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If the spy game has no Nash equilibrium, isn't that contradictory to Neumanns theorem?
Dominant strategies Folie 18: I don't understand the definition of strategy profile, what would be an example?
Folie 21: what is an information set?
If dominates , then is at least as good as for player regardless of what the other players decide.
Cooperation is a strictly
It's better for both do defect
Harmony dominant strategy for each
Prisoner’s dilemma whatever the other does. I
player!
player 1 cooperates, player
2 should defect to get 4
points. If player 1 defects,
player 2 should also defect
to get at least 2 points.
Harmony game is the same but
Defection is a strictly dominant with cooperation
Nash equilibrium
Remarks
Colloquial formulations:
− Strategies in a Nash equilibrium are mutual best replies: they are a fixed point of a
‘mutual best replies map’
− In a Nash equilibrium, no player has an incentive to deviate
If (iterated) elimination of dominated strategies leads to a single strategy profile,
it is a Nash equilibrium (why?)
→ Nash equilibrium is a generalization of the approach using elimination of dominated
strategies
John Forbes Nash (1928-2015)
→ It is also a generalization of von Neumann’s approach to zero-sum games (not treated
specifically in this lecture) We check for each player (once at a time) if he can deviate and if this benefits him. If this is not the case for each
player than we have a Nash equilibrium. Multiple deviations from different players at the same time are not| allowed.
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Dilemmas revisited: a structured representation
C D
C: Cooperate a > c: mutual cooperation
C a,a b,d better than mutual
D: Defect
D d,b c,c Pure strategy Nash equilibrium defection
C D
C 4,4 1,3
D 3,1 2,2
C D C D
Stag Hunt
C 3,3 1,4 C 4,4 2,3
C 3,3 2,4
D 4,2 1,1
Chicken Game
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Quiz
-1 for spy if he gets caught.
What is the Nash equilibrium of this game? -1 for the security agent if he doesn't
get the spy.
“Spy interception game”
Player 1 is a spy, player 2 wants spy game has no pure equilibrium strategy but a
? to catch the spy
mixed equilibrium strategy
Stag hunt
Mixed strategies
The utility of a lottery is the expected utility of the possible outcomes of that lottery.
Caveat: If the are numbers (e.g. monetary outcomes of a lottery), we can build the expected value of the
lottery , but note that in general
Expected utility of the lottery Utility of the expected value of the lottery
Note that e.g. the right hand side above can be written as (expected utility hypothesis), etc.
The following observation is useful to compute mixed strategy equilibria:
If is played in equilibrium, then any pure strategy with must be a best reply to . If not,
decreasing for the sake of an actual best reply pure strategy would lead to a strictly better reply than , contradicting
the equilibrium property of
Expected utility in mixed strategy equilibrium (same abuse of notation used earlier):
! Note that the indifference condition for Player 1 determines Player 2’s strategy and vice-versa !
Equilibrium is not a single-player situation. There is a mutual dependence.
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Illustration: fixed point of best replies
Chicken game
The concept of brinkmanship however goes beyond the pure chicken game. We will encounter this later when we
discuss the Cuban missile crisis in 1962.
Every normal form game with finite strategy spaces has a Nash equilibrium.
Von Neumann, after Nash (still a student) presented the idea to him:
Indeed, proofs rely on fixed point theorems (Kakutani, Brouwer); very short ~ 1 page
Resulted in Nobel Prize in Economics for Nash: many applications.
Theorem extends von Neumann’s “minimax solution” to non-constant sum games.
*Nash, J. F. (1950). Equilibrium points in n-person games. Proceedings of the national academy of sciences, 36(1), 48-49.
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Multiplicity of equilibria
Note that Nash’s existence theorem makes no assertion regarding uniqueness, indeed:
the Chicken Game has 3 Nash equilibria
the Stag Hunt has 3 Nash equilibria
1. The mathematical view: There are many refinement concepts of the Nash equilibrium (strict
equilibrium, payoff vs. risk dominant equilibrium, trembling-hand equilibrium etc.). Pick your favorite…
2. The contextual view: Add elements beyond the pure mathematical structure of the game, for example:
Focal points (Thomas Schelling): you and your friend cannot communicate but you have to meet
tomorrow in New York City.
→ What do would you do in real life?
Schelling’s answer: Empire State building at noon is focal! In war games (e.g. chicken), a small
perturbation of payoffs can render one equilibrium focal.
Schelling:
One cannot, without empirical evidence, deduce what understandings can be perceived in a
non-zero sum game of maneuver any more than one can prove, by purely formal deduction,
that a particular joke is bound to be funny.
Restricting ourselves to normal form games is often too restrictive → dynamic games
Dynamic games
In a sequential move game one player moves after the other and so on.
(We will talk a little bit about repeated games in the next chapter).
Strategy: complete plan of action for a player for all nodes where that player can choose*
Player 1’s actions: c,d *More precisely, this includes nodes that are
Player 2’s actions: c,d at left node; c,d at right node
theoretically unreachable by a player’s earlier
Player 1’s strategies: c,d choice, cf. Problem Set 2.
Player 2’s strategies: (c,c),(c,d),(d,c),(d,d)
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Backward induction and subgame perfect equilibrium
Naïve solution attempt: transform to normal form game by ignoring information and move structure
We cannot reduce this table to 2x2 because we would lose P2 always defects
information. Player 2 has to know what player 1 decided.
Empty threat by player 2:
“I will defect if you defect.”
P2 always
cooperates
3 Nash equilibria in
pure strategies!
Unrealistic equilibria.
Empty promise by player 2:
“I will cooperate if you cooperate.”
Player 2 would never do that
The Nash equilibrium applied to sequential move games can make implausible predictions.
= “equilibrium path”
The implausible Nash equilibria correspond to non-credible choices off the equilibrium path.
Subgame = any initial singleton node together with all its successors.
Reinhard Selten
“proper” subgames
(1930-2016);
Nobel Prize 1994
A strategy profile is a subgame perfect equilibrium if it represents
a Nash equilibrium of every subgame of the original game.
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2.4.7 Adding uncertainty
Generally, two kinds of uncertainty exists:
1. Imperfect information. Uncertainty regarding previous moves: The set of possible nodes where a player can be at
a given stage of the game is his/her information set at that state (connected by dashed line).
2. Incomplete information. Players are not sure which game they are playing: payoffs come with uncertainty.
Ex: Poker or 2 companies that don't know the production costs of each other and want to be cheaper than
Example for 1 each other. We don't know the utility/payoffs of other players
Imperfect information
Two subgames
4 subgames in total in total
In the next chapter (“strategic elements of conflicts and their resolution”) we will also discuss models of incomplete
information.