Professional Documents
Culture Documents
Through
Posted on October 13, 2017 by New York Film Academy
By Felipe Lara – Instructor, New York Film Academy Game Design
If you are trying to make a “successful” game it is much more useful to define success in terms of player engagement. In
most cases, there is a strong correlation between player long-term engagement and profitability. But if you understand
more clearly how player engagement works, you can map the engagement sequence to the ingredients you need to add to
your game and the decisions you need to make during game development.
Knowing that you need your game to go through the sequence above will help you choose the right ingredients to fulfill
each of the steps. For example, one of the best ingredients for standing out in the crowd is having unique art; and one of
the best ingredients for growing your game organically is by adding social mechanics that form a community around
your game. There are in fact a few key ingredients that can be combined to fulfill the sequence above and create long-
term engagement.
But First Clarify the Why and the Who:
Your Goals
Of course, none of the previous stuff matters if you are not reaching the goals
you were trying to achieve with your game in the first place. You might be
attracting players and keeping them around, but if you are trying to make an
educational game and your game fails to educate, you are not succeeding even
if you have tons of players sticking around. The same goes about monetization:
if you have hundreds of thousands of players but you are not monetizing or
reaching the profit you were looking to make, you are failing. You need to make sure that as your game connects and
engages it is also teaching and/or monetizing. That is a big part of the trick, but for now let’s stick to the basics: you need
to have a very clear idea of what your goals are and make sure that everything revolves around that.
Just as important is to have a clear idea of your target player. The things that I need to do to stand out and connect to kids
are very different from the things I need to do to stand out and connect to young adults. One of the main mistakes I’ve
seen in my years developing games is trying to make something that is appealing to everybody, or to a very wide range
of people. Trying to please all usually ends with not really pleasing or connecting with anyone.
Conclusion
QUESTIONS ABOUT THE ARTICLE: (Answer them according to the ideas given in the article)