Professional Documents
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STEAM
DESIGN BRIEF FOR
KINGS COLLEGE,
LAGOS
Developed by
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INTRODUCTION
STEAM is the next level of STEM To achieve the level of excellence that
education, in which learners aligns to education of the highest
incorporate the artistic and design- standards possible, STEAM education is
related skills and thinking processes to to be harnessed in the Nigerian system
self – directed learning process. It of education, in such a way that all
presents an integrated approach to requirements for relevance and
learning that encourages students to participation, within the context of
think more broadly about real-world global technological advancements, are
problems. Not only can STEAM save the fulfilled.
growing needs of the world, it
encourages learners to consciously
develop a keen sense of appreciation of
the world, apply analytical and problem
– solving skills to contribute to global
technological advancements in various
ways. STEM jobs, for example, are
exponentially available, with extensive
requirements on related skills.
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INTRODUCTION
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INTRODUCTION
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WHAT TO EXPECT
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A PRESENTATION OF CONTEXT
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A PRESENTATION OF CONTEXT
DIGITAL INITIATION (Di): This will seek to develop the TECHNOLOGY IN THE WORLD (TiW): At this level of the framework the
required skills and competences that can be thoughtfully Learner develops an understanding of how technology makes a
applied in a range of situations. For example, Digital Initiation difference at home, in school, and within the workplace, as well as the
in Mathematics will lead the learner to use a range of tools impact technology has had on the society over the years. For instance,
that can be used to visualise and manipulate data to TiW further explains the impact of technology in the Covid-19
accomplish complex tasks. pandemic, where education, business, religion, social life, amongst
others occurred completely digitally.
SKILLS (Sk): Skills would be improved and refined through TECHNICAL UNDERSTANDING (Tu): The Tu component enables the
practise and application. Within the skills component of the Learner to be more aware of the concept of innovation in his
framework, a student, based on a range of indicators and ‘technological’ environment and how it works. This environment
matrices, will identify an effective data visualisation tool to adequately covers what is sometimes referred to as science and
achieve, for example, a data slicing task, as opposed to technology in the context of pure computational thinking. For example,
accomplishing the task with many different tools, and facing a technically sound King’s College student, following a thorough
the possibility of wrong choices or unsound time understanding of a problem, may write an algorithm to develop a
management skills. program that tracks or reports temperature levels of underwater life
using, for example, a coding application like Microsoft Kodu Game Lab.
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A PRESENTATION OF CONTEXT
SAFE and RESPONSIBLE USE (Sru): The Sru component focuses COLLABORATION AND ENTERPRISE (CE): The CE component of the CODEX
on developing within Learners, respectful ways to create and STEAM framework instils in the Learner a sense of leading himself and
share digital artefacts – videos, photos, sound recording, others to jointly accomplish goals and see tasks through no the level of
pictures, etc. – and the different ways that technology helps challenge presented. Through this, a further sense of enterprise is
us share with others and remain more digitally connected. developed and expressed, where which the learner develops original ideas
or improves existing ones based on previously acquired skills, discussing
ideas, emphasising features with a deliberate intention to persuade an
audience and sell such ideas to make profit, if possible.
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THE CODEX COMPETENCE
In other to encourage personalised and self- We have worked with State Governments
directed learning, the CODEX competence requires to set-up functional STEAM Labs in
that Learners are provided with a range of different parts of the country, taking into
opportunities to apply and develop their STEAM consideration the different peculiarities
capabilities using tools and skills to support both with regards to modern education. We
developmental and experiential learning in other are currently working on a nationwide
core subjects. For example, CODEX STEAM modules project that is integrating STEAM learning
for communication and collaboration online and into the curriculum at the Primary and
digital labs are designed and developed in line with Junior Secondary levels respectively. In
the UBE Schemes of Work for Mathematics and doing this, we created a fully developed
English Language Studies. They capture key areas STEAM content, designed classroom
of numeracy (such as number manipulation, models suitable for STEAM education,
fractions, geometry, and algebra) and literacy (such and developed a technical training
as listening and speaking, grammatical accuracy, framework for STEAM Instructors.
phonological awareness, reading and writing): all of
which can be used at school and at home.
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PROJECT - TIMELINE
A B C D
Inception Meeting: Skills Mapping and CODEX STEAM Learning
Key Needs Analysis/ Learning strategy design Implementation/
Quality Assessment, Review
& Program Delivery
Activity Diagnostics and development Sensitisation
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PROJECT - TIMELINE
Project
3 Days 7 Days 5Days Ongoing
Timelines
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ABOUT CODEX
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DELIVERY PROCESS – THE WAY WE WORK
At CODEX, our execution approach ensures appropriate governance, transparency, quality outcomes and excellent alignment
with our clients’ requirements.
Our planning involves detailed We combine information from We present our findings and
requirements gathering/ various empirical sources, past recommendation in a simple, clear
diagnostics and engagement to performance trends, comparator format for ease of understanding
understand the peculiarity of each organisations practices, trends and and use.
client. This helps us customise our best practices to deliver results.
approach and recommendation to
suite each client.
We work with our client Working directly with the learners, Agility in our project delivery and
counterpart team to deliver on all we are able to create solutions that management approach ensures an
our projects and ensure their are fit for purpose, to save time and integrated methodology that is able
readiness to take on similar cost. to address multiple scenarios and
assignments. context, while delivering high
quality outcomes.
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CONCLUSION
E-mail: emmanuel@codex.com.ng
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