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TM

TM

SINGLE PLAYER
TM

The all-new card game based on the real life escape attempts
by WWII allied prisoners from Colditz Castle. You can play on
your own (Single Player) or with any number of players up to
six (Multiplayer). So let the escapes begin and the best of luck!

SINGLE PLAYER RULES TO START

You are held in Colditz Divide the pack into 2 decks – Gold
Castle, a WWII German bordered ESCAPE CARDS, and black
POW camp reserved for bordered GUARD CARDS. Deal yourself
the elite of escapers and 5 cards from the Escape Cards deck
special prisoners. The to establish your hand. Place both
object of the single player decks face down. Start by picking up
game is to piece together one card from the Escape Pile then
one or more escape chains play ONE card (either lay one card in
to allow a total of three front of you to start off a new escape
Escapers (together or one chain OR discard one card to form
at a time) a ‘HOME RUN’ a new Discard Pile. After your go,
to freedom. The escape draw a Guard Card noting its penalty
chains are achieved by (sometimes they won’t apply!) and
forming a column of place on the Discard Pile. If you have
sequential cards in front less than 5 cards at any stage you may
of you numbered 1-4. draw without playing. Turns alternate
Upon your third Escaper between drawing from Escape and
escaping, you win the Guard Piles. When the Guard Pile is
game against the Guards! gone it’s the END OF THE GAME!

TO WIN THE ESCAPE CARDS (GOLD)


A winning escape chain ESCAPE CARD
(multiples allowed) is
Rope, Tunnel or Key
made from building two sequential
Escape Cards (plus
ESCAPE CARDS of the same name
Disguise, Manhole and
numbered then , then an
Hospital if you have
ESCAPER(s) , then a HOME RUN
separately available Expansion Pack*).
(see example above)
With this cards you can start a new
e.g: Tunnel 1 > Tunnel 2 > Escaper 3 >
escape chain which is placed in front
Home Run 4 .
of you.
ESCAPE CARD THE GUARD CARDS (BLACK)
Complete a new APPELL!
escape chain method
(always of the same Roll call! Place all played
name) ready for your Escapers in a ‘Solitary
Escaper(s) to use. Confinement’ row in front
of you. On your next go(es)
ESCAPER CARD take one Escaper from Solitary back
into to your hand instead of taking
One ESCAPER Card can from the Draw Pile until it’s empty.
be laid on any completed
escape chain on each TRAITOR!
separate go. You can keep
An informer has given all
adding escapers depending on how
your plans of escape away!
brave you feel! Alternatively ‘bank’
Place ALL played escape
them one at a time to play it safe.
chains (yes – every card!)
If you own the Expansion Pack, on the Discard Pile.
there are ‘2 x Escaper’ Cards
MAJOR SEARCH!
which help you build a greater
total of Escapers more quickly! Discard one card from
either your hand or the
HOME RUN CARD played cards to Discard
Pile immediately!
Lay this card on your
ESCAPER(s) to ‘Home Run’ TAKE COVER!
that number to freedom
(they are safe until end Miss your go. This means
of the game). Count up your total the Guard has another turn
number of Escapers after the game. and you have one less go
in your bid for freedom.
SPECIAL PARCEL
CARDS SHOOT ESCAPER!

Much prized! These cards Bang! One played


can be used in place of ESCAPER Card has to go
on the Discard Pile.
ANY missing or
Escape Cards. If one is used in a chain
it inherits the name of that escape SURPRISE SEARCH!
type. If you use two Special Parcel
Cards in a row as a and it has no Surrender one card of your
name – offering extra protection from choice from your HAND to
all Searchlight Cards. the Discard Pile.
CONFISCATION DIVERSION!
ORDER!
Surrender (only) the very
Surrender any one of last played card from any
your PLAYED cards to the escape chain to the Discard
Discard Pile. Pile.

SEARCHLIGHT! RANDOM SEARCH!


Surrender one of your (Expansion Pack only*)
played ESCAPE CARDS
of the type named Lose one complete escape
to the Discard Pile. chain of your choosing!
This will be either the or Card RAMPING UP THE
depending how much of the escape DIFFICULTY!
chain exists. Sorry – any ESCAPER(s) on
the chain also end up on the Discard Standard Pack: Easy = 3 Escapers,
Pile! Expert = 4, Great = 5, Legend = 6.
Expansion Pack Get at least 6 out!
COMMANDEER!
If held, one SPECIAL
PARCEL Card from your
HAND must be placed on
the Discard Pile.

EXPANSION PACK
(*Available separately)
By using the 56 card Expansion Pack you can add all-
new escape attempt cards and more escape attempt
opportunities to your single, or multiplayer games.

If you add the Expansion Pack to the original deck


of Get out of Colditz cards, you will need to agree
how many escape attempts signify an outright
winner as escapes do become more frequent.

For instance, in the single player game at least


6 escapers making home runs should be your
minimum target!
PURE ESCAPISM

www.GetoutofColditz.com
Please visit the website for instruction videos, shopping,
information, tips and details of an ONLINE version of the
game. You can follow Get out of ColditzTM on Facebook,
Instagram and Twitter. Use #GetoutofColditz hashtag!

© Wisdom Design Ltd 2020

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