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MEHRAN UNIVERSITY OF ENG. & TECH., JAMSHORO
DEPARTMENT OF MECHANICAL ENGINEERING
B.E. MECHATRONIC ENGINEERING
CS 491- MACHINE INTELLIGENCE
for F16 MTE
PART 1 INTRODUCTION
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Textbook
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AI
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Intelligence
o Are the things shown below, Intelligent?
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Ex-1: Searching a path …
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AI system Definition
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Systems that THINK Like
Humans
o “[The automation of activities that we
associate with human thinking, activities
such as decision making, problem
solving, learning …” (Bellman, 1978)
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Systems that THINK Like
Humans
o “The exciting new effort to make
computers think … machines with
minds, in the full and literal sense”
(Haugeland, 1985)
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Systems that THINK Like
Humans
o “The study of computation that make it
possible to perceive, reason and act”
(Winston 1992)
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Systems that THINK Like
Humans
o “The study of mental faculties through
the use of computational models”
(Charniak and McDermott)
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Systems that ACT Like
Humans
o “The art of creating machines that
perform functions that require
intelligence when performed by people”
(Kurzweil 1990)
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Systems that ACT Like
Humans
o “A field of study that seeks to explain
and emulate intelligent behavior in terms
of computational processes” (Schalkoff,
1990)
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Systems that ACT Like
Humans
o “The branch of computer science that is
concerned with the automation of
intelligent behavior” (Luger and
Stubblefield, 1993)
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Systems that ACT Like
Humans
o “The study of how to make computers
do things which, at the moment, people
do better” (Rich and Knight, 1991)
o On the face of it, this definition may
appear simplistic
o However, the term “at the moment” has
a significant time element
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What About the Brain?
Brains (human minds) are very
good at making rational decisions,
but not perfect
Brains aren’t as modular as
software, so hard to reverse
engineer!
“Brains are to intelligence as
wings are to flight”
Lessons learned from the brain:
memory and simulation are key to
decision making
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Designing Rational Agents
o An agent is an entity that
perceives and acts.
o A rational agent selects
actions that maximize its
(expected) utility.
o Characteristics of the Percepts
Environment
Sensors
percepts, environment,
Agent
and action space dictate ?
techniques for selecting Actuators
rational actions Actions
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AI
Machine
Learning
[learning decisions]
NLP
Computer
Vision
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A (Short) History of AI
o 1940-1950: Early days
o 1943: McCulloch & Pitts: Boolean circuit model of brain
o 1950: Turing's “Computing Machinery and Intelligence”
o 1950—70: Excitement:
o 1950s: Early AI programs, including Samuel's checkers program, Newell & Simon's Logic
Theorist, Gelernter's Geometry Engine
o 1956: Dartmouth meeting: “Artificial Intelligence” adopted
o 1965: Robinson's complete algorithm for logical reasoning
o 1970—90: Knowledge-based approaches
o 1969—79: Early development of knowledge-based systems
o 1980—88: Expert systems industry booms
o 1988—93: Expert systems industry busts: “AI Winter”
o 1990—: Statistical approaches
o Resurgence of probability, focus on uncertainty
o General increase in technical depth
o Agents and learning systems… “AI Spring”?
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Natural Language
o Speech technologies (e.g. Siri)
o Automatic speech recognition (ASR)
o Text-to-speech synthesis (TTS)
o Dialog systems
o Web search
o Text classification, spam filtering, etc…
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Computer Vision
Karpathy & Fei-Fei, 2015; Donahue et al., 2015; Xu et al, 2015; many27
more
Tools for Predictions & Decisions
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Game Agents
o Classic Moment: May, '97: Deep Blue vs. Kasparov
oFirst match won against world champion
o“Intelligent creative” play
o200 million board positions per second
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Game Agents
o Reinforcement learning
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Simulated Agents
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