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BH 320
Business Horizons (2009) 52, 167—176

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www.elsevier.com/locate/bushor

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Using ‘‘biztainment’’ to gain competitive advantage
Mi Kyong Newsom a, David A. Collier b, Eric O. Olsen c,*

a
Fisher College of Business, The Ohio State University, 2100 Neil Avenue, Columbus, OH 43210, U.S.A.

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b
Lutgert College of Business, Florida Gulf Coast University, 10501 FGCU Boulevard South,
Fort Myers, FL 33965, U.S.A.
c
Orfalea College of Business, Cal Poly State University, San Luis Obispo, CA 93407, U.S.A.

KEYWORDS Abstract Biztainment is a practice by which entertainment is added to a bundle


Entertainment; of goods and services in order to gain competitive advantage. The achievement of
Service design and this goal is illustrated herein using economic examples of increased revenue,
paradigms;
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repeat business, and profits, and by extending the product lifecycle, thus ensuring
Economic advantage survival of the firm. The general premise is that biztainment is an increasingly
popular business strategy, applicable to all industries. For example, consider the
goods and services provided by Build-A-Bear stores: children can select the fabric,
eyes, and buttons to create a unique tangible good, while the memorable process
of building it (employing self-service, too) with family or friends adds extraordi-
nary value to the purchase. Build-A-Bear’s use of biztainment has resulted in 370
stores worldwide on five continents, expanding at a rate of 25 locations per year,
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and earned revenue of $474 million in 2007 (Build-A-Bear, 2008). This article
concludes by offering examples of ways in which managers can evaluate
their current product-service strategies against the environmental drivers of
biztainment.
# 2008 Kelley School of Business, Indiana University. All rights reserved.
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1. Value-added entertainment bundle of goods and services in order to increase the


value perceived by the customer is nothing new
Why would people pay to pick their own strawber- (Chase & Garvin, 1989; Collier, 1994; Collier &
ries, crush grapes with their feet, or make their own Meyer, 1998, 2000; Grönroos, 1990; Holbrook &
cosmetics? Might it be that the process of doing Hirschman, 1982; Pine & Gilmore, 1998). Neverthe-
these things is as valuable to the customer as the less, the addition of entertainment to the organ-
outcome itself? Adding entertainment content to a ization’s bundles of goods and services is part of a
broad competitive trend across many industries
which provides unique opportunities for companies
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* Corresponding author.
E-mail addresses: newsom.25@osu.edu (M.K. Newsom),
to grow revenue by designing new, and enhancing
dcollier@fgcu.edu (D.A. Collier), eolsen@calpoly.edu existing, products (Holbrook, 2000; Holbrook &
(E.O. Olsen). Hirschman, 1982).

0007-6813/$ — see front matter # 2008 Kelley School of Business, Indiana University. All rights reserved.
doi:10.1016/j.bushor.2008.10.005

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168 M.K. Newsom et al.

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Biztainment is the practice of adding entertain- The second driver is management’s recognition of
ment content to a bundle of goods and services in potential synergies between the consumer’s willing-

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order to gain competitive advantage. Biztainment ness to view certain aspects of the operation as
initiatives must be thoughtfully designed and exe- entertaining and the opportunity for the business
cuted using service management concepts and to add value or save cost. Biztainment finds a par-
methods (Collier & Evans, 2007). Entertainment ticular advantage when blending entertainment
can be defined as the act of providing hospitality, with operational requirements and service-provider
escapism, fun, excitement, and/or relaxation to behavior. Consider, for example, the following sit-
people as they go about their daily work and per- uations in which entertainment is bundled with

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sonal activities. For example, a BMW automobile goods and services, thereby providing the opportu-
dealership in Fort Myers, Florida recently opened a nity for the business to charge higher prices:
new 52,000 square foot facility that offers a putting
green, private work areas, a movie theater, wireless  Playgrounds at fast food restaurants, with con-
Internet access, massage chairs, a golf simulator, trolled patron access;
and a café, so that customers have multiple enter-
tainment options during their visits (Diaz, 2008).  Young girl makeovers at Libby Lu’s that train
The old business model of just selling and servicing a customers in product application;

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physical vehicle is gone. Today, how a firm bundles
entertainment, information, and service to goods  Information-related stimuli like visual animation
and services is often the marketplace order winner. on a website, such as the online touring of a house
The three objectives of this article are as follows: for sale and its neighborhood;

1. To document and define the phenomenon of  Powerful oratory from a wine steward that aids in
using entertainment in a wide variety of busi- ordering and enjoying a great wine with dinner;
nesses to gain competitive advantage (i.e., biz-
tainment);
op  Factory tours that familiarize customers with the
processes used to create value;
2. To show how biztainment is a viable economic
strategy that generates additional revenue and  Grape stomping in bare feet, invoking all the
profits; and human senses in the service experience, thereby
bringing customers closer to the winemaking pro-
3. To help practicing managers learn about biztain- cess; and
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ment and apply their knowledge, so that they can


recognize opportunities to use biztainment in  Retail product demonstrations that are funny and
their product-service strategy. enlightening.

Managers in every industry should be asking: How The third driver is an artifact of the economic
can we use biztainment to generate more revenue shift from agriculture, to industry, to services, to
and profits? information. Customers are becoming more distant
from their agricultural and manufacturing roots. In
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these industries, this trend is likely to increase as


2. Laying the groundwork for offshore sourcing of goods continues with globaliza-
biztainment tion. Many current U.S. service sector employees
are not exposed to the farm and factory experiences
We recognize four drivers for an increased aware- of previous generations. This creates feelings of
ness and application of biztainment. The first is the nostalgia, or simply curiosity, that drive customers
evolution of the consumer from an information to want to experience what it was like to work on a
processing perspective to an experiential view (Hol- farm or manufacture goods in a factory. As proof of
brook, 2000; Holbrook & Hirschman, 1982; Pine & this claim, it is documented that there are now over
Gilmore, 1998). Our conceptualization of biztain- 460 active factory tours operating in the U.S.
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ment is very much a practical operationalization of (http://factorytoursusa.com/).


experience and entertainment in Holbrook’s broad- The fourth–—and most important–—driver of in-
ened view of the experiential consumer (Holbrook, creased awareness and application of biztainment is
2000). Entertainment in itself can add value to most as a powerful source of additional revenue and
goods and services, such as music, wireless Internet, profits. Table 1 provides examples of how different
and a fireplace at a coffee shop. industries use biztainment to increase revenue and

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Using ‘‘biztainment’’ to gain competitive advantage 169

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Table 1. Examples of the economics of biztainment
Examples of biztainment Example economics

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Agriculture (Agritainment) — farm tours, hayrides,  Bateson Farms of Ohio: For seven dollars you can find
horseback rides, camp fires, petting zoos, your way through a 7-acre corn maze, in roughly one
you-pick food, destination and haunted mazes, hour for an average person (Combs, 2003).
winery tours and tasting, festivals, animal cams,  ‘‘Forty-three percent of total sales for California,
courses, make-your-own wine, grape stomping, Oregon, and Washington wineries come from the
camps, picnicking, local & state fairs, tasting room, as do 68% of total sales from other
cooking seminars, treasure hunts, etc. states’ wineries’’ (Fisher, 2007, p. 1).

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Manufacturing (Manutainment) — old and new  In 2004, Ford Rouge Factory tours operating at a
factory tours, showrooms, customer training sold-out capacity (Waddle, 2004).
courses, virtual tours, short films, comic books,  The History Channel and The Discovery Channel
brand magazines, driving schools, history lessons, use shows like Modern Marvels and How It’s Made
brand marketing, etc. to increase viewers and, ultimately,
advertising revenues.
Retail (Retailtainment) — shopping malls, simulators,  Club Libby Lu’s sales per foot are substantially
product demonstrations, climbing walls, music, higher than Saks’ department store average,

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games, contests, holiday decorations and characters, indicating the ultimate girl experience is
blogs, interactive store designs, aquariums, generating phenomenal success (Yerak, 2005).
movie theaters, makeovers, etc.  ‘‘Build-A-Bear Workshop is perhaps the
fastest-growing kiddie-focused retailer in the
country....The bear chain boasts an average of
$600 per square foot in annual revenue, double the
U.S. mall average. The privately held chain pulled
in perhaps $50 million in operating profit on $200
million in sales in 2003’’ (Fass, 2004, p. 88).
Restaurants (Eatertainment) — toys, themes,  ‘‘Sales in same-store company-owned cafés were
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contests, games, characters, playgrounds, up 8.2% during this period (first half 2006), with
live music, etc. food and beverage sales up 9.6%, and merchandise
and sales up 5.2%’’ (Hard Rock Café International,
2006, p. 1).
Hotels (Hoteltainment) — kid’s spas, health clubs,  Holiday Inns found that hotels with holidomes have
casinos, cable television, arcades, massage, a 20% higher occupancy rate and room rates are on
wireless Internet, arts and crafts classes, pools, average $28 higher (Chittum, 2005).

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family games, wildlife, miniature golf, etc. In the first year of operations, Nickelodeon Family
Suites has entertained 396,241 kids
(PR Newswire, 2006).
Telecommunications (Telcotainment) — cell phones,  Verizon’s phone-music player called ‘‘Chocolate’’
picture mail, text and video messaging, downloading sells for $249; a song from VCast Wireless Service
music, cool ring tones, designer phones, etc. can be downloaded to Chocolate for $1.99, or 99
cents to a computer (Sharma, 2006).
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profits and, in several cases, extend the product life 3. Industry applications of
cycle and the survival of the business. biztainment
This article begins by reviewing the literature of
biztainment in industries such as agriculture, 3.1. Agritainment
manufacturing, retail, restaurants, hotels, and tele-
communications. The more applications of biztain- Traditional farms–—especially those which are small-
ment the manager sees, the more he or she is likely er and family owned–—are increasingly threatened
to understand how it might apply to their organiza- by corporate farms, urban sprawl, and offshoring.
tion’s goods, services, and processes. Company This has resulted in many traditional farms seeking
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websites and online tours are referenced during this to diversify via the addition of entertainment to
review, and examples of the economic impact of their goods and services. Rural recreation first be-
using biztainment are provided. The article con- came noticeable as a phenomenon during the late
cludes by suggesting ways to build the voice of 1800s, as urbanites began visiting the country to
biztainment into management decision making at escape busy city life. As the U.S. agriculture industry
all organizational levels. shrinks, a growing percentage of the population

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170 M.K. Newsom et al.

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lacks experience on farms. Generating a desire in catering, treasure hunts, hayrides, campfires, and
many to return to their roots (Wolfe & Holland, haunted mazes–—all for additional fees, of course

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2002), farm nostalgia prompts urbanites to seek (Combs, 2003).
hands-on rural experiences (Barbieri, 2004). Wineries are the most established and enduring
Agritainment is a strategy of adding entertain- form of agritainment, numbering over 1,500 in the
ment content to the farm consumer benefit package United States. A $33 billion industry in California
(CBP) to gain competitive advantage and increase alone, wineries traditionally offer production facil-
revenue. Agritainment encompasses a variety of ity tours, wine tastings, and cooking seminars,
ways to add value to the customer experience, as among other experiences. Ironically, agritainment

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enumerated in Table 1. A high degree of customer in wineries recently provided the setting for a more
participation is involved in farm activities such as conventional form of entertainment: in the movie
you-pick produce, hayrides, and horseback riding. Sideways, the main characters encounter agritain-
Agritainment has been expanded to children’s play ment in the wine producing county of Santa Barbara,
areas, children’s discovery farms, camping, and California. Traditional vineyard tours and wine tast-
destination corn mazes. Most of these value-added ings satisfy the wine connoisseur’s thirst for knowl-
services extend the life cycle of the farm, and can edge, social interaction, fun, and a break from busy
contribute to the survival of perceptive small family urban life. For a more hands-on experience, wine

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farms even in the face of competition from large fanatics can participate in St. Supéry Winery’s ‘‘Har-
agri-businesses. vest Adventure.’’ Here, winemaking is explored
In the 1980s, for example, Brown’s Berry Patch from harvesting, to grape stomping, to a blending
(www.brownsberrypatch.com) added entertain- seminar, concluding with a gourmet lunch and wine
ment with pick-your-own berries, apples, and sampling (St. Supéry Vineyards and Winery, n.d.). In
pumpkins; a farm market and gift shop; and a child- addition, the U.S. wine country tour industry has
ren’s play area. Not only does the customer contrib- expanded its offerings by including fine dining,
ute labor for these services, but they also buy the lodging, spas, historical attractions, and seasonal
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physical goods. Here, the primary goods and serv- festivals (www.sonomacounty.com). Wineries such
ices–—such as strawberries (physical good) and you- as Bartholomew Park Winery (www.bartpark.com)
pick (self-service)–—are of equal importance. This and St. Supéry Vineyards and Winery present their
strategy generates more revenue than either the information online with pictures and text, while
physical good or service alone, and that is a key Kendall-Jackson winery’s website offers slideshows
advantage of biztainment. Brown’s Berry Patch is and video tours (www.kj.com).
selling a customer benefit package where informa-
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tion, service, and fun are bundled with the product 3.2. Manutainment
to create a total customer experience (Collier,
1994). Today, agritainment accounts for more than Manutainment is a strategy of making entertain-
50% of Brown’s Berry Patch income. ment an additional factory output to gain competi-
Davis’ Farmland in Sterling, Massachusetts began tive advantage by fostering customer loyalty and
its agritainment efforts with a small petting zoo in brand image, thereby increasing revenue. Customer
the dairy farm. This initiative has now expanded to participation in, and knowledge of, the manufactur-
include a zero-depth water spray ground, Junior ing process leads to repeat purchases. Opened in
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Farmer day camps, and a three-dimensional corn 2004, the Ford Rouge Factory Tour was operating at
maze designed by the world’s leading maze archi- sold-out capacity within 6 months (www.hfmgv.org/
tect, Adrian Fisher. Agritainment is the only source rouge). The tours are physical in the sense that
of revenue for Davis’ Farmland, where attendance customers walk through an operating factory and
totals more than 200,000 people annually (Barbieri, use all five human senses–—sight, sound, smell,
2004). touch, and taste–—to experience the excitement
The ‘‘maize craze’’ isn’t unique to Davis’ Farm- of building a physical good at the lowest possible
land: maze architect Adrian Fisher has designed cost. The same customer tour could also be a virtual
over 400 mazes in 23 countries during the past 25 tour, dependent upon only sight and sound. In either
years, and maze architect Brett Herbst has designed case–—physical or virtual–—the flow, movement, col-
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in excess of 460 mazes in 140 communities through- or, and power of the production process is analogous
out North America and Europe over the past 9 years. to the progression of a movie plot: both have a story
At Bateson Farms of Ohio, a visitor can find his or line and climax, adding to the customer’s percep-
her way through one such 7-acre corn maze in tion of total value.
roughly one hour, for the price of seven dollars. Manufacturers are no longer just producers
The destination also offers concession stands, of physical goods; they have become ‘‘service

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Using ‘‘biztainment’’ to gain competitive advantage 171

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factories’’ (Chase & Garvin, 1989, p. 61). In partic- Niketown stores present an interactive and im-
ular, the showroom concept is building momentum. mersive environment–—called a ‘‘servicescape’’ by

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This showroom phenomenon is common to manu- Bitner (1992, 1993)–—with a high-tech, high-energy
facturers of automobiles, consumer staples, and nightclub atmosphere. Niketown has 17 flagship
beer. By adding customer factory tours, the plant stores worldwide, which average 30,000 square feet
becomes a showroom that enhances customer edu- of retail space. Niketown Chicago features a bas-
cation about the manufacturing process, and the ketball court, so patrons may test the footwear,
importance and historical significance of the goods- clothing, and sports equipment in action. Customers
producing industry; in combination, this reinforces can also watch inspirational videos featuring bas-

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goods quality and manufacturing superiority, thus ketball greats like Kobe Bryant and LeBron James,
extending the brand. On television, cable networks and learn the history of various sports through
The History Channel and The Discovery Channel are interactive displays (Nike Inc., 2008).
utilizing manutainment to increase viewers and, Other retailtainment examples include Build-A-
ultimately, advertising revenues by broadcasting Bear Workshop1 (BBW), friends 2B made1, and Club
programs such as Modern Marvels and How It’s Libby Lu. At BBW, customers can participate in
Made. manufacturing their own bear by selecting any ani-
In addition, a clean and organized factory hum- mal shell, stuffing it, dressing it, and grooming it.

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ming along at high efficiency is a tremendous adver- For individuals who cannot get to a Build-A-Bear
tisement that builds the customer’s perception of Workshop1, the BBW bus tour travels to local county
quality. Involvement theory (Traylor, 1981) implies fairs and festivals. BBW describes its business as
that factory tours establish a closer bond between a a company providing a make-your-own stuffed ani-
consumer and the manufacturer, therefore increas- mal interactive entertainment retail experience
ing brand loyalty, sales, and profitability. Manutain- (Build-A-Bear, 2007). Launched in 1997 in St. Louis,
ment is moving from a mere service experience to the company boasts 370 stores worldwide on five
the telling of a powerful business story that builds continents, and continues to expand at a rate of 25
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buyer-seller relationships. For some troubled auto- stores per year. A leader in interactive retail, BBW
makers this strategy helps extend the product and earned revenue of $474 million in fiscal year 2007
firm life cycles, and generates more repeat business. (Build-A-Bear, 2008). In November 2004, the com-
Due to safety concerns, some factory tours have pany launched friends 2B made1 as a brand by
eliminated the physical factory tour, instead creat- opening stores in Columbus, Ohio and Pittsburgh,
ing an interactive exhibition and video presenta- Pennsylvania; here, children can make their own
tion, or virtual tour. Examples of interactive and dolls and dolls’ rooms. This undertaking won the
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virtual factory tours include making chocolate at Chain Store Age 2004 Retail Store of the Year Design
Hershey (The Hershey Company, n.d.), a Crayola Competition-First Prize: Exterior-In-Line Store Cat-
Factory field review (Kirby, Smith, & Wilkins, egory (Build-A-Bear, 2007).
2008), and a tour of the bottle works at Coca-Cola Customers could easily go to a retail store and buy
(World of Coca-Cola, n.d.). Child-friendly and safe a bear, or surf the Internet and order one. However,
discovery centers are delivering tours to approxi- the process of making a bear has tremendous value to
mately 4 million visitors annually (Koranteng, 2004). the child, and the practice of watching a kid have fun
is an extraordinary value-added experience for par-
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3.3. Retailtainment ents, family, and friends. Founded in a day and age
when children are exposed on average to 6.5 hours a
Retailtainment, also referred to as ‘‘shoppertain- day of media including television, computer, and
ment’’ (Pine & Gilmore, 1998, p. 98), is a strategy video games (Elias, 2005), Build-A-Bear Workshop1
of adding entertainment content to retail busi- founder and CEO Maxine Clark noted that ‘‘the world
nesses. In 1992, Mall of America introduced the was screaming for something high-touch’’ (Sheban,
nation to an unprecedented mix of retail and 2005, p. E6). A basic principle of service management
entertainment on a large scale. With 4.2 million is that the process is the service.
square feet of retail space, over 520 stores, the Also, notice that self-service has value to the
nation’s largest indoor family theme park, the customer and employer. BBW focuses on selling a
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world’s largest underground walk-through aquari- memorable and personal experience, plus a physi-
um, a four-story LEGO showplace, A.C.E.S. flight cal good at higher prices. In contrast, a traditional
simulation, NASCAR racecar simulation, 50 restau- retail store defines its business as selling a man-
rants, and eight nightclubs–—all under one roof–— ufactured good–—a toy bear made of fabric, but-
Mall of America has redefined the American shop- tons, thread, plastic eyes, and so on–—at much
ping experience (Mall of America, 2008). lower prices.

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172 M.K. Newsom et al.

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Club Libby Lu continues the trend of ‘‘an experi- ary to the experience of spacecraft service to Mars
ence-based retailer’’ for Tween VIPs: Very Important (www.mars2112.com).

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Princesses between the ages of 6 and 13 (Club Libby
Lu, 2006). Club Libby Lu offers make-your-own bath 3.5. Hoteltainment
products and cosmetics, along with tiaras, bed
sheets, clothing, and pajamas. Even more fun, Hoteltainment is a strategy of adding entertainment
the store offers makeovers whereby the VIPs receive content to hotels, and includes services such as
a hair styling including hair extensions, makeup with cable television, movies, wireless business offices
lots of glitter, and polished nails for the ‘‘ultimate and spaces, swimming pools, social happy hours

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girl experience’’ (Club Libby Lu, 2007). Prices for hosted by management, and exercise facilities.
the primary service–—the makeover–—range from Las Vegas, popularly known as ‘‘the entertainment
$21-$35. This includes transformation of the Tween capital of the world,’’ is home to 15 of the world’s 20
VIPs into princesses, rock stars, or favorite celebri- largest hotels. Las Vegas hotel/resorts combine
ties, as well as cool peripherals including lotion, casinos, famous gourmet dining, shopping, elabo-
makeup, glitter, tattoos, backpacks, and lip gloss rate shows, and nightlife.
kits. Saks Inc. purchased this young girl shopping Beyond Las Vegas, two examples of hotel/lodging
experience in 2003, and now owns 38 freestanding designed around selling the experience, and adding

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locations and 22 store-within-a-store boutiques in fun and entertainment to the CBP, are Disney’s
Saks locations. Per foot, Libby Lu’s sales are sub- Animal Kingdom Lodge and Nickelodeon Family
stantially higher than the Saks department store Suites by Holiday Inn1. The Animal Kingdom Lodge
average, indicating the ultimate girl experience is is situated on a 33-acre wildlife reserve that fea-
generating phenomenal success (Yerak, 2005). tures 30 species of animals in open, natural habitats.
The safari experience includes viewing the exotic
3.4. Eatertainment wildlife from the hotel room balcony, eating Afri-
can-inspired cuisine at four dining facilities, and
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Eatertainment is a strategy of adding entertainment watching animals after dark with night vision bin-
content to food service. The most prevalent exam- oculars. The daily kids’ activities are packed with
ple is fast food restaurants that have added indoor cultural experiences, and the lodge itself is filled
or outdoor playgrounds to their facilities and pack- with African artwork, artifacts, and music. Disney’s
aged children’s meals that include a toy. Toys with a peripheral services include spa and fitness centers,
meal have become a standard peripheral service childcare, and arcades. Additional resort amenities
(good) for establishments like McDonald’s and Bur- include a zero-entry pool, a 67-foot waterslide,
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ger King that helps extend firm life cycles. In addi- a wading pool, hot tubs, and a playground–—all
tion, sports bars have included multiple screens of which overlook the savanna.
broadcasting sporting events, bars have included Holiday Inn has resurrected the hotel holidome
live entertainment, and dining experiences have that it invented in the early 1970s. The new, up-
included themes such as those found at Planet dated holidomes create a huge indoor space for
Hollywood (www.planethollywood.com), The Hard pools, water parks, spas, mini-geysers, mini-golf
Rock Café (www.hardrock.com), Chuck E. Cheese courses, tree houses, and the option for aquatic
(www.chuckecheese.com), Benihana of Tokyo sports such as water polo. Hotel holidomes are best
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(http://www.benihana.com), and Rainforest Café for colder climates and family experiences. The
(www.rainforestcafe.com). Indeed, even Planet bottom line is underscored by a study commissioned
Hollywood and The Hard Rock Café have extended by Holiday Inn, which found hotels with holidomes
their reach with hotels and casinos selling their have a 20% higher occupancy rate and room rates
brands: celebrity and rock ‘n’ roll, respectively. that are, on average, $28 higher (Chittum, 2005).
The mission of Mars 2112 Restaurant & Bar in New In May 2005, Nickelodeon Family Suites by Holi-
York City is to sell an out-of-this-world experience, day Inn1 opened in Orlando, Florida. Featuring
as ‘‘space travelers’’ go on an expedition to the Red semi-private kids’ bedrooms with televisions, movie
Planet. In August 1998, midtown Manhattan was rentals, game systems, CD/DVD players, and activity
introduced to the 35,000 square foot, bi-level, mul- tables, the Nickelodeon-branded hotel features two
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ti-dimensional facility that immerses guests into a interactive water park areas and Studio Nick. Other
new reality and fantasy dining experience. The resort amenities include a kid’s spa (hair braiding,
exploration of Mars includes mysterious landscapes hair wraps, temporary tattoos, etc.), character
and exotic cuisine. Servers are dressed like Martian breakfasts, a 3,000 square-foot arcade, and the
family characters and the Crystal Crater provides Kid’s Desk where daily scheduled on-property activ-
videos of Mars. Food items on the menu are second- ities are posted. The property’s website also

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Using ‘‘biztainment’’ to gain competitive advantage 173

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presents an online photo gallery (http://www. clients played fantasy football in 2004, and the
nickhotel.com/photo_gallery/index.cfm). Fantasy Sports Trade Association estimates there

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are about 200 websites which offer fantasy sports
3.6. Telcotainment (‘‘Fantasy Football,’’ 2005). League Manager 2005
software allows customers to set up their own
Telcotainment is a strategy of adding entertain- teams, with their own rules, on their own league
ment content to telecommunication services. Cell websites. Real-time online drafts or auction-style
phones have become the gateway to the world for drafts, whereby team owners bid on certain players
service, information, and entertainment content. subject to team salary caps, are just a few of the

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Verizon recently announced a new cell phone options available in online fantasy sports.
called ‘‘Chocolate’’ that also plays music, much
like Apple’s iPod (Sharma, 2006). Chocolate sells
for $249 with a 1-year service contract. Parent 4. Practical implications for managers
company Verizon also offers a digital catalogue
of over 30,000 ring tones and 1.3 million songs, In the preceding sections, we highlighted the ubiq-
the latter of which can be downloaded to Chocolate uitous nature of biztainment by citing examples
for $1.99 and to computer for 99 cents. For its part, across six broad industry categories. Although

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Sprint offers on-demand live television and radio largely anecdotal, the economic effects of
streaming downloaded directly to cell phones. biztainment suggest that businesses may benefit
Moreover, teleconferencing, virtual hotel and real from reevaluating their current product-service
estate tours, webpages, high definition television management strategy. We advocate a proactive
and computer integration, wireless home security approach to integrating biztainment into a custom-
systems, blogs, virtual factory tours, online auc- er benefit package (Collier, 1994). An example of a
tions, global positioning technology, and the like CBP for a vehicle is shown in Figure 1. Managers
are all examples of adding excitement, service, should assess whether the four drivers of biztain-
and information content to telecommunication
op ment–—experience, operations-entertainment syn-
services. The iPod + iTunes bundle of goods and ergy, nostalgia, and revenue enhancement–—offer
services is another example of using biztainment opportunities in their particular businesses. A prod-
to increase revenue and profits in the telecommu- uct-service management strategy model that we
nications industry. find useful in this assessment is shown in Figure 2.
Fantasy football illustrates intangible outcomes The primary and peripheral wants and needs of the
that are controlled by the customer. Eight million customer can be strongly influenced by their desire
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Figure 1. A customer benefit package example for purchasing a vehicle


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Source: Adapted from Collier (1994, p. 67)

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174 M.K. Newsom et al.

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Figure 2. A product-service management strategy model

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to become more involved in the production of prod- location- or firm-specific. A successful variant can
ucts and services that they consume (experiential eventually be incorporated and standardized into
consumption driver). This is certainly the case for all locations. An example of a revenue-enhancing
Build-A-Bear. In many industries, the outsourcing entertainment variant is a Holiday Inn Holidome.
of manufacturing and the distancing of the
op The desire for an expansive, all-weather recrea-
manufacturing process will create feelings of loss tion area is not new to customers, but the oppor-
(nostalgia and curiosity driver) that can be ad- tunity to offer it in conjunction with existing hotel
dressed by adding tours like the Ford Rouge Factory services results in higher occupancy and room
to the customer benefit package. This is an example rates (revenue driver). Starbucks experimenting
of an instance whereby the drivers create new with music sales and wireless Internet in select
wants and needs as defined by customers. stores is another example. Overall, by reflecting
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The other two drivers–—operations-entertain- on the environmental drivers of biztainment in


ment synergy and revenue enhancement–—tend to conjunction with a product-service management
affect how management defines the CBP and the strategy model, managers can make their busi-
operating system. Managers can examine their CBP nesses more responsive, efficient, competitive,
to see if adding a peripheral entertainment service, and profitable.
such as a children’s play area, can reduce operations
cost by reducing accidental damage and personnel
distractions (operations-entertainment synergy 5. Let the ‘tainment begin!
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driver). A resulting effect on the operating system


might be the need to create a system for responsibly Modern economies are becoming more dependent
checking children in and out of the play area. on the integration of entertainment, service, and
Operations such as McDonald’s even avoid this cost information. Tours of all types, for example, edu-
by making their play areas easily visible to parents in cate and entertain the customer in effort to sell
convenient areas within the restaurant. The em- more goods and services. Restaurants satisfy the
ployees running the climbing wall at Dick’s Sporting customer’s appetite and need for social interaction
Goods must have excellent service management and fun by utilizing biztainment. Corn mazes
skills while ensuring the safety of all customers. occupy and delight families as they search for a
The addition of a climbing wall entertainment to way out of the labyrinth, families which ultimately
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the CBP causes the requirement for safety in service leave with farm goodies in the trunks of their cars.
operations. Build-A-Bear, friends 2B made1, and Club Libby Lu
The opportunities for revenue enhancement offer customized tangible goods while the process to
often come from adding entertainment variants produce them using customer labor adds tremen-
to the CBP. Variants are elements of a CBP that dous customer value and options to increase reve-
depart from the standard CBP, and are normally nue. The cell phone and its hybrids are rapidly

Copying or posting is an infringement of copyright. Permissions@hbsp.harvard.edu or 617-783-7860.


Using ‘‘biztainment’’ to gain competitive advantage 175

t
changing how we do business and interact with one Collier, D. A., & Evans, J. R. (2007). Operations management:
another. For example, MySpace.com, a social net- Goods, services, and value chains (2nd ed.). Mason, OH:

os
Thomson South-Western.
working website, is providing a new venue for hu- Collier, D. A., & Meyer, S. M. (1998). A service-positioning matrix.
man interaction. International Journal of Operations & Production Manage-
What customers get (technical quality) is not as ment, 18(12), 1223—1244.
valued as how they get it ( process quality). Almost Collier, D. A., & Meyer, S. M. (2000). An empirical comparison of
two decades ago, Grönroos (1990) identified service matrices. International Journal of Operations & Pro-
duction Management, 20(6), 705—729.
technical and process quality as key drivers of Combs, K. (2003). Maize craze grows to new heights in 2003. The
performance and value. In most service situations,

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MAIZE. Retrieved February 24, 2005, from http://www.
process quality is the order winner, and deficien- cornfieldmaze.com/news_press.html
cies in process quality can negate excellent tech- Diaz, A. (2008, January 19). New BMW dealership looks more like a
resort. Fort Meyers News-Press, p. A3.
nical (outcome) quality. As noted by Collier (1994,
Elias, M. (2005, March 10). Electronic world swallows up kids’
p. 61), ‘‘How well you integrate service-, enter- time, study finds; Children plugged in about 6 1/2 hours a day.
tainment-, and information-content into your con- USA Today, p. A1.
sumer and employee benefit package(s) are keys to Fantasy football: A guide to sites. (2005, August 29). The Wall
competitive advantage–—perfect physical goods Street Journal, p. R2.
are not enough anymore.’’ If, by chance, your Fass, A. (2004). Bear market. Forbes, 173(4), 88.

yo
Fisher, C. (2007, May 15). Survey report: 2007 tasting room survey
organization has not noted recent increases in report. Winebusiness.com. Retrieved March 18, 2008, from
the entertainment content of products and http://www.winebusiness.com/ReferenceLibrary/webarticle.
services, or you have not analyzed your product- cfm?dataId=48430
service strategy with respect to biztainment driv- Grönroos, C. (Ed.). (1990). A service quality model and its
ers, begin today by using this article as a resource marketing implications. London: IFS Publications.
Hard Rock Café International. (2006, September 1). Hard Rock
for references, examples, ideas, and possible International releases 2006 mid-year earnings report.
initiatives. Retrieved March 18, 2008, from http://www.hardrock.com/
corporate/press/content.aspx?id=157
op Holbrook, M. B. (2000). The millennial consumer in the texts of
our times: Experience and entertainment. Journal of Macro-
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176 M.K. Newsom et al.

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