Lord King, a 14-year-old kobold standing 2'3" and weighing 25 pounds, struggles with a spirit possessing him that causes him to black out and do bad things. He likes helping people but fears the spirit and what it makes him do. His allies are slack-jawed half-orcs and drunken dwarves while his enemy is currently the spirit though it may turn others against him as well. He wears dented armor and carries few possessions besides a crown, cloak, and gloves to help him as he hopes to find redemption.
Lord King, a 14-year-old kobold standing 2'3" and weighing 25 pounds, struggles with a spirit possessing him that causes him to black out and do bad things. He likes helping people but fears the spirit and what it makes him do. His allies are slack-jawed half-orcs and drunken dwarves while his enemy is currently the spirit though it may turn others against him as well. He wears dented armor and carries few possessions besides a crown, cloak, and gloves to help him as he hopes to find redemption.
Lord King, a 14-year-old kobold standing 2'3" and weighing 25 pounds, struggles with a spirit possessing him that causes him to black out and do bad things. He likes helping people but fears the spirit and what it makes him do. His allies are slack-jawed half-orcs and drunken dwarves while his enemy is currently the spirit though it may turn others against him as well. He wears dented armor and carries few possessions besides a crown, cloak, and gloves to help him as he hopes to find redemption.
Lord King (Previously Murph) AGE HEIGHT WEIGHT DISTINGUISHING MARKS
Reptilian Green and Scaly Devoid Eyepatch
CHARACTER NAME EYES SKIN HAIR SCARS
PERSONALITY TRAITS BACKGROUND
I'm scared. I'm scared of the things outside Haunted:
me, and most of all, I am scared of the thing *Possessed by Tiamat - there are up inside me. I black out and bad things happen sides and downsides - the powers are cool - the bloodlust and diabolicl IDEALS intentions less so I like people. I'm a people person *HEART of DARKNESS: Your eyes tell the (Kobold). If the bad thing in me can help tale of the horrors that possess you and them then maybe it's not all bad after all torment you. Unless you are a danger to them, and though they might fear you, BONDS commoners will help you and empathize A terrible guilt consumes me. I have hurt with your plight those around me. I hope that I can find redemption through my actions ALLIES ENEMIES
FLAWS *Slack-Jawed *No one, until,
I talk to a spirit no one else can see. It is Half Orcs unfortunately, wise fbeyond belief. It whispers horrible *Drunken and the spirit decides CHARACTER APPEARANCE things to me! Irritable Dwarves otherwise! ! !
ADDITIONAL FEATURES & TRAITS EQUIPMENT Attuned
BACKPACK/STORAGE HEAD Bent Copper Crown Friend Five - Accursed Specter *Not much really AMULET AC - 12 Fly - 50' HP - 26_____ *A half-eaten raw chicken leg CLOAK Ratty Red and White Ermine Cloak STR- 1-5 DEX - 14+2 CON - 11+0 *Amusing polished rocks INT - 10+0 WIS - 10+0 CHA - 11+0 ARMOUR Dented Breast Plate for a Young Prince *A dried flower given to him by a *Damage Resistance: Acid-Cold- HANDS/ARMS Leather Gloves pretty Elf lady Fire-Lightning-Thunder-Bludgeon RING
Piercing-Slashing from nonmagic RING
*Damage Immunities: Necrotic - BELT
Poison BOOTS No Shoes (better for scampering!)
*Condition Immunities: Charmed Exhaustion - Grappled - Paralyzed CP CP CP CP CP Petrified - Poisoned - Prone - MAGIC ITEMS Restrained - Unconscious Attuned Name *Darkvision 60' *Incorporeal Move: Move through creatures and objects as Attuned Name difficult terrain. 1d10 Force Dmg if Turn ends inside an object *Sunlight Sensitivity: Suffers Attuned Disadvantage on Perception and Name
Attack while in Sunlight
*Life Drain: Melee Spell Attack - Attuned +7 To Hit - 3d6 Necrotic Dmg - Name
Target must succeed on Con Save
or HP Max is reduced by Damage. Attuned Reduction lasts until Long Rest Name
(Cambridge Studies in Linguistics) Barbara Dancygier-Conditionals and Prediction - Time, Knowledge and Causation in Conditional Constructions-Cambridge University Press (1999)