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JTRXXX10.1177/0047287517708255Journal of Travel ResearchChung et al.

Empirical Research Articles

Journal of Travel Research

The Role of Augmented Reality for


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DOI: 10.1177/0047287517708255
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The Case of Cultural Heritage journals.sagepub.com/home/jtr

Tourism in Korea

Namho Chung1, Hyunae Lee2, Jin-Young Kim1,


and Chulmo Koo1

Abstract
In cultural heritage sites around the globe, augmented reality (AR) is being utilized as a tool to provide visitors with better
experiences while preserving the integrity of the sites. However, little research has examined the impact of AR on customers’
attitudes and behavioral intentions toward the sites. By integrating the post-acceptance model of information systems (IS)
continuance, balance theory, and the theory of reasoned action (TRA), we investigate the causal mechanism underlying
consumers’ beliefs about AR (perceived advantage, aesthetic experience, and perceived enjoyment) and AR satisfaction
in conjunction with the attitudes and behavioral intentions toward the destination. The results show that the perceived
advantage and aesthetics of AR influence AR satisfaction. In turn, AR satisfaction affects behavioral intentions toward the
heritage destination, indirectly via the attitude toward the destination through AR. Based on these findings, we present
theoretical and practical implications as well as suggestions for future research.

Keywords
cultural heritage, augmented reality (AR), balance theory, smart tourist, post-acceptance model of IS continuance

Introduction Because of the mobile nature of tourists, mobile technol-


ogy has naturally been utilized actively in new services in
Cultural heritage sites are among the most popular tourist tourism (Gretzel, Werthner, Koo, and Lamsfus, 2015).
destinations around the world. Their rich historical, cultural, Cultural heritage tourism is one of the most important areas
and architectural components attract tourists, but such rich- served by the mobile application of AR (Adhani and Rambli
ness also requires a great deal of information and knowledge 2012; Tutunea 2013) because AR can enhance tourists’ his-
for visitors to fully appreciate the cultural heritage (Kerstetter, torical and geological knowledge and social awareness
Confer, and Graefe 2001). Often, the original physical struc- (Jung, Chung, and Leue 2015). According to a private
ture is not intact, and the past lives of the people there are no research institution, the AR market is expected to grow at a
longer tangible (Caton and Santos 2007). Moreover, these compounded annual growth rate of 79.6% between 2015 and
sites suffer from natural degradation, which can be aggra- 2020, with the tourism sector and the logistics sector having
vated further by influxes of tourists (Paquet and Viktor 2005). a high growth rate (Business Wire 2015).
Therefore, many heritage sites limit access to certain areas for In Korea, initiated by government organizations, AR appli-
preservation or restoration reasons. In turn, the quality of the cations have been developed promptly and applied to cultural
experience perceived by tourists can decline further. heritage sites and museums. More specifically, Deoksugung
Recent developments in information technology (IT) has Palace, one of the royal palaces in Korea, launched a mobile
enabled visitors to more fully explore and appreciate cultural
heritage sites, moving beyond time, space, and language barri- 1
ers. In particular, augmented reality (AR), a visualization tech- College of Hotel and Tourism Management, Kyung Hee University, Seoul,
Republic of Korea
nique that superimposes digitized virtual information on top of 2
Department of Hotel Management, Graduate School, Kyung Hee
the real-world view of a location (Kounavis, Kasimati, and University, Seoul, Republic of Korea
Zamani 2012), is a popular method for enhancing users’ cogni-
Corresponding Author:
tive capability to appreciate the surroundings in real time Jin-Young Kim, College of Hotel and Tourism Management, Kyung Hee
(Azuma et al. 2001; Haugstvedt and Krogstie 2012; Bujak et al. University, 26 DongdaemunGu, Seoul, 130-701, Republic of Korea.
2013). AR offers opportunities to transform how travelers travel. Email: jk293@khu.ac.kr
2 Journal of Travel Research 00(0)

application called “Deoksugung, in My Hands,” which con- highlighted because the virtual content should blend well with
tains 1,634 items of pictures, videos, and 3D images related to the real environment. The real world is represented through AR
the palace and nearby points of interest through augmented with visual images and illusions, which can aesthetically per-
reality (Korea Tourism Organization 2013). sonalize an experience in the tourism sector. In the end, it is
This new information technology gives travelers a novel critical for AR to provide an aesthetic experience, which can be
way of enjoying the tourism experience at specified destina- defined as “indulged in environment” (Oh, Fiore, and Jeoung
tions. Accordingly, the ultimate goal of developing AR is to 2007, 121). Although the aesthetic features of the AR applica-
provide enhanced experiences at cultural heritage sites and tion have been examined in previous studies, the extant research
therefore potentially valuable relationship that may increase has investigated only the direct impact on overall tourist satis-
the revisit and recommendation intentions to the focal site faction (K. Lee, Lee, and Ham 2014) or the overall experience
(Jung et al. 2015), rather than to achieve favorable percep- (Jung et al. 2016). The detailed mechanisms, for example, the
tions of AR itself. However, there has been little research on antecedents and the cognitive/affective consequences of the per-
the link between AR and the travelers’ perceptions toward ceived aesthetic characteristics have not been integrated.
the tourism destination. Thus, it is worth investigating the Regarding these points, we propose the corresponding
impact of AR satisfaction on the behavioral intention toward research questions:
a specified destination. Traveler–technology relationships
have been studied in many contexts both theoretically and Research question 1: Is there a causal relationship between
practically (e.g., Chung, Han, and Joun 2015; Chung, Koo, experiential satisfaction with AR and the behavioral
and Kim 2014; Han et al. 2015). Travelers are looking for intentions toward a specified destination? This question is
AR hardware (e.g., headsets or mobile phones) and software related to whether AR applications give extra value to
(e.g., AR applications) that enable them to overlay virtual travelers’ perceptions regarding a real place and naturally
elements onto real places (McKone, Haslehurst, and extends the destination connection to the traveler.
Steingoltz 2016). The successful incorporation of AR into Research question 2: Is the post-acceptance model of IS
the tourism model will contribute to understanding the rap- continuance valid for AR applications in cultural heritage
idly evolving technologies travelers will face in the future. tourism? In other words, does the post-usage confirma-
For a relationship between the tourism destination and AR tion affect consumers’ beliefs about this novel informa-
to truly exist, the incorporation of AR and a place must col- tion technology?
lectively affect a traveler. Theoretically, this relationship Research question 3: What are the roles played by the aes-
between augmented reality and a real place can be supported thetic experience of AR applications? Previous literature
by balance theory (Hummon and Doreian 2003), which suggests that the aesthetic experience is affected by the
asserts that if an element a (traveler in this context) is con- post-usage confirmation and it affects ex-post beliefs
nected to b (AR) with strong ties and a (traveler) interacts about and satisfaction with AR.
with c (destination) intensively, then b (AR) and c (destina-
tion) also interact with each other (Meyerson 1991). Little In this way, this study fills the current gap in the literature
empirical research has investigated this relationship in a by developing a research model that extends the post-use
tourism context. model of IS continuance and integrates balance theory. More
In addition, we identify other underexplored areas regard- specifically, utilitarian (i.e., perceived advantage) and
ing the critical features of AR. Specifically, AR has inherent hedonic components (i.e., aesthetic experience and perceived
synchronicity of the virtual and real worlds (Liang and Roast enjoyment) of the application of AR are investigated along
2014). For traditional travel-related online media, the impacts with satisfaction in the post-acceptance framework of IS
on the ex ante intentions (Kaplanidou and Vogt 2006) or per- continuance. With this step, we intend to find out which per-
ceived risk (Lepp, Gibson, and Lane 2011) toward the desti- ceived factors of AR influence the satisfaction with AR for
nation have gained considerable scholarly attention. In cultural heritage sites. Then, we refer to balance theory
contrast, for the application of AR, which is utilized mean- (Festinger 1957) to uncover whether satisfaction with using
ingfully only at the specified site, ex post evaluations of the AR forms positive attitudes and revisit/recommendation
application and the intentions (i.e., intentions to revisit and intentions toward the destination.
recommend the site after the experience) appear to be impor- Therefore, the aim of this paper is twofold: (1) to identify
tant. Consequently, we consider the post-acceptance model whether satisfaction with AR influences the attitude toward
of IS continuance (Bhattacherjee 2001) as another relevant and intention to visit tourism sites and (2) to empirically
theoretical framework. identify the impact of expectation-confirmation on positive
Related to the synchronicity, another feature of the AR appli- beliefs (e.g., perceived advantage and perceived enjoyment)
cation is the importance of aesthetics (Papagiannis 2014). and aesthetic experience, which are predictors of AR satis-
Aesthetic issues include perception, interpretation, and visual- faction. With the results of the present study, we provide both
ization and reality, as opposed to “seeing like machines” theoretical and practical implications for cultural heritage
(Sterling 2012). Aesthetic characteristics are particularly marketers and AR developers.
Chung et al. 3

Table 1.  Brief Description of the Previous Studies in Relation to Augmented Reality.

Scholar Contents and Results


Alzua-Sorzabal, Linaza, -  Conducted a usability study assessing a new prototype of AR technology (PRISMA) used at a tourist site,
and Abad (2007) which was focused on the development of a personalized AR service.
-  Found that tourists who used AR in the tourist site agree that AR is useful and strengthens the interactive
experience between them and the tourist content, and they are willing to pay for the experience (up to
three euros).
Han, Jung, and Gibson -  Investigated what tourists require for the development of mobile AR apps by adopting in-depth interviews.
(2013) -  Classified the requirements into several sections: local context, reviews/social network, personalization
and user empowerment, map and easy navigation, multi-lingual and internationality, up-to-date information
and speed
Weber (2014) -  Developed the design of the conceptual research development framework for location-based AR games
used by tourists by adopting game design theory and HCI theory
-  Asserted the importance of developing user-centered game design to enhance tourists’ experience.
Jung et al. (2015) -  Examined the impacts of AR quality (content, system, and personalized service) on AR satisfaction and
intention to recommend and the moderating effects of personal innovativeness in the relationships
between AR qualities and satisfaction.
-  Showed the significant effects of 3 AR qualities on AR satisfaction.
-  Indicated that the impacts of content quality were weakened, while system quality was strengthened in
high personal innovativeness group
Lee, Chung, and Jung -  Assessed the impacts of aesthetics of AR on perceived attributes (e.g., perceived usefulness, perceived
(2015) ease of use and perceived enjoyment) and investigated the influence of cultural differences (South
Korea, representative of Eastern culture, vs. Ireland, representative of Western culture) on these causal
sequences
-  Indicated that aesthetic experience is an important factor in both cultures
-  Showed that individuals from Eastern cultures (high power distance, high uncertainty avoidance, and
collectivism) consider usability, enjoyment, and social influence as important whereas individuals from
Western cultures (low power distance, low uncertainty avoidance, and individualism) consider ease of use
as important
Jung et al. (2016) -  Investigated the impacts of the social presence of mixed experience of AR and VR on 4 realms of the
experience economy, tour experience, and intention to revisit the attraction.
-  Found that social presence was a strong predictor of four realms of the experience economy, and
education, entertainment, and escape experience influenced the tour experience and intention to revisit
the attraction.

Literature Review with real experiences, only a small number of previous


studies have examined AR as a part of aesthetic travel expe-
Augmented Reality and Prior Studies riences (e.g., Jung et al. 2016; H. Lee, Chung, and Jung
Research on augmented reality in the areas of tourism and 2015; K. Lee, Lee, and Ham 2014). Therefore, the detailed
information systems has only just begun. The existing research, procedure from predictors of aesthetic experience to its
which is scant, has investigated the usability of augmented cognitive and affective consequences remains unidentified.
reality in a tourism site (Alzua-Sorzabal, Linaza, and Abad Moreover, previous studies investigated antecedents of
2007), visitors’ requirements for a mobile AR tourism applica- intention to use AR, while employing participants who had
tion in urban heritage sites (Han, Jung, and Gibson 2013), already experienced AR. However, after the initial use of
mobile game features in the context of tourism AR (Linaza, AR, it is reasonable to consider the concept of users’ ex post
Gutierrez, and García 2013; Weber 2014), satisfaction with behavioral intentions (Bhattacherjee 2001). Therefore, this
AR with respect to the attributes of the AR (Jung, Chung, and study regards the expectation-confirmation variable as the
Leue 2015), and users’ perceptions about AR based on their antecedent of aesthetic experiences and investigated the
cultural backgrounds (Eastern culture vs. Western culture) (H. impacts of it.
Lee, Chung, and Jung 2015) (Table 1). Jung et al. (2016) Second, while Jung et al. (2016) expanded the boundary
examined the impact of both AR and the VR (virtual reality) of AR research by relating the overall tour experience to cus-
applications on the overall tour experience and subsequently tomers’ ex post behavioral intentions toward the tourism site,
on revisit intentions toward the destination. the mechanism underlying AR satisfaction, the attitudes
Still, several aspects of AR application have not yet been toward the heritage destination, and the behavioral intentions
explored. First, although one of the most conspicuous fea- toward the destination is still unclear. Thus, by incorporating
tures of cultural heritage AR lies in the fact that it is blended balance theory, we test the causal links more rigorously.
4 Journal of Travel Research 00(0)

; ; ; ;

3 2 3 2 3 2 3 2

Four Balanced Triadic Configurations

; ; ; ;

3 2 3 2 3 2 3 2

Four Imbalanced Triadic Configurations

positive negative

Figure 1.  Balanced and imbalanced triadic configurations (Hummon and Doreian, 2003).

Balance Theory In the tourism context, it is possible, for example, for a


tourist who is satisfied with a specific tourism destination to
Our study is related to balance theory (Heider 1958), which buy some souvenir representing the destination (first triple in
postulates that if an element a is connected to b with strong the top row). In contrast, if a visitor is dissatisfied with the
ties and a interacts with c intensively, then b and c also inter- site, he or she will not be inclined to buy a souvenir even if
act with each other (Meyerson 1991). The triangular rela- he or she likes the souvenir per se, because the consumer will
tionship is also supported by the cognitive dissonance theory negatively change his or her belief to reduce or eliminate the
of Festinger (1957) in the context of the transitivity argu- dissonance (third triple in the top row). In the consumer
ment. According to cognitive dissonance theory, individuals behavior literature, balance theory has a long and rich his-
who feel dissonance among opinions, beliefs, knowledge tory. However, there have been few studies in tourism
about the environment, and knowledge about one’s own research in spite of the relevance of the theory to the field
action and feelings will experience discomfort and pressure (Table 2 provides an overview).
to reduce or eliminate the dissonance by changing their atti- As stated above, balance theory postulates that individu-
tudes toward the target (Festinger 1957). In other words, a als tend to change their “attitude” toward product/service to
person tends to change his or her attitude “in the direction of maintain balance and avoid cognitive dissonance. This the-
increased congruity within the subject’s cognitive schema” ory will be very useful in explaining how AR affects travel-
(Dean 2002, 79). ers’ attitudes toward the destination. If a traveler likes the
With regard to balance theory, Heider (1946, 1958) experience from AR and is satisfied, AR satisfaction will
explained the process mechanisms in the minds of social lead to revisit intentions toward the destination. Reciprocally,
actors. He introduced the concept of the POX triple, where P the traveler will tend to like the destination further to main-
is a focal person, O is another factor (attitude object) and X is tain a psychological balance.
an object (which may be a third person). Figure 1 presents The theory of reasoned action (TRA) posits that atti-
the POX triple (Hummon and Doreian 2003). tudes toward behavior affect intentions to perform the
As shown in Figure 1, triples in the top row are defined as behavior (Fishbein and Ajzen 1975). Combining TRA and
balanced, and those in the bottom row are defined as imbal- balance theory, this article extends the territory of balance
anced. In the first triple in the top row, P has a positive atti- theory to include the “behavioral intention to revisit and
tude toward O, and O has a positive attitude toward X; recommend the site” as a consequence of the attitudes
consequently, P also has a positive attitude toward X. In con- toward the destination.
trast, as shown in the first triple on the bottom row, although
P has a positive attitude toward O, and O also has a positive
Post-Acceptance Model IS Continuance
attitude toward X, if P has a negative attitude toward X, then
P will experience dissonance and pressure to reduce or elimi- Because this research regards consumers’ beliefs after the ini-
nate it. Consequently, P will change his attitude toward O or tial use of AR and their impacts on the attitudes and intentions
X to create consonance. toward the destination, the post-acceptance model of IS
Chung et al. 5

Table 2.  Brief Description of the Previous Studies in Relation to Balance theory.

Scholar Contents and Results


Niininen, Szivas, -  Experimented with destination loyalty and repeat behavior using optimum stimulation level (OSL), which is
and Riley (2004) based on balance theory and cognitive dissonance theory
-  Demonstrated that tourists with a high need for variety will display a varied pattern in their vacation
destination selection
Woodside et al. -  Using brand netnography*, investigated how visitors of Italy report specific Italian cities as unique brand icons
(2007) and illustrated the story using a mapping application considering the balance and imbalance relationships
among the concepts implied by the story
Hsu et al. (2009) -  Using brand netnography*, investigated how visitors of China interpret the place, people, and situations to
resolve paradoxes in their minds by unbalanced states, such as inciting incidents, and illustrated the story using
a mapping application of balance theory
Su et al. (2011) -  Experimented with the ways in which Korean TV dramas affect Taiwanese consumers’ attitudes toward the
locations where the dramas are filmed (onscreen locations)
-  Demonstrated that consumers’ parasocial relationships with a character and consumers’ attitudes toward the
character are related to their attitudes toward the location (but this relationship is significant only for those
viewers with high perceived cultural proximity between Taiwan and Korea)

*Netnography: a method of assessing how visitors’ attitude are changed by “analyzing first-person on-line stories consumers tell that include discussions
of their product and brand use” (Woodside, Cruickshank, and Dehuang 2007, 162).

(Information Systems) continuance (Bhattacherjee 2001) has note that beliefs are multifaceted (Trafimow and Sheeran
theoretical relevance. Whereas the traditional expectation con- 1998). Motivational theory (Deci 1975) posits that user
firmation theory (ECT) (Oliver 1993) emphasizes expectation acceptance of a product or service is explained by extrinsic
in the pre-usage stage as an antecedent of confirmation, the and intrinsic motivations. In the context of IT use, the extrin-
post-acceptance model of IS continuance highlights the causal sic motivation is driven by the utilitarian purpose of the IS
link from confirmation to post-use expectation in the post- usage, that is, expecting rewards or benefits by analyzing the
usage stage. After the use of the system, consumers are likely functionality of the system rationally, whereas the intrinsic
to update their expectations, which is postulated to serve as a motivation is driven by the hedonic purpose, that is, expect-
strong predictor of IS continuance. In terms of consumers’ ing benefits from the interaction with the system itself (Van
continued usage, compared to the initial acceptance of IS, the der Heijden 2004). Thus, it is plausible that after the initial
post-acceptance model of IS continuance has been regarded as use of IS, consumers will evaluate the experience and formu-
a more useful tool with stronger explanatory power than previ- late updated cognitive and affective beliefs in relation to the
ous IS acceptance models. Bhattacherjee (2001) conceptual- product performance related to these motivations.
ized the post-use expectation by perceived usefulness. For the extrinsic motivation, performance expectancy,
The post-use confirmation model of IS continuance has which is rooted in perceived usefulness of technology accep-
been integrated with other research models such as the tech- tance model (TAM) (Davis 1989), has been conceptualized
nology acceptance model (TAM) (Davis 1985), theory of in UTAUT (Venkatesh et al. 2003). Formally, performance
planned behavior (TPB) (Ajzen 1985), and unified theory of expectancy is defined as “the degree to which an individual
acceptance and use of technology (UTAUT) (Venkatesh, believes that using the system will help him or her to attain
Morris, and Davis 2003). For example, integrating the post- gains in job performance” (Venkatesh et al. 2003, 447).
use confirmation model of IS continuance and UTAUT, Shin According to expectation confirmation theory, when users’
et al. (2011) proposed and showed that confirmation affects expectation is confirmed in the actual experience, they will
satisfaction directly and through perceived usefulness and have more favorable beliefs about the performance of the
ease of use, which then affect users’ intention to continually system, which in turn will affect their satisfaction with the IS
use smartphones as a ubiquitous learning tool. While a con- (Bhattacherjee 2001; I. Lee et al. 2007).
siderable number of studies have examined IS in the context Since the publication of UTAUT, performance expec-
of tourism, little research has incorporated AR technology tancy has been applied to tourism research as well. In the
usage at a post-use stage of IS continuance. context of online purchase of rural tourism (San Martín and
Herrero 2012) and app-based mobile tour guides (Lai 2013),
performance expectancy was found to be the strongest pre-
Motivational Theory dictor of the intention to use information systems.
Whereas Bhattacherjee’s model of IS continuance includes Perceived enjoyment, which is also drawn from motiva-
perceived usefulness as a single construct of consumer tional theory, is another facet of customer beliefs. Perceived
beliefs about the performance of the information system, we enjoyment is defined as “the extent to which the activity of
6 Journal of Travel Research 00(0)

using the computer is perceived to be enjoyable in its own Thus, it is important to take into account the mobile space
right, apart from any performance consequences that may be when designing a mobile application or website (K. C. Lee
anticipated” (Davis, Bagozzi, and Warshaw 1992, 1113). and Chung 2009) instead of simply converting a traditional
Theoretical and empirical research has validated the idea that computer-based website to a mobile format (Fling 2009; Han
perceived enjoyment is an important factor for successful IT and Kim 2013).
usage (e.g., Carroll and Thomas 1988; Igbaria, Parasuraman, To the users of AR, the virtual and real objects coexist in
and Baroudi 1996; Venkatesh and Brown 2001). In particu- the same space (Azuma 1997). Thus, the aesthetic features of
lar, consumers of IS with a hedonic purpose are more likely AR in the context of tourism in particular should contribute
to be emotionally driven in pursuing fun, enjoyment, and to a sense of harmony and sensory pleasure (Hosany and
sensory stimulation (Chun, Lee, and Kim 2012). It has been Witham 2010). This means that the aesthetic issues of AR
found that perceived enjoyment is significant and even more eventually boil down to whether the AR system successfully
important than perceived usefulness as a determinant of the provides users with an “aesthetic experience,” which can be
hedonic use of IT (Van der Heijden 2004). defined as “indulged in environment” (Oh, Fiore, and Jeoung
Consequently, perceived enjoyment has been incorpo- 2007, 121). The experience economy literature has postu-
rated into the TAM, particularly for the hedonic information lated that in the aesthetic experience, tourists passively par-
system (Davis et al. 1992). In empirical research on tourism, ticipate in destination activities and are immersed in them,
Ayeh, Au, and Law (2013) demonstrated that when travelers “becoming physically or virtually a part of the experience
use consumer-generated media for travel planning, perceived itself” (Pine and Gilmore 1998, 31).
enjoyment positively influences both satisfaction and behav- Several studies thus far have investigated the role of aes-
ioral intentions toward such media. M. J. Kim et al. (2013) thetic experience in AR usage. For example, immersion in
also demonstrated that perceived enjoyment has a significant AR was found to be related to satisfaction with AR (W. Y. Z.
effect on satisfaction in mobile tourism shopping. Lee, Cheung, and Chan 2014). Visual appeals of AR were
found to affect both the perceived usefulness and ease of use
(Chung, Han, and Joun 2015). The aesthetic quality of the
Aesthetic Experience interface design was found to affect trust, which in turn influ-
Pine and Gilmore (1998) suggested a paradigm shift from the ences customer satisfaction with mobile banking (Delone
product or service itself to the experience of consuming and McLean 1992; DeLone 2003).
product and service. They also highlighted the importance of
staged experience and proposed four realms of the experi-
Conceptual Model and Hypotheses
ence economy: entertainment, education, escapism, and aes-
thetics. According to Oh, Fiore, and Jeoung (2007), all four To investigate the role of AR on the attitudes and behavioral
realms of the experience economy are strongly related to the intentions toward cultural heritage sites, we propose the con-
tourism industry. However, among them, aesthetic experi- ceptual model shown in Figure 2 based on the extant literature.
ence is related to AR tour experience because it features In this section, we propose hypotheses for the causal links
“becoming physically or virtually a part of the experience among the constructs and present the theoretical background.
itself” (Pine and Gilmore 1998, 31).
Aesthetic concerns have been recognized as a major issue
in any visualization that is integrated with a larger environ-
Confirmation and Beliefs
ment (Skog, Ljungblad, and Holmquist 2003). Thus, as for The beginning point of our conceptual model is post-use
the AR applications, which augment the users’ tour experi- expectation confirmation. Referring to Bhattacherjee (2001),
ence in the combination of real and virtual contents, aesthetic we conceptualize expectation confirmation as visitors’ per-
appeals are also critical (Jung et al. 2015b; H. Lee, Chung, ception of the congruence between the expectations of AR
and Jung 2015; Weber 2014). use and its actual performance in a cultural heritage tour. It
While the term aesthetics has evolved with various mean- has been proposed that in the context of IS continuance after
ings for different schools of thought, it is commonly defined as the initial adoption, customers are likely to update their
“an artistically beautiful or pleasing appearance” (Tractinsky beliefs about the core attributes of the system (Bhattacherjee
2004). In this context, the aesthetic property in the information 2001). In the context of AR applications, if the performance
system is realized by the visual elements, such as color, photo- of AR exceeds the ex-ante expectation, a high degree of con-
graphs, shapes, and font (Cyr, Head, and Ivanov 2006). The firmation will lead users to update their beliefs about the
aesthetics have significance in AR applications, particularly product and service more favorably.
on mobile devices, which have the limitations of a smaller dis- The extant literature, for example, motivational theory
play with a lower resolution than traditional devices such as (Deci 1975), suggests that beliefs are multifaceted and can
desktop computers (Sadeh 2003). Consumers’ cognitive pro- be analyzed in terms of utilitarian (extrinsic) and hedonic
cesses have been found to depend on the device type (e.g., (intrinsic) motivations. Based on this premise, we examine
smartphone and computer) (Koo, Wati, and Chung 2013). the beliefs in terms of the performance, aesthetics, and
Chung et al. 7

Motivational theory
Post-acceptance model IS continuance &Experience economy

Perceived Balance theory


advantage
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through AR
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#4 KPVJKTFRCTV[
Prior Expectation (A)esthetic
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AR Satisfaction
expectation confirmation experience
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(QECNRGTUQPğU Behavioral intention


CVVKVWFGVQYCTF toward a destination
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#4
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Figure 2.  Proposed research model.

enjoyment of using AR applications, namely, the perceived of aesthetics is also an important dimension of their belief in
advantage, aesthetic experience, and perceived enjoyment. the use of AR, which is affected by confirmation. Thus, we
As in the existing IS literature, regarding innovative tech- formulated the following hypotheses:
nology in particular (e.g., Eriksson, Kerem, and Nilsson
2008), we conceptualized performance expectancy as visi- Hypothesis 1: Expectation confirmation has a positive
tors’ perception of the advantages of AR use in heritage tour- impact on the perceived advantage of AR.
ism because the advantages of using the innovation such as Hypothesis 2: Expectation confirmation has a positive
AR applications, relative to existing solution, are important impact on the aesthetic experience of AR.
for the continued use of the IS. In UTAUT, performance Hypothesis 3: Expectation confirmation has a positive
expectancy was used as a logical surrogate for perceived use- impact on the perceived enjoyment of AR.
fulness, which is postulated to be affected by confirmation
(Bhattacherjee 2001).
Aesthetic Experience, Perceived Advantage, and
Furthermore, referring to Davis et al. (1992), perceived
enjoyment was conceptualized as visitors’ perception of Perceived Enjoyment
enjoyment of AR use. Thong, Hong, and Tam (2006) demon- As explained earlier, we conceptualized aesthetic experience
strated that confirmation of e-government service has a sig- as visitors’ indulgence in augmented reality (Oh, Fiore, and
nificant influence on both perceived usefulness and perceived Jeoung 2007). For aesthetic experience to be materialized, it
enjoyment, which contribute to satisfaction and continued is critical to present the AR application with design aesthet-
usage intention. ics, namely, the beauty that can be expressed through ele-
Considering the unique characteristics of the application ments such as color, photographs, font style, and layout.
of AR for cultural heritage tourism, we included aesthetic Design aesthetics is also regarded as one of the most impor-
experience for the third dimension of customer beliefs tant communication routes between mobile-vendors and cus-
toward the IS. Following Oh, Fiore, and Jeoung (2007), aes- tomers (Li and Yeh 2010). Aesthetics have a strong halo
thetic experience was conceptualized as visitors’ indulgence effect (Al Sokkar and Law 2013), that is, a tendency through
in augmented reality. There has been little research regarding which initial outstanding impressions or characteristics
the relationship between confirmation and aesthetic experi- affect overall judgments even after contradictory evidence is
ence. However, theory suggests that aesthetic experiences exposed (Rosenzweig 2009). Thus, initial impressions
are likely to be an important motivation for travel (Pine and derived from aesthetic aspects can induce users to judge the
Gilmore 1998; Oh, Fiore, and Jeoung 2007). As such, after usefulness or joyfulness of the product.
the initial use of the AR application, which is particularly Because mobile devices have a greater limitation in the
designed to provide richer appreciation of the cultural heri- size and resolution of their displays than traditional devices
tage, it is likely that consumers will evaluate the aesthetic such as desktop computers (Sadeh 2003), it is important to
aspect of its usage. We propose that consumers’ perception take the mobile space into account when designing mobile
8 Journal of Travel Research 00(0)

applications (K. C. Lee and Chung 2009) instead of simply Hypothesis 8: The perceived enjoyment of AR has a posi-
converting a traditional computer-based website to a mobile tive impact on satisfaction with AR.
format (Fling 2009). Li and Yeh (2010) demonstrated that the
design aesthetics of m-commerce websites have a positive AR Satisfaction, and Attitudes and Behavioral
effect on usefulness, which in turn, influences loyalty. Cyr,
Head, and Ivanov (2006) showed that the design aesthetics
Intentions toward a Destination
of mobile commerce significantly influence both perceived Balance theory (Heider 1946), which examines relation-
usefulness and enjoyment in performing information retrieval ships in triads (Basil and Herr 2006), has been widely
tasks on the Lonely Planet website. applied to marketing and management research. For exam-
Thus, aesthetic characteristics of mobile AR application, ple, Manrai et al. (1997) investigated the relationship
which are expected to lead to consumers’ aesthetic experi- between advertising slogans for ecologically harmless
ence, may enhance cognitive ability regarding the attributes products in connection with consumer attitudes toward
of mobile applications. Based on these premises, we postu- nature. Basil and Herr (2006) examined the consumer
late that the aesthetic experience affects the cognitive and response to cause-related marketing, which involves the
affective characteristics of smartphone-based AR applica- pairing of a firm and a charity organization, in relation to
tions. Thus, the following hypotheses are proposed: the preexisting attitude toward the firm.
There has been little research on tourism utilizing balance
Hypothesis 4: The aesthetic experience of AR has a posi- theory; however, several studies dealing with balance theory
tive impact on the perceived advantage of AR. have used netnography (Hsu, Dehuang, and Woodside 2009;
Hypothesis 5: The aesthetic experience of AR has a posi- Woodside, Cruickshank, and Dehuang 2007), which is a
tive impact on the perceived enjoyment of AR. method of assessing how visitors’ attitudes change based on
the stories that consumers tell online (Woodside, Cruickshank,
and Dehuang 2007, 162). Su et al. (2011) examined the
Beliefs and Satisfaction
impact of TV dramas on consumers’ attitudes toward the
The users’ positive beliefs toward a specific information sys- location featured in the drama. The results showed that con-
tem are crucial internal and external drivers for IS acceptance. sumers’ attitudes toward the characters of the drama are
Users of an AR application who have positive beliefs about its related to their attitudes toward the locations for viewers
attributes are more likely to feel satisfied with the AR applica- with high perceived proximity to the cultures featured in the
tion. Thus, consistent with the theory of reasoned action (TRA) dramas. Heider (1946) posited that individuals change their
and the theory of planned behavior (TPB), IS adoption litera- attitudes toward product/service to maintain balance and
ture also asserts that satisfaction with IS determined by users’ avoid cognitive dissonance.
beliefs (Thong, Hong, and Tam 2006). In TAM, beliefs about In our conceptual model, the three entities in the relation-
the system are postulated to influence attitudes toward using ship system include the consumer, the AR application, and
the system, which is a parallel concept to customer satisfaction. the cultural heritage site. Oliver (1980) posited that satisfac-
These theories suggest that positive cognitive and affective tion influences post-purchase attitudes toward the product
beliefs about product/service are likely to induce satisfaction and future behavioral intentions. Combining this proposition
(Thong, Hong, and Tam 2006; Van der Heijden 2004). with balance theory, it is likely that consumer satisfaction
As stated above, our conceptual model includes three with the application of AR has a positive impact on the atti-
belief constructs, namely, perceived advantage, aesthetic tudes and behavioral intentions toward the cultural heritage
experience, and perceived enjoyment. Several studies have site featured in the AR application.
demonstrated a close relationship between belief and satis- In other words, when tourists have positive attitudes
faction toward information systems (Al-Gahtani and King toward a destination, it induces them to have the behavioral
1999; Nelson, Todd, and Todd 2005). Al-Gahtani and King intention to visit or revisit the site. Thus, we postulate that
(1999) proposed that the ease of use, the enjoyment, and the attitudes toward cultural heritage sites that are formulated
relative advantage affect end-user satisfaction with the com- through the use of AR applications will influence the inten-
puting system, and they found that only the relative advan- tion to visit the heritage sites. Thus, the following hypoth-
tage has a significant result. Nelson, Todd, and Wixom eses are suggested:
(2005) reported that beliefs about IS significantly influence
satisfaction with information and system. Thus, the follow- Hypothesis 9: Satisfaction with AR has a positive impact
ing hypotheses are proposed: on the attitude toward the destination.
Hypothesis 10: Satisfaction with AR has a positive impact
Hypothesis 6: The perceived advantage of AR has a posi- on the behavioral intentions toward the destination.
tive impact on satisfaction with AR. Hypothesis 11: Attitude toward a destination has a posi-
Hypothesis 7: The aesthetic experience of AR has a posi- tive impact on the behavioral intentions toward the
tive impact on satisfaction with AR. destination.
Chung et al. 9

Research Method A pilot test was conducted to assess the content validity of
the survey instrument. A total number of 132 college stu-
Measures dents participated in the pilot test and assessed the length,
From previous literature, we adopted the following measure- readability, and clarity of the measurement items. The pro-
ment items: expectation confirmation (Bhattacherjee 2001), cesses in this pretest stage showed that all of those questions
perceived advantage (Venkatesh et al. 2003), aesthetic expe- were valid and reliable.
rience (Oh, Fiore, and Jeoung 2007), perceived enjoyment Considering that most visitors are not aware of AR
(Agarwal and Karahanna 2000; H.W. Kim, Chan, and Gupta applications, we presented video and print materials that
2007), AR satisfaction (self-developed), attitudes toward a explain AR in general and how to use “Deoksugung, in My
destination (Oh, Fiore, and Jeoung 2007), and behavioral Hands” to participants prior to the survey. Specifically, we
intentions toward a destination (Pavlou and Gefen 2004). provided the material with two purposes: (1) to allow the
This procedure yielded 34 measurement items. All 34 visitors to familiarize themselves with the application so
measurement items are summarized in Table 4 by each con- that they can evaluate the AR more accurately and (2) to
struct: expectation confirmation (three items), perceived allow the visitors to form an ex-ante expectation of the AR
advantage (four items), aesthetic experience (five items), application. Then, using a convenience sampling process,
perceived enjoyment (four items), satisfaction (four items), selected visitors were asked to use “Deoksugung, in My
attitude toward the destination through AR (ten items), and Hands” in front of the three major palace buildings (e.g.,
intention to revisit the destination (four items). All items Junghwajeon, Hamnyungjeon, and Seogeodang) for
were measured on a seven-point Likert scale ranging from approximately 30 minutes and participate in the survey.
strongly disagree (1) to strongly agree (7). All respondents received a gift certificate worth
As for the attitudes toward the destination, following KRW5,000 (about USD5) as a reward for participation.
Kaplanidou and Vogt (2007), who integrated the cognitive and Out of the 162 questionnaires collected, 17 incomplete
affective images for a destination, we included items that mea- questionnaires were eliminated. Therefore, a total of 145
sure the cognitive image of destination, such as “educating,” questionnaires were used for this study (89.51%). Table 3
and the affective image, such as “enjoyable,” “captivating,” summarizes the characteristics of the respondents. Out of
and “exciting.” In particular, considering the educational aspect the 145 total respondents, 94 (64.8 %) were female and 51
of cultural and historical tourism, we judge that it should not be (35.2%) were male. Approximately half of the respon-
a problem to introduce educational attitudes with more conven- dents are between 20 and 29 years old (46.2%) or students
tional items of attitudes toward the destination. (60.0%). Although the respondents of this survey were
The survey questionnaire was developed in English first young and highly educated, only 48 (33. 1%) of them had
and then translated into Korean by individuals who were pro- ever used AR previously.
ficient in both languages. Then, researchers who were fluent
in English and Korean, with academic specializations in the Analysis and Results
area under study, compared the translated version with the
original version. No material discrepancies were found. To test the proposed research model, we used a partial
least squares (PLS) analysis. PLS-Graph version 3.0 PLS
analysis offers several advantages, including a small sam-
Data Collection
ple size, and has few assumptions about the measurement
To validate the proposed research model, a survey was con- scale and normal distribution (Ahuja and Thatcher 2005).
ducted at Deoksugung Palace on November 16, 2013. According to Barlett, Kotrlik, and Higgins (2001), the
Deoksugung Palace is one of the royal palaces in Korea and sample size for a PLS estimation is required to exceed 10
has more than one million visitors annually (Seoul times the number of measurement items of the most com-
Metropolitan Government Statistics 2013). In 2013, the plex construct, which is 10 in this study (attitudes toward
palace launched a mobile application called “Deoksugung, a destination). Therefore, 100 questionnaires are needed
in My Hands” to provide visitors, both overseas and domes- for analysis. Because we collected 145 responses, the
tic, with high-quality historical and point-of-interest infor- requirement was satisfied.
mation. The application provides an augmented reality Using PLS-Graph, the measurement model and struc-
containing 1,634 photos and videos, as well as 3D images tural model were estimated. Before conducting any analy-
related to Deoksugung Palace, which serve as a sophisti- ses, we first calculated the constructs’ skewness and
cated tour guide with multilingual capabilities (Korean, kurtosis (see Table 5) to check their normality (Tabachnick
English, Japanese, and Chinese). The application also and Fidell 2007). Skewness and kurtosis values ranged
allows users to view 3D images of currently nonexisting from –1.249 to –0.293 and from –0.526 to 1.835, respec-
palace buildings that are projected on the existing palace tively. Considering that the items were approximately nor-
building to “augment” the sense of reality (“Seoul Palace,” mally distributed, we estimated the measurement and
Korea Tourism Organization 2013) (see Figure 3). structural model.
10 Journal of Travel Research 00(0)

Figure 3.  Snapshot of augmented reality application in Deoksugung Palace.

Measurement Model and path significance using a bootstrapping technique. The


size of the bootstrapping sample that was used in the PLS
To validate our measurement model, we assessed content,
analyses was 500. Table 6 shows the results of the hypothesis
discriminant, and convergent validity. The content validity of
tests. Hypotheses 1 through 3 postulate a positive relation-
our survey was examined from the existing prior literature,
ship between expectation confirmation and perceived advan-
and our measurements were developed by adopting con-
tage, aesthetics, and perceived enjoyment, respectively.
structs validated by other researchers. Discriminant validity
Supporting these hypotheses, expectation confirmation is
was assessed by comparing the average variance extracted
found to have a positive effect on perceived advantage (β =
(AVE) associated with each construct, with the correlations
0.273, t = 3.794), aesthetics (β = 0.520, t = 8.817), and per-
among constructs (Fornell and Larcker 1981). To claim dis-
ceived enjoyment (β = 0.240, t = 3.583). In addition, tests for
criminant validity, the square root of the AVE associated with
hypotheses 4 and 5 indicate that aesthetics significantly
a particular construct must be greater than its correlations
influence perceived advantage (β = 0.442, t = 5.036) and per-
with other constructs. According to the estimates presented
in Tables 4 and 5, each construct sufficiently differed from ceived enjoyment (β = 0.533, t = 6.415). Thus, both hypoth-
the other constructs, and, therefore, the measures represented eses 4 and 5 are supported. Hypotheses 6 through 8 postulate
discriminant validity. Convergent validity was assessed by a positive relationship between perceived advantage, aes-
the composite reliability (CR) and Cronbach’s α. Each of the thetics, perceived enjoyment, and satisfaction. Satisfaction is
reliability measures exceeded the recommended 0.70 thresh- found to be significantly influenced by perceived advantage
old (Fornell and Larcker 1981) (Tables 4 and 5). Combined (β = 0.505, t = 6.888) and aesthetics (β = 0.178, t = 2.083).
with the strong evidence for discriminant and convergent However, the path from perceived enjoyment to satisfaction
validity, the measurement model appears to be acceptable. is not significant (β = 0.133, t = 1.517). Thus, hypotheses 6
and 7 are supported but hypothesis 8 is not.
In addition, hypotheses 9 and 10 postulate that if a visitor
Structural Model is satisfied with using AR at cultural heritage sites, he or she
Figure 4 displays the outcome of the structural model. The will have positive attitude toward the destination and in turn
structural models were examined for their explanatory power will have greater intentions to revisit or recommend the site.
Chung et al. 11

Table 3.  Sample Description. 2014) and destination management organizations (Chung
et al. 2015) are able to induce website visitors to have an
Profile Category Frequency Percentage (%)
intention to visit a real destination.
Gender The post-acceptance model of IS continuance is also vali-
 Male 51 35.2 dated since the results show the positive links between the
 Female 94 64.8 expectation confirmation and beliefs (perceived advantage,
Age aesthetic experience, and perceived enjoyment). The results
  ≤20 35 24.1 also indicate that aesthetic experience is a significant predic-
 20–29 67 46.2 tor of both utilitarian (e.g., perceived advantage) and hedonic
 30–39 23 15.9 (e.g., perceived enjoyment) attributes of AR application and
 40–49 16 11.0 experienced satisfaction with AR. Post-usage confirmation
 50–59 4 2.8
about the application of AR was found to provide tourists
  ≥60 0 0.0
with an aesthetic experience that features tourists’ passive
Education
participation and immersion in the destination environment.
  High school 37 25.5
Furthermore, the results are consistent with previous stud-
  In university/college 45 31.0
 University/college 47 32.4
ies in that the design components of a mobile application are
  Graduate school 16 11.0 important in mobile space (K. C. Lee and Chung 2009) and
Job the aesthetic experience of AR induces a positive perception
 Student 87 60.0 about AR (H. Lee, Chung, and Jung 2015).
  Office management 20 13.8
  Sales service 3 2.1 Implications and Limitations
  Technical post 3 2.1
 Specialist 12 8.3 We recognized three limitations of previous AR studies: (1)
  Public servant 8 5.5 limited research on balance theory in the tourism context, (2)
 Housewife 8 5.5 limited applications of the post-usage confirmation frame-
 Other 4 2.8 work in the context of AR usage, and (3) a lack of research
Have you ever used AR in the past? on the detailed mechanism of the aesthetic experience of AR
 Yes 48 33.1 and its role. The present study tried to overcome these limita-
 No 97 66.9 tions by extending and integrating balance theory in the
framework of the post-acceptance IS continuance model.
Consequently, this study provides the theoretical and practi-
AR satisfaction is found to have a significant impact on atti- cal implications as follows.
tudes toward a destination (β = 0.688, t = 11.951). However, Previously, only a few studies have brought balance the-
no significant relationship is found between AR satisfaction ory to the area of tourism. Originally, balance theory postu-
and behavioral intentions toward the cultural heritage site (β lated that individuals have a tendency to change their
= 0.086, t = 0.764). Thus, whereas hypothesis 9 is supported, “attitudes” toward a product/service by leveraging a third
hypothesis 10 is not. Finally, attitudes toward a destination thing, such as celebrity, to maintain balance and eliminate
through AR has an impact on intentions to revisit the destina- cognitive dissonance. Noting that the use of information
tion (β = 0.372, t = 3.415). Thus, hypothesis 11 is supported. systems such as AR applications at a cultural heritage site
will transform not only the attitudes but also the likelihood
of going to the destination, we extended the territory of bal-
Discussion ance theory from the change of “attitudes” to the change of
The results show that AR satisfaction influences behavioral “behavioral intention.”
intentions toward the focal heritage site. However, the path This novel approach of employing and extending balance
was significant only through the attitude toward the destina- theory reveals useful insights about the role of technology in
tion through AR. Thus, if an AR user is satisfied with the cultural tourism. Consistent with balance theory, the results
application, he or she will have a positive attitude toward a show that satisfaction with the AR application at cultural
destination through AR and, in turn, have an intention to heritage sites affects attitudes toward a destination, which, in
revisit the destination, which is suitably well explained by turn, has an effect on the intention to revisit cultural heritage
balance theory in terms of the transfer of positive attitudes sites. Surprisingly, satisfaction with AR was not found to
from toward AR to toward a destination. Once again, we directly influence intention to revisit cultural heritage sites.
assert that our study supports balance theory’s (Heider 1958) The findings of this study shed light on the detailed mech-
triadic relationships (i.e., satisfaction–attitude–destination). anism of the contribution of technology to cultural heritage
This result is similar to the previous studies that demon- tourism. In spite of the insignificant direct link between AR
strated that the websites of museums (Pallud and Straub satisfaction and behavioral intentions, the contribution of AR
12 Journal of Travel Research 00(0)

Table 4.  Reliability and Cross-Loadings.

Construct Measurement Items Loading t Value α CR AVE


Expectation My experience of using AR was better than what I expected. 0.844 12.194 0.829 0.884 0.718
confirmation The service level provided by AR was better than what I 0.854 12.307
expected.
Overall, most of my expectations from using AR were 0.844 28.300
confirmed.
Perceived I find the AR app useful for visiting Deoksugung. 0.887 26.869 0.895 0.928 0.765
advantage Using the AR app I can visit Deoksugung more effectively. 0.925 51.940
The app motivated me to revisit Deoksugung. 0.789 20.667
I feel I will be able to get more information about Deoksugung 0.892 41.760
by using AR.
Aesthetic When I used AR at Deoksugung, I felt a real sense of harmony. 0.868 31.632 0.924 0.943 0.768
experience When I used AR at Deoksugung, just being there was very 0.907 48.085
pleasant.
When I used AR at Deoksugung, the setting was not bland. 0.901 48.805
The setting really showed attention to design detail. 0.836 27.446
The setting provided pleasure to my senses. 0.867 35.290
Perceived I had fun using AR. 0.911 47.085 0.925 0.947 0.818
enjoyment Using AR provided me with a lot of enjoyment. 0.910 47.494
I enjoyed using AR. 0.924 54.455
Using AR did not bore me. 0.871 31.667
AR satisfaction I am satisfied with the quality of information provided by the AR. 0.904 56.024 0.912 0.941 0.800
I am satisfied with the system stability and speed of the AR. 0.847 20.086
I am satisfied with the visual interface design (such as graphic) of 0.882 27.844
the AR.
Overall, I am satisfied with the AR. 0.943 83.658
Attitudes The experience of using the AR app has made me more 0.822 19.065 0.953 0.961 0.710
toward a knowledgeable about Deoksugung
destination I learned a lot by using the AR app at Deoksugung 0.867 31.758
(cognitive and Using the AR app at Deoksugung has stimulated my curiosity to 0.856 24.214
affective) learn new things.
Using the AR app at Deoksugung was a real learning experience. 0.885 33.470
Experiencing Deoksugung through the AR app has been very 0.897 48.549
educational.
Experiencing Deoksugung through the AR app was enjoyable. 0.859 18.140
Experiencing Deoksugung through the AR app was captivating. 0.850 28.022
I enjoyed Deoksugung through the AR app. 0.870 32.571
Experiencing Deoksugung through the AR app excited me. 0.839 24.640
Deoksugung was very entertaining through the AR app. 0.661 9.440
Behavioral I think I will visit the Deoksugung again after experiencing the AR 0.903 36.324 0.883 0.918 0.737
Intention app.
toward a I intend to visit Deoksugung frequently after experiencing the AR 0.811 19.418
destination app.
I will continue to visit Deoksugung in the future after 0.880 23.254
experiencing the AR app.
I want to recommend Deoksugung to others after experiencing 0.836 24.176
the AR app.

Note: CR = composite reliability; b. AVE = average variance extracted.

to the destination is confirmed since satisfaction with AR satisfaction with AR. Most of the previous AR studies
still affects the behavioral intentions toward the site through focused only on the roles of utilitarian attributes of AR (e.g.,
consumers’ attitudes toward the destination. We also demon- perceived usefulness and perceived ease of use). The results
strated that the aesthetic experience of AR enables its users show that aesthetic experience is important as an antecedent
to perceive positive utilitarian (e.g., perceived advantage) of both perceived utilitarian and hedonic attributes in assess-
and hedonic (e.g., perceived enjoyment) attributes and ing the performance of AR.
Chung et al. 13

Table 5.  Correlation and Discriminant Validity.

Correlation of Constructs

Construct (1) (2) (3) (4) (5) (6) (7) Mean SD Skewness Kurtosis
(1) Expectation 0.847 4.726 1.377 –0.293 –0.526
confirmation
(2)  Perceived advantage 0.419** 0.875 5.490 1.195 –1.249 1.643
(3)  Aesthetic experience 0.467** 0.584** 0.876 5.508 1.183 –1.049 1.204
(4)  Perceived enjoyment 0.465** 0.641** 0.657** 0.904 5.372 1.202 –0.754 0.740
(5)  AR Satisfaction 0.534** 0.682** 0.549** 0.564** 0.894 5.112 1.286 –0.745 0.318
(6) Attitude toward a 0.562** 0.687** 0.717** 0.835** 0.677** 0.843 5.352 1.125 –0.964 1.835
destination
(7)  Behavioral intention 0.371** 0.319** 0.406** 0.368** 0.313** 0.406** 0.858 5.859 0.986 –0.904 0.600

Note: Diagonal elements (in bold) in the “correlation of constructs” matrix are the square root of the average variance extracted (AVE). For adequate
discriminant validity, the diagonal elements should be greater than the corresponding off-diagonal elements.
*p < 0.05, **p < 0.01.

Perceived
advantage
R2=0.396
Attitude toward
0.505*** a destination
0.273***
through AR
0.442*** R2=0.473
0.688***
(A)esthetic 0.372***
Expectation AR Satisfaction
0.520*** experience 0.178*
confirmation R2=0.527
R2=0.271
0.086
0.533*** Behavioral intention
0.240*** 0.133 toward a destination
R2=0.190
Perceived
Enjoyment
*p<0.05
R2=0.474 **p<0.01
***p<0.001

Figure 4.  Overall model: path estimates by PLS analysis.

As a practical implication, cultural heritage marketers and instead of simply converting the traditional computer-based
system developers can refer to this study in the design and website to a smaller screen. Therefore, cultural heritage mar-
actual operations of AR applications. In order to allow the keters and system developers should enhance the informa-
users to form positive attitudes toward a destination and tion contents and aesthetic quality of information provided
thereby keep them attracted, the design and development by AR applications.
focus must be placed on users’ perceived advantage and aes- The present study has some limitations. First, because AR
thetic experience because the results show that these attri- applications have not yet been commercialized enough to be
butes are closely related to satisfaction with AR, while known to many tourists, we had to produce and provide a
perceived enjoyment is not. The insignificant role of per- manual about how to use the AR applications before distrib-
ceived enjoyment on AR satisfaction may be due to the char- uting the survey. Thus, our study was not able to assess tour-
acteristics of cultural heritage tourism, where fun and ists who spontaneously used AR applications at a cultural
entertainment attributes are less spotlighted. To be more spe- heritage site. That is, only relatively young and highly inter-
cific, the users of the AR applications in historical places ested people who are willing to accept AR applications par-
tend to focus on the information contents from the applica- ticipated in the survey, which makes it difficult to say that the
tion, which may improve their historical knowledge and cur- subjects of this study represent a truly random sample.
rent information. Second, the AR applications used in tourism have been a mix
Further, the way the information is presented was also of virtual reality and video. Thus, the users of the AR appli-
found to be critical. That is, superimposed digitalized infor- cations might misunderstand or misperceive the factors of
mation needs to be harmonious, taking into account the fact the AR. It would be useful to investigate tourists who have
that the mobile format is an information distribution channel, actually and spontaneously used AR applications so that the
14 Journal of Travel Research 00(0)

Table 6.  Standardized Structural Estimates and Tests of the Hypotheses.

Hypotheses Path Estimates t Value Results


Hypothesis 1 Expectation confirmation → Perceived advantage 0.273 3.794 Supported
Hypothesis 2 Expectation confirmation → Aesthetic experience 0.520 8.817 Supported
Hypothesis 3 Expectation confirmation → Perceived enjoyment 0.240 3.583 Supported
Hypothesis 4 Aesthetic experience → Perceived advantage 0.442 5.036 Supported
Hypothesis 5 Aesthetic experience → Perceived enjoyment 0.533 6.415 Supported
Hypothesis 6 Perceived advantage → AR satisfaction 0.505 6.888 Supported
Hypothesis 7 Aesthetic experience → AR satisfaction 0.178 2.083 Supported
Hypothesis 8 Perceived enjoyment → AR satisfaction 0.133 1.517 Rejected
Hypothesis 9 AR satisfaction → Attitude toward a 0.688 11.951 Supported
destination
Hypothesis 10 AR satisfaction → Behavioral intentions 0.086 0.764 Rejected
Hypothesis 11 Attitude toward a → Behavioral intentions 0.372 3.415 Supported
destination
R2  
Perceived advantage 0.396  
Aesthetics 0.271  
Perceived enjoyment 0.474  
Satisfaction 0.527  
Attitude toward a destination 0.473  
Behavioral intentions 0.190  

relationship among beliefs, attitudes and behavioral inten- and Gender on Post-adoption Information Technology Use.”
tions can be more accurately assessed. MIS Quarterly 29 (3): 427–59.
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and Usage: Factors Contributing to Each in the Acceptance
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Declaration of Conflicting Interests Al Sokkar, A., and E. Law. 2013. “Validating an Episodic UX
The author(s) declared no potential conflicts of interest with respect Model on Online Shopping Decision Making: A Survey
to the research, authorship, and/or publication of this article. Study with B2C E-Commerce.” Paper presented at: 5th ACM
SIGCHI Symposium on Engineering Interactive Computing
Funding Systems, London, UK, June 24–27.
Alzua-Sorzabal, A., M. T. Linaza, and M. Abad. 2007. “An
The author(s) disclosed receipt of the following financial support Experimental Usability Study for Augmented Reality
for the research, authorship, and/or publication of this article: This Technologies in the Tourist Sector.” Information and
work was supported by the Ministry of Education of the Republic of Communication Technologies in Tourism 2007, 231–42.
Korea and the National Research Foundation of Korea (NRF-2016S Ayeh, J. K., N. Au, and R. Law. 2013. “Predicting the Intention
1A3A2925146). to Use Consumer-Generated Media for Travel Planning.”
Tourism Management 35:132–43.
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WWSDS7100.jsp. Author Biographies
Shin, D. H., Y. J. Shin, H. Choo, and K. Beom. 2011. “Smartphones Namho Chung is a professor in the College of Hotel & Tourism
as Smart Pedagogical Tools: Implications for Smartphones as Management and the director of Smart Tourism Research Center at
U-Learning Devices.” Computers in Human Behavior 27 (6): Kyung Hee University in Seoul, Republic of Korea. His research
2207–14. interests include travel behavior, information search and decision
Skog, T., S. Ljungblad, and L. E. Holmquist. 2003. “Between making, destination marketing, knowledge management and the
Aesthetics and Utility: Designing Ambient Information development of information systems for destination management
Visualizations.” In INFOVIS: IEEE Symposium on Information organizations. His research work has been published in Information
Visualization 2003 (IEEE Cat. No. 03TH8714), Seattle, WA, & Management, Computers in Human Behavior, Behavior and
October 19–21, 2003: 233–40. Information Technology, Electronic Commerce Research and
Sterling, B. 2012. “Helen Paragiannis, Google Glass, and a New Applications, Journal of Travel Research, Tourism Management,
Aesthetics of Augmented Reality.” https://www.wired. International Journal of Tourism Research, and others.
com/2012/05/helen-papagiannis-google-glass-and-a-new-aes-
thetics-of-augmented-reality/. Hyunae Lee is a doctoral degree student majoring in hotel manage-
Su, H. J., Y. A. Huang, G. Brodowsky, and H. J. Kim. 2011. “The ment at Kyung Hee University, Seoul, Republic of Korea. Her
Impact of Product Placement on TV-Induced Tourism: Korean research interests focus on the role of information systems on pre-
TV Dramas and Taiwanese Viewers.” Tourism Management decision, decision and post-purchase evaluation of tourists. Her
32 (4): 805–14. research work has been published in International Journal of
Tabachnick, B. G., and L. S. Fidell. 2007. Using Multivariate Contemporary Hospitality Management, Technological Forecasting
Statistics, 5th ed. Boston, MA: Pearson. and Social Change, Knowledge Management Research, and others.
Thong, J. Y., S. J. Hong, and K. Y. Tam. 2006. “The Effects of Post- Jin-Young Kim is an assistant professor in the College of Hotel
Adoption Beliefs about the Expectation-Confirmation Model & Tourism Management at Kyung Hee University, Seoul,
for Information Technology Continuance.” International Republic of Korea. Her research interests include corporate and
Journal of Human-Computer Studies 64 (9): 799–810. consumer behavior in the context of hospitality service. Her work
Tractinsky, N. 2004. “Toward the Study of Aesthetics in Information has been published in International Entrepreneurship and
Technology.” Proceedings of ICIS 2004, Paper 62. http://aisel. Management Journal, Cornell Hospitality Quarterly, Computers
aisnet.org/icis2004/62. in Human Behavior, and others.
Trafimow, D., and P. Sheeran. 1998. “Some Tests of the Distinction
between Cognitive and Affective Beliefs.” Journal of Chulmo Koo is an associate professor in College of Hotel &
Experimental Social Psychology 34 (4): 378–97. Tourism Management, Kyung Hee University, South Korea. He is
Tutunea, M. F. S. 2013. “Augmented Reality-State of Knowledge, the editor-in-chief of the Journal of Korea Service Management and
Use, and Experimentation.” The USV Annals of Economics and a director of Smart Tourism Research Center at Kyung Hee
Public Administration 13 (2): 215–27. University. Since 2015, he has managed the special issue of “Smart
Van der Heijden, H. 2004. “User Acceptance of Hedonic Tourism” in Electronic Markets, Computers in Human Behavior,
Information Systems.” MIS Quarterly 28 (4): 695–704. International Journal of Information Management, International
Venkatesh, V., and S. A. Brown. 2001. “A Longitudinal Investigation Journal of Tourism Cities, Asia Pacific Journal of Information
of Personal Computers in Homes: Adoption Determinants and Systems, Information and Management, Sustainability, Tourism
Emerging Challenges.” MIS Quarterly 25 (1): 71–102. Review, Information Processing and Management, and Journal of
Venkatesh, V., M. G. Morris, G. B. Davis, and F. D. Davis. 2003. Business Research. Dr. Koo is an author of more than one hundred
“User Acceptance of Information Technology: Toward a refereed publications and, according to Google Scholar, has
Unified View.” MIS Quarterly 27 (3): 425–78. H-index 17 and around 1000 citations.

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