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LESSON OUTCOMES:
Students will be able to:
LESSON STRUCTURE:
Prerequisites
Students must have prior knowledge about scratch in
creating sprites, choosing backdrops, and using the
block “when the green flag is clicked”.
Then explain
Developer: the one who writes the program
Tester: gives instructions to the Bot and search for bugs
Bot: runs the program
Activity 1 (25 min)
Activity 1 (25 min) Time on Task
Give the groups the tasks of: Collaborative
o Task1: The Developer (writing the program) Groupwork 3 in each group
o Task 2: The Tester (giving instructions to the
Bot and search for bugs).
o Task 3: The Bot (running the program).
RESOURCES
Gold Coins and a Selfish Man Story Video (Link)
Green and white floor square blocks
White paper, pencils
Story retelling sheet (link)
Conversation card game (Link)
Scripting sheet (Link)
Working coding sheets
Computers
REFLECTION
Nowadays the skill to code computer programs is a crucial aspect of literacy. Students learn to program
with Scratch, they develop key problem-solving, project-design, and methods of communication. To
create a strategy, you use the drag and drop feature, which means rather than inputting programming
language as in typical coding, you drag multi-coloured blocks then connect them with each other to
create programs. Meaningful learning is more important than everything else in computer science
education. Thus, providing students with unplugged activities also enhances their computational
thinking and aid them to use steps to develop a problem-solving procedure (algorithm).
Students are taught how to explain an idea, as abstraction was used, to determine the crucial elements
they ought to address the problem, breakdown into manageable basic sequence so they can build a
procedure that satisfies the requirements. Starting a lesson with low tech such as unplugged activities
used help students build an understanding to sequence their instruction in scratch. Additionally, when
students developed sequence of instructions it added them to make an algorithm to complete the goal.
Finally, Resnick et al. (2009) emphasized that coding is such as writing. Learners who know how to
code can write interesting concepts like engaging tales, and graphics.
Scratch link
Gold Coins & A Selfish Man
https://scratch.mit.edu/projects/611812186