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At the top of a hill in the open countryside,

with views across the distant landscape


through its glass windows, stands a solitary
bright red tower. Living here on his own is
Tobias Thunderwolfe, an eccentric and
The Red
reclusive old vole. He is very intelligent
but easily distracted and absent-minded,
often forgetting to eat or clean, so both
Tobias and The Red Tower are disorganised,
Tower
scruffy, and slightly smelly.
However, whilst Tobias pays little attention
to himself or his home, he pays a lot of
attention to the world outside. He
spends all waking hours, and many when he
should be sleeping, watching from the
various levels of the tower though many
telescopes of his own design, making
detailed if erratic notes of what he can
see and filling a vast library with his
observations.
If something has happened within sight of
the tower, Tobias will know about it. But This is an independent production by Ross Burton and is not affiliated with
Losing Games. It is published under the Mausritter Third Party Licence.
as he is just watching from afar there’s only Mausritter is copyright Losing Games.
so much he can know: his interpretation This work is licensed under a Creative Commons Attribution-ShareAlike 4.0
International License.
of events may be misleading and the Copyright © 2021 Ross Burton <ross@burtonini.com>
hastily scribbled notes are scattered Release 20210321

around the tower using a system that


The cover artwork is based on a photo by Glen Scott under a Creative Commons
nobody else can comprehend. Attribution Non-Commercial license.
https://www.flickr.com/photos/glenscott/162518447/
Tobias Thunderwolfe The Red Tower Encounters
2hp, STR 4, DEX 8, WILL 7 The Red Tower was once a vast empty shell but is now As the Red Tower is a maze of rooms, passages, and
Wants to know everything happening, and be left alone filled with uneven platforms, ramshackle rooms, narrow staircases that Tobias has neglected and rarely enters,
Tobias could be anywhere in the tower and it is hard to staircases and passages, frayed rope ladders, broken the tower has plenty of uninvited guests that could be
keep his attention, so he is always on the move and likely bridges, plants growing through the wall, other animal’s friendly or hostile to anyone exploring. As such, treat
to wander off mid-conversation. When players are nests, and labyrinthine libraries containing all the as an adventure site and roll for Encounters every
exploring the tower looking for Tobias, roll d6 every turn observations Tobias has made. three Turns when exploring the tower as usual.
or in every new room. On a 1, Tobias has been found. Here is a map for inspiration, use the Adventure Site d6 Encounter
Tobias will remain with the players whilst they have his Toolbox to generate your own.
Beetle family, taking their children on a tour
attention, roll d6 every turn, if 4–6 then he has been 1
of the tower
distracted and will swiftly move away, so another search
has to be done. 2 Hive of bees, peaceful if left alone
When the players find Tobias they can ask him questions 3 Centipede, protective of it’s nest
about events up to four hex away, with discretion by
the GM based on landscape. Tobias will answer truthfully 4 Spider, looking for a dinner
to the extent of his knowledge but may infer details
Crow, ¼ chance incubating eggs and will
that are not accurate. 5
attack when approached

Quirks 6 Faerie, trying to learn secrets


Tobias has been a solitary vole for a long time so has When generating the inside of the tower, remember to
developed some unusual behavioural quirks. stock the rooms with treasure. Everything inside the
Red Tower is owned by Tobias, but maybe the players
d6 Quirk can buy items from him, or just take them if they have
1 Has verbal and physical tics no qualms about theft.

2 Talks in the third person

3 Has discussions with inanimate objects

4 Is paranoid
Has an imaginary assistant, James, who is
5
blamed for everything
6 Has no inner voice, speaks everything out loud

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