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RACE CLASS ARCHETYPE

PLAYER NAME BACKGROUND LADDER


CHARACTER NAME

EXPERIENCE POINTS ALIGNMENT LEVEL

INSPIRATION
STRENGTH

ARMOR
PROFICIENCY BONUS CLASS ORIGIN
INITIATIVE SPEED

Hit Point Maximum


Strength
DEXTERITY
Dexterity
Constitution
CURRENT HIT POINTS
Intelligence
Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS

Acrobatics (Dex) Total SUCCESSES


Animal Handling (Wis)
FAILURES
Arcana (Int)
HIT DICE DEATH SAVES LIFE EVENTS
INTELLIGENCE Athletics (Str)
Computer Use (Int)
NAME ATACK BONUS DAMAGE/TYPE
Deception (Cha)
Demolitions (Int)
Engineering (Int)
CLASS RESOURCE OTHER RESOURCE
WISDOM History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Medicine (Wis)
Nature (Int)
CHARISMA
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sciences (Int) ATTACKS & SPELLCASTING
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis) CP
PASSIVE WISDOM
(PERCEPTION)
SKILLS
SP

EP

GP/$

PP

TOTAL WEIGHT

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License.
TM & © 2020 Dias Ex Machina. Permission is granted to photocopy this document for personal use.

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