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Ticket to Ride Cheat Sheet Expanded University by Steve Lewis

Games published by Days of Wonder, 2004-2016 v1.0 pub4/19/17


Number of Number Starting Tickets/ Drawing
Game/Map Players of Trains Must Keep Cards Play Conditions End of Game Bonuses
Ticket to Ride 2-5 45 3/2 3 (none) Longest Path (10)
Use only the 1910 Ticket
1910 2-5 45 3/2 3 Cards. Globetrotter (15)
Use all of the 1910 Expansion Longest Path (10), Globetrotter
The Mega Game (1910) 2-5 45 5/3 4 Tickets. (15)
Use only the tickets with a
The Big Cities (1910) 2-5 45 4/2 4 city name printed in red. None
Longest Path (10), Unplayed
TTR: Europe 2-5 45 1 Long, 3 Regular/2 3 Ferries, Tunnels, Stations Stations

Ferries, Tunnels, Stations,


Warehouses and Depots; Add Longest Path (10), Unplayed
Europe Expanded (1912) 2-5 45 1 Long, 3 Regular/2 3 the 19 new regular routes. Stations and Depots
Ferries, Tunnels, Stations,
2 Long, then 5 Warehouses and Depots; Mix
Regular/0 or 1, then all long routes together and all Longest Path (10), Unplayed
Mega Europe (1912) 2-5 45 3 or 2 3 other cards together. Stations and Depots
Ferries, Tunnels, Stations,
Warehouses and Depots; Use
Big Cities of Europe only cards with the Big Cities Longest Path (10), Unplayed
(1912) 2-5 45 5/2 4 logo. Stations and Depots
Zug um Zug (Germany) 2-5 45 4 (choose)/2 4 (choose) Globetrotter (15)
5/2, discards 3, discards
TTR: Nordic Countries 2-3 40 removed removed Ferries, Tunnels Globetrotter (10)
33 trains,
TTR: Rails and Sails: The 32 ships,
Great Lakes 2-5 50 max 5/3 4 Ships, Harbors Harbors
25 trains,
TTR: Rails and Sails: The 50 ships,
World 2-5 60 max 5/3 4 Ships, Harbors Harbors
Map Collection 1: Team 4-6, in 54 (27 per 5/3, each player Teammates share some cards Longest Path (10), Globetrotter
Asia pairs player) shares one 4, share one on their racks (10)

The games described are the property of their owners/publishers; no challenge to ownership is implied.
This page: © 2017, Steve Lewis for http://firstgamerule.com
Ticket to Ride Cheat Sheet Expanded University by Steve Lewis
Games published by Days of Wonder, 2004-2016 v1.0 pub4/19/17

Number of Number Starting Tickets/ Drawing


Game/Map Players of Trains Must Keep Cards Play Conditions End of Game Bonuses
Map Collection 1:
Legendary Asia 2-5 45 1 Long, 3 Regular/2 3 Ferries, Mountains Most Connected Cities (10)
Map Collection 2: India 2-4 45 4/2 3 Ferries Longest Path (10), Mandalas
Map Collection 2: 5/2, discards 3, discards
Switzerland 2-3 40 removed removed Tunnels Longest Path (10)
Map Collection 3: The
Heart of Africa 2-5 45 4/2 4 Terrain Globetrotter (10)
Map Collection 4:
Nederland 2-5 40 5/3 4 Tolls Leftover money rankings, Loans
Map Collection 5: United
Kingdom 2-4 35 5/3 3 Ferries, Technologies None
Map Collection 5:
Pennsylvania 2-5 45 5/3 4 Ferries, Stocks Stock rankings, Globetrotter (15)
Ferries - You must play the indicated number of Locomotive (wild) cards for some routes. Tunnels - Declare which tunnel route you want to claim, then flip
the top three cards of the train deck. You must pay one extra per flipped card that matches the color cards you're using to pay for the route. Flipped wild cards
match any color, but when paying for a tunnel route using only wild cards, only wild cards can match it. If you choose not to pay the extra cost, you discard
nothing, and your turn is over. Stations - Place a station on a city to use an adjacent route already claimed by an opponent. It costs one train card to place the
first station, two matching train cards to place the second, and three matching to place the third. Warehouses and Depots - Each player places one depot on a
city. On a turn when a player draws train cards, they first (blindly) place the top card of the draw deck on any warehouse. When connecting to a player's depot,
they may discard one of their own depots to take all of the train cards on the corresponding warehouse. You may also place a depot on an empty city as a free
action. Mountains - Discard train tokens to build on treacherous terrain; score 2 extra poitns for each train token discarded. Terrain - When taking train cards,
you may instead take terrain cards. When claiming routes, if you have the most of that terrain, you may discard 1 of that terrain card to double the score of a
route of 1-3 trains, or 2 terrain cards to double the score of a route of 4-6 trains. Tolls - If you are the first to build a route, pay coins to the bank. If you are not
the first to build a route, pay the first player. If you cannot pay, take a debt card instead. Technologies - You must pay wild cards to buy technologies to build
different length routes and to distant locations. Stocks - Take one of the stock cards on the route you just claimed.
Longest Path - Awarded to the player with the most trains in a single, unbroken path. Globetrotter - Awarded to the player who completed the most tickets.
Stations - Unplaced stations are worth 4 points each. Depots - The player with the most unused depots gets 10 points. Harbors - Each placed harbor earns
points for how many completed tickets use that city as an endpoint. Unplaced harbors cost 4 points each. Most Connected Cities - Awarded to the player with
the most cities connected in one network of trains. Cities do not have to be connected in one path (as in Longest Path); forking paths are allowed. Mandalas -
Bonus points are awarded for tickets fulfilled with two non-touching paths (a loop, essentially). Leftover Money Rankings and Loans - Whoever has the
most money leftover wins the highest points, with decreasing ranks earning fewer points. However, each loan card costs a player 5 points, and disqualifies
them from earning points for their money ranking. Stock Rankings - Whoever owns the most shares of each stock earns the top points on the card, with

The games described are the property of their owners/publishers; no challenge to ownership is implied.
This page: © 2017, Steve Lewis for http://firstgamerule.com

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