Professional Documents
Culture Documents
Randy Elopre
Schedule: M-W 8:00 am - 9:00 am Subject: PE12
Adjacent (side to side): Players in the front-row must be positioned correctly ONLY with
respect to their adjacent counterparts in the front-row, as must players in the back-row. So
left-front must be to the left of middle-front, middle-front must be in between left-front and
right-front, and right-front to the right of middle-front.
Back-row players must be positioned correctly with respect to their adjacent counterparts
in the back-row as well. Front-row players have no adjacency concerns relative to back-
row players and vice versa.
Volleyball Systems – Offense. Below are the most common offensive systems in
volleyball.
5-1 -This is one of the two most popular offensive systems used in volleyball. The “5”
indicates that five players are hitters at some point in the game and “1” player is the setter.
The setter typically plays right-front and right-back and remains the setter for the length of
the game. The main benefit of this system is the consistency from the setting position.
6-2 - This is one of the two most popular offensive systems used in volleyball. The “6”
indicates that six players are hitters at some point in the game and “2” players are setters
at some point in the game. This system can be run with or without subs. The setter
typically plays right-back and remains the setter while she is in the back-row.
A 6-2 with subs, has the setter subbed out for a hitter when she rotates into the front-row
and the hitter rotating to the back-row is subbed out for the second setter. The main
benefits of this system are having three front-row hitters at all times, simpler server
receive formations (you do three different ones and repeat rather than six and then
repeat), and more players get a substantial amount of playing time.
A 6-2 without subs would mean that when the setter rotates to the front-row she is now a
hitter and the hitter that rotates to the back-row at that same time becomes the setter. The
main benefit to this system is that players that can set, hit and pass well can contribute in
all areas for the team.
4-2 - The “4” indicates that four players are hitters at some point in the game and “2”
players are setters at some point in the game. The setter typically plays right-front or
middle-front and remains the setter while she is in the front-row. When the setter rotates
to the back-row she is now a passer and the player that rotates to the front-row at that
same time becomes the setter. The main benefits to this system is that setters have easy
entry on serve receive and defense, the setter can legally dump at all times and players
that can both set and pass well can contribute in both areas for the team.
6-3 - The “6” indicates that six players are hitters at some point in the game and “3”
players are setters at some point in the game. The three setters are staggered in every
other position in the lineup. The setter typically plays right-front or middle-front on defense
and remains the setter for two rotations. When the setter rotates to the back-row she is
now a passer and the player that rotates to middle-front at that same time becomes the
setter. The main benefit to this system is that players that can set, hit and pass well can
contribute in all areas for the team.
6-6 - The first “6” indicates that six players are hitters at some point in the game and “6”
players are setters at some point in the game. The setter typically plays right-front or
middle-front and remains the setter for one rotation. When the setter rotates from that
position she is now a hitter and the player that rotates to either right-front or middle-front
at that same time becomes the setter. The main benefit to this system is that players learn
and practice all 5 skills of the game. In addition, players that can set, hit and pass well can
contribute in all areas for the team.
Volleyball Systems – Defense
Middle-Middle Defense - This defensive system has middle-back play half way between
the end line and the 10 ft line and half way between the sidelines. The player stays there
and turns to face the attacker. Base defense for the wing defenders is 2×2 (two steps in
from the sideline and two steps back from the 10 ft line). The wing defenders may stay
there or move from their base defense depending on what gets set and what they see. If
the outside hitter of the opposing team shows that they are swinging and can not hit 12-15
feet down the sideline, then right-back would back up and move to be arm distance from
the sideline. Off blockers play defense 10 ft into the court and 10 ft off the net.
Rotation Defense - This defensive system has the line defender move up to the 10 ft line
to play for the tip. Middle-back then rotates over toward the line defender that is covering
the tip. The other back-row defender rotates over towards the middle of the court. The off-
blocker pulls off to behind the 10 ft line to defend a sharp cross-court swing. If the outside
hitter is attacking on the opposing team, right back moves up for the tip. Middle-back
rotates to the right, left-back rotates to the right as well and left-front comes off to left-back
to defend.Perimeter- This defensive system has each player move backwards to their
respective sideline or end line to play defense. Middle-back stands on the end line in the
middle of the court, left-back stands on the left sideline, etc. Off blockers pull off the net to
the 10 ft line.
Middle-Up Defense - This defensive system has middle-back move up to the 10 ft line
and left-back and right-back move back towards their respective corners to play defense.
Off blockers pull off the net to the 10 ft line.
Perimeter Defense - Defensive players start on the sidelines and end-line. The theory
behind this system is it’s easier to move toward the center of the court than away from the
center of the court. This system has the potential to move defenders away from where
balls land most (in the middle of the court) so we don’t recommend it for most levels.
Center Line
A center line is marked at the center of the court dividing it equally into 30 feet squares,
above which the net is placed.
Attack Line
An attack line is marked 10 feet of each side of the center line.
Service Line
A service line, the area from which the server may serve the volleyball, is marked 10 feet
inside the right sideline on each back line.
The Net
The net is placed directly above the center line, 7 feet 4 inches above the ground for
women and 8 feet above the ground for men.
Poles
Volleyball poles should be set at 36 feet apart, 3 feet further out from the sidelines.
Ceiling Height
The minimum ceiling height should be 23 feet, though they should preferably be higher.
If a dispute or irregularity arises regarding the score, the scorer uses a buzzer to notify
the first and second referees. Additionally, when a substitution request arises, the scorer
notifies the referees.
Line Judges
At least two, and as many as four, line judges monitor each game. The line judges stand
at the corners of the court watching the lines to indicate whether a ball in play falls in or
out of the court.
If a server steps on the line during a serve, the line judge watching the given line notifies
the referees using a flag. When a player touches an out-of-play ball or if the ball hits an
antenna, the designated line judge also indicates the interference.
First Referee
The first referee stands on the referee stand and controls the play of the entire game.
Whatever issues arise during the game, the first referee determines the call and the has
the final say. After making a call, no player or other referee can argue the call, although a
formal protest can be placed with the scorer. Before the match begins, the first referee
inspects the equipment and the players' uniforms. The warm-ups and the coin toss also
fall under the jurisdiction of the first referee. Throughout the match, the first referee makes
calls regarding faults and scoring issues. Following the match, the first referee notes the
score and signs the official paperwork.
Second Referee
The second referee works to assist the first referee throughout the game. If for some
reason the first referee cannot finish her duties, the second referee may take the place of
the first referee.The second referee stands next to the post opposite the first referee. In
addition to assisting the first referee with determining faults throughout the game, the
second referee is in charge of all substitutions, timeouts and the actions of the scorer's
table.
A player is not in the correct line-up position before the set starts, they must go
back to their line-up position. Penalty: None.
A player is not in the correct line-up position after the set starts, they must go back
to their line-up position. Penalty: Side-Out
A player not on the team roster is on court, a revised line-up must be submitted and
new registered player needs to be sent into the court. Penalty: team at fault loses
all points and sets from the moment the unregistered player entered the
court (even if this leads to a 0:25 score) plus a Side-Out.
A player is illegally substituted. Penalty: team at fault loses all points and sets
from the moment the unregistered player entered the court (even if this leads
to a 0:25 score) plus a Side-Out.
Four Hits: a team contacts the ball more than 3 times in addition to
blocking. Penalty: Side-Out
Assisted Hit: a player takes support from a teammate or other object/structure to
reach the ball within the playing area. Penalty: Side-Out
Catch: a ball is caught and thrown rather than rebounded off a player’s
body. Penalty: Side-Out
Doubt Contact: a player contacts the ball with any part of their body more than
once in succession. Penalty: Side-Out
Ball Out: the ball lands completely outside the playing court. Penalty: Side-Out
A player contacts the ball in the opponent’s playing space before or during their
opponent’s attack hit. Penalty: Side-Out
A player interferes with the opponent’s play by penetrating the space under the
net. Penalty: Side-Out
A player’s foot steps completely over the centre line into the opponent’s
court. Penalty: Side-Out
A player interferes with the match by touching the net or antennae. Penalty: Side-
Out
Service Faults
A player hits the ball while it is still in the opponent’s playing space. Penalty: Side-
Out
A back-row player contacts the ball from the front zone when it is above the height
of the net. Penalty: Side-Out
A player completes an attack hit or contacts the ball above the height of the net
directly on the opponent’s serve. Penalty: Side-Out
A Libero contacts the ball above the height of the net. Penalty: Side-Out
A player completes an attack hit from an overhead finger pass from a Libero in the
front zone. Penalty: Side-Out
Blocking Faults
The blocker contacts the ball in the opponent’s space before or during the
opponent’s attack hit. Penalty: Side-Out
A back-row player or Libero participates in a completed block. Penalty: Side-Out
A player blocks the opponent’s service. Penalty: Side-Out
A ball lands “out” off a player’s block. Penalty: Side-Out
The Libero attempts to perform a solo or team block. Penalty: Side-Out
12. Give the activities and games to develope simple skills in volleyball.
There are a lot of games that can help to develope simple skills in playing volleyball.
Some games are the following:
Royal Court Tournament - In this tournament they play for a specified time period,
say 5 minutes, and keep score. On the stop signal, if they were ahead, they move up
one court closer to the “Royal” court. If they were behind, they move down. If tied, do
a rock, paper, scissors to determine.
The Shephard - In this game, 3-5 students are designated as “sheep dogs” that stand
in the center of the area. The other players line up on an endline, each with a balloon.
They are the shepherds and their balloons are the sheep. The object is to volley their
sheep continuously as they walk through the “pasture” without allowing a sheepdog to
tap their sheep away.
Ballon Race -Line up all the students on a contact line with a balloon . On a signal
they must hit the balloon to another line about 20-30 feeet away without losing
possession . Change the type of hit each new turn .
Volley- Loon- Arrange as many traffic cones around the gym with a broken hula hoop
inside for a net. The rainbow adaption serves as a guide to hit the balloon over and
the cones are a boundary. The arrangement is played on the knees or tumbling mats.
It may be arranged for one on one or small groups by attaching more cones beside
each other. Change to new partners often .
Falling Star - Place an equal amount of players on each side of the net . Near a
sideline place a box or container. Have the players toss or hit the ball over the net
while the opposing side will try to catch it before it hits the floor. If caught the ball is
placed in the box . The object is to catch more balls then the other side. Use about 8-
10 different type balls for variety .Repeat the process.
Passing
Passing also is known as "bumping" in an offensive sequence and "digging" when used to
defend an offensive shot. Passing is executed by interlocking your fingers, holding your
arms straight and away from your body. Make contact with the ball on your forearms and
follow through to your target. The only allowable service return is a pass, so it is frequently
the first shot in a three-shot sequence.
Setting
Setting, or overhead passing, typically is the second shot in a three-shot sequence. A
properly executed set is placed close and above the net. You want to place the ball about
four feet from the net so on the third shot, typically a spike, your teammate won't hit the
net on her follow through.
Hitting
Generally, you want to hit the ball with the greatest force possible on the third shot of a
sequence. When the ball is struck forcefully downward, above the height of the net, it is
referred to as a "spike" or "kill" shot. To execute a kill shot, a player may use either a two-
or three-step approach. Strike the ball at the top of your vertical leap, using the heel of
your palm, followed by wrapping your hand on the ball with your fingers and snapping
your wrist.
Blocking
Blocking is a defensive play made close to the net. The object of a block is to deflect an
offensive shot directly back toward your opponent. Block attempts can be made by
individual players or pairs of players. Blocking is not allowed on serves. Blocks often are
utilized as a defense against "kill" shots.
2. No swearing!
Just like there’s no crying in baseball, there’s no swearing in volleyball. Unless it’s under
your breath, just to yourself, and quiet enough so that no one else can hear you. If you’re
playing a game of pickup, or an informal game with no referees, this is really up to the
tone of the group. However, even at adult games, when there’s no kids present, swearing
is generally not tolerated by the referees. Just keep the language clean.
3. No trash talking the other team through the net
Although it’s tempting to trash talk the team, even good-naturedly, this also is often not
tolerated by the referees. I guess there’s always the risk that even good-natured
comments could be taken the wrong way, or that things could escalate into more serious
comments. If you’re tempted to make comments on the other team’s play, just keep it
positive.
4. No trash talking the ref
And definitely don’t trash talk the ref, no matter how bad his or her calls may be. There is
only one player on the court who should be talking to the ref, and that’s the court captain,
who is assigned before the game starts. Bad mouthing the referee could even result in a
yellow card, or if it’s a heated enough exchange, a red card. A yellow card is a warning to
the player to tone down their attitude, while a red card means getting kicked out of the
game and giving a point to the opposing team. It’s up to you to decide if arguing about one
play is worth sitting out the rest of the game – personally, I don’t think it is!
5. Always roll the ball under the net – don’t throw it
Whether it’s the other team’s turn to serve, or during warmup, always roll the ball under
the net instead of throwing it over. It’s just a more controlled way of getting the ball to the
other side of the court.
8. Don’t roll your eyes when your teammate makes a mistake
Every player, at some point, is going to make a mistake. If there were no mistakes in
volleyball, the rallies would never end! While it’s tempting to get annoyed at a teammate
when he or she makes a mistake, just remember that everyone will, at some point, make
a mistake. And whether it’s the first point, the fifteenth point, or game point, you should
always support your teammates.
13. Even when you’re not playing, keep an eye on the court
Whether it’s during a tournament or you’re taking your turn on the bench and you’re
running out of the gym to refill your water bottle, make sure that you time your exit
properly. Keep an eye on the plays, and make sure you’re not walking right in front of the
server when they’re going back to serve. This can not only throw off the server, but it can
also cause the whole game to be delayed while you walk past.