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BONUS ACTION/ If you found this supplement helpful,

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CONCENTRATION And be sure to check out my other products!

Alan Tucker also writes fantasy and science

SPELLS fiction novels and you can find links to all of


his books (several are FREE!) at
www.AlanTucker.net

Can’t remember which spells are eligible for a


bonus action or which require your character’s And be sure to check out the array of
concentration? Here’s a set of handy lists, grouped by engaging adventures available:
class and spell level so you don’t have to keep flipping
through your PHB at the table!

by ALAN TUCKER

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook,
Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names,
and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters
and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the
copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork
contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-
Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex,
UB11 1ET, UK.
Bard Spells • Bonus Action/Concentration Cleric Spells • Bonus Action/Concentration
Bonus Action Spells Concentration Spells Bonus Action Spells Bonus Action Spells
1st Level 3rd Level 1st Level 5th Level
Healing Word • V Bestow Curse • V, S Healing Word • V Holy Weapon • V, S
Clairvoyance • V, S, M Sanctuary • V, S, M 7th Level
Concentration Spells Enemies Abound • V, S 2nd Level Divine Word • V
Cantrips Fear • V, S, M Spiritual Weapon • V, S
Dancing Lights • V, S, M
Hypnotic Pattern • S, M 3rd Level Spell Components
Friends • S, M
Major Image • V, S, M Mass Healing Word • V V = Verbal (requires speaking)
True Strike • S
Stinking Cloud • V, S, M S = Somatic (requires gestures)
1st Level 4th Level M = Material (requires physical object)
Bane • V, S, M
Compulsion • V, S
Detect Magic • V, S Concentration Spells
Confusion • V, S, M Concentration Spells
Faerie Fire • V Cantrips 4th Level
Greater Invisibility • V, S
Heroism • V, S Guidance • V, S Banishment • V, S, M
Locate Creature • V, S, M
Silent Image • V, S, M Resistance • V, S, M Control Water • V, S, M
Polymorph • V, S, M
Tasha’s Hideous Laughter • V, S, M 1st Level
5th Level Locate Creature • V, S, M
2nd Level Animate Objects • V, S Bane • V, S, M 5th Level
Calm Emotions • V, S Bless • V, S, M Dawn • V, S, M
Dominate Person • V, S
Cloud of Daggers • V, S, M Detect Evil and Good • V, S Dispel Evil and Good • V, S, M
Hold Monster • V, S, M
Crown of Madness • V, S Detect Magic • V, S Insect Plague • V, S, M
Mislead • S
Detect Thoughts • V, S, M Detect Poison and Disease • V, S, M Scrying • V, S, M
Modify Memory • V, S
Enhance Ability • V, S, M Prot. from Evil and Good • V, S, M 6th Level
Skill Empowerment • V, S
Heat Metal • V, S, M Shield of Faith • V, S, M Blade Barrier • V, S
Scrying • V, S, M
Hold Person • V, S, M 2nd Level
6th Level Find the Path • V, S, M
Invisibility • V, S, M Calm Emotions • V, S 7th Level
Eyebite • V, S
Locate Object • V, S, M Enhance Ability • V, S, M Conjure Celestial • V, S
Find the Path • V, S, M
Phantasmal Force • V, S, M Hold Person • V, S, M 8th Level
Otto’s Irresistible Dance • V
Silence • V, S Antimagic Field • V, S, M
7th Level Locate Object • V, S, M
Skywrite • V, S Silence • V, S Control Weather • V, S, M
Mordenkainen’s Sword • V, S, M
Suggestion • V, M 3rd Level Earthquake • V, S, M
Project Image • V, S, M
Warding Wind • V 8th Level Beacon of Hope • V, S Holy Aura • V, S, M
Spell Components Dominate Monster • V, S Bestow Curse • V, S Holy Weapon • V, S
V = Verbal (requires speaking) 9th Level Clairvoyance • V, S, M 9th Level
S = Somatic (requires gestures) Mass Polymorph • V, S, M Protection from Energy • V, S Gate • V, S, M
M = Material (requires physical object) True Polymorph • V, S, M Spirit Guardians • V, S, M
Druid Spells • Bonus Action/Concentration Druid Spells • Bonus Action/Concentration
Bonus Action Spells Bonus Action Spells Concentration Spells Concentration Spells
Cantrips 2nd Level 4th Level 6th Level
Magic Stone • V, S Flame Blade • V, S, M Confusion • V, S, M Conjure Fey • V, S
Shillelagh • V, S, M Healing Spirit • V, S Conjure Minor Elementals • V, S Find the Path • V, S, M
1st Level 4th Level Conjure Woodland Beings • V, S, M Investiture of Flame • V, S
Healing Word • V Grasping Vine • V, S Control Water • V, S, M Investiture of Ice • V, S
Guardian of Nature • V Dominate Beast • V, S Investiture of Stone • V, S
Elemental Bane • V, S Investiture of Wind • V, S
Giant Insect • V, S Move Earth • V, S, M
Grasping Vine • V, S Primordial Ward • V, S
Concentration Spells Concentration Spells Guardian of Nature • V Sunbeam • V, S, M
Cantrips 2nd Level cont’d Locate Creature • V, S, M Wall of Thorns • V, S, M
Create Bonfire • V, S Moonbeam • V, S, M Polymorph • V, S, M 7th Level
Guidance • V, S Pass without Trace • V, S, M Stoneskin • V, S, M Reverse Gravity • V, S, M
Resistance • V, S, M Skywrite • V, S Wall of Fire • V, S, M Whirlwind • V, M
1st Level Spike Growth • V, S, M Watery Sphere • V, S, M 8th Level
Beast Bond • V, S, M Warding Wind • V 5th Level Animal Shapes • V, S
Detect Magic • V, S 3rd Level Antilife Shell • V, S Control Weather • V, S, M
Detect Poison and Disease • V, S, M Call Lightning • V, S Conjure Elemental • V, S, M Earthquake • V, S, M
Entangle • V, S Conjure Animals • V, S Control Winds • V, S Tsunami • V, S
Faerie Fire • V Flame Arrows • V, S Insect Plague • V, S, M 9th Level
Fog Cloud • V, S Protection from Energy • V, S Maelstrom • V, S, M Shapechange • V, S, M
2nd Level Sleet Storm • V, S, M Scrying • V, S, M Storm of Vengeance • V, S
Barkskin • V, S, M Wall of Water • V, S, M Tree Stride • V, S
Beast Bond • V, S, M Wind Wall • V, S, M Wall of Stone • V, S, M
Beast Sense • S Wrath of Nature • V, S
Dust Devil • V, S, M
Earthbind • V
Enhance Ability • V, S, M
Flame Blade • V, S, M
Flaming Sphere • V, S, M
Gust of Wind • V, S, M Spell Components
Heat Metal • V, S, M V = Verbal (requires speaking)
Hold Person • V, S, M S = Somatic (requires gestures)
Locate Object • V, S, M M = Material (requires physical object)
Paladin Spells • Bonus Action/Concentration Ranger Spells • Bonus Action/Concentration
Bonus Action Spells Concentration Spells Bonus Action Spells Bonus Action Spells
1st Level 1st Level 1st Level 4th Level
Compelled Duel • V Bless • V, S, M Ensnaring Strike • V Grasping Vine • V, S
Divine Favor • V, S Compelled Duel • V Hail of Thorns • V Guardian of Nature • V
Searing Smite • V Detect Evil and Good • V, S Hunter’s Mark • V 5th Level
Shield of Faith • V, S, M Detect Magic • V, S 2nd Level Swift Quiver • V, S, M
Thunderous Smite • V Detect Poison and Disease • V, S, M Healing Spirit • V, S
Wrathful Smite • V Divine Favor • V, S 3rd Level
2nd Level Heroism • V, S Lightning Arrow • V, S
Branding Smite • V Prot. from Evil and Good • V, S, M
Magic Weapon • V, S Searing Smite • V
3rd Level Shield of Faith • V, S, M Concentration Spells Concentration Spells
Blinding Smite • V Thunderous Smite • V 1st Level 4th Level
4th Level Wrathful Smite Evocation • V Beast Bond • V, S, M Conjure Woodland Beings • V, S, M
Staggering Smite • V 2nd Level Detect Magic • V, S Grasping Vine • V, S
5th Level Branding Smite • V Detect Poison and Disease • V, S, M Guardian of Nature • V
Banishing Smite • V Locate Object • V, S, M Ensnaring Strike • V Locate Creature • V, S, M
Holy Weapon • V, S Magic Weapon • V, S Fog Cloud • V, S Stoneskin • V, S, M
3rd Level Hail of Thorns • V 5th Level
Aura of Vitality • V Hunter’s Mark • V Swift Quiver • V, S, M
Blinding Smite • V Zephyr Strike • V Tree Stride • V, S
Crusader’s Mantle • V 2nd Level Wrath of Nature • V, S
Elemental Weapon • V, S Barkskin • V, S, M
4th Level Beast Sense • S
Aura of Life • V Healing Spirit • V, S
Aura of Purity • V Locate Object • V, S, M
Banishment • V, S, M Pass without Trace • V, S, M
Locate Creature • V, S, M Silence • V, S
Staggering Smite • V Spike Growth • V, S, M
5th Level 3rd Level
Banishing Smite • V Conjure Animals • V, S
Spell Components Circle of Power • V Flame Arrows • V, S Spell Components
V = Verbal (requires speaking) Dispel Evil and Good • V, S, M Lightning Arrow • V, S V = Verbal (requires speaking)
S = Somatic (requires gestures) Holy Weapon • V, S Protection from Energy • V, S S = Somatic (requires gestures)
M = Material (requires physical object) Wind Wall • V, S, M M = Material (requires physical object)
Sorcerer Spells • Bonus Action/Concentration Sorcerer Spells • Bonus Action/Concentration
Bonus Action Spells Spell Components Concentration Spells Concentration Spells
1st Level V = Verbal (requires speaking) 3rd Level cont’d 6th Level
Expeditious Retreat • V, S S = Somatic (requires gestures) Sleet Storm • V, S, M Arcane Gate • V, S
2nd Level M = Material (requires physical object) Slow • V, S, M Eyebite • V, S
Dragon’s Breath • V, S, M Stinking Cloud • V, S, M Globe of Invulnerability • V, S, M
Misty Step • V Wall of Water • V, S, M Investiture of Flame • V, S
Shadow Blade • V, S 4th Level Investiture of Ice • V, S
5th Level Banishment • V, S, M Investiture of Stone • V, S
Far Step • V Confusion • V, S, M Investiture of Wind • V, S
Dominate Beast • V, S Mental Prison • S
Concentration Spells Concentration Spells Greater Invisibility • V, S Move Earth • V, S, M
Cantrips 2nd Level cont’d Polymorph • V, S, M Sunbeam • V, S, M
Create Bonfire • V, S Hold Person • V, S, M Sickening Radiance • V, S 7th Level
Dancing Lights • V, S, M Invisibility • V, S, M Stoneskin • V, S, M Delayed Blast Fireball • V, S, M
Friends • S, M Levitate • V, S, M Storm Sphere • V, S Reverse Gravity • V, S, M
True Strike • S Maximilian’s Earthen Grasp • V, S, M Wall of Fire • V, S, M Whirlwind • V, M
1st Level Mind Spike • S Watery Sphere • V, S, M 8th Level
Detect Magic • V, S Phantasmal Force • V, S, M 5th Level Dominate Monster • V, S
Expeditious Retreat • V, S Shadow Blade • V, S Animate Objects • V, S Earthquake • V, S, M
Fog Cloud • V, S Spider Climb • V, S, M Cloudkill • V, S Incendiary Cloud • V, S
Silent Image • V, S, M Suggestion • V, M Control Winds • V, S 9th Level
Witch Bolt • V, S, M Warding Wind • V Dominate Person • V, S Gate • V, S, M
2nd Level Web • V, S, M Enervation • V, S Mass Polymorph • V, S, M
Alter Self • V, S 3rd Level Far Step • V
Blur • V Clairvoyance • V, S, M Hold Monster • V, S, M
Cloud of Daggers • V, S, M Enemies Abound • V, S Immolation • V
Crown of Madness • V, S Fear • V, S, M Insect Plague • V, S, M
Darkness • V, M Flame Arrows • V, S Skill Empowerment • V, S
Detect Thoughts • V, S, M Fly • V, S, M Telekinesis • V, S
Dust Devil • V, S, M Gaseous Form • V, S, M Wall of Light • V, S, M
Dragon’s Breath • V, S, M Haste • V, S, M Wall of Stone • V, S, M
Earthbind • V Hypnotic Pattern • S, M
Enhance Ability • V, S, M Major Image • V, S, M
Enlarge/Reduce • V, S, M Melf’s Minute Meteors • V, S, M
Gust of Wind • V, S, M Protection from Energy • V, S
Warlock Spells • Bonus Action/Concentration Warlock Spells • Bonus Action/Concentration
Bonus Action Spells Spell Components 5th Level
Cantrips V = Verbal (requires speaking) Enervation • V, S
Magic Stone • V, S S = Somatic (requires gestures) Far Step • V
1st Level M = Material (requires physical object) Hold Monster • V, S, M
Expeditious Retreat • V, S Infernal Calling • V, S, M
Hex • V, S, M Scrying • V, S, M
2nd Level Wall of Light • V, S, M
Misty Step • V 6th Level
Shadow Blade • V, S Arcane Gate • V, S
5th Level Conjure Fey • V, S
Far Step • V Eyebite • V, S
Flesh to Stone • V, S, M
Concentration Spells Concentration Spells Investiture of Flame • V, S
Cantrips 3rd Level Investiture of Ice • V, S
Create Bonfire • V, S Enemies Abound • V, S Investiture of Stone • V, S
Friends • S, M Fear • V, S, M Investiture of Wind • V, S
True Strike • S Fly • V, S, M Mental Prison • S
1st Level Gaseous Form • V, S, M 8th Level
Cause Fear • V Hunger of Hadar • V, S, M Dominate Monster • V, S
Expeditious Retreat • V, S Hypnotic Pattern • S, M Maddening Darkness • V, M
Hex • V, S, M Major Image • V, S, M 9th Level
Prot. from Evil and Good • V, S, M Summon Lesser Demons • V, S, M True Polymorph • V, S, M
Witch Bolt • V, S, M Vampiric Touch • V, S
2nd Level 4th Level
Cloud of Daggers • V, S, M Banishment • V, S, M
Crown of Madness • V, S Danse Macabre • V, S
Darkness • V, M Elemental Bane • V, S
Earthbind • V Shadow of Moil • V, S, M
Hold Person • V, S, M Sickening Radiance • V, S
Invisibility • V, S, M Summon Greater Demon • V, S, M
Mind Spike • S
Ray of Enfeeblement • V, S
Shadow Blade • V, S
Spider Climb • V, S, M
Suggestion • V, M
Wizard Spells • Bonus Action/Concentration Wizard Spells • Bonus Action/Concentration
Bonus Action Spells Concentration Spells Concentration Spells Concentration Spells
1st Level 2nd Level cont’d 4th Level 5th Level cont’d
Expeditious Retreat • V, S Levitate • V, S, M Arcane Eye • V, S, M Wall of Light • V, S, M
2nd Level Locate Object • V, S, M Banishment • V, S, M Wall of Stone • V, S, M
Dragon’s Breath • V, S, M Magic Weapon • V, S Black Tentacles • V, S, M 6th Level
Magic Weapon • V, S Maximilian’s Earthen Grasp • V, S, M Confusion • V, S, M Arcane Gate • V, S
Misty Step • V Mind Spike • S Conjure Minor Elementals • V, S Eyebite • V, S
Shadow Blade • V, S Phantasmal Force • V, S, M Control Water • V, S, M Flesh to Stone • V, S, M
5th Level Ray of Enfeeblement • V, S Elemental Bane • V, S Globe of Invulnerability • V, S, M
Shadow Blade • V, S Evard’s Black Tentacles • V, S, M Investiture of Flame • V, S
Far Step • V
Skywrite • V, S Greater Invisibility • V, S Investiture of Ice • V, S
Concentration Spells Locate Creature • V, S, M Investiture of Stone • V, S
Cantrips Spider Climb • V, S, M
Otiluke’s Resilient Sphere • V, S, M Investiture of Wind • V, S
Suggestion • V, M
Create Bonfire • V, S Phantasmal Killer • V, S Mental Prison • S
Warding Wind • V
Dancing Lights • V, S, M Polymorph • V, S, M Move Earth • V, S, M
Web • V, S, M
Friends • S, M Sickening Radiance • V, S Otto’s Irresistible Dance • V
3rd Level
True Strike • S Stoneskin • V, S, M Sunbeam • V, S, M
1st Level Bestow Curse • V, S Storm Sphere • V, S Tenser’s Transformation • V, S, M
Clairvoyance • V, S, M Summon Greater Demon • V, S, M
Cause Fear • V Wall of Ice • V, S, M
Enemies Abound • V, S Wall of Fire • V, S, M
Detect Magic • V, S 7th Level
Fear • V, S, M Watery Sphere • V, S, M
Expeditious Retreat • V, S Delayed Blast Fireball • V, S, M
Fog Cloud • V, S
Flame Arrows • V, S 5th Level Mordenkainen’s Sword • V, S, M
Fly • V, S, M Animate Objects • V, S
Prot. from Evil and Good • V, S, M Project Image • V, S, M
Gaseous Form • V, S, M Arcane Hand • V, S, M
Silent Image • V, S, M Reverse Gravity • V, S, M
Haste • V, S, M Bigby’s Hand • V, S, M
Tasha’s Hideous Laughter • V, S, M Whirlwind • V, M
Hypnotic Pattern • S, M Cloudkill • V, S 8th Level
Witch Bolt • V, S, M
Major Image • V, S, M Conjure Elemental • V, S, M
2nd Level Antimagic Field • V, S, M
Melf’s Minute Meteors • V, S, M Control Winds • V, S
Alter Self • V, S Control Weather • V, S, M
Protection from Energy • V, S Danse Macabre • V, S
Blur • V Dominate Monster • V, S
Sleet Storm • V, S, M Dawn • V, S, M Illusory Dragon • S
Cloud of Daggers • V, S, M Dominate Person • V, S
Slow • V, S, M Incendiary Cloud • V, S
Crown of Madness • V, S Enervation • V, S
Stinking Cloud • V, S, M Maddening Darkness • V, M
Darkness • V, M Far Step • V
Summon Lesser Demons • V, S, M Maze • V, S
Detect Thoughts • V, S, M Hold Monster • V, S, M
Vampiric Touch • V, S 9th Level
Dragon’s Breath • V, S, M Immolation • V
Wall of Sand • V, S, M Gate • V, S, M
Dust Devil • V, S, M Infernal Calling • V, S, M
Wall of Water • V, S, M Invulnerability • V, S, M
Earthbind • V Mislead • S
Enlarge/Reduce • V, S, M Spell Components Modify Memory • V, S Mass Polymorph • V, S, M
Flaming Sphere • V, S, M Skill Empowerment • V, S Shapechange • V, S, M
V = Verbal (requires speaking)
Gust of Wind • V, S, M Scrying • V, S, M True Polymorph • V, S, M
S = Somatic (requires gestures) Weird • V, S
Hold Person • V, S, M Telekinesis • V, S
M = Material (requires physical object) Wall of Force • V, S, M
Invisibility • V, S, M

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