ee
ONCE UPON A TIME IN MARIENBURG
“An act of violence is never soluary. Its ripples
affect all around it and nothing s as it was be
fore"
wrongs can ultimately be uncovered but the
seeker afier truth s not only completely incapable
of righting them but his very search will only make
This morning local fisherman waved tothe crew of
The Whue Dove as it approached the great port of
Marienburg, its hold full. On board the seaman
‘Whitey, once known as Marius Steinfied, looked
ata city he did not remember. His return is des-
tined to set wheels in motion, wheels which may
tend up crushing the PCs,
Introduction
This scenario is set in Marienburg and uses many
Cf the locations from Hogshead’s new supplement
Marienburg: Sold Down the River. Having a copy
to hand would be useful buts nat essential The
sccnario actually consists of two adventures which
‘overlap but are mostly independent ofeach other.
This has the possibility to confuse the players at
certain parts inthe plot, which is only to be encour
aged! Depending on the motivations of your PCs
they may become distracted by the sevond plot los-
ing sight ofthe first completely. However, you will
‘easily be able to run them independently should
ou 50 wish,
ending to the scenario is wide open, and
may have to improvise inorder to adapt
Warpstone - Issue Nine
A Complete Scenario by John Foody
ito the players’ actions. Additionally, it may end
withthe PCs having made friends and enemies
with some of the most powerful people inthe city.
PROLOGUE
‘There is no nobility ia Marienbura!
Crash!
“The PCs are wandering around the shops and stalls
of the merchant districts when, from nearby, there
is a commotion. A wagon is parting the crowd be-
fore it as it rapidly charges down the stect. An
‘obviously fearful driver whips his horses as he
shouts for people to clear the way. Following him
is an open-topped wagon holding three young
armed men (one of whom they may recognise as
(stay, from the Cameo Hiddem in the Mist on page
13), The PCs are too far away to reach either
wagon,
The first wagon reaches the end of the street
but is going too fast to tur. It skids, coming to
rest withthe rear wheels hanging over the edge of a
Waterway. A second later it falls down, the horses
straining to stop themselves falling in. The driver
falls backward and, screaming, catches hold of a
box. A loose crate falls and pulls off the wagon's
covering before crashing into the water. Inside are
about fiteen crates, all st-apped down
A the first wagon slowly slips into the wate,
the second one reaches it. Two of the men grab the
horses" reigns to stop them slipping whilst the third
(Ostav) leaps onthe wagon. Oblivious tothe
screaming driver he begins ripping open the crates
and throwing the contents out_Inthe distance the
shouts of the Black Caps (the nickname for
Marienburg’s watch) can be heard, and the two men
let go off the horses and begin to clamber into their
‘own wagon shouting for Ostav to hurry up. As the
wagon begins to slip he clambers up but looks back
athe driver. He then begins 1 help him out. His
two fiends, seeing the watch running across the
nearby bridge, drive off
By this ime, any PCs who started running to-
‘wards the wagons will reach the waterside. Ifthey
attempt to help the two men off they ean save the
hhorses by cutting the harnesses. Ostav looks down
at the water, his face livid, and says, "By
Haendryk' ‘All the evidence is gone. Damn! Sec-
fonds later the Back Caps arrive and set upon Ost
beating him to the ground, with ries of, "Finally
got you, scumbag!"
‘Ostay is arested for robbery and murder. The
PCs are told to clear off. Any arguing. will result in
their arrest as accomplices.
Who is Ostay?
(stay is known to many asa harassed of mer
chants. He attacks their wagons and wrecks them
However, rumour is that although the bounty on his
head is for robbery, he has yet 1 take anything
Little more is known about him. He i @ high pro
fle catch and although the murder charge is quietly
dropped his prosecution will make maay people
happier.
stay is actually Gustav van Haagen, nephew
to Leo van Haagen, one ofthe Directors of Marien:
burg. He believes that certsin merchants are smug-
ling chaos artifacts out ofthe city. He has made
{this task to reveal them. So not as to embarrass
his family ne changed his name and recruited some
friends. Because is position is so sensitive, he
has always gone to great lengths to protect hi
identity
In Jail
If any PCs have been arrested they wil be thrown
in toa cell with Ostav. During the night they will
be beaten by four men armed with clubs. jug of
biter wine is all they will be given. Ostav will fel
uilty for dragging the PC(s) into this and explain
the full story, although without revealing his name.
‘A suitable bribe to the jilers will allow visitors.
Ifthe PCs do not get arrested or visit him, one
cof his friends will ask them to appear at court the
next day to speak on his behalf He canmot offer
any money 10 do so but says they had no intention
cof robbing anyone, and if necessary, drops hints
4 that Ostay has friends in high places who would be
erateful oftheir intervention,
At Court
‘As Ostav has been accused of many robberies and
0 has been brought before the Central Criminal
Court. The ease is being judged by a panel of three
‘Magistrates including Kai det Kwick. Previous
ceases that day have been quickly dealt with ater
‘minimal statements and formalities, No onc has
yet been found innocent of any charges brought
‘against them. The PCs are stared at by the Black
‘Caps ftom yesterday, who plainly resent them be
ing there. There is no sign ofthe driver or Ostav's
accomplices,
When the case is announced, Ostav (and any
PCs) are dragged into the middle ofthe court. He
‘has obviously been beaten since yesterday but he
272
holds his head up high asthe charges are read t0
him, The only charge is assault, as the merchant
has not brought any charges. The senior magistrate
looks at him with distaste and says, "Let us hear the
Iti sod matter to ose
Claude; however he seems, as inthe old days, 10 be
strained. He would not divulge the reason behind his
sion tp rambling teeth begs
‘i bilba
Thus has refused so explain further.
EBagle-cyed PCs may notice that his wifesname
asi Isabel
Warpstone - Issue NineLeg, or by waiting around the Law Cours
Anders Anderson was the firm's Senior Clerk
and Accountant. He isa friendly, genial man who
lives with his wife Marleen, He will be more than
happy to talk to the PCs and, should they find evi-
dence about the perpetrators ofthe kidnapping,
may offer a reward. He worked with Albers From
the very beginning and they were close friends.
‘They met when Anders was Senior Clerk to Albers
another (long bankrupt) fim. Anders was on the
verge of retirement when Albers’ family went miss-
ing. Albers withdrew from the business and just
waited for news, hiring adventurers and bounty
hunters to find them. However, one night he went
missing and couldn't be found for weeks. When he
‘eventually tured up, he was wretched and broken,
Anders tried to help him but Albers doesn’t (or per-
haps just claims he doesn't) recognise anyone. He
knows Albers is likely tobe found atthe Cathedral
of Shallya, He speculates it was the disappearance
of his daughter and her family that sent him over
the edge, as they were the most important thing in
the world to him,
He suspects one of the other families was in-
volved inthe kidnapping, and though he doesn't
like to say out loud he believe it was the van On-
derzockers. Through a serious of underhand ané
rnone-100-subtle business manoeuvres they took
cover mast ofthe business interests in conjunction
with the Hofbauer-Bodelstein Trading Company,
Anders was trying to keep the company together,
but just didn’t have the flat. He is currently suing
the van Onderzooker family through the courts, but
he realises it is likely to take years. He knows the
location of two of the other staif who worked for
Zolver Mercantile Imports and Exports towards the
end
Werther Kopin was once a clerk but is now a
‘Barman at The Louse Pit. He was fired by Albers,
bout Anders never found out why, Werther has
‘dropped hints that t was because he found out
‘comprising information about Albers, but Anders
doesnot believe this,
Gustav Hopelmeire was the junior clerk and
{elt betrayed by his sacking, Anders believes he
fell in to bad ways and isa criminal somewhere in
the Suiddock. Anders thinks this is real disap-
ointment, as Gustav showed real potential, being
‘rustworthy, intelligent and hardworking.
Albers Zolver
‘Now a broken man in both mind and body, Albers
wanders the strets crying and talking to himself
‘When he can get alcohol, he will drink himself in
tw astupor. Currently his face is covered in bruises
and cuts from an encounter will some drunken stu-
denis. He is regularly to be found outside the
Cathedral of Shallya especially during mealtimes,
Fe is znown to many of helpers and lower class
clerics and they can easly point him out
However, his mind is totaly gone and te will
just mumble incoherently to himself A mention of
the name Ella will get him crying and howling and
possibly even violent (although this will be limited
ineffectual punches and bites). Even hypnotism
ill result in the same reaction. He will not recog-
rise Anders, Gustav or anyone else if brought be-
fore him, although they will know him
His house, once located in the Guilderveld dis
‘ret, has long been bought by someone ese, sold
by the courts to pay Zolver’s debts. All his property
was either sold or thrown away. The new overs
and the landlord have no memory of Albers. His
‘seighbours remember him being a kindly old man
whose daughter and her Family would often visit
They heard rumours that his business went bust
szound the time that he disappeared.
Werther Koplin
‘The Louse Pit is located in the grottiest part of the
Doodkanaal in aun down building. It was once
called Louise's but someone has long ago scratched
‘out the new name on the sign. Inside itis dark,
‘depressing and smoky, and the tables, bar and floor
are covered with a thin, sticky residue. Tae place
{s used mainly by crooks. gamblers and hardened
drinkers. Now working asa barman in a rough
tavern, Werther blames Albers for his situation, He
will accuse Albers of being petty and nasty because
he had found out something incriminating. This is
in facta story Werther made up and now almost
believes, although the details have changed over
the years, He will rll the party that he heard Al-
bers arranging for his son-in-law to be killed, and
speculates that they must have done away with his
daughter by mistake,
If Werther is confronted by the real reason he
vas fired by Albers, he will deny it. Only the
‘threat of violence will make him tel the truth,
However, he won't fieely admit anything and will
‘only respond ‘Yes’ or ‘No’ to questions. He was
fred by Albers for passing information tothe van
‘Onderznckers about various matters. He dealt di-
rectly with Tobbins
‘A bribe will get him talking alte, He be-
lieves Zolver was in trouble financially. The van
‘Onderznekers were interested in pars of his busi-
ness. Zolver was looking to make a deal with the
van Haagens to protect himself. Werther heard that
the one of their employees, Huub Retsers, was
caught passing secrets tothe van Hagens
Gustay
Gustav Hopelmeire is well known inthe Suiddock
especially bythe Watch. He isthe head ofthe
nagel street gang, This is made up of tiny youths
that have banded together for protection and profit
Although their main income is ptt thieving from
across te city they are sometimes used by the
League of Genilemen Entrepreneurs as runners,
lookout and spies. They have made thes home
around the warehouses and will quite happily
threaten anyone staying into their territory, espe-
cially at ight. Tey ae armed with « mixture of
poor grade weaponry clubs, daggers, knuoke-
dusters and the hike. The PCS wil nt be taken to
Gustav unless they hand over thet weapons (does
not nclude small ems, and they won't tae spell
ingredients) Pay them as diy, vicious and un
predictable, enoush 50 the PCs grow to worry
Shout them’ eventhough they might see them at
frst as a joke. Taking one of the gang hostage will
also work nicely
‘When they re brought before Gusta, the
mention of Albers will interest him immediatly
‘When he was working for Zolver he saw alot of
what went on. He knoves Werther Kopin ws sell
ing information othe van Onderzocker's about the
‘ompany's operations. Afr Albers “sickness”
Started, Gustay became worried and stared to look
‘out for him. On the night he went missing Gustav
followed him to Lughsoll Bridge on the edge ofthe
Guilderveld district. Here he saw Albers meet with
Tobbius. They areved, and then Tobbis said
something which caused Albers o sink to his fet
and howl, Tobbius laughed and walked avay
Slowiy Albers pulled himself up and threw himself
from the bridge. Gustav rushed downstream and
‘managed te haul him out. He tld Anders, but
doesn’ think he realy listened
‘Gust’ theory to what happened is tha the
‘van Onderzockers made the family disappear. He
thinks this was to distract Albers from making a
deal withthe van Hagens. He knows that Albers
‘was making moves in o areas oftheir business.
JEx-mate on The Guildersieis but sacked by Cap-|
tain Bresson. Now a Stevedore,
Terather
Friend and comrade of Whitey. See Whaling article
or more information.
Thijs van Onderzoeker
Known as Thijs ‘the lesser’, he is head of one of]
Marienburg leading Merchant
houses, holding a Directorate
seat. He has risen to this
positon recently duc to his
fathers death, He places much
ath in Jaan Tobbius who was
also his father's advisor. He
plays only an indirect role in
tis scenario, although his in-
uence is elt.
Since his fathers death he has become
steadily more paranoid (although not dangerously
so), increasing the number of guards at his house
and narrowing the amount of people around him,
This is coupled witha great love of socialising. te
is considered one of the best "bachelor catches in
Marienburg and is always surrounded by women
He is always accompanied by an accomplished
bodyguard named Ivan. During the pary he will
slso be shadowed by Eva, a protectess posing as a
party-zoer
Titus Racee
}Seaman on the Gutldersteim who took part in the
murder of the Steinfelds. A drunk and Pilot, he
nangs himself after seeing Whitey again.
Laconic Captain of The White Dove
Vertk, Captain
[Captain of guards in van Onderzoeker mansion
lof honour and ability,
jand had him freed
through various underhand means. Verlk is com
pletely loyal to him now
A thick set man, part of his fac is badly
scarred, pulling the mouth in a stight sneer. He is
an efficient and ruthless fighter, he is also respected]
by nis men as fair and honourable
We
3
Dex
33
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30 | 30
Disarm, Dodge Blow, Gamble, SL-Batte
Wa
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35
Warpstone - Issue NineTongue, Street Fighter, SMB, STS, SW - Pole-arms
Equipment: Sword, Breastplate, Arm greaves,
Dageer. Sleeved Mail Coat, Crossbows in Guard-
Werther Koplin
Barman at The Louse Pit and ex-employee of Al-
bers Zolver. Fired for passing information to the
van Onderzoekers
whitey
The catalyst for this scenario but also of litte
importance. The son of a
lawyer's clerk, Marius
Steinfield ed’ a quiet
unassuming life follow-
ing in his father’s foot-
steps. He was shy and
intelligent, but from afar
adored Elia Zolver. Soon
after he plucked up the
courageto talk toher they |
had agreed to marry soon
afterwards. They moved to Marienburg to be near * = rel
Kkormiwnetcrcioe neeencee| | The win Ondescocker Mas
deeply in love, almost to the exclusion of the out 1 Bedrooms 4 Toilet
side word.
With the death of his family, Marius be- 2 Storeroom 5 Bathroom
ame Whitey and had no choice but to become a
whaler. He knows that his loss of memory is is 8.
because of something horrible and his frequent 5 Dine Room 5 Gear Boom
nightmares also hint at this. However, he is 100
scared to want to find out the truth, He is of a
medium build with a young face, but his haunted
eyes make him appear siand-offish.. He dresses in
simple seaman fashion and owns litle
Dossy sy Trp.
es EL
A | Dex | oa a
1 | 36 | 29 | 38 | 34
Waterway
= Removibe
Scecese
Wisdow
Fnepice
Chandelier
Tig! Olfice
Well
Shire
Skills: Row, Sailing
Equipment: ‘Knife Secret door
Occasionally Gustav goes tothe Temple and some bitter memories. After Claude came back covers the last two years, and the entries are seme-
talks to Albers even though the old man doesn't from his penultimate voyage he was always de- what sporadic. His wie will be surprised that this
‘know him, Sometimes on these occasions, Gustav pressed and stated gambling again, as he had done is here, as he kept all his journals in his eabin.
follows him as he walks the steets, stopping out- many years before. He had resigned his position Bresson comes across as a military man, unused to
side the his old place of business or his house. _and said he was completing alast voyage for the questioning orders, with a strong sense of loyalty to
‘Once he knocked at his daughter's house but no- money. He told her he had taken steps to safeguard the van Onderzoekers, although he personally dis-
‘one answered (he doesn't know about the family’s the three of them, although he wouldn't say what liked Thijs. A couple of notebook entries are rele-
‘iseppearance). As Albers walked away he was fom. He was positive that Rembrand van Onder- vant (player handout 4),
stopped by a ship's Captain who tried to talk to _zoeker would look after them. His bestfriend,
him, but Albers ignored him and the Captain tried Arno, was somehow involved, as was Jaan Tob- “arrived atthe mansion to be srecied byt he has
to sop him leaving. Zolver attacked him and they bus. Whenhe died, she kept her mouth shut. none af hs father's quaitis and seems over inclined
both elt the ground. Gustav rushed forward and tere set sail on his il fated voyage, a cou- 1074s that toad robius. hope i Rave paid my debt
helped him up and he ran off. The Bretonnian cap- ple of strange events took place. Claude's best "0 within the next three years.
rgubed ae boy tod ied queen hn." Mend Ame wa mandacd. Hwa! fnmd yb, cys nepecromccaneeriemem
bat Als Ze? ida fei eed wine oper Sie sutbed aah some She memantine ew a
hoe” Gust Woke eveyba lowed teman 9 andibel wei ends, ediveouyetew my emis. ited adn epretning
eg gt ener orp hn rien date rly
ifthe PCs have visited the Captain's widow they Sle, the house was burgled. Many items were ome way 1 could refuse
wills aires fen) This wa Catan fm the Calas say. Honea, she
Se Brcossedbrpehty awk poupre "ia top ip toca kas toca" a oN sigh era
PCS to investigate him, ‘whenever she leaves the house. sure why. the gods brought me there athe same time
“The small study is dominated by a desk and 8 olver but our meeting was of litle consequence. 4
‘The Captain's Mistress chair. Spread around the room are various worth- Nave been directed 1.48 ex-employee of the van o's
‘Claude Bresson's mistress, Isabel, lives with her less nautical items. The desk is closed but the lock ™“M0™ay be able 1oaffer help."
GNEee otras theauds Bae Lartembucrer MGSt Deca e ercepatnrey mary conten wise
‘ek andigson Ere Shear epee Capus chip ome Tres oft inden ewer, areata er compte. hw
Fon mOeTMCbe tego Teepe espuymn ear amapradispen Anan” pre nnegeemreeoaliarite
thee Soe narnere ome
Sehcealsuty esiwitiarepaupabine | grewsk
energetic child climbing all over them. Sybil is “The notebook contains a number of thoughts “cannot make amends for what # have done but i
‘over the loss of Bresson, but the PCs will drag up that Claude intended to add to his journal later. It ave paid my debr. handed my lener of resignation to
(eatin RE en lint ae Sabi te = Sees an aan at eae a
40 Warpstone - Issue Ninesieeiimmeiei cN s
‘rat the mansion. he knows nothing ofthis. have
‘managed o bury proof in bilbali. lf location with
arose letter to tobbius to warn hin ofthis.”
Styie der Peters
‘Slyje de Peters lives on her own in what was her
parents house. Both are now dead. She works as a
seamstess and the downstairs rooms are full of
‘equipment and materials. She misses her father
and willbe happy to talk about him. Amo was a
sailor many years back, and was an officer atthe
same time as Claude Bresson. They remained firm
friends ater their service. After retiring from the
navy he settled down and became a shipwright. On
the night he was killed Slyie came home and found
him bleeding heavily. He was still alive, however,
and whispered the words, "Claude... The proof isin
his safe, remember the safe” She has no idea what
itmeans. He was dead by the time she retumed
with a physician,
PARTI
The Finale
Verituble Proot
At Some point the PCs will realise that they are go-
Ing to have get their hands on solid proof. The cit-
‘cumstantial evidence they have amassed will not be
enough to hold off the van Onderzoekers. ‘The
place they will have to goto get this proof is the
vvan Onderzoeker mansion.
Scouting the mansion will reveal itis in a state
of maniac activity, Regular deliveries are made,
servants run errands and everything is cleaned and
recleaned, Thijs is having two parties, spread over
two nights, to celebrate his twenty-eight birthday
‘This is likely to be the PCs’ best opportunity to get
inside. Once they deduce they have a safe to break,
they will probably realise they nced a sae breaker.
Searching Marienburg’s underworld, they will
come to hear of Durak Chubloc Il, The Dwarf has
Jong been interested in attempting to break this safe
and ifthe PCs can convince him they have a solid
plan, and good payment, he will agree.
The PCs may decide they cannot afford him
‘and try and find someone cheaper, inspite ofthe
‘isk they face should this attempt go wrong. In this
eventuality the GM must design a cheaper, and less
cffectve, safe-breaker.
Max helps out
At this junetion the PCs may feel they are facing an
‘insurmountable task, Should you wish to raise the
pace then Max will return. He claims to be bring-
‘ing news that powerful forces have become aware
of the PCs’ meddling, and are preparing te have
them removed. As their influence spreads across
the known world, the PCs have only one option:
resolve the matter swiftly by getting hold ofthe evi-
ence,
"Max will ask the PCs to tll him what they
hhave Teamt, on the pretence that ths will help him
‘work out who it might be that is working against
thom (there may be more than one group, he adds,
ifthe PCs suggest that they know who their ene=
‘mies are) and how to get around the problem. With
his knowledge of Marienburg's families, he may
well be able to clarity any points the PCs are un-
Sure about ‘Ifthe PCS prevaricate he wil in-
{orm Thijs that a group of adventurers have got
some drt on him in relation to Albers Zolver. This,
of course, will mean that This owes him a favour
should all go wrong, Also, the added danger
should get the PCs moving. Of course, Max will
‘return to wam them of the danger they face, in his
role as thei caring guardian,
Again, you must be careful not to overuse
Warpsione - Issue Nine
Max. The PCs will have done will getting this far
but should not ever fee rail-roaded
The Party
‘Thijs twenty-cighth birthday party promises to be a
rand affair. The cream of Marienburg's society is
to attend what promises to be one ofthe highlights
of the social calendar. Information ofthe soirees is
readily available from the right people, many of
whom will talk because they're boasting at getting
‘an invitation or slighted because they have not.
The First Night
‘The first night isto be rather an uptight gathering,
with various business acquaintances, couneil offi-
cials and other important people having being
vited, However, the scale is impressive, with a
fifty-piece orchestra, myriad servants and some of
the finest food and drink that can be imported from
across the world. All the guess will arrive by car=
riage or boat, and pass their invitations tothe door
men as they step down. Carriages and boats will
then park outside in a well-guarded area. Inside,
they will be announced and then make their way
entrances, Characters will find in difficult to sneak
inthis way. (Few characters will have the appear-
ance o the etiquette required not to stand out like
sore thumbs)
The other option, apart from simply breaking
in (See The Mansion’ below), isto act as staf.
This can be anything from guards to waiters to mu-
sicians to anything else the PCs can think of This
is quite a good plan, as with so many staf coming
and going no-one will notice a few extra. However,
the slightest mistake will reveal them as impostor.
The GM is encouraged to try and get them to make
‘onc, Head waiters will send them out to serve, a
{0 tight uniform will be noticed, a guard will call
‘out, "What are you doing here? to the person
standing next to the PC (it tums out to be a guard
‘ut of position), and so on. If one of them is no-
ticed, the guards will tighten up considerably while
all the staff will he subtly checked
‘The Second Night
This isto be a fancy-dress party where the masked
costumes areas over the top as possible. The city’s
‘young Socal elite are all due to attend, and it
[promises to be loud, outrageous and somewhat de-
Dauched. The guests will arrive in the same way as
the previous night except, they will be announced
by their fancy dress name, many of which would be
seen as risqué in any other company.
Getting in through the main door is going tobe
reasonably easy as long asthe guards aren alerted
to.waich out for them, Getting in through the staff
{door will consist of the same problems as the night
before, ahough security will have been tightened
iffthey were detected on the first night
‘The Mansion
The van Onderzoeker’s mansion house is large and
impressive, surrounded by a tall wall outside which
stands a small jeity. Entrance is through the main
‘gate or the jetty gate. Once inside the grounds,
staff and supplies turn on to a covered path leading
tothe house's hack door. Meanwhile, visitors
‘make their way to the grand front entrance where
they are met by the doormen,
‘The house has twenty guards, taken from the
family’s private militia, on the premises at all times,
large number by anyone's reckoning, although
‘only six to ten will be on duty t most times. This
‘number willbe doubled forthe night ofthe par
‘The guards arc led by Captain Verlk, a man totally
loyal to the van Onderzoeker's and totally compe-
tent at his job, All wear a family tabard over @
chain mail coat and carry a halberd and sword.
Each also caries a whistle round his neck. The
house is regularly patrolled, and guards and staf?
will check all the rooms. Only on the party nights
‘will this routine be slightly relaxed
‘The downstairs of the house is dominated by &
huge dining room with large oil chandeliers and
impressive deco in the Imperial style. Panelled off
from this are a number of smaller drawing rooms
‘and lounges. ‘These panels can all be withdrawn so
‘that the entire area can be used asa ballroom. Ad-
Joining this ara is the large kitchen, its storerooms,
and a few cramped servants’ quarters. (Many of
‘the fulltime servants live nearby in van
‘Onderaoeker-owned property.) A vast marble stat~
‘case leads up tothe first floor
‘The first floor is based around the balcony,
looking down on the ballroom. ‘There are twelve
comfortable guest bedrooms leading off of thi, and
‘two permanent drawing rooms. The family rooms
are in located together atthe rear: sx lage bed-
rooms, a small shrine to Heendryk, a large bath-
room and Thijs’ study
‘The study i, bar the dining room, the largest
‘oom in the house. Its long and brightly lit by
large windows on three sides. One of these has a
baleony overhanging the canal. The other side is
‘dominated by a huge fireplace, decorated with a
stylishly earved depiction of the story of Marien-
burg. Flanking the fireplace are two huge pendants
adored with the family crest (crossed tridents over
‘4 merchant ship, on a blue shield). A number of
pieoes of art hang around the room, mixed with a
few busts ofthe van Onderzockers” departed kin
‘A large desk stands at one end, anda table large
enough to seat thirty fils the centre ofthe room.
‘There are various racks containing maps in water-
proof leather containers, and shelves with books
scattered around, The ceiling has a painting of a
hhuge trading ship flying the family fl, Oi! lamps
‘hang from this picture, raised and lowered by pul-
Jeys. Behind one ofthe large pendant is the catch
tothe concealed door tothe van Onderaoeker safe
‘The secret door reveals a staircase leading down to
« ground floor storeroom, and only Thijs and Tob-
bius know about it.
The Safe
If the party are not ready for this, they are going to
bbe stuck. The safe was built by Dwarven eratsmen
‘over three centuries ago as part ofthe original con-
struction ofthe house and was designed so that it
could be walked into. Only Thijs and Tobbius
‘know the combination, and only Thijs has the key
Should the incumbent die without passing them on,
‘8 duplicate key and the combination are kept in
separate strong boxes with two family lawyers
(specially selected because their offices are both
heavily guarded, and nowhere near each othe).
‘The whole thing is solid enough to withstand huge
amounts of damage. Using enough force to gain
entry would probably destroy the contents along
withthe safe. The locks ofthe door are very com-
plicated and designed specifically to confound the
use of an open spell. The door is opened by five
tumbler locks and a key, all of which must be
{ummed in sequence before the safe can be opened
To do ths, five pick lock rolls must be made at
(CR-S0. (Note that Durak Chubloctl im the Cast List
below has made an extensive study of the history of
this safe, and works at CR-10.) Each rll, failed or
not, represents ten minutes spent working on the
sale
“The final roll is made without a modifier, but if
this is not passed by twenty points ony the front of
the door opens, revealing a second door. ‘This isa
trap. Once the tumblers inside are touched, the
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