Professional Documents
Culture Documents
SUNDERESAN KRISHNAN
2020
ii
ACKNOWLEDGEMENT
I acknowledge that this work is my own work except for the excerpts and summaries
SUNDERESAN KRISHNAN
D20152071974
iii
RECOGNITION
First and foremost, with God’s grace and blessings I am able to complete and finish
my Final Year Report for Bachelor of Education (Biology) with Honours. It is indeed
Without my parents of course I will be not be here at UPSI for my higher studies.
They have been like a pillar to me in order to finish what I have started 4 years ago.
education field. They are always concerned about my wellbeing and financial
situation. Thank you mother and father for always being by my side.
I would also like to take this opportunity to express my sincere gratitude to my Final
Year Report Supervisor Dr. Nurul Bahiyah Binti Abd Wahid for the continuous
support and guidance. All the guidance, advice, and patience along the path for me to
complete this report. All the knowledge and motivation given by my supervisor was
really helpful. Honestly, without her encouragement I might not be able to finish this
Next, many thanks to my faculty, Faculty of Science and Mathematics, UPSI and
this report. Finally, not to forget special thanks to my friends, teachers, students,
school administration, education department staff and all of those who were involved
ABSTRACT
ABSTRAK
Gamifikasi dalam pendidikan adalah suatu kaedah yang baru untuk meningkatkan
penglibatan dan minat para pelajar dengan memasukan elemen permainan dalam
persekitaran pembelajaran. Kajian ini bertujuan untuk membangunkan bahan bantu
mengajar dan juga mengenalpasti tahap minat dan motivasi pelajar dengan
mengunakan bahan bantu mengajar yang dibangunkan bagi topik Merancang Gizi
Seimbang. Kajian ini menggunakan pendekatan kuantitatif dengan projek
penyelidikan dan pembangunan. Bahan bantu mengajar ini dibangunkan berdasarkan
model ADDIE dan Teori Konstruktivisme. Minat dan motivasi pelajar sekolah
dikenalpasti dengan menggunakan instrumen soal selidik dalam kalangan 30 pelajar
sekolah dari tingkatan dua SMK Puncak Alam, Selangor. Soal selidik ini mempunyai
18 item yang mewakili aspek tahap minat dan tahap motivasi. Hasil dapatan kajian
dianalisis dengan menggunakan perisian Statistical Package for the Social Science
(SPSS) nilai min. Selepas data dianalisis, majoriti nilai persetujuan responden bagi
setiap 18 item dalam instrumen soal selidik adalah tinggi. Nilai purata min bagi aspek
tahap minat adalah 3.20 manakala bagi aspek tahap motivasi adalah 3.17. nilai purata
min bagi kedua-dua aspek berada dalam tahap sangat baik iaitu melebihi penanda aras
3.00. Dapatan kajian menunjukkan bahawa, majoriti responden berminat dan
bermotivasi apabila menggunakan bahan bantu mengajar yang dibangunkan.
Implikasi kajian ini menunjukkan bahawa pelajar berasa berminat dan bermotivasi
apabila mereka menggunakan permainan papan maya. Kajian ini diharap dapat
membantu meningkatkan kualiti pendidikan dan suasana pembelajaran di dalam kelas.
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CONTENTS
PAGE
DECLARATION ii
APPRECIATION iii
ABSTRACT iv
ABSTRAK v
CONTENT vi
LIST OF TABLES xi
CHAPTER 1 INTRODUCTION
1.1 Preface 1
1.6.2 Teachers 10
1.6.3 Students 10
1.8.3 Nutrition 13
1.8.4 Motivation 13
1.8.5 Interest 14
1.11 Summary 16
2.1 Preface 17
2.8 Summary 29
CHAPTER 3 METHODOLOGY
3.1 Preface 31
3.6 Instruments 40
3.7.1 Validity 41
3.10 Summary 45
4.1 Preface 47
4.8 Summary 60
x
5.1 Preface 61
5.2 Discussion 62
5.4 Recommendations 67
5.5 Conclusion 67
5.6 Summary 68
REFERENCE 69
APPENDIX Appendix A1
xi
LIST OF TABLES
Table. no Page
4.4 Mean, Standard Deviation and Variance Value for Level of Interest 54
4.6 Frequency and Percentage Value for Each Item in Level of Interest 57
LIST OF FIGURES
Figure. no Page
LIST OF ABBREVIATION
ER Education Revolution
Evaluation
xiv
APPENDIX LIST
B Expert Validity
INTRODUCTION
1.1 Preface
This topic discuss about research background, problem statement, objectives of the
concerns related to research title will be discussed in depth. Objectives of this study
Education around the world is going through an improvement phase so that current
curriculum and system are according to the needs of industry and era of globalization.
Science subject is always viewed as the most important subjects. Thus, deep planning
and researches must be made so that the ministry able to deliver the best quality of
education. Education must change according to the needs of learners and time. The
learning style Gen Z are more towards hands-on and involved actively in the learning
process (Anealka Aziz Hussin, 2018). The government through Ministry of Education
are doing their best to make sure that Science is in line with the 21st century skills.
Science Education is also one of the areas that play an important role in
which started on 2017 is one the best example of continues effort from ministry.
Implementing STEM teaching and learning that integrates deep knowledge, skills and
values into the subject can create a meaningful and enjoyable learning experience for
students.
and also it is not fun to be learned (Aziz Nordin & Lin, 2018). According to Badrul
Hisham Alang Osman (2016), educators need to diversify their teaching and learning
between learners, and communication skills. That is why it is very important that
teaching and learning methods must be improved and evaluated so that the process of
During teaching and learning process, only a few students who manage to
understand the content of the topic and the rest of the students requires support tool
(Mok Soon Sang, 2011). That is why this research focuses on teaching aid tools or
materials and its usage in classroom. Teaching aids can be used to broaden teaching
and learning process. If we look around 10 years ago, the teaching aids are only papers
and white board. On the other hand, nowadays with 21st century skills, teaching aids
are being revised and new ideas being implemented into classrooms. Teaching aids are
able to help the educators to deliver the content much more easily. This is because
students are able to experience with their visual, audio and by doing inquiry based
experiments. Chalk and talk is no longer the preferred method of teaching and learning.
Innovation in teaching aids is to create something new or enhance the current tools or
Again referring to Janet and William (2016), teachers can make a big impact
by changing teaching and learning method. This is where teaching aids comes to rescue.
Innovative and interactive teaching aids are in line with the 21st century skills such as
subject matter are being encouraged. Inserting student centered learning also reduces
lack of focus among students. Jung, Ruth, and Lee (2017) states that peer to peer
Active learning through cooperative learning between students by using teaching aids
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able to make students to process the information inside their head. Usage of teaching
aids and classroom activity will make the learning process more fun and interesting.
Most of the studies shows that active learning help the students to understand new topic
much better (Hyun, Ediger, & Lee, 2017). Stebila (2011) says that a teacher only acts
quality of teaching and learning (Bušljeta, 2013). Student centered learning inculcates
teacher can help learners by using teaching aids as a part of pedagogy. Pedagogy with
teaching aids or materials are important tool to enhance critical and creative thinking
among students. Students will use the materials and develop answer to help them
understand.
“Education is the most powerful method which you can use to change the world”.
education. The same goes for my beloved nation which is Malaysia whom gives more
attention to education in order to ensure that the students receive only the best education
the education sector. One the component of the National Education Philosophy is
balanced and harmonious”. This reference shows that education in Malaysia focuses
5
in a holistic and integrated way. Mok Soon Sang (2011) states that education
philosophy serves as a guidance or view on matter or all the things related to education.
preschool up until secondary school education. Three different waves were formed in
order to deliver the quality education. Wave 1 (2013-2015) which is to turn around
making a revamp so that the students are able to enjoy the fruit of this waves that is the
issues both internally and externally due to the effects from globalization and rapid
nations to also change and make new system in order to keep up with the time. Kamisah
Osman and Neelavany Marimuthu (2010) strongly believes that high order skills, better
academic preparations and the right mindset is the direct results of demands due to 21st
century dynamic.
Education sector must change or more accurately must make some alterations.
Academics in schools must be up to date and in line with the Education Revolution 4.0.
With ER 4.0 and also the globalization in mind, together with Vision 2020 which was
the brainchild of current Prime Minister Tun Dr. Mahathir Mohamad, new learning
standards must be formulated. ER 4.0 is the result of Industrial Revolution 4.0 where
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technology is combined with human to enable new revolution (Anealka Aziz Hussin,
2018).
new changes and reforms in order to deliver the best outcomes. Science subject is not
excluded from the list in fact this subject is the one of the most important subject that
needs reforms. Science teaching and learning in schools are rapidly improving. A lot of
people are realizing the benefit of new reforms. Science subject in schools are a very
crucial subject. Making changes in schools might be a difficult task involving large-
scale system solutions but teachers can make a big positive impact on students learning
by changing teaching methods (Janet & William, 2016). Standard Curriculum for
Secondary School (KSSM) was introduced in 2017 to replace the KBSM. Utusan online
published that the implementation of KSSM is in line with the Malaysia Education
Blueprint (2013-2025) which suggest that KBSM to be evaluated and integrate the
aspect of 21st century skills and critical and creative thinking (Naza Idris Saadon, 2016).
humanistic, personal development, science and technology, and spiritual, attitude and
values.
In summary, researcher strongly believes that teaching aid is one of the most
important way to enhance teaching and learning. This research focuses on Science
subject Form two. Innovative and student centered learning teaching aid was developed
Science subject will always be on the hardest subject list for majority of the students.
Science subject is always considered as a tough subject among students (Lee, Johari
Surif, & Cher, 2014). This subject in schools always involved memorizing facts and
processes involved and spit it out during exams. Understanding the content is never the
main aim. Theories, principles and specific terms make the understanding process even
tougher. Besides, abstract concepts in which the students find it hard to imagine will
not do much help. It is very important to identify the problems related to education so
that solutions can be derived (Ann Rosnida Deni, Zainor Izat Zainal & Suseela
target group and based on health problems (Nurul Hafizah Masni, 2017).
and learning process is the problem. This is supported by Rashimah (2012) who said
that teaching and learning process of Science subject in Malaysia focuses on facts
memorization. This statement supports that the teaching and learning Science practice
in Malaysia is more towards memorization which is only the lowest level in Bloom’s
Learning should be fun and more engaging so that the transfer of knowledge
is smoother. Education system is Malaysia is more towards exam oriented and this puts
extra pressure on teachers to finish the syllabus before exams commences (Rashimah,
2012). Trying to finish the syllabus and lab experiments makes the learning not fun and
interesting. This in the end leads to boring classrooms. Smart and brilliant students may
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be able to cope with lecture methods, but not necessarily slow learners (Oluwatumbi,
2015). Slow learners might need different approach of teaching so that they are not left
out in understanding the subject. According to Joseph (2015), teaching aids such as
audio-visual and PowerPoint presentation helps the teacher to make the classroom more
concepts. Albert Einstein said once that imagination is more important than knowledge.
Students cannot understand some concepts if they cannot imagine the content.
from the students learning process. Students must use their own cognitive to try to solve
problems and understand what are they leaning. Teachers can only provide knowledge
but understanding comes from students. This is why, teaching aid can help the students
Teaching and learning must provide space and activities to enable this 21st
century learning using critical and creative thinking. According to Oluwatumbi (2015),
learning provides students to think critically and engage in learning. Teaching aid will
be an important tool to help the students remember and understand. Taking all the issues
discussed above, this study will focus on developing a teaching aid material by
integrating gamification and active learning to help students to learn nutrition topic.
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i. To develop teaching aid tool innovation in form two Science subject for
Nutrition chapter.
ii. To determine the level of interest and motivation of Form Two students when
Based on the objectives listed above, these are the research questions:
ii. What is the level of interest and motivation of student after using the teaching
aid?
This study is vital because the objective is to determine the level of interest and
motivation of student from rural and urban school after using the teaching aid. It is
highly hoped that teaching materials will assist the teaching and learning process in
schools. This study is important as the benefits will impact not just the students who
are learning but also the teachers who are teaching science. Besides that, this will also
Before conducting this research, the research applied to the ministry to conduct this
research within schools. This research with innovation of teaching aid material for
Nutrition Topic in Science Form Two will help the education process in our country.
The outcome of this study can improve the education system in Malaysia especially
1.6.2 Teachers
This study is about development of teaching aid material for teaching and learning
process in secondary school. This innovation will facilitate the teacher in terms of
delivering knowledge and content of the topic. Teachers will be able to cater all kinds
of learning style of the students. Teaching aid will help to make the teaching and
learning process much smoother. How the knowledge is transferred to the students is
very vital. Teaching aids material will be a bridge that joints and facilitate the delivery
1.6.3 Students
This study is about innovation of teaching aid to help the teaching and learning process.
Researcher hopes that this development of materials will help the students to learn
better and understand the content of the topic. Teaching aids are not just to make
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learning better, but also to help the students to think critically and creatively. These two
Science, Technology, Environment & Climate Change shows that nearly 70% of
students said that they are not interested in STEM related subjects because the teaching
This research have several limitations such as the sample of this study is only limited
to secondary school students who are taking Form Two Science subject. This study is
only conducted for Form Two Science Subject on Nutrition topic. The topic in which
teaching aid will be developed is only limited to Sub Topic 3.2: The Importance of
Balanced Diet. Outcome of this research only represents the population / sample only.
Does not represent the whole Form Two students in Malaysia. Sample will be taken
In this research, there are several operational definition as such as teaching aid, active
According to Erfan Priyambodo and Safira Wulaningrum (2017), teaching aid can be
defined as a media or tool that can be used to help students to understand better.
materials used by educators to help students to learn better. Teaching aid also known
creativity to design any materials or tool that suits the best to his / her students.
Nasab, Esmaeilib, and Sarem (2015) classified teaching aids into six different
categories such as printed media, display media, visual media, audio media, three
can make use of any type of teaching aid that they feel can achieve the learning
outcomes. In this research, teaching aid refers to any material or tool used to help
Active learning can defined as any teaching and learning process that does not solely
rely on lecture method and students learning becomes more engaging with one another
(Mizokami, 2018). Any teaching practice that just uses chalk and talk method in
learning and problem based learning are main components of active learning pedagogy
(Hyun, Ediger, & Lee, 2017). Collaborative learning uses collaboration and
13
communication as the fundamental core. While, problem based learning uses critical
Learning nowadays have shifted from chalk and talk to wide range teaching
collaboration skills will contribute to student’s success in 21st teaching and learning.
He believes that combination of communication and collaboration skills will help the
students to achieve excellent result. In this research, active learning refers to teaching
1.8.3 Nutrition
Referring to Form Two Science textbook, nutrition is the third topic. This topic focuses
on digestive system, the importance of balanced diet, healthy lifestyle and right eating
habit. This research is about developing teaching aid innovation for Sub Topic 3.2
1.8.4 Motivation
Motivation is divided into two different categories that are intrinsic and extrinsic
motivation. In education field, motivation is one of the factor that will encourage and
influence students to learn Science. This research is about to see if students are
motivated after using the teaching aid innovation. It is important to see if all students’
14
from each class and background will express that the integration and perception of
1.8.5 Interest
Level of interest of a student can also influence his / her intrinsic motivation. In terms
of research, interest will be the main booster for students to show good and positive
attitude while learning Science. This research is about to see if students are interested
by using video game design and include game elements in the learning environments
such as classroom or science lab. The goal is to maximize enjoyment and engagement
of learners through capturing the interest of learners and inspiring them to continue
learning.
A study by Deterding, Dixon, Khaled, and Nacke, (2011) stated that as the use of
game design elements that are included in non-game contexts such as education. Game
design elements includes game board based learning, application based learning, and
activity based learning. Elements of playing game is integrated into education to make
This study is to determine the level of interest and motivation among the learners in
school. This teaching aid innovation is for Sub Topic 3.2 in Chapter 3: Nutrition of
Form Two Science. Next, this study contains three main elements that are study topic,
type of learning method, and study outcome. By referring to the three components, an
Conventional
method
Constructivism
Theory
Input Output
Process
1.10 Summary
In this chapter, we had discussed about important aspect of this study such as problem
statement, objective of the study, research questions, and importance of the study, study
this chapter gives an introduction on what is this study about. Research also gave a brief
CHAPTER 2
LITERATURE REVIEW
2.1 Preface
This chapter will discuss about all the previous study or research that is related to this
study. Many theories have been proposed to explain teaching aid usage and how student
centered learning emerges. Although the literature review covers a wide range of many
theories, this review will focus on two major aspects which emerge repeatedly
throughout the literature reviewed. These themes are teaching aid in education and
According to Nasab, Esmaeili, and Sarem (2017), one of the fundamental factor related
more interesting and one of the factor is teaching aid used. According to Faizah Ja’apar
(2017), education will be fun learning if teachers or educator diversify their teaching
method and style according to learning objectives. Teachers must be able to make
different kinds of teaching aid so that it will assist the learning process of students.
Furthermore, teaching aid materials can be used by several example such as fun
learning style by teachers in classrooms (Faizah Ja’apar, 2017). The teaching aid used
by teachers will make the learning process worthwhile if it is more fun learning.
Teaching aid that can make classroom more fun is what she believes in. Besides,
education and learning process nowadays requires effective use of teaching aids and
technique (Nasab, Esmaeili, & Sarem, 2017). From this statement, the authors states
that use of teaching aids is now an essential part in 21st century education. According
to Faizah Ja’apar (2017), teaching aid materials is important not only to attract student’s
Other than that, Busljeta (2013) states that use of teaching aid makes learning
process interesting and fun. From the above statement, it is crystal clear that teaching
aid has the power to make classroom more interesting. Teaching aid will help the
Wulaningrum, 2017).
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knowledge. Each and every day students learn new knowledge and teaching aid can be
a bridge that assist the transfer of knowledge. The type of available teaching learning
resources and their use have an impact on learning outcomes (Busingye & Najjuma,
2015). There are some common goals of using teaching aid that are increase students
motivation, developing creativity among learners, link prior knowledge, and help the
Next, Nasab, Esmaeili, and Sarem (2017), states that teachers use teaching aid
because 75% of learning is made via sight sense. Combination of sight and imagination
can help the students to comprehend the content. Teaching aids will help students to
imagine and visualize new knowledge. Nasab, Esmaeili, and Sarem (2017) mentioned
that there are several benefits of using teaching aid such as real experiences are
available, and high interest among students. There is significant difference between
Cheung (2018), in his study interviewed teacher and teachers reiterate that
modern and engaging teaching strategies can effectively catch the attention of both boys
and girls. Teachers are the ones who witness how good teaching strategies are able to
transform education and its impact. Heward and Twyman (2018), argued that individual
According to Lee and Hannafin (2016), states that learners in school takes the
responsibility and autonomy for learning in classrooms. This means that student
This is not the same as old conventional method which focuses on lecture style teaching.
Next, Lee and Hannafin (2016), highlights that students should be scaffolded while
doing research about a project and presenting the findings. Teachers should act as a
scaffolder during this learning type. It is also important to realize that students become
the owner of learning actions (Lee & Hannafin, 2016). Students become the owner of
how to perceive the knowledge through peer discussion. Students decide which will be
process of students in classrooms (Lumpkin, Achen, & Dodd, 2015). Authors believes
that student centered environment has the necessary ingredients to optimize learning.
thinking (Millis, 2010). Cooperative learning among students is one of the essential
involved through inquiry and cooperation (Krahenbuhl, 2016). This could be the best
assigning case study or problem based learning. Students more likely to gain positive
outcomes when they are involved actively in project or problem based learning
demands for teachers to drop passive learning environment and use student centered
learning. More and more stakeholders and parents voice out with their concerns of still
game contexts or situation where it is a relatively new concept but an old practice
(Chapman & Rich, 2018). In terms of non-game contexts particularly education, the
need to ensure student interest and participation has meant that game mechanics such
as rewards and group tasks have become core teaching tools. All games have three basic
fundamental characteristics that are they have a clearly stated set of rules; an easy
activities more game-like (Werbach, 2014). In another study by Kapp (2013), he stated
that gamification can be defined as usage of game based mechanics and game thinking
to engage students, motivate them, and solve problems. This means that educator
around the globe can include gamification in education by making teaching and
experimented mainly because of its potential to motivate learners (Dichev & Dichev,
22
2017). Gamification is being used by teachers because of the aspect it brings positive
in education is the adding elements of game into teaching activities to create a great
Gamification has been adopted into education world to support learning in areas
guided learning (Caponetto et al., 2014). Inclusion of gamification will help teachers to
students will be immersed into engaging and interesting activities under the concept of
creativity when conducting activities. Creativity is one of the four main components of
Gamification is not just technology but also a vital tool that can be adopted to
increase motivation (Dichev & Dichev, 2017). Many scientific papers and studies had
Alsawaier (2018) in his paper studied about use of digital video game elements to
education is a term that is only coined and introduced to this world. More research and
studies are able to show the positive vibration that it can bring into education. Game
features can insert the tainment part for educational activities needed to engage learners
and construct new ideas and knowledge considering them to be critical and creative
facilitate knowledge transfer and constructing ideas. Many applications are readily
available out there to be used as teaching aid. Gamification is available in both laptop
and mobile phone usage. Based on the study conducted by Behrendt (2014), he stated
Gamification is one of the modern day tool that can be included in teaching and
learning to make learning more interesting and fun. It is entirely up to the creativity of
the educators on how they are going to incorporate gamification in classroom activities.
Education techniques around the world are moving towards a massive transformation.
higher student engagement in classroom. All these methods fit into an emerging
category of pedagogy called active learning (Hyun, Ediger, & Lee, 2017).
24
Demirci (2017) stated that active learning is a dynamic type of learning where
students actively interact with each other, with education materials, and with teachers.
Active learning can also be understood as that emphasizes students’ use of higher order
2014). Niemi and Nevgi, (2014) articulated that active learning focuses on creating
When students perceive valuable and meaningful learning tasks, they will
actively engage in the learning process, using active learning to integrate their existing
knowledge with new experience (Mello & Colleen, 2013). Cavanaugh (2011) argue that
at least every 10-15 minutes learning process should include a diverse types of learning
activities to keep students focused and engaged, which in turn will help them learn. This
shows the direct positive impact active learning methods can bring to education.
Termos (2013) in his study showed that active learning methods show increased
attendance, participation, and achievement among students who learned through active
Active learning strategies can be divided into two general categories namely
and cooperative learning both carries the same thing. The goal of collaborative learning
that it can bring. Despite its late arrival, gamification gained large popularity largely
environment. Nature of games in gamification makes them fun and increases students’
Element of game is included that makes learning activities fun and interesting. Many
evidence shows that gamification may be linked to higher numbers of passing students
(de Marcos et al., 2017). Teachers will try their level best to help students to achieve
good score in examination. Thus, this would be a great method to achieve higher marks.
students to learn better. Particularly, gamification elements transform boring tasks into
interesting ones (Faiella et al., 2015). Including gamification with activity will make
learning (Faiella et al., 2015). Right activities that was executed will have a positive
changes in student engagement in learning process and activity. The focus in learning
should be on developing skills for collaboration and teamwork for the performance of
idea is students will build, deconstruct and then rebuild again the knowledge of the
content by themselves (Barrett & Long, 2012). The process of build, construct and
deconstruct is a part of learning under this theory. Teachers should let students take
knowledge (Qiong Jia, 2010). So, it is very important to know the prior knowledge of
students and use it to link with new knowledge. According to Capuzzi and Stauffer
(2016), he believes that cognitive development of child happens with the help of
This study uses the Constructivism idea from Lev Vygotsky (1896 – 1934).
Qiong Jia (2010) said that Vygotsky believes that learning is a social constructions.
interaction between student and student and student and teacher. Learning happen
through the social interaction and this will be integrated into the student’s cognitive
aspect.
environment in which students actively participate in the learning process (Fernando &
Marikar, 2017). This study clearly shows that Theory of Constructivism is indeed helps
27
and Moss (2013) they identified the core ideas of the Theory of Constructivism is to
learn as knowledge is actively constructed by the learner, not passively received from
the outside (Narayan, Rodriguez, Araujo, Shaqlaih and Moss, 2013). The
constructivism learning theory argues that students produce their own knowledge and
which enhances students' logical and conceptual development. The bottom line of
constructivism learning theory is the role which experiences or relation with the
active building of knowledge by the students is socially and culturally rooted (Fernando
& Marikar, 2017). Constructivism's main idea is that learning is constructed, in a way
learners build new knowledge based on the involvement of previous learning. The
positive gains of constructivism learning may be particularly crucial where the teaching
of complex skills, such as problem solving or critical thinking skills are concerned
(Giridharan, 2012). Figure 2.1 shows the teaching model based on four phases of
Constructivism Theory.
instructional strategies:
Reflection
•Make a Construct/
reconstruct •Enrichmen •Compare
relationship t activity
with student's new
•Explore •Problem knowledge
experience activities solving with prior
•Stimulate •Hands-on,
student's idea •Evaluation •Make
minds-on, conclusion
hearts-on
Uncover idea Idea •Evaluation
•Evaluation application
Researcher uses ADDIE Model in developing the teaching aid innovation. This model
can be used to develop a teaching aid. There are five stages involved in this model that
are Analysis, Design, Development, Implementation, and lastly Evaluation. Figure 2.2
The first phase in this model is analysis phase. According to Priyambodo and
Wulaningrum (2017), this phase is the phase that identifies the needs and requirements
of users / sample so that the research objectives can be achieved. Secondly, this is the
design phase where research makes the design of the proposed innovation. In this phase
design needs to be done so that research will have a clear imagination of the innovation.
Next, development phase is the third phase involved in ADDIE Model. The design that
was made in the second phase will be used in this phase to develop according to the
design. This is why the design is very important to assist the development stage. Fourth
stage is known as implementation phase where the fully developed innovation will be
used and tested in pilot study. The reason for this implementation is to identify the
weakness and flaws in the innovation and rectify it. It is important that research identify
any improvements so that this will not affect the data during real test. Finally, the fifth
and final stage that is evaluation phase. This phase is very important so that all the
objectives list out earlier can be achieved. Figure 2.3 shows the flow chart based on
ADDIE Model.
2.8 Summary
This chapter discussed about the previous studies made related to teaching aid in
education and student centered learning. Previous studies show how important teaching
aid in education. Some authors discussed about student-centered learning and its
characteristics. Also, the theory used by this research was explained in detail. Theory
of Constructivism is the main theory used by researcher. ADDIE Model was used to
Analysis Phase
Design Phase
Development Phase
Implementation Phase
Evaluation Phase
CHAPTER 3
METHODOLOGY
3.1 Preface
Previous studies have shown that teaching aid can bring positive impacts especially in
education field. In this chapter, aspects such as survey design, research procedure,
population and sample, instruments, pioneer study, data collection method procedures,
and methods and techniques of analyzing data will be discussed. Materials and methods
active learning components. Developed teaching aid was used for Chapter 3: Nutrition
for Science Form Two. This research studied about the level of interest and motivation
method was used for this study. After the students were taught using the teaching aid,
analyzed. Survey given tested the interest and motivation level of students. Mean value
First of all, researcher must choose a topic and teaching aid innovation idea of his/her
own interest. Researcher then discussed with supervisor about topic confirmation and
teaching aid idea. Next, when supervisor have checked the proposal, researcher begin
to design the teaching aid innovation and the instruments used (questionnaires).
Once supervisor reviewed everything, all the documents were used to apply
Malaysia. The proposed research can be started as soon as the ministry approves the
research.
33
One school from Selangor state was chosen to conduct the research. Level of
interest and motivation was measured. Teaching aid and set of questionnaires survey
questions were brought to the school. Rules and regulation was explained to Form Two
students. The developed teaching aid innovation will be used in that teaching and
facilitation (game) process. Next, after the teaching and learning finished, the
students. The questionnaires were collected for data analysis. Data was analyzed using
Statistical Package for Social Science (SPSS). Figure 3.1 shows flow chart of research
procedure.
Initial research
This study is about developing teaching aid for Form Two students who are taking
Science subject. Thus, the population is be Form Two students who are taking Science
subject. The reason why population is Form Two students is because this teaching aid
innovation is intended for teaching and learning Topic 3 from Form Two Science
subject.
Next, the sample size was chosen through non random sampling method. One
school from Selangor area was chosen to conduct this research. The researcher uses
Purposive Sampling method because the respondent must be Form Two students who
are taking Science subject. The teaching aid was developed for Sub Topic 3.2 from
Science Form Two. So, only Form Two students will be a relevant sample for this study.
Figure 3.2 shows the information on population and sample of this study.
Population for this study is whole Form Two students who are taking Science subject
from National School (SMK). Sample that researcher chose was from school through
purposive sampling.
35
Development of teaching aid was the first objective of this study. It is crucial that the
teaching aid that was developed must have a guideline to follow. This section will
discuss about how to develop Teaching Aid. ADDIE Model was used by the researcher
as the backbone of the development process. ADDIE Model consists of five phases that
are analysis, design, development, implementation, and evaluation. Each of the five
Analysis phase is the first step in ADDIE Model to develop teaching aid. In this phase,
a specific target need to be set to start a study. Research problems, objectives, and
problem(s) related to the study that will be conducted. The researcher chose to build a
teaching aid for Topic 3: Nutrition in Science Form Two. Researcher did literature
review to analyze any problems or issue related to education and the topic of interest.
Analyzing previous studies will shed some light and give deeper understanding about
the topic. Later, researcher searched for more publication and information on the
Internet. After that, discussion and brainstorming sessions were done in between
In this phase, with all the information and brainstorming sessions with supervisor,
teaching aid design was created to give a clear picture of the teaching aid. Schematic
design of the teaching aid was created using Adobe Photoshop software. Important to
realize, researcher wanted to use simple and easily available materials so that it other
teachers able to develop on their own. The prime goal of developing this teaching aid
Begin with, all the listed materials must be bought from any shops available. Color and
interactive design are used to make the main materials that is the game board look more
attractive and colorful. Children loves colors and unique design thus it is important to
make some colors and sketches to make it more pleasant (Stebila, 2011). Different
people have different creativity with design. Hence, it is up to the teachers to plan their
A box was prepared to put all the materials inside the box which was called as
kit box. Kit box will contain all the materials needed for teaching aid materials. It is
easy to carry and educators will not lost any of items. Educators can put everything
inside the kit box and carry it into classroom. This kit box can be any box that is
available on stores. Alternatively, educators can just recycle and reuse unused box from
house.
Researcher also created a manual as a guide for other educators or teachers to use and
gain benefit from this teaching aid. Manual for teaching aid is very important as it
guides and provides instructions on how to use and conduct the learning process.
First step is the researcher enters the classroom and begin to start induction session by
Researcher take all the necessary item such as dice, question papers, and laptop
and arrange in classroom or science lab. Researcher must explain to the students about
the rules and regulation of the game. Ask the students to form five groups. The next 40
minutes is for the student centered learning process using the teaching aid developed.
Researcher displays the game board in front. Researcher will call one representative
from each group to come in front. Representative from throw the dice to determine the
group turn number. Next, one member from Group 1 will come in front and throw the
dice to start the game. The same member or different member will come in front and
take on piece of paper containing questions from Q – Box (Question Box). Each group
members must discuss and brainstorm ideas to answer the question given.
Other groups will also discuss and brainstorm ideas. Each group will be given
40 seconds to discuss. Then, Group 1 members will come in front and present their
answer or conduct the activity given based on the question. If Group 1 manage to
answer correctly, they can throw the dice as reward and move forward and this is called
“Successful Move”. Group 1 does not have to answer any questions for “Successful
Move” round because this is reward for answering correctly. In case of Group 1 cannot
answer or answered wrongly, Group 1 cannot throw the dice for “Successful Move”.
The game then moves to Group 2, 3, 4, and 5 to throw the dice and take piece of paper
containing questions or activity. Each group will move the marker on screen so that all
can see the position of each group and which group is leading the game. Each group
must be vary of several boxes that will make the marker to move backwards. Each
group must check several boxes that will make the marker to move forward. The game
ends when any one group manage to reach the “Champion Box” first.
39
This is where students relate to the factors effecting amount of calorie intake
from Science Text Book. Students must be able to create a diet for the case study and
justify it. Finally, after all the presentation, researcher hands out survey questionnaire
collect all the survey questionnaire. That concludes the teaching and learning process
The developed teaching aid from the previous phase will be implemented on a pilot
study. Researcher will distribute survey questionnaires to the students and will collect
it. The data from the survey will reveal the usability level of this teaching aid. Data
analysis for pilot study will be done using Statistical Package for Social Science
(SPSS). Pilot study is a vital process in implementation phase because any flaws or
amendments needed can be identified before using the teaching aid in real study
scenario.
Cronbach’s alpha value will the measured and will determine if the instrument
designed will be able to answer research objective. Cronbach’s alpha value was
Next, after engaging the students with the teaching aid developed, the researcher
distributed the survey questionnaire to the sample group. Secondly, researcher collected
the given survey questionnaire from the respondents. Point to remember is that it is not
40
always possible to receive the same amount of survey questionnaire as the amount that
was given out. Teaching and learning process took place at school’s classroom. Thus,
the data collection method is also at the classroom right after the teaching process. The
researcher gives out survey questionnaire and collects it before respondents leaving out
from classroom.
In this phase, the research will evaluate the data collected from pilot study. Researcher
also will make any improvements or amendments to the teaching aid if there are any
3.6 Instruments
This study uses survey with set of questionnaire as an instrument to get data from
After that, the raw data will be analyzed to answer the research questions that was listed
out. There are few steps on how to collect data using survey. Firstly, the researcher must
teach the sample group using the teaching aid innovation. Survey questionnaire is
were three question items that are class, gender, and race. Four point Likert-Scale score
question items was used for Section B. Respondents tick on a number that represents
the answer that they want. Table 3.1 shows the Four point Likert-Scale score question
Table 3.1
Likert-Scale Score
Disagree (D) 2
Agree (A) 3
3.7.1 Validity
Experts validity was conducted for two types of validity namely face validity and
content validity. One lecturer from Faculty of Science and Mathematics, UPSI and two
Science teacher was approached to validate the instrument and product of this research.
42
Validity gives a picture of how well the collected data covers the real area of study
(Haradhan Mohajan, 2017). Figure 3.4 shows the types of validity used in this research.
Face validity
Validity
Content
validity
Face validity is about instrument’s content simply looks relevant to the respondent
or study participant taking the test. Face validity evaluates the appearance of the survey
formatting, and the clarity of the language used. Next, content validity involves
all the items that are important part and eliminates unneeded items to a particular
Pilot study was be conducted on 2019. Pilot study is very important so that researcher
can ensure that the innovation is working accurately. Researcher chose one school from
Perak to conduct the pilot study. It is not the place of the actual research but it has a
similar background to the actual study. The respondents were requested to sign on an
informed consent form attached with the questionnaire which would serve as an
evidence of their voluntary participation in the study. Table 3.2 shows Cohen Kappa
coefficient value.
Table 3.2
Before conducting pilot study, expert validity was obtained from one UPSI
lecturer and two school teachers teaching Science Form Two. Expert’s validity
concluded that the items given in the questionnaire were suitable with the current
syllabus and were able to measure the research objectives stated in this study.
44
In this study, questionnaire is structured and the items are a closed type. All
the items for evaluation dimensions are rated on a 4-point Likert scale from strongly
(Cronbach’s alpha) by using Statistical Package for Social Science (SPSS). Reliability
is defined as ‘the extent to which test scores are free from measurement error (Mujis,
2011). Table 3.3 shows the Cronbach’s Alpha Value and its internal consistency
interpretation.
Table 3.3
(Taber, 2018)
School in Selangor will be chosen as a sample to conduct the research using purposive
sampling method. Permission was received from the Headmaster to conduct a research
with students. Research background will be explained to the sample group. The
researcher start the game with respondents about Sub Topic 3.2 from Science Form
Two using the teaching aid developed. The teaching and learning is only about 60
minutes. Survey questionnaires were distributed and the respondents were asked to
answer honestly. Respondents were asked to return the survey questionnaire once
finished. Researcher collects the answered survey questionnaire for data analysis.
Raw data collected via survey questionnaire will be analyzed to answer the research
Statistical tool or software that will be used to analyze data is Statistical Package for
Social Science (SPSS). Average Mean value will be used as data analysis method to
answer research question (ii). Table 3.4 shows the shows the level of average mean
3.10 Summary
In a nutshell, this chapter discussed about the process of the research. Researcher
explained about procedure of the study, population and how to choose sample, sampling
method, development of the teaching aid, instrument, data collection method, and data
46
analysis method. Also, how the teaching aid was developed was discussed in detail. In
the next chapter, data analyzed from survey questionnaire will be shown.
Table 3.4
CHAPTER 4
FINDINGS OF STUDY
4.1 Preface
On this chapter, will be focusing on findings on the study from data collected via
research conducted. Data analysis was done based on data received from questionnaire
to answer all the research questions. SPSS software was used to analyze the raw data.
Mean value, standard deviation, and variance will be analyzed to get information from
raw data.
48
Figure 4.1 shows the overall of the design of the game board developed as a
teaching aid for nutrition topic. The box with number “1” will be the starting point.
Groups will move from box number one. For example, if a group threw the dice and
got five, the group will count from box number one. So the landing spot will be box
number five. The stairs are the rewards in this game which will grant groups that land
on the box to move to other forward boxes. This will be beneficial to groups to reach
the last box first. However, snakes are also placed as a barrier where it will make groups
that lands on the box to move backwards. A total of 80 boxes was designed including
the start (number one) and the Champions Box (number 80). The teaching aid integrates
game elements such as points, winner and questions into education which is
gamification.
consistently (Tavakol & Dennick, 2008). Pioneer study was conducted before starting
the real research to measure the reliability score for this instrument. Reliability score
can be analyzed using SPSS software. 21 students participated in this pioneer study
from this research. The reliability score after analyzing data from pioneer study is 0.819.
The value of this research’s reliability score exceeded the value of Cronbach’s alpha,
alpha = 0.700. In short, this means that all the items in the instrument is reliable and
There is no fixed accepted value of Cronbach’s alpha but the accepted range
ranges from 0.70 to 0.95 (Taber, 2018). This means, all the items in the instrument for
determine the level of interest and motivation after using teaching aid developed has a
high level of reliability and the instrument developed can used for real research later.
Griethuijsen et al., (2014) in his study showed that the acceptance value for Cronbach’s
alpha is 0.70. Depending on the Cronbach’s alpha value, researcher can drop items
which lowers the overall alpha value. Dropping these items from research instrument
will thus increase the alpha value and make instrument much more reliable. It can be
concluded that the instrument developed has a good internal consistency based on Table
3.3.
50
The most widely used coefficient for summarizing agreement on a scale with two or
more nominal categories is Cohen’s kappa (Warrens, 2010). The coefficient has been
applied in thousands of research studies and is also frequently used for summarizing
agreement if we have more than two observers. The total Cohen Kappa Score for all
three validity conducted was 0.9. Total Cohen Kappa Score of 0.9 is considered very
good based on Table 3.2. Table 4.1 shows the calculation and Cohen Kappa Score for
all three expert validity. The formula to calculate Cohen Kappa is:
Formula:
K= fa – fc
N - fc
fa = unit of approval
Table 4.1
Total respondents participated for this study are 30 students from one school from
Selangor as shown in Table 4.2. These students are Form Two who are taking Science
subject in the academic calendar. The sampling consists of 14 male students and 16
female students. Distribution of gender of respondents are shown in Table 4.2. Table
4.2 shows the distribution of respondents based on the students’ school. Table 4.3
Table 4.2
Male 14 46.7
Female 16 53.3
Total 30 100.0
Table 4.3
School 1 30 100.0
Total 30 100.0
52
Multiple imputation is currently the widely used method to estimate if there is/are any
missing values or data from respondents answer. Missing data in a research can bring
negative effect on the conclusion that can be made from the incomplete data (Graham,
2009). Having missing data may make data analysis even harder and this event may
For this research, there is no incomplete data or values. This means that all the
30 respondents answered all the 18 items in the questionnaire form. Figure 4.2 shows
the pie chart for complete and incomplete data. First pie chart on the left shows that all
18 items given in the questionnaire form was answered by respondents. The second pie
chart from the left shows that 100% of the respondents (N=30) answered all the items
To answer research question number two that is to determine the level of interest and
motivation of students after using the teaching aid developed, data collected from
survey questionnaire will be analyzed for descriptive statistics. Statistical analysis that
will be measured are mean, frequency, percentage, standard deviation, and variance.
There are 4 Likert-Scale used in this research that are strongly agree (4), agree
(3), disagree (2), and strongly disagree (1). Likert-Scale 3 and 4 categorized as agree or
response. Data collected was analyzed and mean value was used as a benchmark to
determine the level of interest and motivation of students after using the teaching aid
Table 4.4 below shows the mean, standard deviation and variance of all the 9
items for level of interest after using the teaching aid in the instrument given for 30
respondents from urban area school. Mean value for all of the nine items is 3.2, which
means that all the items are positive and accepted by respondents.
54
Table 4.4
1 I had the fun when studying Sub Topic 3.2 The 3.17 0.531 0.282
developed.
2 I love the way teacher taught Sub Topic 3.2 The 3.33 0.547 0.299
aid.
Teaching aid.
5 I love learning using the teaching aid developed. 3.33 0.479 0.230
6 The use of teaching aids has increased my interest 3.27 0.583 0.340
in studying Science.
7 The way teachers taught using the teaching aid 3.17 0.531 0.282
improved my understanding.
9 I feel comfortable when using the teaching aid 3.17 0.461 0.213
developed in learning.
Table 4.5 below shows the mean, standard deviation and variance of all the 9 items for
level of motivation after using the teaching aid in the instrument given for 30
respondents from urban area school. Mean value for all of the 9 items is 3.17, which
means that all the items are positive and accepted by respondents.
Table 4.5
understanding.
15 I get the full satisfaction of being able to perform 3.20 0.610 0.372
17 I don't want to give up if I fail to provide the right 3.27 0.640 0.409
answer.
18 Teachers' use of teaching aid has motivated me. 3.27 0.450 0.202
Detailed analysis of frequency of each Likert-Scale and percentage for each items
in the instrument will be explained based on Table 4.6. Likert – Scale 1 and 2 can be
categorized as disagree section, while Likert – Scale 3 and 4 can be categorized as agree
section. For item number 1, 3, and 4, 6, 7, and 8 two (6.7%) respondents answered
disagree. One (3.3%) respondent answered disagree for item number 2 and 9. The
frequency of respondents answered disagree scale are relatively low with the largest
frequency being 2 (6.7%) respondents out of 30 only. Item number 1 has 21 (70.0%)
answered agree and seven (23.3%) answered strongly agree. For item number 2 has 18
answered item 3 that they strongly agree they involve in the teaching and learning
process. 22 (73.3%) respondents said agree and six (20.0%) said for item 4 that they
strongly agree they give attention during teaching and learning session. Item number 5
agree with learning using teaching aid developed. For item number 6 and 9, 100% of
the respondents agrees with the statement as all answered Likert – Scale 3 and 4 only.
Besides, for item number 22 (73.3%) respondents answered agree with the statements.
Finally, for item number 7, seven (23.3%) respondents said they strongly agree the way
teacher taught increased their understanding while for item number 8, five (16.7%)
respondents said that they strongly agree that using the teaching aid developed
Table 4.6
1 2 3 4
f (%) f (%) f (%) f (%)
1. I had the fun when studying Sub Topic 3.2 2 21 7
The Importance of Nutrition by using the
(6.7) (70.0) (23.3)
teaching aid developed.
Detailed analysis of frequency of each Likert-Scale and percentage for each items
in the instrument will be explained based on Table 4.7. Three (10.0%) respondents
answered disagree for item number 15 and 17. Four (13.3%) respondents said they
disagree for item number 12 and 13. Item number 14 has one (3.3%) respondent
disagree and item number 16 has five (16.7%) respondents disagree. Likert – Scale 1
and 2 can be categorized as disagree section, while Likert – Scale 3 and 4 can be
categorized as agree section. With the previous statement, 100% of the respondents
agrees with item number 10 and 18. Item number 11 has 20 (66.7%) said agree and
eight (26.7%) strongly agree compliments given motivates them to try even harder.
Item number 12 has 21 (70.0%) respondents agree and five (16.7%) respondents
strongly agree.
Next, 20 (66.7%) respondents answered agree for item number 13 and 16, 21
(70.0%) respondents answered agree for item number 14 and 15 and 16 (53.3%)
respondents answered agree for item number 17 and 22 (73.3%) respondents answered
agree for item number 18. Six (20.0%) said they strongly agree for item number 13.
Eight (26.7%) respondents said they strongly agree for item number 14 and 18. Item
number 15 has nine (30.0%) respondents strongly agree, item number 16 has five
(16.7%) respondents said strongly agree and item number 17 has 11 (36.7%)
Table 4.7
1 2 3 4
f (%) f (%) f (%) f (%)
10. I love participating in learning activities for 23 7
Science subjects that use teaching aid. (76.7) (23.3)
4.8 Summary
In summary, this chapter discussed about data analysis obtained from questionnaire
given to respondents. Also, reliability score was analyzed using data from pilot study
known as Cronbach’s alpha. Cohen Kappa coefficient was used to analyze expert
validity form from two school teachers and one UPSI lecturer. This data will be
CHAPTER 5
5.1 Preface
This chapter will discuss about findings of the study that was analyzed in the previous
chapter. Besides, this chapter also will touch on some suggestions from researcher for
any further new studies by other researcher. In this chapter, conclusion will be given
based on data from previous chapter. Research questions and objective will be answered
in this chapter. Significance and implications of the research conducted on the field of
study must be stated. Suggestions for future research should also been included in this
chapter.
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5.2 Discussion
In this section, the whole development process of teaching aid will be discussed.
Furthermore, data analyzed from Chapter 4 also will be discussed here. Data received
will be used to see the level of interest and motivation of students. Research questions
will be discussed in this section from Chapter 2. This study has two research questions
that are:
ii. What is the level of interest and motivation of student after using the teaching
aid?
This teaching aid was developed using ADDIE Model and Constructivism Theory.
Researcher included the element of gaming (gamification) to make the learning process
more interesting and fun. The design of the teaching aid was done by using Adobe
Photoshop. Every element in the virtual board game developed such as stairs, snakes,
boxes, colors was analyzed and collected from many different sources. Those elements
Students will be playing using the virtual game board and at the same time
answer questions related to the topic of interest. As stated in Derek Cheung (2018),
student’s participation in activities during teaching and learning process will be able to
develop science process skills. This is directly in line with Standard Curriculum of
63
Secondary School which highlights the importance of developing science process skills.
The virtual game board was developed and were shown to fellow friends for check and
balance process. Many inputs was received on positive changes that are necessary.
Teachers also gave their ideas and point of view on how to make the teaching aid and
activities more fun and the most important thing is to help students.
This virtual game board was developed with the aim of increasing student’s
interest and motivation in learning Science subject. Pedagogy and teaching and learning
activities that are in line with 21st century and fun learning will attract student’s
attention. Using gamification or fun learning will help teachers to make learning
process more interesting. Virtual game board must have good design and amazing
classroom. Teacher can use this game and play a role of a facilitator. Students will be
interested with the game elements, aiming to win the game, reward of getting money,
and moving up the ladder. Any teaching aid with gamification elements, if used wisely
In this section, data analyzed from real study will be discussed here to answer research
question number two that is what is the level of interest and motivation of student after
using the teaching aid. Instrument was given to respondents after finishing conducting
Real study was conducted at one school at Selangor with Form Two students.
The school was located at rural area but is rapidly developing. Based on Table 4.2
male. Three students from that class were absent on that day.
Data collected from sample was analyzed using descriptive statistics. Mean
value, percentage, frequency, standard deviation and variance are used to answer
research question number two. In this study, four point Likert – Scale was used in
instrument. 4 point scale (strongly disagree to strongly agree) can be divided into two
partitions that are positive response (strongly agree and agree) and negative response
(strongly disagree and disagree). There were two domain that are being measured in the
The average mean value for level of interest construct was 3.2. Referring to
Table 3.4 level of average mean value, 3.20 average mean value is in the very good
level. It can concluded based on the table mentioned that, level of interest of students
increased after using the teaching aid developed by measuring the average mean value.
This shows that most of students or majority of the respondents have positive response
and are interested using this teaching aid. The mean value for all the 9 items in this level
of interest construct also were above 3.00 value. The lowest mean value obtained was
3.10 that are for item number three and eight. The highest mean value obtained was
Next, it can be observed that the standard deviation for each of the item in
instrument is not too high. In statistics, the standard deviation is a measure of the
65
that the values tend to be close to the mean of the set. Frequency of students answered
Likert – Scale also indicates that most respondents ticked scale three (agree). Majority
of the respondents agree with the statement in the respective item. All of the item had
Moving on for the level of motivation construct, the average mean value for this
construct is 3.17. Again by referring Table 3.4, it can be concluded that 3.17 is in the
level of very good average mean value. This shows that the students are motivated when
they use this virtual game board. This shows that most of the students or majority of
respondents have positive response and are motivated when using this teaching aid. The
mean value obtained for each of the item were all above 3.00 value. The lowest mean
value obtained was 3.00 for item number 16 and the highest mean value obtained was
Besides, the standard deviation reading obtained for each item in this construct
is not too high. Reading of standard deviation that is not too high indicates that values
tend to be close to the mean of the set. Next, frequency of respondents answered for
positive partition (Likert-Scale 3 and 4) is higher than negative partition. This shows
that majority of the respondents agree with the statement in the respective item.
In a nutshell, from the data obtained and analyzed using descriptive statistics,
students who participated in this study felt interested and motivated when using the
From this study perspective, MOE can give spotlight to teaching aids that can give
positive changes to education. MOE can upload and highlight teaching materials and
teaching strategies into online digital platform such as EduWeb TV. By doing this,
MOE able to increase student’s participation, interest and motivation level (Adams &
classroom will be higher passing marks by students (De Marcos et al., 2017).
Teachers who apply gamification such as Virtual Game Board that was developed by
researcher will transform the learning process. Teachers able to attract student’s
attention and participation by using this teaching material. This teaching strategy using
virtual game board also is in line with the practicing 21st century education. Teachers
able to expose students to skills that they need to succeed in this world.
5.4 Recommendations
Based on findings of study, there are few things that can be improved for upcoming
research or study related to this study. There will be some weakness and drawback in
67
this study that was identified by researcher. Researcher would like to make few
recommendations related to improvement of this study to any researcher who will refer
this study. It is hoped that with this recommendations, teaching aid innovation can be
improved further.
iii. Include questions from the latest curriculum and syllabus for Science subject
and also from past year questions from centralized examination such as SPM.
iv. Expand the scope of topic of interest from syllabus. Include few sub topics or
5.5 Conclusion
Researcher developed teaching aid material specifically targeted for Science subject
Form Two students. The design of the virtual game board was done by using Adobe
Photoshop and questions were made from text book and reference books. Hence, the
Next, level of interest and motivation was determined using instrument handed
out to respondents. From data analysis, average mean value for level of interest is 3.20
68
while for level of motivation is 3.17. Both of the average mean values are in very good
level according to literature review. Hence, the second objective was also achieved.
5.6 Summary
A virtual game board was developed by researcher to increase interest and motivation
among students. This teaching aid was tested with students as respondents and data was
analyzed. Respondents said that they felt interested and motivated by using the teaching
aid. Researcher successfully developed a teaching aid virtual game board and showed
that this teaching aid able to increase participants interest and motivation.
69
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TAJUK KAJIAN:
Terima kasih kerana sudi untuk menjawab borang soal selidik ini. Anda diminta untuk
menjawab dengan jujur dan ikhlas. Segala maklumat yang diberi dan diperolehi akan
dirahsiakan sepenuhnya dan tidak akan didedahkan. Kajian dan data hanya digunakan untuk
kajian penyelidikan bagi memenuhi sebahagian keperluan Ijazah Sarjana Muda Pendidikan,
Universiti Pendidikan Sultan Idris.
Arahan:
Soal selidik ini mempunyai dua (2) bahagian dan anda diminta untuk menjawab kesemua
ruangan. Sekian terima kasih.
Tingkatan
Jantina
Nama sekolah
Arahan:
Berikut merupakan pernyataan mengenai minat dan motivasi dalam mempelajari topik Nutrisi
menggunakan Bahan Bantu Mengajar. Sila baca setiap item soalan, kemudian tandakan pada
skala yang anda inginkan. Sila tanda pada satu skala sahaja untuk setiap item soalan.
Aspek minat
Bil Item 1 2 3 4
Saya berasa seronok mempelajari Sub Topik 3.2
1 Kepentingan Gizi Seimbang dengan menggunakan Bahan
Bantu Mengajar.
Saya suka cara guru mengajar Sub Topik 3.2 Kepentingan
2 Gizi Seimbang dengan menggunakan Bahan Bantu
Mengajar.
Saya melibatkan diri di dalam sesi pembelajaran dengan
3
menggunakan Bahan Bantu Mengajar.
Saya memberi tumpuan yang sepenuhnya semasa sesi
4
pembelajaran.
Saya suka pembelajaran yang menggunakan Bahan Bantu
5
Mengajar.
Penggunaan Bahan Bantu Mengajar menarik minat saya
6
untuk belajar mata pelajaran Sains.
Cara guru mengajar menggunakan Bahan Bantu Mengajar
7
meningkatkan pemahaman saya.
8 Penggunaan Bahan Bantu Mengajar menarik minat saya.
Saya berasa mudah dan selesa menggunakan Bahan
9
Bantu Mengajar dalam pembelajaran.
APPENDIX C4
Aspek Motivasi
Bil Item 1 2 3 4
Saya suka menyertai aktiviti pembelajaran bagi mata
10
pelajaran Sains yang menggunakan Bahan Bantu Mengajar.
Penghargaan yang diberikan kepada saya menggalakkan
11
saya untuk lebih bersungguh – sungguh.
Saya merasakan soalan yang diberikan mencabar tahap
12
pemahaman saya.
13 Saya berasa seronok bersaing dengan pelajar lain.
Saya suka guru membantu saya sekiranya saya menghadapi
14
masalah dalam sesi pembelajaran.
Saya mendapat kepuasan yang sepenuhnya apabila saya
15 dapat menunjukkan prestasi terbaik semasa sesi
pengajaran dan pembelajaran ini.
Saya bertanya soalan jika tidak memahami agar dapat
16
menarik perhatian guru.
Saya tidak mahu berserah sahaja sekiranya saya gagal
17
memberikan jawapan yang betul.
Penggunaan Bahan Bantu Mengajar oleh guru memberi
18
motivasi kepada saya.
Diadaptasi daripada Kajian Kajian Mengajar Motivasi, Pembelajaran Kendiri Dan Pencapaian
Membaca Bahasa Inggeris Pelajar SMAN Pekan Baru (Hadriana, 2012)
APPENDIX D1
CRONBACH’S ALPHA
APPENDIX D2
APPENDIX D3
APPENDIX D4
APPENDIX D5
APPENDIX D6