The cover artwork is based on a photo by Glen Scott under a Creative Commons nobody else can comprehend. Attribution Non-Commercial license. https://www.flickr.com/photos/glenscott/162518447/ Tobias Thunderwolfe The Red Tower Encounters 2hp, STR 4, DEX 8, WILL 7 The Red Tower was once a vast empty shell but is now As the Red Tower is a maze of rooms, passages, and Wants to know everything happening, and be left alone filled with uneven platforms, ramshackle rooms, narrow staircases that Tobias has neglected and rarely enters, Tobias could be anywhere in the tower and it is hard to staircases and passages, frayed rope ladders, broken the tower has plenty of uninvited guests that could be keep his attention, so he is always on the move and likely bridges, plants growing through the wall, other animal’s friendly or hostile to anyone exploring. As such, treat to wander off mid-conversation. When players are nests, and labyrinthine libraries containing all the as an adventure site and roll for Encounters every exploring the tower looking for Tobias, roll d6 every turn observations Tobias has made. three Turns when exploring the tower as usual. or in every new room. On a 1, Tobias has been found. Here is a map for inspiration, use the Adventure Site d6 Encounter Tobias will remain with the players whilst they have his Toolbox to generate your own. Beetle family, taking their children on a tour attention, roll d6 every turn, if 4–6 then he has been 1 of the tower distracted and will swiftly move away, so another search has to be done. 2 Hive of bees, peaceful if left alone When the players find Tobias they can ask him questions 3 Centipede, protective of it’s nest about events up to four hex away, with discretion by the GM based on landscape. Tobias will answer truthfully 4 Spider, looking for a dinner to the extent of his knowledge but may infer details Crow, ¼ chance incubating eggs and will that are not accurate. 5 attack when approached
Quirks 6 Faerie, trying to learn secrets
Tobias has been a solitary vole for a long time so has When generating the inside of the tower, remember to developed some unusual behavioural quirks. stock the rooms with treasure. Everything inside the Red Tower is owned by Tobias, but maybe the players d6 Quirk can buy items from him, or just take them if they have 1 Has verbal and physical tics no qualms about theft.
2 Talks in the third person
3 Has discussions with inanimate objects
4 Is paranoid Has an imaginary assistant, James, who is 5 blamed for everything 6 Has no inner voice, speaks everything out loud