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Lunar Playtest v2: Introduction

Hey y’all!
This is the second version of the Lunar playtest packet. We’ve made some minor tweaks
in character creation and shapeshifting, and added in Merits and a whole bunch of
Charms.
Here’s some points about the kind of feedback we’d like.
• Be brutally honest. This is the time to prioritize letting us know what about these
rules works and what about them doesn’t, not to spare our feelings.
• We’ve now got much more fully fleshed-out Charm sets for the social and mental
Attributes; any feedback on those is super valuable.
• So far, no one’s reported any bad results coming from combining Lunar Charms
with Martial Arts, but I do want some more eyes on that just in case.
• We’ve got a whole lot of Charms now. I’d love to hear about anything that creates
really fun moments at the table, or, conversely, things that don’t live up to your
expectations, never have a chance to get used, or that don’t seem worth the XP.
• Between the way buying Attributes at character creation works and the Attribute
minimums of Charms, do you feel like you have enough dots to access all the
Charms you want to make your character concept work? Are you unable to
qualify for everything you want? Do you have way more dots than you need?
And again—thank you for all your time and effort in doing this!

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Chapter Five
Character Creation
Step 1: Concept and Caste
Start character creation by talking with your Storyteller about her plans for the game, and
discussing character concepts with your fellow players. Think about your character’s
origin, personality, skills, and the heroic archetypes that inspire them. Once you have a
rough idea of the details, sum up in your concept — a brief description of your character.
Once you have your concept (or while you’re still figuring out the details), determine
which of the three Lunar Castes (p. XX) fits it best — or whether you wish to begin play
as a Casteless Lunar.

Step 2: Spirit Shape and Tell


Each Lunar has a spirit shape: an animal form that symbolizes that character’s truest self.
Decide what your character’s spirit shape is. It might embody one of the Lunar’s
strongest traits, express an important facet of her personality, or hold a deep personal
meaning for that Lunar or her culture. Choose an animal to be your Lunar’s spirit shape.
Additionally, each Lunar has a Tell (p. XX), a distinctive characteristic that’s present in
any form she shapeshifts into. It may be a marking like a scar or tattoo, an unusual
physical quirk, a trait of the character’s spirit shape, or a subtle supernatural display like
an oversized shadow. Pick your character’s Tell.

Step 3: Attributes
Each Lunar Caste embodies a different form of excellence. Choose two Attributes from
the appropriate list as your Caste Attributes, unless your character is Casteless
• Full Moon: Dexterity, Stamina, Strength
• Changing Moon: Appearance, Charisma, Manipulation
• No Moon: Intelligence, Perception, Wits
• Casteless: Casteless Lunars don’t choose Caste Attributes
In addition to your Caste Attributes, pick any two others as your Favored Attributes.
Each Attribute (Exalted, p. 148) begins with one free dot. Next, of the categories of
Attributes — Physical (Dexterity, Stamina, Strength), Social (Appearance, Charisma,
Manipulation), and Mental (Intelligence, Perception, Wits) — choose one as primary,
another as secondary, and the third as tertiary. At least one of your Caste or Favored
Attributes must be primary, and at least one must be secondary. For Casteless
Lunars, only one Favored Attribute needs to be primary.

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Distribute nine dots between your primary Attributes, seven dots between your secondary
Attributes, and five dots between your tertiary Attributes. Attributes can’t be raised
higher than five.

Step 4: Abilities
Divide 28 dots among your Abilities. Each Ability starts with zero dots, and no Ability
can be raised above three dots without spending Bonus Points. Abilities can’t be raised
higher than five.
Finally, assign three specialties (Exalted, p. 123) among your Abilities. You must have at
least one dot in an Ability to take a specialty in it.

Step 5: Merits
Choose ten dots’ worth of Merits (Exalted, p. 157).

The Solar Bond


Some Lunars have a deep spiritual tie to a Solar (p. XX) — or, in the Time
of Tumult, an Abyssal or Infernal. At character creation, you may decide
that your Lunar definitely has a Solar Bond, or that they definitely don’t.
Alternatively, you can leave it up to the Storyteller to decide. Let the
Storyteller know your choice, so they can plan accordingly.

Step 6: Charms
Choose fifteen Charms (p. XX) that express your Lunar’s divine power. Most Lunar
Charms require a minimum rating in their associated Attribute — if you don’t have
enough dots to qualify for a Charm you want, you’ll need to spend Bonus Points to raise
that Attribute’s rating.
You may choose Martial Arts Charms (Exalted, p. 426) or Evocations (Exalted, p. 611)
in the place of Lunar Charms. If you choose Terrestrial Circle Sorcery as one of your
starting Charms, you may also learn spells (Exalted, p. 471) in the place of Charms.

Step 7: Intimacies and Limit Trigger


Choose Intimacies (Exalted, p. 170) to represent your character’s beliefs and
relationships. Intimacies can represent a Lunar’s motivations, religious beliefs,
worldview, friends and enemies, moral code, personal idiosyncrasies, or other important
parts of her life. Many Lunars have Intimacies expressing their relationship with the
Silver Pact and with Luna, and defining the object of their rage.
There’s no maximum on how many Intimacies you may choose. Starting characters must
have at least four Intimacies. At least one must be Defining, and one must be Major.
Likewise, at least one must be positive, and one must be negative.
Additionally, choose a Limit Trigger — a circumstance that exacerbates the Great Curse
(p. XX) upon your Lunar.

Step 8: Bonus Points

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You have 15 Bonus Points that can be spent at any point during character creation to raise
any of your character’s traits.
<begin table>
TRAIT COST
Caste or Favored Attribute 3 per dot
Non-Caste, Non-Favored Attribute 5 per dot; 4 per dot if Casteless
Ability 2 per dot
Specialty 1
Merits 1 per dot
Caste or Favored Charm 4
Non-Caste, non-Favored Charm 5
Spell (Intelligence Caste or Favored) 4
Spell (Intelligence non-Caste, non-Favored) 5
Evocation 4
Animal Latent Ability 3
Willpower 2 per dot
<end table>
It’s most cost-effective to use Bonus Points to raise your Caste and Favored Attributes,
while using them to buy Charms, Evocations, or spells is the most expensive option.

Lunar Exaltation
A mortal player character (Exalted, p. 125) that Exalts as a Lunar in the
course of play gains the following benefits.
• Her player selects two Favored Attributes (one of which must be
Primary).
• All Lunars are Casteless when they first Exalt, but the Silver Pact
seeks to find them and provide them with caste-fixing tattoos soon after
Exaltation; if this happens, her player chooses two Caste Attributes (one
Caste or Favored Attribute must be Secondary).
• The player chooses a spirit shape, a Tell, a Limit Trigger, and ten
Charms the Lunar qualifies for, and calculates her Essence pools.
• At the end of the current story, the Lunar gains five more Charms
and two dots of Willpower for free, and assigns three dots among Primary
Attributes, three dots among Secondary Attributes, and two dots among
Tertiary Attributes.

Step 9: Finishing Touches

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You begin with a permanent Essence of 1 (Exalted, p. 174). A Lunar’s Personal Essence
equals (15 + Essence), while her Peripheral Essence equals (34 + [Essence x 4]), for a
total of 16 personal motes and 38 peripheral motes at Essence 1.
You begin with five Willpower (Exalted, p. 169), which can be raised by spending
Bonus Points.
You begin with seven health levels (Exalted, p. 171): a −0 level, two −1 levels, two −2
levels, a −4 level, and an Incapacitated level. You may purchase additional health levels
by learning the Charm Ox-Body Technique (p. XX).

Reach for the Moon


The rules above are for creating Lunars who’ve been Exalted for less than
a year. If you want to play a game featuring more experienced Lunars,
make the following changes to the default character creation:
• Your starting Essence is 2.
• Choose thirteen dots of Merits.
• Choose twenty Charms.
• Spend eighteen Bonus Points.

Character Creation Summary


Step 1: Concept and Caste
• Consult with the Storyteller and other players, and come up with a concept for
your character.
• Pick a Caste, and note its anima powers.
Step 2: Spirit Shape and Tell
• Pick an animal as your spirit shape.
• Pick a Tell.
Step 3: Attributes
• Select two Caste Attributes from the relevant list (or none, if your character is
Casteless).
• Select two Favored Attributes, which cannot be the same as Caste Attributes.
• Mark down one dot in each Attribute.
• Divide 9 dots among primary Attributes, 7 dots among secondary Attributes, and
5 dots among tertiary Attributes.
Step 4: Abilities
• Divide 28 dots among all Abilities. None may be raised higher than 3 without
spending Bonus Points.
• Assign three specialties among any Abilities.
Step 5: Merits

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• Spend 10 dots on Merits.
Step 6: Charms
• Select 15 Charms.
Step 7: Intimacies and Limit Trigger
• Choose at least four Intimacies, including at least one Defining Intimacy, one
Major Intimacy, one positive Intimacy, and one negative Intimacy.
• Choose your Limit Trigger.
Step 8: Bonus Points
• Spend 15 Bonus Points.
Step 9: Finishing Touches
• Record Essence rating (1), Personal Essence (15 + Essence), Peripheral Essence
(34 + [Essence x 4]), Health Levels (−0/1x2/−2x2/−4/Incapacitated) and Willpower (5).
Castes
• Full Moon: Warriors, athletes, rugged survivors, and warlords who use their
physical prowess to triumph over enemies and surpass all obstacles.
Caste Attributes: Dexterity, Stamina, Strength
• Changing Moon: Tricksters, thieves, leaders, and schemers who use their silver
tongues to persuade, deceive, seduce, and terrify.
Caste Attributes: Appearance, Charisma, Manipulation
• No Moon: Witches, savants, healers, and craftsmen who use their mental acuity
to outwit rivals and devise solutions to the most difficult puzzles.
Caste Attributes: Intelligence, Perception, Wits
• Casteless: Lunars who have yet to choose a Caste, or who have rejected the
choice altogether.
Caste Attributes: None
Bonus Point Costs
<begin table>
TRAIT COST
Caste or Favored Attribute 3 per dot
Non-Caste, Non-Favored Attribute 5 per dot; 4 per dot if Casteless
Ability 2 per dot
Specialty 1
Merits 1 per dot
Caste or Favored Charm 4
Non-Caste, non-Favored Charm 5

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Spell (Intelligence Caste or Favored) 4
Spell (Intelligence non-Caste, non-Favored) 5
Evocation 4
Animal Latent Ability 3
Willpower 2 per dot
<end table>

Character Advancement
[This is a very rough draft]
Lunars use the same table of XP costs as Solars (Exalted, p. 177), with the following
exceptions
• Favored Attributes cost (current rating x 3) to increase
• Lunars don’t have Favored Abilities
• Martial Arts Charms always cost 10xp for Lunars
• Casteless Lunars learn non-Favored Lunar Charms for 9xp instead of 10xp.
Lunars use the same Essence progression table as Solars (Exalted, p. 179).

Shapeshifting
The Lunar Exalted are peerless shapeshifters, clothing themselves in the skins of fierce
beasts or wearing stolen faces to infiltrate the courts of their foes. Their protean power
evinces the predatory nature of their Essence; before a Lunar can take the shape of a
human or animal, she must first consume its heart’s blood in the ritual called the sacred
hunt.
A Lunar may enter the shape of any animal or human whose heart’s blood she has taken
as a miscellaneous action, committing four motes indefinitely for the transformation’s
duration. This action can be placed in a flurry, but not with an attack action. She may
reflexively revert back to her true human form by releasing this commitment.
Note that these rules depict the baseline potential that is shared by all of Luna’s Chosen.
Individual Lunars may take Charms that refine or expand their shapeshifting prowess.
Animal Shapes
A Lunar who changes into an animal shape is subject to the following effects:
• Her Essence, Willpower, base Initiative, health levels, Attributes, Abilities,
Resolve, and Guile are unaffected.
• She loses the benefit of any physical Supernatural Merits she possesses, with the
exception of a Merit that is tied to her Tell (p. XX).
• When she takes an action that the animal has a listed dice pool for, she may use its
dice pool. Any dice over her own base (Attribute + Ability) pool count as Charm dice and

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are subject to the maximum number of dice that can be added to her base pool (p. XX),
potentially preventing her from using a form’s full dice pool. If the animal’s pool is lower
than hers, or it has no listed pool, she may use her own traits to calculate her dice pool,
although the Storyteller may assess penalties if her shape is ill-suited to that action.
• She may attack using the animal’s natural weapons, using the listed dice pool and
damage value. (Note that she uses the same pool for both withering and decisive
attacks). Any attack roll dice over her own base (Dexterity + Brawl) count as Charm dice,
but damage doesn’t count against the amount she may add with the Strength Excellency.
If the Lunar’s (Dexterity + Brawl) pool is higher than an animal’s attack pool for a
natural weapon, her withering attacks with it have +1 Accuracy.
• She may attempt any feat of strength that the animal is capable of performing. If
the animal’s effective Strength rating is lower than her own, she is limited to the lower
value. If the form does not list a Strength rating for the purpose of feats, it is assumed to
have an effective rating of 1.
• She may use the animal’s Evasion and Parry in place of her own. Any amount
over her own base values counts as a Charm bonus.
• She may use the animal’s natural soak and Hardness ratings in place of her own.
This never counts as a Charm bonus.
• She gains all of the animal’s innate special abilities and Merits. Dice or successes
added by these count as Charm bonuses.
• She may train to unlock the mundane latent abilities of an animal shape (but not
magical abilities), at a cost of six experience points or three bonus points each. Once she
has unlocked a latent ability for one form, it is unlocked for all animal forms capable of
using it. She doesn’t need to unlock latent abilities to use the distract, disarm, and
unhorse gambits in animal forms.
• The Lunar’s ability to communicate is limited by the animal’s anatomy. Most
animals are incapable of speaking human languages, forcing her to rely on body language
and whatever noises she can make (Exalted, p. 221).
Most Lunars can’t change into the shapes of animals with the Legendary Size or
Minuscule Size Merits. Doing so requires learning the Charms Towering Beast Form (p.
XX) or Emerald Grasshopper Form (p. XX), respectively. Note that even a Lunar who
lacks these Charms can take the heart’s blood of such animals, or even choose one as her
spirit shape, though she must learn the appropriate Charm before she can take its form.
Human Shapes
A Lunar who takes on a human’s shape perfectly duplicates all aspects of her prey’s
semblance; she cannot be distinguished from him by any sense unless her Tell is spotted
or an effect such as Eye of the Unconquered Sun is brought to bear against her. Taking
human forms does not alter the Lunar’s Attributes or Abilities. Shapeshifting into a
wandering strongman would give her the appearance of hulking muscles, but she must
rely entirely on her own Strength; taking the form of a beautiful noble is of less use if she
lacks the poise and self-confidence represented by a high Appearance to make use of his
looks. She does not gain any of her prey’s knowledge, memories, or magical powers.

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While in human forms other than her own, the Lunar loses the benefit of any physical
Supernatural Merits she possesses, with the exception of a Merit that is tied to her Tell (p.
XX). Human forms with supernatural mutations, such as beastfolk, are more difficult to
assume; doing so requires an additional committed mote for each dot of physical
Supernatural Merits that form possesses. Doing so provides the full benefit of those
mutations.

Shapeshifting and Guile


Characters usually can’t see through a Lunar’s shapeshifting with their
senses, but they might still notice when she’s acting out of character for
the person or animal she’s impersonating. The read intentions and profile
character actions can allow characters to discern information that
contradicts the Lunar’s semblance, which might lead them to believe that
something is markedly wrong — not necessarily that he’s been replaced
by a shapeshifting impostor, but possibly that he’s suffering profound
trauma, keeping a secret, afflicted by a curse or madness, or some other
explanation for his behavior.

Acquiring Forms: The Sacred Hunt


A Lunar begins with access to her own human shape and the form of her animal spirit
shape, and may take the Heart’s Blood Merit (p. XX) to begin play with additional forms.
To take on new forms in play, a Lunar must undertake the sacred hunt.
The hunt begins when the Lunar’s player declares her intention to take the shape of a
human or animal. Once she has done so, she must hunt down and kill her prey. There is
no minimum time the Lunar must spend in the hunt, but she must declare her intention
beforehand — she cannot declare a sacred hunt against an enemy she’s in the midst of
fighting. Other characters may assist her in the hunt, but she must deal the killing blow
herself, either directly through an attack or indirectly, with traps, poison, or similar
means. Once her prey is killed, she may take its form by drinking its heart’s blood —
literally, the blood that flows through its heart, or the nearest analogue.
When a Lunar performs the sacred hunt to take a human’s shape, she must form a Tie
towards that individual at the conclusion of the hunt, if she does not have one already.
She does not need to keep this Tie to retain access to his shape, but taking a human form
is not done lightly or without emotional consequences.
Bear in mind that the Storyteller can always choose to skip over a scene of combat
(Exalted, p. 212), and is encouraged to do so when a Lunar performs a sacred hunt
against prey that can’t offer any meaningful resistance to her. Likewise, the Storyteller
may allow a Lunar to perform sacred hunts over downtime to take new forms that pose
no obstacle to her.
Killing one’s prey and drinking its heart’s blood is the most common form of sacred hunt,
but not the only one. Some Charms grant access to alternative forms of sacred hunts.
These have different requirements for taking the target’s form, although all require a
declaration of intent beforehand.

Hunters Hunted

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When a Lunar successfully performs a sacred hunt on a fellow Lunar and
kills him, she claims all of his human and animal shapes. If she uses a
Charm that allows her to perform a sacred hunt without killing her target,
she only takes the shape that her Lunar prey is in at the time she concludes
the hunt. The same is true of other shapeshifters capable of taking on
human or animal shapes, such as powerful Moon-Touched.

The Tell
Every Lunar has a Tell, a distinctive mark that carries over no matter what form they
take. The Tell might be an animal feature, like a leopard’s tail or a ram’s horns; a
distinctive physical trait, like a single blind eye or a prominent scar; a non-visual trait,
like a pungent scent or a songbird-like voice; or a subtle supernatural display, like a
shadow that moves on its own. If a Lunar’s Tell is inappropriate to a specific animal
form, it might shift into a more suitable appearance, although it remains distinctively
identifiable: For example, if a Lunar whose Tell is goat-like eyes takes the shape of an
eyeless animal, she might manifest distinctive eye-like markings.
It is the Tell’s nature to conceal itself. Non-trivial characters who can perceive a Lunar
can attempt a difficulty 7 (Perception + Awareness) roll to notice her Tell. Magic that
enhances attempts to see through disguises also applies on this roll. Characters who have
previously detected the Lunar’s Tell receive +3 bonus dice. Success lets them realize that
the Lunar is some manner of supernatural creature, and, if they have seen her Tell before
in a different form, identify her as the same individual. On a failure, that character cannot
attempt the roll again for as long as the Lunar remains in her current shape. If a Lunar
behaves inconsistently with one of her animal or human shapes, witnesses who are
knowledgeable enough to recognize the discrepancy may attempt the roll to detect her
Tell again, with 1-3 bonus dice. The Storyteller should award higher bonuses for more
egregious discrepancies, and for onlookers who verify their suspicions with read
intentions or profile character actions.
While circumstances may impose penalties on rolls to notice a Lunar’s Tell, she can
never render it completely impossible to detect unless she knows Subtle Silver
Declaration (p. XX). Once the Lunar’s anima reaches the glowing level, her Tell becomes
obvious to all who can perceive her.
A Lunar whose Tell is a physical feature may take a Supernatural Merit, such as Gills or
Unusual Hide, to represent it. The Tell’s innate concealment does not prevent onlookers
from noticing her mutation, but they must still roll to successfully to identify the Tell’s
distinguishing quality, or connect the Lunar with other forms they have observed with the
same Tell.
Shapeshifting Complications
Equipment
When a Lunar enters an animal shape, any items or equipment that she is wielding,
wearing, or carrying that she can’t use in that animal’s shape are sent Elsewhere. This
includes almost all artifacts, although moonsilver armor will reshape itself to
accommodate any form the Lunar may take, and some other artifacts possess powers that

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allow them to do so. The banished items return as soon as the Lunar takes a shape that is
compatible with them.
Martial Arts
Martial Arts styles are incompatible with animal shapes. A Lunar cannot use Martial Arts
to attack or parry in an animal form, nor can she activate Martial Arts Charm. Any
Martial Arts Charms she has active when she enters an animal shape end.
Damage and Debilities
Changing shapes doesn’t heal damage in the Lunar’s health track, nor does it undo
crippling injuries, diseases, poisons, shaping transformations, and other negative effects.
A Lunar who loses an arm in one form will lack that limb in any shape she enters.
Size and Space
In order to take an animal form, the Lunar must have adequate space to complete her
transformation. If she is confined to a space that can’t accommodate the shape she wishes
to take on, she must flurry her shapeshifting action with a feat of demolition (Exalted, p.
229) to create the necessary room. If she fails the roll, or if such a feat is impossible, she
is unable to shapeshift.
If the Lunar finds herself inside a character, she cannot change into a shape larger than he
is, or otherwise cause him harm by shapeshifting inside him.

Charms
Excellencies
The simplest and most fundamental manifestations of Lunar power are their Excellencies.
Unlike Solar Excellencies, Lunar Excellencies are based on their Attributes, rather than
their Abilities — superhuman strength, incredible beauty, genius intellect, and the like.
Whenever a Lunar makes an (Attribute + Ability) roll, she may add dice to it for one
mote each with that Attribute’s Excellency. She may also use Excellencies to raise her
static values — Evasion, Parry, Resolve, and Guile — paying two motes for each +1
bonus.

Normally, a Lunar cannot add more dice to a roll than the relevant (Attribute), or
(Attribute/2, rounded down) for static values. Automatic successes count as two dice
towards this limit. However, Lunars can increase their dice cap with stunts. Based on the
way a Lunar’s player describes her action, she can add her rating in a second Attribute to
her rating in the one the action uses to determine her total dice limit. For example, if she
stunted a Dexterity roll to win a footrace by describing how her striking looks caught her
rivals off guard, she could add up to (Dexterity + Appearance) dice. If she stunted her
Guile by describing how her logical thinking reveals no emotion, she could raise it by up
to ([Manipulation + Intelligence] / 2). As always with stunts, the Storyteller must approve
the player’s description (Exalted, p. 187).

In addition, the Strength and Stamina Excellencies have additional uses. The Strength
Excellency can be used to add dice to a Strength-based withering damage roll before

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soak, while the Stamina Excellency can be used to raise soak. This costs one mote per
damage die or point of soak, but the Excellency bonus is capped at (Attribute/2, rounded
down), or ([Attribute + second Attribute] / 2, rounded down) with a stunt. This limit only
applies to Excellencies, not to other magic that adds damage or soak. She must still
declare such uses of the Excellencies before rolls are made, as usual.

Gaining Excellencies: A Lunar automatically gains the Excellency of any of her Caste or
Favored Attributes that she has rated at 3+, or that she knows at least one Charm for. For
other Attributes, she must either have them rated at 4+ or know two Charms to unlock
their Excellency.

Restrictions
Lunar Charms are not limited in what Abilities they can enhance, but instead are
generally limited to enhancing actions or static values using their associated Attribute
unless otherwise indicated. Likewise, when a Lunar uses a Simple or Reflexive Charm to
create an action, it must usually be rolled using that Charm’s associated Attribute. For
example, a Charisma Charm that enhances a persuade roll would be incompatible with
Manipulation- or Appearance-based persuade rolls, unless it stated it could enhance rolls
using any Social Attribute.

Some exceptions exist. If a Charm enhances or creates an action or static value that
usually cannot be rolled with that Charm’s Attribute, such as Strength Charms that
enhance the damage of attacks or create reflexive clash attacks, they can freely be used
with the Attribute that’s normally associated with that action or value. Additionally, some
Charms allow the Lunar to substitute one Attribute for another when performing certain
actions or calculating certain static values. In such cases, they can enhance the resulting
action or value with applicable Charms of both Attributes.
Lunar Charms can be freely combined with Martial Arts Charms on Martial Arts-based
actions. Likewise, they can be used together with Evocations.

New Keywords
Protean: Protean Charms gain greater power when the Lunar uses them while
shapeshifted into animal forms that resonate with their nature. Some also gain greater
power while she is shapeshifted into stolen human forms (but never her own human
shape).

Totemic: Lunars with certain spirit shapes may learn Totemic Charms as Charms of a
different Attribute than they normally belong to, using different prerequisites and
potentially enjoyed Caste or Favored Attribute discounts.

Universal
Chimera-Soul Expression
Cost: —; Mins: Essence 1
Type: Permanent
Keywords: None

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Duration: Permanent
Prerequisite Charms: None
Some Lunars’ true selves cannot be expressed through merely one beast, expressing
themselves in chimerical glory. Upon purchasing this Charm, the Lunar’s player chooses
a second animal to merge with her spirit shape, creating a new form using the statistics of
her original spirit shape and applying six dots of mutations that reflect the chosen animal.
If the Lunar knows Hybrid Body Transformation (p. XX), these mutations also apply
when she uses it. The Lunar treats both of the animals as her spirit shape for the purposes
of her Totemic Charms.

What Are Mutations?


Any Innate Merit (Exalted, p. 158) that alters or improves a character’s
physical body, such as Ambidextrous, Giant, or Wings, counts as a
mutation. This includes both mundane and supernatural Merits.

Hybrid Body Transformation


Cost: 4m; Mins: Essence 1
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Lunar shifts into a hybrid form, combining the best aspects of her human form and
her spirit shape. Upon purchasing this Charm, the Lunar’s player chooses six dots of
mutations that reflect the Lunar’s spirit shape. While in her true human form, she may
activate this Charm to gain all of the chosen mutations. For example, the Hybrid Body
Transformation of an elephant shape might be represented with Giant and two dots of
Unusual Hide, while that of an eagle might be represented with one-dot Claws and five-
dot Wings. This does not count as being in an animal form for the Lunar’s Protean
Charms.
Players can freely describe the visual appearance of their Lunars’ hybrid forms — one
might directly combine the bestial features of her spirit shape with her human body,
while another might manifest a transformation that indirectly reflects his spirit shape’s
traits. Note that while the only mechanical benefits the hybrid form provides are those
represented by mutations, a player can also include purely cosmetic traits, like changed
skin color or animal ears.
Shifting Beast Nature
Cost: —; Mins: Essence 1
Type: Permanent
Keywords: None
Duration: Permanent

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Prerequisite Charms: Hybrid Body Transformation
The Lunar’s spirit shape expresses itself in myriad forms. Upon purchasing this Charm,
the Lunar’s player designs an alternative hybrid form, selecting a second set of six points
of mutations based on her spirit shape. She may choose which of her hybrid forms she
enters upon using Hybrid Body Transformation, and can change between the two as a
miscellaneous action while it is active. She may also switch between hybrid forms
reflexively when she uses Deadly Beastman Transformation.
Perfected Hybrid Interaction
Cost: 1m per dot of mutation; Mins: Essence 2
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: Hybrid Body Transformation
The Lunar mingles her many shapes freely. Upon purchasing this Charm, the Lunar’s
player chooses four dots of mutations, which must reflect the traits of one or more animal
forms she possesses, not just her spirit shape. Using this Charm allows her to gain any or
all of these mutations, committing one mote for each dot of mutation applied. Mutations
added to an animal form with this Charm are not counted when determining if the
additional benefits of Protean Charms apply.
This Charm may be purchased (Essence) times, with each repurchase granting the Lunar
an additional four dots of mutations that she may choose to apply when using this Charm.

Upgrading Mutations
If a Lunar’s player wants to upgrade a mutation she already possesses with
mutation-granting, she only needs to allocate dots equal to the difference
between her current rating and the new one. For example, if the player of a
hawkwoman Lunar with three-dot Wings wants to upgrade them to five-
dot Wings while using Hybrid Body Transformation, that would only
count as two of the dots granted by that Charm.

Changing Phases Transformation


Cost: —; Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Perfected Hybrid Interaction, any five Physical Attribute Charms
Assuming her hybrid beast-form, the Lunar changes her own nature and Essence to better
embody her spirit shape. Upon purchasing this Charm, the Lunar’s player designs an
alternate set of Attributes that she uses while Hybrid Body Transformation is active,
moving up to two dots among Stamina, Strength, and Dexterity to another one of those

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Attributes. For example, a Lunar who normally has Strength 3, Dexterity 3, Stamina 3
might shift them to Strength 3, Dexterity 5, Stamina 1 when she takes on her stealthy
hybrid form.
If this lowers an Attribute below the minimum needed for any of the Lunar’s Charms, she
loses access to that Charm while in hybrid form. Conversely, the Lunar may learn
Charms whose minimums she meets only with her shifted Attributes, but can only access
them in hybrid form.
A Lunar with Shifting Beast Nature may repurchase this Charm to design a new set of
altered Attributes for her second hybrid form.

Appearance
Heart’s Blood
Heart-Drinking Allure
Cost: —; Mins: Appearance 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Lunar need not shed blood to taste of her lover’s heart. When she performs a sacred
hunt to take the shape of a human that has a Major or Defining Tie of love or lust toward
her (or her current shape), she may conclude it with a voluntary act of physical intimacy
— a passionate embrace, a kiss, sex — instead of killing him.
Influence
Feral Smile Tactic
Cost: 3m; Mins: Appearance 2, Essence 1
Type: Supplemental
Keywords: Protean
Duration: Instant
Prerequisite Charms: None
The intensity of the Lunar’s mien awakens deep-seated instincts of panic. She doubles 9s
on a roll to instill a Tie of fear towards herself (or her current form) or threaten her target.
Protean: Characters that have a Tie of fear towards the Lunar’s current human or animal
shape lose a point of Initiative if the Lunar’s roll beats their Resolve in combat, even if
they spend Willpower to resist. The Lunar doesn’t gain this Initiative.
Terrifying Bestial Visage
Cost: 5m; Mins: Appearance 2, Essence 1

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Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: Feral Smile Tactic
Every detail of the Lunar’s bearing radiates predatory menace. She adds (higher of
Essence or 3) on rolls to threaten others or instill Ties of fear towards herself (or her
current form). If she succeeds on such a roll against a character and he doesn’t resist, he
can’t initiate hostilities against her until the scene ends unless he spends a point of
Willpower. Even if he does, or if another character initiates hostilities, he suffers a
penalty of (Lunar’s Essence) on his Join Battle roll.
Protean: In predatory animal shapes, the dice bonus is non-Charm.
Outburst-Provoking Posture
Cost: 4m; Mins: Appearance 3, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Feral Smile Tactic
Strutting haughtily past her enemies, the Lunar adopts body language that infuriates
them, driving them to frothing incoherence or stuttering rage. A successful instill roll to
create or strengthen a Tie also instills targets with a Minor Tie of irritation, anger, or
disgust towards her (or her current human shape). The Lunar may selectively choose to
exempt some targets from this additional influence. Affected characters suffer a −2
penalty to social rolls against the Lunar until the end of the scene.
Glance-Oration Technique
Cost: 4m; Mins: Appearance 2, Essence 1
Type: Supplemental
Keywords: Mute
Duration: Instant
Prerequisite Charms: None
Through perfect control of her body and demeanor, the Lunar is capable of great
expressiveness even when she cannot speak. This Charm supplements influence made
using body language (Exalted, p. 221), denying targets the usual Resolve bonus. In
addition, the Lunar may take any social action through body language and communicate
more complex ideas than usual, though she cannot convey symbolic or metaphorical
statements or convey highly complicated technical information.
Predator-and-Prey Mirror
Cost: 3m; Mins: Appearance 2, Essence 1

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Type: Reflexive
Keywords:
Duration: One scene
Prerequisite Charms: Glance-Oration Technique
The Lunar adapts the bearing of predator or prey at her leisure. While this Charm is
active, she may shift between its two postures freely:
Predator: Characters who interact with the Lunar perceive her as their natural predator
— to a corrupt bureaucrat, she might have the air of an auditor; to a humble farmer, she
carries herself like a bandit. She may leverage this instinctual fear as if it were a Minor
Intimacy.
Prey: The Lunar presents herself as timid, vulnerable, and valuable. Anyone unfamiliar
with her perceives her as an easy mark until she proves otherwise. The Lunar may
leverage this interest as if it were a Minor Intimacy when trying to make a bargain or
plead for help.
Lion-Mouse Inversion
Cost: 4m, 1wp; Mins: Appearance 3, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Predatory-and-Prey Mirror
Trembling in fear before a harmless songbird or confidently approaching a snarling wolf,
the Lunar’s posture changes the way others perceive it. She designates a character as
either predator or prey, making a special (Appearance + [Performance or Presence])
instill roll with (Manipulation) bonus dice against all characters who see her interaction,
ignoring the penalty for multiple targets. Affected characters perceive the target as per the
appropriate effect of Predator-and-Prey Mirror, and can’t spend Willpower to resist.
The Lunar may use this influence on the character she marks as either predator or prey,
convincing him that he is what she portrays him as, but he gains +2 Resolve against it
and can spend one Willpower to resist.
Argument-Eclipsing Shadow
Cost: 5m; Mins: Appearance 3, Essence 1
Type: Reflexive
Keywords: Mute
Duration: Instant
Prerequisite Charms: Glance-Oration Technique
The Lunar need not speak to voice her disapproval. When a character that can see her
makes an influence roll, she may intervene, either distracting the speaker with her

17
alluring beauty or intimidating him with wordless menace. He suffers a −1 penalty on the
roll, or a penalty of (Lunar’s Appearance − his Resolve) if that is higher. If the speaker
botches the roll, he automatically forms a Minor Tie of either desire or fear towards the
Lunar, based on the approach she employed.
Reflection Gazes Back
Cost: 2m; Mins: Appearance 3, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Argument-Eclipsing Shadow
Those who seek to understand the Lunar see only what she chooses to reveal. When a
character the Lunar is aware of rolls to read her intentions, she may reflexively attempt an
influence roll against him, either to threaten him, seduce him, or instill him with a Tie of
fear or desire towards her. 1s on the opposing character’s roll add non-Charm dice to the
Lunar’s roll. If the opposing character fails his read intentions roll, he suffers −1 Resolve
against her roll.
Perfect Symmetry
Cost: 5m; Mins: Appearance 3, Essence 1
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: Glance-Oration Technique
The Lunar’s posture and body language reflects her unassailable self-assurance. She
gains a bonus dot of Appearance, which can raise her above Appearance 5. Additionally,
she waives the cost of Glance-Oration Technique.
Seductive Moonlit Dream
Cost: 3m; Mins: Appearance 2, Essence 1
Type: Supplemental
Keywords: Protean
Duration: Instant
Prerequisite Charms: None
The Lunar embodies passion, drawing eyes and weakening wills. She doubles 9s on an
instill roll to create a Tie of lust or attraction towards herself (or her current form), or on a
persuade or bargain roll for seduction.
Protean: Characters that have a Tie of lust, love, desire, or similar towards the Lunar’s
current human shape treat their Resolve as 1 lower when determining how many bonus
dice her Appearance adds to the supplemented roll (Exalted, p. 218).

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Lonely Beast Romance
Cost: 3m; Mins: Appearance 2, Essence 1
Type: Reflexive
Keywords: Protean
Duration: One scene
Prerequisite Charms: Seductive Moonlit Dream
For one who has mastered shape, inner beauty shines brightest. Any character whose base
Resolve is lower than the Lunar’s Appearance overlooks any physical features that would
normally be viewed negatively —mutations, injuries, tattoos, foreign features, hygiene,
and so on. Her influence rolls against them never suffer penalties due to her appearance,
and any negative Intimacies related to her appearance are treated as one level of intensity
lower.
Protean: Characters with a positive Tie towards the Lunar’s current shape are always
affected, regardless of their Resolve.
Taboo-Exploiting Dalliance
Cost: 3m, 1wp; Mins: Appearance 4, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Lonely Beast Romance
The Lunar’s inexplicable allure transforms prejudice and scorn into forbidden desires.
When she succeeds on an influence roll with a single target that ignored penalties or
bypassed one of his negative Intimacies due to Lonely Beast Romance, she stirs a flash of
intrigue. Her influence roll also counts as an instill roll, both to weaken that negative Tie
and to create or strengthen a positive Tie of curiosity, admiration, repressed desire, or
similar. A xenophobic guard approached by a nomad visitor might discover a new
fascination with her exotic garb, or realize how he envies his freedom to travel.
New Friend Aroma
Cost: 4m; Mins: Appearance 2, Essence 1
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: Seductive Moonlit Dream
The Lunar exudes alluring pheromones, tantalizing those around her. These pheromones
affect characters of the same species as the Lunar’s current shape if they are within short
range of her, although circumstances such as wind conditions may increase the effective

19
range. The precise effect of the pheromones on a character depends on what kind of
Intimacy he has towards the Lunar’s current shape:
No Tie: Affected characters with no Intimacy for the Lunar are fascinated by her, and
seek to meet her or learn more about her. She can exploit this fascination with social
influence as though it were a Minor Tie of curiosity.
Positive Tie: The Lunar may leverage the positive Ties of affected characters through her
social influence as though they had an emotional context of desire.
Negative Tie: Affected characters with a negative Minor Tie can’t use it increase Resolve
against the Lunar’s influence or invoke it in Decision Points prompted by her influence.
Stronger negative Ties are unaffected.
Peacock Quill Flourish
Cost: 3m; Mins: Appearance 3, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Lunar leaves an indelible impression on those who have seen her, shining brilliantly
in their memories when beckoned forth. When she makes a Charisma- or Manipulation-
based influence roll through a written message, the Infallible Messenger spell, or similar
means of communicating without actually being seen, she still gains bonus dice based on
her Appearance (Exalted, p. 218). However, the target of the influence must have
previously met the Lunar — either in her true form, if she writes as herself, or in the
shape of the person she claims to be in the message.

The Written Word


Simple- or Reflexive-type Lunar Charms that create influence rolls are
incompatible with written influence using Linguistics unless otherwise
note. Charms that enhance influence can be applied to either spoken or
written influence.

Hunted Stag Majesty


Cost: 3m, 2i; Mins: Appearance 3, Essence 2
Type: Reflexive
Keywords: Perilous
Duration: Instant
Prerequisite Charms: Reflection Gazes Back
When the Lunar is ambushed (Exalted, p. 203), her player may automatically activate
this Charm to reflexively make either an (Appearance + [Performance or Presence])
persuade or threaten roll — a flash of seductive beauty might undermine her assailant’s
nerve, or her fearsome bearing might make him think twice. If the influence succeeds, the

20
ambush attack automatically misses. If the attacker’s Resolve is beaten but he spends
Willpower to resist, he makes the attack as normal, but this Charm’s Initiative cost is
refunded.
Irresistible Silver Spirit
Cost: 3m; Mins: Appearance 3, Essence 2
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: New Friend Aroma
Such is the Lunar’s effortless allure that she can radiate desirability through even the
most innocuous acts. When she attempts a persuade or bargain roll to seduce another
character, or an Appearance-based instill roll to create a Tie of love, lust, or similar
towards herself (or her current shape), she may mask her efforts. Regardless of whether
she succeeds, her target and any onlookers will not realize the actual purpose of her acts,
unless they subsequently read her intentions or profile her in the same scene.
Divine Paramour’s Embrace
Cost: 4m; Mins: Appearance 3, Essence 2
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Irresistible Silver Spirit
The Lunar watches over those who take her into their hearts, bestowing her strength upon
them. When she makes a persuade roll to seduce a single target, that character may opt
not to resist, allowing the roll to succeed automatically. A character who does so is
comforted and affirmed by the Lunar’s affections; following at least a scene of physical
intimacy, the Lunar may transfer up to (his positive Tie towards her + 1) points of her
temporary Willpower to him.
Once per story, when the Lunar uses this Charm to benefit her Solar mate, he loses one
point of Limit.
An Appearance 5, Essence 3 repurchase of this Charm waives the need to engage in
physical Intimacy in order to grant the beneficiary Willpower — the Lunar’s affectionate
words alone embolden him. This allows this Charm to be used in combat and similar
scenarios.

On Solar Mates
Charms that refer to a Lunar’s Solar mate also include Abyssal or Infernal
mates.

Honeyed Lips Inquiry

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Cost: 6m, 1wp; Mins: Appearance 4, Essence 2
Type: Simple
Keywords: Mute, Protean
Duration: Instant
Prerequisite Charms: Irresistible Silver Spirit
Enthralled by the Lunar’s beauty, her paramours heedlessly reveal whatever she wishes
to hear. She makes an (Appearance + [Performance or Presence]) persuade or bargain roll
to seduce a single character. If successful, each threshold success allows her to ask him a
question in the same scene as the seduction, which he must answer completely and
truthfully, unless doing so would violate one of his Defining Intimacies. He may spend
one Willpower each to avoid answering one of these questions, although this does not
prevent the Lunar from repeating it subsequently.
This Charm can only be used on a specific character once per story.
Protean: If the Lunar seduces her target in a human shape that he has a positive Defining
Tie towards, he cannot withhold answers even if revealing them violates a different
Defining Intimacy, unless he spends Willpower to do so.
Moonlit Idol Reverence
Cost: —; Mins: Appearance 3, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Glance-Oration Technique
Creation itself is a mirror in which the Lunar is reflected, basking in the transcendental
glory of her presence. When she succeeds on an influence roll with any social Attribute to
threaten or seduce a single target, she gains motes equal to the number of bonus dice
added by her Appearance (Exalted, p. 218). This can’t exceed the number of motes she
spent enhancing the roll, and doesn’t stack with other Charms that award motes for
successful influence rolls.
Myriad Graces Appeal
Cost: 3m; Mins: Appearance 3, Essence 2
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Feral Smile Tactic, Glance-Oration Technique, Seductive Moonlit
Dream
The Lunar shifts her bearing to emphasize whatever feature she wishes to make most
striking, be it her mighty thews or her brilliant intellect. When she stunts to add a second

22
Attribute to her Appearance to determine how many bonus dice can be added on an
Appearance-based influence roll and applies a full Excellency, she also adds that
Attribute to her base Appearance to determine how many non-Charm bonus dice her
Appearance adds (Exalted, p. 218). However, this can’t raise her total bonus dice above
(higher of Appearance or 5).
Incomparable Paragon Assurance
Cost: 5m, 1wp; Mins: Appearance 4, Essence 2
Type: Simple
Keywords: None
Duration: One day
Prerequisite Charms: Myriad Graces Appeal, Perfect Symmetry
The Lunar gazes inward to see the beauty in the depths of her soul, and lets it shine forth
into the eyes of others. Activating this Charm requires five minutes of intense
concentration. The Lunar gains a bonus dot of Appearance, which can raise her above
Appearance 5. She also applies bonus dice from her Appearance (Exalted, p. 218) on
inspire and bargain rolls.
Argent Muse Approach
Cost: 4m, 1wp; Mins: Appearance 4, Essence 2
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Reflection Gazes Back
Even as gods and princes speak, all eyes are on the Lunar. When another character makes
an influence roll against targets that can see the Lunar, she may use her striking looks to
assist, either beguiling targets with alluring beauty or intimidating them into agreement.
The enhanced roll gains (Lunar’s Essence) non-Charm bonus dice, and rerolls 1s until
they cease to appear. A successful roll instills a Minor Tie of desire or fear towards the
Lunar (or her current shape) in the roll’s targets, depending on her approach, but can’t
strengthen existing Ties above Minor.
Kneeling Lion Auspice
Cost: 5m; Mins: Appearance 4, Essence 2
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Argent Muse Approach
The Lunar imbues another with an aura of rightful authority through a show of trust and
faith — who can gainsay a king when even the lion chooses to bow? When she rolls to

23
instill characters with a Tie of trust or loyalty to someone she has a positive Tie towards,
she adds (Intimacy) non-Charm dice. Affected characters treat any negative Ties that
apply towards the designated character as one step lower in intensity for the rest of the
scene.
If the Lunar uses this Charm to foster trust in her Solar mate, a character must enter a
Decision Point to resist, invoking an Intimacy equal to or greater in intensity than the
Lunar’s Tie for her Solar mate.
Attention-Demanding Presence
Cost: 5m; Mins: Appearance 4, Essence 2
Type: Simple
Keywords: Mute
Duration: One scene
Prerequisite Charms: New Friend Aroma
Magnifying her presence, the Lunar stands at the center of attention. Any character that
can see the Lunar suffer a −1 penalty, or a penalty of (Lunar’s Appearance − his Resolve)
if that is higher, on all Perception-based rolls, except for rolls opposing the Lunar’s
Stealth, too captivated or terrified to focus on anything but her. However, the Lunar takes
a −3 penalty on Stealth rolls. A character that botches a penalized roll forms a Minor Tie
of desire or fear towards the Lunar (or her current shape), depending on her approach.
Inchoate Horror Embodiment
Cost: 4m, 1wp; Mins: Appearance 4, Essence 2
Type: Simple
Keywords: Protean
Duration: Instant
Prerequisite Charms: Terrifying Bestial Visage
Unbinding the rigidity of form, the Lunar becomes a rippling black mirror that reflects
the deepest fears of those who gaze into it. She makes an (Appearance + Presence)
threaten roll against a single character, instinctively shifting through many frightening
forms, including at least one that ensures her influence will align with the target’s
strongest Tie of fear. The Lunar need not be aware of this Intimacy, but neither does she
learn what it is. Even if her victim’s greatest fear is not of a person or animal, she will
still take on a form that preys upon it — a Dynast whose greatest fear is poverty might
see the Lunar as a Ragara banker come to collect. If the Lunar’s target has no Ties of
fear, she recoups this Charm’s Willpower cost.
If the Lunar has Shifting Penumbra Stance (p. XX) active, she may target multiple
characters with this influence. Each victim sees in her unknowable semblance an
intimation of their greatest fear.

24
Protean: If the Lunar is already in a human or animal shape that is the object of her
victim’s strongest Tie of fear, the cost of resisting her influence instead increases by one
Willpower.
Stance-as-Thought Stride
Cost: —; Mins: Appearance 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Glance-Oration Technique
No matter her form, the Lunar makes her innermost thoughts and expressions known
through posture, gesture, and Essence-laden suggestion. She may wordlessly convey
complex, symbolic, or metaphorical statements using Glance-Oration Technique with an
appropriate stunt. Her expressiveness adds (Essence) dice on Appearance based inspire
rolls to convey emotional sentiments through poetic language.
Wasp and Termite Dance
Cost: 5m; Mins: Appearance 4, Essence 2
Type: Reflexive
Keywords: Mute, Totemic (Charisma)
Duration: Indefinite
Prerequisite Charms: Stance-as-Thought Stride
The Lunar’s expressive demeanor draws friends and strangers into her orbit, aligning
them in shared understanding. She and any number of willing characters within long
range that she designates can silently communicate amongst themselves as per Glance-
Oration Technique, employing complex series of gestures, expressing thoughts through
artistic movements, or communicating by wind-borne pheromones. This nonverbal
communication transcends language barriers, but characters that are unfamiliar with each
other may suffer penalties on initial communication until they grow accustomed to each
other’s modes of expression. The Lunar may add or remove characters from this group
reflexively.
Most outsiders are unable to detect this communication is occurring. Characters
specifically watching for such tactics or with superhuman or magically enhanced senses
can roll (Perception + Awareness) against the Lunar’s Guile to notice communication is
occurring, but not to understand it.
If the Lunar includes her Solar mate, she and he may communicate with each other as
long as they are no more than (Essence x10) miles apart, speaking directly to each other’s
souls. This form of communication can’t be perceived by other characters.
Totemic: Lunars with a hive-dwelling spirit shape may learn this as a Charisma Charm,
with Guiding the Flock as its prerequisite.
Moon Beckons Tide

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Cost: 6m, 1wp; Mins: Appearance 4, Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Attention-Demanding Presence
The Lunar releases a sigh of dreamy silver Essence, calling a willing paramour to her
side. She makes a special (Appearance + Presence) persuade roll with (Essence)
automatic successes against a character with a Tie of love, lust, or desire towards her
within (Essence x3) miles. She may specify someone she knows as her target, or may
simply reach out aimlessly, targeting a character with a qualifying Tie within range
chosen by the Storyteller, if one exists. A successful roll both persuades the target to seek
out the Lunar (assuming an Intimacy appropriate to the task is leveraged) and gives him
knowledge of her general location and condition. He adds (Intimacy) bonus dice on any
Athletics, Ride, Sail, or Survival rolls he makes to travel to her.
Revelation of Alluring Grace
Cost: 5m, 1wp (2m); Mins: Appearance 4, Essence 3
Type: Simple
Keywords: Mute
Duration: One scene
Prerequisite Charms: Attention-Demanding Presence, Reflection Gazes Back
The Lunar draws out a vision of another’s inner beauty, revealing their soul’s reflection.
Touching a mirror or similar reflective surface small enough to fit in a single range band,
she suffuses it with her anima. Anyone who sees his own reflection within the mirror
treats it as though it had Attention-Demanding Presence active, with an Appearance
rating equal to the Lunar’s if that is higher than his own.
The Lunar may pay two motes to convey an Appearance-based influence roll targeting a
character through his reflection.
If an effect would create a Tie toward toward the Lunar, instead it instills the target with
that Tie toward himself. The Lunar can’t be identified as the source of this influence.
Sacred Beast Embodiment
Cost: 1wp; Mins: Appearance 4, Essence 3
Type: Supplemental
Keywords: Protean
Duration: Instant
Prerequisite Charms: Incomparable Paragon Assurance
The Lunar suffuses her bearing and mien with the Essence of one of the beasts that
dwells within her blood, taking on its role in a culture. She enhances an influence roll

26
made with any Attribute with a free full Excellency, so long as she stunts it with a
description that invokes the cultural significance that one of the animals whose heart’s
blood she possesses holds for her targets.
This Charm can only be used once per day.
Protean: If the Lunar is in the shape of the animal whose significance she invokes, this
Charm’s Willpower cost is waived.
Visage Great and Terrible
Cost: 7m, 1wp; Mins: Appearance 4, Essence 3
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Attention-Demanding Presence, Inchoate Horror Embodiment
Suffusing herself with incandescent allure, the Lunar sears her image into her victim’s
mind. When she successfully makes a bargain or persuade roll to seduce a single
character or a threaten roll against a single character, her influence is reinforced against
other characters’ attempts to overturn it (Exalted, p. 221). The Willpower cost of both
initiating a roll to overturn the influence and of rejecting the influence in a Decision Point
is increased by one. Moreover, the target ignores penalties to his Resolve, except those
from Intimacies, against rolls to overturn the influence, and 1s on such rolls subtract
successes.
Passion-Unbinding Bacchanalia
Cost: 10m, 1wp; Mins: Appearance 5, Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Myriad Graces Appeal
The teeming throng of humanity is not so far removed from the panicked stampede or the
rutting herd as they might like to think. Suffusing her mien with Essence, the Lunar
reaches into the deep-seated instincts of those who see her and strips away the edifice of
civilization that covers these primal passions. She makes an (Appearance + [Performance
or Presence]) inspire roll with (Essence) automatic successes to create either fear or lust,
ignoring the penalty for targeting multiple characters.
If the Lunar inspires fear, a mass panic breaks out among affected characters. The object
of their terror can be the Lunar, but depending on how she stunts her influence, it might
be another character or phenomenon. Affected characters will flee from the object of their
terror in a panicked mob, stopping only when they have reached extreme long range from
it.
If the Lunar inspires lust, affected characters act on their passions by engaging other
affected characters who consent in courtship rituals or physical intimacy, regardless of

27
whether doing so is considered decorous or socially appropriate under the circumstances.
An affected character that can’t find a consenting partner will instead engage in artistic or
athletic displays meant to attract one. Unlike inspiring fear, lust will not cause characters
to cease any urgently pressing activities they are already engaged in, such as combat —
instead, they will wait until that activity concludes before engaging in their affections.
Characters with Willpower 5+ may resist this influence like a normal inspire action.
Those with less Willpower must enter a Decision Point and call upon a Major or Defining
Intimacy to resist.
All-Consuming Obsession
Cost: 5m, 1wp; Mins: Appearance 5, Essence 4
Type: Simple
Keywords: Psyche
Duration: Instant
Prerequisite Charms: Visage Great and Terrible
The Lunar’s sheer presence forces all other thoughts aside. She makes an instill roll
against a single target to create a Tie of fear or lust toward herself or her current shape. If
she succeeds, her victim is rendered unable to form coherent new memories that do not
relate to the Intimacy, his waking hours reduced to a daydream haze or half-perceived
nightmare.
This effect lasts until the instilled Intimacy is fully eroded. However, as long as the
victim can see the Lunar, he is unable to voluntarily erode it and gains +3 Resolve against
influence that would do so. Even while the Lunar is not present, the target must spend a
point of Willpower to voluntarily erode the Intimacy.
Subterfuge
Many-Faced Moon Transformation
Cost: 3m, 1wp; Mins: Appearance 1, Essence 1
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: None
A Lunar may wear ten thousand faces, yet she is always herself. She may alter the
appearance of her current form, including changing her height by ten inches in either
direction, increasing or decreasing her weight by 10%, doubling or halving her apparent
age, changing or obviating her sexual characteristics, or making cosmetic alterations such
as changing skin tone, eye color, or the length or color of hair, or adding scars or
birthmarks. This transformation is not limited to human forms, and can be used to alter
the appearance of animal shapes.

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The Lunar may use this transformation to obscure her identity, rolling (Appearance +
Larceny) to instantly create a disguise without needing equipment or suffering penalties
for disguising herself as someone of a different race, sex, or body type. However, she
can’t imitate the appearance of a specific individual.
Changes made to a form with this Charm are permanent, unless undone with a second
activation. The Willpower cost of such uses is waived.
Changing Plumage Mastery
Cost: —; Mins: Appearance 2, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Many-Faced Moon Transformation
The Lunar adapts her semblance to suit her needs and circumstances. She may reflexively
invoke any of the following benefits:
Faceless Trickster Approach: The Lunar adapts a forgettable semblance, imposing a −2
penalty on Investigation rolls to ascertain her identity. Characters who have not met her
personally but may have seen her in passing find her unremarkable, and cannot remember
doing so.
Ogre-Prince Inversion: The Lunar gains the Hideous Merit (Exalted, p. 162). If she
already has it, she may instead suppress it.
Seven-Colors Skein Flourish: The Lunar can alter the appearance of her clothing when
she changes shapes, reweaving her garb with protean Essence. This usually requires no
roll, though assuming particularly lavish outfits or imitating bespoke clothing might
require an (Appearance + applicable Craft) roll. The clothing reverts to its true form if
removed.
Stolen Scent Perfume: The Lunar can commit two motes to replace her body’s scent
with that of any human or animal form she has taken. The substitution is complete and
perfect, as though she had changed into that shape (p. XX).
Scent-of-All-Nations Attitude
Cost: 5m; Mins: Appearance 2, Essence 1
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Changing Plumage Mastery
Though she walks through many lands, the Lunar is never a stranger. Any character that
encounters her will assume that she is a member of the same polity or ethnicity that he
belongs to, inferring significance in subtle aspects of her bearing and overlooking any
differences in appearance, dress, language, or mannerisms that contradict this impression.

29
She may thus benefit from positive Ties onlookers have towards members of their own
culture, or avoid the impact of negative Ties rooted in xenophobia. If a character
successfully reads the Lunar’s intentions or profiles her and discovers information that
contradicts her apparent membership, he realizes that his first impression of her was
mistaken, although not that the Lunar is using deceptive magic.
Alternatively, the Lunar may choose to appear as a member of a specific nationality or
ethnicity to all who see her when she uses this Charm. Such a deception is more difficult
to see through; any read intentions or profile character roll that would uncover
contradictory information suffers a penalty of (Lunar’s Appearance/2).
Subtle Silver Declaration
Cost: —; Mins: Appearance 1, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Lunar conceals the marks of her divinity to better walk among humanity. While her
anima is at the dim level, her Tell (p. XX) is perfectly concealed from characters who
have never seen it before. Even magic is incapable of penetrating this concealment,
except for Eye of the Unconquered Sun and comparable effects. Characters who have
seen the Lunar’s Tell before can still roll normally to detect it, but their 1s subtract
successes from the roll.
Once the Lunar’s anima reaches glowing or higher, her Tell is not automatically revealed,
still requiring a roll to detect. If a character doesn’t know the Lunar’s Tell, his 1s subtract
successes from this roll; characters that have seen it before are not penalized.
With Appearance 4, Essence 4, while the Lunar’s anima is at the dim level, 1s and 2s on
rolls to detect her Tell subtract successes. At glowing or above, characters that don’t
know what her Tell is are penalized by their 1s and 2s, while those who do know it are
penalized by 1s.
Moon’s Hidden Face
Cost: 2m; Mins: Appearance 2, Essence 1
Type: Reflexive
Keywords: Mute, Totemic (Manipulation)
Duration: Indefinite
Prerequisite Charms: Subtle Silver Declaration
The Lunar wears her humanity like a cloak over the ever-shifting divine monstrosity
within her Essence. She grants the Subtlety Merit (Exalted, p. 166) to one or more of her
mutations. Instead of concealing a feature she may optionally disguise it as a fur cloak,
silver gauntlet, sculpted war-mask, or similar ornament when not in use.

30
Totemic: A Lunar whose spirit shape has the Camouflage Merit may learn this as a
Manipulation Charm, with Inexplicable Mystery Incarnation as its prerequisite.
Shifting Penumbra Stance
Cost: 5m, 1a; Mins: Appearance 3, Essence 1
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: Subtle Silver Declaration
Wreathing herself in the argent flare of her anima, the Lunar steps outside certainty to
enter the lands of mystery. She rolls (Appearance + [Larceny, Presence, or Socialize]) as
a unique form of disguise, shrouding herself behind a shifting congeries of light. A
character whose (Perception + Awareness) roll is beaten by the Lunar’s roll is unable to
discern any details about her identity or even identify what manner of creature she is,
unsure whether she is a god, demon, or something stranger. The read intentions and
profile character actions can still reveal information about her that’s unrelated to her
identity. Even if a character overcomes the Lunar’s roll, he is only able to identify her as
one of the Lunar Exalted — any details of her identity more specific than that remain
concealed.
One of the Herd
Cost: 3m; Mins: Appearance 2, Essence 1
Type: Simple
Keywords: Totemic (Manipulation)
Duration: One scene
Prerequisite Charms: None
The Lunar’s form shifts to subtly mimic those around her as she disappears into bustling
crowds or herds of animals. Any group with more than five members qualifies — a
mercenary company, the household servants of a Dynast’s estate, a pack of wolves, or a
school of fish. As long as she remains within the group and behaves like other group
members, observers cannot notice her as anything more than a part of the group unless
she takes overt actions. Overt actions include anything that distinguishes her from fellow
group members, including feats of supernatural power. Joining Battle always counts as an
overt action. An observer who spots and recognizes the Lunar’s Tell is immune to this
effect.
Against Charms that aid in detecting the Lunar, roll her (Appearance + [Larceny,
Socialize, or Stealth]) against the opponent’s relevant pool or Resolve, if the opposing
Charm is based on the opponent’s Integrity.
Totemic: A Lunar whose spirit shape mimics the appearance of another animal may
learn this as a Manipulation Charm.
Cloud Covers Moon

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Cost: 1a; Mins: Appearance 3, Essence 2
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Shifting Penumbra Stance
Snuffing out the radiance of her own anima banner, the Lunar darkens all lesser lights. As
she expends a level of anima, it ripples outward from her, absorbing the radiance of all
light sources within medium range. Mundane light sources are extinguished, while
magical illumination is suppressed for the rest of the scene, with the exception of anima
banners.
Cuckoo’s Nest Hospitality
Cost: 5m, 1wp; Mins: Appearance 3, Essence 2
Type: Simple
Keywords: None
Duration: One day
Prerequisite Charms: Scent-of-All-Nations Attitude
The Lunar is peer to both mendicants and queens, effortlessly insinuating herself into any
strata of society. All who observe her assume she occupies a specific social role: She
might carry herself with the haughty confidence of a prince, wear the learned mien of a
priest or savant, swagger with a criminal’s disrepute, humble herself into a semblance of
poverty, and so on. Any contradiction between her appearance or actions and her
presumed social role are overlooked or rationalized away. The Lunar may leverage this
assumption via social influence as though it were a Minor Intimacy, in addition to any
other Intimacies characters might have relevant to her apparent status.
Characters that successfully read the Lunar’s intentions or profile her and discover
information that contradicts her apparent status realize their impression was mistaken, but
rolls that would reveal such information suffer a penalty of (Lunar’s Appearance/2,
rounded up).
Special activation rules: After the first time the Lunar uses this Charm in a day, its
Willpower cost is waived for all subsequent activations that day.
Enticing Butterfly Scent
Cost: 1m, 1wp; Mins: Appearance 3, Essence 2
Type: Supplemental
Keywords: Mute
Duration: Instant
Prerequisite Charms: Changing Plumage Mastery

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The Lunar trails pheromones like a heady perfume, beguiling and distracting her
pursuers. When she takes a conceal evidence or conceal tracks action, she may leave a
lingering social influence in pheromones that cling to her surroundings, making an
(Appearance + Presence) instill roll to create a Tie towards herself (or her current shape)
and recording her successes. Whenever a character attempts to case the scene or track the
Lunar, he must first contend against this influence. If the Lunar’s Appearance is higher
than his Resolve, she rolls bonus dice as usual, and adds them to her recorded successes
to determine if she overcomes his Resolve. A character whose Resolve is beaten suffers a
(Lunar’s Essence) penalty on his case scene or tracking roll, even if he spends Willpower
to resist.
Essential Mirror Nature
Cost: 3m, 1wp; Mins: Appearance 3, Essence 2
Type: Simple
Keywords: Protean
Duration: One day
Prerequisite Charms: Shifting Penumbra Stance
Whether walking among the enemies of the gods or infiltrating the Scarlet Dynasty, there
is nowhere the Lunar cannot hide. She causes her anima banner and Caste mark to take
on the appearance of that of a different type of Exalt, though this does not let her mimic
the anima flux of a Dragon-Blood or similar effects. Her anima banner does not reveal
her Tell (p. XX) while disguised. Her iconic anima still displays her personalized
imagery, but it takes on an appearance suitable for the anima she is mimicking.
Alternatively, she may leave her anima unchanged, but adapt supernatural sensory
displays such as seeming to hover inches above the ground or smelling of sulfur.
Appropriately-chosen displays add (Essence) non-Charm successes on rolls to disguise
herself as a spirit, fae, or similar supernatural being.
These illusory displays cannot be contested by effects capable of seeing through magical
disguise, such as Burning Eye of the Deliverer (Exalted, p. 358). This does not prevent
onlookers from seeing through another aspect of a Lunar’s disguise or noticing
discrepancies in her behavior.
Protean: While in another Exalt’s shape, the Lunar may use this Charm to imitate his
personal anima banner, including his iconic imagery. She waives its cost, and its duration
is extended indefinitely as long as she remains in his form.
Subtle Chameleon Practice
Cost: 10m, 1wp; Mins: Appearance 3, Essence 2
Type: Reflexive
Keywords: Mute, Protean
Duration: One scene
Prerequisite Charms: Changing Plumage Mastery

33
Weaving shimmering strands of anima across her skin, the Lunar becomes a living mirror
of her surroundings, shifting colors and textures to become indistinguishable from them.
She adds (Appearance) bonus dice on Stealth rolls, and does not need a hiding place to
enter concealment. Any situational bonus dice her surroundings would add to Stealth
rolls are converted to non-Charm successes.
Making an attack or moving to a different range band renders the Lunar temporarily
visible, denying her the benefits of concealment until the end of the next turn in which
she doesn’t attack or change range bands. This Charm ends if the Lunar is hit by an
attack.
Protean: In animal shapes with the Camouflage Merit, moving between range bands
does not render the Lunar visible as long as both are part of that form’s native territory.
Mirror Slip Trick
Cost: 1m, 1wp; Mins: Appearance 4, Essence 2
Type: Simple
Keywords: Mute
Duration: Indefinite
Prerequisite Charms: Subtle Chameleon Practice
The Lunar dwells in the secret corners of Creation — dreams, shadows, and even
reflections. While touching a reflective surface, the Lunar may step into it, becoming a
living reflection within the surface. She may roll Stealth to hide within the mirror,
doubling 9s. She can still perceive the world through the mirror’s surface and speak
through it, but has no physical presence, and is unable to leave the surface she inhabits
without ending this Charm. She is still vulnerable to attacks enhanced by magic capable
of striking dematerialized foes, which enter the mirror and rend her form.
The Lunar may exit the mirror by ending her commitment to this Charm. If the surface
she inhabits is shattered or damaged to the point of no longer being reflective, this Charm
ends; she is forcefully ejected and falls prone, losing five Initiative in combat. However,
this Charm renders the surface supernaturally durable, increasing the difficulty of the feat
of strength to destroy it by (Lunar’s Essence).
Alternatively, if the Lunar is trapped within a mirror or similar reflective surface by
magic, she may use this Charm to escape from it.
Fade Into Mystery
Cost: 4m, 1wp; Mins: Appearance 4, Essence 2
Type: Reflexive
Keywords: Mute, Psyche, Totemic (Dexterity)
Duration: Extended action
Prerequisite Charms: Shifting Penumbra Stance
The Lunar vanishes from sight so completely that she might as well have never been.

34
When she successfully goes to ground or withdraws from combat, all characters other
than her allies roll (Perception + Integrity) at a difficulty of (her Appearance + Essence).
Characters who fail are convinced she was never there, instead believing that whatever
they thought she was was actually something else — a spirit that has vanished back into
incorporeality, an illusion set against them by their enemies, a misidentified animal, a
hallucination, a vivid daydream, or perhaps just a trick of the light. This is a Psyche
effect. Its victims may attempt another (Perception + Integrity) roll when they encounter
direct evidence of the Lunar’s presence or activities, up to once per day. The difficulty of
the roll is lowered by one for each prior attempt.
Totemic: A Lunar whose spirit shape is a prey animal with the Tiny Creature or
Minuscule Size Merits may learn this as a Dexterity Charm, with Utter Vanishment Prana
as its prerequisite.
Silver Eyes, Faceless Devil
Cost: —; Mins: Appearance 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Shifting Penumbra Stance
The Lunar draws all eyes to the subtlest details of her visage or wardrobe, blinding them
to the rest of her. When she uses Shifting Penumbra Stance, she may draw her anima
inward to highlight an aspect of her appearance, such as her eyes, voice, clothes, or
shadow. The Charm’s concealment does not extend to this feature, which becomes so
enticing that onlookers do not give any conscious thought to the fact that they cannot
discern anything else about her identity. They rationalize this as simply being distracted
by her striking features.
Fickle Lady’s Shifting Star
Cost: —; Mins: Appearance 3, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Essential Mirror Nature
Clothing herself in soul-deep lies, the Lunar deceives prophets and astrologers. While she
is disguised and using Essential Mirror Nature, any magical divination, scrying, or
similar effects that provide information about her other than through mundane senses will
not contradict her disguise. To the extent that it is possible for such magic to provide
truthful information without contradicting her disguise, it will do so. A Sidereal who
divines her future will predict only events that don’t betray her true identity; a city father
capable of identifying residents of its city would believe her to be one if she presented
herself as such; an enchanted gateway that rejects all but the sorcerer who created it will

35
open to her if she comes disguised as him. Effects that directly contest disguises are
unimpeded by this Charm.
Dreams and Expectations Stance
Cost: 10m, 1wp (or 5m); Mins: Appearance 4, Essence 3
Type: Reflexive
Keywords: Mute, Stackable
Duration: One day
Prerequisite Charms: Cuckoo’s Nest Hospitality, Essential Mirror Nature
Casting off the constraints of selfhood, the Lunar becomes a flowing mirror of Essence,
reflecting the unconscious hopes and fears of those who peer into her. This Charm must
be activated in the instant that the Lunar comes into a character’s view, causing him to
perceive as her being the person that he most desires to see in that instant (even if she is
not currently in a human shape). The Lunar need not know the identity of this individual,
nor does using this Charm reveal it to her. She reflexively rolls (Appearance + [Larceny,
Presence, or Socialize]) with double 8s to establish the strength of this magical disguise;
however, the target cannot roll to contest it unless he has magically-enhanced senses and
the Lunar acts in a grossly inappropriate way for the character she imitates.
Alternatively, the Lunar may choose to appear as the person an observer most expects to
see when she uses this Charm.
Special activation rules: The Lunar may stack multiple activations of this Charm to
appear as multiple different people to different observers. The cost of subsequent
activations is reduced to five motes, although these discounted activations end if the
Lunar releases her commitment to the original activation.
Ideal-Made-Flesh Apotheosis
Cost: 5m, 2wp; Mins: Appearance 5, Essence 3
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Dreams and Expectations Stance, Incomparable Paragon
Assurance
Meditating on the boundaries between self and other, and all the mysteries that lie
between, the Lunar embodies the sublime. Activating this Charm requires an hour of
intense concentration. The Lunar gains a bonus dot of Appearance, which can raise her
above Appearance 5. While this Charm is active, she waives the Willpower cost of
Incomparable Paragon Assurance.
Shadow Wisp Sublimation
Cost: 5m; Mins: Appearance 4, Essence 3
Type: Reflexive

36
Keywords: Mute
Duration: One scene
Prerequisite Charms: Enticing Butterfly Scent, Shifting Penumbra Stance
Shaping away the scent and taste of whatever body she wears, the Lunar may walk
undetected through a kennel of watchdogs or lounge safely on a behemoth’s tongue. She
becomes completely undetectable to the senses of smell and taste. Any rolls to detect her
using one of those senses automatically fail, while attempts to track her gain no benefit
from superhuman or magically-enhanced scenting.
Moon-in-Well Emanation
Cost: 20m, 1wp; Mins: Appearance 5, Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Mirror Slip Trick
Reaching into a reflective surface, the Lunar pulls her mirror-self into reality. After
spending several minutes meditating on her reflection in a mirror or similar surface while
in her true human shape. Concluding her meditation, she draws her reflection into
existence as an immaterial god that shares her semblance, save that it is reversed left-to-
right. It has the following traits:
• It shares one Minor, one Major, and one Defining Intimacy with the Lunar of her
choice. She may grant the spirit specific memories and general knowledge relevant to
these Intimacies if she wishes.
• It has the Lunar’s own Attributes, Abilities, specialties, innate Merits, Willpower,
and health track.
• Its has an Essence rating of (Lunar’s Essence – 2), and a Personal Essence pool of
(50 + [Essence x 10]) motes. It has the Materialize Charm, allowing it to materialize for
half its mote pool, rounded up, and one Willpower; and the Hurry Home Charm, allowing
it to return to the Lunar as long as she’s within short range of a reflective surface
(Exalted, p. 509). It can also use Mirror Slip Trick (p. XX) at no cost. The first time this
Charm is used, the Lunar’s player and the Storyteller should work together to design
(Lunar’s Essence) additional spirit Charms for it. It gains additional Charms as the
Lunar’s Essence rises, and one Charm at the end of any story that this Charm was active
for the entirety of. Spirits created by subsequent activations retain these Charms, rather
than receiving new ones.
While the spirit exists, the Lunar casts no reflection, regardless of her form. She doesn’t
regain her reflection unless the spirit reenters a reflective surface in the Lunar’s presence
(vanishing until she recalls it again with this Charm) or is killed. If it dies, the Lunar does
not regain her reflection until one week has passed or the end of the story, whichever
comes first. If it is killed by magic capable of permanently destroying spirits, she does

37
not regain her reflection until one season has passed or the end of the following story,
whichever comes first. She can’t use this Charm while she has no reflection.
Unknowable Monstrosity Awakened
Cost: —; Mins: Appearance 5, Essence 3
Type: Simple
Keywords: Uniform
Duration: Instant
Prerequisite Charms: Fade Into Mystery
Stalking her victims from the shadows of their own minds, the Lunar lunges forth to
strike a deadly blow, a monster from the worst depths of their nightmares. To use this
Charm, she must have used Fade Into Mystery after leaving combat, and hostilities must
have ended, either because the Lunar fought alone and left her enemies no reason to
continue fighting, or because the fight came to a conclusion after she vanished. She
reappears, triggering a new Join Battle roll (without suffering the consequences of
reinitiating hostilities after going to ground or withdrawing). For characters suffering
from the Psyche effect, 1s on their Join Battle roll subtract successes. If the Lunar uses
her first turn to attack a character suffering the Psyche effect, it counts as a surprise attack
— or, if her victim’s Initiative is lower than hers, an ambush. Once the Lunar has
launched this strike, her enemies are freed of the Psyche effect, cursed with dread
certainty of what they face.
This Charm can only be used once per scene.
Warfare
Glorious Battle Presence
Cost: 4m; Mins: Appearance 2, Essence 1
Type: Supplemental
Keywords: Totemic (Strength)
Duration: Instant
Prerequisite Charms: None
The Lunar leads her pack from the front line, inspiring them with the majesty of her
might. She rerolls (Strength) failed dice on an Appearance-based command roll. If this
leaves her roll without any 1s and with at least one 10, she gains one Initiative.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Strength
Charm.
Wolf Devours Shepherd
Cost: 4m; Mins: Appearance 2, Essence 1
Type: Reflexive
Keywords: Perilous, Totemic (Strength)

38
Duration: Instant
Prerequisite Charms: Glorious Battle Presence
Chaos breaks across the battlefield as the Lunar comes into view. When an enemy takes a
command action targeting a battle group that can see the Lunar, she imposes a −1
penalty, or a penalty of (her Appearance − his Resolve) if that is higher. If it generates
fewer successes than its 1s and 2s, the enemy commander loses one Initiative and the
battle group suffers a −3 penalty on all actions it takes on its next turn.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Strength
Charm.
Panicked Herd Incitement
Cost: 3m, 2i; Mins: Appearance 2, Essence 1
Type: Reflexive
Keywords: Perilous, Protean, Totemic (Strength)
Duration: Instant
Prerequisite Charms: Wolf Devours Shepherd
The mere sight of the Lunar sows fear through the ranks as she radiates bestial menace.
When an enemy battle group that can see her make a roll, she imposes a −1 penalty, or a
penalty of (her Appearance – battle group’s Resolve) if that is higher. If this causes the
roll to fail with at least one die showing a 1, the battle group loses a point of Magnitude,
as terrified soldiers break off.
Protean: If the Lunar is in a human or animal shape that the majority of the battle
group’s members have a Major or Defining Tie of fear towards, this Charm subtract
successes instead of dice.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Strength
Charm.
Victorious Beast-King Spirit
Cost: 3m; Mins: Appearance 2, Essence 1
Type: Supplemental
Keywords: Totemic (Strength), Uniform
Duration: Instant
Prerequisite Charms: Glorious Battle Presence
The Lunar’s battle prowess renews the courage of those who fight beside her. Upon
successfully landing a withering or decisive attack, she may reflexively make an
Appearance-based rally or rally for numbers roll. Each 10 on the attack or damage rolls
adds a bonus die to her roll.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Strength
Charm.

39
Diving Hawk Inspiration
Cost: 1m; Mins: Appearance 2, Essence 1
Type: Supplemental
Keywords: Totemic (Dexterity)
Duration: Instant
Prerequisite Charms: Victorious Beast-King Spirit
Hastening into the thick of battle, the Lunar leads her forces into the fray. When she rolls
Join Battle, each 10 she rolls adds an automatic success to the Join Battle roll of an allied
battle group. She may divide these successes among multiple battle groups. If she wins
Join Battle, she may reflexively make an order roll at the beginning of the first round,
before any character takes his turn.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Dexterity
Charm, with Cunning Beast-Warrior Reflexes as its prerequisite.
Pride-Scattering Approach
Cost: 1m; Mins: Appearance 3, Essence 2
Type: Reflexive
Keywords: Protean, Totemic (Strength), Uniform
Duration: Instant
Prerequisite Charms: Panicked Herd Incitement
As soldiers look upon the Lunar, they know in their guts that she is something beyond
what they have trained to fight, a divine monster that will rip through their ranks and
devour their hearts. In the face of such terror, what choice is there but to flee? The Lunar
may use this Charm before she or a battle group following her orders makes an attack roll
against an enemy battle group that can see her. If the attack results in a rout check, it is
made at +1 difficulty; on failure, rolls to rally it take a −3 penalty.
Protean: If the Lunar is in a human or animal shape that the majority of the battle
group’s members have a Major or Defining Tie of fear towards, 1s on the rout check
subtract successes.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Strength
Charm.
Wolf Mother’s Fang
Cost: 6m; Mins: Appearance 4, Essence 2
Type: Supplemental
Keywords: Perilous, Totemic (Strength), Withering-only
Duration: Instant
Prerequisite Charms: Victorious Beast-King Spirit

40
Cutting a swathe across the battlefield, the Lunar creates openings for her warriors to
rush in. She adds an automatic success on a withering attack roll. On a hit, she forgoes
half the Initiative, rounded down, that she would normally receive from the withering
damage roll. Instead, she grants a battle group a dice bonus on its next damage roll equal
to the total amount of withering damage she dealt. This bonus is lost if the battle group
doesn’t attack on its next turn.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Strength
Charm.

Charisma
Heart’s Blood
Debt of Borrowed Skin
Cost: —; Mins: Charisma 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Lunar claims payment from those who have struck bargains with her or enjoyed the
fruits of her benevolence, taking their heart’s blood in recompense. She performs a sacred
hunt to take the shape of a human by performing a serious or life-defining task (Exalted,
p. 210) on his behalf. Her target must both assent to her undertaking the task and consider
it to be equal in value to the taking of his heart’s blood (along with any other
compensation he provides for the task), though he need not know of or consent to that
aspect of the exchange.
If the Lunar fails to accomplish the task or chooses to abandon it, the sacred hunt fails,
and she cannot attempt to take her target’s shape through this Charm for the rest of the
story. She may still attempt sacred hunts against him by other means.
Influence
Argent Songbird Voice
Cost: 2m; Mins: Charisma 1, Essence 1
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: None
The Lunar’s confidence and force of personality radiate from her every word, swaying
the opinions of peasant crowds or terrifying massed ranks of troops. Influence rolls she
makes with any social Attribute ignore penalties for multiple targets (Exalted, p. 221).

41
Additionally, when she enhances influence rolls with any Excellency, she may add
automatic success for two motes each instead of bonus dice.
Poised Lion Attitude
Cost: 3m; Mins: Charisma 2, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Argent Songbird Voice
The Lunar reflexively makes an influence roll using any social Attribute on her turn in
combat. This does not let her make more than one influence roll per turn.
Arrogant Lion Bearing
Cost: —(1m); Mins: Charisma 2, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Lunar exudes superior force of personality, acknowledging no superior. She may
calculate her Resolve with Charisma instead of Wits. When a character whose base
Resolve is lower than her Charisma attempts to influence her, she may pay one mote to
add a +1 non-Charm bonus to her own Resolve.
Beast-King Dictates
Cost: 4m; Mins: Charisma 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
Speaking with natural authority, the Lunar fills her listeners with the urge to obey. She
adds an automatic success on a persuade, bargain, or threaten roll, and rerolls 1s until
they cease to appear.
Protean: If the Lunar is in a human shape that holds a superior position over each target
of her influence — whether in a formal or informal hierarchy — the success added is a
non-Charm bonus.
Guiding the Flock
Cost: 1m; Mins: Charisma 3, Essence 1
Type: Supplemental

42
Keywords: None
Duration: Instant
Prerequisite Charms: Beast-King Dictates
The herd of mortal society is at times predictable. The Lunar doubles 9s on a persuade,
bargain, or threaten roll to convince her targets to act in a way that follows one of the
customs of a culture they belong to.

On Cultures and Customs


When these Charms discuss cultures, they refer not only to peoples and
civilizations, but also to the unique cultures of smaller groups — the
members of a god’s cult, a city’s dockside workers, or the adherents of a
philosophical school could all constitute cultures.
A culture’s customs are the traditions, taboos, mores, practices and rituals
that are common to the vast majority of its members. Customs need not be
formalized, and often aren’t — they’re often so fundamental to the culture
that its members take them for granted. A society’s laws don’t count as
customs, although they may often overlap.
Storytellers can invent customs for a culture they plan to introduce in their
game, or note certain behaviors as being customs as they come up in play.
Additionally, players can define customs with rolls to introduce facts
(Exalted, p. 237).
Savvy players will likely attempt to spread new customs that they can take
advantage of with their Charms. The difficulty of doing so depends on the
size of the culture they’re attempting to spread it to, their position within
that culture, and the nature of that custom. Convincing a Threshold
village’s populace to shun strangers who speak High Realm might require
time spent establishing one’s reputation within the village and a number of
successful social influence rolls; convincing the entire populace of the
Realm to adopt this custom would be impossible barring world-changing
upheavals.

Pack-Calling Cry
Cost: 5m (+1wp); Mins: Charisma 3, Essence 1
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Beast-King Dictates
Letting loose a wild cry, the Lunar calls an ally forth from the wilderness. She chooses a
species of animal whose shape she possesses, and beckons a member of it to her side. Its
travel is preternaturally swift, often appearing in the same scene unless the Storyteller
deems this completely implausible. If there are no members of that species in the Lunar’s
vicinity, the Storyteller may deem a similar animal appears. If the species she chooses

43
qualifies as a three-dot familiar, she must spend an additional Willpower and succeed on
a (Charisma + [Presence or Survival]) roll against its Resolve.
Once the animal arrives, the Lunar may instruct it to carry out an inconvenient or serious
task (Exalted, p. 216) that it is capable of understanding without needing to make an
influence roll. For animals that qualify as three-dot familiars, she can only give an
inconvenient task. Depending on the Lunar’s treatment of the animal and the outcome of
the task, it may remain with her afterwards.
Guardian Beast Geas
Cost: 3m (+1wp); Mins: Charisma 3, Essence 1
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Pack-Calling Cry
The Lunar creates a sacred bond between man and beast, tying them together as kith and
kin. She makes a special (Charisma + [Performance, Presence, or Survival]) instill roll
against an animal, ignoring the increased difficulty for lacking a common language.
Success binds it to a character present in the scene as his familiar, and creates a Major Tie
of loyalty to him. The animal will serve him until the story’s end; if its Tie is raised to
Defining during that time, it remains his familiar permanently. This Charm costs an
additional Willpower against animals that are two-dot familiars, and can’t be used against
animals that are three-dot familiars (Exalted, p. 161). This Charm can’t affect other
characters’ familiars.
If the Lunar uses this Charm to bind an animal to her Solar mate, it forms a Defining Tie,
serving him indefinitely. The Willpower cost to bind two-dot familiars is waived, and she
may bind three-dot familiars for a one-Willpower surcharge.
Charismatic Lunar Trick
Cost: 3m; Mins: Charisma 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Lunar conveys subtle nuances of emotion through the tenor of her voice and deft
choices of words. She adds (higher of Essence or 3) dice to an inspire roll, or an instill
roll to create, strengthen, or weaken an emotion-based Intimacy, and rolls an additional
non-Charm die for each 10.
Midnight Whisper Somnolence
Cost: 8m; Mins: Charisma 3, Essence 1

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Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Charismatic Lunar Trick
The Lunar mesmerizes all who hear her voice, lulling them into a peaceful reverie. She
makes an inspire roll to create a feeling of tranquility. Affected characters treat the
intensity of any emotion-based Intimacies as one less for all purposes during that scene,
and can only form Intimacies at the end of the scene if they aren’t emotion-based. If an
affected character or one of his allies initiates hostilities that scene, his Join Battle roll
suffers a (6 – Integrity) penalty unless he is fighting in support of a Major or Defining
Intimacy that isn’t emotion-based.
Rapture of the Nightingale
Cost: 4m; Mins: Charisma 3, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Charismatic Lunar Trick
Gripped by powerful passions, those who have fallen under the Lunar’s sway reveal their
true selves. A successful inspire roll imposes a −2 Guile penalty on affected characters
for the scene whenever they try to conceal information or Intimacies related to the
inspired emotion, or when that emotion would naturally interfere with their efforts.
Crowd-Inciting Fervor
Cost: 4m, 1wp; Mins: Charisma 4, Essence 1
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Charismatic Lunar Trick
The Lunar gives voice to the rage that others fetter within their hearts, breaking the
chains of fear and restraint. She makes a (Charisma + [Performance or Presence]) inspire
roll to fill targets with rage, doubling 9s. The player of each character whose Resolve is
beaten chooses someone or something that their character’s rage is directed against, and
also treats the influence roll as a successful instill action to create or strengthen an
Intimacy that expresses this rage, or to weaken an Intimacy that opposes it. Resisting this
influence requires entering a Decision Point and calling at least a Major Intimacy.
Hard-Nosed Denial Style
Cost: 6m; Mins: Charisma 3, Essence 2
Type: Reflexive

45
Keywords: None
Duration: Instant
Prerequisite Charms: Arrogant Lion Bearing
Arguing her point with boundless tenacity, the Lunar refuses to be gainsaid. When a
character makes an influence roll that targets only the Lunar, she may oppose it with a
special instill roll of her own instead of asserting her Resolve, converting any bonuses
that would be added to her Resolve by Intimacies, Charms, or other effects to automatic
successes on her influence roll. The result of the Lunar’s influence roll is first compared
to the opposing character’s Resolve, instilling him with a Minor Tie of respect towards
her and causing 1s on his influence roll to subtract successes if her roll beats it. Then, if
the Lunar rolled more successes than the opposing character, his influence fails.
Lightning-Calling Challenge
Cost: 4m, 1wp; Mins: Charisma 3, Essence 2
Type: Simple
Keywords: Perilous, Protean
Duration: Instant
Prerequisite Charms: Crowd-Inciting Fervor
Cursing her enemy for a coward, mocking his deep-seated insecurities, or besmirching
his lineage, the Lunar makes herself the irresistible object of his ire. She makes a
(Charisma + [Performance or Presence]) inspire roll to fill a single character with rage,
directed entirely at her. A character whose Resolve is beaten cannot attack against any
character except the Lunar unless he spends Willpower to resist. Even if he does resist, he
takes a -2 penalty on attack rolls against characters other than the Lunar that scene. Both
the influence and the penalty end if the Lunar is incapacitated, withdraws, or otherwise
leaves combat.
This prohibition extends to any hostile effect, even if it’s not modeled as an attack. The
victim can still use attacks with an area of effect to strike multiple characters, as long as
the Lunar is included, but any attack with a single target can only target her.
Protean: If the Lunar is in an animal or human form that her target has a Tie of anger or
hatred towards, he must enter a Decision Point and call on another Intimacy of equal or
greater intensity to resist. Additionally, the penalty on attacks against other characters
increases to (his Intimacy).
Shining Moon-Child Mark
Cost: 2m; Mins: Charisma 3, Essence 2
Type: Reflexive
Keywords: Stackable
Duration: Indefinite
Prerequisite Charms: Guiding the Flock

46
The Lunar lays her sign upon a beloved companion or hated foe, marking them with the
touch of monstrosity and divinity. After placing a visible mark on a character she has a
Tie toward — such as war paint, a tattoo, a ceremonial diadem, or a crippling injury —
all who see the mark recognize it a sign left by a powerful supernatural force, and are
aware of the emotional context of the Lunar’s Tie. This Charm’s cost is waived if the
Lunar uses it on her Solar mate.
Characters with Resolve lower than the Lunar’s Charisma are treated as having a Minor
Tie towards the marked character with an emotional context that’s either identical to that
of the Lunar’s Tie or appropriate to the nature of the mark. They will shun someone who
has provoked a monster’s wrath, or attempt to placate a divinity’s trusted envoy.
This Charm ends if the Lunar fully erodes her Tie towards its recipient or if the mark is
removed. She may stack multiple activations to mark multiple different characters.
Shining Silver Affirmation
Cost: —; Mins: Charisma 3, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Argent Songbird Voice
The Lunar draws strength from affirming her passions. When she succeeds on a
Charisma-based influence roll that upholds one of her Intimacies, she gains (Intimacy)
motes. This can’t exceed the number of motes she spent enhancing the roll.
If the Intimacy upheld is to the Lunar’s Solar mate, she treats its intensity as Defining. If
it’s already Defining, she gains an additional mote.
Silver Thunder Roar
Cost: 5m; Mins: Charisma 3, Essence 2
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Beast-King Dictates
The Lunar’s ferocity tests the will of even the most courageous. She adds an automatic
success on a threaten roll or an inspire roll to create fear. Her targets cannot use
Intimacies expressing courage or fearlessness to bolster their Resolve against the roll or
to resist it in a Decision Point.
Endless Nightmare Hunt
Cost: 2m, 1wp; Mins: Charisma 4, Essence 2
Type: Simple
Keywords: Psyche

47
Duration: Indefinite
Prerequisite Charms: Silver Thunder Roar
The Lunar’s gaze radiates predatory menace, piercing her prey’s heart through with the
terror of the hunt. Upon using this Charm, she designates a character with a Tie of fear
towards her or her current shape. As long as she can see him, the Resolve penalty from
that Tie is increased by −1, and he cannot voluntarily weaken it. The target does not need
to be aware of the Lunar to suffer these effects.
If the Lunar spends at least an hour observing her victim sleep, she can make a special
threaten roll against him. Success prevents him from regaining any Willpower from that
night’s sleep, as he dreams of being eaten alive by wild beasts.
This Charm’s victim may pay one Willpower to ignore its effects for one scene. Once he
has spent (Lunar’s Essence) total Willpower this way, the Charm ends, and the Lunar
cannot use it against him again for the rest of the story.
Snarling Outburst Rebuke
Cost: 2m; Mins: Charisma 3, Essence 2
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Beast-King Dictates, Charismatic Lunar Trick
The Lunar’s superior force of personality overwhelms opposing viewpoints. When she
makes an influence roll targeting a single character who bolsters his Resolve with an
Intimacy that directly opposes one of the Lunar’s own Intimacies, she adds non-Charm
successes equal to the Resolve bonus the offending Intimacy grants. She need not be
aware of the Intimacy before she makes the roll, though she does not learn what it is. For
example, a Lunar with a Tie of hatred towards the Realm could invoke this Charm
against a monk who bolsters his Resolve with a Principle of faith in Immaculate doctrine,
the Realm’s state religion.
Herd-Strengthening Invocation
Cost: 1m, 1wp; Mins: Charisma 4, Essence 2
Type: Simple
Keywords: Stackable
Duration: Indefinite
Prerequisite Charms: Guiding the Flock
The presence of the divine predator forces the herd closer together. The Lunar makes a
speech or performance addressing members of a culture that she has a Tie towards.
Depending on whether her Tie is positive or negative, she might expound on the
importance of one of that culture’s customs, or inveigh against it to provoke outrage. As
long as this Charm remains active, audience members who belong to that culture may
take advantage of that custom as though they possessed a Principle embodying it at the

48
same intensity as the Lunar’s Tie towards the culture at the time she used this Charm.
They can invoke it bolster their Resolve, spend Willpower in Decision Points, regain
Willpower from upholding it, or similar uses. However, they are not forced to act in
conformity with this virtual Intimacy, and other characters cannot exploit it with social
influence. If the Lunar voluntarily erodes her Tie to the culture whose customs she
emphasized, this Charm ends.
The Lunar may stack multiple uses of this Charm to support virtual Intimacies towards up
to (Essence) customs.
Herd-Reinforcement Stance
Cost: 4m (+1wp); Mins: Charisma 4, Essence 2
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Herd-Strengthening Invocation
The Lunar embodies the archetypal Other, set apart from society yet defining it through
her presence. When she makes an influence roll whose targets all belong to the same
culture, she treats each target as having a Minor Principle reflecting one of that culture’s
customs. Not only can this penalize their Resolve, but it can also be leveraged when
using an instill roll to strengthen an existing Intimacy, when using a persuade roll to
determine what level of task targets will perform, or similar purposes. The Lunar must be
aware of the custom she invokes, letting her either appeal to it overtly or subtly phrase
her arguments to prey on it.
If the Lunar has a Defining Tie towards the society whose custom she invokes, she may
pay an additional Willpower to instead treat the custom as a Major Principle. Outcasts,
dissidents, or any culture members whose personal Intimacies conflict with the custom
still only treat it as Minor.
Argent Revelry Festival
Cost: 3m, 1wp; Mins: Charisma 5, Essence 2
Type: Simple
Keywords: Protean
Duration: Instant
Prerequisite Charms: Herd-Strengthening Invocation
The Lunar oversees the traditions that bind peoples together, strengthening those societies
she has taken under her protection. When she leads or participates in a culture’s custom
alongside at least one other character who belongs to that culture, she makes a (Charisma
+ [Performance or Socialize]) inspire roll against all participating members of that culture
to fill them with pride for their culture, ignoring the penalty for multiple targets. They
can’t opt not to assert their Resolve against the roll. Each affected character gains a pool
of bonus dice equal to the Lunar’s extra successes over his Resolve. These bonus dice can

49
be added to any social or mental rolls a character makes to protect that culture or achieve
its goals. These bonus dice are lost if not used within (Lunar’s Essence) days.
Protean: In the shape of an animal that plays a significant role in the custom invoked, the
Lunar doubles 9s on the roll.
Lion’s Voice Command
Cost: 3m, 1wp; Mins: Charisma 4, Essence 2
Type: Supplemental
Keywords: Protean, Totemic (Strength)
Duration: Instant
Prerequisite Charms: Crowd-Inciting Fervor
The Lunar’s vocal chords shift to amplify her voice, her words rolling forth like booming
thunder. She renders a single threaten or inspire roll, or ten seconds of regular speech,
audible to all characters out to (Essence + Charisma) range bands away, regardless of any
other loud noises in the vicinity. She ignores penalties based on distance or environment.
Once the Lunar has used this Charm, she waives the Willpower cost of subsequent
activations in the same scene.
Protean: In animal shapes with Legendary Size, this Charm’s Willpower cost is waived.
Totemic: A Lunar whose spirit shape has a threaten or intimidate dice pool may learn
this as a Strength Charm, with Yeddim’s Back Method as its prerequisite.
Moonstruck Dream-Whisper Trick
Cost: 5m; Mins: Charisma 4, Essence 2
Type: Simple
Keywords: Psyche
Duration: Instant
Prerequisite Charms: Rapture of the Nightingale
Spreading a fine net of silver Essence over a sleeper, the Lunar transforms his reveries
into a crucible of passion. She makes a special (Charisma + Presence) instill roll against a
sleeping character at close range. If successful, she chooses an ethnicity, physical trait,
social class, or similar criterion for describing a person.
Upon waking, the next time the target interacts with a character who meets the specified
criterion, that character reflexively and unwittingly makes a ([Charisma or Appearance] +
Presence) roll with (Lunar’s Essence) non-Charm successes against him. If successful, he
forms Major Tie of love towards that character, although his player may choose whether
it manifests as romantic or platonic love.
A Charisma 5, Essence 3 repurchase lets the Lunar pay a one-Willpower surcharge to
imbue this influence with greater persistence. She records her extra successes on the roll
against the target. If the first qualifying character he meets fails to overcome his Resolve

50
with her instill roll, this effect will recur each time he meets a new character matching the
description, up to one additional time for every two extra successes.
This Charm can only be used on a character once per story.
Soul-Baring Testament
Cost: 5m; Mins: Charisma 4, Essence 2
Type: Supplemental
Keywords: Protean
Duration: Instant
Prerequisite Charms: Charismatic Lunar Trick
Drawing upon the profound connection she shares with her Solar mate, the Lunar speaks
eloquently of her passions, revealing what the moon knows of the sun. When she instills
other characters with the Tie she has towards her Solar mate, or attempts to erode an
Intimacy to her Solar mate with an opposing emotional context, she adds (Intimacy) non-
Charm dice. Affected characters suffer −2 Resolve, in addition to any penalties imposed
by the Tie, against her Solar mate’s next influence roll if he makes it during that scene.
Protean: If the Lunar is in her Solar mate’s shape, the Resolve penalty can apply against
the next influence roll she makes that scene instead.
Stirring Expression Style
Cost: 5m; Mins: Charisma 4, Essence 2
Type: Supplemental
Keywords: Mute
Duration: Instant
Prerequisite Charms: Rapture of the Nightingale
Touching the heart with well-chosen words or a dramatic performance, the Lunar stokes
powerful passions. A successful inspire roll grants all affected characters a bonus die on
any mental or social actions that are supported by the inspired emotion, but imposes a −3
penalty on mental or social rolls opposed by it. For example, a warrior inspired with rage
would gain a bonus on threaten rolls to intimidate foes or start fights, but suffer a penalty
on rolls to offer his surrender.
Creation-Spanning Passion
Cost: 3m; Mins: Charisma 4, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Stirring Expression Style

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The Lunar forges emotional bonds that transcend all limits and boundaries. She makes an
instill roll against a single character she has a Tie towards with (Intimacy) bonus dice,
creating a Tie towards her whose emotional context either matches or reciprocates that of
her Tie towards him. If he already has such a Tie, she may strengthen it without requiring
another Intimacy that supports it, as long as her own Tie’s intensity equals or exceeds the
level she raises it to.
As long as the Lunar and her target each have these Ties at Major or Defining intensity,
they glimpse each other in dreams. When they sleep, each of their players may ask the
Storyteller a question about the other character’s general location, condition, or emotional
state. If a character wishes to conceal this information, a successful read intentions roll is
required. The dreaming bond ends if the Lunar and the target go more than a month
without interacting in the waking world, either in person or through written messages or
similar.
If the Lunar uses this Charm on her Solar mate, they share dreams even if one or both of
them does not have an appropriate Intimacy at Major or Defining intensity.
Argent Glyph Enchantment
Cost: —; Mins: Charisma 4, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Shining Moon-Child Mark
When the Lunar uses Shining Moon-Child Mark, she may enhance it with one or more of
the following benefits:
Beast-God Geas Brand: The Lunar specifies a task the recipient can perform or a
condition he may meet that will cause this Charm to end.
Culture-Figure Mark: The mark’s meaning and significance can only be recognized by
characters who belong to one or more cultures designated by the Lunar.
Enduring Argent Blazon: The Lunar’s mark can’t be removed by any effort that isn’t
enhanced by magic.
Saga-Scribing Icon: The Lunar inscribes detailed information relating to her Intimacy
within the mark, such as the virtues that earned the bearer her admiration or how she
expects a despised foe to be treated, which are understood by all who see the mark.
Beast-Totem Blessing
Cost: 20m, 1wp; Mins: Charisma 4, Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Guardian Beast Geas, Herd-Strengthening Invocation

52
Wandering the boundaries between civilization and the wilderness, the Lunar communes
with untamed beasts, forging a bond between them and a mortal society. This Charm
depicts a day spent forging a bond between animals of a specific species within a region
of (Essence) square miles and that region’s mortal inhabitants. This is modeled as a
special (Charisma + [Performance, Presence, or Survival]) against ([the Resolve of that
species] + 2), or ([the species’ Resolve] + 3) if it qualifies as a two-dot familiar. Animals
that qualify as three-dot familiars can’t be targeted.
A successful roll instills all animals of the chosen species within the region with a Minor
Tie of loyalty towards the region’s mortal inhabitants. So long as they are treated with
respect, they work alongside their mortal charges, offering protection, labor, and
companionship. Once the story ends, the animals will return to the wilderness unless a
specific character’s interactions have convinced one to remain, but even those that leave
will avoid causing direct harm to mortal inhabitants unless provoked.
If the Lunar uses this Charm in a territory claimed with Boundary-Marking Meditation,
its range is expanded to encompass the entire territory. Affected animals form a Major
Tie.
Eagle-Among-Sparrows Attitude
Cost: 1m, 1wp; Mins: Charisma 4, Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Snarling Outburst Rebuke
Imbuing her voice with divine appeal, the Lunar sways those of weaker passions. She
makes a persuade, bargain, or threaten roll that upholds one of her own Intimacies. If a
character whose Resolve is beaten doesn’t call on an Intimacy whose intensity is equal to
or greater than that of the Lunar’s Intimacy to justify resisting in a Decision Point, he
must spend an additional Willpower to resist.
Goddess Crowned by Horns
Cost: 6m; Mins: Charisma 5, Essence 3
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Eagle-Among-Sparrows Attitude
The Lunar’s soul shines through her voice and mien, suffusing her arguments and
entreaties with celestial majesty. When she makes an influence roll that upholds one of
her Major or Defining Intimacies, she separately rolls (Intimacy) dice, rerolling dice that
initially show failures. Each success adds a non-Charm die to her influence roll, while
10s also increase the cost to resist her influence by one Willpower each.

53
This Charm can only be used once per story, unless reset by upholding the Intimacy
invoked through a successful social action or a chain of events set in motion by one. It
does not require resetting if the Lunar rolls no successes.
Scathing Lunar Condemnation
Cost: 3m; Mins: Charisma 4, Essence 3
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Silver Thunder Roar
Even the enemies of the gods learned to fear the Lunars’ enmity. When the Lunar makes
a threaten roll or a inspire roll to create fear targeting a character or group she has a
negative Tie towards, she adds (Intimacy) non-Charm dice.
Captivating Siren Voice
Cost: 7m, 1a, 1wp; Mins: Charisma 5, Essence 3
Type: Simple
Keywords: Totemic (Appearance)
Duration: One scene
Prerequisite Charms: Stirring Expression Style
The Lunar draws her anima banner inwards, her presence exerting an overwhelming
gravity on those who hear her. She makes a special ([Appearance or Charisma] +
[Performance or Presence]) inspire roll against all characters who hear her, ignoring the
penalty for targeting multiple characters. The Lunar may continue this influence through
a sustained performance, during which any character who subsequently hears her must
assert his Resolve against her initial roll. She can’t take any non-reflexive actions while
maintaining a performance.
Affected characters are compelled to chase the Lunar or approach as close as possible to
her, a fascination that can be exploited as though it were a Defining Intimacy. Characters
won’t place themselves in danger to follow the Lunar; if no safe path exists, they will
stop and remain where they are. In combat, they must use their movement action each
round to follow after the Lunar, although they can still take other actions. This influence
does not prevent them from trying to harm the Lunar — she could use this Charm to lure
a Wyld Hunt away from her allies, but they would still pursue her with killing intent.
A character can’t spend Willpower to resist this influence unless he can no longer see or
hear the Lunar, or if continuing to follow her would endanger him or one of his Defining
Intimacies. If the Lunar attacks an affected character, he may resist without spending
Willpower.
This Charm can only be used once per scene.

54
Totemic: A Lunar whose spirit shape is a prey animal with the Tiny Creature or
Minuscule Size Merit may learn this as an Appearance Charm, with Attention-
Demanding Presence as its prerequisite.
Thousand Throat Howl
Cost: 10m, 3a, 1wp; Mins: Charisma 5, Essence 3
Type: Simple
Keywords: Protean
Duration: Instant
Prerequisite Charms: Scathing Lunar Condemnation
The Lunar’s anima erupts from her throat as every beast that dwells in her Essence cries
out in a terrifying primal shout. She makes a threaten roll with (Charisma + [Performance
or Presence]), coercing targets to flee from her, either to put as much distance between
themselves and her as possible or to find a safe place to hide from her. This influence is
indiscriminate, targeting all characters that can hear the Lunar and who do not consider
her an ally — she cannot opt to exempt characters from it. This roll suffers no penalty for
having multiple targets, nor does the Lunar need to share a language with targets to
convey her point.
A target whose current temporary Willpower is lower than the Lunar’s suffers a Resolve
penalty equal to the difference. This can stack with Resolve penalties from Intimacies,
but the combined penalty from the two can’t exceed −4. Influenced characters suffer a −3
penalty on rolls made for any purpose other than to flee or hide from the Lunar, but gain
one bonus die on rolls to achieve those ends. Trivial opponents and animals cannot assert
their Resolve or spend Willpower to resist this influence, with the exception of familiars
and other magically-empowered animals.
Protean: In animal shapes with Legendary Size, the Lunar uses her permanent
Willpower instead of her temporary Willpower. If she’s in an animal shape that at least
one target has a Tie of fear towards, she uses her permanent Willpower against those
targets as well.
Viper-Swallowing Discourse
Cost: —(+4m, 1wp); Mins: Charisma 4, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Hard-Nosed Denial Style
The Lunar speaks out to shame tyrants and demagogues, exposing their arguments for the
lies they are. She may pay an additional four motes and one Willpower surcharge to use
Hard-Nosed Denial Style against influence with multiple targets. If she wins the opposed
influence roll, it fails against her, while other targets gain a Resolve bonus equal to half
the Lunar’s extra successes over the opposed roll, rounded up.

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Shattered Yoke Fury
Cost: 5m, 1wp; Mins: Charisma 5, Essence 3
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Viper-Swallowing Discourse
The Lunar’s transgressive presence erodes hierarchy and decorum, giving those who hear
her the freedom to express their anger. When she witnesses one or more characters enter
a Decision Point to resist social influence, she gives them the option to form a Major Tie
of rage towards the character influencing them, which they may call upon in the Decision
Point. If they already have a Major Intimacy that opposes the influence, they may instead
accept a Defining Tie. Affected characters immediately must act to express their
newfound rage, as per a successful inspire action (Exalted, p. 217).
If the Lunar used Viper-Swallowing Discourse to oppose that influence that provoked the
Decision Point, she waives this Charm’s Willpower cost.
Lion’s Roar Rebuke
Cost: 8m, 1wp; Mins: Charisma 5, Essence 3
Type: Simple
Keywords: Decisive-only, Totemic (Strength)
Duration: Instant
Prerequisite Charms: Lion’s Voice Command
Filling her lungs with thunder, the Lunar throws back her head and roars with a voice to
shake the stars from the firmament. To use this Charm, she must have Initiative 10+. She
makes a decisive attack with ([Charisma or Strength] + [Athletics, Performance, or
Presence]) against an enemy out to long range, which can only be blocked or dodged with
magic. An enemy hit by the attack is flung backwards one range band away from the
Lunar, plus an additional range band for every three successes on the damage roll, and
lands prone, out to a maximum of long range from the Lunar. If she drives the enemy into
a solid surface that prevents him from being flung this full distance, the impact causes
him to suffer falling damage (Exalted, p. 232) as though he had fallen a number of range
bands equal to the amount prevented by the sudden impact. The damage inflicted by this
attack is bashing, although blasting a target into a hazardous environmental features
might convert this to lethal.
This attack can’t be enhanced with Dexterity Charms, but it is compatible with Silver-
Voiced Nightingale style.
Totemic: A Lunar whose spirit shape has a threaten or intimidate dice pool may learn
this as a Strength Charm.
Ardent Fervor Diatribe
Cost: —; Mins: Charisma 5, Essence 4

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Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Viper-Swallowing Discourse
Speaking out with a fervent counterargument, the Lunar sways audiences and riles their
passions. When she uses Viper-Swallowing Discourse, she may make an inspire roll
against all characters targeted by the influence she contests instead of an instill roll,
ignoring the penalty for multiple targets. Each character whose Resolve she overcomes is
filled with an emotion that opposes the influence the Lunar contests, which they can use
to bolster their Resolve, even if the Lunar loses the opposed roll.
God-Beast Exemplar Spirit
Cost: —(+9m); Mins: Charisma 5, Essence 4
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Herd-Strengthening Invocation
Embodying the monstrous and the divine, the Lunar shapes societies by her praise or
punishment. When she uses Herd-Strengthening Invocation, she may commit an
additional nine motes to make a (Charisma + [Performance, Presence, or Socialize])
instill roll with (Essence) automatic successes against any audience members that have a
Defining Tie towards her. This includes negative Ties — if the populace of a satrapy
fears her, she might reinforce a custom by exacting a terrible punishment on someone
who has violated it.
Affected characters are instilled with a Defining Principle embodying the designated
custom. As long as this Charm remains active, they cannot voluntarily erode this
Intimacy, and may treat any influence opposed by the Intimacy as unacceptable.
Characters cannot immediately spend Willpower to resist this influence — instead, they
must pay three Willpower on (Lunar’s Essence) different days to escape its sway. Doing
so does not remove the Defining Intimacy, but allows them to begin voluntarily
weakening it.
Heart-Affirming Tribute
Cost: 4m, 1wp; Mins: Charisma 5, Essence 4
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: God-Beast Exemplar Spirit
The Lunar rewards heroes and champions with talismans of power, be it a jewel plucked
from an ancient amulet or a humble stone etched with claw-marks. After she witnesses

57
another character undertake a difficult or dangerous act that upholds one of her own
Major or Defining Intimacies, she may imbue a mundane object with Lunar Essence. So
long as that character bears the talisman, it grants him the ability to use a single Eclipse
Charm chosen by the Lunar, whose minimum Essence he must meet. This can be an
existing Eclipse Charm or a custom one developed by the Lunar’s player and the
Storyteller. If the recipient is a mortal, the Charm’s cost should require Willpower,
Initiative, health levels, or other non-mote costs.
The talisman is nigh-indestructible, comparable to an artifact in durability. It has no
power in the hands of a character other than one chosen by the Lunar, but if he witnesses
another perform a heroic feat that upholds one of his own Major or Defining Intimacies,
he may transfer the talisman — along with the ability to use its Charm — from himself to
her. The talisman loses its potency and resilience if the Lunar ends her commitment to
this Charm, but she may subsequently reactivate it at any time, waiving its Willpower
cost, to restore a talisman she’s previously created.
Special activation rules: The Lunar may pay 10 gold craft points in place of this
Charm’s Willpower cost.
Warfare
Pack Leader Attitude
Cost: 2m; Mins: Charisma 2, Essence 1
Type: Supplemental
Keywords: Totemic (Strength)
Duration: Instant
Prerequisite Charms: None
The Lunar leads her armies with words of thunder, roaring over the din of battle. She
adds (higher of Essence or 3) bonus dice to a Charisma-based command action. With
Initiative 12+, she also rerolls 1s until they cease to appear.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Strength
Charm.
Fearless Beast-Warrior Exhortation
Cost: 2m; Mins: Charisma 2, Essence 1
Type: Supplemental
Keywords: Totemic (Strength)
Duration: Instant
Prerequisite Charms: Pack Leader Attitude
The Lunar’s warrior spirit banishes her followers’ fear. She doubles 9s on a Charisma-
based rally or rally for numbers. If the battle group she rallies has Might, she adds
(Might) non-Charm bonus dice.

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Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Strength
Charm.
Triumphant Beast Roar
Cost: 2m, 2i; Mins: Charisma 3, Essence 1
Type: Reflexive
Keywords: Perilous, Totemic (Strength)
Duration: Instant
Prerequisite Charms: Fearless Beast-Warrior Exhortation
What seems like victory for the Lunar’s foes crumbles to ash as her presence steels the
flagging courage of her warriors. When she witnesses an allied battle group fail a rout roll
or take a Magnitude damage, she may reflexively attempt a Charisma-based rally or rally
for numbers, respectively. On a successful roll, the enemy that routed or damaged the
battle group loses (Essence/2, rounded up) Initiative, which the Lunar gains.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Strength
Charm.
Lead the Pride
Cost: 3m; Mins: Charisma 2, Essence 1
Type: Supplemental
Keywords: Totemic (Strength)
Duration: Instant
Prerequisite Charms: Pack Leader Attitude
The Lunar’s voice is a pillar of strength to her warriors. She adds a non-Charm success to
a Charisma-based order action, and rolls a non-Charm die for every 10.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Strength
Charm.
Unified Pack Tactic
Cost: 4m; Mins: Charisma 3, Essence 1
Type: Reflexive
Keywords: Perilous
Duration: Instant
Prerequisite Charms: None
Exhorting an ally to action, the Lunar turns her advantage to his own. This Charm can be
used at the start of her first turn in combat to transfer up to (Charisma + Essence)
Initiative to an ally with lower Initiative. If the Lunar wins Join Battle and uses this
Charm, she only loses half the Initiative she transfers, rounded down.
Lessons of the Winter Wolf

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Cost: 5m, 1wp; Mins: Charisma 3, Essence 2
Type: Simple
Keywords: Totemic (Stamina)
Duration: Instant
Prerequisite Charms: Triumphant Beast Roar
The Lunar’s harsh training regimens flense the fear from her warriors. She spends at least
an hour training a battle group with a Size no greater than (her Charisma − 1), or
(Charisma) if it has Might 1+. In the next combat that battle group participates in, it gains
+2 Resolve, doubles 9s on rout checks, and ignores up to (Essence) total points of penalty
from deprivation or fatigue. Additionally, she may rally for numbers to raise the group’s
Magnitude once that scene without it counting towards the usual limit.
These benefits only apply for a single battle — the Lunar must renew her training to
extend them further. They are lost if not used after a week. Only one battle group may
enjoy this Charm’s benefits at a time.
Special activation rules: When the Lunar uses Wolf Pack Training Technique, she may
invoke this Charm reflexively, waiving its Willpower cost. Doing so confers this Charm’s
benefits on a group trained for a month until the end of the story.
Totemic: A Lunar whose spirit shape has the Berserker Merit may learn this as a Stamina
Charm, with Undaunted Berserker Ire as its prerequisite.
Wolf Pack Training Technique
Cost: 10m, 1wp; Mins: Charisma 3, Essence 2
Type: Simple
Keywords: Totemic (Stamina)
Duration: Instant
Prerequisite Charms: Lessons of the Winter Wolf
Under the Lunar’s instructions, young cubs untested in war become grizzled warriors,
hungry for battle. She spends a month training a battle group with a Size no greater than
(her [Charisma or Stamina] − 1), or (Charisma or Stamina) if it has Might 1+. Upon
completing the training, the battle group’s Drill is raised by one step, and its members
gain the following benefits:
• An additional dot of Willpower, maximum 5.
• An additional die on Join Battle rolls, maximum 10.
• An additional die on all attack rolls, maximum 10.
• +1 Parry, maximum 5.
This Charm cannot be used to train Exalted, player characters, or any other beings whose
nature makes them inappropriate for inclusion in a battle group.

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Totemic: A Lunar whose spirit shape has the Berserker Merit may learn this as a Stamina
Charm
Crimson Fang Mantle
Cost: 3m, 1wp; Mins: Charisma 4, Essence 2
Type: Reflexive
Keywords: Totemic (Strength)
Duration: One scene
Prerequisite Charms: Lead the Pride
Sensing her foe’s weakness, the Lunar directs her forces to bring him down. When she
directs a battle group to attack an enemy whose Initiative is lower than hers with a
Charisma-based order, she doubles 9s. If the battle group has Might, she adds it to her
effective Initiative for this Charm.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Strength
Charm.
Rampage-Unleashing Provocation
Cost: 4m, 3i; Mins: Charisma 4, Essence 2
Type: Simple
Keywords: Perilous
Duration: Instant
Prerequisite Charms: Charismatic Lunar Trick, Unified Pack Tactic
The Lunar whips an ally into a frenzy with feverish music, stinging taunts, or battle
chants. She makes a (Charisma + [Performance or Presence]) inspire roll targeting a
single willing ally in combat. He must assert his Resolve, unmodified by Intimacies,
against this influence. Success fills him with berserker rage for the rest of the scene,
granting a +1 Resolve against fear-based influence for every two extra successes the
Lunar rolled, and a single bonus dot of Strength. However, this frenzy prevents him from
fleeing the battle or surrender, unless he spends a point of Willpower to leave it, losing its
benefits.
This Charm can unleash the greater battle-rages of the Chosen. If it used successfully on
a fellow Lunar who knows Relentless Lunar Fury, he may activate it. Similarly, if it is
used successfully on a Solar who knows Battle Fury Focus, he may reflexively invoke it.
Battle Anthem of the Lunar Exalted
Cost: 1m; Mins: Charisma 5, Essence 2
Type: Simple
Keywords: Uniform
Duration: One song
Prerequisite Charms: Rampage-Unleashing Provocation

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As her rage becomes too great for a single soul to bear, the Lunar weaves her fury into
song. All allies that can hear the song add a bonus die on all withering and decisive
damage rolls. They treat any rage-based Intimacies they have that are relevant to the
current fight as one level of intensity stronger; Intimacies that are already Defining
elevate their modifier to +5 or −4. Allied battle groups additionally gain (lower of
Essence or Performance) bonus dice on attack rolls and rolls to resist rout. While using
this Charm, the Lunar can’t take any non-reflexive actions.
Divine Bloodthirst Orison
Cost: —(+5m); Mins: Charisma 4, Essence 3
Type: Permanent
Keywords: Totemic (Stamina)
Duration: Permanent
Prerequisite Charms: Lessons of the Winter Wolf
The Lunar stokes ecstatic rage in her warriors’ hearts, forging a dauntless horde. She may
pay a five-mote surcharge to use Lessons of the Winter Wolf on a battle group already
benefitting from it to confer an additional benefit, addressing them with a speech or
performance that lasts a few minutes. In its next combat, the battle group enjoys perfect
morale (Exalted, p. 210) and doubles any Resolve bonuses from Intimacies that compel
it to fight, in addition to Lessons of the Winter Wolf’s other benefits. On Charisma-based
rolls the Lunar makes to order the group to attack, she adds bonus dice equal to the dots
of Size it has lost that scene.
Totemic: A Lunar whose spirit shape has the Berserker Merit may learn this as a Stamina
Charm.
Raiton Banquet Assault
Cost: 2m, 1i, 1wp; Mins: Charisma 4, Essence 3
Type: Supplemental
Keywords: Perilous, Totemic (Strength)
Duration: Instant
Prerequisite Charms: Crimson Fang Mantle
The Lunar’s ferocious Essence surges across the battlefield like an endless roar, urging
her warriors to make a death-dealing blow. When she makes a Charisma-based order to
direct a battle group to attack, her successes are added as bonus dice to both the battle
group’s attack roll and damage roll.
This Charm can only be used once per scene, unless reset by ordering a battle group to
make an attack that incapacitates a non-trivial foe or causes an enemy battle group to lose
a dot of Size.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Strength
Charm.
Wild Fury Awakening

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Cost: 10m, 1wp; Mins: Charisma 5, Essence 3
Type: Simple
Keywords: Protean
Duration: One scene
Prerequisite Charms: Pack-Calling Cry, Rampage-Unleashing Provocation
The Lunar beckons forth wild beasts and ferocious predators, rallying a terrifying horde
out of the wilderness. Drawing on the heart’s blood of an animal she possesses, she rolls
(Charisma + [Presence, Survival, or War]) calls forth a battle group made up of animals
of that species from within (Essence) miles. The animals assemble over the course of (10
– Lunar’s successes) rounds in combat, or (20 – Lunar’s successes) minutes outside of it.
Incredibly swift animals such as hawks instead assemble in a single round.
The Size of a battle group called with this Charm depends on the type of animal the
Lunar calls: relatively weak animals, such as squirrels, owls, or cats form a Size 3 battle
group; deadly predators and mighty beasts such as tigers, yeddim, or bears form a Size 2
battle group; and super-predators like tyrant lizards and river dragons from a Size 1 battle
group. The Storyteller may deem that the locale the Lunar uses this Charm in or other
circumstances cause the battle group to be one dot of Size larger or smaller. The battle
group’s Drill is average, unless it is made up of pack hunters, in which case it is elite. It
has Might 0.
In combat, the battle group heeds the Lunar’s will if she uses command actions to direct
it. Even if she doesn’t, it will still attack the Lunar’s foes and follow her in pursuit of new
enemies. Outside of the presence of a clear enemy, commanding the animals requires the
use of social influence.
This Charm will never summon other character’s familiars, magically enhanced animals,
or animals with negative Major or Defining Ties for the Lunar.
Protean: While in the shape of the animal she summons, the Lunar banks the successes
she rolls with this Charm. As long as she remains in that shape, she may add them to
command rolls she makes targeting the summoned battle group.
Invincible Beast-Warrior Empowerment
Cost: 15m, 1wp, 1i per turn; Mins: Charisma 5, Essence 4
Type: Simple
Keywords: Perilous, Totemic (Strength)
Duration: One scene
Prerequisite Charms: Raiton Banquet Assault, Wolf Pack Training Technique
Her voice echoing across the battlefield like a thousand wolves howling, the Lunar
general drives her warriors onwards to inevitable victory. All battle groups fighting under
her command convert the bonus dice added by their Size and Might on attack rolls and
damage rolls to automatic successes. Any bonus dice added to her Charisma-based
command rolls by a battle group’s Drill are also converted to non-Charm successes.

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If the Lunar succeeds on a Charisma-based command action targeting a battle group, that
group adds (Essence) automatic successes on all rout checks until the scene ends, or until
the Lunar targets another battle group with a command action. If that battle group already
has perfect morale, it instead gains +1 Might, maximum Might 2.
The Lunar must pay two Initiative on each subsequent turn to maintain this Charm, and it
ends if she is crashed. This Charm can only be used once per scene.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Strength
Charm.
Territory
Boundary-Marking Meditation
Cost: 20m, 2wp; Mins: Charisma 3, Essence 1
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: None
Laying her mark upon the world, the Lunar claims a land as hers. She claims a single
contiguous region no more than (Essence x 10) square miles in area as her territory.
Before she can use this Charm, she must fully master the land she wishes to claim. She
must physically traverse the entirety of the region. Any mortal communities living in the
territory must accept her presence — they need not make her their leader or a similarly
prominent figure, but they must acknowledge that she dwells on the land and they cannot
drive her away. Finally, if any other supernatural beings, such as spirits or fellow Exalted
occupy the region and don’t consent to her claiming it, the Lunar must force them to
submit by defeating them, either in combat or a similar challenge. She cannot usurp land
that has already been claimed by another Lunar’s Boundary-Marking Meditation unless
she convinces him to relinquish it or his territory ends with his death.
Upon claiming a territory, the Lunar’s player chooses three qualities that describe it: she
might choose fertile, shadowy, and dense for a thick forest, or open, windy, and guarded
for a steppe village. When any character within the territory takes an action that is
supported by one of its qualities, such as foraging for food in a fertile forest, he is treated
as having an applicable specialty. Conversely, when any character takes an action
opposed by her territories’ qualities, such as a general enacting a Strategic Maneuver roll
to march a large army through the dense forest, he suffers a −1 penalty in addition to any
penalties he’d normally suffer. The Lunar never suffers these penalties, and she may
reflexively revoke the benefits of her territory from an enemy she perceives or exempt an
ally from its penalties.
Story events may cause a territory to lose qualities — if the enemy general burns down
the forest, it is no longer shadowy or dense. Once per story, the Lunar may change a
territory’s qualities, choosing new ones to replace ones that have been lost and potentially
swapping out existing qualities for new ones.

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A Lunar cannot have more than (higher of Essence or 3) territories at a time. She may
reflexively end her dominion over a territory to allow her to take another.
Special activation rules: This Charm may alternatively be learned as a Wits Charm.
Lion’s Den Guardian
Cost: —; Mins: Charisma 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Boundary-Marking Meditation, Pack Leader Attitude
The Lunar fights ferociously in defense of the lands she’s made her own. When she
makes a Strategic Warfare roll in preparation for a battle within a territory claimed with
Boundary-Marking Meditation, or makes a Charisma-based command action targeting a
battle group while fighting in a territory, she rerolls (Essence) failed dice. This bonus also
applies to the roll to use Wild Fury Awakening in her territory.
Moon and Earth Blessing
Cost: 15m, 1wp; Mins: Charisma 4, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Boundary-Marking Meditation
Pacing the boundaries of the land she wishes to bless, the Lunar blazes marks onto trees
and stones or carves patterns into the earth that recount the mythic romance of Luna and
her beloved, suffusing the landscape’s geomancy with the fertility and fecundity of Lunar
Essence. She labors from sunset to sunrise, placing her blessing on a region of up to
(Essence) square miles. Alternatively, she may bless the entirety of a territory claimed
with Boundary-Marking Meditation.
The blessed region’s flora and fauna grow more abundant, and even the harshest and
most barren climes become capable of sustaining life. The fruits of this bounty are
occasionally marked with uncanny strangeness: flowers blooming only at night, will-o’-
the-wisps haunting the edges of gardens, owls flocking in greater numbers than other
birds, or similar. All rolls made to forage for food or water, find shelter, navigate the
wilderness, or endure mundane environmental conditions within the blessed land benefit
from two automatic successes. The blessing lasts for a year and a day, or, if used within
the Lunar’s territory, for as long as she retains dominion over it.
Dream-Shrouded Wilderness
Cost: 5m, 1wp; Mins: Charisma 4, Essence 3
Type: Simple

65
Keywords: Stackable
Duration: Indefinite
Prerequisite Charms: Creation-Spanning Passion, Moon and Earth Blessing
Whispering to the heart of her chosen land, the Lunar suffuses it with a dream of moonlit
passion. While in a territory claimed with Boundary-Marking Meditation, she shapes a
dream that resonates throughout its borders, making an (Charisma + Presence) instill or
persuade roll, ignoring penalties for multiple targets. The first time a given character
sleeps in the territory in a story, he experiences the dream the Lunar created, and is
subjected to her influence roll. This Charm ends if the Lunar goes more than a season
without visiting the territory.
If the Lunar knows Moonstruck Dream-Whisper Trick, she may use it reflexively
alongside this Charm, committing its mote cost to convey its unnatural influence through
the dreams experienced in her territory. The Essence 3 repurchase of Moonstruck Dream-
Whisper Trick is incompatible with this effect.
The Lunar can stack this Charm to suffuse multiple territories with these dreams,
although she cannot stack multiple activations within the same territory.
Foreboding Landscape Method
Cost: 10m, 1wp (5m); Mins: Charisma 4, Essence 3
Type: Simple
Keywords: Stackable
Duration: Indefinite
Prerequisite Charms: Moon and Earth Blessing
The Lunar’s lair offers no respite to her foes, bristling with traps and curses. She spends a
day at work within a territory claimed with Boundary-Marking Meditation, granting it
one of the following benefits:.
Fearful: Every inch of the territory seethes with discomfort and aggression, subliminally
warning attackers to leave now or be slain. Enemy battle groups within the territory
suffer a −1 penalty on rout checks, while their generals must pay one Willpower to make
a Strategic Maneuver roll in preparation of a battle within the territory. The Lunar and her
allies add two non-Charm successes on rolls to enact the Demoralized stratagem.
Hazardous: The Lunar calls up storms, opens noxious swamps, and grows choking
thorns across thoroughfares. Enemies and unwelcome characters traversing the territory
must contend with an environmental hazard with Damage 1B/hour, Difficulty (Lunar’s
Essence). They can escape the hazard with a successful Survival roll to find a place of
shelter.
Inhospitable: No matter where they look, enemies of the Lunar cannot find food or rest.
Plants shrivel up, the mouths of caves close, fish refuse to bite, and rabbits escape snares.
When enemies or unwelcome characters attempt to forage for food or find shelter within
the territory, their Survival rolls suffer a penalty of (Lunar’s Essence) successes. On a

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botch, they encounter a significant natural danger, such as a predatory animal lurking in
what appeared to be a safe shelter.
The Lunar may stack multiple activations of this Charm to grant multiple benefits to a
territory, or to grant benefits to multiple territories. As long as she has at least one
invocation active, subsequent activations cost only five motes.

Dexterity
Heart’s Blood
Life of the Hummingbird
Cost: 2m; Mins: Dexterity 1, Essence 1
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: None
Sipping the blood from a fresh kill, the Lunar briefly borrows its skin. When she kills a
human or animal, she temporarily gains its heart’s blood for this Charm’s duration.
This abrupt, unfamiliar transformation damages the Lunar’s self-image, weakening one
of her Major or Defining Intimacies by one level.. The Storyteller chooses which
Intimacy is affected, based on her victim’s nature.
With Essence 2, the Lunar may pay one Willpower to extend this Charm’s duration to
one day.
Nest-Raiding Slyness
Cost: —; Mins: Dexterity 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Lunar steals away the safety of home, and with it, identity. She performs a sacred
hunt to take the shape of an animal or human by infiltrating a place that her target
considers home or a similar sanctum, such as a peasant’s hovel, a Dynast’s estate, or a
wolf’s den. She must be in the home at the same time as her target, escape without being
caught, and leave something behind that asserts her ownership and reveals the extent of
her intrusion — stealing a precious heirloom, carving her name into a wall, or suffusing a
Dynast’s boudoir with her favorite perfume. The gesture must be sufficiently dramatic to
cause her victim to form a Minor Tie of fear toward her, or whoever he believes her to be.
If the Lunar is captured or forced to retreat to avoid capture, the sacred hunt fails, and she
cannot attempt to take her target’s shape through this Charm for the rest of the story. She
may still attempt sacred hunts against him by other means.

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Quicksilver Second Face
Cost: 2i; Mins: Dexterity 3, Essence 1
Type: Reflexive
Keywords: Perilous
Duration: Instant
Prerequisite Charms: None
Reveling in protean grace, the Lunar dances from shape to shape. She may change shapes
on her turn reflexively, and does not suffer the usual Defense penalty from miscellaneous
actions. Note that this only allows her to take a basic shapeshifting action (p. XX), not to
reflexively activate Charms such as Towering Beast Form or Emerald Grasshopper Form.
She may use this Charm multiple times on a single turn, but can’t change shapes in the
middle of taking an action — if she makes an attack while in one form, she can’t change
into another before rolling damage.
A Dexterity 4, Essence 2 repurchase lets the Lunar reflexively shapeshift outside of her
turn, allowing her to do so to defend against attacks.
Emerald Grasshopper Form
Cost: 10m, 1wp; Mins: Dexterity 4, Essence 1
Type: Simple
Keywords: Totemic (Wits)
Duration: One day
Prerequisite Charms: None
The Lunar may compress the fullness of her divinity into the shapes of even the humblest
creatures that walk Creation. She changes shape into an animal form she possesses with
the Minuscule Size Merit.
Special activation rules: If the Lunar uses this Charm to shift from one Minuscule Size
form to another, she waives its cost.
Totemic: A Lunar whose spirit shape has Minuscule Size may learn this as a Wits
Charm.
Tyrant Mouse Dominion
Cost: —; Mins: Dexterity 5, Essence 2
Type: Permanent
Keywords: Totemic (Wits)
Duration: Permanent
Prerequisite Charms: Emerald Grasshopper Form
When the Lunar has need of it, she may diminish even the mightiest of her forms to a
grass-blade’s size, exploring the realm of the ant and the spider. She may activate
Emerald Grasshopper Form to grant her current shape the Minuscule Size Merit, instead

68
of changing into a different form. Moonsilver artifacts shrink to match her new size,
while incompatible equipment is banished Elsewhere, as usual (p. XX). Minuscule Size
confers the following effects:
• She adds +3 Evasion against attacks made by larger foes, or +2 Evasion against
enemies with the Tiny Creature Merit. This counts as a Charm bonus.
• Characters larger than her subtract three successes from Awareness-based rolls to
notice her, or two successes if they have the Tiny Creature Merit.
• Against enemies without Minuscule Size, the base damage of her withering
attacks, before adding attack roll extra successes or dice added by Charms, cannot exceed
(her Strength).
• Against enemies without Minuscule Size, her decisive attacks do not deal
damage, although she can still convey poison and similar maladies through them.
• She cannot grapple characters without Minuscule Size, and does not receive a roll
to resist the control rolls of grapples made by such characters.
• For the purposes of determining what feats of strength she may attempt, she is
treated as having Strength 1, and must use Charms to raise her effect rating in order to
undertake a feat.
• If her form has the Tiny Creature or Legendary Size Merits, their effects are
suppressed.
Totemic: A Lunar whose spirit shape has Minuscule Size may learn this as a Wits
Charm.
Constant Quicksilver Rearrangement
Cost: 3m, 1wp; Mins: Dexterity 4, Essence 3
Type: Simple
Keywords: None
Duration: One scene
Prerequisite Charms: Quicksilver Second Face (x2)
Unbound by the constraints of form, the Lunar unleashes the menagerie of herself against
her foes. She waives the mote cost of changing shapes, and lowers Quicksilver Second
Face’s cost to one Initiative. This applies only to basic shapeshifting actions, not Charms
such as Towering Beast Form or Emerald Grasshopper Form.
Offense
Sinuous Striking Grace
Cost: 3m; Mins: Dexterity 1, Essence 1
Type: Reflexive
Keywords: Uniform
Duration: Instant

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Prerequisite Charms: None
Time seems to slow to a standstill as the Lunar acts on well-honed instinct. This Charm
must be used at the start of the round. The Lunar adds (higher of Dexterity or Wits) to her
Initiative to determine when she acts this round. If she uses her turn to attack an enemy
who hasn’t acted yet in the round, she converts one die on the attack roll to an automatic
non-Charm success before rolling.
Cunning Beast-Warrior Reflexes
Cost: 2m; Mins: Dexterity 3, Essence 1
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Sinuous Striking Grace
The Lunar acts with fluid grace and incomparable coordination. She makes a flurry
(Exalted, p. 195) that must include at least one physical action, reducing the penalty on
each flurried action to -2 and ignoring the Defense penalty.
With Dexterity 4, Essence 3, the Lunar may pay an additional four motes to flurry three
actions, although she still can’t include more than one of the same action in the flurry.
Wasp Sting Blur
Cost: 1m, 1wp; Mins: Dexterity 4, Essence 1
Type: Simple
Keywords: Dual
Duration: Instant
Prerequisite Charms: Cunning Beast-Warrior Reflexes
The Lunar’s predatory instincts seize on a flaw in her prey’s defense, striking out with
lightning speed. She makes a withering or decisive attack and adds one automatic
success on the attack roll. If this crashes her target or deals 3+ decisive damage, she
reflexively makes a decisive attack against the same enemy. The reflexive decisive attack
has damage equal to the target’s current onslaught penalty — counting the point inflicted
by the initial attack (but not by itself) — and ignores Hardness. This doesn’t include the
Lunar’s Initiative or reset her to base.
If the Lunar’s initial attack incapacitates her target, she may make the reflexive attack
against any other enemy in range. It still uses her initial target’s onslaught penalty to
determine damage.
Needle Quill Technique
Cost: 1m; Mins: Dexterity 2, Essence 1
Type: Reflexive
Keywords: None

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Duration: Instant
Prerequisite Charms: None
The Lunar hardens a strand of hair into a barbed quill, plucks a razor-sharp feather, or
otherwise draws forth a projectile from her body. This can be used as the ammunition for
a bow or crossbow, or thrown with the traits of a dart (Exalted, p. 587). This Charm can’t
provide ammunition for firewands and other flame weapons.
A Dexterity 3 repurchase allows the Lunar to pay one Initiative to reflexively reload a
crossbow or similar compatible weapon with the Slow tag when she uses this Charm.
Doing so allows her to use it together with magic that let her make multiple attacks, as
long as uses this Charm before each attack past the first.
Stinging Ichneumon Scourge
Cost: 2m; Mins: Dexterity 2, Essence 1
Type: Supplemental
Keywords: Dual
Duration: Instant
Prerequisite Charms: Needle Quill Technique
The Lunar’s quills transform in flight, growing barbed hooks to impale flesh or slender
wings to fly after their quarry. When she attacks using ammunition created by Needle
Quill Technique, her projectile embeds itself in her foe or uses other adaptations to
continue harrying him. As a result, his onslaught penalty can’t fall below −1. This lasts
(Essence) rounds if the attack was withering, or until the scene ends if it was decisive.
The target can strike away the living projectile with a difficulty 2 gambit to end this
effect earlier.
Bombardier Spittle Alchemy
Cost: —; Mins: Dexterity 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Needle Quill Technique (x2)
The Lunar can use Needle Quill Technique to load firewands and similar weapons,
distilling a volatile fluid from within her body. She may use Adder Fang Method or
Rabid Beast Bite to transmit a poison or disease through an enhanced attack; the cost of
either Charm is reduced by one mote when she does so.
Finding the Needle’s Eye
Cost: 1m, 2i; Mins: Dexterity 3, Essence 1
Type: Supplemental
Keywords: Perilous, Uniform

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Duration: Instant
Prerequisite Charms: None
The Lunar’s limbs flex and warp along unexpected angles to strike true, avoiding
obstacles between her and her prey. Her attack ignores a single point of Defense bonus
from weapons, cover, or the Full Defense action.
With Dexterity 4, the Lunar may attack an enemy with lower Initiative (before paying
this Charm’s cost) through full cover with a stunt that describes how she accomplishes
this feat, but her target receives +3 Defense.
Coyote and Badger Tactic
Cost: 3m; Mins: Dexterity 3, Essence 1
Type: Supplemental
Keywords: Decisive-only, Protean
Duration: Instant
Prerequisite Charms: Finding the Needle’s Eye
The Lunar wrong-foots her foe with a deft feint, creating an opening for her fellow
hunters. A successful distract gambit not only transfers spent Initiative to an ally, but also
causes her foe to lose half that much Initiative, rounded up.
Protean: In animal forms with the Pack Hunting special ability, the Lunar’s victim loses
the full amount of Initiative spent.
Weapon-Snatching Coils
Cost: 5m; Mins: Dexterity 3, Essence 1
Type: Supplemental
Keywords: Decisive-only, Protean
Duration: Instant
Prerequisite Charms: Finding the Needle’s Eye
Twisting her joints in directions they should not twist or budding prehensile tentacles off
of her limbs, the Lunar wrests away her enemy’s weapon. Her unpredictable movement
imposes a -1 penalty on an enemy’s Defense against a disarm gambit, and she adds extra
successes on the attack roll as bonus dice on the gambit’s Initiative roll.
Protean: In an animal form with tentacles or a prehensile tail, the Lunar may fling a
disarmed weapon out to medium range from its wielder with 3+ extra successes on the
Initiative roll.
Striking Mospid Method
Cost: 3m; Mins: Dexterity 4, Essence 1
Type: Supplemental
Keywords: Withering-only

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Duration: Instant
Prerequisite Charms: Finding the Needle’s Eye
The Lunar feels the flow of Essence through her every motion, guiding her inexorably to
strike true. She rerolls (Essence) failed dice on a withering attack roll, beginning with 1s
and moving up.
Many-Armed Warrior Panoply
Cost: —; Mins: Dexterity 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Lunar is master of as many weapons as she has hands to wield them with. As long as
she has one full-cost attunement to an artifact weapon, she reduces the attunement cost of
further artifact weapons by three motes each. This doesn’t stack with other discounts. If
the Lunar ends her full-cost attunement, she must commit enough motes to bring another
attunement to its full cost, or else all discounted attunements end.
Consumptive Worm Hungers
Cost: —(+3m); Mins: Dexterity 3, Essence 2
Type: Permanent
Keywords: Dual
Duration: Permanent
Prerequisite Charms: Stinging Ichneumon Scourge
The Lunar’s quills twist and grow within the wounds they inflict, branching off spines or
secreting corrosive acid to consume their victim from within. She may pay an additional
three motes when she uses Stinging Ichneumon Scourge, transforming her projectile to
inflict ongoing harm. On a withering attack, the victim loses Initiative equal to the 9s
and 10s on the damage roll at the start of each of his turns until the projectile’s effect
ends (which the Lunar does not gain). On a decisive attack, the projectile inflicts a single
die of lethal decisive damage on the victim, ignoring Hardness, at the start of each of his
turns until its effect ends.
Twin Fangs Strike
Cost: 3m; Mins: Dexterity 3, Essence 2
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Coyote and Badger Tactic

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In the same instant the Lunar creates an opening, her allies speed to strike. A successful
distract gambit allows the Lunar’s beneficiary to take his turn immediately on the same
tick if he has not already acted this round.
Special activation rules: If this Charm is used together with Deadly Wolf Pack
Onslaught or other effects that allow a distract gambit to benefit multiple allies, the Lunar
must pay its cost separately for each ally who benefits from it.
Deadly Wolf Pack Onslaught
Cost: 6m, 1wp; Mins: Dexterity 4, Essence 2
Type: Simple
Keywords: Decisive-only, Protean
Duration: Instant
Prerequisite Charms: Twin Fangs Strike
Cornering their foe, the Lunar’s fellow warriors unleash a vicious coordinated assault.
The Lunar makes a distract gambit. If successful, she transfers the Initiative cost paid to
each of up to (Essence) allies. As usual, Initiative transferred by this gambit is lost if not
used to make a decisive attack against the gambit’s target on each beneficiary’s next turn.
This Charm can only be used once per scene, unless reset by landing a decisive attack
that resets the Lunar to base Initiative against an enemy with a −2 or greater onslaught
penalty.
Protean: In animal forms with the Pack Hunting special ability, the Lunar can grant
Initiative to crashed allies. They are still treated as crashed for all purposes except
allowing them to make decisive attacks against the gambit’s target and determining their
attacks’ damage.
Hunter’s Eye Precision
Cost: 2m, 1i, 1wp; Mins: Dexterity 4, Essence 2
Type: Reflexive
Keywords: Perilous, Totemic (Perception), Uniform
Duration: Instant
Prerequisite Charms: Cunning Beast-Warrior Reflexes, Striking Mospid Method
Driven by pure will, the Lunar is able to take aim and fire in the instant that she spots her
foe. She reflexively aims before making an attack. This counts as a turn spent aiming for
all purposes, such as attacking from extreme range. This Charm’s Willpower cost is
waived against crashed enemies.
Totemic: A Lunar whose spirit shape has a Merit that enhances its vision may learn this
as a Perception Charm, with Wolf Eye Advantage as its prerequisite.
Birds-Fall-From-Flock Targeting
Cost: —; Mins: Dexterity 4, Essence 2

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Type: Permanent
Keywords: Totemic (Perception)
Duration: Permanent
Prerequisite Charms: Hunter’s Eye Precision
The Lunar is the predator that hunts the flock and the herd, ever-ready to claim her prey
with her well-honed killer’s instincts. When she takes an Aim action, she applies it
against all enemies within close range of a single point, instead of an individual. The
benefits of aiming still only apply to a single attack, but the Lunar has more options in
choosing whom she attacks.
Totemic: A Lunar whose spirit shape has a Merit that enhances its vision may learn this
as a Perception Charm.
Culling Strike Precision
Cost: 2m, 1wp; Mins: Dexterity 4, Essence 2
Type: Supplemental
Keywords: Decisive-only, Totemic (Perception)
Duration: Instant
Prerequisite Charms: Birds-Fall-From-Flock Targeting
Descending upon the panicked herd, the Lunar unleashes certain death on the weakest
within it. To use this Charm, she must have used Birds-Fall-From-Flock Targeting to aim
at multiple characters. She makes a decisive attack roll before choosing which of those
enemies to direct the attack against. Each potential target has an opportunity to use
defensive Charms against her attack. After rolling, the Lunar chooses one of those foes
within range to attack.
Totemic: A Lunar whose spirit shape has a Merit that enhances its vision may learn this
as a Perception Charm.
Unerring Fang Technique
Cost: 1m; Mins: Dexterity 5, Essence 2
Type: Supplemental
Keywords: Withering-only
Duration: Instant
Prerequisite Charms: Striking Mospid Method
Striking with speed and grace that no mortal could hope to match, the Lunar embodies
the perfect warrior. When she enhances a withering attack roll with a full Excellency,
she adds a non-Charm success, and rolls a non-Charm die for every 10.
Octopus and Spider Barrage
Cost: 8m, 1wp; Mins: Dexterity 4, Essence 2
Type: Simple

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Keywords: Decisive-only, Protean
Duration: Instant
Prerequisite Charms: Wasp Sting Blur
The Lunar’s limbs fly with superhuman speed, raining down blows on those who oppose
her. She makes up to (Essence + 1) decisive attacks, maximum six, allocated against one
or more enemies. She does not need to use the same combat Ability for all attacks, and
may reflexively change weapons between each attack. Her Initiative is divided evenly
among all attacks, rounded up, and she does not reset to base Initiative until completing
the final attack, assuming at least one hit. She does not lose Initiative for missed attacks
unless all of them miss.
Protean: In animal shapes with more than four limbs, each successful attack adds one die
to the damage of all subsequent attacks. The bonus from multiple successful attacks
stacks.
Deadly Raptor’s Flight
Cost: 1m, 2i; Mins: Dexterity 4, Essence 3
Type: Reflexive
Keywords: Perilous, Totemic (Perception)
Duration: One turn
Prerequisite Charms: Hunter’s Eye Precision
Honing her predatory focus, the Lunar marks her prey for death even as she speeds across
the battlefield. She may take a move action and aim on the same turn, and can flurry an
aim with a rush or disengage. If she uses this Charm to move towards a foe and aim at
him with Hunter’s Eye Precision on the same turn, she waives that Charm’s Willpower
cost.
Totemic: A Lunar whose spirit shape has a Merit that enhances its vision may learn this
as a Perception Charm.
Agitation-of-the-Swarm Technique
Cost: 2m; Mins: Dexterity 4, Essence 3
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Cunning Beast-Warrior Reflexes, Weapon-Snatching Coils
Striking with supreme finesse, the Lunar denies her foe a tactical advantage in the same
instant she wounds him. After landing a decisive attack that deals 3+ levels of damage,
the Lunar may forgo one level of damage to either disarm her enemy or unhorse a
mounted enemy.
Stealing the Hornets’ Sting

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Cost: 7m, 1wp; Mins: Dexterity 4, Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Agitation-of-the-Swarm Technique, Octopus and Spider Barrage
Moving in a whirlwind across the battlefield, the Lunar leaves the ranks of her enemies
bereft of their armaments. She makes a disarm gambit with Brawl, Melee, or a close-
ranged Martial Arts attack against all enemies within close range of her, making a single
attack roll and a single Initiative roll. The gambit’s difficulty is equal to (enemies hit x 2),
minimum 3.
Alternatively, she may use this Charm with Archery, Thrown, or a ranged Martial Arts
attack to make a disarm gambit against one foe within range and all enemies within close
range of him, using the same rules as above.
Thousand Claw Affliction
Cost: —; Mins: Dexterity 5, Essence 3
Type: Reflexive
Keywords: Perilous
Duration: One scene
Prerequisite Charms: Hunter’s Eye Precision, Unerring Fang Technique
When the Lunar wins Join Battle, she receives a one mote discount on the cost of Finding
the Needle’s Eye, Hunter’s Eye Precision, Sinuous Striking Grace, Striking Mospid
Method, and Unerring Fang Technique against enemies with lower Initiative for the rest
of the scene. This discount is lost if the Lunar is crashed.
Lightning Stroke Attack
Cost: 6m, 1wp; Mins: Dexterity 5, Essence 3
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Thousand Claw Affliction
The Lunar strikes with blinding speed and impossible precision. To use this Charm, she
must have Initiative 15+. She makes a single decisive attack, making two attack rolls and
taking the higher result. Any Charms enhancing the attack only need to have their cost
paid once to enhance both rolls.
Defense
Agile Beast Defense
Cost: 2m; Mins: Dexterity 2, Essence 1

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Type: Reflexive
Keywords: Protean, Uniform
Duration: Instant
Prerequisite Charms: None
Reflexes honed by Essence, the Lunar defends faster than her foes can imagine. She gains
+1 Defense against an attack if the attacker’s Initiative is lower than hers, or if his attack
roll receives any 1s. Additionally, she can parry lethal damage barehanded. Successfully
defending grants her one Initiative.
Protean: In animal shapes with the Tiny Creature or Miniscule Size Merits, this Charm
may be declared after the attack roll has been made.
Bending Before the Storm
Cost: 2m; Mins: Dexterity 2, Essence 1
Type: Reflexive
Keywords: Uniform
Duration: Instant
Prerequisite Charms: Agile Beast Defense
The Lunar moves with impossible grace that only a shapechanger could achieve, shifting
her form and battle stance to close the gaps in her defense. Any penalties to her Defense
are halved, rounded down, against a single attack. If her attacker’s Initiative is lower than
hers, she ignores all Defense penalties. This Charm can’t negate the penalties from
surprise attacks (Exalted, p. 203).
Golden Tiger Stance
Cost: 3m, 2i; Mins: Dexterity 3, Essence 1
Type: Reflexive
Keywords: Perilous, Uniform
Duration: Until next turn
Prerequisite Charms: Bending Before the Storm
Adapting a fluid battle stance, the Lunar moves to defend in perfect synchrony with her
enemy’s blows. She gains +1 Defense, and does not incur onslaught penalties from
attacks she successfully defends against. If she uses Bending Before the Storm to
successfully defend against an attack, her attacker loses one Initiative (which she does not
gain).
Ferocious Guardian Beast Stance
Cost: 3m; Mins: Dexterity 3, Essence 1
Type: Reflexive
Keywords: Uniform

78
Duration: One scene
Prerequisite Charms: Bending Before the Storm
The Lunar’s blade whips out in quicksilver flashes to divert attacks intended for her
charge. She may reflexively take a defend other action (Exalted, p. 196) to protect an ally
within close range. The protection lasts for this Charm’s duration, but the ally must
remain within close range to benefit from it. When she uses her Parry to protect her ward,
she treats the attacker as having a lower Initiative than her for the purposes of Agile Beast
Defense and Bending Before the Storm. This Charm ends if the Lunar uses a defend other
action to protect another character.
Coiled Serpent Strikes
Cost: 2m, 2i; Mins: Dexterity 3, Essence 1
Type: Reflexive
Keywords: Counterattack, Decisive-only
Duration: Instant
Prerequisite Charms: Agile Beast Defense
The Lunar answers her foe’s provocation with unthinking speed. After successfully
defending against an attack, she responds with a decisive counterattack, and may
reflexively ready a weapon to attack with.
Gleaming Crescent Block
Cost: 3m; Mins: Dexterity 3, Essence 2
Type: Reflexive
Keywords: Uniform
Duration: Instant
Prerequisite Charms: Coiled Serpent Strikes
Spotting the imperfection in a foe’s attack, the Lunar blocks with a perfectly-timed parry,
creating an opening in her attacker’s guard. Up to (Essence) 1s on her attacker’s roll
subtract successes from the roll. If she successfully parries, she waives the Initiative cost
of counterattacking with Coiled Serpent Strikes.
Viper’s Nest Rebuke
Cost: —; Mins: Dexterity 3, Essence 2
Type: Permanent
Keywords: Decisive-only
Duration: Permanent
Prerequisite Charms: Coiled Serpent Strikes
The Lunar matches her enemy blow-for-blow, perfectly mirroring his killing intent.
When a foe uses magic to make multiple attacks against the Lunar in a single instant, the

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Lunar can counter these attacks using Coiled Serpent Strikes without resetting to base
Initiative until her attacker has completed all of his attacks.
Sensing the Deadly Flow
Cost: 5m, 1i, 1wp; Mins: Dexterity 4, Essence 2
Type: Simple
Keywords: Perilous, Uniform
Duration: One scene
Prerequisite Charms: Golden Tiger Stance
Essence-honed battle instincts guide the Lunar through the perils of combat. She
anticipates every attack, and sees the path she must follow to avoid them or strike them
away. She ignores wound penalties, onslaught penalties, and penalties from being
grappled to her Defense. She waives the Initiative cost of Golden Tiger Stance and
removes the Perilous keyword from it, and lowers the cost of Bending Before the Storm
by one mote. If she successfully defends against an attack using Bending Before the
Storm, she gains one Initiative.
Vigilant Mastiff Technique
Cost: 4m; Mins: Dexterity 4, Essence 2
Type: Reflexive
Keywords: Uniform
Duration: Instant
Prerequisite Charms: Ferocious Guardian Beast Stance
Those who take shelter behind the Lunar’s guard will find no safer refuge. She gains +1
Parry against an attack directed at a character she is protecting with a defend other action.
If the attacker beats her Parry, he must direct the attack against her, and cannot target her
ward.
If the Lunar knows Heron Sheds Rain (p. XX), Vigilant Mastiff Technique allows her to
parry even unblockable attacks against her ward.
Flowing Body Evasion
Cost: 5m (+1wp); Mins: Dexterity 5, Essence 3
Type: Reflexive
Keywords: Perilous, Uniform
Duration: Instant
Prerequisite Charms: Sensing the Deadly Flow
In the moment that she is attacked, the Lunar’s body becomes fluid and malleable. Her
flesh yields to the passage of blades and arrows without suffering injury, can compress
itself to take shelter between even the tiniest gaps between falling boulders, and can seep
through pools of acid or lava unharmed. She may dodge even an undodgeable attack as

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long as she is aware of it. If the attack roll beats her Evasion, she may pay one Willpower
to subtract successes equal to her Evasion (against that attack) from the damage roll. As
long as the Lunar takes no damage from the attack, she is considered to have successfully
dodged it.
Alternatively, the Lunar may use this Charm, paying its Willpower surcharge, to
perfectly dodge a source of uncountable damage. If the damage is recurring, the
Willpower surcharge is waived on subsequent rounds in the same scene.
Heron Sheds Rain
Cost: 7m, 1wp; Mins: Dexterity 5, Essence 3
Type: Reflexive
Keywords: Perilous, Uniform
Duration: Instant
Prerequisite Charms: Gleaming Crescent Block
In a flashing instant of supreme speed, the Lunar’s guard approaches infinity. She rolls
her Initiative, adding successes to her Parry as a non-Charm bonus. She may parry even
an unblockable attack as long as she is aware of it. Whether she successfully parries or
not, she is reset to base Initiative. If she follows her parry by counterattacking with
Coiled Serpent Strikes, her Initiative does not reset until she’s completed the
counterattack.
Alternatively, this Charm can be used to perfectly parry a source of uncountable damage.
If that damage is recurring, a single use of this Charm is sufficient to render the Lunar
immune for the scene. She might use her daiklave to carve out a shelter in which to last
out an avalanche, or turn aside the winds of a hurricane with a sword-stroke.
This Charm can only be used once per scene, unless reset by gaining 20+ Initiative in a
single instant.
Snarling Watchdog Retribution
Cost: 8m, 1wp; Mins: Dexterity 5, Essence 3
Type: Reflexive
Keywords: Counterattack, Decisive-only
Duration: Instant
Prerequisite Charms: Coiled Serpent Strikes, Vigilant Mastiff Technique
Any fool with temerity enough to come between the Lunar and her ward must face the
unleashed fury of a divine guardian beast. To use this Charm, the Lunar must have
Initiative 10+. When an enemy attacks a character protected by her defend other action,
she may respond with a decisive counterattack, adding her ward’s Initiative to her own to
determine damage. A successful attack resets the Lunar’s Initiative, but not her ward’s.
Mobility
Graceful Crane Stance

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Cost: 3m; Mins: Dexterity 1, Essence 1
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: None
The Lunar lightens and refines her body, hollowing bones and honing her balance. She
gains perfect balance, and can stand or run on things too narrow or weak to support her
normally without needing to roll.
Cat-Footed Grace
Cost: 1m, 1i; Mins: Dexterity 2, Essence 1
Type: Reflexive
Keywords: Perilous
Duration: Instant
Prerequisite Charms: Graceful Crane Stance
A fallen Lunar may regain her footing without moving, reshaping her form so that she
stands upright. She takes a rise from prone action (Exalted, p. 198) reflexively, rerolling
1s until they cease to appear. This doesn’t count as her movement action for the round,
and can be done outside the Lunar’s turn.
Wind-Dancing Method
Cost: 2m; Mins: Dexterity 2, Essence 1
Type: Reflexive
Keywords: None
Duration: One round
Prerequisite Charms: Graceful Crane Stance
The Lunar reshapes herself to swoop gracefully through the air, unfolding patagia or
making her body light. She may use this Charm to slow her descent while falling
(Exalted, p. 232), descending only one range band that round instead of immediately
plummeting to the ground. Range bands she glides through with this Charm aren’t
counted when determining the falling damage she takes, if any. She may also move one
range band horizontally in the air for each range band she descends, which doesn’t count
as her move action for the round.
Instinct-Driven Beast Movement
Cost: 3m; Mins: Dexterity 2, Essence 1
Type: Supplemental
Keywords: Protean
Duration: Instant

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Prerequisite Charms: None
The Lunar moves in a blur of superhuman speed. She adds an automatic success to a
movement action or one roll of a speed-based extended action. If she succeeds on an
opposed roll in combat, she gains one Initiative.
Protean: In animal forms with a Speed Bonus (Exalted, p. 555), the point of Initiative
awarded to the Lunar for a successful opposed roll is stripped from one of the characters
opposing her (her choice).
The Spider Ascends
Cost: 2m; Mins: Dexterity 3, Essence 1
Type: Reflexive
Keywords: Totemic (Wits)
Duration: Until next turn
Prerequisite Charms: Graceful Crane Stance, Instinct-Driven Beast Movement
The Lunar can find purchase on smooth stone walls and craggy overhangs, reshaping her
body to maintain her grip. She may move up or stand on walls and other sheer vertical
surfaces, or upside down on horizontal surfaces. If she ends her movement on a surface
she couldn’t normally stand on and doesn’t use this Charm again on her next turn, she
falls as usual.
Totemic: A Lunar whose spirit shape is naturally capable of adhering to and climbing
sheer surfaces may learn this as a Wits Charm, with [BLAH] as its prerequisite.
Wounded Beast Flight
Cost: 3m; Mins: Dexterity 3, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Instinct-Driven Beast Movement
The Lunar’s rage hastens her retreat; she knows she must survive if she is to claim
vengeance. She ignores wound penalties on a disengage or withdraw roll, instead adding
them as bonus dice. If her wound penalty is −2 or higher, she doesn’t lose Initiative for
disengaging.
Predator Grace Technique
Cost: 2m, 1i; Mins: Dexterity 3, Essence 2
Type: Supplemental
Keywords: Perilous
Duration: Instant
Prerequisite Charms: Instinct-Driven Beast Movement

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When the hunter descends on the herd, it is the weak and feeble who are unable to
escape. When the Lunar rushes an enemy, she adds his wound penalty as non-Charm dice
to her roll.
Swift Killer Style
Cost: 3m, 2i; Mins: Dexterity 3, Essence 2
Type: Supplemental
Keywords: Perilous, Protean, Uniform
Duration: Instant
Prerequisite Charms: Predator Grace Technique
The Lunar is a frenetic blur of violence, letting the momentum of her blows impel her
across the battlefield. To use this Charm, she must move into close range with an enemy
and attack him on the same turn. If the attack succeeds, she may reflexively move one
range band in any direction, vertically or horizontally. This doesn’t count as her
movement for the turn.
Protean: In animal shapes capable of flight, the Lunar may instead ascend two range
bands upward. In aquatic animal shapes, she may instead descend two range bands down
into a body of water.
Ferocious Hound Pursuit
Cost: 1m, 1wp; Mins: Dexterity 4, Essence 2
Type: Supplemental
Keywords: Perilous
Duration: Instant
Prerequisite Charms: Predator Grace Technique
Feral Essence urges the Lunar onwards in pursuit of her prey. A successful rush roll
allows her to reflexively advance one range band towards her target immediately, instead
of having to wait until he moves away from her. This does not count as her movement
action for the round.
Racing the Moon
Cost: —; Mins: Dexterity 3, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Instinct-Driven Beast Movement
Exulting in the thrill of pursuit, the Lunar draws on a sudden burst of Essence-born
speed. When she succeeds on a rush or disengage, or on an interval of a test of speed, up
to (Essence) 10s on the roll grant her a mote each. This can’t exceed the motes she spent
to enhance the roll.

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Shifting Quicksilver Stride
Cost: 5m; Mins: Dexterity 3, Essence 2
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Graceful Crane Stance, Instinct-Driven Beast Movement
The Lunar’s legs shift and change with every footfall, adapting to whatever landscape she
traverses. She may traverse difficult terrain (Exalted, p. 199) without any penalties or
impediment with a single movement action. Alternatively, she may raise the difficulty of
a gambit that would stop or impede her movement (including grapple and unhorse
gambits) by (higher of Essence or 3).
Bounding Hare Evasion
Cost: 2m, 1i, 1wp; Mins: Dexterity 4, Essence 2
Type: Supplemental
Keywords: Perilous
Duration: Instant
Prerequisite Charms: Wounded Beast Flight
Receding from the midst of battle in a blur of speed, the Lunar distances herself from her
foes. On a successful disengage, not only does she move away from her enemy, but she
reflexively moves an additional range band away immediately, instead of having to wait
for a foe to pursue her to take the reflexive movement. This does not count as her
movement action for the round. The Lunar can’t use this Charm if she has attacked this
turn, nor can she attack later on the same turn.
Cornered Rat Frenzy
Cost: 5m; Mins: Dexterity 4, Essence 2
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Sinuous Striking Grace, Wounded Beast Flight
A Lunar who cannot escape her pursuers grows even more deadly in her desperation. To
use this Charm, she must have Initiative 10+. She adds (Essence) non-Charm dice on a
disengage roll. If she fails, she makes a reflexive decisive attack against an enemy who
beat her disengage roll (the Initiative loss for disengaging occurs before she attacks).
Each 10 on the disengage roll adds a non-Charm bonus die to her attack roll.
This Charm can explicitly be used to attack in conjunction with Bounding Hare Evasion.
An Essence 3 repurchase allows the Lunar to pay a point of Willpower after a failed
disengage to roll a single decisive attack against each enemy who beat the disengage,

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dividing her Initiative evenly among each enemy hit to determine how much damage she
rolls.
Subterfuge
Night Stalker Approach
Cost: 2m; Mins: Dexterity 2, Essence 1
Type: Reflexive
Keywords: Mute, Totemic (Manipulation)
Duration: Instant
Prerequisite Charms: None
Gleaning subtlety from the shadows, the Lunar darkens her soul’s light. She mutes all
motes spent to create or enhance a Larceny roll, a Stealth roll, or an action taken in
concealment.
Totemic: A Lunar whose spirit shape has the Tiny Creature or Miniscule Size Merits
may learn this as a Manipulation Charm.
Skulking Rat Spirit
Cost: 3m; Mins: Dexterity 2, Essence 1
Type: Supplemental
Keywords: Mute, Protean
Duration: Instant
Prerequisite Charms: None
The Lunar moves without a trace, leaving no sign of her presence. She rerolls 1s until
they cease to appear on a Stealth roll, a conceal evidence roll, or a roll to cover her tracks.
Protean: In animal shapes with the Tiny Creature or Miniscule Size Merits, the Lunar
rerolls 2s until they cease to appear as well.
Unseen Predator Menace
Cost: 4m; Mins: Dexterity 3, Essence 1
Type: Supplemental
Keywords: Mute, Protean
Duration: Instant
Prerequisite Charms: Skulking Rat Spirit
Shrouding her killing intent in darkness, the Lunar is not seen until she chooses to strike,
She ignores the penalty for rolling Stealth in combat. Each enemy whose opposed roll
beaten by the Lunar loses one Initiative (which she does not gain).

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Protean: In animal shapes with the Ambush Hunter special ability, each 10 on the
Lunar’s Stealth roll grants a point of Initiative, up to a maximum of the Initiative lost by
enemies whose rolls she beat.
Utter Vanishment Prana
Cost: 5m; Mins: Dexterity 3, Essence 1
Type: Simple
Keywords: Mute
Duration: Extended action
Prerequisite Charms: Skulking Rat Spirit
Vanishing into the shadows or receding into underbrush, the Lunar escapes the notice of
her foes. She begins going to ground (Exalted, p. 204), halving the usual penalty,
rounded down, on each roll. If her Stealth roll on a round beats the highest opposing roll
with 5+ extra successes, the total number of rounds she must succeed to go to ground is
reduced by one. If she successfully goes to ground, she gains a point of Willpower.
Snake-Finger Style
Cost: 5m; Mins: Dexterity 2, Essence 1
Type: Supplemental
Keywords: Mute, Totemic (Manipulation)
Duration: Instant
Prerequisite Charms: None
The Lunar’s fingers move with supreme precision and fluidity, dipping in an out of a
merchant’s pocket or teasing the tumblers of a lock open from inside. She doubles 9s on a
roll to pickpocket a character, pick a lock, disable a mechanical trap, cheat at cards,
poison a drink, or other actions that rely on sleight of hand and misdirection. She suffers
no penalties or increased difficulty from lacking proper equipment.
Totemic: A Lunar whose spirit shape has the Tiny Creature or Miniscule Size Merits
may learn this as a Manipulation Charm.
Elusive Prey Approach
Cost: 3m, 3i; Mins: Dexterity 4, Essence 2
Type: Reflexive
Keywords: Mute, Perilous, Uniform
Duration: Instant
Prerequisite Charms: Agile Beast Defense, Skulking Rat Spirit
Discerning and adapting to the flow of an enemy’s attack, the Lunar moves with it to step
into her attacker’s blind spot. After successfully dodging an attack, she may reflexively
make a Stealth roll to enter concealment, subject to the usual penalties for Stealth in
combat.

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Swift Fangs of Night
Cost: 4m, 1wp; Mins: Dexterity 4, Essence 2
Type: Reflexive
Keywords: Mute, Protean
Duration: One scene
Prerequisite Charms: Unseen Predator Menace
Moving too fast for her prey to react, the shadow-stalker claims her due. To use this
Charm, the Lunar must be concealed from all enemies. She gains (Essence/2, rounded up)
Initiative, and takes her turn before any other character in the round acts, regardless of
Initiative order. If this Charm’s priority is contested by similar magic, the best stunt wins.
If the Lunar’s Initiative already would have been high enough to act first in the round
after adding this Charm’s bonus, she adds a free full Excellency if she makes an
unexpected attack with her turn.
This Charm can only be used once per scene.
Protean: In animal shapes with the Ambush Hunter special ability, the Lunar gains
(Essence) Initiative instead.
Thieving Magpie Prana
Cost: 3m, 1wp; Mins: Dexterity 3, Essence 2
Type: Supplemental
Keywords: Mute, Totemic (Manipulation)
Duration: Instant
Prerequisite Charms: Skulking Rat Spirit, Snake-Finger Style
Creeping unnoticed through palatial treasure-halls of princes or the shady lairs of
criminal kingpins, the Lunar walks away bedecked with others’ riches. To use this
Charm, she must be in concealment. She adds (Essence) non-Charm dice to a Larceny
roll to pickpocket a character who can’t perceive her or otherwise steal an object
unnoticed. On a successful roll, characters who failed to beat the Lunar’s Stealth roll
cannot notice the theft until (Lunar’s Essence) minutes have passed, or circumstances
draw attention to it.
Totemic: A Lunar whose spirit shape has the Tiny Creature or Miniscule Size Merits
may learn this as a Manipulation Charm, with Snake-Finger Style and Moonlight-on-Mist
Puzzle as its prerequisites.
Flashing Steel Reversal
Cost: 4m, 1wp; Mins: Dexterity 4, Essence 2
Type: Simple
Keywords: Decisive-only
Duration: Instant

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Prerequisite Charms: Thieving Magpie Prana, Weapon-Snatching Coils
In a blur of superhuman speed and shifting flesh, the Lunar relieves her foes of their
weaponry. She makes a disarm gambit against an enemy with a lower Initiative, adding
(Larceny) bonus dice on both the attack and Initiative rolls. Success grants her a point of
Willpower. If she has a free hand and is within close range of a successfully disarmed
enemy, or within the range of a whip, lasso, rope dart, or similar prehensile weapon used
to make the gambit, she may steal and reflexively ready the disarmed weapon. If she
steals an artifact weapon attuned by another character, she still suffers the penalties for
wielding it unattuned (Exalted, p. 594).
With Essence 3+, stealing an artifact weapon breaks its wielder’s attunement, and the
Lunar may reflexively commit its attunement cost.
Argent Whisper Cunning
Cost: 3m; Mins: Dexterity 4, Essence 3
Type: Reflexive
Keywords: Mute, Protean
Duration: One turn
Prerequisite Charms: Swift Fangs of Night
Well-versed in subtle ways, the Lunar conducts her midnight works unseen. She can
flurry a Stealth roll to enter concealment with another action, as long as it is not an attack
or a similar action that would break concealment.
Protean: In animal shapes with the Ambush Hunter special ability, the Lunar ignores
penalties from flurrying.
Myth-Shrouded Killer Spirit
Cost: —(+1wp); Mins: Dexterity 5, Essence 3
Type: Permanent
Keywords: Decisive-only
Duration: Permanent
Prerequisite Charms: Argent Whisper Cunning
The Lunar emerges from the shadows only in an instant of crimson violence, before
vanishing back from whence she came. She may pay one Willpower when she uses
Argent Whisper Cunning to flurry an unexpected decisive attack with a Stealth roll to re-
establish concealment. She must use her move action for the turn to reflexively enter a
new place of concealment within a different range band (without needing to disengage),
and cannot use this Charm if there is no such vantage available. If her attack roll misses,
the Stealth roll automatically fails.
Twisting Penumbra Veil
Cost: 7m, 4i, 1wp; Mins: Dexterity 5, Essence 3
Type: Reflexive

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Keywords: Clash, Mute, Perilous, Protean
Duration: Instant
Prerequisite Charms: Elusive Prey Approach, Swift Fangs of Night
As an enemy lunges at the Lunar, she recedes from him like an evening mist, vanishing
into the shadows. To use this Charm, she must have Initiative 12+ and be within at least
short range of a viable hiding spot. She clashes an attack against her by rolling (Dexterity
+ Stealth), ignoring the penalty for rolling Stealth in combat. If she wins, the attack
misses, imposing the usual penalties for losing a clash on her attacker. She may
reflexively move one range band to enter the hiding spot, if necessary, and automatically
establishes concealment against her attacker, while all other onlookers make (Perception
+ Awareness) rolls against her Stealth to determine if she establishes concealment against
them. This doesn’t count as her movement action for the round. If she loses the clash, she
cannot enter concealment; no (Perception + Awareness) rolls are required.
This Charm can only be used once per scene, unless reset by landing a decisive
unexpected attack that resets the Lunar to base Initiative.
Protean: In animal shapes with the Tiny Creature or Minuscule Size Merits, those Merits
impose their penalty on the clashing attack roll as though it was an Awareness roll if the
attacker is larger than that shape.
Swarm
Many-Faced Masquerade
Cost: 5m (1m); Mins: Dexterity 3, Essence 2
Type: Simple
Keywords: Mute, Totemic (Manipulation, Wits)
Duration: Indefinite
Prerequisite Charms: Bending Before the Storm, Skulking Rat Spirit
Plucking a hair from her head, shedding a tear, or spitting on the ground, the Lunar
transforms a cast-off piece of her body into a convincing duplicate of herself. She creates
a copy of her current form within close range of herself. The duplicate lacks true
intelligence or agency and is unable to make any rolled actions, but it is a realistic
imitation of her form that can appear to take most actions that the Lunar could. It cannot
move beyond medium range from the Lunar; doing so causes it to revert to whatever
scrap of her it was created from.
The duplicate uses the Lunar’s Evasion, Parry, and Guile. If it is hit by an attack, it
immediately dissipates in a flash of silver Essence. A character with superhuman or
magically-enhanced senses can make a (Perception + Awareness) roll opposing the
duplicate’s Guile to identify it as a fake. Additionally, the duplicate’s limited ability to
carry on conversation means that a character who converses with it for a few minutes can
identify it as false with a successful read intentions roll.
Using this Charm affords the Lunar the opportunity to reflexively roll Stealth to enter
concealment, even without a hiding place. Characters that fail the roll believe she is the

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duplicate, and it is her, although they can see through this concealment if they
subsequently identify the duplicate as false.
This Charm can be stacked to create up to (Essence + 5) total duplicates. Each activation
past the first costs only one mote.
Totemic: A Lunar whose spirit shape has the Tiny Creature or Minuscule Size Merits
may learn this as a Manipulation Charm, with Falling Leaf Distraction as its prerequisite,
or as a Wits Charm with Cuckoo’s Nest Cunning as its prerequisite.
Shedding the Spirit’s Skin
Cost: —; Mins: Dexterity 4, Essence 2
Type: Permanent
Keywords: Totemic (Manipulation, Wits)
Duration: Permanent
Prerequisite Charms: Many-Faced Masquerade
When the Lunar uses Many-Faced Masquerade, she may create a replica of a form other
than her current one, although doing so denies her the opportunity to make a Stealth roll.
If she knows Ant and Starfish Trick, she treats any animal replicas created with it as her
familiars.
Totemic: A Lunar whose spirit shape has the Tiny Creature or Minuscule Size Merits
may learn this as a Manipulation or Wits Charm.
Ant and Starfish Trick
Cost: —(3m, 1wp); Mins: Dexterity 3, Essence 3
Type: Permanent
Keywords: Totemic (Manipulation, Wits)
Duration: Permanent
Prerequisite Charms: Many-Faced Masquerade
Dividing her Essence among multiple bodies, the Lunar unfolds an aspect of her myriad
selfhood. She may use Many-Faced Masquerade for three motes and one Willpower to
create a replica with full-fledged personhood and agency, immediately rolling it into
battle if used in combat. It gains the following benefits:
• It is a fully independent character, capable of taking actions and making decisions
for itself. If the Lunar creates a replica of a human form, it has her Attributes, Abilities,
specialties, and internal Merits. If she creates a replica of an animal form, it uses that
animal’s traits except as noted below. She can’t create replicas of Legendary Size or
Minuscule Size forms.
• It has the Lunar’s Tell, Willpower, health track, and Intimacies. It gains a
Defining Tie of loyalty towards the Lunar, which can’t be weakened or altered.
• It can travel up to (Essence) miles from the Lunar before it dissipates.

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• It has Essence 1, no mote pool, and can’t shapeshift or use any of the Lunar’s
Charms, anima powers, spells, or Evocations.
• It carries replicas of any equipment the Lunar has, although artifacts are replaced
by superficially identical but mundane equivalents. These items dissolve into Essence if
separated from the replica for more than a scene.
• Its ability to mimic the Lunar’s behavior is enhanced. Observers can’t identify it
as a duplicate with read intentions actions unless they’re enhanced with magic or benefit
from superhuman senses.
• The Lunar may touch a replica and end her commitment to this Charm to absorb it
into herself, gaining all of its memories. If the Lunar ends this Charm without doing so or
a replica is killed, she doesn’t gain its memories.
Replicas enhanced with this Charm count towards the maximum the Lunar can have at a
time, but don’t benefit from the discount for multiple activations.
Totemic: A Lunar whose spirit shape has the Tiny Creature or Minuscule Size Merits
may learn this as a Manipulation or Wits Charm.

Intelligence
Heart’s Blood
Blood Geas Binding
Cost: 10m, 1wp; Mins: Intelligence 3, Essence 1
Type: Reflexive
Keywords: Mute
Duration: Instant
Prerequisite Charms: None
The Lunar stands witness to the oaths and pacts that bind families and tribes together, a
sacred monster empowered to enact awful vengeance on those who forsake their vows.
Whenever a human makes a promise to the Lunar, or swears a vow in the Lunar’s
presence with the intent that she will be an official witness to it, she may sanctify that
oath. Henceforth, if that character breaks his oath, the Lunar is alerted to this fact by a
sharp spike of rage, and takes the oath-breaker’s shape as though she had performed a
sacred hunt.
This Charm can’t be used to seal oaths made for no purpose other than allowing the oath-
giver to easily grant the Lunar his shape by breaking it.
Special activation rules: If the Lunar’s Solar mate uses his anima power to seal an oath
while she is present, she waives this Charm’s Willpower cost, and may use it on that oath
even if it is not made to her or by her.
Memory-Drinking Meditation
Cost: 1m; Mins: Intelligence 3, Essence 1

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Type: Reflexive
Keywords: Stackable
Duration: Indefinite
Prerequisite Charms: None
The Lunar tastes the minds of her prey through their heart’s blood. When she completes a
sacred hunt to take a human’s shape, she takes on one of her target’s Ties to an individual
character, gaining it herself at the Minor level. She must be aware of the Tie beforehand,
either through a successful read intentions roll or as an inference from observing her
target’s behavior.
As long as she is in the target’s shape, she has access to all his memories that relate to the
adopted Tie. The Storyteller may choose to reveal specific information related to the
victim’s memories to the Lunar when it becomes relevant, and the Lunar may introduce
facts (Exalted, p. 237) as though these memories were a relevant Lore background. This
Charm ends if the Lunar’s adopted Tie is completely eroded.
The Lunar may stack multiple activations of this Charm to retain the memories of
multiple victims, or a single victim’s memories of multiple Ties.
Knowledge
Inevitable Genius Insight
Cost: 1m; Mins: Intelligence 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Lunar’s keen mind effortlessly synthesizes disparate insights to reveal new truths.
She adds (most relevant of Bureaucracy, Craft, Investigation, Larceny, Linguistics,
Medicine, Occult, Socialize, Survival, or War / 2, rounded up) on a Lore roll.
Additionally, she may treat specialties in the chosen Ability to justify introducing or
challenging a fact as though they were Lore specialties, and adds them to the roll.
Wayfaring Sage Meditation
Cost: —; Mins: Intelligence 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Inevitable Genius Insight
Reflecting on past accomplishments, the Lunar draws vital lessons from hard-won
experience. Once per session, when she upholds a Major or Defining Intimacy,
accomplishes a major character or story goal, or achieves a legendary social goal through

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intellectual acumen, cunning, sorcerous prowess, or ties with otherworldly beings, she
may claim a Lore background (Exalted, p. 237) covering a topic that relates to her
accomplishment. For example, if she upheld a Tie of hatred for the Realm by using
summoned demons to assassinate a satrap, she could take a Lore background in the
politics of that satrapy or in demonology.
Once per story, the Lunar may purchase a Bureaucracy, Craft, Investigation, Larceny,
Linguistics, Lore, Medicine, Occult, Survival, or War specialty that is the same as one of
her Lore backgrounds for only one experience point.
Tale-Spinning Mastery
Cost: 5m, 1wp; Mins: Intelligence 4, Essence 1
Type: Simple
Keywords: Mute
Duration: Instant
Prerequisite Charms: Wayfaring Sage Meditation
The Lunar sage draws truth from history and breathes knowledge into others. She tells
another character a story — a folk tale, a legend, a recounting of a historical event, an
episode from her own life, an allegorical tale, or similar — that conveys hidden wisdoms.
Her student gains up to (higher of Lunar’s Essence or 3) dots of Abilities, or up to
(Lunar’s Essence/2, rounded up) dots of Attributes. This can’t raise traits above 5. If the
story is one that the Lunar learned, encountered, or introduced with a Lore roll in play
during the course of the game, and that directly relates to the traits she raises, the number
of dots she can confer increases by one. The Lunar can’t raise a character’s ratings in a
trait above her own.
The character does not need to actively train to gain these benefits — instead, as time
passes and he reflects on the Lunar’s tale, he internalizes its wisdom, dividing the training
time that would normally be required by (Lunar’s Essence + Intelligence). If this Charm’s
beneficiary is a player character, he incurs an experience debt (p. XX) equal to the cost he
would normally pay to purchase those dots. Storyteller characters can only benefit from
this Charm once per story.
An Intelligence 5, Essence 3 repurchase lets the Lunar pay a five-mote surcharge to tell
her story to (Essence) characters. Alternatively, she may tell it to (Essence x 5)
characters, but the number of dots she can grant each of them is halved, rounded down.

Experience Debt
Certain Charms allow player characters to increase their traits or gain new
traits by incurring an experience debt equal to the cost of purchasing those
traits normally with experience points. Any experience points she
subsequently retrieves go towards paying off the debt, until it’s paid in
full. Alternatively, a player may opt to pay off the debt solely with Lunar
Experience, Solar Experience, or similar, if she receives it and could spend
it on that trait. Until the debt is fully paid, the character can’t benefit from

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any other effects that cause experience debt. Storyteller characters never
go into experience debt.

Night’s Mercy Panacea


Cost: 4m; Mins: Intelligence 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
Drawing on her understanding of toxins and pestilence, the Lunar formulates an
efficacious cure. She doubles 9s on a roll to treat poison or disease (Exalted, pp. 236-
237) that she has successfully diagnosed. If her treatment is based on a fact she has
introduced regarding that specific malady previously in the story, she adds (Lore) non-
Charm dice on the roll.
With Intelligence 5, the Lunar may pay an additional five motes to instead double 8s.
With Intelligence 5, Essence 4, the Lunar may pay an additional six motes and a point of
Willpower to instead double 7s.
Plague-Swallowing Kiss
Cost: 6m; Mins: Intelligence 3, Essence 1
Type: Simple
Keywords: Totemic (Stamina)
Duration: Instant
Prerequisite Charms: Night’s Mercy Panacea
The Lunar draws an illnesses or toxin from her patient’s body and devours it, transferring
it to herself. She makes an (Intelligence + Medicine) roll at a difficulty of a poison’s
remaining duration or a disease’s morbidity. Success instantly cures the patient of the
disease or poison, but transfers the poison’s remaining duration or the disease into the
Lunar, without allowing a (Stamina + Resistance) roll.
Totemic: If the Lunar’s spirit shape is a carrion-feeding animal, she may learn this as a
Stamina Charm, with Disease-Purging Essence or Scorpion and Toad Absolution as its
prerequisite.
Bone-Mending Technique
Cost: 6m, 1wp; Mins: Intelligence 3, Essence 1
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: None

95
Understanding the ways of wounded flesh and the secrets of healing arts, the Lunar drags
her patients back from even the most grievous injuries. After an hour spent treating her
patient’s injuries with any necessary tools or medications, she rolls (Intelligence +
Medicine) at a difficulty equal to the total levels of damage in his health track. On a
success, the rate at which her patient naturally heals non-aggravated damage (Exalted, p.
173) is multiplied by (Lunar’s 5 + Intelligence + Medicine) as long as he remains at rest.
This benefit lasts until he ceases resting or heals all levels of damage.
If the Lunar’s player stunts with a description of her treatment that draws on a fact that
she has previously introduced, such as a medicinal herb she can use to make poultices or
the healing arts practiced by a nearby society that she can employ, she adds (Lore) to the
rate at which her patient heals.
Flesh-Sculpting Art
Cost: 8m; Mins: Intelligence 3, Essence 2
Type: Supplemental
Keywords: None
Duration: One surgery
Prerequisite Charms: Bone-Mending Technique
The Lunar sculpts flesh as though it were clay, passing her hands through her patient’s
body to reshape it. She rerolls 1s on a Medicine roll to perform a surgery on a willing
patient (including the roll made with Bone-Mending Technique) and suffers no penalty
for lacking appropriate tools. The time needed to complete the surgery is drastically
reduced, allowing her to complete an hour’s worth of work in one minute. Surgeries
enhanced by Flesh-Sculpting Art cause levels of damage to the patient, no matter how
intrusive they may be.
Additionally, the Lunar may perform surgeries far beyond the limits of mundane
medicine in the Age of Sorrows — making cosmetic alterations to a patient’s body,
hollowing out pouches of flesh to smuggle contraband and later sealing them up, and the
like. It cannot grant a character mutations.
Moon-Kept Mysteries
Cost: 4m; Mins: Intelligence 3, Essence 2
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Wayfaring Sage Meditation
The Lunar is versed in the obscure wisdoms that haunt midnight and linger at the edges
of the world. She doubles 9s on a Lore roll, or on a roll with a different Ability based on
analyzing or recalling information. If she succeeds with 5+ extra successes, she gains a
point of Willpower.
Moonlit Cauldron Apothecary

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Cost: 8m, 1wp; Mins: Intelligence 4, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Night’s Mercy Panacea
The Lunar’s understanding of her patient’s malady reveals the secret wisdom she needs
to cure it. She makes an introduce fact roll with (Intelligence + [Lore or Medicine]) to
describe a medicine or natural substance that is a potent cure for a disease or poison she’s
successfully diagnosed, without requiring any specific Lore background. The roll’s
difficulty equals the disease’s morbidity or the poison’s duration, although the Storyteller
may reduce the difficulty if the cure will require notable effort to retrieve. Each use of
this Charm only reveals a single usable dose of the medicine — if the Lunar’s player
describes a flower that can neutralize a manticore’s venom, it will be a rarity, not a
commonly-growing weed.
Administering the medication allows the Lunar to complete a Medicine roll to treat the
poison or disease in a handful of seconds. If she treats a poison, his successes are applied
directly to lowering its duration, without needing to overcome a difficulty. If she treats a
disease, the patient may immediately attempt a roll against its morbidity. If it succeeds,
the disease’s intensity falls by another step after a week has passed.
Special activation rules: If the Lunar knows Blood-and-Tear Elixir Cultivation, she may
activate it reflexively after successfully introducing a fact with this Charm. She internally
synthesizes a single dose of the described medicine over the course of (7 – Stamina) days.
Feverish Mania Excitation
Cost: 3m, 1wp; Mins: Intelligence 4, Essence 3
Type: Simple
Keywords: None
Duration: (Essence + Intelligence) days
Prerequisite Charms: Moonlit Cauldron Apothecary
The Lunar unbinds the restraints of an ally’s vital Essence, stoking it until he can feel it
pounding within him. She spends an hour tending to a willing character with herbal
smoke, poultices, physical therapy, or similar treatments, rolling (Intelligence +
[Medicine or Occult]) at difficulty (6 – target’s Essence, minimum 1).
Success stokes that character’s Essence to feverish intensity. He reduces wound penalties
by 2 and ignores fatigue penalties. He adds an automatic success on (Stamina +
Resistance) rolls, and doubles his Stamina for purposes of calculating how long he can
function without food, water, and air. However, this blessing renders him unable to sleep
unless it is magically forced on him. Even then, he can’t regain Willpower from sleep.
Once this Charm ends, the character’s body is exhausted. He suffers a –5 fatigue penalty
on all rolls, which is lowered by one every (6 – his Stamina) days, and can’t be targeted
by this Charm again until the penalty is fully removed.

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Mysticism
Crossroads Walker Entreaty
Cost: 6m; Mins: Intelligence 2, Essence 1
Type: Simple
Keywords: Protean
Duration: One scene
Prerequisite Charms: None
Lunar shamans bridge the divide between mortal society and the spirit world, advocating
for the people under their protection in the courts of gods and demons. As long as the
Lunar and her companions remain peaceful and non-offensive, spirits and fae must hear
her out, unless they pay one Willpower to resist. A spirit or fae that seeks to initiate
hostilities, rather than simply ignoring the Lunar, must pay two Willpower instead; once
the Lunar or any of her companions begin defending themselves, further spirits and fae
may join the battle without needing to spend Willpower. Finally, the Lunar gains +1
Resolve and +1 Guile against spirits and fae.
Protean: Spirits and fae that have a positive Major or Defining Tie towards the Lunar’s
animal or human shape must enter a Decision Point to resist this Charm, citing another
Intimacy of equal or greater strength.

On Fae
The term “fae” encompasses both the Fair Folk and the innumerable other
creatures sprung forth from the Wyld, such as hobgoblins, silverwights,
and buck-ogres. It doesn’t include humans and animals mutated by
exposure to the Wyld.

Ardent Prayers Fulfilled


Cost: 2m; Mins: Intelligence 3, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Crossroads Walker Entreaty
When wayward divinities neglect their supplicants and fail to honor their sworn
covenants, the Lunar shaman intercedes to set things right. When the Lunar makes a
persuade, bargain, or threaten roll to convince a spirit or fae to act for the benefit of his
mortal worshippers, or an influence roll that conveys a message from those mortal
worshippers, she adds (his Cult) non-Charm bonus dice. The spirit or fae cannot draw
Willpower from his cult to resist this influence.
Graveyard Hound Vigil
Cost: —; Mins: Intelligence 3, Essence 1

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Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Crossroads Walker Entreaty
The Lunar stands between the worlds of the living and the dead, a sentinel against foul
revenants risen from shattered tombs and lifeless horrors of the Underworld. Any of her
Lunar Charms that specifically affect spirits and fae also apply to non-spiritual undead,
with the exception of undead Exalted.
Penumbra Witch Mastery
Cost: 2m; Mins: Intelligence 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
A student of Creation’s mysteries and of those that lie beyond the world, the Lunar’s
insight illumines uncanny darkness. She adds (higher of Essence or 3) dice on any Occult
roll related to sorcery or thaumaturgy; on a roll to understand or introduce a fact about the
nature and powers of a supernatural being, artifact, manse, or similar phenomenon; or on
a read intentions, profile character, or case scene roll opposing a spirit or fae.
Outworld Wisdom Concentration
Cost: —; Mins: Intelligence 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Inevitable Genius Insight, Penumbra Witch Mastery
The Lunar has walked reality’s edges and sipped from fonts of unearthly knowledge.
When she rolls to introduce or challenge a fact that relates to another realm of existence,
such as the Wyld, Malfeas, or the Underworld, or an entity or phenomenon native to such
a realm, she rerolls (Essence) dice that show failures.
Argent Guardian Yantra
Cost: 4m, 1a; Mins: Intelligence 2, Essence 2
Type: Simple
Keywords: None
Duration: One scene
Prerequisite Charms: Crossroads Walker Entreaty, Penumbra Witch Mastery

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Standing at humanity’s threshold, the Lunar denies entry to the devils that would cross it.
Her anima banner flows from her hand as she makes a warding mudra, tracing out either
a circle that extends out to short range from the Lunar, or a line that extends from her to a
point at short range from her. She rolls (Intelligence + [Integrity, Lore, or Occult]) to
determine the strength of the ward. Hostile spirits and fae with a Resolve lower than her
rolled successes cannot enter into the circle (though they may remain inside if already
present) or cross over the drawn line, nor can they make attacks through the ward.
Entities with a higher Essence than the Lunar’s may spend one Willpower to ignore the
ward. This Charm ends if the Lunar leaves the circle, or crosses over her own line.
Keeper of Midnight’s Gates
Cost: 4m; Mins: Intelligence 3, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Argent Guardian Yantra
The secret veils of reality open and close at the Lunar’s whim, that she might beckon
ephemeral allies to her side or banish unruly spirits unto incorporeality. She rolls
(Intelligence + [Lore, Occult, or Presence]) against the (Essence + 2) of a dematerialized
spirit she can perceive within medium range. On a success, the spirit materializes,
without having to pay the usual cost to do so. At the Lunar’s option, she may strip the
spirit of the ability to dematerialize for (Essence) rounds, leaving it vulnerable to her and
her allies. An unwilling spirit may pay a point of Willpower to remain dematerialized if
its Essence is higher than the Lunar’s, or if it has an applicable Defining Intimacy.
Ghost-Banishing Howl
Cost: 4m, 1wp; Mins: Intelligence 3, Essence 2
Type: Simple
Keywords: Protean
Duration: Instant
Prerequisite Charms: Keeper of Midnight’s Gates
Baying to drive demons back to the depths of Hell, the Lunar banishes body-riding
phantasms and spiritual parasites from their mortal hosts. This Charm requires an
exorcism ritual performed over a possessed character, subtracting the rating of the stunt
the Lunar is awarded from this Charm’s mote cost. She rolls (Intelligence + [Lore,
Occult, or Presence]) against the Resolve of a possessing spirit. Success drives it from its
host, and leaves it unable to attempt to possess him again until the next new moon.
If the Lunar uses this Charm within a warding circle created with Argent Guardian
Yantra, she may invert the ward upon a successful exorcism, preventing the banished
spirit from leaving the circle unless it has sufficient Resolve.

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Protean: In a human or animal shape that the possessing spirit has a Major or Defining
Tie of fear towards, every threshold success on the Lunar’s roll strips a point of
Willpower from an exorcised spirit if its Essence is equal to or lower than hers.
Vessel of Horn and Sinew
Cost: —; Mins: Intelligence 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Ghost-Banishing Howl
At times, the Lunar shaman must impart humbling lessons to gods and demons. After
successfully exorcising a spirit whose Essence is equal to or lower than hers with Ghost-
Banishing Howl, she may cast it into the body of an animal within medium range. She
cannot target a character’s familiar or any kind of supernaturally-enhanced animal. It
cannot leave that animal’s body until (1 + threshold successes) months have passed.
While the spirit is imprisoned, it has full control of the animal’s body. It uses all of the
animal’s traits, and is unable to access any of its own (including its Charms). It retains its
memories and Intimacies, but its intelligence is diminished down to that of the animal,
rendering it potentially incapable of understanding complex memories or emotions. At
the Storyteller’s discretion, the spirit may regain some of its mental faculties as its
imprisonment progresses.
Once the duration of the spirit’s imprisonment ends, it is freed. It gains a new Defining
Intimacy reflecting the nature of the animal it was trapped in and its experiences during
the imprisonment — a demon sealed inside of a watchdog might form a Tie of loyalty to
its master, while a god imprisoned in a deer’s body might form a Tie of fear towards
predatory animals. The animal, in turn, takes on one of the spirit’s Defining Intimacies,
and, at the Storyteller’s discretion, may even become god-blooded.
Special activation rules: When the Lunar incapacitates a spirit of any Essence rating
with Demon-Drinking Howl (p. XX), she may use this Charm to trap it inside of an
animal for a year and a day rather than destroying it. The imprisoned spirit forms a
Defining Tie of gratitude to the Lunar for her mercy, which it cannot erode until it is
freed from the animal’s body.
Font of Dark Wisdoms
Cost: —; Mins: Intelligence 3, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Penumbra Witch Mastery
Drinking deep of those secrets hidden by the moon’s dark face, the Lunar’s
understanding of cosmic mysteries flourishes. Learning this Charm grants her the

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Thaumaturgist Merit if she does not already possess it. She may learn up to five dots
worth of thaumaturgical rituals for no experience point cost, although she must still have
access to a tutor for those rituals (Exalted, p. 490). She need not do so immediately upon
purchasing this Charm, but may instead acquire these rituals later in play.
This Charm may be purchased up to (Essence/2, rounded up) times.
Sharing the Gifts of Luna
Cost: 3m, 1lhl; Mins: Intelligence 3, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Flesh-Sculpting Art
Spilling her sacred blood, the Lunar shares her protean Essence with another as she
anoints him with it. She grants a willing character up to five dots’ worth of mutations
reflecting any animal form she can take. The beneficiary of this target need not be
human, but must be living; animals, spirits, and raksha are all valid targets. If this
Charm’s beneficiary is a player character, he incurs an experience debt (p. XX).
Storyteller characters can only benefit from this Charm once per story.
This Charm’s health level cost is waived if the Lunar uses it to grant herself mutations.
Devil-Pleasing Chiminage
Cost: 5m, 1wp; Mins: Intelligence 4, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Ardent Prayers Fulfilled
The Lunar bears secret wisdom of the ways of Heaven and Hell, and knows how best to
appease their otherworldly denizens. She makes an (Intelligence + [Lore or Occult]) roll
to introduce a fact regarding the existence of something that will make an especially
pleasing offering to a spirit or fae, without needing any specific Lore background. The
roll is made against a difficulty of (the entity’s Essence + 2), although the Storyteller may
lower this if the Lunar describes an offering that will require notable effort to recover.
The offering must be specific and unique — if she attempts to court a river god, she could
not introduce a fact that he desires apples, but could declare that the first apple of spring
that grows on a specific tree would be efficacious.
Once the Lunar has introduced this fact, she or someone else must still undertake any
efforts necessary to secure the offering. It counts as exceptional equipment (Exalted, p.
580) on a bargain roll with that entity made by whoever offers it, and also counts as a
Major Intimacy supporting that influence. If the Lunar or her Solar mate conveys the
offering, it counts as a Defining Intimacy and also increases the cost to resist by one
Willpower. The offering’s benefit can only apply to a single roll.

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Spell-Rending Talon
Cost: 3m, 1i; Mins: Intelligence 4, Essence 2
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Penumbra Witch Mastery or Terrestrial Circle Sorcery
The Lunar’s claws rend flesh, steel, and spell alike. To use this Charm, she must have
Initiative 12+. When she makes a decisive attack against an enemy under the effect of a
beneficial spell, every level of damage she deals counts as two successes towards
distorting the spell (Exalted, p. 466). This doesn’t count towards the terminus for
distortion.
Swarming Locust Punishment
Cost: —; Mins: Intelligence 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Blood Geas Binding
Nature itself enacts the Lunar’s judgment. When a character breaks an oath that she has
sanctified with Blood Geas Binding, he is beset by vermin, swarms of insects, and other
small animals. These animals are never dangerous enough on their own to present a threat
in combat, but their constant attention carries several negative consequences:
• While traveling through wilderness regions, the character is exposed to an
environmental hazard with Damage 1B/hour, Difficulty (Lunar’s Essence), as he is
assailed by innumerable small animals during his voyage. He may avoid the hazard by
remaining in a single location, or by traveling through regions completely devoid of
animal life.
• The character suffers a −4 environmental penalty on Survival rolls to navigate
wilderness, forage for food or water, find shelter, or track characters through the
wilderness or conceal his own tracks. Failure on a penalized roll represents the
interference of these animals.
• Each night, he rolls (Stamina + [Integrity, Resistance, or Survival]) at difficulty
(Lunar’s Essence). On failure, his sleep is interrupted by vermin or stinging insects; he
does not regain any Willpower from that night’s rest, and any fatigue penalties he suffers
are not decreased.
• If he goes three nights in a row without restful sleep, he gains the Obsession
Derangement (Exalted, p. 169) at Minor intensity, fixating on searching for and killing
the vermin that pursue him, real or imagined. Subsequently, every three nights without
restful sleep raises the Derangement’s intensity by one step. This Derangement persists
even after the curse ends.

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This persists for (Lunar’s Essence) weeks, though she may choose to revoke it or set a
condition by which the target can end it. This effect is a curse that can be defended
against with magic such as Phoenix Renewal Tactic.
Beast-Soul Awakening Crucible
Cost: 10m, 1wp; Mins: Intelligence 3, Essence 3
Type: Simple
Keywords: None
Duration: One story
Prerequisite Charms: Sharing the Gifts of Luna
The Lunar ventures into the wilderness and raises forth from it a sacred place, holy
ground consecrated to the divine beast that is her spirit’s shape. Those who enter it are
tested by the land itself; those found worthy emerge blessed with bestial power. To use
this Charm, the Lunar must be in a demesne or in the Wyld (including regions of the
Wyld stabilized by Harmony-With-Reality Technique). For five days, she meditates and
performs austerities, bargain with local spirits, etch occult glyphs into the landscape, or
enacts a similar mystical endeavor that transforms the demesne or a part of the Wyld into
a sacred testing ground. It is imbued with the Essence of the Lunar’s spirit shape,
transforming any mortal who successfully completes the trial of the testing ground by
granting them six dots’ worth of mutations reflecting that animal, chosen by the Lunar
when she uses this Charm. These mutations are fully hereditary; this is the Charm by
which Lunars found great lineages of beastfolk.
The Lunar does not choose the nature of the trial; rather, it emerges naturally from the
union of the Essence of the demesne or the Wyld with that of her spirit shape. However,
her player should work with the Storyteller to determine exactly what form the trial takes.
It might be a test of physical, social, or mental prowess; a test of character that
determines whether participants adhere to a particular Intimacy; or a challenge that has
no single solution. Whatever form the trial takes, failure must carry significant
consequences — not necessarily death, but grievous injury, curses, Derangements, and
other afflictions are all possible. Moreover, a participant who fails can never attempt a
trial again, even at another Lunar’s testing ground. The difficulty of the trial and the
consequences of failure limit the Lunars’ ability to create beastfolk en masse.
If the Lunar ends her commitment to this Charm before the end of the story she used it in,
the testing ground loses its mystical power. Once the story ends, the testing ground
becomes a permanent place of magic without requiring the Lunar to commit motes,
persisting even past her death. However, a testing ground can still be destroyed by
building a manse over the demesne that sustains it, or by permanently shaping the Wyld
that contains it into Creation with Wyld-Shaping Technique or comparable magic.
A Lunar cannot establish more than (Intelligence + Willpower) total permanent testing
grounds. Testing grounds created within territories claimed with Boundary-Marking
Meditation (p. XX) don’t count towards this limit.
Heaven-Darkening Eclipse

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Cost: 1m, 1wp; Mins: Intelligence 4, Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Argent Guardian Yantra
Drawing on ancient wisdoms and forbidden secrets, the Lunar may uncover flaws hidden
in the curses of sorcerers or the miracles of the gods. When she encounters the ongoing
effects of a spirit Charm or a spell, she may introduce a fact with (Intelligence + [Lore or
Occult]) to introduce a method by which that magic may be undone. This roll is opposed
by the character who created the effect, using a dice pool the Storyteller deems
appropriate. On a success, the Lunar’s player and the Storyteller should work together to
determine a way that she can undo the magic, ending its effect prematurely. The effort
required to do so should be commensurate to the strength of the effect negated. This can’t
reverse Instant-duration effects, or magic used by Essence 10 beings. If the Lunar breaks
a magical effect with this Charm, the opposing character becomes aware of it, sensing the
affront to his primacy.
An Intelligence 5, Essence 4 repurchase allows this Charm to be used against sorcerous
workings for an additional point of Willpower. The Lunar can introduce a way to
permanently undo a Terrestrial working, or to temporarily suppress the effect of a
Celestial or Solar working for long enough for her to accomplish a significant task.
Unraveling the Tapestry
Cost: 10m, 1wp; Mins: Intelligence 5, Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Heaven-Darkening Eclipse
The Lunar can find the thread of doubt in a perfect tapestry. When she learns of a
prophecy or similar magic that ensures an event will come to pass, such as God-King’s
Shrike (Exalted, p. 340) or certain Sidereal Charms, she contests it by rolling to
introduce a fact with (Intelligence + [Lore or Occult]) at a difficulty of the successes
rolled for the effect she opposes, or the (Essence + 1) of the character who created it if it
was unrolled. Success lets her reveal the existence of a loophole in the prophecy, a means
by which the worst of its predictions might be averted. Alternatively, if such a prophecy
that the Lunar is unaware of would have a harmful effect on her, her Solar mate, or a
territory she’s claimed with Boundary-Marking Meditation, the Storyteller may inform
her player that it’s appropriate to use this Charm. A creeping dread overcomes the Lunar
as she intuits the weight of destiny upon her, and rolls to oppose it.
The Lunar’s player and the Storyteller should work together to devise a task that is both
dramatically fitting to opposing the prophecy and sufficiently difficult to justify canceling
the effect she is opposing. If the Lunar and her allies are able to successfully fulfill this
task, then the worst of the prophecy will not come to pass. This does not completely

105
negate it, but mitigates its effects. At the very least, it is guaranteed that the Lunar, her
Solar mate, and any individuals she has a positive Major or Defining Tie towards can’t be
killed outright as a result of the prophecy, and any negative consequences it would have
are less significant than they would have been unmitigated.
Example: A Solar uses God-King’s Shrike to predict that a behemoth imprisoned beneath
Mahalanka will break free of its prison and destroy the city. Raksi becomes aware of this
prophecy and uses this Charm, rolling more successes than the Solar. She reveals that
the behemoth’s escape can be averted if it is subdued in battle and its bindings renewed
with exotic sorcerous reagents. After making the necessary preparations, she does so,
and ensures the behemoth will not escape — but its last spasm before submitting causes a
massive earthquake across Mahalanka. It will not kill Raksi or those she cares about, and
the destruction is less than that the behemoth’s escape would entail, but it will still take
significant effort to recover from.
Insidious Lunar Transformation
Cost: 10m, 1lhl, 1wp; Mins: Intelligence 4, Essence 3
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Sharing the Gifts of Luna
Forcing an enemy to drink of her blood, the Lunar afflicts him with protean Essence,
twisting and transforming him into a bestial shape. In combat, this is a difficulty 5 gambit
that must be performed unarmed. Outside of combat, the Lunar’s victim must either be
helpless to prevent her from feeding him her blood or tricked into doing so, potentially
through social influence or by hiding her blood in his repast. Once she has done so, she
makes an opposed roll of (Intelligence + Occult) against her victim’s (Stamina +
[Integrity or Resistance]).
Success transforms her target into any animal whose heart’s blood she possesses (except
shapes with Legendary Size or Miniscule Size). This functions like a Lunar’s
shapeshifting (p. XX), except that when the target takes a physical action, he uses the
lower of his natural dice pool or the animal form’s dice pool (3 dice if the animal has no
listed dice pool for that action). This transformation lasts for (1 + Lunar’s extra
successes) days, although she may undo it prior to that, or set a condition by which her
victim may free himself from the transformation. If the Lunar’s victim is a mortal a
Willpower lesser than or equal to her Essence, this transformation is permanent unless
she shows mercy.
This Charm is a shaping effect, which can be defended against by Destiny-Manifesting
Method or similar magic.
Endless Masquerade Affliction
Cost: —; Mins: Intelligence 5, Essence 3
Type: Permanent

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Keywords: None
Duration: Permanent
Prerequisite Charms: Insidious Lunar Transformation
Pronouncing a baleful curse, the Lunar traps a foe inside the face and life of another.
When she uses Insidious Lunar Transformation, she may turn a target into the shape of
any human whose heart’s blood she possesses, which functions as per the usual rules for
shapeshifting into humans (p. XX). Doing so adds (Essence) non-Charm dice on the
(Intelligence + Occult) roll to transform her victim, and extends the transformation’s
duration to (1 + extra successes) weeks.
If the Lunar knows Selkie Mantle Endowment, she may use it to bestow her human forms
on others.
Selkie Mantle Endowment
Cost: 4m, 1lhl (3m, 1lhl); Mins: Intelligence 5, Essence 3
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Insidious Lunar Transformation
The Lunar distills a measure of her own infinite freedom into a draught of her blood, a
potent blessing for her allies. She grants a mortal the ability to change into an animal
whose heart’s blood she possesses for one Willpower, following the normal rules for
Lunar shapeshifting (p. XX). She can’t grant shapes with Legendary Size or Minuscule
Size. If the Lunar and recipient each have a positive Major or Defining Tie towards each
other, this Charm’s cost is reduced by one mote.
Two Worlds Penumbra
Cost: —; Mins: Intelligence 4, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Argent Guardian Yantra
As she walks the invisible border of the spirit realm, the Lunar illumines them with her
soul’s pale fire, revealing them to mortal eyes. As long as her anima banner is at the
glowing level or higher, her Argent Guardian Yantra renders all dematerialized characters
within medium range of it visible to all observers, flickering like shadows against the
anima’s silver light.
While the Lunar’s anima is at bonfire, the ward casts ghosts and spirits into sharp relief
— those within a circular ward are rendered tangible, able to touch and be touched by
material characters.

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Characters that spend Willpower to resist the Argent Guardian Yantra are immune to this
effect as well.
Spirit-Sealing Talisman
Cost: —(+0m or +3m); Mins: Intelligence 5, Essence 3
Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisite Charms: Vessel of Horn and Sinew
The Lunar shaman is arrayed in totems and fetishes that mark her triumph over countless
spirits, drawing upon their puissance to work miracles or empower her acolyes. After
successfully exorcising a spirit whose Essence is equal to or lower than hers with Ghost-
Banishing Howl, she may trap it inside a mundane object on her person, imprisoning it
until that object is destroyed. Such talismans are rendered supernaturally durable;
destroying one requires, at the least, a Strength 5 feat of demolition at difficulty (Lunar’s
Essence + Intelligence).
If the Lunar commits three motes when she uses this Charm, she may choose one of the
imprisoned spirit’s Eclipse Charms — or, if it has none, work together with the
Storyteller to design one with a minimum Essence no greater than the spirit’s. The
talisman’s wielder may use the chosen Charm as though they knew it. If it is held by a
mortal that the Lunar has a positive Major or Defining Tie towards, she gains an
instinctive awareness of whenever using that Charm would benefit him, and may pay its
cost plus a one-Willpower surcharge on his behalf to let him use it. If the Lunar ends her
mote commitment, the talisman no longer offers this benefit, though the spirit remains
imprisoned. She cannot commit motes in this way to more than (Essence) talismans at a
time.
If the Lunar created the object she imprisons the spirit in, she gains (higher of spirit’s
Essence or 3) gold craft points.
Special activation rules: When the Lunar incapacitates a spirit of any Essence rating
with Demon-Drinking Fang (p. XX), she may pay one Willpower to imprison it in a
talisman with this Charm rather than destroying it. If she draws forth one of its Eclipse
Charms, it can’t have a minimum Essence higher than her own.
Spiteful Beast Curse
Cost: —; Mins: Intelligence 5, Essence 4
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Insidious Lunar Transformation
The Lunar spits foul curses on those who incur her wrath, humbling them with shapes
better suited to their crude demeanor. When a character she has a negative Major or

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Defining Tie towards wrongs her — by attacking her or a companion, failing to uphold a
deal, trespassing on her land, failing to show her sufficient respect, or any similar slight
— she may use Insidious Lunar Transformation against him without having to feed him
her blood, waiving its health level cost. Instead, she makes a special instill roll with
([Charisma, Intelligence, or Manipulation] + [Occult or Presence]) with (Essence)
automatic successes against his Resolve. If successful, she and her victim then make
opposed rolls as normal.
Devourer of Form
Cost: —; Mins: Intelligence 5, Essence 4
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Spiteful Beast Curse
As she claims the heart’s blood of her human prey, the Lunar strips away his shape,
cursing him into a beast’s form. When the Lunar meets the conditions necessary to take a
human’s heart’s blood without killing him, she may reflexively use Insidious Lunar
Transformation against him regardless of range and without having to feed him her
blood, waiving its health level cost. She and her victim immediately make the opposed
roll for that Charm. Note that the Lunar can use this Charm even if she chooses not to
take her victim’s heart’s blood, or already has it, so long as she meets the necessary
condition of one of her form-taking Charms.
Crafting
Many-Phase Insights
Cost: —; Mins: Intelligence 2, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Lunar draws inspiration from all aspects of life, honing her creative genius with
holistic experience. She gains craft points for meeting basic objectives as though she had
completed a basic project (Exalted, p. 240) when she successfully:
• Introduces or challenges a fact that relates to one of her Craft Abilities.
• Provides medical treatment using equipment or medicine that she crafted herself.
• Navigates through the wilderness or the sea using tools she crafted herself, or uses
such tools to forage on such a journey.
• Tattoos a Casteless Lunar (p. XX).
As usual, if the Lunar succeeds with 3+ threshold successes, she gains three silver craft
points per objective fulfilled.

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Example: Rhanka Three-Toe succeeds on a Lore roll to introduce the fact that Garivan
Plateau is known for the quality of its bronze, which relates to her Craft
(Weaponsmithing) Ability. This upholds her Tie of pride for the region, and causes one of
Rhanka’s Circlemates to strengthen his Tie of respect for her. Because she met two basic
objectives, she gains four silver craft points.
Wonder-Weaving Art
Cost: 6m; Mins: Intelligence 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
Understanding herself, her tools, and her design with transcendent clarity, the Lunar
pushes beyond her own limits. When she adds a full Excellency on a Craft roll made with
any attribute, she doubles 9s.
An Intelligence 3, Essence 2 repurchase lets the Lunar spend two gold craft points and
one Willpower to double 8s.
An Intelligence 5, Essence 4 repurchase lets the Lunar spend one white craft point, two
gold craft points, and one Willpower to double 7s.
Fang and Feather Mastery
Cost: —; Mins: Intelligence 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Wonder-Weaving Art
Claiming the spoils of her hunt, the Lunar envisions new purposes they might be set to.
She adds a free full Excellency on a Craft roll with any Attribute for an interval of a basic
or major project that incorporates the remains of an animal that the Lunar fought or
hunted in the battle that killed it, even if she didn’t land the final blow. She may use this
Charm to enhance a superior or legendary project if she incorporates the remains of a
bestial spirit or powerful monster she hunted.
This Charm can only be used once per month, unless reset by upholding a Major or
Defining Intimacy or accomplishing a major character or story goal by hunting an animal
or monster, even if the hunt doesn’t end in its death.
Pattern-Realizing Genius
Cost: 3m, 1wp; Mins: Intelligence 3, Essence 1
Type: Simple
Keywords: None

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Duration: One project
Prerequisite Charms: None
Contemplating the materials and components in her workshop, the Lunar understands
instantly how they might be worked and assembled, and sees the swiftest route to
completion. She undertakes a basic or major project with any Attribute, dramatically
accelerating the pace at which she completes work. Assuming the Lunar has access to all
the tools and materials she needs, she can complete most projects in minutes. The most
arduous, work-intensive basic projects can be completed in an hour, while major projects
can be completed in a single day.
With Intelligence 4, the silver point cost of rolling to complete a major project (Exalted,
p. 241) is reduced by (Essence) points.
Ten Thousand Oxen Tactic
Cost: —; Mins: Intelligence 3, Essence 1
Type: Permanent
Keywords: Totemic (Stamina)
Duration: Permanent
Prerequisite Charms: None
The Lunar’s genius transcends the limits of the body, letting her labor for days without
food or rest. She ignores fatigue or deprivation penalties on extended Athletics, Craft,
Lore, or Occult, rolls. Additionally, she gains ([Intelligence or Stamina] / 2, rounded up)
major project slots.
Totemic: A Lunar whose spirit shape has the Beast of Burden Merit or is domesticated
for performing physical labor may purchase this Charm as a Stamina Charm.
Protean Creator Discipline
Cost: —; Mins: Intelligence 5, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Lunar is a swift-learning artisan, her fluid mind effortlessly drawing connections
between disparate disciplines. Upon purchasing this Charm, for each dot the Lunar has in
a Craft Ability, she gains a dot which she may place in any other Craft Ability with an
equal or lower rating. Whenever she purchases a dot in a Craft Ability with experience
points, she receives an additional dot that she may assign to any other Craft Ability with
an equal or lower rating.
Endless Ingenuity Approach
Cost: —; Mins: Intelligence 3, Essence 2

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Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Many-Phase Insights
The Lunar is a creature of great and uncanny passions, driven by them to attain untold
heights of innovation. Once per story, when the Lunar upholds an Intimacy through
knowledge, cunning, or similar intellectual prowess, she gains (Intimacy) gold craft
points. She also rolls (Intelligence + [highest Craft]) with (Intimacy) bonus dice, gaining
silver craft points equal to her successes.
This Charm can be reset by completing a major or greater project that fulfills at least one
basic objective.
Implicit Design Epiphany
Cost: —; Mins: Intelligence 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Endless Ingenuity Approach
As the Lunar brings new wonders into Creation, she receives a glimpse into the
unrealized possibilities implicit in their nature. Once per day, when she completes a
project with any Attribute, she may enhance the craft point reward:
Basic: The Lunar doubles the silver craft points she is awarded.
Major: The Lunar gains an additional two gold and two silver craft points.
Superior: The Lunar gains an additional white craft point and (Essence/2, rounded up)
additional gold craft points.
Legendary: The Lunar gains an additional white craft point and adds (Essence) non-
Charm dice on the roll for gold and silver craft points.
The Lunar may use this Charm to enhance craft point rewards from Many-Phase Insights,
Brilliance-Drinking Approach, Ecstatic Inspiration Satori, or similar effects.
Inchoate Wonders Realized
Cost: 5m, 1wp; Mins: Intelligence 5, Essence 2
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Endless Ingenuity Approach
The Lunar pours her Essence into an unfinished or damaged artifact, drawing its potential
into reality. This Charm can only be used on a partially completed or damaged artifact,

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which must currently have successes equal to or greater than half the total goal number to
create or repair it, rounded down (Exalted, p. 241).
As long as the Lunar maintains the motes committed to this Charm, the artifact functions
as if complete. This unfinished work need not precisely match the capabilities that the
artifact will have when truly complete. If the Lunar attunes to the artifact, she counts this
Charm’s mote commitment towards its attunement cost, but other characters can also
attune it. If the artifact’s rating is 3+, the Lunar’s player and the Storyteller should work
together to design one Evocation that the finished artifact might have, which the Lunar or
her Solar mate may access without spending experience points while wielding it. The
Lunar may continue working to complete or repair the artifact while this Charm is active.
This Charm may only be used once per story, unless reset by completing or fully
repairing an artifact.
Quenched in Legend
Cost: —; Mins: Intelligence 5, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Inchoate Wonders Realized
While using Inchoate Wonders Realized, the Lunar gains one gold point — which is
immediately spent towards the cost of the next interval of the project to complete the
artifact — whenever one of the following occurs:
• The artifact’s wielder uses it to uphold a Major or Defining Intimacy, achieve a
major character or story goal, or complete a legendary social goal.
• A character raises a Tie towards the Lunar or the artifact to the Major or Defining
level as a result of some action taken with the artifact.
• A character awakens an Evocation from the artifact.
• Once per session, a character is awarded a two- or three-point stunt on an action
using the artifact.
• Once per session, the player of a character wielding an artifact describes how the
artifact’s incomplete nature significantly impedes or endangers his character, as though it
were a Flaw (Exalted, p. 167).
Additionally, at the end of each story in which a character used the artifact to uphold a
Defining Intimacy or achieve a legendary social goal, it gains five gold points. Upon
completing the artifact, any gold points created by this Charm in excess of the cost
necessary to complete the final interval are awarded to the Lunar.
Brilliance-Drinking Approach
Cost: —; Mins: Intelligence 3, Essence 2
Type: Permanent

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Keywords: None
Duration: Permanent
Prerequisite Charms: Many-Phase Insights, Memory-Drinking Meditation
The Lunar tastes potent inspiration in the heart’s blood of renowned artisans and
legendary craftsman. She gains craft points for meeting basic objectives as though she
had completed a basic project (Exalted, p. 240) when she concludes a sacred hunt and
obtains the form of a human with at least one Craft Ability rated at 3+, or that the
Storyteller deems a professional craftsman. At the Storyteller’s discretion, animals
capable of significant crafting can also grant this reward.
If the Lunar takes the form of a human with Craft (Artifact) or Craft (Geomancy) 1+ —
almost always an Exalt — she is rewarded as per a major project instead.
Ever-Mutable Prowess
Cost: 6m; Mins: Intelligence 4, Essence 2
Type: Simple
Keywords: Mute
Duration: Instant
Prerequisite Charms: Protean Creator Discipline
Receding into the depths of her protean nature, the Lunar discovers untapped potential.
After five minutes of meditation or sleep, she may exchange craft points of one type for
another. She may exchange silver for gold craft points at a rate of two to one, or
exchange white for gold or gold for silver at a rate of one to two. Each activation only
allows her to convert one type of craft points.
With Intelligence 5, Essence 4, the Lunar may exchange gold for white craft points at a
rate of two to one.
Shifting Skin Raiment
Cost: —(+5gxp per dot); Mins: Intelligence 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Fang and Feather Mastery, Sharing the Gifts of Luna
Anointing feathers, fur, or bone with her mutable blood as she places the finishing
touches on a masterpiece, the Lunar creates imbues it with animalistic Essence. Upon
completing a major project to create clothing, jewelry, or a similar worn object other than
armor that incorporates the remains of an animal, she may reflexively use Sharing the
Gifts of Luna. She imbues the object with up to five dots of mutations reflecting the
nature of the animal whose remains were used, at a cost of five gold points per dot.
Any character wearing the object may spend one Willpower to manifest these mutations
until he removes it. A character can only benefit from one such object at a time. Objects

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enhanced with this Charm are magical, but not artifacts; they are not indestructible and
can’t sustain Evocations.
If the Lunar uses Shining Moon-Child Mark when she bestows an object created with this
Charm on a character, he may call upon its mutations without spending Willpower.
Silver Crucible Refinement
Cost: 1m, 1wp, 1s/g/wxp per die; Mins: Intelligence 4, Essence 2
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Wonder-Weaving Art (x2)
Dreams of success and nightmares of failure stoke the pale fire of the Lunar’s brilliance,
burning away the dross of imperfection. She adds up to (Essence) non-Charm dice,
maximum five, on a Craft roll made with any Attribute. Enhancing basic or major
projects costs silver craft points, superior projects cost gold craft points, and legendary
projects cost white craft points.
With Intelligence 5, Essence 3, craft points spent on this Charm also count towards the
cost of making a finishing roll on a major, superior, or legendary project (Exalted, pp.
240-242).
Manifest Miracle Forging
Cost: 10m, 1wp; Mins: Intelligence 4, Essence 3
Type: Simple
Keywords: None
Duration: One project
Prerequisite Charms: Pattern-Realizing Genius, Silver Crucible Refinement
Sensing the intrinsic potential that lies nascent in magical materials and exotic reagents,
the Lunar understands how to draw forth their power to shape wonders. She undertakes a
superior project with any Attribute at an accelerated pace. Creating an artifact requires
(Artifact – 1) months of labor, while repairs take no more than (Artifact – 1) weeks. This
Charm is incapable of accelerating work on First Age artifice (Exalted, p. 243). The time
needed to raise a manse is halved, while mundane large-scale projects can be completed
in no more than (10 – Essence) weeks (Exalted, p. 243). The cost of each interval roll of
the project is reduced by (Essence/2, rounded up) gold craft points.
With Intelligence 5, Essence 5, the Lunar may instead undertake an accelerated legendary
project. Creating an artifact N/A or manse N/A takes (10 – Essence) years, while
repairing one takes no more than (10 – Essence) months. The cost of each interval roll is
reduced by one white craft point.
Beaver and Bowerbird Architecture
Cost: —(+5wxp); Mins: Intelligence 5, Essence 3

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Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Manifest Miracle Forging
Tracing the puissant flow of the dragon lines, the Lunar carves a worthy lair out of the
world’s geomancy. When she uses Manifest Miracle Forging to undertake a superior
project to raise a manse, she may pay five white craft points to accelerate it even further,
completing it in (10 – Essence) months. The gold craft point discount on each interval
roll increases to (Essence). Legendary projects cannot benefit from this Charm.
Behemoth’s Fang Tempering
Cost: 20m, 1wp; Mins: Intelligence 5, Essence 3
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Brilliance-Drinking Approach, Fang and Feather Mastery, Silver
Crucible Refinement
The Lunar binds the Essence of her mightiest prey into her creations, birthing a mighty
panoply. When she begins a superior project to create an artifact with any Attribute that
incorporates the remains of a bestial spirit, fae, behemoth, or similar monster that she
participated in slaying, she immediately gains (its Essence x2) gold points, which are
spent towards the cost of future interval rolls of the project.
Upon completing the project, the Lunar rolls (the creature’s Essence). She awakens one
Evocation at no experience cost for every two successes, minimum one Evocation, as
long as she meets the Evocations’ prerequisites. Alternatively, the Lunar may awaken
these Evocations for her Solar mate, rather than herself.
This Charm can also be used to enhance legendary projects, adding (the creature’s
Essence/2) white points. Completing such a project awakens only a single Evocation.
This Charm can only be used once per story.
Inexplicable Lunar Wonders
Cost: —; Mins: Intelligence 5, Essence 3
Type: Supplemental
Keywords: None
Duration: One project
Prerequisite Charms: Manifest Miracle Forging
Standing on the precipice of mystery, the Lunar sets to work in anticipation of problems
that have yet to arise. This Charm allows the Lunar’s player to begin a superior or
legendary project to create an artifact or manse with any Attribute without having to

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define what she is making. If she is creating an artifact, she need only define the level of
artifact she is making and what magical materials and other components she is
incorporating into it, but not, e.g., whether it is a daiklave, a suit of armor, or an
enchanted sanxian. If she is raising a manse, its aspect and level are determined by the
demesne she builds it atop, but she need not define whether she is making a fortress, a
pleasure dome, or a flying temple. The process of construction should be left off-screen
or vague; while characters in the game can observe the artifact or manse in progress,
players and the Storyteller won’t know what it is until it’s finished.
Once the project is successfully completed, the player reveals what her character has been
crafting all along. This depicts the brilliance and uncanny foresight that allows the Lunar
to have predicted events and created a tool perfectly suited to them long in advance. This
Charm cannot be used to create First Age artifice.
This Charm can only be used once per story, unless reset by completing a superior or
legendary project other than the one enhanced by it.
Ecstatic Inspiration Satori
Cost: —; Mins: Intelligence 4, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Endless Ingenuity Approach
Exulting in the thrill of triumph, the Lunar envisions untold possibilities. She gains craft
points for meeting basic objectives as though she had completed a major project
(Exalted, p. 240) when she upholds a Defining Intimacy through knowledge, cunning, or
intellectual prowess. She does not automatically fulfill the objective for upholding an
Intimacy; instead, the act that upheld her Defining Intimacy must also uphold, further, or
protect a second Intimacy to qualify for it. As usual, if the Lunar succeeds with 3+
threshold successes on an action that upheld the Intimacy, she gains three gold craft
points and one silver point per objective fulfilled.
Silver Dream Visionary
Cost: —; Mins: Intelligence 5, Essence 4
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Ecstatic Inspiration Satori, Implicit Design Epiphany
Impossible wonders and mythic treasures arise from the Lunar’s fertile imagination,
eager to be born into reality. Upon purchasing this Charm, the Lunar gains three white
craft points. Once per story, when she completes a basic or major project that fulfills all
three basic objectives, or any superior or legendary project, she gains (Essence) white
craft points, maximum five.

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Unbound Demiurge’s Dream
Cost: 10m, 1wp, 5wxp; Mins: Intelligence 5, Essence 5
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Manifest Miracle Forging, Wonder-Weaving Art (x3)
As the Lunar toils at her forge of wonders, the flow of time becomes no more than a mere
phantasm of her imagination. Seconds unwind into centuries when she wills it, or decades
collapse into days. This Charm enhances a Craft roll made with any Attribute as part of a
superior or legendary project. It does not count towards the project’s terminus.
This Charm can’t be used more than (Essence/3, rounded up) times on any single project.
Warfare
Predator’s Deadly Cunning
Cost: 2m, 1wp; Mins: Intelligence 2, Essence 1
Type: Supplemental
Keywords: Totemic (Stamina)
Duration: Instant
Prerequisite Charms: None
The movements of armies, the geography of battlefields, lines of supply, and countless
other details whirl through the Lunar’s mind as she devises the plan that leads to victory.
She adds (higher of Essence or 3) bonus dice on a on a Strategic Maneuver roll and
rerolls 1s until they cease to appear. If she successfully enacts her stratagem, she recoups
this Charm’s Willpower cost.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Stamina Charm.
Argent Pack Formation
Cost: 3m; Mins: Intelligence 2, Essence 1
Type: Supplemental
Keywords: Totemic (Stamina)
Duration: Instant
Prerequisite Charms: Predator’s Deadly Cunning
The Lunar knows the warriors who fight for her like her own kith and kin, tailoring her
strategy to their strengths and weaknesses. She adds an automatic success on a Strategic
Maneuver roll and ignores penalties equal to the (Might + 1) of the most powerful battle
group under her command.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Stamina Charm.

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Raiton Follows Behind
Cost: 3m; Mins: Intelligence 2, Essence 1
Type: Supplemental
Keywords: Totemic (Stamina)
Duration: Instant
Prerequisite Charms: None
Leading from the rear, the Lunar relays her commands to the front line like swift-winged
carrion birds. Every 10 on an Intelligence-based order rolls an additional non-Charm die.
If the Lunar orders a battle group to attack a crashed foe, she adds (Intelligence) bonus
dice.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Stamina Charm.
Dauntless Tactician’s Reversal
Cost: 2m, 1i per die; Mins: Intelligence 2, Essence 2
Type: Reflexive
Keywords: Perilous, Totemic (Stamina)
Duration: Instant
Prerequisite Charms: Raiton Follows Behind
Stemming the tide of her opponents’ forces, the Lunar reveals unforeseen defensive
measures. When a battle group under her command makes a rout check, she may add up
to (its Size + Might) bonus dice on the roll for one Initiative per die. On a success, the
battle group avoids routing as the Lunar describes how she planned for this event, and
gains +1 Defense and +(Initiative spent) soak until the end of its next turn.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Stamina Charm.
Triumph-Directing Insight
Cost: 4m, 3i; Mins: Intelligence 3, Essence 2
Type: Reflexive
Keywords: Perilous, Totemic (Stamina)
Duration: Instant
Prerequisite Charms: Dauntless Tactician’s Reversal
As she directs the flow of battle, the Lunar’s arrayed forces create an opening for her
allies to seize victory. When she orders a battle group to attack an enemy and it crashes
him, she may assign the Initiative Break to an ally within medium range of her. If it
attacks an enemy battle group and deals enough damage to reduce its Size, she may grant
an ally within medium range Initiative equal to (the damaged group’s previous Size x 2).
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Stamina Charm.
Silver Lion Supremacy

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Cost: 1m; Mins: Intelligence 3, Essence 2
Type: Supplemental
Keywords: Totemic (Stamina)
Duration: Instant
Prerequisite Charms: Argent Pack Formation
The Lunar forges daring plans of attack, confident that her forces will rise to the
challenge she presents them. She adds non-Charm bonus dice on a Strategic Maneuver
roll equal to the Might of the most powerful battle group under her command.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Stamina Charm.
Quicksilver Strategy Meditation
Cost: 3m, 1wp; Mins: Intelligence 3, Essence 2
Type: Simple
Keywords: Totemic (Stamina)
Duration: Instant
Prerequisite Charms: Silver Tiger Supremacy
The Lunar’s plans are formless and enigmatic, perfectly suited to adapt to the strategies
of her foes and unexpected circumstances. She makes a Strategic Maneuver roll, selecting
two potential stratagems to enact. She may allocate her extra successes among the
stratagems as she wishes, and if she rolls enough to meet both their thresholds, she may
enact them simultaneously.
This Charm’s Willpower cost is waived if it’s used together with another Charm that
costs Willpower.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Stamina Charm.
Sparks-to-Fireflies Reversal
Cost: 10m, 5i, 1wp; Mins: Intelligence 5, Essence 3
Type: Simple
Keywords: Perilous, Totemic (Stamina)
Duration: Instant
Prerequisite Charms: Quicksilver Strategy Meditation, Triumph-Directing Insight
The Lunar is a legendary strategist, never taken off guard or left without recourse. She
makes a Strategic Maneuver roll while engaged in battle, declaring that she took
preparations to enact this stratagem before the battle began. A single character on the
enemy side may pay one Willpower to oppose her roll with (Intelligence + War); if the
battle is occurring under a stratagem he enacted, the Willpower cost is waived. If the
Lunar succeeds and meets the stratagem’s threshold, she reveals it as if it had already
secretly been in play. If an enemy stratagem is already in effect, its benefits end, and the
Lunar reveals what measures she has taken to counter her foe’s plans.

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This Charm can only be used once per story, unless reset when the Lunar suffers a
significant setback in combat that threatens a Major or Defining Intimacy, such as the
rout of an allied battle group or the destruction of a major defensive measure.
Totemic: A Lunar whose spirit shape hunts in groups may learn this as a Stamina Charm.
Sorcery
Terrestrial Circle Sorcery
Cost: —; Mins: Intelligence 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Any four Mental Attribute Charms
Crossing the Terrestrial Circle’s threshold, the Lunar is initiated mysteries unknown. She
may learn and cast Terrestrial Circle spells. She learns one Terrestrial spell — her control
spell — and one shaping ritual for free.
Cloaked in Moonfire
Cost: —; Mins: Intelligence 4, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Terrestrial Circle Sorcery
As the Lunar begins shaping a spell, her anima banner shifts and warps as sorcerous
Essence is channeled through it, cradling veins of alien power within itself. While her
anima banner is at the glowing level or higher, she does not lose sorcerous motes on turns
in which she does not gather additional sorcerous motes. Unspent sorcerous motes still
dissipate at the end of the scene.
Shadow-Hands Invocation
Cost: 2m, 1wp; Mins: Intelligence 4, Essence 2
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: Cloaked in Moonfire
Touched by her knowledge of mystic secrets, the Lunar’s shadow moves as if of its own
accord, weaving sorcery as she attends to other matters.. She may flurry Shape Sorcery
actions with non-attack actions, and reduces the penalty on both rolls by one.

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If the Lunar knows Celestial Circle Sorcery, she ignores all penalties for flurrying Shape
Sorcery actions, including the Defense penalty.
Celestial Circle Sorcery
Cost: —; Mins: Intelligence 4, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Terrestrial Circle Sorcery, any five Terrestrial Circle spells
Attaining the sublime heights of the Celestial Circle, the Lunar returns to the world
bearing wisdom that burns. She may learn and cast Celestial Circle spells. She learns one
Celestial spell — an additional controll spell — and one shaping ritual for free.

Manipulation
Heart’s Blood
Argent Trickster’s Rook
Cost: —; Mins: Manipulation 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Flashing a wicked grin as she rolls the dice or turns over her cards, the Lunar may claim
skins and faces unwisely wagered against her. She performs a sacred hunt to take the
shape of a human by challenging him to a game of dice, cards, or a similar form of
gambling, convincing him to stake his shape as his wager. She need not convince him
that she is actually capable of claiming his form, and may convey her request through
vague language, metaphor, or half-truth. More importantly, the Lunar must make a wager
that her target would consider equal in value to the theft of his heart’s blood. If the Lunar
wins, she concludes the sacred hunt and claims her target’s form. She may attain victory
by cheating as long as she is not caught, but her target must be genuinely playing to win.
If the Lunar’s target either wins or catches her cheating, the sacred hunt fails, and she
cannot attempt to take his shape through this Charm for the rest of the story. She may still
attempt sacred hunts against him by other means.
Influence
Fox-Tailed Trickster’s Grace
Cost: 5m; Mins: Manipulation 2, Essence 1
Type: Reflexive
Keywords: None

122
Duration: Instant
Prerequisite Charms: None
The Lunar transgresses the norms and taboos of mortal society without consequence,
dancing across forbidden lines with carefree ease. When she violates a cultural custom or
more, she makes a special reflexive instill roll with (Manipulation + [Presence or
Socialize]) against all witnesses to the act who belong to that culture. A character whose
Resolve is beaten rationalizes a reason not to punish, reprimand, or think poorly of the
Lunar for this violation — one witness might take her for a foreigner who doesn’t know
better; another might recall hearing of a heroic deed she’s committed, and decide it
justifies overlooking the slight; a third might decide he thinks the violated custom is
foolish and ill-considered. They can’t form or strengthen negative Ties towards the Lunar
or weaken positive Ties to her as a result of her transgression. Resisting this influence
requires entering a Decision Point and calling upon at least a Major Intimacy.
Note that this Charm will not excuse the legal consequences for violating a law, although
it may negate any social or cultural stigma attached to such violations.
Forsaking-the-Blood Posture
Cost: 5m; Mins: Manipulation 2, Essence 1
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Fox-Tailed Trickster’s Grace
Impugning a rival with harsh excoriation, the Lunar turns his home against him. She
makes a Manipulation- or Charisma-based instill roll to create a negative Tie towards a
character or weaken positive Ties towards him by accusing him of violating a custom or
more of a culture he belongs to, ignoring the penalty for targeting groups. Targets who
belong to the same culture as the accused suffer −2 Resolve against the influence, and
cannot bolster their Resolve with Ties towards their shared culture or Principles that
express solidarity, tribalism, or similar.
Glib Tongue Technique
Cost: 4m; Mins: Manipulation 2, Essence 1
Type: Supplemental
Keywords: Mute
Duration: Instant
Prerequisite Charms: None
The Lunar knows what others wish to hear, making even the tallest tales seem reasonable
as she masterfully plays to her audience. She doubles 9s on an instill roll, and ignores one
point of penalty from making implausible claims (Exalted, p. 215).
Heart-Snaring Deception

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Cost: 2m; Mins: Manipulation 3, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Glib Tongue Technique
The Lunar preys on others’ desire to believe. When she makes an instill roll with a single
target that exploits one of the target’s Intimacies, she ignores (Intimacy) points of penalty
for making implausible claims.
Uncertain Sky Ambiguity
Cost: 6m; Mins: Manipulation 3, Essence 1
Type: Simple
Keywords: Mute
Duration: Instant
Prerequisite Charms: Glib Tongue Technique
There are no certainties in the company of tricksters. The Lunar makes a special
(Manipulation + [Presence or Socialize]) instill roll with (higher of Essence or 3) bonus
dice, sowing disbelief through implication and innuendo. Success causes her targets to
doubt whether a specific fact is true: A traveler waiting to meet a companion might
question whether he’s waiting at the correct teahouse; a merchant might second-guess the
value of a good; the victim of a pickpocketing might doubt whether he had the stolen
item with him all along. This uncertainty can be leveraged with social influence as
though it were a Major Intimacy for the rest of the scene.
A character presented with direct evidence that the fact is true may shake off this
influence without spending Willpower. Likewise, a character with an Intimacy
encompassing belief in the fact the Lunar seeks to cast into doubt may treat the roll as
unacceptable influence. A soldier with a Tie of loyalty towards his commander might be
made to question whether he heard her orders correctly, but not whether he serves her.
The Shadow Who Wasn’t There
Cost: 3m; Mins: Manipulation 3, Essence 1
Type: Reflexive
Keywords: Totemic (Appearance)
Duration: One scene
Prerequisite Charms: Uncertain Sky Ambiguity
Endlessly elusive, the Lunar may extricate herself from even the most abstract suspicions.
Whenever she observes one or more characters discussing a person whose identity they
are unaware of, or is able to infer that such an unknown person is on those characters’
minds, she may employ subtle mannerisms and social cues that cause them to become
completely certain that, whoever the unknown person may be, it was not the Lunar (or

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her current human shape). Her targets must be able to see or hear her, though she need
not directly address them. This certainty can be leveraged through social influence as
though it were a Minor Intimacy. A character may pay one Willpower to become immune
to this Charm for a scene.
Totemic: A Lunar whose spirit shape mimics the appearance of another animal may
learn this as an Appearance Charm, with Perfect Symmetry as its prerequisite.
Ever-Present Shadow Insinuation
Cost: 3m; Mins: Manipulation 3, Essence 1
Type: Reflexive
Keywords: Totemic (Appearance)
Duration: One scene
Prerequisite Charms: The Shadow Who Wasn’t There
Suffusing her mien with notoriety, the Lunar subtly implicates herself in others’ minds.
This Charm functions like its prerequisite, but inverts its effect, causing the Lunar’s
targets to become certain that the unknown individual they are thinking of is the Lunar, or
her current human shape.
If the Lunar activates both this Charm and its prerequisite simultaneously, the cognitive
dissonance of being certain that the Lunar simultaneously was and was not the unknown
individual overwhelms her targets, imposing a −1 penalty on any social or mental rolls
they make until they resist one or both Charms. Each contradictory certainty can be
leveraged as a separate Intimacy.
Totemic: A Lunar whose spirit shape mimics the appearance of another, more dangerous
animal may learn this as an Appearance Charm.
Inexplicable Mystery Incarnation
Cost: 2m; Mins: Manipulation 2, Essence 1
Type: Reflexive
Keywords: Mute
Duration: Instant
Prerequisite Charms: None
Drawing her anima inwards, the Lunar masks her power with sublime subtlety. She
mutes all motes spent to create or enhance a single influence roll made with any
Attribute, read intentions roll, or application of Resolve or Guile.
Subtle Speech Method
Cost: 3m; Mins: Manipulation 2, Essence 1
Type: Simple
Keywords: Mute
Duration: Instant

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Prerequisite Charms: None
Employing deft circumlocutions and subtle innuendo, the Lunar carries on two different
conversations with the same set of words. She appears to speak on one topic, but the
subtext of her speech either conveys a single idea or an influence roll that is understood
only those characters she wishes to understand her true meaning. Those characters must
still understand the language the Lunar is speaking in.
Voice-Hurling Method
Cost: 2m; Mins: Manipulation 3, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Subtle Speech Method
Subtly reshaping her vocal chords, the Lunar effortlessly masters ventriloquism. She
throws her voice so that it appears to come from a point within short range for either a
single influence roll or ten seconds of regular speech. She may use this Charm to speak
from concealment without revealing her location, imposing a two-success penalty on
Awareness rolls to locate her.
Brother-or-Duty Dilemma
Cost: 5m; Mins: Manipulation 3, Essence 2
Type: Supplemental
Keywords: Protean
Duration: Instant
Prerequisite Charms: Fox-Tailed Trickster’s Grace, Heart-Snaring Deception
The Lunar subtly implicates a mark’s personal feelings with leading questions or a
nuance of word choice, letting his passions blind him to his ideals. When she makes an
influence roll with any Attribute that exploits a Tie to an individual, her target can’t draw
on a Principle of lesser intensity to bolster his Resolve or in a Decision Point.
Protean: If the Lunar uses this Charm in a human or animal shape that’s the object of the
exploited Tie, her victim can’t call on Principles of equal or lesser intensity instead.
Faithless Wolf Strays
Cost: 4m; Mins: Manipulation 3, Essence 2
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Brother-or-Duty Dilemma
A master of self-deception, the Lunar lets her own biases blind her to convincing
arguments. When she bolsters her Resolve with a Tie to an individual, it can’t be

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penalized by any of her Principles with lower intensity. Such Principles may still support
a persuade action to convince her to perform a certain task.
If the Lunar bolsters her Resolve with a Tie to her Solar mate, Principles of equal or
lesser intensity can’t penalize her Resolve.
Generosity of the Cuckoo
Cost: 7m; Mins: Manipulation 3, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Fox-Tailed Trickster’s Grace
Few can refuse the Lunar’s gifts, whether she offers baskets of poisoned fruit or the red-
handed spoils of her latest crime. She offers a gift to a single character without asking
anything in return, making a special (Manipulation + [Presence or Socialize]) instill roll
with double 8s against him. If his Resolve is beaten, he takes whatever the Lunar offers
him. While he may store the object, exchange it, give it away to others, or “use up”
limited gifts such as foodstuffs, he cannot simply discard or abandon the Lunar’s gift. He
cannot spend Willpower to resist unless the offered gift is obviously dangerous, or if
accepting it would violate a Major or Defining Intimacy.
Hyena Grinning Playfulness
Cost: 4m; Mins: Manipulation 3, Essence 2
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Uncertain Sky Ambiguity
The Lunar can make blood-chilling threats amidst of idle conversations or flirtatious
banter without changing her tone of voice or demeanor, leaving her victims uncertain
whether they’ve been threatened at all. When she makes a threaten roll with any social
Attribute, her targets won’t form a negative Tie towards her as a result of intimidation,
nor can they strengthen negative Ties to her at the end of the scene. Such characters
won’t take offense to the threats or respond with hostility. A character whose Resolve
was beaten by the influence is unaffected if he resists it in a Decision Point by calling on
at least a Major Intimacy. A character whose Resolve isn’t beaten may spend one
Willpower to likewise go unaffected.
This Charm can only be used once per scene.
Wolves-in-the-Mist Incitement
Cost: 6m, 1wp; Mins: Manipulation 4, Essence 2
Type: Simple
Keywords: Mute

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Duration: Instant
Prerequisite Charms: Hyena Grinning Playfulness
The Lunar’s predatory Essence suffuses her voice and mannerisms, awakening the primal
fears that sleep deep in the caverns of the soul. She makes a (Manipulation + [Presence or
Socialize]) inspire roll to create fear, ignoring the usual penalty for multiple targets.
Conveying this influence does not require her to directly address her targets, though she
must still speak in a language they understand or employ body language — she might
feign hearing a noise from off in the distance, or, while in an animal shape, adapt a
fearful posture.
Affected characters believe that they are in imminent danger from some unknown threat.
In addition to the normal effects of an inspire action, they suffer a −2 penalty on any
action that does not help safeguard against the unknown danger, and −1 Resolve and
Guile for the scene. This increases to −3 on Join Battle rolls and Awareness rolls to detect
unseen enemy — the Lunar’s victims are so preoccupied with the nonexistent threat that
they can’t see the perils that are actually there. Once a character has Joined Battle, the
penalty no longer applies to their actions (although the other effects of the inspire action
remain).
This Charm’s victims will not perceive the Lunar as the source of their fear.
Innocuous Rumormonger Remark
Cost: 5m; Mins: Manipulation 3, Essence 2
Type: Supplemental
Keywords: Mute
Duration: Instant
Prerequisite Charms: Uncertain Sky Ambiguity
The Lunar passes off her words as idle gossip and rumors, presenting herself as a humble
envoy of public opinion. When she attempts an instill roll, she may conceal her social
objective from her audience. They can’t bolster their Resolve with negative Ties towards
the Lunar — everyone’s saying it, after all. Even if the roll fails, characters won’t
recognize it as an attempt to exert influence unless they successfully read the Lunar’s
intentions or profile her in the same scene.
Chattering Magpie Inflection
Cost: —(1m, 1wp); Mins: Manipulation 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Innocuous Rumormonger Remark
The Lunar conceals her voice within the mutterings of a crowd. She may use Innocuous
Rumormonger Remark for one mote and one Willpower while within close range of
multiple characters to disguise the source of her statement, making it seem as though it

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were a general sentiment expressed by the crowd. Onlookers can’t tell which or how
many of those characters made the statement — not even the group it seemed to come
from.
If the Lunar knows Voice-Hurling Method (p. XX), she may use this Charm as long as
there are multiple characters within short range of her.
Lying to the World
Cost: —; Mins: Manipulation 3, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Inexplicable Mystery Incarnation
Every lie that rolls off the Lunar’s lips and into believing ears is a prayer uttered unto
herself. When she succeeds on a Manipulation-based influence roll or successfully asserts
her Guile, she gains two motes. This can’t exceed the number of motes she spent
enhancing the roll or her Guile.
Secrets Kept by Midnight
Cost: 6m; Mins: Manipulation 3, Essence 2
Type: Simple
Keywords: Mute, Psyche
Duration: Instant
Prerequisite Charms: Heart-Snaring Deception
Though the Lunar may have many secrets, she can always trust those who promise their
silence to her. She makes an ([any Social Attribute] + [Presence or Socialize]) persuade
or bargain roll to convince a single target to remain silent on a single topic. If successful,
her target is rendered incapable of revealing whatever information he agreed to keep
secret — should he attempt to do so, he finds his tongue or hand unwilling to comply
with his will. This extends to all forms of communication, including supernatural
methods such as telepathy. The affected character cannot opt not to apply his Guile
against any roll that would reveal that information, and gains +3 Guile against such rolls.
The victim of this influence is not aware that the Lunar is its source.
A character who spends Willpower to resist this Charm’s influence is immune to further
uses for the rest of the story.
Countless Shadow-Puppets Dance
Cost: —; Mins: Manipulation 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent

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Prerequisite Charms: Ever-Present Shadow Insinuation
Weaving her stolen faces into a tapestry of mysteries and rumor, the Lunar inhabits the
stage of others’ assumptions. When she uses The Shadow Who Wasn’t There or Ever-
Present Shadow Insinuation, she is no longer limited to making her targets believe that
she or her current human shape either was or was not the unknown individual in question.
Instead, she may cause their assumption to fall on any human whose heart’s blood she
has taken, without needing to wear his form.
Note that using those two Charms together only produces penalizing cognitive
dissonance if they create conflicting certainties — if the Lunar induces the belief that a
mysterious serial killer is the satrap’s adviser, and isn’t her, there is no contradiction.
Creating-the-Wolf Attitude
Cost: —(1wp); Mins: Manipulation 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Fox-Tailed Trickster’s Grace
The Lunar myth-hero ushers in change and upheaval of cultures, inspiring outcasts and
dissidents with her brash disregard for social norms. When the Lunar uses Fox-Tailed
Trickster’s Grace after violating a cultural custom, any members of the relevant custom
targeted by her roll may opt not to apply Resolve, accepting the influence automatically.
The Lunar is aware of anyone who chooses to do so, and may choose to pay one
Willpower, granting all such characters a pool of (Lunar’s Essence) bonus dice. Those
characters may add these bonus dice on any influence roll they make to convince others
to overlook someone’s violation of the same custom, or to argue against the custom itself.
These bonus dice are lost if not used within (Lunar’s Essence) days.
Herd Subversion Approach
Cost: 5m; Mins: Manipulation 4, Essence 2
Type: Supplemental
Keywords: Mute
Duration: Instant
Prerequisite Charms: Creating-the-Wolf Attitude
The Lunar’s words are an invitation to transgression and disobedience, tempting those
who hear her to forsake long-held traditions and mores. When she makes a persuade,
bargain, or threaten roll to convince one or more characters to violate a custom of their
culture or act in a way that is contrary to it, members of that culture suffer −1 Resolve
against the influence. Such characters can’t use Ties to that culture to bolster their
Resolve against her influence or spend Willpower in Decision Points.
Characters targeted by this Charm may opt not to resist the Lunar’s influence, allowing
the Lunar to grant them the benefits of Creating-the-Wolf Attitude.

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Empress-Grifting Confidences
Cost: 4m, 1wp; Mins: Manipulation 4, Essence 2
Type: Simple
Keywords: Mute
Duration: Instant
Prerequisite Charms: Heart-Snaring Deception
The Lunar’s words are traps set to catch the guileless and unwitting. She makes a
(Manipulation + [Presence or Socialize]) instill roll as she tells a lie, creating either a
Principle of belief in what she says or another Intimacy that is an appropriate response to
her lie. If a character has an Intimacy that lowers his Resolve against this influence and
the Lunar successfully influences him, he cannot spend Willpower to resist this influence
until the next scene, unless he is presented with direct evidence contradicting the lie.
At the end of a scene in which the Lunar has used this Charm, as long as one affected
character hasn’t spent Willpower to resist after finding contradictory evidence or by using
magic, she recoups this Charm’s Willpower cost.
Laughing Raccoon Audacity
Cost: —; Mins: Manipulation 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Fox-Tailed Trickster’s Grace
The Lunar diminishes herself beneath the notice of the respectable. When she uses Fox-
Tailed Trickster’s Grace, she may use the roll to also instill a Minor Tie of scorn or
disgust towards herself (or her current shape). Instead of excusing her transgressions,
affected characters will simply dismiss her acts as “normal” for a madwoman, foreigner,
or similar undesirable, and disregard the Lunar and any subsequent transgressions for the
rest of the scene. They still won’t punish or reprimand her for the violation, wishing only
that someone else would hurry up and deal with it.
Swift-Winged Rumor
Cost: 5m, 1wp; Mins: Manipulation 4, Essence 2
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Forsaking-the-Blood Posture
The Lunar’s imprecation stains her victim’s reputation, marking him as an outcast or
object of ridicule. She adds (higher of Essence or 3) bonus dice on an instill roll to create
a belief about a character present in the scene. Affected characters, other than the victim

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of the accusation, also treat this as a persuade roll to spread this belief, circulate rumors,
devise appropriate nicknames, or tell jokes. Each affected character continues to do so for
(Lunar’s extra successes over his Resolve) days.
If the victim of the accusation is affected by the instill roll, the rumor lives on in his
shadow for (Lunar’s extra successes over his Resolve) days. Characters who attempt to
read his intentions or profile him are exposed to the Lunar’s influence, using her
successes on the original roll. Such characters must substitute their successes on the read
intentions or profile character roll for their Resolve.
Commanded to Fly
Cost: 5m, 1wp; Mins: Manipulation 4, Essence 3
Type: Reflexive
Keywords: Psyche
Duration: Instant
Prerequisite Charms: Empress-Grifting Confidences
Caged and collared by her enemies, the Lunar may yet find freedom in obedience. When
her Resolve or opposed roll is beaten by a Psyche effect or curse that would control her
actions, she may invoke this Charm. She still succumbs to the Psyche effect or curse, but
may add a stipulation or condition to the actions it compels her to take equivalent to an
inconvenient or serious task (Exalted, p. 216). The imposed condition cannot directly
contravene the controlling influence, although it may make it more difficult for the Lunar
to achieve its objective or alter the outcome intended by the opposing character. The
Lunar cannot choose a condition that she would consider being ordered to take
unacceptable influence.
This Charm can only be used once per story, unless reset by successfully completing a
task imposed by a Psyche effect or curse in a way that upholds one of the Lunar’s Major
or Defining Intimacies (regardless of whether the outcome is what the opposing character
envisioned). Alternatively, it may be reset by completing a legendary social goal
(Exalted, p. 134).
Example: A Solar uses Hypnotic Tongue Technique to command Anja Silverclaws to seek
out and kill a local forest-god, the leader of a troublesome spirit court. Anja successfully
uses Commanded to Fly, and adds the stipulation that she must first take the Solar’s
shape and carry out the god’s murder while wearing it — a task that is merely
inconvenient, as she has a Charm that lets her take shapes by gambling, and the Solar
seems an easy mark. However, if she had a Defining Tie to the Solar, and no way to take
his form without killing him, this stipulation would constitute an unacceptable order, and
so she could not add it. Likewise, she could not add a stipulation that she kill the god
without using any of her Exalted might or weaponry, as the god is dangerous enough that
this would be a life-defining task.
False Burrow Pursuit
Cost: 3m, 1wp; Mins: Manipulation 4, Essence 3
Type: Reflexive

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Keywords: Mute, Protean, Psyche
Duration: Instant
Prerequisite Charms: Empress-Grifting Confidences
The Lunar sends others chasing down paths that never existed. When another character is
about to make an influence roll, she makes a special (Manipulation + [Presence or
Socialize]) instill roll targeting him, baffling him with a sudden change in the topic of
conversation. He still makes an influence roll, but if the Lunar’s opposing roll beats both
his roll and his Resolve, he abandons his original intent, instead making an influence roll
appropriate to his feelings on the Lunar’s chosen topic. He forgets the topic he was
previously speaking on for the rest of the scene. If another character reminds him of it, he
may spend one Willpower to resist this influence.
This Charm may only be used once per scene.
Protean: If the Lunar uses this Charm while in a human or animal shape that her target
has a Major or Defining Tie towards and successfully changes the topic to one related to
his feelings towards her shape, he must enter a Decision Point and call on another
Intimacy of equal or greater intensity to resist, even if reminded.
Knotted Tongues Affliction
Cost: 8m, 1wp; Mins: Manipulation 4, Essence 3
Type: Simple
Keywords: Psyche
Duration: One story
Prerequisite Charms: Uncertain Sky Ambiguity
The Lunar’s words seep into her victim’s mind like a corrosive acid, burning away the
burden of understanding. She makes a special written or spoken (Manipulation +
[Linguistics, Presence, or Socialize]) instill roll targeting a single character. Success seals
away that character’s knowledge of all languages, rendering him unable to understand
spoken or written communication. If he wishes to communicate with others, he must
resort to gestures and body language (Exalted, p. 221).
As the victim’s mind is purged of language, he develops a greater faculty for
communication with animals, able to perfectly interpret the meaning of any animal’s
vocalizations or body language. Animals don’t receive a Resolve bonus against his
influence rolls due to his use of body language, nor does he receive a Resolve bonus
against the influence rolls of animals.
The victim may spend one Willpower to regain understanding of a single language for a
scene. Once he has done so in (Lunar’s Essence) separate scenes, this Psyche effect is
broken. Otherwise, the effect lasts until this Charm’s duration elapses or the Lunar ends
her commitment.
With Essence 5, this Charm’s duration is extended to Indefinite.
Shadow Faith Inversion

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Cost: 8m, 1wp; Mins: Manipulation 4, Essence 3
Type: Supplemental
Keywords: Protean, Psyche
Duration: Instant
Prerequisite Charms: Herd Subversion Approach, Uncertain Sky Ambiguity
The Lunar speaks words to poison the soul, twisting the heart against itself until her
victim doubts his deepest-held convictions. When she makes an instill roll against a
single character to weaken one of his Intimacies, he can’t use that Intimacy to bolster his
Resolve — instead, it penalizes his Resolve as though it supported the Lunar’s influence.
This Charm can only be used against a character once per story.
Protean: If the Lunar uses this Charm while in a human or animal shape that is the object
of the Intimacy she seeks to weaken, resisting the supplemented influence requires
entering a Decision Point and citing a different Intimacy whose intensity is equal to or
greater than that of the Intimacy being weakened.
Nameless Monster Embodiment
Cost: 10m, 1wp; Mins: Manipulation 5, Essence 3
Type: Simple
Keywords: Psyche
Duration: Indefinite
Prerequisite Charms: Shadow Faith Inversion
The Lunar becomes an avatar of doubt, the monster that can’t be ignored. After
interacting with another character for at least a scene, she chooses one of his Defining
Principles she is aware of and makes a special (Manipulation + [Presence or Socialize])
instill roll to convince him that he is the antithesis of that Intimacy, the shadow that feeds
uncertainty. The chosen Intimacy doesn’t modify his Resolve against the roll, and this
influence can’t be resisted with Willpower. If successful, her victim sees her as a living
denial of his cherished beliefs or a distorted reflection of his flaws, suffering the
following effects:
• He suffers −2 Guile and Resolve against the Lunar.
• If he can perceive the Lunar, her presence renders him unable to use the targeted
Principle to increase his Resolve or spend Willpower in Decision Points.
• If he acts against the Principle while he can perceive her, he loses a point of
Willpower and rolls an extra die for Limit if he has a Limit Track. If he has no
Willpower, he’s unable to act against that Intimacy.
• He can’t read the Lunar’s intentions unless he spends one Willpower, overcoming
his own insecurity.

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• Whenever he encounters circumstances in which the chosen Principle is relevant,
the Lunar gains an intuitive awareness of this and a brief description of the
circumstances.
This Charm ends if its victim fully erodes the targeted Principle. Alternatively, he may
end it by winning a noteworthy victory over the Lunar, such as besting her in combat,
swaying an audience against her in a debate, or driving a rival business run by the Lunar
into bankruptcy. In addition to ending the Charm, such a victory grants the target a point
of Willpower, and lets him shed a point of Limit. If the Lunar subsequently uses this
Charm against that character, she can’t target the same Principle.
This Charm can only be used against a given character once per story.
Hare-Chases-Hound Reversal
Cost: —; Mins: Manipulation 5, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Forsaking-the-Blood Posture
Twisting the words of her accusers and enemies, the Lunar lays her sins on their backs.
When a character accuses her of violating a custom, she may use Fox-Tailed Trickster’s
Grace to excuse her transgression, even if it occurred in the past. If she successfully
influences all character’s present, she may reflexively activate Forsaking-the-Blood
Posture at no cost, turning the accusation back on her accuser. Each 9 or 10 on her roll for
Fox-Tailed Trickster’s Grace adds a bonus die on the roll for Forsaking-the-Blood
Posture.
Moonlit Carnival Method
Cost: —(+1wp); Mins: Manipulation 5, Essence 3
Type: Permanent
Keywords: Psyche
Duration: Permanent
Prerequisite Charms: Creating-the-Wolf Attitude
The Lunar banishes traditions and taboos like half-remembered dreams, stripping away
the veil of civilization. She may pay a one-Willpower surcharge when she uses Fox-
Tailed Trickster’s Grace to suppress each affected character’s knowledge of the custom
she violated. If she nails an idol of a local god to the doors of an Immaculate temple, the
monks will forget that aniconism is a tenet of their faith, though they may still remove the
aesthetically displeasing addition. If an affected character has a Principle that embodies
the forgotten custom, it is suppressed by this Psyche effect. This amnesia lasts until a
character is reminded of the custom, or after (6 – his Integrity) hours have passed.
Whispering Silver Serpent
Cost: 4m, 1wp; Mins: Manipulation 5, Essence 3

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Type: Supplemental
Keywords: Mute
Duration: Instant
Prerequisite Charms: Empress-Grifting Confidences
So profound are the depths of the Lunar’s deceptive nature that even she believes her
own lies. When she tells a lie — either through an influence roll or in ordinary dialogue
— she convinces herself that she is telling the truth. For the rest of the scene, read
intentions or profile character rolls against her will not reveal any hint of deceptive
motive, suspicious behavior, or other evidence that she is lying. Even magic capable of
revealing her mind will show only that she believes what she is saying.
This Charm can contest lie-detecting magic like Judge’s Ear Technique and Forked
Tongue Discernment. Such contests are resolved by opposed rolls, with the Lunar rolling
(Manipulation + [Larceny, Presence, or Socialize]) with (Essence) bonus dice. Success
causes her statement to appear true.
If all characters who hear the Lunar’s statement accept it as true, she recoups this
Charm’s Willpower cost.
Wolf-Amid-the-Fold Approach
Cost: 1m, 1wp; Mins: Manipulation 5, Essence 3
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Empress-Grifting Confidences
Clothed in stolen skin and speaking with another’s voice, the Lunar exploits the web of
friendships, love, and enmity that her prey has left behind. When she makes an influence
roll using any social Attribute while in a stolen human form, characters with a Major or
Defining Tie to that form must pay an additional point of Willpower to resist. If all
targets whose Resolve is beaten opt not to resist with Willpower, the Lunar recoups this
Charm’s Willpower cost.
Nation-Sundering Shadow
Cost: —(+5m); Mins: Manipulation 5, Essence 4
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Nameless Monster Embodiment
The Lunar bears civilization’s shadow as a disquieting cloak. After spending at least a
week immersed within a culture, she can pay a five-mote surcharge to use Nameless
Monster Embodiment against one of that culture’s customs instead of an individual’s
Intimacy. Her roll is opposed by the ([Charisma or Intelligence] + Bureaucracy) of that

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culture’s leader or a significant figure within it. Members of that culture who have a
Defining Tie towards the culture or a Defining Principle that embodies the custom treat
the Lunar as though she had used Nameless Monster Embodiment against that Intimacy.
As long as the Lunar remains immersed within the culture, she inflicts a single automatic
botch per story on a Bureaucracy roll or a roll related to a project made by a leader or
administrator within that culture.
A culture afflicted by this Charm can end it if members of that culture publically triumph
over the Lunar, or if a prominent member of that culture completes a project that
reaffirms the targeted custom (Exalted, p. 226). If the Lunar subsequently uses this
Charm against that culture, she can’t target the same custom.
This Charm can only be used once per story, unless reset by achieving a legendary social
goal (Exalted, p. 134).
Parade-of-Follies Deliverance
Cost: 10m, 1wp; Mins: Manipulation 5, Essence 4
Type: Simple
Keywords: Psyche
Duration: Instant
Prerequisite Charms: Commanded to Fly
The Lunar trickster reveals secret paths to freedom, even if they lead through the gates of
madness. She makes a special (Manipulation + Presence) persuade roll, which does not
require a supporting Intimacy, against a character under the influence of a Psyche effect
or curse that controls his actions, using the rules for overturning influence (Exalted, p.
221). If the Lunar’s roll succeeds and her target enters a Decision Point, he must invoke
either a Defining Tie that opposes the Psyche effect or curse, or a positive Major or
Defining Tie to the Lunar (or her current human shape). If he does so and spends a point
of Willpower, the Lunar adds a stipulation or condition to the course of action compelled
by the unwanted influence, as per Commanded to Fly (p. XX). As usual, the stipulation
cannot constitute a life-defining task or unacceptable influence.
If the Lunar uses this Charm on her Solar mate, her influence succeeds without needing a
roll. He may reflexively form a positive Major Tie towards her while in the Decision
Point.
This Charm can only be used on a character once per story.
Guile
Moonlight Curtain Drawn
Cost: 3m; Mins: Manipulation 2, Essence 1
Type: Reflexive
Keywords: Mute
Duration: One scene

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Prerequisite Charms: None
Vanishing into the depths of herself, the Lunar hides her true face. She gains +1 Guile. If
an action or effect opposing her Guile would reveal information that’s contradictory with
the current animal or human shape the Lunar wears, potentially revealing her as a
shapeshifter or impostor, the bonus increases to +3.
A Manipulation 4, Essence 2 repurchase of this Charm extends its duration to one day.
Cat-Eyed Enticement
Cost: 3m; Mins: Manipulation 3, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Moonlight Curtain Drawn
The Lunar’s inscrutability lends mysterious appeal to her arguments. After successfully
asserting her Guile against a character, she rerolls up to (higher of Essence or 3) dice that
show failures on an influence roll made with any social Attribute that targets solely the
character who failed to pierce her Guile. She may use this Charm once per successful
application of Guile.
Sublime Façade Art
Cost: —(1m); Mins: Manipulation 2, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
A natural at deception, the Lunar may employ many methodologies to conceal her
emotions. She calculates her Guile with the highest of her Integrity, Larceny,
Performance, or Socialize. For one mote, she ignores a point of penalty to her Guile,
though this can’t reduce the penalty for being unaware of an observer.
Argent Deceiver Smile
Cost: —(2m); Mins: Manipulation 3, Essence 2
Type: Permanent
Keywords: Mute
Duration: Permanent
Prerequisite Charms: Moonlight Curtain Drawn
Radiating honesty and sincerity, the Lunar conceals her silvered tongue. While
Moonlight Curtain Drawn is active, she may pay two motes to apply its increased +3
Guile bonus against any opposing effect that would reveal information indicating that a

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statement she’s made to the character observing her is a lie, or that her behavior towards
him has been intended to deceive him.
Seven-Veiled Visage
Cost: 1m; Mins: Manipulation 4, Essence 2
Type: Reflexive
Keywords: Protean
Duration: Instant
Prerequisite Charms: Argent Deceiver Smile
Endless layers of misdirection and subterfuge enfold the Lunar’s innermost self,
concealing it from all but the most impeccable discernment. Up to (Essence) 1s on a roll
opposing the Lunar’s Guile subtract successes. She can’t use this Charm against
characters she’s unaware of.
Protean: If the Lunar is in the shape of a human the opposing character has a Defining
Tie towards, a failed roll casts him into despair over his apparent lack of understanding of
someone who means so much to him. He suffers a dice penalty equal to the 1s on his roll,
maximum (Lunar’s Essence), on all social and mental actions for the rest of the scene.
Clownfish Among Anemones
Cost: 3m; Mins: Manipulation 4, Essence 2
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Seven-Veiled Visage
The Lunar lends an air of mystery to even the most boorish companions, insinuating
hidden depths they don’t possess. When she witnesses an ally being targeted by an effect
that opposes his Guile, she grants him +1 Guile. The maximum amount he may raise his
Guile with Charms is also raised by +1.
If the Lunar uses this Charm to benefit her Solar mate, any motes he spends to raise his
own Guile are muted.
Forgotten Self Wisdom
Cost: 3m; Mins: Manipulation 4, Essence 2
Type: Reflexive
Keywords: Mute
Duration: Indefinite
Prerequisite Charms: Moonlight Curtain Drawn (x2)
Submerging herself in another’s identity, the Lunar casts aside a part of herself. Upon
shapeshifting into a human or animal form, she seals away a single Intimacy that would
be incompatible with impersonating that shape. It cannot be detected by read intentions

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actions or similar effects, nor can it modify her Resolve, justify persuade actions against
her, or be called upon in Decision Points. The Lunar’s own behavior may still betray the
Intimacy’s presence to a canny observer.
This Charm ends if the Lunar leaves the shape she used it in. If the Lunar ends it and then
uses the sealed Intimacy to either bolster her Resolve or spend Willpower in a Decision
Point, she can’t use this Charm again for the rest of the day.
Labyrinth of the Beast
Cost: 4m, 1wp; Mins: Manipulation 5, Essence 2
Type: Reflexive
Keywords: Mute, Protean
Duration: Instant
Prerequisite Charms: Forgotten Self Wisdom
The Lunar evades scrutiny by submerging her conscious mind in the depths of the
countless beasts that teem in her Essence. After successfully asserting her Guile against a
read intentions roll that rolled at least a single 1, the Lunar may activate this Charm,
causing the opposing character to believe he succeeded on the roll. However, instead of
the Lunar’s true motives or Intimacies, he sees only an animalistic drive of her choice —
hunger, aggression, lust, or similar — and will disregard her for the rest of the scene
unless her actions prompt further attention.
Protean: If the Lunar uses this Charm in an animal’s shape, it causes the opposing
character to instead see only the instincts and drives typical to a normal animal of that
kind, instead of what a successful roll would normally reveal. She may use it even after a
successful read intentions roll against her, as long as it contained at least a single 1.
River Reflects Desire
Cost: 5m, 1wp; Mins: Manipulation 5, Essence 3
Type: Reflexive
Keywords: Mute
Duration: Instant
Prerequisite Charms: Labyrinth of the Beast
The Lunar sublimates herself into a shining mirror, in which others may glimpse their
hearts’ desires. After successfully asserting her Guile against a read intentions roll that
rolled at least a single 1, the Lunar may activate this Charm, causing the opposing
character to believe he succeeded on the roll. However, instead of the Lunar’s true
motives or Intimacies, he sees whatever he would most desire to see. A Guild merchant
prince recruiting guards for his caravan might see absolute loyalty to anyone who can pay
sufficiently, while a Dragon-Blooded shikari chasing after rumors of an Anathema might
believe the Lunar both knows the Anathema’s true identity and is eager to aid him as a
Prince of the Earth.
Silver Mask Submersion

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Cost: 6m, 1wp; Mins: Manipulation 5, Essence 3
Type: Simple
Keywords: Psyche
Duration: Indefinite
Prerequisite Charms: Labyrinth of the Beast
The Lunar tells herself the ultimate lie, and forgets herself. To use this Charm, she must
be in of the shape of a human she has a Tie for, or in an animal shape. She sublimates her
conscious mind and identity into that of her shape, overwriting her Intimacies. In a
human shape, the Lunar replaces her own Intimacies with that person’s Intimacies, or a
set of Intimacies that the Storyteller deems an appropriate representation of that
character’s personality. In an animal shape, the Lunar replaces her Intimacies with
Intimacies reflecting the instinctual behavior of a generic example of that species. For all
purposes, she is treated as no longer having her true Intimacies — she can act against
them without eroding them or gaining Limit, they don’t modify her Resolve, they can’t
be discerned with read intentions rolls, and so forth.
The Lunar retains her own memories, but they are filtered or distorted through the lens of
her belief that she is the character whose shape she wears. Memories that can’t be
reconciled with this belief are repressed. As she is not aware that she is a shapeshifter,
she can’t voluntarily leave her current shape. She can still instinctively use her Lunar
Charms, though she may be shocked by her supernatural capability and believe it to be a
sign of a blessing or curse.
When the Lunar uses this Charm, she may define a circumstance or event that will cause
this Charm to end — a certain amount of time passing, hearing a certain phrase,
witnessing a specific person’s death, or similar. She can’t otherwise voluntarily end this
Charm by withdrawing the motes committed to it, except at the end of a story or when
she witnesses one of her true Major or Defining Intimacies being threatened.
Subterfuge
Moonlight-on-Mist Puzzle
Cost: 5m; Mins: Manipulation 2, Essence 1
Type: Simple
Keywords: Mute
Duration: Instant
Prerequisite Charms: None
A natural genius at deception, the Lunar ensures there is no trace left behind that might
contradict her lies. She makes a roll to conceal evidence (Exalted p. 224) or conceal
tracks (Exalted p. 230), completing it in a handful of seconds. She doubles 9s, and may
optionally roll with Manipulation in place of the Attribute normally used for those
actions.
Gloaming Auspice Trickery

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Cost: 3m; Mins: Manipulation 3, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Moonlight-on-Mist Puzzle
Such is the Lunar’s exuberance in celebrating her own apparent good fortune that her
opponents do not notice as she pulls cards from her sleeves or swaps honest dice for
weighted sets. She doubles 7s on a roll with any Attribute to cheat at a game of chance or
similar contest without being noticed, or to poison food, drink, or a weapon unnoticed.
This Charm’s efficacy is diminished with repeat use — the second time she uses it in a
scene, she doubles 8s; all subsequent uses that scene double 9s.
Falling Leaf Distraction
Cost: 3m; Mins: Manipulation 4, Essence 1
Type: Simple
Keywords: Mute, Protean
Duration: One scene
Prerequisite Charms: Gloaming Auspice Trickery
The Lunar’s voice captivates her audience with subtle harmonics, directing their attention
away from the deft motions of her hands or her allies creeping through the shadows. She
makes a special instill roll with (Manipulation + [Larceny, Performance, or Presence]),
ignoring the penalty for targeting multiple characters. Each character whose Resolve is
beaten is drawn in by the Lunar’s patter. As long as she continues to speak — which she
may do as a reflexive action — they suffer a (higher of Lunar’s Essence or 3) penalty on
any Awareness or Investigation rolls they make opposing Larceny or Stealth rolls. This
Charm relies on the Lunar standing at the center of attention, and so doesn’t penalize rolls
opposing her own Stealth attempts. A character can’t spend Willpower to resist this
influence unless failing a roll would threaten one of his Major or Defining Intimacies.
Protean: In animal shapes, the Lunar instead distracts affected characters that can see
her, drawing their attention to her adorable behavior or unusual performances.
Shifting Silver Masquerade
Cost: 1m; Mins: Manipulation 2, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Lunar convincingly inhabits countless roles, intuitively realizing when she has
faltered and instantly correcting her error. If she acts out of character, allowing other

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characters to make new (Perception + Awareness) rolls to spot her Tell or see through a
disguise, 1s on those rolls subtract successes.
Alternatively, this Charm can be used when the Lunar makes a Performance roll based on
acting, adding a non-Charm success to her roll.
Many-Voiced Mockingbird Attitude
Cost: 1m; Mins: Manipulation 2, Essence 1
Type: Supplemental
Keywords: Mute, Protean
Duration: Instant
Prerequisite Charms: Shifting Silver Masquerade
The Lunar speaks with countless stolen tongues. She may flawlessly mimic the voice of a
character whose speech she has spent at least an hour observing or whose shape she has
claimed to make a single influence roll or for ten seconds of regular speech.
A Manipulation 4 repurchase lets the Lunar use this Charm reflexively for three motes to
perfectly mimic a valid voice for a full scene. She can still use her own voice, or use this
Charm’s supplemental effect to mimic other voices.
Protean: If the Lunar uses this Charm while in the shape of the character she imitates,
she instead rerolls 1s on any influence rolls made to convincingly impersonate him or
explain away discrepancies. Alternatively, she may reflexively add +1 Guile against any
roll that would reveal information contradictory to her impersonation. She gains both
benefits while using the scene-long version of this Charm.
Mirror-Hand Stroke
Cost: —; Mins: Manipulation 2, Essence 1
Type: Permanent
Keywords: None
Duration: Instant
Prerequisite Charms: Many-Voiced Mockingbird Attitude
Drawing from deep-seated instincts and flashes of insight contained in the heart’s blood,
the Lunar revises the voice of an author whose face she has stolen. When she writes, she
may effortlessly copy the handwriting and writing style of any person whose heart’s
blood she possesses, although this does not give her the ability to write in languages she
does not know. The difficulty of spotting these texts as forgeries is (Lunar’s Manipulation
+ Essence), although readers cannot make such rolls unless they have reason to scrutinize
the writing’s authenticity.
Laughing Devil Distraction
Cost: 3m; Mins: Manipulation 3, Essence 1
Type: Simple

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Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: None
The Lunar catches a foe’s attention with mockery, laughter, or other mischief, creating an
opening for an ally to strike. She rolls a distract gambit with (Manipulation +
[Performance, Presence, or Socialize]) against the Resolve of an enemy within medium
range.
Special activation rules: This Charm may be placed in a flurry.
Glass-and-Shadow Simulacrum
Cost: 1m, 1wp; Mins: Manipulation 3, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Moonlight-on-Mist Puzzle
The Lunar draws on boundless cunning and convincingness, pouring it into the fruits of
her mischief. She forges a copy of a letter, book, or similar written work with a
(Manipulation + Linguistics) roll. If she does not have a copy of the original to work
from, she suffers a penalty; recreating a book she has read once incurs a −3 penalty, while
working entirely off second-hand descriptions incurs a −5 penalty. As long as she rolls a
single success, the forgery succeeds. A character who has reason to believe it might be
false can roll (Perception + [Investigation or Linguistics]) at a difficulty of (the Lunar’s
Essence + Manipulation) to realize it’s a fake. If she knows Mirror-Hand Stroke, she may
forge entirely new works written in a character’s handwriting and style, so long as she
has access to a single book-length sample of his writing or three smaller samples. If she
has both a writing sample and the heart’s blood of a character, the difficulty to detect the
forgery is increased by 1.
Alternatively, the Lunar can begin a Craft project to create a counterfeit replica on
another item — a piece of glass cut into the semblance of a diamond, a duplicate of a
Dynastic painter’s masterpiece, a “daiklave” that is nothing more than tin and paint. Like
with texts, she suffers a penalty if she lacks first-hand access to the copied object.
Characters may roll (Perception + [Awareness, Bureaucracy, or Investigation]) against a
difficulty of (Lunar’s Essence + Manipulation) to spot a counterfeit if they examine it
closely, without needing specific reason to suspect it. Moreover, events may render the
deceit obvious — a Dragon-Blood who daiklave shatters against a humble iron blade will
realize he’s been duped.
Chiral Duplicity Prana
Cost: 2m, 1wp; Mins: Manipulation 4, Essence 2
Type: Simple
Keywords: None

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Duration: Instant
Prerequisite Charms: Glass and Shadow Simulacrum
Reaching into a mirror or similar surface, the Lunar grasps a mundane object’s reflection
and draws it forth. The stolen reflection is a perfect copy of the original in all respects,
save that it is reflected left-to-right. Noticing this imperfection is impossible with magic,
requiring a (Perception + [Awareness, Bureaucracy, or Investigation]) roll against a
difficulty of (Lunar’s Essence + Manipulation). This is true even if the inversion would
normally impede the object’s function — a book’s reflection is still legible, despite its
backwards writing, and readers notice nothing amiss, subconsciously processing the text.
As long as the stolen reflection remains in existence, the original object casts no
reflection.
Reflection-Shattering Stroke
Cost: 5m (+1wp); Mins: Manipulation 5, Essence 2
Type: Reflexive
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Chiral Duplicity Prana
Striking a telling blow that falls just short of fatal, the Lunar reveals to her prey just how
easily she could have killed them. After incapacitating an enemy with a decisive attack
while he is visible in a reflective surface — potentially that of her daiklave — the Lunar
may redirect the fatal force of her blow into his reflection, killing it while sparing him.
Her victim remains incapacitated, but not dying or at risk of death from his wounds. As
he witnesses his reflection suffer the death that might have been his, he forms a Defining
Tie of mortal terror towards the Lunar (or her current shape). For the rest of his life, he no
longer casts a reflection.
The Lunar may pay a one-Willpower surcharge to draw the slain reflection into reality.
This corpse is a mirror image of the Lunar’s victim, reversed left-to-right. Noticing this
discrepancy requires a (Perception + [Awareness, Investigation, or Medicine]) roll
against a difficulty of the Lunar’s (Essence + Manipulation), suffering a −4 penalty if not
enhanced by magic or superhuman senses. It bears replicas of everything the victim was
wearing or holding, like those created with Chiral Duplicity Prana, although replicas of
artifacts or other magical items function as mundane equivalents. The victim forms a
Major Tie of fear to his false corpse.
Night Sky Burial
Cost: 3m, 1wp; Mins: Manipulation 3, Essence 2
Type: Supplemental
Keywords: Mute
Duration: Instant
Prerequisite Charms: Moonlight-on-Mist Puzzle

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The Lunar’s crimes are the crimes of the blameless, howling night. She adds (Essence)
automatic successes on a roll to conceal evidence. If a character fails an Investigation
roll, he believes that he succeeded, but uncovers a clue consistent with one of the
following false results, chosen by the Lunar’s player:
Crime Without Motive: The evidence points to a crime of opportunity, committed by
petty criminals.
Escaped Tiger Tragedy: The evidence was left by animals native to the region, acting
on dumb instinct.
Nameless Horror Unknown: The evidence points to the involvement of spirits, fae, or
other inhuman monsters.
Only the Wind: The evidence points to freak weather, an accidental fire, or some other
natural disaster.
Sins of Authority: The evidence points to an inside job, either committed by one of the
victims, or discreetly ordered by someone with authority over the victim or investigator.

Perception
Heart’s Blood
Face-Taker’s Gaze
Cost: —; Mins: Perception 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Lunar drinks deep of her prey’s soul with her eyes alone, gazing into its heart until
she sees that is a mirror in which she is reflected. She performs a sacred hunt to take the
shape of a human by observing him for at least a week, lasting until she discovers one of
his Defining Intimacies — either with a successful read intentions roll, or as an inference
from observing the character’s actions. She need not spend every waking hour in
observation, but the majority of her active time must be spent on the hunt. Note that the
Lunar’s target may be aware of her during the hunt, and even consent to her taking his
form.
Once the Lunar has uncovered a Defining Intimacy, she may conclude the sacred hunt by
forming that Intimacy herself and raising it to the Defining level. She does not need to
possess or form an Intimacy towards her target, but once the Lunar takes a shape this
way, she cannot voluntarily weaken the acquired Intimacy for the rest of the story.
If the Lunar attempts to complete this sacred hunt, but her target does not possess the
Intimacy she believes he does, the sacred hunt fails, and she cannot attempt to take her
target’s shape through this Charm for the rest of the story. She may still attempt sacred
hunts against him by other means. This usually occurs if the Lunar makes an incorrect

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assumption about her target’s Intimacies and does not verify it by reading his intentions,
but can also result from deceptive magic.
Whispering Heart Revelation
Cost: —; Mins: Perception 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Face-Taker’s Gaze
A fearsome witch-god come to test the measure of mortals, the Lunar uncovers a person’s
truest self in that which he seeks most desperately to hide. She performs a sacred hunt to
take the shape of a human by seeking out a secret of great importance to him —
specifically, one that persuading him to reveal would count as a serious or life-defining
task (Exalted, p. 210). Once the Lunar has uncovered a secret of the requisite strength,
she may conclude the hunt, taking her target’s form. However, if the secret is not actually
true, or not as significant as she believed it was, the sacred hunt fails. She cannot attempt
to take her target’s shape through this Charm for the rest of the story, though she may still
attempt sacred hunts against him by other means.
Once the Lunar has taken someone’s form with this Charm, she retains it permanently,
even if the secret is later revealed. A given secret can only be used to take a single
person’s shape, even if it applies to multiple people.
Senses
Ever-Wary Fox Technique
Cost: 3m; Mins: Perception 2, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Lunar faces many foes and perils, cultivating a keen instinct for danger. She adds a
non-Charm success on a Perception-based roll opposing a Stealth roll, or to detect a
hidden peril such as a trap, poisoned drink, or approaching storm. She may activate this
Charm to make such Perception rolls while asleep or incapacitated, and doing so removes
any penalty she might suffer from such states, including that of Bear Sleep Technique.
She may awaken instantly upon successfully detecting a threat, or even revive herself
from unconsciousness if incapacitated, though she still suffers the effects of
incapacitation.
Moonlit Sentinel Vigilance
Cost: —(+2m); Mins: Perception 2, Essence 1
Type: Permanent

147
Keywords: None
Duration: Permanent
Prerequisite Charms: Ever-Wary Fox Technique
Whether beset by scores of night-grim thieves or a hunting pack of claw striders, the
Lunar’s keen senses reveal every foe. When she uses certain Perception Charms to detect
concealed enemies, she may pay two motes to extend their durations until her next turn,
applying them to all rolls she makes to detect hidden characters during that time. If she
uses multiple Charms in the same instant, she need only pay the surcharge once. Valid
charms are the Perception Excellency, Ever-Wary Fox Technique, Heightened Sense
Method, and Wolf Eye Advantage.
Distant Thunder Anticipation
Cost: 3m; Mins: Perception 3, Essence 1
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Every-Wary Fox Technique
The Lunar can scent the changing of the winds and hear the unhearable sounds that
presage storms. She rolls (Perception + [Awareness, Investigation, or Survival]) to
predict what the weather in her current location will be, forecasting a single hour ahead
for each success rolled. She can’t predict the results of weather-changing magic.
With Essence 2, when the Storyteller describes a non-magical change in the weather, the
Lunar may roll (Perception + [Awareness, Investigation, or Survival]) to introduce a fact
about a preparation or contingency she has made in anticipation of this change. The
Storyteller should set the difficulty of the roll based on how significant an advantage the
preparation will confer, in addition to its plausibility.
Observed Prey Instinct
Cost: 3m, 1i; Mins: Perception 3, Essence 1
Type: Reflexive
Keywords: Perilous, Totemic (Dexterity), Uniform
Duration: Instant
Prerequisite Charms: Ever-Wary Fox Technique
The Lunar’s soul-deep affinity for predators gives her an uncanny intuition of when she is
in danger of becoming their prey. She rolls (Perception + Awareness) when she comes
under an unexpected attack (Exalted, p. 203), opposing the attack roll. Success on this
roll removes the Defense penalty of a surprise attack. Against ambushes, success instead
allows her to block or dodge normally, but sets her Defense to 1, plus one for every two
threshold successes, up to a maximum of her normal base Defense.

148
Totemic: If the Lunar’s spirit shape is a prey animal with the Tiny Creature or Minuscule
Size Merits, she may learn this as a Dexterity Charm, with Agile Beast Defense as its
prerequisite.
Worry the Bone
Cost: 5m; Mins: Perception 3, Essence 1
Type: Reflexive
Keywords: Mute
Duration: Instant
Prerequisite Charms: Ever-Wary Fox Technique
The Lunar keeps a close watch over what is hers, and woe to the thief who catches her
ire. When she rolls to detect a character stealing from her, she adds (higher of Essence or
3) non-Charm dice, and can contest magic that is normally unnoticeable. If she succeeds,
she may opt to immediately Join Battle to confront the thief, adding any extra successes
on the roll to detect the theft as bonus dice to her Join Battle roll. If she beats the thief’s
Join Battle roll and uses her first turn to attack him, the sudden reversal counts as a
surprise attack (Exalted, p. 203).
Alternatively, this Charm can be used to defend against a disarm gambit, granting +1
Defense and increasing the gambit’s difficulty by (Lunar’s Perception/2, rounded up). If
the gambit misses or fails, the Lunar may respond with a decisive counterattack.
Sense-Sharpening Change
Cost: 6m (or 1m); Mins: Perception 2, Essence 1
Type: Reflexive
Keywords: Stackable
Duration: One scene
Prerequisite Charms: None
The Lunar shifts her body to hone one of her senses. Upon using this Charm, she chooses
one of her five senses (or an exotic sense possessed by an animal shape) to enhance.
When she makes a Perception-based roll with that sense, she converts one die to an
automatic success before rolling. She also ignores (Essence) points of penalty caused by
overstimulation or understimulation of that sense, even on non-Perception rolls. For
example, she could ignore penalties to vision caused by darkness or blinding light, but
not by fog or distance.
The Lunar may stack multiple activations of this Charm to enhance different senses. The
cost of activations beyond the first is reduced to one mote.
Catching the Prey’s Scent
Cost: —(2m); Mins: Perception 2, Essence 1
Type: Permanent
Keywords: Protean

149
Duration: Permanent
Prerequisite Charms: Sense-Sharpening Change
Her senses suffused with predatory Essence, the Lunar has a keen recollection for the
scent of sweat and blood. When she succeeds on a scent-based Awareness roll to detect
or examine a character, a profile character roll, or a read intentions roll, she memorizes
the scent of the character she observes. Normally, she retains memorized scents for a day,
but if she has a Major or Defining Tie to the character or if he is her Solar mate, she
retains his scent indefinitely. If the Lunar later encounters a character whose scent she’s
memorized, she may pay two motes to recognize him by it. If he wears a disguise that is
magically enhanced or specifically masks his scent, she instead adds a non-Charm
success on a roll to see through it.
With Perception 4, Essence 2 repurchase, when the Lunar successfully cases the scene of
a character’s actions or tracks him, she memorizes his scent, so long as it is no more than
(Essence + Perception) days old.
Protean: In animal shapes with the Keen Nose Merit, the mote cost to identify characters
by scent is waived.
Heightened Sense Method
Cost: 2m; Mins: Perception 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Sense-Sharpening Change
The Lunar’s eyes, ears, or other sensory organs shift and change to adapt to whatever
circumstances she may find herself in. She ignores (higher of Essence or 3) points of
sensory-related penalties for one sense on a roll that would not be negated by Sense-
Sharpening Change, such as the penalty to eavesdrop through a thick stone wall, shoot an
arrow across a mist-covered battlefield, or tracking a scent through the rain.
If the Lunar uses this Charm to enhance an action while she has Sense-Sharpening
Change active and enhancing a relevant sense, both Charms instead negate all sensory
penalties.
Sense-Borrowing Method
Cost: 5m; Mins: Perception 4, Essence 1
Type: Simple
Keywords: None
Duration: (Essence + Perception) days
Prerequisite Charms: Heightened Sense Method

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Reaching out to touch an animal’s mind with her Essence, the Lunar experiences the
world through its senses. She rolls (Perception + [Occult or Presence]) against the
Resolve of an animal she can see, unmodified by Intimacies. Success establishes a mental
link, allowing the Lunar to experience the world through the animal’s senses by
meditating. While using its senses, she makes Perception-based rolls using her own dice
pools and Charms, but benefits from any of the animal’s Merits that enhance its senses.
Depending on her rolls, she may notice details that it overlooked, or vice versa. The can’t
borrow the senses of other character’s familiars or magically-enhanced animals.
When the Lunar uses this Charm on an animal that is her familiar, its cost is waived, its
duration is extended to Indefinite, and the Lunar may use it even if she can’t see her
familiar.
An Essence 2 repurchase lets the Lunar pay a one-Willpower surcharge to borrow the
senses of humans or magically-enhanced animals. A third purchase at Perception 5,
Essence 3 lets her do so to borrow the senses of spirits or fae, even ones that are
dematerialized.
Scent of Weakness
Cost: 3m; Mins: Perception 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Sense-Sharpening Change
The Lunar healer has a predator’s keen sense for picking out the weakest member of the
herd. She rerolls 5s and 6s until they cease to appear on a roll to diagnose a patient, and
completes the roll in a handful of seconds.
Alternatively, this Charm can supplement a roll to detect a concealed character or a
tracking roll. If the opposing character suffers from an ailment the Lunar has previously
diagnosed, she adds a non-Charm success.
Catching the Prey’s Scent
Cost: —(2m); Mins: Perception 2, Essence 1
Type: Permanent
Keywords: Protean
Duration: Permanent
Prerequisite Charms: Sense-Sharpening Change
Her senses suffused with predatory Essence, the Lunar has a keen recollection for the
scent of sweat and blood. When she succeeds on a scent-based Awareness roll to detect
or examine a character, a profile character roll, or a read intentions roll, she memorizes
the scent of the character she observes. Normally, she retains memorized scents for a day,
but if she has a Major or Defining Tie to the character or if he is her Solar mate, she
retains his scent indefinitely. If the Lunar later encounters a character whose scent she’s

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memorized, she may pay two motes to recognize him by it. If he wears a disguise that is
magically enhanced or specifically masks his scent, she instead adds a non-Charm
success on a roll to see through it.
With Perception 4, Essence 2 repurchase, when the Lunar successfully cases the scene of
a character’s actions or tracks him, she memorizes his scent, so long as it is no more than
(Essence + Perception) days old.
Protean: In animal shapes with the Keen Nose Merit, the mote cost to identify characters
by scent is waived.
Unwavering Predator’s Eye
Cost: —(4m); Mins: Perception 2, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Reading subtle cues in the body language and scent of her foes, the Lunar is ready to act
before they are. She may Join Battle with Perception instead of Wits. For four motes, she
may double 9s on a Join Battle roll.
Wolf Eye Advantage
Cost: 2m; Mins: Perception 3, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Sense-Sharpening Change, Unwavering Predator’s Eye
Essence refines the Lunar’s senses in battle, eliminating flaws in her awareness. She
rerolls 1s until they cease to appear on a Join Battle roll or a roll opposing Stealth in
combat.
While Sense-Sharpening Change is active, beating an enemy’s Stealth roll in combat
awards the Lunar one Initiative.
Argent Goddess Eye
Cost: —; Mins: Perception 3, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Sense-Sharpening Change
Seeing the world around her with utter clarity, the Lunar draws power from the perfection
of her senses. When she succeeds on a Perception-based roll to detect a concealed enemy

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or other hidden danger, she gains motes equal to the 9s and 10s on her roll. This can’t
exceed the number of motes spent enhancing the roll.
If the Lunar knows Understanding the Prey (p. XX), this Charm’s benefits also extend to
successful read intentions and profile character rolls.
Echo-Drinking Awareness
Cost: 5m, 1wp; Mins: Perception 3, Essence 2
Type: Simple
Keywords: Protean
Duration: One day
Prerequisite Charms: Heightened Sense Method
The Lunar subtly shifts her vocal chords and inner ears, perceiving the world through
ultrasonic vibrations. She is able to “see” everything out to long range through
echolocation, visualizing a black-and-white image of everything within that range even in
zero visibility. Her echolocation is capable of penetrating through walls and similar
obstructions, so long as they aren’t airtight. Characters can still conceal themselves from
the Lunar with Stealth, but she adds an automatic success on rolls to detect hidden
characters by echolocation.
If the Lunar has Sense-Sharpening Change active enhancing her hearing, its benefits also
apply to rolls that would normally be vision-based.
Protean: In animal shapes with the Echolocation Merit, the Lunar instead doubles 9s on
all echolocation-based rolls, including Join Battle rolls.
Blood on the Wind
Cost: 4m; Mins: Perception 4, Essence 2
Type: Supplemental
Keywords: Protean
Duration: Instant
Prerequisite Charms: Catching the Prey’s Scent
Even if they flee to the ends of the earth, the Lunar’s prey can never hope to escape her.
For every 10 on a tracking roll, she both rolls an additional non-Charm die and rerolls a
1. She is capable of tracking even a Solar using Traceless Passage or other characters
with similar concealment magic.
Protean: In animal forms with the Keen Nose Merit, the Lunar also adds non-Charm
bonus dice equal to her quarry’s wound penalty at the time they left the tracks.
Instinctive Supremacy Approach
Cost: 3i; Mins: Perception 4, Essence 2
Type: Reflexive
Keywords: Perilous

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Duration: Instant
Prerequisite Charms: Wolf Eye Advantage
Surveying the entirety of the battlefield in an eyeblink’s time, the Lunar finds the path to
perfect action. After winning Join Battle, she may use this Charm once during the first
round of combat to add a free full Excellency to a single action made with any Attribute.
This includes reflexive actions to defend against attacks.
While Sense-Sharpening Change is active, this Charm’s cost is waived.
Shadow-Scouring Persistence
Cost: 5m, 1wp; Mins: Perception 4, Essence 2
Type: Simple
Keywords: Decisive-only, Protean
Duration: Instant
Prerequisite Charms: Instinctive Supremacy Approach, Observed Prey Instinct
The Lunar hounds devils out of the shadows, forcing them out into the open. She makes a
gambit against an enemy in concealment that she is aware of, adding (Essence) automatic
successes on the attack and Initiative rolls. The gambit’s difficulty equals her enemy’s
total Stealth successes. Success breaks her foe’s concealment, harrying him out of his
hiding spot and into plain view of the Lunar’s allies.
Protean: In animal shapes with a Merit that enhance a sense, the Lunar may use this
Charm reflexively on her turn. It doesn’t count as her attack for the round.
Malady-Discerning Inhalation
Cost: 5m; Mins: Perception 4, Essence 2
Type: Supplemental
Keywords: Protean
Duration: Instant
Prerequisite Charms: Every-Wary Fox Technique, Scent of Weakness
The subtlest venoms employed by assassins are as obvious to the Lunar as a majordomo’s
thick perfume. She doubles 8s on a scent-based roll to detect the presence of poisons,
diseases, or similar contaminants, such as an Awareness roll to sniff out poison in a
goblet of wine or a Medicine roll to diagnose an ailment.
Alternatively, the Lunar doubles 8s on a scent-based roll to detect a concealed enemy or a
trap that carries a risk of exposing her to poison or disease, such an assassin carrying a
poisoned weapon, a rabid animal, or a spirit whose curses inflict disease.
With Essence 3, the Lunar is capable of detecting tasteless and odorless substances,
inferring their presence from the way they displace or dilute other scents.
Protean: In animal shapes with the Keen Nose Merit, the Lunar doubles 7s instead.
Soul’s Eclipse Unity

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Cost: —; Mins: Perception 3, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Claiming her Solar mate as an immutable part of herself, the Lunar weaves him deep into
her consciousness. To learn this Charm, she must have encountered her Solar mate, or
one of his former incarnations. No matter where he is, she is aware of any physical pain
or emotional distress that he suffers, although she is not necessarily aware of its cause. If
her Solar mate is in a place she is familiar with, she is aware of his whereabouts; if not,
she knows can sense what direction he is in and adds (Intimacy) non-Charm successes on
rolls to find him.
If the Lunar’s mate dies, she feels it deep in her soul, gaining one Limit. Even if her Tie
to him is negative, his sudden absence precipitates a spiritual upheaval. She may use her
Tie to her mate’s former incarnation to add successes on rolls to seek out his new
incarnation.
History-Divining Scent
Cost: 7m, 1wp; Mins: Perception 4, Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Blood on the Wind
The Lunar breathes in the Essence of the world, beckoning forth the scent of the past. She
makes a (Perception + [Awareness, Investigation, or Survival]) case scene roll over the
course of a few seconds to reconstruct an event that occurred at a location, subtracting
successes equal to the number of days since event occurred. This penalty can’t be negated
by Sense-Sharpening Change or Heightened Sense Method.
Success allows the Lunar to mentally reconstruct the details of a single scene based on
scent, distinguishing the identities of any characters she knows, a general description of
any unknown characters, and the movements and emotional states of all characters
present in the scene. She generally can’t discern visual or auditory details, such as an
unknown character’s appearance or the content of a conversation, although creative
stunting may allow her to reconstruct details not normally tied to scent.
Certain conditions increase the interval of time used in determining the penalty applied to
her roll. For each applicable condition, the interval increases by one degree: from days, to
weeks, to months, to seasons, to centuries. The conditions are as follows:
• The Lunar has memorized the scent of a character who was present at the scene
with Catching the Prey’s Scent.

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• The Lunar is pursuing an investigation that upholds or protects one of her
Defining Intimacies or her Solar mate’s Defining Intimacies.
• A character the Lunar has a Major or Defining Tie towards was present at the
scene. Her Solar mate always counts, including his past incarnations.
• The Lunar has Essence 5+.
Fivefold Transcendent Insight
Cost: —(+1wp); Mins: Perception 4, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Argent Goddess Eye
Attaining the apex of sensory perfection, the Lunar suffuses her perception with the
Essence of ultimate clarity. She may extend the duration of Sense-Sharpening Change to
Indefinite for a one-Willpower surcharge. If she activates it multiple times in the same
instant to enhance multiple senses, she need only pay this surcharge once to benefit all of
them.
Furthermore, while the Lunar has Sense-Sharpening Change active enhancing all five of
her senses, the cost of any Perception Charms she uses is discounted by two motes, and
Argent Goddess Eye awards two motes for 10s instead of one.
Watchful Spider Stance
Cost: 10m, 1wp; Mins: Perception 5, Essence 3
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Blood on the Wind, Echo-Drinking Awareness, Fivefold
Transcendent Insight
The Lunar closes her eyes and sinks into a deep trance, occluding her mundane senses so
that her soul might see the world clearly. As long as she meditates, her senses are
magnified. She sees in all directions simultaneously, as though every inch of her skin was
an eye, and can see clearly out to a mile away. She can make (Perception + Awareness)
rolls based on hearing or scent out to (Essence) miles away, or (Essence x5) miles for
very strong noises or smells such as the footfalls of an imperial Legion or the scent of a
forest wildfire. She doubles 7s on any touch- or taste-based rolls she makes while
meditation. If she meditates in a territory claimed with Boundary-Marking Meditation,
she can make sight-, hearing-, and scent-based Perception rolls to perceive anything
within the territory. This Charm ends if the Lunar ceases meditation.
This Charm can be used while hibernating with Bear Sleep Technique. Doing so
diminishes the extended range of the Lunar’s senses — every mile of range she would

156
normally enjoy is reduced to one hundred yards — but negates the Perception penalty for
hibernation.
Hundred-Eyed Watcher
Cost: —(+3m, 1wp); Mins: Perception 4, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Sense-Borrowing Method
The Lunar’s eyes are everywhere and nowhere, watching her foes from countless
vantages. She may pay an additional three motes and one Willpower to use Sense-
Borrowing Method against all animals of a single species out to long range, such as the
sparrows roosting in an abandoned manse, the mice living in the walls of a Guild
merchant’s home, or the ants crawling through a Dynastic household’s kitchen and dining
room. Her perception is superior to that of any single animal whose senses she’s
borrowed: When she makes a Perception-based roll through them, she makes only one
roll, but adds bonus dice on all rolls equal to the Size of the group of animals present to
observe it (Exalted, p. 206). This bonus is halved, rounded up, if the chosen animals are
of Miniscule Size. She also ignores any penalties as long as any animal present isn’t
affected by them. This Charm doesn’t affect animals that leave its range.
If the Lunar ceases meditating, her Sense-Borrowing Method immediately ends.
Hundred-Eyed Watcher is not compatible with borrowing the senses of non-animals.
A Perception 5, Essence 4 repurchase lets the Lunar borrow the senses of all animals of a
given species within (Essence) miles, or all animals of a given species within a territory
she’s claimed with Boundary-Marking Meditation.
Special activation rules: When the Lunar uses Watchful Spider Stance, she may invoke
Sense-Borrowing Method reflexively, waiving the Willpower cost of enhancing it with
Hundred-Eyed Watcher. Doing so extends its duration to Indefinite.
Moonlit Midnight Revelation
Cost: 3m, 1wp; Mins: Perception 4, Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Blood on the Wind, Heightened Sense Method
The Lunar can spot a single bent blade of grass in a rolling pasture, or a lone dinar
missing from a merchant prince’s vault. Over the course of a few seconds, she rolls
(Perception + [Awareness, Investigation, or Survival]) to case a scene, rerolling all dice
that initially show failures.
If the roll succeeds, the Lunar stocks non-Charm successes equal to the 10s on the roll.
She can add up to (Essence) stocked successes on any Perception roll she makes to

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follow up on the discovered clue, such as a read intentions roll to assess a culprit the
evidence points to. These successes last until the story ends or the Lunar uses this Charm
again.
This Charm can only be used once per day, unless reset by upholding a Major or
Defining Intimacy by following up on the information revealed by a case scene roll.
Red Visions Realized
Cost: 2m, 1wp; Mins: Perception 4, Essence 3
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Instinctive Supremacy Approach
Perceiving myriad paths of possibilities, the Lunar chooses the one that is the way to
victory. She makes two Join Battle rolls, keeping the higher of the two results. Any
Charms enhancing Join Battle only need to have their cost paid once to enhance both
rolls. If the Lunar wins Join Battle, she regains the Willpower spent on this Charm.
Inevitable Spoor Discovery
Cost: 3m, 1wp; Mins: Perception 5, Essence 3
Type: Simple
Keywords: None
Duration: Instant or Indefinite
Prerequisite Charms: Blood on the Wind
Scenting even the most imperceptible traces of her quarry, the Lunar is implacable in her
pursuit. She makes a tracking roll with (Essence) bonus dice, ignoring penalties from the
environment and from the age of the tracks. She can track a character from (Essence/2,
rounded up) miles away, even if doing so would normally be impossible under the
circumstances.
On a success, the Lunar may commit this Charm’s mote cost to stock a pool of non-
Charm successes equal to the 9s and 10s on her roll. She may add any or all of these
successes to Awareness or Survival rolls to detect the tracked character, Investigation
rolls to profile him or examine his doings, or Socialize rolls to read his intentions. The
successes remain available until they are all spent or the Lunar ends her commitment.
Protean: In animal shapes with the Keen Scent Merit, the range at which the Lunar can
track characters increases to (Essence).
Grandfather Spider Mastery
Cost: —; Mins: Perception 5, Essence 4
Type: Permanent
Keywords: None

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Duration: Permanent
Prerequisite Charms: Watchful Spider Stance
The web of the Lunar’s senses enfolds all the world. While she has 10+ motes committed
to Sense-Sharpening Change, she can use Watchful Spider Stance to use it without
needing to meditate. Doing so reduces its duration to one day.
Scrutiny
Understanding the Prey
Cost: 4m; Mins: Perception 2, Essence 1
Type: Supplemental
Keywords: Mute
Duration: Instant
Prerequisite Charms: None
The Lunar's keen senses cut to the truth of a person. She doubles 9s on a roll to read
intentions, profile a character, or contest a disguise.
Exquisite Heart’s Taste
Cost: 4m; Mins: Perception 2, Essence 1
Type: Supplemental
Keywords: Mute, Protean
Duration: Instant
Prerequisite Charms: Understanding the Prey
The Lunar can see past even the stoniest-faced courtier, his secrets betrayed by a bead of
sweat glistening on a brow, a dilation of the pupil, or a change in the rhythm of breath.
When she rolls to profile a character or read his intentions, his Guile is penalized by any
Intimacies he has that would support revealing whatever information the roll seeks as
though it were his Resolve (Exalted, p. 215). This Charm is inapplicable against
automatons, mindless undead, and similar beings.
Protean: In animal shapes with the Keen Nose Merit, the Lunar also adds (Intimacy)
bonus dice.
Serpent-Revealing Savvy
Cost: 3m; Mins: Perception 2, Essence 1
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: Understanding the Prey

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The Lunar is wise to the ways of her enemies even when they masquerade as friends,
rarely caught off guard by even the most silken-tongued schemer. This Charm can be
used after successfully reading a character’s intentions or profiling him and discerning a
motive the Lunar opposes. Every two extra successes on the Lunar’s roll grant her +1
Resolve against any social influence the character employs that scene to advance that
motive, maximum (Perception − 1).
Blood-Kin Sense
Cost: 2m; Mins: Perception 3, Essence 1
Type: Supplemental
Keywords: Mute
Duration: Instant
Prerequisite Charms: Understanding the Prey
A person carries the scent of their people in the blood. No matter their travels, their
homeland is in the veins. A successful read intentions or profile character roll reveals
what society or culture that character belongs to, in addition to the normal information, as
well as any Tie that character possesses to that culture. If the character is disguised as a
member of another culture, the Lunar's successes must beat his disguise total separately
from his Guile, or else she receives a result consistent with his disguise. If the Lunar is
unaware of the character's culture, the Storyteller should provide a useful piece of
information, such as “he belongs to a nomadic society that follows the migrations of
mammoth herds.” Alternatively, if the Storyteller hasn't worked out the details of the
target's culture, the Lunar's player may detail them as though introducing a fact (Exalted,
p. 237) with her original roll.
Fellow Hound Insight
Cost: 6m; Mins: Perception 3, Essence 1
Type: Simple
Keywords: Mute
Duration: Instant
Prerequisite Charms: Blood-Kin Sense
The Lunar’s insight traces webs of interrelation, revealing the friends and foes of any
stolen face she might wear. She makes a read intentions roll with (Essence) automatic
successes to determine if a character knows a specific person whose heart’s blood she
possesses, and if so, any Ties they have toward that person. This roll is automatically
successful unless opposed by magic.
With Perception 5, the Lunar may use this Charm without any specific person in mind to
determine if a character knows any person whose heart’s blood she possesses, learning
that person’s identity and her target’s Tie toward him on a success. If the target knows
multiple such people, the Storyteller chooses which one is revealed.
Expected Guest Insight

160
Cost: —; Mins: Perception 5, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Fellow Hound Insight
Discerning the fears and desires of those around her, the Lunar knows how best to
embody them. She can use Fellow Hound Insight to determine whether a character has
any positive or negative Ties towards a group or category that includes a human or
animal whose heart’s blood she possesses. For example, she might discern that a Guild
merchant prince desires a Delzhan lover, or that a bandit leader fears insects crawling on
his skin. She may choose to either inquire into a character’s Ties towards a specific
group, or to ask without any particular group in mind, in which case the Storyteller
chooses which Intimacy is revealed.
Secret Sense Intuition
Cost: 3m; Mins: Perception 3, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Ever-Wary Fox Technique, Understanding the Prey
So keen are the Lunar’s senses that she seems nigh-omniscient to those that hunt her.
Shadow-stalking assassins feel their blood run chill as the Lunar cheerfully greets them;
invisible devils flee from the ferocious intensity of her gaze. When a character the Lunar
is unaware of comes within short range of her, she may automatically activate this
Charm, rolling to read his intentions. Success reveals the hidden character to her along
with his current emotional state, and lets her reflexively make an influence roll targeting
him, which he suffers −2 Resolve against. On a failed roll, the Lunar becomes aware only
that someone is hidden nearby.
If the Lunar knows Perceiving the Hidden World, she may also use this Charm to detect
the presence of dematerialized entities that come within short range of her, even while
not using Perceiving the Hidden World.
This Charm may only be used once per scene, unless reset by successfully detecting a
hidden character with it.
Forked Tongue Discernment
Cost: 2m (2m per statement); Mins: Perception 3, Essence 2
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: Serpent-Revealing Savvy

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The Lunar can hear the flutter of a liar’s heart or taste his dishonesty in his sweat. After a
successful read intentions or profile character roll against a character, the Lunar may
gauge his honesty. Whenever he makes a statement she believes is untrue, she may pay
two motes to determine whether the statement is a lie, or, if it is a half-truth, which parts
are false. If the Lunar successfully detects a lie that is related to the information she
uncovered with her reads intentions or profile character roll, she regains the motes she
spent testing it.
If this Charm comes into conflict with directly opposing magic, it is resolved with an
opposed roll, with the Lunar rolling (Perception + [Investigation or Socialize]) with
(Essence) bonus dice.
Stalking Predator Insight
Cost: 3m; Mins: Perception 3, Essence 2
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Understanding the Prey, Wolf Eye Advantage
Studying her prey unseen, the Lunar learns their weaknesses. To use this Charm, she
must first succeed on a read intentions or profile character roll against a character who is
unaware of her. If she Joins Battle against that character within (Essence + Perception)
days, she can use this Charm to add non-Charm dice equal to the 1s and 2s on that
character’s Join Battle roll. If she acts before the character she stalked in the first round
and uses her turn to make a attack against him, she also adds that many dice on the
damage roll.
Uncanny Dreamer's Insight
Cost: —(10m); Mins: Perception 3, Essence 2
Type: Permanent
Keywords: Mute
Duration: Permanent
Prerequisite Charms: Secret Sense Intuition
In dreams, the Lunar is capable of preternatural feats of intuition and deduction. When
she sleeps, the Storyteller reveals an opportunity to use Awareness or Investigation that
she missed that day — a location she failed to case, a suspicious character she should
have profiled, a hidden trap she overlooked, or the like. If there are multiple such
opportunities, the Storyteller should choose the one most relevant to the Lunar’s current
pursuits. If such a missed opportunity exists, the Lunar may pay ten motes to make a
retroactive case scene, profile character, or Awareness roll, reexamining her memories of
the day with perfect recall. If she successfully uncovers a useful clue this way, she gains
one Willpower, in addition to the Willpower from resting.

162
If the Lunar knows Perceiving the Hidden World or Scent of Midnight Dweomers, she
may reflexively invoke them, allowing her to revisit her memories as though she had
those Charms active at the time.
Understanding the Herd
Cost: —; Mins: Perception 3, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Blood-Kin Sense
Though she comes as a stranger to unfamiliar corners of Creation or otherworldly courts,
the Lunar is quick to recognize those who hold power and those who have nothing. Once
she has used Blood-Kin Sense to determine what culture a character belongs to, or
discerned this information by other means, she can subsequently use Blood-Kin Sense
against that character to determine his position within that culture. A successful role
allows the Lunar to infer that character’s social, political, and economic standing within
that culture, as well as the nature of any position he holds within it. If any other
characters present in the scene hold authority over her target within one of that culture’s
hierarchies, or if he holds such authority over them, this relationship becomes known to
her, as well as any Ties her target holds to those characters.
Taboo-Observing Reverence
Cost: 6m; Mins: Perception 4, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Understanding the Herd
Wandering between the corners of Creation, the Lunar encounters ten thousand
kingdoms, tribes, and nations. She knows the ways of the peoples as though she had lived
among them her entire life, discerning the traditions and mores that knit their society
together. When the Lunar believes she is witnessing one or more characters engaging in a
cultural or societal custom, she may make a special read intentions roll against a flat
difficulty based on the obscurity and secrecy of the custom. Identifying an everyday
traditional greeting might be difficulty 1-2; a yearly harvest ritual might be difficulty 3-4;
while a coming-of-age ritual practiced only by societal elites might be difficulty 5+. If
she has an applicable Lore background, she may substitute Lore for Socialize in her roll.
Success lets the Lunar discern the nature and purpose of the observed custom, to the
extent that she may perform it faultlessly. If she does engage in the custom that scene, she
gains one Willpower. In addition, it counts as a successful read intentions roll against
each participant in the custom whose Guile is beaten by her roll, revealing an Intimacy
that is relevant to the custom or a fellow participant. The Lunar learns nothing on failure,
or if the observed behavior is not part of a cultural or societal custom.

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This Charm may only be used once per scene.
Cautious Rat Concentration
Cost: 5m; Mins: Perception 4, Essence 2
Type: Simple
Keywords: Mute
Duration: Instant
Prerequisite Charms: Exquisite Heart’s Taste
The Lunar watches those who watch her. She makes a read intentions roll against all
characters she’s aware of. If she overcomes a character’s Guile, she discerns whether he
currently harbors any suspicions towards her, and the general nature of that suspicion —
she can distinguish whether the prince eyeing her believes she might be an impostor, or
fears she’s seduced his husband. If a successful roll uncovers any suspicion, the Lunar
gains +1 Guile for the scene.
This Charm can only be used once per scene.
Motive-Dissecting Eye
Cost: 2m; Mins: Perception 4, Essence 2
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Serpent-Revealing Savvy
The Lunar sees through the obsequious etiquette of scheming courtiers and the sweet
words of charlatans, discerning the truth that lies behind them. When she witnesses a
character make an influence roll, she may reflexively read his intentions to uncover the
motive behind that influence or one of his Intimacies that it upholds, adding a number of
non-Charm successes equal to the 1s on his roll.
If the Lunar discovers information that allows her to bolster her Resolve against the
influence with an Intimacy and uses Serpent-Revealing Savvy, its Resolve bonus counts
as a non-Charm bonus against that influence roll.
Pack-Preserving Instinct
Cost: —(+2m); Mins: Perception 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Secret Sense Intuition
A devoted sentinel, the Lunar sees to the safety of those closest to her heart. When she
perceives a character that she has a positive Major or Defining Tie towards, or her Solar
mate, in circumstances where certain Perception Charms could benefit him, she may use

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those Charms on his behalf for a two-mote surcharge by stunting a description of how she
warns him. Valid Charms are Ever-Wary Fox Technique, Observed Prey Instinct, Secret
Sense Intuition, Veil-Rending Scrutiny, and Worry the Bone. Such activations use the
beneficiary’s traits to determine their effects, rather than the Lunar’s.
Perspective-Shifting Persistence
Cost: 3m, 1wp; Mins: Perception 4, Essence 2
Type: Reflexive
Keywords: Protean
Duration: Instant
Prerequisite Charms: Understanding the Prey
The Lunar observes her quarry from many angles, and with many eyes. After failing a
read intentions roll, she immediately resets that action against her target. If she changes
into a different shape before reading his intentions again that scene — regardless of
whether she conceals this from him — a successful roll lets her recoup this Charm’s
Willpower cost.
Dream-Delving Voyage
Cost: 5m, 1wp; Mins: Perception 4, Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Exquisite Heart’s Taste, Motive-Dissecting Eye
Descending into the nocturnal depths of a sleeper’s dream, the Lunar witnesses his heart
laid bare. This is a special (Perception + [Investigation, Occult, or Socialize]) read
intentions roll against a sleeping character. The target suffers the usual −2 Guile penalty
for being unaware of the Lunar. Success allows the Lunar to witness one of his dreams,
plus an additional dream for every two extra successes. Each dream contains a piece of
useful information — one of the character’s Intimacies, a glimpse into a memory, a
relevant clue for the Lunar’s investigations, or so on.
This Charm can only be used on a character once per day.
Veil-Rending Scrutiny
Cost: 3m; Mins: Perception 4, Essence 3
Type: Reflexive
Keywords: Mute
Duration: Instant
Prerequisite Charms: Motive-Dissecting Eye, Secret Sense Intuition

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The scent of spies and eavesdroppers wrinkles the Lunar’s nose. When a character the
Lunar is unaware of rolls to read her intentions, her player may activate this Charm,
reflexively rolling (Perception + [Awareness, Investigation, or Socialize]) with (Essence)
bonus successes. Success removes the −2 Guile penalty for being unaware of her
observer (Exalted, 218), and adds an automatic success to the Lunar’s roll if she
responds in the same scene by reading the intentions of her observer or making a threaten
action against him.
Mysticism
Perceiving the Hidden World
Cost: 4m; Mins: Perception 2, Essence 1
Type: Reflexive
Keywords: Protean
Duration: One scene
Prerequisite Charms: None
The Lunar’s senses awaken to the ephemeral existence of spirits. She can perceive (but
not touch) dematerialized entities.
Protean: In animal forms with a Merit that enhances one or more senses, the Lunar
receives an automatic, intuitive warning whenever a dematerialized spirit comes within
long range of her, prompting her to use this Charm if she chooses.
Spirit-Rending Fury
Cost: 1m; Mins: Perception 2, Essence 1
Type: Reflexive
Keywords: Uniform
Duration: One tick
Prerequisite Charms: Perceiving the Hidden World
The Lunar’s fangs rend the veil between worlds to seize upon that which lies beyond. For
one tick, she may attack or otherwise physically interact with dematerialized characters.
If she is not using this Charm’s prerequisite or a similar effect to perceive dematerialized
targets, she suffers a -3 penalty on physical actions against them.
While this Charm is active, dematerialized characters can attack and physically interact
with the Lunar — for example, by making counterattacks or clash attacks. She can’t end
this Charm prematurely to avoid this.
Wyld-Sensing Instincts
Cost: 1m; Mins: Perception 2, Essence 1
Type: Supplemental
Keywords: Protean
Duration: Instant

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Prerequisite Charms: Perceiving the Hidden World, Sense-Sharpening Change
The Lunar’s senses are attuned to the flux and flow of the Wyld. She adds (higher of
Essence or 3) bonus dice to a Perception-based roll she makes to detect or track fae, read
the intentions of fae, uncover evidence of their doings, diagnose maladies caused by fae
or the Wyld, or perceive the nature of Wyld phenomena.
Protean: In animal forms with a Merit that enhances one or more senses, the Lunar
waives this Charm’s cost when using it to enhance rolls with an enhanced sense.
Demon-Drinking Fang
Cost: 3m; Mins: Perception 2, Essence 2
Type: Supplemental
Keywords: Aggravated, Decisive-only
Duration: Instant
Prerequisite Charms: Spirit-Rending Fury
The Lunar’s teeth run red with the spilt blood of immortality. Her decisive attack deals
aggravated damage to spirits and fae. If such an enemy’s Initiative is lower than hers, she
adds (Perception) dice of damage. A spirit incapacitated by the attack is permanently
destroyed.
Devil-Restraining Grip
Cost: 4m, 1wp; Mins: Perception 3, Essence 2
Type: Simple
Keywords: Decisive-only, Protean
Duration: Until the grapple ends
Prerequisite Charms: Spirit-Rending Fury
Sighting the ephemeral divine, the Lunar drags it forcefully into form. To use this Charm,
Spirit-Rending Fury must be active. The Lunar makes a grapple gambit against a
dematerialized entity, setting the gambit’s difficulty to (higher of the enemy’s Essence or
2). She may roll (Perception + Occult) in place of (Strength + [Brawl or Martial Arts]) to
establish control of the clinch if it is higher, and successfully clinching the enemy renders
him material for the grapple’s duration.
Protean: In animal forms with special abilities that enhance or create grapple gambits or
Legendary Size, the Lunar adds (Essence) dice on both the attack and Initiative roll.
Scent of Midnight Dweomers
Cost: 4m; Mins: Perception 4, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Perceiving the Hidden World

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As she breathes deep of the Essence that flows around her, the Lunar discerns the scents
of other worlds: the sickly-sweet aroma of the Wyld that clings to the Fair Folk, the
exotic spices of Malfeas, the rotting strench of the Underworld, and more. She makes a
(Perception + Occult) roll. One success allows her to detect the boundaries between
Creation and other worlds, such as the entrances to spirit sanctums or the border of a
shadowland or Wyld zone, distinguishing between the realms they lead to by scent. One
success also allows her to detect the presence of ongoing sorcerous or necromantic
effects, while (Circle x 2) successes lets her identify the function of a spell or working.
The Lunar can also determine the nature of any spirit she can perceive by its scent with
(its Essence) successes — be it demon, god, elemental, ghost, or something stranger — or
any fae. If such an entity is disguised as another type of being, its disguise successes are
added to the difficulty to successfully identify it.
Dragon’s Wake Meditation
Cost: —; Mins: Perception 4, Essence 2
Type: Permanent
Keywords: Protean
Duration: Permanent
Prerequisite Charms: Scent of Midnight Dweomers
The Lunar perceives the dragon lines that flow through the world and extends her senses
through them. She adds (Essence) bonus dice on any Perception rolls related to detect or
analyze demesnes, manses, hearthstones, or magical effects arising from them, or to
sensing Essence expenditures while within a demesne or manse she is attuned to. The
time needed for her to attune to a demesne or manse (Exalted, p. 161) is reduced to one
hour, and she adds (Essence) to the difficulty of rolls to sever her attunement.
With Essence 3, the Lunar can sense Essence expenditures within attuned demesnes or
manses within (Essence x20) miles even if she is not in them, adding +2 difficulty. If she
succeeds, she becomes aware of the character who made the Essence expenditure and his
surroundings out to short range, and can make Perception-based rolls to examine him or
the locale. If the demesne or manse is within a territory claimed with Boundary-Marking
Meditation, the Lunar may sense Essence expenditures within it from any distance, and
does not suffer an increased difficulty.
Protean: In animal shapes with Merits that enhance their senses, the Lunar rolls to detect
Essence expenditures in demesnes or manses with (Perception + [Awareness,
Investigation, Occult, or Survival]).
Divinity-Stealing Whisper
Cost: 3m, 1wp; Mins: Perception 5, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Scent of Midnight Dweomers

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When prayers offered up to the gods go unanswered, their worshippers may seek out the
aid and intercession of the Lunar witch. The Lunar may use this Charm either in the
personal presence of a spirit or at one of its temples or a similar holy site where it is
worshipped in significant numbers. She rolls (Perception + Occult) with double 8s
against a difficulty of the spirit’s (Essence + Cult). Magic that enhances hearing can
always benefit this roll. Success allows her to eavesdrop on the totality of the prayers
being made to that spirit, filtering through the indistinct susurrus of countless mortal
voices to identify the single desire or goal that the spirit’s worshippers most desire him to
aid them with.
If the Lunar subsequently reads the spirit’s intentions and determines he has no intent of
giving his worshippers the desired aid, she may intercede on their behalf. If she
accomplishes the desired goal and is acknowledged as having done so by at least a
majority of the spirit’s worshippers, she strips away a portion of the spirit’s divine power.
His Cult rating is reduced by one, while her Cult rating increases by one, up to a
maximum of the spirit’s original Cult rating. If the spirit’s Essence is lower than the
Lunar’s, she strips away its entire Cult rating instead. If the Lunar knows God-Body
Consumption, she may activate it to gain that spirit’s Eclipse Charms as though she had
killed him.
Claw That Rends the Veil
Cost: 4m; Mins: Perception 4, Essence 3
Type: Reflexive
Keywords: Uniform
Duration: One scene
Prerequisite Charms: Devil-Restraining Grip
A pulsing silver-white aura suffuses one of the Lunar’s natural weapons, marking it as
the bane of spirits. Fangs radiate spiritual flame; quills gleam like moonsilver; the fists of
a human shape are wreathed in spectral Essence. The designated attack is capable of
striking dematerialized enemies. When the Lunar changes shapes, she may designate a
new natural attack.
This Charm is normally incompatible with weaponry, but if the Lunar uses Last
Warrior’s Unity to fuse with a weapon, she may enhance it with this Charm.
Devil’s Hidden Footprints
Cost: —; Mins: Perception 4, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: History-Divining Scent, Scent of Midnight Dweomers
The Lunar is familiar with the sweet aroma of miracles, the vile odor of curses, and the
heady scent of Exalted power. She can use Scent of Midnight Dweomers to detect traces
of Essence left by the use of Charms, Evocations, spells, or other magical powers in the

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past, or by an Exalt’s anima banner flaring to the bonfire level, with a difficulty equal to
the number of months that have elapsed since the event occurred, minimum 1. Success
allows her to confirm the event occurred and determine precisely how long ago it
happened. She may spend extra successes among the following options, in any order, for
additional information:
• 1 extra success: The Lunar determines the Essence rating of the character
responsible.
• 1 extra success: The Lunar determines whether the character responsible is her
Solar mate.
• 2 extra successes: The Lunar may discerns the general nature of the character
responsible — for example, whether he was a god, a demon, a raksha, a Dragon-Blood, a
Sidereal, or something mysterious and unclassifiable.
• 2 extra success: If the Lunar knows Catching the Prey’s Scent, she memorizes
the scent of the character responsible.
• 4 extra successes: After determining the general nature of the character
responsible, the Lunar may determine his identity if she is already familiar with him.
• (Charm’s minimum Essence) extra successes: After detecting the use of a spirit
Charm, the Lunar discerns its general function and the specific purpose it was used for.
• (Circle x 2) extra successes: After detecting the use of a spell, the Lunar discerns
both its general function and the specific purpose it was used for.
• (Artifact) extra successes: After detecting the use of an artifact’s Evocation, the
Lunar discerns both the general effect of the Evocation and the nature of the artifact it
belongs to.
God-Body Consumption
Cost: 3m per Charm; Mins: Perception 4, Essence 3
Type: Reflexive
Keywords: Decisive-only, Stackable
Duration: Indefinite
Prerequisite Charms: Demon-Drinking Fang, Scent of Midnight Dweomers
Savoring the taste of slain divinity, the Lunar subsumes its nature into its own. Upon
killing an entity, she may access any of its Charms whose Essence minimums she meets
that have the Eclipse keyword (Exalted, p. 514), committing three motes for each such
Charm. Only the permanent death of a being allows the Lunar to learn its Charms,
requiring the use of Demon-Drinking Fang against spirits capable of reforming (Exalted,
pp. 508-509). She may have up to (Essence) total Eclipse Charms accessed through God-
Body Consumption at any time, either through a single use or multiple stacked
activations.
The Lunar may permanently learn Charms accessed through God-Body Consumption for
eight experience points each. She no longer needs to commit motes to use such Charms,

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and they don’t count towards the maximum of (Essence). She waives the experience
point cost of the first Eclipse Charm she purchases this way.
If the Lunar has a Charm that let her perform a non-lethal sacred hunt, she may trigger
God-Body Consumption to take the Eclipse Charms of a god-blood or similarly
empowered human when she takes their shape, without needing to kill them.

Stamina
Heart’s Blood
Hero's Heart Challenge
Cost: —; Mins: Stamina 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Testing her prowess, might, and fortitude against that of a worthy rival, the Lunar claims
his face as a trophy of her triumph. She performs a sacred hunt to take the shape of a
human by challenging him to a physical contest — a footrace, a wrestling match, a duel,
a drinking match, or so on. If the Lunar wins the contest, she may conclude the sacred
hunt and claims her opponent’s form, but only if she accepts a Major Tie of respect
towards the opponent. If she deems him unworthy of her respect, she cannot gain his
form. This counts as the Intimacy needed to take a human shape (p. XX). Winning the
contest by cheating is valid as long as the Lunar is not caught, but her opponent must be
genuinely trying to win.
If the Lunar’s target either wins or catches her cheating, the sacred hunt fails, and she
cannot attempt to take his shape through this Charm for the rest of the story. She may still
attempt sacred hunts against him by other means.
Defense
Impenetrable Beast-Armor
Cost: 3m; Mins: Stamina 2, Essence 1
Type: Reflexive
Keywords: Dual
Duration: Instant
Prerequisite Charms: None
The Lunar thickens her skin, taking on the thick hide, bony plates, or tough scales of any
animal form she has mastered. She gains (higher of Essence or 3) soak against a
withering attack or gains Hardness (Stamina) against a decisive attack. She can’t gain
Hardness while crashed.
Durant Quicksilver Adaptation

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Cost: —; Mins: Stamina 3, Essence 1
Type: Permanent
Keywords: Withering-only
Duration: Permanent
Prerequisite Charms: Impenetrable Beast Armor
The Lunar’s body draws in the force of blows that strike her and hardens itself against
them. She may use the Stamina Excellency to raise her soak against a withering attack
after it hits her but before damage is rolled.
Steel Paw Style
Cost: —; Mins: Stamina 2, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Standing firm as she interposes her weapon between herself and the world, the Lunar
becomes an unshakable aegis. When she blocks an attack using a medium or heavy
weapon, an unarmed attack, or a natural weapon, she may use Stamina in place of
Dexterity to calculate her Parry.
Unmoving Aurochs Defense
Cost: 3m; Mins: Stamina 2, Essence 1
Type: Reflexive
Keywords: Uniform
Duration: Instant
Prerequisite Charms: None
The Lunar dramatically magnifies her body’s density through internal shapechanging,
withstanding even the mightiest of blows without yielding an inch. For a single instant,
she is incapable of being physically moved, whether by smash attacks, being thrown by a
grappling foe, a Solar’s Heaven Thunder Hammer, or similar effects. If the effect has an
attack roll, she may declare this Charm after it, but before damage. If an opponent
declares such an effect at a later point, she may use this Charm at that time. This Charm
can’t prevent falls due to gravity.
Using this Charm significantly increases the Lunar’s mass for an instant. This normally
causes no complications or collateral damage beyond whatever her player cares to stunt,
but may cause her to sink into soft mud, snap a tightrope supporting her, or encounter
similar complications in human-sized or larger forms. If she has Graceful Crane Stance
active, its effect is suppressed for this Charm’s duration.
Den Warden Method

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Cost: 3m; Mins: Stamina 3, Essence 1
Type: Supplemental
Keywords: Dual, Protean
Duration: Instant
Prerequisite Charms: None
The Lunar is a living bulwark unto her allies, sheltering them behind her mighty frame.
When she takes a defend other action, her ward may use her soak and Hardness ratings in
place of his own against any attackers that overcome her Parry. This includes any magic
bonuses added to the Lunar’s soak or Hardness.
Protean: In animal forms with the Immense Guardian Merit, all damage rolls against the
Lunar’s ward suffer a −2 penalty.
Enduring Mammoth Bastion
Cost: 2m, 2i; Mins: Stamina 3, Essence 2
Type: Reflexive
Keywords: Decisive-only, Perilous
Duration: Instant
Prerequisite Charms: Impenetrable Beast-Armor
Bracing herself with indomitable Essence, the Lunar shrugs off spear points and arrows,
her skin unmarked even by those that strike true. When determining if her Hardness
prevents damage from a decisive attack, her attacker compares only his Initiative to her
Hardness, not any damage dice added by magic or other sources. If his attack does not
include his Initiative in its damage roll due to his offensive magic, he compares the lower
of the damage dice pool or his actual Initiative to the Lunar’s hardness.
If the Lunar is unarmored, this Charm’s Initiative cost is waived.
Invulnerable Moonsilver Carapace
Cost: 10m, 1wp; Mins: Stamina 3, Essence 2
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Durant Quicksilver Adaptation
Moonsilver flows across the Lunar’s skin as she solidifies her anima, encasing her in
indestructible armor. She creates a shell or carapace that counts as artifact armor (+11
soak, 10 Hardness, −2 mobility). The carapace’s soak rating cannot be reduced below
(Stamina) by effects that ignore armored soak, such as Piercing attacks.
This armor shapeshifts along with the Lunar to accommodate any animal shape she takes.
She may fuse her Invulnerable Moonsilver Carapace with any artifact armor she is
currently wearing, enjoying the best of each of the two’s traits and applying the magical

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benefits of this Charm to her armor. Its attunement cost is waived for this Charm’s
duration, releasing the committed motes.
This Charm may be repurchased any number of times, each repurchase adding an
Evocation to the carapace. These Evocations draw their themes and function from the
Lunar’s personality, her spirit shape, and her Caste.
With Essence 3, this Charm’s duration becomes Indefinite.
Special activation rules: When the Lunar uses Deadly Beastman Transformation, she
may reflexively activate this Charm.
Stone Rhino’s Skin
Cost: 2m or 5m; Mins: Stamina 4, Essence 2
Type: Reflexive
Keywords: Dual, Perilous
Duration: Instant
Prerequisite Charms: Durant Quicksilver Adaptation
Even the mightiest blows rebound from Lunar’s flesh. After an enemy hits her with an
attack or she fails a roll to resist an environmental hazard or trap, she may use this Charm
after for two motes against a withering attack, or five motes against a decisive attack. 1s
on the damage roll subtract successes. If an attack deals no damage, the Lunar steals one
Initiative from her attacker (after he resets to base Initiative, if it was a decisive attack).
Frenzied Bear Fortification
Cost: 7m; Mins: Stamina 4, Essence 2
Type: Reflexive
Keywords: Dual, Protean
Duration: One scene
Prerequisite Charms: Stone Rhino’s Skin
Pain only strengthens the Lunar’s fierce will to survive, redoubling her unkillable vigor.
She adds her wound penalty to her soak and her Hardness. This stacks with other Charms
that grant Hardness, but not with Hardness from artifact armor or animal shapes.
Protean: In animal shapes with the Berserker Merit, the Overwhelming rating of
withering attacks against the Lunar is reduced by her wound penalty.
Quicksilver Aegis Embodiment
Cost: 4m, 3i; Mins: Stamina 4, Essence 3
Type: Reflexive
Keywords: Perilous, Withering-only
Duration: Instant
Prerequisite Charms: Enduring Mammoth Bastion

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The Lunar’s skin adapts to anything that strikes it, hardening itself unto imperviousness
against blows that would otherwise pierce the thickest defenses. She ignores any effects
that would lower her natural or armored soak, and may apply her full soak even against
unsoakable withering damage.
If the Lunar is unarmored, she waives this Charm’s Initiative cost, and it loses the
Perilous keyword.
Weapon-Trapping Body Dominion
Cost: 3m, 2i, 1wp; Mins: Stamina 4, Essence 3
Type: Reflexive
Keywords: Clash, Perilous, Uniform
Duration: Instant
Prerequisite Charms: Quicksilver Aegis Embodiment
The Lunar’s body becomes fluid and permeable as she is struck, her foe’s weapon
passing it her flesh — but not leaving. She resolidifies in an instant, snaring the weapon
inside her with twisting cords of sinew, swift-congealing blood, or a cage of solid bone.
She clashes a withering or decisive attack with a (Stamina + Resistance) roll, adding
(Hardness/2, rounded up) bonus dice. A successful roll negates the attack, and imposes
the usual consequences of losing a clash on the Lunar’s attacker. If he attacked with a
hand-to-hand weapon, it is absorbed into the Lunar, disarming him. A character may
attempt to dislodge the absorbed weapon with a disarm gambit of his own, or with a
difficulty 5 feat of strength. Alternatively, if he attacked with a natural weapon or
unarmed, his limb is mired in the Lunar’s flesh. Treat this as a grapple that requires noa
attack or Initiative roll, with the Lunar rolling (Stamina + [Brawl, Martial Arts, or
Resistance]) with double 9s as her control roll opposing the attacker’s (Strength + [Brawl
or Martial Arts]).
This Charm is incompatible with armor, with the exception of Invulnerable Moonsilver
Carapace.
Steadfast Yeddim Meditation
Cost: 6m; Mins: Stamina 4, Essence 3
Type: Reflexive
Keywords: Perilous, Withering-only
Duration: Instant
Prerequisite Charms: Frenzied Bear Fortification
Such is the Lunar’s divine fortitude that she might not even notice the blows struck
against her. She adds her Hardness to her soak against a withering attack made by an
enemy with lower Initiative. If her soak reduces an attack to its minimum damage, her
attacker loses the point of Initiative gained from hitting her.
If the Lunar is unarmored, this Charm costs two motes less.
Immortal Behemoth Persistence

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Cost: 1m per level of damage, 5i, 1wp; Mins: Stamina 5, Essence 3
Type: Reflexive
Keywords: Perilous, Stackable
Duration: Indefinite
Prerequisite Charms: Frenzied Bear Fortification
Drawing illimitable vital force from the rage that sustains her, the Lunar fights through
the gravest wounds. After a non-aggravated decisive damage roll, the Lunar may negate
levels of damage by committing one mote per level, maximum of (Essence + 5) levels.
Though she visibly suffers the wound, the negated damage is withheld in a special pool.
Damage heals from this pool at a rate of one bashing level per day or one lethal level per
three days, beginning with bashing damage.
Magic that speeds the Lunar’s natural healing also accelerates this process, and she may
choose to apply any effects that would heal levels of damage to those stored in the pool.
If she ends this Charm before healing all the negated levels, the pool empties into her
health track at a rate of one level per turn, beginning with bashing levels, until empty.
This Charm can only be used once per scene, unless reset by landing a decisive attack
that incapacitates a non-trivial enemy who’s dealt decisive damage to the Lunar that
scene and which resets the Lunar to base Initiative.
The Lunar may stack up to (Essence) activations of this Charm, pooling all the damage
negated by each activation together.
Unstoppable Juggernaut Incarnation
Cost: 10m, 1wp; Mins: Stamina 5, Essence 3
Type: Reflexive
Keywords: Decisive-only, Perilous
Duration: Instant
Prerequisite Charms: Immortal Behemoth Persistence
No matter how mighty the force directed against her, the Lunar steadfastly refuses to
yield. This Charm may be used after being hit by a decisive attack or failing a roll to
resist a trap or environmental hazard, but before damage is rolled. If the damage roll
generates enough damage to completely fill all the Lunar’s health levels of one type, any
further damage is negated. For example, if an attack filled all of a Lunar’s −1 health
levels, it could not inflict any further damage to her −2 or greater levels.
This Charm can only be used once per day. It doesn’t need to be reset if it fails to prevent
any damage.
Indestructible God-Monster Incarnation
Cost: 4m, 3a, 1wp; Mins: Stamina 5, Essence 4
Type: Reflexive

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Keywords: Dual
Duration: One scene
Prerequisite Charms: Quicksilver Aegis Embodiment, Steadfast Yeddim Meditation
Wisps of the Lunar’s anima banner shine through her skin as it sloughs away, revealing
the perfected body of the invincible shapeshifter beneath. She adds (Essence/2, rounded
up) to her natural soak and Hardness, stacking with other sources of Hardness. When she
uses the Stamina Excellency to raise her soak, its cost is reduced to one mote per +2 soak,
and the maximum amount she can add with it is increased by 1. Finally, she reduces the
costs of Enduring Mammoth Bastion, Impenetrable Beast-Armor, and Stone Rhino’s Skin
by one mote.
This Charm is incompatible with armor.
Wound-Mastering Body Evolution
Cost: 6m, 1wp + 1i per turn; Mins: Stamina 5, Essence 4
Type: Reflexive
Keywords: Decisive-only, Perilous
Duration: One scene
Prerequisite Charms: Unstoppable Juggernaut Incarnation
Those who cannot slay the Lunar with one blow may not be able to kill her at all. After
suffering decisive damage, she adapts her body, rendering it impervious to the killing
intent of the enemy who struck her. She adds (Essence x2) natural soak against his
withering attacks and ignores their Overwhelming rating, and gains Hardness 20 against
his decisive attacks. However, she can’t apply Hardness against the attacks of other
enemies.
The Lunar must pay one Initiative each subsequent turn to maintain this Charm. It ends if
she’s crashed.
Endurance
Ox-Body Technique
Cost: —; Mins: Stamina 1, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Lunar is endowed with superhuman vitality. She gains additional health levels based
on her Stamina rating:
Stamina 1-2: One −2 level and one −4 level.
Stamina 3-4: One −2 level and three −4 levels.

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Stamina 5: One −1 level, one −2 level, and two −4 levels.
This Charm may be purchased (Stamina) times. If the Lunar’s Stamina increases, her
health levels change to reflect her new rating.
Bear Sleep Technique
Cost: 10m; Mins: Stamina 2, Essence 1
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Ox-Body Technique
Withdrawing into the depths of herself, the Lunar enters a deep state of rejuvenating
hibernation. During this time, the rate at which the Lunar heals naturally (Exalted, p.
173) is multiplied by her (Essence + Stamina). She doesn’t count time spent hibernating
towards the maximum duration she can go without food or water (Exalted, p. 232).
When she activates this Charm, she may choose to either hibernate until she has fully
healed from all damage, or for a set period of time. She is not completely unaware of her
surroundings during this time, and can attempt to detect external stimuli with a
(Perception + Awareness) roll at a −4 penalty, which can’t be enhanced by non-
Excellency magic. Some stimuli, like being slapped across the face or taking decisive
damage, are obvious enough to detect without a roll. Detecting external stimuli allows the
Lunar to end this Charm prematurely if she chooses.
With Stamina 5, the Lunar does not age while hibernating. She can sleep through
decades, centuries, or even ages if she wishes.
Halting the Scarlet Flow
Cost: 6m, 1wp; Mins: Stamina 3, Essence 1
Type: Reflexive
Keywords: Perilous
Duration: (Stamina) turns
Prerequisite Charms: Bear Sleep Technique
The Lunar shapeshifts her wounds away, closing cuts and healing bruises. She heals a
single level of non-aggravated damage at the start of each of her turns. This Charm ends
if the Lunar is crashed, and can’t be used outside of combat.
This Charm can only be used once per day. Additionally, it does not reset if the Lunar
still has any damage in her health track at the beginning of the new day, or doesn’t
receive adequate sleep.
Unyielding Battle Vigor
Cost: —; Mins: Stamina 5, Essence 1
Type: Permanent

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Keywords: None
Duration: Permanent
Prerequisite Charms: Halting the Scarlet Flow
Energized by the thrill of battle, the Lunar taps into boundless vitality. She may waive
any Initiative Break she receives to extend Halting the Scarlet Flow’s duration by one
turn. Additionally, Halting the Scarlet Flow’s duration is extended one turn when she
incapacitates a non-trivial enemy with a decisive damage roll that generates at least 3
successes more than necessary to fill her target’s Incapacitated level.
Rugged Beast Endurance
Cost: 3m, 1wp; Mins: Stamina 1, Essence 1
Type: Reflexive
Keywords: Protean
Duration: One day
Prerequisite Charms: None
The Lunar is a paramount survivor, able to thrive in the harshest reaches of Creation. She
adapts her body to a particular extreme environment, such as a searing desert, a
mosquito-ridden swamp, or freezing cold. She gains temporary Survival and Resistance
specialties in that clime, and ignores any environmental penalties on rolls to which those
specialties apply. This benefit only applies to one type of extreme environment at a time.
If she wishes to change the nature of her adaptation (most commonly due to travel
through the chaotic vistas of the Wyld), she must activate this Charm a second time,
waiving its Willpower cost if the first use is still active.
A Stamina 4, Essence 3 repurchase grants the Lunar incredible resilience to the
environmental hazards of the chosen clime, halving the damage they roll against her,
rounded down. This applies to hazards that do not necessarily originate from the
environment but which are similar in the nature of their peril, even if they are magical.
For example, a Lunar adapted to frigid cold would extend this resilience to an icy mist
conjured by a raksha.
Protean: In animal shapes that are native to the chosen environment or otherwise
adapted to surviving in it, the Lunar receives a one-mote discount on any Charms she
uses to make or enhance a Survival or Resistance roll in the chosen clime.
Shifting Breath Inversion
Cost: 2m; Mins: Stamina 2, Essence 1
Type: Reflexive
Keywords: Protean, Totemic (Wits)
Duration: Indefinite
Prerequisite Charms: Rugged Beast Endurance

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The Lunar reshapes her anatomy, opening gills along her neck to brave the open depths
or shaping lungs within the bodies of sea monsters. She may breathe water, and is
immune to environmental harm from being submersed in water, such as the pressure of
the ocean depth. In shapes already capable of breathing underwater, she instead becomes
able to breathe air and exist out of water without harm. While some aquatic shapes, such
as a lobster or octopus, can freely move about land with this Charm’s benefit, others,
such as a siaka or dolphin, are unable to do so, and treat all movement on dry land as
difficult terrain (Exalted, p. 199). The Lunar may circumvent this limitation by using
Perfected Hybrid Interaction (p. XX) to grow Extra Limbs, or with other appropriate
magic.
Protean: In amphibious animal shapes, the Lunar adds (higher of Essence or 3) non-
Charm dice on rolls to resist inhaled poisons — even those with other vectors of
exposure, such as contact.
Totemic: A Lunar whose spirit shape is water-breathing or amphibious may learn this as
a Wits Charm, with Lodestone Reckoning Manner as its prerequisite.
Disease-Purging Essence
Cost: 3m; Mins: Stamina 2, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Lunar reshapes her body into a crucible that no sickness can withstand, transforming
her blood to destroy any disease within it. She rerolls (higher of Essence or 3) failed dice
on a roll against the morbidity or virulence of a disease.
Rabid Beast Bite
Cost: 4m; Mins: Stamina 2, Essence 1
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Disease-Purging Essence
Suffusing her blow with septic Essence, the Lunar deals out wounds that fester with
disease. An enemy damaged by a decisive attack with the Lunar’s unarmed strike or
natural weapons must roll (Stamina + Resistance) to avoid contracting an enhanced form
of infected wounds (Exalted, p. 235). The disease uses (Lunar’s Stamina) in place of its
morbidity and virulence if this is higher, and can infect even characters with Exalted
healing. Crashed foes and trivial characters acquire the infection at Major intensity on a
failed roll.
Alternatively, the Lunar may use this Charm to convey any disease that she is currently
suffering. Doing so does not enhance its morbidity or virulence.

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False Death Technique
Cost: 8m; Mins: Stamina 2, Essence 1
Type: Simple
Keywords: Mute, Totemic (Appearance)
Duration: Indefinite
Prerequisite Charms: None
The Lunar slows her vital functions unto nothingness, stilling the movements of her
breathing and heart. She rolls ([Appearance or Stamina] + [Medicine, Resistance, or
Stealth]) to feign death, doubling 9s. Any wound penalties she suffers are instead
converted to non-Charm dice on the roll. Characters with superhuman or magically-
enhanced senses can attempt a (Perception + [Awareness, Investigation, or Medicine])
roll opposing the Lunar’s successes to realize she’s still alive; those without such benefits
are unable to detect any sign of life. The Lunar loses these benefits if she moves, speaks,
or takes any other overt actions, although she may be able to convince characters that
failed to see through the false death that she is an undead revenant.
When the Lunar uses this Charm, she may activate Bear Sleep Technique reflexively if
she knows it, muting its cost.
Totemic: A Lunar whose spirit shape feigns death as a defensive behavior may learn this
as an Appearance Charm.
Scorpion and Toad Absolution
Cost: 2m; Mins: Stamina 2, Essence 1
Type: Reflexive
Keywords: Totemic (Wits)
Duration: Instant
Prerequisite Charms: None
The Lunar shifts her body internally into a form that can withstand even the deadliest
venoms. She rerolls 6s on a roll to resist poison (Exalted, p. 233) until they cease to
appear. If it’s a poison she’s previously been exposed to or the poison of an animal
species whose form she’s taken, she rerolls 5s until they cease to appear as well.
Totemic: A Lunar whose spirit shape is venomous or poisonous may learn this as a Wits
Charm.
All-Devouring Maw
Cost: 3m; Mins: Stamina 2, Essence 1
Type: Reflexive
Keywords: Mute
Duration: One scene
Prerequisite Charms: Scorpion and Toad Absolution

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Whether dining on festering carrion in the wilderness or taking poisoned banquets at the
tables of queens, the Lunar is a consummate gourmand, her viscera shifting and adapting
to whatever she consumes. She may digest and derive sustenance from any living or
once-living substance — including bones, wood, and other normally inedible substances
— and adds (Stamina) non-Charm dice on rolls to resist ingested poisons. She can also
eat any amount of food without harm; doing so quickly, such as to dispose of a corpse, is
a (Stamina + Survival) roll.
With Stamina 5, the Lunar can safely digest any material less durable than the magical
materials, allowing her to subsist on stones, metal, or stranger substances, although a feat
of demolition may be required to break down larger objects into portions the Lunar can
swallow. She is completely immune to any ingested mundane poison.
Adder Fang Method
Cost: 3m; Mins: Stamina 3, Essence 1
Type: Supplemental
Keywords: Decisive-only, Protean, Totemic (Wits)
Duration: Instant
Prerequisite Charms: Scorpion and Toad Absolution
The Lunar reshapes her anatomy to create toxic skin glands or venom ducts, lacing her
attack with deadly potency. She envenoms a decisive attack with a poison that has
Damage 2i/round (B in Crash), Duration (Stamina) rounds, and a –2 penalty.
Alternatively, the Lunar may substitute the poison or venom of any animal form she
possesses. Normally, this can only enhance unarmed or other natural attacks, but the
Lunar may envenom a close range weapon or physical projectile with a suitable stunt.
Protean: In animal shapes that are venomous or poisonous, this Charm may instead
increase the duration of a single dose by (Essence).
Totemic: A Lunar whose spirit shape is venomous or poisonous may learn this as a Wits
Charm.
Behemoth’s Inhalation Prana
Cost: 5m, 3i; Mins: Stamina 3, Essence 2
Type: Simple
Keywords: Perilous, Protean
Duration: Instant
Prerequisite Charms: All-Devouring Maw, Shifting Breath Inversion
The Lunar’s lungs swell within her, magnifying in size as she draws in a tremendous
breath. She inhales any vapors (except air) within medium range, even those created by
magic. She might clear an opening through a dense fog, clear a burning building of
smoke, or breath in a cloud of poisonous gas before it can harm her allies. She still
suffers the effects of any poison or dangerous substances inhaled this way normally.

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If using this Charm protects a character the Lunar has a positive Major or Defining Tie
towards or her Solar mate from harm, she gains one Willpower.
With Stamina 4, when the Lunar rolls enough successes to completely negate the duration
of a poisonous vapor she inhales or otherwise completely avoid harm from a hazardous
substance, she may exhale the vapor at an enemy within medium range. This is an
unblockable decisive attack rolled with (Stamina + Resistance), exposing her foe to the
poison on a hit. It does not deal damage or reset the Lunar’s Initiative.
Protean: In animal shapes with Legendary Size, this Charm extends to long range.
Blood-and-Tear Elixir Cultivation
Cost: 5m; Mins: Stamina 3, Essence 2
Type: Simple
Keywords: Totemic (Intelligence)
Duration: Instant
Prerequisite Charms: Scorpion and Toad Absolution
Redirecting her internal processes, the Lunar distills efficacious medicines and antivenins
from her body. She produces a single dose of medicine, which counts as exceptional
equipment (Exalted, p. 580) to treat a specific malady. Additionally, if the Lunar or her
Solar mate uses the medication to make a Medicine roll in the same scene she used this
Charm, they reroll (Essence) 1s. If the disease or poison being treated is one the Lunar
has suffered, they reroll 1s until they cease to appear instead.
Totemic: A Lunar whose spirit shape is venomous or poisonous may learn this as an
Intelligence Charm, with Night’s Mercy Panacea as a prerequisite.
Mamba and Cobra Mastery
Cost: —(+2i); Mins: Stamina 3, Essence 2
Type: Permanent
Keywords: Aggravated, Decisive-only, Totemic (Wits)
Duration: Permanent
Prerequisite Charms: Adder Fang Method
The Lunar distills venoms that intermingle the deadliest aspects of countless beasts. For
two Initiative, the duration of a poison conveyed by Adder Fang Method or Poison Blood
Prana is increased by one round, plus an additional round for every 10 on the attack and
damage roll. The poison deals aggravated damage to a crashed foe.
Totemic: A Lunar whose spirit shape is venomous or poisonous may learn this as a Wits
Charm.
Maimed But Unbroken
Cost: 2m, 2i; Mins: Stamina 3, Essence 2
Type: Reflexive

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Keywords: Perilous, Stackable
Duration: Indefinite
Prerequisite Charms: Halting the Scarlet Flow
Even broken and maimed, the Lunar’s immortal fury refuses to yield. She reduces the
penalty imposed by a crippling effect, such as Joint-Wounding Attack or Crippling
Pressure-Point Strike, by (Essence/2, rounded up). After every (7 – Stamina) rounds, or
every scene outside of combat, she reduces the penalty by an additional point. Once the
penalty from a crippling effect is reduced to zero, it is completely healed. This Charm
cannot heal crippling effects that do not impose a penalty, nor can it heal the total
amputation of a limb or destruction of an organ. This Charm ends if the Lunar is crashed.
The Lunar may stack multiple activations of this Charm to reduce the penalty from
multiple crippling effects.
Indestructible Recursive Design
Cost: —; Mins: Stamina 3, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Maimed But Unbroken, Perfected Hybrid Interaction
The Lunar evokes shapes uncounted that strive beneath her skin, drawing on bestial limbs
or organs to reinforce injured flesh. When she uses Maimed But Unbroken or Flesh-
Waxing Full Regeneration, she may accelerate the healing process by activating
Perfected Hybrid Interaction to invoke mutations that enhance the damaged body part.
These mutations do not manifest immediately, but instead add half their rating, rounded
up, to the Lunar’s Stamina or Essence when determining how long it takes to heal,
minimum one round. Once the injury is healed, the mutation manifests normally.
Salamander’s Tail Feint
Cost: 5m, 1wp; Mins: Stamina 3, Essence 2
Type: Reflexive
Keywords: Decisive-only, Protean
Duration: Instant
Prerequisite Charms: False Death Technique, Maimed But Unbroken
Struck by a deadly blow, the Lunar sloughs away unnecessary flesh to ablate the harm.
When she accepts a crippling injury (Exalted, p. 201), she negates an additional
(Essence/2, rounded up) levels of damage. This can reduce the total damage dealt by the
attack below the two levels normally necessary to take a crippling injury. In addition, if
she is fighting in defense of a Defining Intimacy or otherwise putting herself in peril to
uphold a Defining Intimacy, this does not count against the once-per-story limit on taking
crippling injuries.

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This Charm can only be used once per scene.
Protean: In animal forms with the Tail Decoy special ability or a similar ability, the
injury does not count against the once-per-story limit even if the Lunar isn’t upholding a
Defining Intimacy.
Plague Rat Prana
Cost: —; Mins: Stamina 3, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Rabid Beast Bite
The Lunar’s body subdues and subsumes disease, transforming mastered maladies into
weapons. When she successfully rolls against a disease’s virulence, or against a disease’s
morbidity to overcome it entirely, she may retain it within her body, becoming a carrier.
She suffers no ill effects from the sickness, but remains a vector for contagion to other
characters and can transmit it through Rabid Beast Bite. The Lunar may choose to lower
the disease’s virulence by up to (Essence), minimum 1, when she exposes another
character to it, allowing her to spare allies and innocents. She may permanently expel any
carried diseases with a miscellaneous action.
Pestilential Fang Strike
Cost: —(+1m); Mins: Stamina 3, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Plague Rat Prana
The Lunar’s body is a crucible of pestilence and disease, transforming and refining them
with protean Essence. Once per scene, she may pay one mote to add +2 to the morbidity
and virulence of a disease transmitted through Rabid Beast Bite or regular exposure. 1s
on the roll to resist it subtract successes.
Friend of the Plague
Cost: —; Mins: Stamina 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Plague Rat Prana
The Lunar is a master of subtle pestilences, sending out plaguebearer envoys to besiege
her foes. She may use Rabid Beast Bite to transfer a disease with a touch outside of
combat. Additionally, when she infects a character, she may choose to delay the disease’s

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onset by up to (Essence + Stamina) days. During that time, the character suffers no ill
effects from it, but is still capable of spreading it if it’s contagious. Attempts to diagnose
the diease during this time fail automatically if not enhanced by magic; even then, the roll
is made at +2 difficulty.
Unyielding Brute Will
Cost: 5m; Mins: Stamina 3, Essence 2
Type: Simple
Keywords: Protean
Duration: Instant
Prerequisite Charms: Unmoving Aurochs Defense
The Lunar plants her feet and defies the world to move her. She attempts a feat of
strength to maintain the stability of a structure or holds back a moving object, such as
holding up a crumbling roof or stopping a charging yeddim, rerolling (Stamina) non-
successes. She can’t use this Charm in a round in which she takes a move action. Using
this Charm reduces the cost of using Unmoving Aurochs Defense to one mote until the
Lunar’s next turn.
With Stamina 5, Essence 3, the Lunar may pay a one-Willpower surcharge to
automatically succeed on a feat without needing a roll and regardless of the minimum
Strength needed to attempt it, allowing her to
hold off a truly unstoppable physical force or uncountable crushing damage. She may
continue using this Charm on subsequent turns, waiving the Willpower surcharge, to
maintain the feat over an extended time, so long as she does not move. With an
appropriate stunt, neither the ground on which she stands nor the object she holds in place
will give way or shatter as long as she continues using this Charm each turn. This effect
can only be used once per day.
Protean: While in an animal shape with the Beast of Burden or Legendary Size Merits,
the Lunar rerolls an additional non-success for each rerolled die that shows a success. If
she uses the Essence 3 effect, she instead waives the mote cost of subsequent activations
as well as the Willpower cost.
Undying God-Beast Perfection
Cost: —; Mins: Stamina 3, Strength 3, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Deadly Beastman Transformation, Halting the Scarlet Flow
Rage sustains the Lunar’s war-form, closing wounds and knitting broken bones with
shining silver Essence. While Deadly Beastman Transformation is active, she heals a
single level of non-aggravated damage when she resets to base Initiative after landing a

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decisive attack from Initiative 11+ or recovers from Initiative Crash. She can’t heal more
than one level of damage each round with this Charm.
Unyielding Brute Will
Cost: 5m; Mins: Stamina 3, Essence 2
Type: Simple
Keywords: Protean
Duration: Instant
Prerequisite Charms: Unmoving Aurochs Defense
The Lunar plants her feet and defies the world to move her. She attempts a feat of
strength to maintain the stability of a structure or holds back a moving object, such as
holding up a crumbling roof or stopping a charging yeddim, rerolling (Stamina) non-
successes. She can’t use this Charm in a round in which she takes a move action. Using
this Charm reduces the cost of using Unmoving Aurochs Defense to one mote until the
Lunar’s next turn.
With Stamina 5, Essence 3, the Lunar may pay a one-Willpower surcharge to
automatically succeed on a feat without needing a roll and regardless of the minimum
Strength needed to attempt it, allowing her to hold off a truly unstoppable physical force
or uncountable crushing damage. She may continue using this Charm on subsequent
turns, waiving the Willpower surcharge, to maintain the feat over an extended time, so
long as she does not move. With an appropriate stunt, neither the ground on which she
stands nor the object she holds in place will give way or shatter as long as she continues
using this Charm each turn. This effect can only be used once per day.
Protean: While in an animal shape with the Beast of Burden or Legendary Size Merits,
the Lunar rerolls an additional non-success for each rerolled die that shows a success. If
she uses the Essence 3 effect, she instead waives the mote cost of subsequent activations
as well as the Willpower cost.
Incomparable Bezoar Nature
Cost: —; Mins: Stamina 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Scorpion and Toad Absolution
The Lunar has tasted countless of nature’s deadly venoms, becoming one with their
Essence. She is immune to the poisons of every animal whose heart’s blood she
possesses. When she uses the Stamina Excellency to add dice on a roll to resist poison, its
cost is reduced to one mote per two dice.
Poison Blood Prana
Cost: 4m, 2i; Mins: Stamina 4, Essence 2

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Type: Reflexive
Keywords: Counterattack, Decisive-only, Protean, Totemic (Wits)
Duration: Instant
Prerequisite Charms: Adder Fang Method
As the Lunar’s blood is shed, she changes it into a poisonous spray. After an attack deals
decisive damage to her from close range, she may invoke this Charm to counterattack
with an unblockable decisive attack, rolled with (Stamina + Resistance). She adds her
wound penalty to this attack roll as non-Charm bonus dice, rather than subtracting.
Success exposes her enemy to a dose of venom created with Adder Fang Method. The
counterattack doesn’t deal damage or reset the Lunar’s Initiative.
If the Lunar knows Acid-Spitting Attack, she may instead change her blood to acid,
dealing (Essence) dice of aggravated damage that ignore Hardness. Her attacker’s soak
and Hardness suffer a penalty equal to the levels of damage dealt until the end of his next
turn.
Protean: In animal shapes that are venomous or poisonous, the Lunar may counterattack
with a dose of that creature’s poison, adding (Essence) to its duration.
Totemic: A Lunar whose spirit shape is venomous or poisonous may learn this as a Wits
Charm.
Flesh-Waxing-Full Regeneration
Cost: 1m, 1wp; Mins: Stamina 3, Essence 3
Type: Simple
Keywords: Perilous
Duration: One scene
Prerequisite Charms: Maimed But Unbroken
The Lunar seems an unkillable monster, regrowing severed limbs and maimed organs.
Can such a beast even die? The Lunar regenerates a single crippling effect that has
completely severed a limb or destroyed an organ, reducing the penalty associated with it
by one after every (7 – Essence) rounds, minimum one. Once the penalty is reduced to
zero, the injury is completed healed. Outside of combat, the Lunar instead regenerates the
limb or organ over the course of the scene.
This Charm can also be used to negate crippling effects that don’t inflict a penalty, doing
so once (7 – Essence) rounds have passed.
This Charm ends if the Lunar is crashed.
God-Killing Venom
Cost: —; Mins: Stamina 3, Essence 3
Type: Permanent
Keywords: Decisive-only, Totemic (Wits)

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Duration: Permanent
Prerequisite Charms: Mamba and Cobra Mastery
The venom of the divine apex predator surpasses that of any other beast. When the Lunar
enhances a poison with Mamba and Cobra Mastery, she may choose to have a 10 on the
attack or damage roll increase the damage or penalty of a poison instead of its duration.
She can’t raise either above five. Additionally, no matter how many successes her victim
rolls, the poison’s duration can’t be reduced below one.
Totemic: A Lunar whose spirit shape is venomous or poisonous may learn this as a Wits
Charm.
Acid-Spitting Attack
Cost: 5m, 5i, 1wp or 5m; Mins: Stamina 4, Essence 3
Type: Simple
Keywords: Aggravated, Decisive-only
Duration: Instant
Prerequisite Charms: God-Killing Venom
The Lunar grows organs that synthesize a corrosive acid, spraying it from her mouth to
burn her foes. For five motes, five Initiative, and one Willpower, she makes an
unblockable decisive attack rolled with (Stamina + Resistance), which takes one of two
forms. She can spit an arcing spray at an enemy within medium range, dealing (Essence +
attack roll extra successes) dice of aggravated damage. Alternatively, she can disgorge a
spray of acid on all other characters, friend or foe, within short range, dealing (Essence)
dice of aggravated damage. Regardless of the option chosen, the acid ignores Hardness
and doesn’t include the Lunar’s Initiative or reset her to base. Enemies damaged by the
acid suffer a penalty to their soak and Hardness equal to the levels of damage dealt until
the end of their next turn.
Alternatively, this Charm can be used for five motes to roll a feat of demolition with
(Stamina + Resistance) with (Essence) automatic successes, melting through an object
with acid. The Lunar uses Stamina in place of Strength to determine what feats she may
attempt, though she can still raise her effective rating with Charms that enhance feats of
strength.
This Charm can only be used to attack once per scene, unless reset by crashing an enemy.
Feats of demolition don’t require a reset.
Form-Shedding Sacrifice
Cost: —; Mins: Stamina 4, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: False Death Technique, Salamander’s Tail Feint

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Unweaving her stolen skin, the Lunar sacrifices it that she might live. The Lunar can take
a crippling injury (Exalted, p. 201) by sacrificing her current form, instead of accepting a
disabling wound. She reverts to her human true shape, and permanently loses that form’s
heart’s blood. This negates (Essence) levels of damage, maximum 5. She can’t use this
Charm in her spirit shape or true human shape.
The Lunar may activate False Death Technique reflexively when she uses this Charm,
creating a false corpse of the lost shape, or some portion of one if it has Legendary Size.
This affords her an opportunity to reflexively go to ground (Exalted, p. 204).
Perdurant Beast Perfection
Cost: 2m (+1wp); Mins: Stamina 5, Essence 3
Type: Reflexive
Keywords: Perilous
Duration: Instant
Prerequisite Charms: Rugged Beast Endurance (x2)
Drawing on the vitality and endurance of every animal she can imagine, the Lunar may
walk undaunted through the hurricane or plumb the depths of the Demon City’s acid sea.
She subtracts (Essence) dice from the damage of an environmental hazard. If a hazard
would normally inflict uncountable damage (Exalted, p. 205), the Lunar may pay one
Willpower to limit it to fifteen dice of damage against her, before applying the benefits of
this Charm or other effects.
While Rugged Beast Endurance is active, the Lunar waives the Willpower cost of
resisting uncountable damage from sources that her current adaptation applies to.
Soul Beyond Shape
Cost: 10m, 3wp; Mins: Stamina 5, Essence 5
Type: Reflexive
Keywords: Mute
Duration: Indefinite
Prerequisite Charms: Flesh-Waxing-Full Regeneration, Form-Shedding Sacrifice,
Wound-Mastering Body Evolution
The Lunar is more than the flesh she wears, an immortal Essence that can never truly be
destroyed. When the Lunar would die, she may instead shunt that death onto one of her
other forms, permanently losing the heart’s blood of a single animal or human she
possesses in exchange for survival (but not her spirit shape or true human form). She
heals the level of damage in her Incapacitated level, but remains unconscious, reflexively
activating False Death Technique and Bear Sleep Technique at no cost as she enters a
deep fugue. She may use Wound-Mastering Body Evolution as well, waiving its ongoing
Initiative cost.
While in this fugue, the Lunar can’t take decisive damage except from the attacks of
other characters and has no need for food, water, or air. If an attack would deal enough

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decisive damage to kill her, she may sacrifice the heart’s blood of another one of her
forms to prevent it from filling her Incapacitated level with damage.
Once enough time has passed for the Lunar to naturally heal a single level of damage,
this Charm ends, and she may resume consciousness. As she wakes, the corpse of the
form she sacrificed splits off from her body, bearing the fatal wound she avoided.
This Charm can only be used once per story.
Berserker
Relentless Lunar Fury
Cost: 3m, 1wp; Mins: Stamina 3, Essence 1
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: None
The Lunar casts off the fetters that bind the primal rage howling in her soul, drawing
terrifying power from her fury. This Charm can only be activated when the Lunar takes
decisive damage in combat. She enters a berserk rage, halving all wound penalties and
crippling penalties (round down), and gaining 1 Initiative whenever she suffers further
decisive damage. Her rage does not prevent her from tactical or intelligent decision-
making, but she can't withdraw, use social influence for purposes unrelated to combat, or
cease fighting until all enemies are incapacitated or have retreated. Ending this Charm
prematurely crashes the Lunar (if she's not already crashed), setting her to Initiative –3.
Deathless Fury Unleashed
Cost: —; Mins: Stamina 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Halting the Scarlet Flow, Relentless Lunar Fury
The roaring flames of the Lunar’s rage are not easily snuffed. Halting the Scarlet Flow’s
Willpower cost is waived when she activates it in the same instant as Relentless Lunar
Fury.
With Stamina 5, Essence 3, the Lunar may instead forgo waiving the Willpower cost to
remove the Perilous keyword from Halting the Scarlet Flow, activating it while crashed.
Enraged Ratel Persistence
Cost: 4m or 4i; Mins: Stamina 3, Essence 2
Type: Reflexive
Keywords: None

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Duration: Instant
Prerequisite Charms: Relentless Lunar Fury
The Lunar’s will is bolstered by her ferocity. She ignores wound penalties to her Resolve,
instead adding them as a Resolve bonus. If Relentless Lunar Fury is active, she may
instead treat influence that is based on fear or that would persuade her to cease hostilities
as unacceptable.
Undaunted Berserker Ire
Cost: 5i per 1wp; Mins: Stamina 3, Essence 2
Type: Reflexive
Keywords: Perilous
Duration: Instant
Prerequisite Charms: Enraged Ratel Persistence
The Lunar’s ferocious warrior spirit is undeterred by honeyed words or the trickery of her
foes. In combat, she may spend five Initiative in place of one Willpower to resist mental
influence or similar effects. Once per scene, while Relentless Lunar Fury is active, she
may waive one Willpower of the cost to resist an effect without paying Initiative, even if
she’s crashed.
Mother Grizzly Attitude
Cost: —; Mins: Stamina 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Relentless Lunar Fury
Honed by rage into a ferocious guardian beast, the Lunar shelters those who stand behind
her as she unleashes ruin on her foes. She may activate Relentless Lunar Fury when she
witnesses her Solar mate or a character that she has a Major or Defining positive Tie for
take decisive damage in combat. Additionally, while Relentless Lunar Fury is active, she
gains +1 Parry against attacks directed against allies she’s protecting with the defend
other action.
Sleeping Tiger Wakes
Cost: —; Mins: Stamina 5, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Mother Grizzly Attitude
Woe to those whose words rouse the Lunar’s ire. She may activate Relentless Lunar Fury
in response to any threat or insult to that opposes a Major or Defining Intimacy, such as

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hearing a Dynast mock the customs of her favored tribe. Insults or threats to her Solar
mate always qualify even if she has no Intimacy. If she is outside of combat, she
immediately rolls Join Battle, adding (Essence/2, round up) automatic successes.
Knife-Biting Attitude
Cost: 6m, 1wp; Mins: Stamina 4, Essence 3
Type: Reflexive
Keywords: Decisive-only, Perilous
Duration: Instant
Prerequisite Charms: Enraged Ratel Persistence
Pain only stirs the Lunar’s rage, empowering her to deal out retribution. This Charm must
be used after the Lunar is hit by a decisive attack, but before damage is rolled. She gains
a point of Initiative for each level of damage dealt to her. While Relentless Lunar Fury is
active, this Charm loses the Perilous keyword.
Red Fang Retaliation
Cost: —; Mins: Stamina 4, Essence 3
Type: Permanent
Keywords: Counterattack, Decisive-only
Duration: Permanent
Prerequisite Charms: Knife-Biting Attitude
Jaws red with blood from within and without, the Lunar draws vitality from vengeance.
When she uses Knife-Biting Attitude, she may forgo receiving Initiative to make a
decisive counterattack against her attacker after his damage roll, with base damage equal
to the Initiative she would have gained. This doesn’t include her Initiative or reset her to
base. She ignores wound penalties on the attack roll, and if Relentless Lunar Fury is
active, she also adds dice of damage equal to her wound penalty.
Once per day, the Lunar can use this counterattack to extend the duration of Halting the
Scarlet Flow by one turn for every level of damage inflicted. She cannot add more turns
than the initial Initiative reward of Knife-Biting Attitude.
Frenzied Siaka Bloodlust
Cost: —(3m); Mins: Stamina 5, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Knife-Biting Attitude
The Lunar’s predatory instincts approach the apex of perfection as she draws power from
her rage. She may activate Relentless Lunar Fury when she deals enough decisive
damage to a non-trivial foe to fill any of his –2 health levels or deeper. Additionally,

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when she resets to base Initiative while Relentless Lunar Fury is active, she may pay
three motes to add her victim’s current wound penalty to her base Initiative
(Incapacitated enemies count as having a –4 penalty). If the attack damaged multiple
enemies, she uses the highest single value.
Wounded Boar Rampage
Cost: —; Mins: Stamina 4, Essence 3
Type: Reflexive
Keywords: Perilous
Duration: Instant
Prerequisite Charms: Undaunted Berserker Ire
As she draws closer to death, the Lunar’s will is renewed, sustaining her as she fights
either to survive or to bring down her killer with her. When she suffers damage to a –2
health level or deeper, she gains one Willpower unless she is crashed. This can raise her
above her permanent Willpower rating. Damage incurred by paying health level costs
does not trigger this Charm.
This Charm can only be used once per scene. It doesn’t reset while the Lunar has any
damage in her –2 health levels or deeper.
Frenzied Desperation Strike
Cost: 15m, 1wp; Mins: Stamina 5, Essence 4
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Red Fang Retaliation, Wounded Boar Rampage
The Lunar claws her way to victory through any odds. She may make a non-gambit
decisive attack while crashed, with a base damage of ([Initiative/2, rounded down] +
Essence + 5), minimum 1 die. If she successfully lands the attack, she resets to 0
Initiative instead of her normal base Initiative. This is incompatible with Charms that
create decisive attacks that don’t include the Lunar’s Initiative or don’t reset her to base,
This Charm may only be used once per scene, unless reset by gaining 20+ Initiative on a
single tick.

Strength
Heart’s Blood
Terrifying Predator Consumption
Cost: —; Mins: Strength 3, Essence 1
Type: Permanent
Keywords: None

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Duration: Permanent
Prerequisite Charms: None
Feeding on fear, the Lunar rips away the form of her conquered prey. When she performs
a sacred hunt to take the shape of an animal or human that has a Tie of fear toward her (or
her current shape), she may take its shape by nonlethally incapacitating him or accepting
his surrender in combat.
Towering Beast Form
Cost: 15m, 1wp, 4m per turn/hour; Mins: Strength 4, Essence 1
Type: Simple
Keywords: Totemic (Stamina)
Duration: One day
Prerequisite Charms: None
Her body swelling with supernatural might, the Lunar’s form expands to take on the
shape of one of Creation’s greatest beasts. She changes shape into an animal form she
possesses with the Legendary Size Merit. She must pay four motes at the beginning of
each of her turns in combat to maintain this transformation, or else she reflexively reverts
to her true human shape. Outside of combat, she must pay this cost every hour.
Special activation rules: If the Lunar uses this Charm to shift from one Legendary Size
form to another, she waives its activation cost, maintaining the original fifteen mote
commitment.
Totemic: A Lunar whose spirit shape has Legendary Size may learn this as a Stamina
Charm.
Stalking Nightmare Hunter
Cost: 10m, 1wp; Mins: Strength 4, Essence 2
Type: Simple
Keywords: None
Duration: One dream
Prerequisite Charms: Terrifying Predator Consumption
Once the Lunar has marked her quarry, he may flee to the ends of Creation yet still never
be free of her. In his dreams, she is there, lurking in the places he dares not look or
pursuing him with monstrous inevitability. Upon using this Charm, the Lunar chooses a
human with a Major or Defining Tie of fear towards her or one of her shapes that she has
either damaged with a decisive attack or successfully threatened within the last week.
The next time that character sleeps, she hunts him through his dreams in whatever of her
forms terrifies him the most, rolling (Strength + combat Ability) against his Resolve,
taking his form on a success. Successfully claiming a character’s shape in a dream-hunt
prevents him from regaining Willpower from that night’s sleep.
This Charm can’t be used against the same character more than once per story.

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Mountainous Spirit Expression
Cost: —; Mins: Strength 5, Essence 2
Type: Permanent
Keywords: Totemic (Stamina)
Duration: Permanent
Prerequisite Charms: Towering Beast Form
Suffusing her body with illimitable beast-power, the Lunar grows unto a gigantic monster
of myth. She may activate Towering Beast Form to grant her current shape the Legendary
Size Merit, instead of changing into a different form. Moonsilver artifacts scaler to match
her new size, while incompatible equipment is banished Elsewhere, as usual (p. XX).
Legendary Size grants the following benefits:
• Attacks made by smaller-sized enemies don’t inflict onslaught penalties on her.
Magically inflicted onslaught penalties still apply.
• She can’t be reduced below Initiative 1 by a smaller character’s withering attack
unless it has a damage pool of 10+ dice even after subtracting her soak. The attack still
awards the attacker the full amount of Initiative damage rolled.
• She cannot take more levels of decisive damage from a single attack made by a
smaller character than the attacker’s (Strength + 3). Levels of damage added by magic
don’t count against this limit.
• She can’t be grappled by smaller enemies unless they use magic such as Dragon
Coil Technique. Likewise, smaller foes require such magic to resist her rolls to establish
control of a grapple.
• She can’t be knocked back by the smash attacks of smaller foes and is more
difficult to send flying with magical attacks (Exalted, p. XX).
• She can engage enemies with Legendary Size on equal footing, with neither
applying the Merit’s benefits against the other.
• If her form has the Tiny Creature or Miniscule Size Merits, their effects are
suppressed.
Totemic: A Lunar whose spirit shape has Legendary Size may learn this as a Stamina
Charm.
Undaunted Behemoth Avatar
Cost: —; Mins: Strength 5, Essence 4
Type: Permanent
Keywords: Perilous, Totemic (Stamina)
Duration: Permanent
Prerequisite Charms: Towering Beast Form, any seven Strength Charms

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A paragon of divine might, the Lunar demands beast-forms powerful enough to express
her ferocious Essence. In combat, she waives the per-turn mote cost of Towering Beast
Form as long as she is not crashed.
Totemic: A Lunar whose spirit shape has Legendary Size may learn this as a Stamina
Charm.
Offense
Deadly Claw Blow
Cost: —; Mins: Strength 2, Essence 1
Type: Supplemental
Keywords: Uniform
Duration: Instant
Prerequisite Charms: None
Thews surging with savage might, the Lunar deals a telling blow. She uses Strength
instead of Dexterity to roll an attack with a heavy weapon or any weapon with the
Natural tag. This Charm is incompatible with ranged weapons, even when used at close
range.
This Charm is incompatible with effects that grant bonus dots of Strength or that replace
the Lunar’s Strength with a higher value. She always uses her unmodified Strength to
attack, and does not add dice from bonus Strength dots on attack rolls.

Compatibility Issues
Unless specified otherwise, Strength Charms that create or enhance attacks
are incompatible with weapons that don’t use Strength to determine their
withering damage, such as firewands and siege weapons.

Grizzly Bear Embrace


Cost: 2m; Mins: Strength 3, Essence 1
Type: Supplemental
Keywords: Decisive-only, Protean
Duration: Instant
Prerequisite Charms: Deadly Claw Blow
The Lunar’s muscles surge with ferocious Essence as she wrestles her foe, giving flesh
and bone the strength of steel hawsers. She adds extra successes on a grapple attack roll
to the gambit’s Initiative roll. Against enemies with lower Initiative (before paying the
gambit’s cost), she also adds these bonus dice on the Strength roll to establish control of
the clinch.
Protean: In animal forms with special abilities that enhance or create grapple gambits, or
Legendary Size, the Lunar adds (Essence + Strength) to her Initiative to determine if she
receives the control roll bonus.

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Mangling Grasp Might
Cost: 6m; Mins: Strength 3, Essence 1
Type: Supplemental
Keywords: Dual
Duration: Instant
Prerequisite Charms: Grizzly Bear Embrace
The Lunar assails her foe with overwhelming strength, hefting and tossing him about as
though he were no more than a ragdoll. This Charm enhances a savage, throw, or slam
against a grappled enemy. Withering attacks double 9s on the damage roll, while
decisive attacks add (Essence) dice of damage. The number of forfeited rounds of control
she can benefit from on a throw or slam is doubled, and she can throw enemies out to
short range.
Throat-Baring Hold
Cost: 1m, 2i; Mins: Strength 3, Essence 1
Type: Supplemental
Keywords: Perilous, Protean
Duration: Instant
Prerequisite Charms: Grizzly Bear Embrace
The Lunar brings down her prey so that her fellow hunters may deal the final blow. She
need only expend one round of control over a clinched foe to restrain or drag him
(Exalted, p. 201), and doing so inflicts an onslaught penalty like an attack.
Protean: In animal forms with the Pack Hunting special ability, the clinched foe’s
current onslaught penalty also subtracts from his soak and Hardness until his next turn.
Ferocious Biting Tooth
Cost: 2m; Mins: Strength 2, Essence 1
Type: Supplemental
Keywords: Dual
Duration: Instant
Prerequisite Charms: None
The Lunar lashes out with strength born of fury. She adds (Essence) to a withering
attack’s Overwhelming value, or adds up to (lower of Essence or Strength) threshold
successes on a decisive attack roll as dice of damage. She can deal lethal damage with
bare-handed decisive attacks.
Divine Predator Strike
Cost: 4m; Mins: Strength 3, Essence 1
Type: Supplemental

198
Keywords: Dual
Duration: Instant
Prerequisite Charms: Ferocious Biting Tooth
Reveling in bestial supremacy, the Lunar lays low her prey with savage might. She adds
an automatic success on an attack roll. On a withering attack, 10s on the attack roll add
that many dice of post-soak damage, maximum (Strength) dice. On a decisive attack, 10s
on the attack roll add that many dice of damage, maximum (lower of Essence or
Strength) dice. Against crashed foes, she counts 9s as well as 10s.
Prey-Hobbling Bite
Cost: 4m; Mins: Strength 3, Essence 1
Type: Simple
Keywords: Decisive-only, Protean
Duration: Instant
Prerequisite Charms: Ferocious Biting Tooth
Striking at her foe’s joints or tendons with agonizing force, the Lunar denies her prey the
option of escape. She makes a decisive attack against an enemy with lower Initiative. As
long as she deals damage, he suffers a -1 crippling penalty on all dice pools for the rest of
the scene. Each 10 on the damage roll increases the penalty by one, maximum (Strength).
Protean: In an animal form with a crippling attack, such as the river dragon’s Death
Roll, the Lunar adds one die of damage.
Mighty Ram Smash
Cost: 3m, 1wp; Mins: Strength 4, Essence 1
Type: Simple
Keywords: Decisive-only, Protean
Duration: Instant
Prerequisite Charms: Ferocious Biting Tooth
The Lunar’s muscles ripple like flowing water beneath her skin as she strikes, magnifying
her blow’s force. She makes a decisive attack, adding one automatic success on the
damage roll. With 3+ successes on the damage roll, she knocks her target back one range
band and rolls an additional (Strength/2) damage against him, ignoring Hardness. This
damage is bashing unless she knocks him into a surface that could cause lethal damage.
With 5+ damage roll successes, she knocks him back two range bands and the damage
increases to (Strength). When used with ranged attacks, she can’t knock enemies beyond
medium range from her, though they still suffer this Charm’s full damage.
Protean: In animal forms with the Deadly Charge attack, the Lunar doubles her effective
successes on the damage roll to determine how far she may knock back her victim.
Stampede-Force Strike

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Cost: 5m; Mins: Strength 5, Essence 1
Type: Reflexive
Keywords: Decisive-only, Protean
Duration: Instant
Prerequisite Charms: Mighty Ram Smash
The Lunar’s might sends foes flying, shattering brick and stone as they crash into
scenery. After dealing decisive damage with a smashing attack, a slam or throw against a
grappled enemy, or an attack enhanced with magic capable of knocking enemies back,
the Lunar channels overwhelming force into her blow. If her victim impacts against a
hard object, such as a wall, vegetable cart, or the ground, he is embedded into it or buried
beneath its shattered remains. He suffers the effects of being grappled (Exalted, p. 200)
until he or an ally succeeds on a difficulty 3 (Strength + Athletics) roll to free him.
Protean: In animal shapes with the Trample special ability, this Charm can enhance any
decisive attack against a prone enemy.
Boulders-as-Pebbles Attitude
Cost: 2m; Mins: Strength 3, Essence 1
Type: Supplemental
Keywords: Uniform
Duration: Instant
Prerequisite Charms: None
Missiles launched from the Lunar’s bowstring or flung by her throwing arm fly like the
bolts of a siege engine. She ignores any Accuracy penalties on a ranged attack, and
extends its range by one band, to a maximum of long range. She also waives the Initiative
cost for attacking with improvised weapons.
With Strength 5, Essence 3, the Lunar may pay one Willpower to extend an attack’s
range by two range bands, potentially out to extreme long range.
Deadly Beastman Transformation
Cost: 1m, 1wp; Mins: Strength 3, Essence 1
Type: Simple
Keywords: Withering-only
Duration: One scene
Prerequisite Charms: Hybrid Body Transformation
The Lunar’s flesh and Essence swell with the unleashed power of her almighty rage,
becoming the dread union of human and beast known as the war-form. To use this
Charm, Hybrid Body Transformation must be active. The Lunar adds (Strength) dice on
all withering damage rolls, feats of strength, and movement actions, and gains (Strength)
natural soak. She treats her Strength as (Essence) higher for determining what feats of

200
strength she may attempt. However, she suffers a −1 Defense penalty that can’t be
negated by any means.
Drawing on the overwhelming internal power of the war-form prevents the Lunar from
fully drawing on the external power of Evocations. She loses the benefits of resonance
with moonsilver artifacts, and is dissonant with artifacts of other materials.
Special activation rules: When the Lunar uses Hybrid Body Transformation, she may
reflexively activate this Charm.
Claws of the Silver Moon
Cost: 5m, 1wp (3m); Mins: Strength 3, Essence 2
Type: Simple
Keywords: None
Duration: One scene
Prerequisite Charms: Divine Predator Strike
The rage that burns in the Lunar’s soul cannot be constrained, overflowing in a silver
nimbus that forms deadly claws of Essence. In a human shape, her unarmed attacks or
another natural weapon gain the traits of an artifact weapon (Exalted, p. 594) and deal
lethal damage. In animal shapes, she enhances a single natural attack, granting it +1
Accuracy, +3 damage, and Overwhelming (Strength) on withering attacks. She may pay
three motes to add (Brawl) non-Charm bonus dice on a feat of demolition using the
enhanced attack. If she changes shape into a form that lacks the enhanced natural
weapon, she may reflexively choose a new natural weapon to benefit from this Charm.
Unarmed or natural attacks enhanced with this Charm aren’t compatible with Martial
Arts styles, although may be compatible with individual styles — punches enhanced with
rending talons of Essence could be used with styles that use tiger claws.
This Charm may be repurchased any number of times, each repurchase adding an
Evocation to the Lunar’s claws. These Evocations draw their themes and function from
the Lunar’s personality, her spirit shape, and her Caste.
Special activation rules: When the Lunar uses Deadly Beastman Transformation, she
may reflexively activate this Charm.
Snarling Hound Strife
Cost: 4m; Mins: Strength 3, Essence 2
Type: Supplemental
Keywords: Dual
Duration: Instant
Prerequisite Charms: Divine Predator Strike
Seizing on her enemy’s weakness, the Lunar strikes him down for his temerity. This
Charm can only enhance a clash attack against an enemy with equal or lower Initiative.
Each 1 on the enemy’s attack roll subtracts a success, maximum (Lunar’s Essence).

201
Additionally, if the Lunar wins the clash with a decisive attack that resets her to base
Initiative, (Essence) of her enemy’s 1s are added to her base Initiative.
If an enemy uses magic to reflexively clash, the Lunar may use this Charm reflexively to
enhance her attack, but must do so before attack rolls are made.
Foe-Defying Frenzy
Cost: 5m; Mins: Strength 4, Essence 2
Type: Reflexive
Keywords: Clash, Decisive-only
Duration: Instant
Prerequisite Charms: Snarling Hound Strife
The Lunar strikes aside the blows of her enemies with superior force. She reflexively
clashes an attack against her with a decisive attack. She may reflexively ready a weapon
to do so. If successful, she doesn’t roll damage or reset to base Initiative, but still inflicts
an onslaught penalty and the penalty for losing a clash on her attacker. This doesn’t count
as her attack for the round.
A Strength 5, Essence 3 repurchase lets the Lunar pay one Willpower to roll decisive
damage normally on a successful clash. If this incapacitates a non-trivial foe, she regains
the point of Willpower.
Unstoppable Beast-Force Blow
Cost: 4m; Mins: Strength 3, Essence 2
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Divine Predator Strike
The Lunar’s unrelenting rage smashes through any bulwark raised against it. Extra
successes on her decisive attack roll are subtracted from her target’s Hardness against the
attack, and she doubles 10s on the damage roll.
Armor-Rending Claw Fist
Cost: 3m, 2i; Mins: Strength 4, Essence 2
Type: Supplemental
Keywords: Perilous, Withering-only
Duration: Instant
Prerequisite Charms: Unstoppable Beast-Force Blow
Steel armor yields like rice paper to the Lunar’s might. Her enemy’s armored soak is
halved, rounded down, against her withering attack. If a damaged enemy has Hardness
from armor, it suffers a penalty equal to his current onslaught penalty until his next turn.

202
This Charm can only be used once per scene, unless reset by landing a decisive attack
against a non-trivial enemy in Initiative Crash.
Last Warrior’s Unity
Cost: 1m, 1wp; Mins: Strength 3, Essence 2
Type: Reflexive
Keywords: Stackable
Duration: Indefinite
Prerequisite Charms: Ferocious Biting Tooth
The Lunar’s hands flow over and around her weapon, melting and merging into it until
warrior and weapon are one. She fuses a single readied weapon to her body, making it
impossible to disarm. She can’t use the hand or hands merged with the weapon to take
any other actions. This Charm can be stacked to merge with multiple weapons.
If the Lunar shifts into an animal shape normally incapable of wielding the weapon, it is
banished Elsewhere as usual (p. XX) unless it’s made of moonsilver. Moonsilver
weapons shift to match animal shapes, and can be stunted to merge with appendages not
normally able to wield weapons — a grand daiklave might become a massive stinger
extending from a scorpion’s tail, while a dragon sigh wand might extend from an eagle’s
beak. It does not count as a natural weapon.
Terrifying Ogre Alteration
Cost: —; Mins: Strength 3, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Deadly Beastman Transformation
The Lunar refines her war-form, unleashing the full power of the beast within. Upon
purchasing this Charm, the Lunar’s player chooses four dots of mutations that reflect her
spirit shape. When she activates Deadly Beastman Transformation, she gains these
mutations in addition to those provided by Hybrid Body Transformation.
Horrifying Beast-God Might
Cost: —; Mins: Strength 5, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Terrifying Ogre Alteration
Embodying the apex of feral divinity, the Lunar culls the herds of the enemies of the
gods. While Deadly Beastman Transformation is active, the value of any Initiative Break
the Lunar receives for crashing an enemy is increased by (1 + enemy’s wound penalty).

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Winding Constrictor Coils
Cost: 6m; Mins: Strength 3, Essence 2
Type: Supplemental
Keywords: Decisive-only, Protean
Duration: Until grapple is released
Prerequisite Charms: Throat-Baring Hold
The Lunar’s flesh dissolves into an engulfing mass as she grapples a foe, reforming
around him in an unyielding embrace. The Defense penalty for clinching is lowered by
one point, and being attacked or damaged by an enemy with lower Initiative doesn’t
cause her to lose rounds of control over the clinch.
Protean: In animal shapes with the Crushing Coils special ability, the Lunar never loses
rounds of control for being attacked or damaged.
Tiger Claw Swat
Cost: 1m, 1wp; Mins: Strength 4, Essence 2
Type: Simple
Keywords: Withering-only
Duration: Instant
Prerequisite Charms: Divine Predator Strike
Bludgeoning a foe with overwhelming force, the Lunar sends him reeling. She makes a
withering attack, adding (Essence) dice of post-soak damage. As long as she deals any
damage, her target is stunned, subtracting his current onslaught penalty from all dice rolls
he makes until the end of his next turn. Even after his onslaught wears off at the start of
his next turn, it applies to his actions that turn. If the attack crashes him, his onslaught
penalty does not refresh and subtracts from his dice pools until he has recovered from
crash.
Limb-Maiming Flourish
Cost: 3m, 1wp; Mins: Strength 5, Essence 2
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Prey-Hobbling Bite
A surge of feral might suffuses the Lunar as she gouges eyes from sockets or rips limbs
in twain. To use this Charm, she must have Initiative 10+. After making a decisive
damage roll against an enemy with lower Initiative, that foe may accept the highest level
of crippling injury possible (Exalted, p. 201). If he doesn’t, the Lunar rolls an additional
die of decisive damage for each die on the damage rolled that showed a success. This
doesn’t count against that character’s once-per-story limit on taking crippling injuries.

204
Once the Lunar has inflicted a crippling injury on a foe with this Charm, she can’t use it
against him for the rest of the scene.
Protean: In an animal form with a crippling attack, the Lunar gains a Willpower point if
her attack incapacitates a non-trivial foe or inflicts a crippling injury.
Fatal Strix Flight
Cost: —(+4m, 1i); Mins: Strength 4, Essence 3
Type: Permanent
Keywords: Decisive-only
Duration: Permanent
Prerequisite Charms: Mighty Ram Smash
Striking a telling blow, the Lunar graces her victim with the gift of flight. When she uses
Mighty Ram Smash from clash range, she may pay an additional four motes and one
Initiative to launch her victim vertically instead of horizontally. The extra damage
normally inflicted by Mighty Ram Smash is replaced by falling damage (Exalted, p. 232)
as her victim plummets back to the ground.
Swooping Hybroc Death-Strike
Cost: 3m; Mins: Strength 5, Essence 3
Type: Reflexive
Keywords: Decisive-only, Protean
Duration: Instant
Prerequisite Charms: Fatal Strix Flight
After using Fatal Strix Flight to knock an enemy upward, the Lunar bounds upward at a
flash, arriving at the apex of her victim’s flight just in time to slam him back to earth.
This counts as her movement action for the round. She makes a reflexive decisive attack
against her victim with a base damage equal to the amount that Mighty Ram Smash
would have normally inflicted, ignoring Hardness. This does not include her Initiative or
reset her to base Initiative. She does not suffer any falling damage as she returns to the
ground.
Protean: In animal forms capable of flight, the Lunar adds (Essence) non-Charm dice on
the attack roll. She may remain in flight at the apex of her victim’s upward movement,
instead of returning to the ground.
Jaws of the River Dragon
Cost: 3m, 2i; Mins: Strength 4, Essence 3
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Winding Constrictor Coils

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The Lunar’s killing intent is palpable as she seizes her foe, crushing him beneath the
spiritual pressure of her fury. She doubles 9s on both the attack roll and the control roll of
a grapple gambit.
Grasping Pseudopod Method
Cost: 4m, 1wp (+2i); Mins: Strength 5, Essence 3
Type: Supplemental
Keywords: Decisive-only, Protean
Duration: Instant
Prerequisite Charms: Jaws of the River Dragon
The Lunar’s limbs dissolve and flow around her foe before reforming, entrapping him in
an inescapable embrace. To use this Charm, she must have Initiative 15+. On a successful
grapple, she makes two control rolls, and takes the higher result. If she uses any Charms
to enhance the rolls, including Excellencies, she need only pay their cost once to enhance
both rolls.
Protean: In animal forms with special abilities that enhance or create grapple gambits, or
Legendary Size, the Lunar may pay an additional two Initiative to use activate this Charm
reflexively after a successful grapple attack roll, but before the gambit’s Initiative roll.
Shell-Crushing Atemi
Cost: 5m, 1wp; Mins: Strength 4, Essence 3
Type: Supplemental
Keywords: Decisive-only, Protean
Duration: Instant
Prerequisite Charms: Armor-Rending Claw Fist
The Lunar tears away armor to find the flesh beneath. When she throws or slams a
clinched enemy as a decisive attack, she may forgo using a certain number of rounds of
control to enhance her damage roll to instead rip away her foe’s armor. Removing
mundane armor costs 3 rounds of control; she may destroy it completely for 6 rounds
instead. Removing artifact armor costs (3 + rating) rounds of control, and breaks the
victim’s attunement to his armor. Armor created by Charms, such as Glorious Solar Plate,
is immune to Shell-Crushing Atemi.
Protean: In animal shapes capable of Strength 5+ feats of strength, the rounds of control
spent on this Charm still count towards the bonus on the Lunar’s damage roll.
Sundering Fang Bite
Cost: 2m, 4i, 1wp; Mins: Strength 4, Essence 3
Type: Reflexive
Keywords: Decisive-only
Duration: Instant

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Prerequisite Charms: Unstoppable Beast-Force Blow
The Lunar wrings steel with her bare hands or shatters shields with her blows, stripping
her enemies of that which they imagine makes them mighty. After beating an enemy’s
Parry with a decisive attack roll, she may shatter the weapon he tried to block the attack
with if it is mundane. Artifact weapons are automatically disarmed instead. This Charm’s
Initiative cost is paid before decisive damage is calculated and rolled. This Charm can
also be used after winning a clash to target the clashing enemy’s weapon.
Burrowing Devil Strike
Cost: 7m, 2i, 1wp; Mins: Strength 5, Essence 3
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Sundering Fang Bite
The Lunar’s limbs twist and flow to seek out an opening through which to strike, opening
a gaping vulnerability in her foe’s defenses. She makes a decisive attack with a base
damage of (Strength + 10s on the attack roll), ignoring Hardness. This doesn’t include her
Initiative or reset her to base Initiative. If she deals 3+ levels of damage, her target’s
Hardness is halved, rounded down, until he crashes or incapacitates her, or until the scene
ends.
Against enemies with Hardness 0 (including crashed enemies), the Lunar adds her attack
roll extra successes to this attack’s damage.
This Charm can only be used once per scene, unless reset by gaining 12+ Initiative in a
single tick.
Nightmare Scar Memento
Cost: —; Mins: Strength 5, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Limb-Maiming Flourish
Just because the Lunar’s prey escapes her does not mean the hunt is over. Those maimed
by her rending claws bear a constant reminder of this. Characters that suffer a crippling
effect inflicted by the Lunar, either as a result of taking a crippling injury or of Charms
such as Prey-Hobbling Bite, count as having a Minor Tie of fear towards her until the
crippling effect is fully healed. If the crippling effect rises to the level of a severed limb
or comparable maiming, it counts as a Major Tie instead. Note that receiving a prosthetic
replacement for a maimed limb counts as healing it for this Charm’s purposes.
Savage Moonsilver Talons
Cost: 2m, 1a, 1wp; Mins: Strength 5, Essence 3

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Type: Simple
Keywords: Dual, Perilous
Duration: Instant
Prerequisite Charms: Tiger Claw Swat
Honing her strike with murderous fury and silver anima, the Lunar rends through her
foes. She makes a withering or decisive attack against an enemy whose Initiative is at
least 15 lower than hers. On a withering attack, she doubles her attack roll extra
successes to determine her raw damage. On a decisive attack, she adds her attack roll
extra successes to the attack’s base damage.
This Charm can only be used once per scene, unless reset by landing a decisive attack
that resets the Lunar to base Initiative and then crashing an enemy.
Army-Trampling Rampage
Cost: 4m; Mins: Strength 5, Essence 3
Type: Reflexive
Keywords: Decisive-only, Protean
Duration: Instant
Prerequisite Charms: Savage Moonsilver Talons
The Lunar’s momentum carries her attack over and through lesser opponents. After
incapacitating an enemy with a decisive attack that resets her to base Initiative, she
reflexively makes another decisive attack against an opponent she hasn’t attacked this
tick. While she makes this attack from her base Initiative, if this is sufficient to overcome
her opponent’s Hardness, the Lunar gains (her Initiative before resetting / 2, rounded up)
Initiative, which is added to the decisive damage roll. She still resets to base Initiative
afterward.
Alternatively, when the Lunar deals enough decisive damage to reduce a battle group’s
Size, she may use this Charm to launch another decisive attack against that battle group.
Protean: In animal shapes with the Trample special ability, if this Charm is triggered by
a decisive attack that benefitted from that ability, its effect applies to all attacks the Lunar
makes with Army-Trampling Rampage that tick.
Spine-Breaking Technique
Cost: 3m, 1wp; Mins: Strength 5, Essence 3
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Limb-Maiming Flourish, Mangling Grasp Might

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The Lunar twists her prey’s body to its breaking point, snapping tendons and cracking
vertebrae with the all-breaking force of her vicious grasp. She makes a decisive savaging
attack against a grappled enemy without resetting to base Initiative afterwards.
This Charm can only be used once per scene.
All-Devouring Tyrant Maw
Cost: 10m, 4i, 1wp; Mins: Strength 5, Essence 4
Type: Reflexive
Keywords: Decisive-only, Protean
Duration: Until the grapple ends
Prerequisite Charms: Grasping Pseudopod Method
The Lunar’s jaws stretch impossibly wide, engulfing her prey as she devours them. After
grappling an enemy with the Tiny Creature or Minuscule Size Merits and winning the
control roll with 5+ extra successes, she swallows her victim whole as a special form of
clinch. The Lunar suffers none of the usual penalties for maintaining a clinch, but her
victim does. He is unable to attack characters other the Lunar, and may suffer other
restrictions on actions the Storyteller deems impossible to accomplish while within the
Lunar
Against a swallowed foe, the Lunar can’t use the normal actions available in a grapple,
other than to reflexively release him by spitting him out. Instead, on each of the Lunar’s
turns, her victim is subjected to an environmental hazard from her digestive fluids, with
difficulty 5 and damage (Lunar’s Essence)L. If this damage incapacitates the foe, the
Lunar may choose to spit him out, leaving him alive but unconscious, or to fully digest
him, killing him and spitting out any indigestible equipment.
While maintaining a clinch with this Charm, the Lunar doesn’t lose rounds of control for
being attacked, although taking damage still causes her to lose rounds of control. If
damage reduces the Lunar’s rounds of control to zero, she suffers an automatic and
unavoidable level of lethal damage, as her victim cuts himself out from inside her or his
allies create an opening for him to escape. If her control elapses normally, she instead
suffers no damage, as her victim climbs out of her maw.
Protean: In animal shapes that are larger than human size, this Charm can be used
against enemies without the Tiny Creature or Minuscule Size Merits, so long as they are
not larger than a human. In animal shapes with the Legendary Size Merit, it can be used
against any enemy without Legendary Size.
Titan-Rending God-Beast Fury
Cost: 6m, 5i, 1wp; Mins: Strength 5, Essence 5
Type: Reflexive
Keywords: Clash, Perilous, Withering-only
Duration: Instant
Prerequisite Charms: Foe-Defying Frenzy (x2)

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Incensed by the temerity of a foe who would strike at the divine apex predator, the Lunar
meets his attack with her own all-destroying might. When a crashed enemy attacks the
Lunar, she may reflexively clash with her own withering attack. This attack
automatically wins the clash and rolls damage, even if the Lunar rolls no successes. This
doesn’t count as her attack for the round.
Once this Charm has been used against an enemy, it can’t be used against him again that
scene unless he recovers from crash and is subsequently crashed again.
Mobility
Angry Rhino Charge
Cost: —; Mins: Strength 2, Essence 1
Type: Supplemental
Keywords: Protean
Duration: Instant
Prerequisite Charms: None
The Lunar advances on her prey with inescapable force, pursuing them in a mighty
bound. She may roll to rush or oppose an enemy’s disengage with (Strength + Athletics).
Protean: The Lunar may pay three motes when she uses this Charm in an animal form
with the Trample special ability to add an automatic success to the roll. If she succeeds,
she gains one Initiative.
Bounding Bharal Technique
Cost: 1m; Mins: Strength 2, Essence 1
Type: Supplemental
Keywords: Protean
Duration: Instant
Prerequisite Charms: Angry Rhino Charge
Bracing against the world, the Lunar channels her might into a powerful leap. She adds
an automatic success on a roll to jump, including leaping rushes and disengages. While
rolled into combat and at Initiative 12+, this doesn’t count as a bonus from Charms.
Protean: In animal forms with superhuman jumping ability, the Lunar need only have
Initiative 8+ for this to count as a non-Charm bonus.
Spider Catches Sparrow
Cost: 4m, 1wp; Mins: Strength 4, Essence 1
Type: Simple
Keywords: Dual
Duration: Instant
Prerequisite Charms: Bounding Bharal Technique

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Bounding skyward, the Lunar sends foes crashing back to earth. She makes a withering
or decisive attack against an airborne enemy at either close or short range above her. If he
is at short range, she reflexively leaps into close range to attack, which counts as her
move action. If she crashes an enemy or deals 3+ decisive damage, he falls out of the air
and lands prone on the ground, suffering falling damage if he fell from short range or
higher. The Lunar treats the number of range bands she falls after attacking as one less
when calculating falling damage (Exalted, p. 232).
Ground-Denying Defense
Cost: 2m, 2i; Mins: Strength 3, Essence 1
Type: Simple
Keywords: Perilous
Duration: Instant
Prerequisite Charms: Angry Rhino Charge
Holding her ground with ferocious tenacity, the Lunar blockades her foes’ advance. She
rolls (Strength + Athletics), which counts as her move action. Until the end of her next
turn, any enemy attempting to move into close range with her on their turn with reflexive
move actions must make an ([Strength or Dexterity] + Athletics) roll opposing the
Lunar’s result as a miscellaneous action. Opposing characters who succeed are able to
enter close range, while those who fail are rebuffed by her forceful defense. This counts
as the opposing characters’ move actions for the round.
Special activation rules: Unlike other Simple Charms, this Charm may be flurried.
Relentless Monster Pursuit
Cost: 1m; Mins: Strength 3, Essence 1
Type: Reflexive
Keywords: Protean
Duration: One scene
Prerequisite Charms: Angry Rhino Charge
The Lunar chases down her chosen prey, feeding on his fear and weakness. After
successfully rushing an enemy, she gains two Initiative. Thereafter, she gains one
Initiative when she successfully moves into close range with him, succeeds on another
rush roll against him, or successfully opposes his disengage roll. This Charm ends if she
moves away from her quarry or rushes a different character.
This Charm can only be used once per scene.
Protean: In animal shapes with the Pack Hunting special ability, the Lunar may transfer
the Initiative granted by this Charm to an ally within short range.
Impala Leaping Approach
Cost: 3m, 1i; Mins: Strength 3, Essence 2
Type: Simple

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Keywords: Perilous, Protean
Duration: Instant
Prerequisite Charms: Bounding Bharal Technique
Essence suffuses thews and tendons as the Lunar prepares to leap, unleashing her
gathered power in a forceful surge that drives her ascent. She jumps two range bands
directly up, which counts as her move action for the round. At the apex of her leap, she
may land on any horizontal surface at that height, such as a treetop, or grab on to vertical
surfaces such as walls, which the Storyteller may deem requires a (Strength + Athletics)
roll. Otherwise, she falls as normal, though she may use Wind-Dancing Method (p. XX)
or similar effects to mitigate her fall.
Special activation rules: When the Lunar uses Spider Catches Sparrow, she may
reflexively activate this Charm to attack an aerial enemy at medium range above her.
Protean: In forms capable of flight, this Charm allows the Lunar to ascend two range
bands. She may only do so once per scene, unless reset by successfully landing an attack
against a non-trivial enemy at close range, or defending against a non-trivial enemy’s
attack at close range.
Foot-Trapping Counter
Cost: 4m; Mins: Strength 4, Essence 2
Type: Reflexive
Keywords: Perilous, Protean
Duration: Instant
Prerequisite Charms: Ground-Denying Defense
Moving with dynamic force, the Lunar interposes herself as insurmountable barrier
between her prey and his route of escape. When an enemy with lower Initiative rolls to
disengage from the Lunar, she may use this Charm to double 9s on the opposing roll. If
she successfully prevents that foe from disengaging, she gains the Initiative he loses. If
multiple Lunars use this Charm simultaneously, only the Lunar with the highest roll
receives the Initiative. On a tie, the Storyteller determines who receives it.
Protean: In animal forms with a +1 Speed bonus or higher, the Lunar converts dice equal
to her Speed bonus to automatic successes on the opposed roll.
Feats of Strength
Surging Thew Technique
Cost: 3m; Mins: Strength 2, Essence 1
Type: Supplemental
Keywords: Protean
Duration: Instant
Prerequisite Charms: None

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The Lunar strains her might to its utmost and beyond. She adds +1 to her Strength rating
to determine if she may attempt a feat of strength (Exalted, p. 229). If successful, she
may complete feats that normally take an extended period of time, such as bashing
through a brick wall, in an instant, as long as the Storyteller deems it feasible based on
the weight and durability of the object she heaves or destroys. Even if not, the time
required to complete it is dramatically accelerated.
Protean: In an animal shape that already meets the Strength minimum to attempt a feat,
the Lunar instead adds a non-Charm bonus die on the roll.
Fortress-Smashing Charge
Cost: 4m; Mins: Strength 3, Essence 1
Type: Reflexive
Keywords: Protean
Duration: Instant
Prerequisite Charms: Angry Rhino Charge, Surging Thew Technique
The Lunar’s momentum builds to an unstoppable force, leaving shattered walls and bent
iron bars in her wake. When she moves between range bands, she may reflexively
attempt a feat of demolition to destroy an obstacle that impedes her path within a single
range band, adding (Essence/2, round up) automatic successes. She cannot use this
Charm more than once per range band of movement.
Protean: In animal forms with the Deadly Charge attack, the automatic successes are a
non-Charm bonus.
Yeddim’s Back Method
Cost: 6m; Mins: Strength 3, Essence 2
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Surging Thew Technique
The Lunar is a living pillar of near-endless might. She converts (Strength) dice on a feat
of strength roll to non-Charm successes.
Many-Beasts Might
Cost: 1m, 1wp; Mins: Strength 5, Essence 2
Type: Supplemental
Keywords: Protean
Duration: Instant
Prerequisite Charms: Yeddim’s Back Method
Adapting to whatever obstacle is set before her, the Lunar taps unexpected sources of
strength. When she stunts to add a second Attribute to her Strength to determine how

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many bonus dice can be added on a feat of strength and applies a full Excellency, she also
adds that Attribute to her base Strength to determine if she may attempt the feat.
Protean: In animal shapes whose effect Strength rating for attempting feats is lower than
Lunar’s, this Lunar allows the Lunar to use her own Strength instead.
World-Shaking Slam
Cost: 5m; Mins: Strength 4, Essence 2
Type: Reflexive
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Mighty Ram Smash, Surging Thew Technique
The Lunar’s violence scars the battlefield itself. After rolling damage for a decisive throw
or slam or a decisive smashing attack, she treats the result of that roll as a feat of strength
to push or destroy the object or surface she knocks him into (including the ground or the
floor). She can attempt a feat that would normally require minutes to perform if she stunts
appropriately. If the feat succeeds, her victim suffers (minimum Strength required to
attempt the feat/2, rounded up) dice of bashing decisive damage, ignoring Hardness.
Rampaging God-Beast Puissance
Cost: 5m; Mins: Strength 4, Essence 3
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Many-Beasts Might
The Lunar focuses on her own body, aware of the presence of every muscle and bone,
and how they must come together to bend the world to her will. She adds a free full
Strength Excellency to a feat of strength.
Additionally, once per scene, if the Lunar succeeds on a feat to destroy an inanimate
object in furtherance of a Major or Defining Intimacy, she gains a point of Willpower.
Iron Tyrant Impact
Cost: 1a, 1wp; Mins: Strength 5, Essence 4
Type: Supplemental
Keywords: Protean
Duration: Instant
Prerequisite Charms: Rampaging God-Beast Puissance
In her wrath, the Lunar shatters the limits of her own form to rend the world. When she
enhances a feat of strength, she may loosen the constraints of her size, rerolling 5s and 6s
until they cease to appear and allowing her to attempt a feat whose physical scale would
normally be impossible given her size and leverage (Exalted, p. 230). If she attempts to

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destroy part of a larger object, the impact of her feat extends one range band further than
it normally would. She can also perform feats to lift objects she would normally be
unable to not because of their weight, but because she is too small to have sufficient
leverage to lift them, to a comparable extent. She could tear apart an iron portcullis with a
feat that would normally punch a hole through it, or lift a felled redwood over her
shoulder .
With Essence 5, every five extra successes on the feat extends its scale by an additional
range band, maximum long. With enough successes, the Lunar could crack a ship or heft
a meteor up from its crater, limited only by her ability to meet the necessary Strength
minimum.
This Charm can only be used once per day, unless reset by upholding a Major or
Defining Intimacy with a successful difficulty 15+ feat of strength.
Protean: In animal shapes with the Legendary Size Merit, the Essence 5 effect of this
Charm extends a feat’s scale by one range band for every three extra successes.

Wits
Heart’s Blood
Moonlit Path Guide
Cost: —; Mins: Wits 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Guiding others through journeys of self-discovery and metamorphosis, the Lunar learns
the secret truths of who they were and who they have become. She performs a sacred
hunt to take the shape of a human by traveling alongside him for a journey that takes at
least a week. The journey must have some element of peril, whether from harsh terrain,
bandit-haunted roadways, or wild beasts. More importantly, the Lunar’s prey must
undergo a moment of major change or character development by the journey’s end.
Examples include raising an Intimacy to the Defining level and then taking an action that
upholds it; forsaking a person, group, or ideal he had a Defining Intimacy for; or
accomplishing a legendary social goal (Exalted, p. 134). Once they reach the journey’s
end, the Lunar concludes the sacred hunt and claims her companion’s form.
If the Lunar abandons his companion before he reaches the journey’s end, or the journey
concludes without the requisite peril or character development, the sacred hunt fails, and
she cannot attempt to take his shape through this Charm for the rest of the story. She may
still attempt sacred hunts against him by other means.
Resolve
Moon-Follows-Sun Assurance

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Cost: —; Mins: Wits 1, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The sacred vows that once bound the Lunar and Solar Exalted are reborn, blossoming in
the hearts of the Moon’s Chosen. The Lunar’s positive Ties to her Solar mate can't be
weakened or altered by other character’s social influence, except that of her Solar mate.
She can still erode them voluntarily.
Once per story, when the Lunar forms or strengthens a positive Tie to her Solar mate, she
gains a point of Willpower, which can raise her above her permanent Willpower.
Additionally, if her Solar mate forms or strengthens a positive Tie towards her while in
her presence, he can also gain this bonus once per story.
Grudge-Nursing Resentment
Cost: 2m; Mins: Wits 2, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Lunar’s rage coils tight around her heart, inextricable from her very Essence. She
adds +2 Resolve against any influence opposed by one of her Intimacies based on rage or
hatred. If the influence is attempting to weaken or alter that Intimacy, this doesn’t count
as a Charm bonus.
True-to-the-Pack Dedication
Cost: 5m; Mins: Wits 2, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None
None can turn the Lunar against those she names as her pack. When she asserts her
Resolve against influence that would cause her to harm an individual she has a positive
Major or Defining Tie towards, she rolls (lower of Essence or Intimacy) dice, adding
successes to her Resolve as a non-Charm bonus. Even if her Resolve is beaten, she may
resist without entering a Decision Point. The Lunar may use this Charm against influence
that would cause her to harm her Solar mate, even without a positive Major or Defining
Tie, unless she has a negative Tie to her mate that supports the influence.

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With a Wits 4 repurchase, this Charm can be used against influence that would cause the
Lunar to harm groups she has a positive Major or Defining Tie towards.
Silver Heart Faith
Cost: 5m; Mins: Wits 4, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: True-to-the-Pack Dedication
Drawing deep from her soul, the Lunar steels her will against even the harshest duress.
When her Resolve is beaten by influence that opposes one of her positive Major or
Defining Ties towards an individual, the cost to resist it is reduced by one Willpower, to a
minimum of zero. If she knows Grudge-Nursing Resentment, she may use this Charm
against influence that opposes a negative Major or Defining Tie.
This Charm can only be used once per day, unless reset by upholding the Tie the Lunar
used to invoke it.
Shepherd Wolf Vigil
Cost: —; Mins: Wits 3, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: True-to-the-Pack Dedication
The Lunar claims peoples and nations as members of her chosen pack, and woe to those
who would harm them. When she uses True-to-the-Pack Dedication or similar Charms
that rely on positive Ties to individuals, she may now draw on positive Ties towards
cultures as well.
If the Lunar has a positive Tie towards a culture that is ruled by her Solar mate, she gains
+1 Resolve against any influence opposing that Tie.
Chain-Breaking Fury
Cost: 5m; Mins: Wits 3, Essence 2
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Grudge-Nursing Resentment
As the Lunar realizes how others have deceived or used her, a terrible wrath fills her
heart. To use this Charm, she must be carrying out influence conveyed by a persuade,
bargain, or threaten roll that she chose not to resist with Willpower, or by a Psyche effect
that compels her to act that she had an opportunity to resist but did not. If carrying out the

217
commanded course of action brings her into conflict with one of her Major or Defining
Intimacies in a way that was not apparent at the time she succumbed to it, she may enter a
second Decision Point, affording her another chance to spend Willpower to resist. The
strength of the Intimacy she must call on, the Willpower cost, and any additional
conditions of the Decision Point are the same as those when she first succumbed to the
influence. If the Lunar resists, she instantly forms a Major Tie of rage towards the
character that influenced her.
This Charm can only be used once per story, unless reset by upholding a Defining
Intimacy that opposes the influence that the Lunar rejected. Upholding a Tie towards her
Solar mate qualifies even if it isn’t Defining.
Resisting the Lure of Madness
Cost: 2m, 1wp; Mins: Wits 3, Essence 2
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Chain-Breaking Fury
A delver into forbidden secrets and an explorer of otherworldly vistas, the Lunar
possesses will greater than any force that might assail her mind. She adds (Essence)
Resolve as a non-Charm bonus against a Psyche effect or against any influence that
would cause her to gain a Derangement. Alternatively, she may add (Essence) non-
Charm successes on a roll made with any Attribute to avoid gaining a Derangement. If
she successfully resists the effect, she regains the Willpower spent on this Charm.
Laughing Into the Teeth of Madness
Cost: —(+0m or 2m + Varies); Mins: Wits 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Resisting the Lure of Madness
The Lunar is the ultimate master of herself, endlessly defining and redefining her nature.
Those who would usurp this protean prerogative only drawn her derisive scorn. This
Charm’s benefits are threefold in nature. First, the Lunar may use Resisting the Lure of
Madness to enhance her Resolve or opposed rolls against shaping effects that would alter
her body, mind, soul, or destiny.
Second, against shaping effects that don’t allow such forms of resistance, she may pay
two motes to force a contest, rolling (her Essence + current temporary Willpower) against
the opposing character’s (current temporary Willpower). Both characters must pay one
Willpower for any dice on their roll that don’t show successes. Success doesn’t
completely negate the effect, but diminishes it — the Lunar can’t be altered in a way that
prevents her from shapeshifting or using any of her Charms, and if a shaping effect would
be permanent or fatal, the Storyteller should introduce a condition by which it may be

218
broken. The Lunar does not automatically learn of this, but appropriate Lore, Medicine,
or Occult rolls may reveal it.
Finally, against any form of magic that would force the Lunar out of a form that she has
shapeshifted into, such as Eye of the Unconquered Sun, she may use this Charm to force
an opposed roll, as above. She doubles 9s on her roll. Success allows her to remain in her
shape, and renders her immune to the opposing effect for the scene.
Eternal Guardian’s Vow
Cost: —; Mins: Wits 3, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Moon-Follows-Sun Assurance
The Lunar is heir to a passion passed down through her many lifetimes, an eternal bond
not easily sundered. She may treat any influence that would cause her to harm her Solar
mate or otherwise treat him in a manner contrary to a positive Tie she has towards him as
unacceptable (Exalted, p. 220), unless that influence is employed by her Solar mate
himself.
A character may attempt to create an opportunity to turn the Lunar against her mate with
a special instill action, rolling twice and using the lower of the two results. Success
denies the Lunar the protection of this Charm against that character’s influence until she
upholds the Tie (Exalted, p. 169) while it is at Defining intensity.
Silver-and-Gold Union
Cost: 5m; Mins: Wits 3, Essence 2
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Eternal Guardian’s Vow
When the Lunar invokes a positive Tie to her Solar mate in a Decision Point to justify
resisting influence, she may do so as though it were a Defining Intimacy, regardless of its
actual intensity. If it’s already Defining, she does not need to spend Willpower to resist.
This Charm can only be used once per story. The Lunar’s Solar mate can reset it by
undergoing significant hardship or suffering in the course of upholding a positive
Defining Tie towards her. It does not reset until she learns of this, if she is not present to
see it.
Sacred Guardian Renewal
Cost: —; Mins: Wits 3, Essence 2
Type: Permanent

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Keywords: None
Duration: Permanent
Prerequisite Charms: True-to-the-Pack Dedication
The Lunar is implacable in her defense of those things held close to her heart. When she
successfully asserts her Resolve against social influence that’s opposed one of her
Intimacies, she gains (Intimacy) motes. This can’t exceed the number of motes she spent
enhancing her Resolve.
If the opposing Intimacy is to the Lunar’s Solar mate, she treats its intensity as Defining.
If it’s already Defining, she gains an additional mote.
Nightmare Beast Soul
Cost: —(1wp); Mins: Wits 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Grudge-Nursing Resentment
The spirit shape that dwells within the Lunar’s soul is ferocious and restless, ranging
across the wilderness of her dreams as she sleeps to hunt her nightmares or feed on the
sweet grass of her memories. Those who tread upon the Lunar’s dreams uninvited swiftly
realize that they are not alone. The spirit shape’s presence permanently grants +2 Resolve
and Guile against any effects that would influence or read the Lunar while she is
sleeping.
Additionally, when a character enters the Lunar’s dreams with magic such as Silent
Words of Dreams and Nightmare, she may pay one Willpower to manifest her spirit
shape as a divine guardian beast. It attacks the intruder with nightmare-conjured strength,
represented by an opposed Willpower roll between the Lunar and the intruder, with the
Lunar doubling 9s. If the Lunar succeeds, her spirit shape’s manifestation destroys the
intruder, negating any other effects the dream-entering magic might have had. He is
forced out of the dream, and loses Willpower equal to the 1s on his roll. If he doesn’t
have that much Willpower, he suffers the difference in levels of lethal damage, as the
wounds inflicted in the dream carry over to his waking body.
Argent-Etched Taboo
Cost: 1m; Mins: Wits 4, Essence 3
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Shepherd Wolf Vigil
The Lunar holds sacred the ways of the peoples under her care, guarding them
ferociously. When she enters a Decision Point even after bolstering her Resolve with a

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positive Tie towards a culture, she may cite one of that culture’s customs as justification
for resisting, treating it as though it were an Intimacy with the same intensity as her Tie
towards the culture.
This Charm can only be used in defense of a given Tie once per story, unless reset by
upholding that Tie by participating in one of the culture’s customs.
Intransigent Silver Soul
Cost: 4m; Mins: Wits 4, Essence 3
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Grudge-Nursing Resentment, Silver Heart Faith
No words can tarnish the Lunar’s convictions. She adds (Essence/2, rounded up) Resolve
as a non-Charm bonus against influence that would weaken one of her Defining
Intimacies, or any influence that is opposed by a Tie to her Solar mate.
This Charm can only be used in defense of a given Intimacy once per story, unless reset
by accomplishing a legendary social goal (Exalted, p. 134) in furtherance of that
Intimacy.
Midnight Soul’s Reprieve
Cost: —(+10m); Mins: Wits 4, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Laughing Into the Teeth of Madness
Even as the world falls into chaos and madness, unmade by eldritch forces from within or
without, the Lunar keeps safe those things closest to her heart. She may pay a ten-mote
surcharge to use Resisting the Lure of Madness or Laughing Into the Teeth of Madness
on behalf of a character or object she has a positive Major or Defining Tie towards when
she witnesses an applicable affect being used against him. In some cases, the Storyteller
may deem a negative Major or Defining Tie sufficient cause to use this Charm. This
Charm cannot undo effects that have already been inflicted a character, only those that
the Lunar witnesses being used on him.
The Lunar can always use this Charm to protect her Solar mate. If doing so successfully
protects him from an effect, she gains one Willpower.
Beast-Mind Metanoia
Cost: 10m, 1wp (5m, 1wp); Mins: Wits 5, Essence 4
Type: Reflexive
Keywords: Protean, Psyche

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Duration: Instant
Prerequisite Charms: Intransigent Silver Soul
The Lunar escapes into the simplicity of the animal mind, rendering herself untouchable
to philosophers’ nuanced arguments and courtier’s sophisticated temptations. After the
Lunar’s Resolve is overcome beaten by an influence roll, her player may activate this
Charm, reducing her intellect and cognitive faculties to the level of any animal whose
heart’s blood she possesses for an instant. She retains the ability to understand languages
she speaks, but her vocabulary and ability to parse complex sentences may be drastically
diminished. If the Storyteller deems that the influence exerted against her is too complex
for her diminished mind to understand, she may reject it as unacceptable influence
(Exalted, p. 220). Alternatively, if the Lunar in her diminished state is able to understand
some but not all of the communication used to convey the influence, the Storyteller may
deem that the influence’s effect on the Lunar diverges from the opposing character’s
intentions accordingly.
This Charm can only be used once per story, unless reset by experiencing Limit Break (p.
XX).
Example: An imprisoned demon successfully rolls to persuade Rhanka Three-Toe to
retrieve the jeweled sphere within its prison-shrine and perform the mystic rites that will
free the demon, appealing to her Principle of desire for knowledge. She doesn’t spend
Willpower to resist in the Decision Point, but uses Beast-Mind Metanoia to reduce her
ability to understand the demon’s request to that of her spirit shape, a dog. The
Storyteller deems that a dog’s intellect is sufficient to comprehend retrieving the sphere,
but that the rites to free the demon would be entirely beyond it. Thus, all the influence
compels Rhanka to do is obtain the sphere, after which she is free to do as she pleases
with it.
Protean: In animal shapes, this Charm only costs five motes and one Willpower if the
Lunar reduces her intellect to that of her current shape.
Animal Ken
Pack Instinct Affirmation
Cost: —; Mins: Wits 1, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Lunar walks the boundaries between humanity and beasts effortlessly, at one with
both worlds. All animals, except familiars, feel an instinctive sense of loyalty to the
Lunar, equivalent to a Minor Tie of loyalty. Animals do not gained increased Resolve
against her social influence for not using verbal communication, and she does not take
penalties for targeting multiple animals with an influence roll. She does face penalties
when training wild animals.

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With Wits 3, the Lunar may spend one Willpower while in an animal shape. For the rest
of the scene, animals of the same species are treated as having a Major Tie of loyalty
toward her, unless they are non-trivial and have reason to defy her, such as the threat of
starvation, rabies, or the influence of a god or another Exalt.
Beast-Master’s Bearing
Cost: —; Mins: Wits 2, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Pack Instinct Affirmation
Animals intuitively sense the Lunar’s divinity, seeing in her the apex of all beasts. While
Pack Instinct Affirmation is active, she rerolls (higher of Essence or 3) failed dice on any
influence roll targeting animals or any Survival roll to train an animal.
Quicksilver Steed Unity
Cost: 1m; Mins: Wits 2, Essence 1
Type: Reflexive
Keywords: Protean
Duration: Instant
Prerequisite Charms: Pack Instinct Affirmation
Steed and rider move as one, guided by shared instincts. While mounted, the Lunar
applies one of the following effects:
• She reflexively takes a defend other action to protect her mount
• She reflexively makes a distract gambit on her turn to benefit her mount. This
doesn’t count as her attack for the round, but can only be done once per turn.
• She avoids damage or impediment from her horse falling prone.
• If she has a positive Tie towards her mount, she adds (Intimacy) to the difficulty
of an unhorse gambit against her.
Protean: In animal shapes with a Speed Bonus, the Lunar may use this Charm to make a
reflexive defend other action or distract gambit that benefits her rider, or to apply one of
this Charm’s other benefits to her rider.
Guardian Fang Rebuke
Cost: 2m, 2i; Mins: Wits 3, Essence 1
Type: Reflexive
Keywords: Counterattack, Decisive-only, Perilous, Protean
Duration: Instant
Prerequisite Charms: Pack Instinct Affirmation

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The Lunar is blessed with a loyal guardian. When an enemy attacks her, she may have
her familiar reflexively deliver a decisive counterattack. This counts as her familiar’s
action for the round, or for the next round if it has already taken its turn.
Protean: If the Lunar is in the shape of the same animal as her familiar, the Initiative
spent on this Charm’s cost is transferred to the familiar to determine the counterattack’s
damage.
Blessed Moon-Beast Empowerment
Cost: 10m, 1wp, 1xp; Mins: Wits 2, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Pack Instinct Affirmation
The Lunar reaches out through her bond with her familiar, ennobling it with divine
Essence. She confers the following benefits on an animal familiar:
Argent Companion’s Aegis: If the Lunar has moonsilver tattoos, they flow and extend
to spread across her familiar’s body, granting it all the protections it grants the Lunar (p.
XX). If she conceals her tattoos, those of all her familiars are also concealed at no
additional cost.
Bond of the Hunt: The familiar can act as the Lunar’s proxy in a sacred hunt (p. XX),
granting her the shape of any human or animal it kills at the hunt’s end. If the Lunar
knows Charms that unlock other forms of sacred hunt, her familiar may also take her
place in them.
First Among Beasts: The familiar exudes bestial majesty. All animals, except other
familiars, are treated as having a Minor Tie of reverence towards it. For animals of the
same species, this is treated as a Major Tie instead.
Unbreakable Loyalty: The familiar gains a Defining Tie of loyalty to the Lunar. No
influence, other than the Lunar’s own, can cause it to act against this Intimacy.
This Charm’s experience point cost is waived the first time the Lunar uses it. If a familiar
enhanced by this Charm dies, the Lunar regains any experience spent enhancing it.
Beast-Power Awakening
Cost: —; Mins: Wits 3, Essence 2
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: Blessed Moon-Beast Empowerment, Guardian Fang Rebuke
Entwining her soul with that of her familiar, the Lunar draws from its Essence. To use
this Charm, she must be within short range of her familiar. She rolls (Wits + [Presence,
Ride, Survival, or War]) with (Essence) automatic successes, gaining motes equal to her

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successes. These motes can only be spent on Charms that enhance the familiar or its
magical abilities, and are lost at the end of the scene if not used.
This Charm can only be used once per day.
Hybrid Beast Enhancement
Cost: —; Mins: Wits 3, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Blessed Moon-Beast Empowerment, Perfected Hybrid Interaction
Suffusing her familiar with mutative Essence, the Lunar transforms it into a divine
monster. She can activate Perfected Hybrid Interaction to grant mutations to an animal
familiar that she can perceive and which is enhanced with Blessed Moon-Beast
Empowerment. When she uses Perfected Hybrid Interaction to grant herself mutations,
she may also confer them on a familiar at no additional cost.
If the Lunar knows Moon’s Hidden Face, she may also use it to grant the Subtlety Merit
to her familiar’s mutations.
Nature-Reinforcing Allocation
Cost: 10m, 1wp; Mins: Wits 3, Essence 2
Type: Simple
Keywords: Protean
Duration: Instant
Prerequisite Charms: Blessed Moon-Beast Empowerment
The Lunar may train an animal to unlock a latent special ability or Merit (Exalted, p.
554) without meeting the normal specialty requirements and shortens the interval for
training to one week. If she has unlocked the ability or Merit she is training for one or
more of her animal shapes, she doubles 8s on the training roll.
With Wits 4, Essence 3, the Lunar may pay a surcharge of two experience points when
she trains an animal familiar she’s enhanced with Blessed Moon-Beast Empowerment to
grant it a magical ability instead. Any experience spent this way is regained if the trained
familiar dies.
Protean: If the Lunar spends the entire training period in the same shape as that of the
animal she is training, she waives this Charm’s Willpower cost.
Eternal Companion Endurance
Cost: —; Mins: Wits 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent

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Prerequisite Charms: Nature-Reinforcing Allocation
The Lunar permanently grants one of her familiars an additional −2 health level and three
−4 health levels. She may purchase this Charm up to (Essence) times for each of her
familiars.
Instinctive Unity Approach
Cost: 2m, +1i per die or 2i per +1; Mins: Wits 3, Essence 3
Type: Reflexive
Keywords: Perilous, Protean
Duration: Instant
Prerequisite Charms: Blessed Moon-Beast Empowerment
The unity between the Lunar and her companion beast transcends the need for words or
commands. In the instant she forms her intention, her familiar knows her desire. When a
familiar enhanced by Blessed Moon-Beast Empowerment makes a roll, the Lunar may
add up to (Essence) non-Charm dice for one Initiative each. Alternatively, she may raise
one of such a familiar’s static values by up to (Essence/2, rounded up) as a non-Charm
bonus for an instant at a cost of two Initiative per +1 bonus.
Protean: If the Lunar is in the shape of the same animal as her familiar, she adds an
additional non-Charm success on the enhanced roll or +1 to the enhanced value.
Throat-Ripping Guardian
Cost: 3m, 1i, 1wp; Mins: Wits 4, Essence 3
Type: Reflexive
Keywords: Clash, Decisive-only, Perilous, Protean
Duration: Instant
Prerequisite Charms: Guardian Fang Rebuke, Instinctive Unity Approach
The Lunar’s familiar throws itself in the path of a blow meant for her, rending her
assailant with claw and fang. When an enemy attacks her, she may have her familiar
reflexively clash him with a decisive attack. If it loses the clash, her attacker may choose
to apply the attack against the familiar instead of her if it is within the attack’s range. This
counts as the familiar’s action for the round, or for the next round if it has already taken
its turn.
Protean: If the Lunar is in the shape of the same animal as her familiar, she waives the
Initiative cost of using Instinctive Unity Approach to enhance its clash attack roll.
Unleashed Primal Fury
Cost: —(+3m); Mins: Wits 4, Essence 3
Type: Permanent
Keywords: Protean
Duration: Permanent

226
Prerequisite Charms: Throat-Ripping Guardian
The Lunar’s rage overflows through her bond with her familiar, empowering its attack
with her divine wrath. She may pay an additional mote when she uses Guardian Fang
Rebuke or Throat-Ripping Guardian to add her Initiative to her familiar’s to determine
the damage of its decisive attack. A counterattack or clash enhanced by this Charm
doesn’t count as the familiar’s attack for the round. A successful attack resets the Lunar
to base Initiative along with her familiar, while on a failed attack she loses the same
amount of Initiative as her familiar.
Protean: If the Lunar is in the shape of the same animal as her familiar, they both add +1
base Initiative after resetting on a successful decisive attack.
Twin Beasts Dancing
Cost: —(+1wp); Mins: Wits 5, Essence 3
Type: Permanent
Keywords: Protean
Duration: Permanent
Prerequisite Charms: Unleashed Primal Fury
Guided by shared instinct and their lifelong bond, the Lunar and her familiar deliver a
deadly combination attack, each striking down a foe in the same instant. The Lunar may
pay one Willpower when she uses Guardian Fang Rebuke, allowing her to use one of her
own Clash Charms together with her familiar’s counterattack.
Alternatively, she may pay one Willpower when she uses Throat-Ripping Guardian,
allowing her to use a Counterattack Charm together with the familiar’s clash. If she also
uses Unleashed Primal Fury to enhance the clash, her Initiative does not reset until after
she completes the counterattack.
Protean: If the Lunar is in the shape of the same animal as her familiar, she may waive
this Charm’s Willpower surcharge once per scene.
Watchful Hound Vigilance
Cost: 5m; Mins: Wits 4, Essence 3
Type: Supplemental
Keywords: Protean
Duration: Instant
Prerequisite Charms: Instinctive Unity Approach
The Lunar’s familiar is an ever-faithful sentinel, warning her of hidden threats and
always ready to fight by her side. When the Lunar and her familiar roll Join Battle or
make an Awareness roll to detect a concealed threat, each makes a separate roll, and both
use the highest result. If the Lunar and her familiar win Join Battle and her familiar
makes a decisive attack on its first turn, it does not reset to base Initiative on a successful
attack.

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Erudite Beast-Mind Expansion
Cost: —(+4xp); Mins: Wits 4, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Nature-Reinforcing Allocation
The Lunar bestows enlightening wisdoms on her familiar, blessing it with an intellect and
cunning far greater than any beast possesses. She may pay a surcharge of four experience
points when she uses Nature-Reinforcing Allocation on an animal familiar she’s
enhanced with Blessed Moon-Beast Empowerment to grant it human-level intelligence
instead of normal training. Its faculty for complex and abstract thought is elevated to that
of a human, and becomes able to understand all languages that the Lunar speaks
(although it does not gain the ability to speak them, unless its anatomy allows for this). It
adds pools of 5 dice in Diagnosing Ailments, Investigation, Read Intentions, and Strategy
to its list of dice pools. It also gains an additional dot of Willpower and +1 Resolve and
Guile.
Familiars that already have human-level intelligence, such as god-blooded animals,
instead increase their dice pools for any Intelligence-based actions or actions beyond the
mental capability of normal animals to perform by one die, and gains the Willpower,
Resolve, and Guile bonuses above.
A familiar can only benefit from this Charm once. This Charm’s experience point cost is
waived the first time the Lunar uses it. If a familiar enhanced by this Charm dies, the
Lunar regains any experience spent enhancing it.
Locust-and-Titan Menagerie
Cost: —; Mins: Wits 4, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Eternal Companion Endurance
The Lunar’s familiars are as protean as their master. She might conceal a tyrant lizard in
her sleeves, or unleash a colossal centipede to trample over a city’s walls. While she’s
within medium range of a familiar she’s enhanced with Blessed Moon-Beast
Enhancement, she may transform it by reflexively activating Mountainous Spirit
Expression or Tyrant Mouse Dominion, conferring the benefits of Legendary Size or
Miniscule Size on it.
Aeon God-Beast Enlightenment
Cost: 15m, 4xp; Mins: Wits 5, Essence 4
Type: Permanent

228
Keywords: None
Duration: Permanent
Prerequisite Charms: Erudite Beast-Mind Expansion
Fanning the flames of her anima into a silver crucible, the Lunar infuses one of her
familiars with power and glory. She may pay a surcharge of four experience points when
she uses Nature-Reinforcing Allocation on a familiar she’s enhanced with both Blessed
Moon-Beast Empowerment and Erudite Beast-Mind Expansion, elevating it to
supernatural power. It gains Essence 2, a pool of twenty motes, an additional dot of
Willpower, and the following Charms.
Friend-or-Foe Brand (3m; Simple; Indefinite): With a touch, the familiar lays its mark
upon the target, branding them as friend or foe to others of her kind. Animals of the same
species sense the mark instinctively, and act as though they had a Major Tie towards him
— positive for friends, negative for foes. Foes suffer a −2 penalty on Stealth and disguise
rolls to pass unnoticed by these animals. Friends add two bonus dice on rolls to train
these animals.
Queen Knows Her Clan (4m, 1wp; Simple; Instant): With a few minutes of intense
concentration, the familiar gains an intuitive sense of the number, distance, direction, and
general conditions of all animals of the same species within ten miles. It may then make a
roll to track one of those animals that automatically succeeds unless opposed by magic.
Over the course of the story, the Lunar’s player and the Storyteller should work together
to develop (Lunar’s Essence) additional Charms for her familiar reflecting its
temperament, breed, and legend, with power comparable to those above. In addition to
using its Charms, the familiar may use its mote pool to pay the cost of any magical
abilities the Lunar has taught it.
This Charm’s experience point cost is waived the first time the Lunar uses it. If a familiar
enhanced by this Charm dies, the Lunar regains any experience spent enhancing it.
Supreme God-Beast Unleashed
Cost: 10m, 3a, 1wp; Mins: Wits 5, Essence 4
Type: Simple
Keywords: None
Duration: One scene
Prerequisite Charms: Throat-Ripping Guardian
Protean Essence suffuses the Lunar’s familiar, endowing it with illimitable monstrous
might. Her anima arcs into a familiar she’s empowered with Blessed Moon-Beast
Empowerment within medium range, granting it the following benefits as it transforms
into a terrifying god-beast:
• Its withering attacks add (Lunar’s Essence) successes on attack rolls and gain
Overwhelming (Lunar’s Essence).
• Its decisive attacks add (Lunar’s Essence) dice on attack rolls, and doubles 10s on
damage rolls.

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• It gains +1 Defense, +(Lunar’s Essence) soak, and Hardness 10.
• It ignores wound penalties.
• If it has the Tiny Creature or Minuscule Size Merits, it gains an additional +1
Defense and +5 natural soak, and can damage larger enemies with withering attacks and
grapple them as though they were the same size.
• It adds (Lunar’s Essence) to its base Initiative.
• It becomes immune to fear-based social influence.
• The Lunar reduces the cost of using Guardian Fang Rebuke, Instinctive Unity
Approach, Throat-Ripping Guardian, and any magical abilities she’s trained the familiar
in by two motes.
This Charm ends if the familiar is crashed. It can only be used once per scene, unless
reset when one of the Lunar’s familiars incapacitates a non-trivial enemy.
Navigation
Lodestone Reckoning Manner
Cost: 1m, 1wp; Mins: Wits 2, Essence 1
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: None
Uncharted lands and perilous seas yield their secrets to the wayfaring Lunar. She spends
a scene plotting a course over land or sea, and rolls (Wits + Survival) with (higher of
Essence or 3) bonus dice and double 9s, banking all successes. The Lunar may add up to
(Essence) banked successes as non-Charm successes on any Survival rolls she makes to
forage or find shelter along the journey, or any Sail rolls she makes to navigate hazards at
sea.
This Charm can only be used once per journey. Once all stocked successes are spent, this
Charm ends.
Dauntless Yeddim Caravan
Cost: —(3m); Mins: Wits 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Lodestone Reckoning Manner
The Lunar traverses blistering deserts, miasmatic swamps, and bandit-ridden highways
unafraid, plotting safe paths through even the harshest wilderness. She may add successes
stocked with Lodestone Reckoning Manner on rolls to resist environmental hazards,
traps, poisons, or diseases she encounters along the charted course.

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With Wits 4, Essence 2, the Lunar may spend three motes when she adds successes to
one of the above rolls to also add them to the rolls of (Essence x 2) companions as a
Charm bonus.
Moon-Cloaked Wanderer
Cost: —(3m); Mins: Wits 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Lodestone Reckoning Manner
The Lunar moves across mortal maps like a passing shadow. She may add successes
stocked with Lodestone Reckoning Manner on Survival rolls to cover her tracks, Stealth
rolls to evade guards or enemies along her route, or Larceny rolls to circumvent
checkpoints or similar manned obstacles.
With Wits 4, Essence 2, she can spend three motes when she adds successes to one of the
above rolls to also add them to the rolls of (Essence x2) companions as a Charm bonus.
Traceless Shadow Technique
Cost: 3m; Mins: Wits 2, Essence 1
Type: Supplemental
Keywords: Mute, Protean
Duration: Instant
Prerequisite Charms: None
Whether traversing uncharted jungles or the winding alleyways Nexus, the Lunar leaves
behind no footprints if she does not wish to. She adds (higher of Essence or 3) dice on a
roll to conceal her tracks, and rerolls 1s until they cease to appear.
Protean: In animal shapes with the Tiny Creature or Minuscule Size Merits, this counts
as a non-Charm bonus.
Winged Monarch Flight
Cost: —(+4m); Mins: Wits 3, Essence 2
Type: Permanent
Keywords: Pilot
Duration: Permanent
Prerequisite Charms: Lodestone Reckoning Manner
The Lunar may commit an additional four motes when she plots a route with Lodestone
Reckoning Manner to intuit hidden shortcuts and anticipate unforeseen delays. She and
up to (Essence x 2) companions double the speed at which they travel along the charted
course. Typically, this results in overland speeds of 20 miles per day across normal
terrain or 10 miles per day across harsh wilderness terrain, or (Speed x 2) miles per hour

231
for sea travel. Mounts don’t count towards the limit on the Lunar’s companions. This
Charm only enhances naval travel if the Lunar helms the ship and there are no more than
(Essence x 2) other characters aboard.
Divine Steed Spirit
Cost: —; Mins: Wits 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Dauntless Yeddim Caravan, Winged Monarch Flight
Whether she wears the shape of a noble horse or the mighty visage of a tyrant lizard, the
Lunar bears her companions safely through the most perilous wilderness. Any characters
that travel by riding upon her don’t count towards the maximum number of characters she
can benefit with Dauntless Yeddim Caravan, Winged Monarch Flight, or Wyld Migration
Formation.
Five Directions Mastery
Cost: —; Mins: Wits 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Lodestone Reckoning Manner
A seasoned explorer and wayfarer who has traveled from horizon to horizon, the Lunar
no longer needs confine her voyage to a single path. She may use Lodestone Reckoning
Manner to enhance all her movement without needing to plot a fixed course, completing
the roll instantly and doubling 8s. The stocked successes are available to her whenever
she travels, and any Charms that enhance Lodestone Reckoning Manner apply their
benefits to any journey she undertakes. She cannot use Lodestone Reckoning Manner in
this fashion more than once per day.
Wyld Migration Formation
Cost: 6m, 1wp; Mins: Wits 4, Essence 2
Type: Reflexive
Keywords: None
Duration: One hour
Prerequisite Charms: Dauntless Yeddim Caravan
The Lunar walks otherworldly paths through the chaos of the Wyld and the weird
landscapes of worlds stranger still, following a slender silver thread of safe passage
through even the most perilous and inhospitable realms. To use this Charm, Lodestone
Reckoning Manner must be active. The Lunar and up to (Essence x 2) companions ignore

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the effects of exposure to the Wyld and similar environmental shaping effects while
traveling along a course plotted with Lodestone Reckoning Manner. Courses plotted
through the Wyld will always include at least one path or shelter that follows the physical
laws of Creation.
If the Lunar reactivates this Charm at the end of its duration, she waives its Willpower
cost.
A Wits 5, Essence 3 repurchase lets the Lunar extend this Charm’s duration to one day by
committing an additional three motes.
Treading the Midnight Road
Cost: —; Mins: Wits 4, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Moon-Cloaked Wanderer, Winged Monarch Flight
The Lunar traverses pathways unseen by mortal eyes. As long as she and her companions
are not being tracked and no one outside of her party is aware of its current position or
intended destination, the speed multiplier of Winged Monarch Flight increases to
(Lunar’s Essence).
Cache
Desert Basilisc Diadem
Cost: —; Mins: Wits 2, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Lunar can absorb hearthstones into her body, socketing them above one of her
chakras. She gains the benefits of absorbed hearthstones as though they were socketed in
an attuned artifact, and hearthstones capable of enhancing weapons apply their benefit to
her unarmed attacks or other natural weapons, if appropriate, while hearthstones that
enhance armor apply to her natural soak. Their effects also apply to Charms, sorcery, or
other magic that transform parts of the Lunar’s body into weapons or armor.
Absorbing or removing a hearthstone is a miscellaneous action, and she may socket
(Essence) hearthstones at a time. If the Lunar attempts to conceal an embedded
hearthstone, covering it with clothing or the like, it can only be noticed by characters
who’ve spotted her Tell this scene (p. XX).
Squirrel’s Cunning Technique
Cost: 3m; Mins: Wits 2, Essence 1

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Type: Simple
Keywords: Stackable
Duration: Indefinite
Prerequisite Charms: None
Infinitely devious, the Lunar devises all manner of hiding places in which to secrete
weaponry, contraband, or anything else she needs hidden. Taking an object light enough
to be held in her hands or worn, she conceals it either on her person or in a container,
making a conceal evidence roll with (Essence) automatic successes and optionally using
Wits in place of Intelligence. As long as this Charm is active, characters can’t roll to
detect the hidden item unless they have superhuman or magically enhanced senses,
although the Lunar may designate any number of characters she knows to exempt from
this effect, allowing the contraband’s intended recipient to retrieve it.
The Lunar may stack multiple uses of this Charm to conceal multiple objects.
Magpie’s Nest Resourcefulness
Cost: 3m, 1wp; Mins: Wits 2, Essence 1
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Squirrel’s Cunning Technique
The Lunar has a knack for anticipating exactly what’s needed in any situation she might
encounter. Upon using this Charm, she reveals that she’s had a mundane item that could
be concealed upon her person all along. She makes a (Wits + Ability) roll at a difficulty
of the item’s Resources rating, using an Ability that reflects how she procured the item:
Bureaucracy if she bought it while passing through a market, an applicable Craft if she
built it over downtime, Larceny if she stole it, and so on. If successful, she produces the
item, and it counts as exceptional equipment (Exalted, p. 580) for an applicable task. On
a failed roll, she still produces the item, but it is deficient in some way determined by the
Storyteller: It might impose a −1 penalty, fall apart at the end of the scene, or similar.
If the Lunar succeeds on a Craft roll with this Charm, she gains crafting points as though
she’d completed a basic project (Exalted, p. 240).
This Charm can only be used once per scene.
Ape-and-Crow Ingenuity
Cost: —; Mins: Wits 2, Essence 1
Type: Permanent
Keywords: Protean
Duration: Permanent
Prerequisite Charms: Magpie’s Nest Resourcefulness

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To a quick-witted Lunar, the world is full of opportunity. When she uses Magpie’s Nest
Resourcefulness to acquire an exceptional tool, she waives its Willpower cost if she
improvises the tool from her surroundings — using a glass shard as a scalpel, picking a
lock with a porcupine’s needles, or playing a termite-ridden tree branch as though it were
a flute. She ignores any penalties she might normally face for using the improvised
implement. Such uses don’t count towards the once-per-scene limit of Magpie’s Nest
Resourcefulness.
Protean: In animal shapes whose features could provide the tool, such as a writing quill
from an owl’s feathers, the Lunar automatically succeeds on the roll.
Rousing Hidden Power
Cost: 1wp; Mins: Wits 2, Essence 1
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Magpie’s Nest Resourcefulness
The Lunar’s protean Essence shifts within her panoply, drawing forth new manifestations
of its legend. After spending a few minutes in meditation, the Lunar may draw out an
Evocation from an artifact she is resonant with or a hearthstone, awakening it at no
experience point cost for this Charm’s duration. She must meet the Evocation’s
prerequisites. If the Lunar loses resonance with an artifact — usually by using Deadly
Beastman Transformation — this Charm ends.
This Charm can only be used once per day.
Radiant Basilisc Jewel
Cost: —; Mins: Wits 2, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Desert Basilisc Diadem
The Lunar realigns her body’s chakras and Essence meridians into a pattern that mirrors a
manse’s geomancy, drawing forth a pearl that embodies her soul. Upon purchasing this
Charm, her player selects a greater hearthstone whose nature aligns with her own,
possibly reflecting her caste, spirit shape, or a Defining Intimacy. She manifests this
hearthstone from within the Essence flows of her own body. She treats it as though it
were socketed with Desert Basilisc Diadem, although it doesn’t count towards that
Charm’s maximum and can’t be removed from the Lunar’s body. Additionally, she
always enjoys the increased mote recovery for being in an attuned greater demesne
(Exalted, p. 160).
Cuckoo’s Nest Cunning
Cost: —; Mins: Wits 3, Essence 2

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Type: Permanent
Keywords: Decisive-only
Duration: Permanent
Prerequisite Charms: Magpie’s Nest Resourcefulness
Always thinking one step ahead, the Lunar ensures her allies have exactly what they need
while depriving her foes of the same. When she uses Magpie’s Nest Resourceful, she
may reveal that she replaced a mundane item on the person of a character within medium
range with the introduced object at some point in the past. If that character’s player
consents to the substitution, the Lunar need only succeed on the roll.
If the target’s player is unwilling, this is treated as a special distract gambit. Instead of
making an attack roll, the Lunar rolls (Wits + Larceny) opposing her target’s (Perception
+ Awareness) roll. Outside of combat, making the substitution on an unwilling character
only requires this opposed roll, not a gambit.
Many-Pockets Meditation
Cost: 1m; Mins: Wits 3, Essence 2
Type: Simple
Keywords: Stackable
Duration: Indefinite
Prerequisite Charms: Squirrel’s Cunning Technique
The Lunar is seemingly never caught unprepared. She banishes any item light enough to
hold in her hands or to wear Elsewhere. Artifacts can only be banished if she’s attuned to
them. Ending this Charm reflexively recalls the banished item, although the Lunar must
still take any actions required to ready it, such as donning armor (Exalted, p. 591).
Multiple activations of this Charm can be stacked to banish multiple items.
An Essence 3 repurchase lets the Lunar pay an additional three motes to banish an object
larger than she can hold, as long as it could theoretically be lifted by a feat of strength
with a difficulty no higher than 10 (Exalted, p. 231). Doing so requires her to spend five
minutes concentrating on the item or devising an ingenious hiding place for it, and she
cannot banish objects that don’t belong to her.
Cloak of Hidden Wonders
Cost: —; Mins: Wits 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Many-Pockets Meditation
The Lunar hides her treasures in places that are not there. When she uses Many-Pockets
Meditation, she may conceal an item inside of a container, garment, or accessory, even
one that would normally be unable to contain it. This may be an innocuous bag, a jaunty

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hat, a voluminous coat, or so on, which can be transported, hidden, or given away like
any ordinary object.
The Lunar may designate any number of characters that will be able to detect and retrieve
the concealed object. All others are unable to detect it, even with superhuman or magical
senses, although a character with All-Encompassing Sorcerer’s Sight or similar magic
capable of analyzing magical or sorcerous phenomena can see and retrieve it. If the
container is destroyed, the object it contains vanishes back into Elsewhere, as though the
Lunar had used Many-Pockets Meditation normally.
The Lunar may normally conceal up to (Wits x2) banished objects in a single container.
If she uses this Charm together with the second purchase of Many-Pockets Meditation to
conceal a larger object inside a container, she’s limited to one item per container.
Raptor Snatches Egg
Cost: 4m; Mins: Wits 4, Essence 2
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Desert Basilisc Diadem
The Lunar tends to her enemies’ nests. She makes a special disarm gambit to steal a
hearthstone, using an unarmed attack, natural weapon, or a whip, lasso, rope dart, or
similar prehensile weapon. She adds (Wits) bonus dice on the attack roll. Success lets her
remove a hearthstone from an artifact that character is wielding or wearing. She may
reflexively absorb the hearthstone with Desert Basilic Diadem, assuming she isn’t at her
maximum.
Quicksilver Legend Evolution
Cost: 15m, 1wp; Mins: Wits 3, Essence 3
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Rousing Hidden Power
The Lunar enshrines her deeds within her panoply, inscribing her mythos into their very
Essence. Upon using an Evocation she’s drawn forth with Rousing Hidden Power to
uphold a Major or Defining Intimacy, achieve a major character or story goal, or
accomplish a legendary social goal, she may permanently awaken that Evocation at no
experience point cost.
Once the Lunar has used this Charm, she can’t use it again until she awakens an
Evocation from a hearthstone or artifact by either spending experience points or meeting
its special activation condition. Even then, it can only be used once per story.
Moon-and-Sun Panoply

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Cost: 10m, 1wp; Mins: Wits 4, Essence 3
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Moon-Follows-Sun Assurance, Quicksilver Legend Evolution
The Lunars of the First Age took up the arms of their Solar mates in times of need and
peril, fighting with blades consecrated by the power of their sacred bond. Now that the
Lawgivers are returned, the Chosen of Sun and Moon may have new cause to share their
treasures. The Lunar attunes an artifact weapon or armor that her Solar mate is already
attuned to without disrupting his attunement, replacing the normal attunement cost with
her commitment to this Charm. Both of their bonds to the artifact are rendered inviolable,
immune to any effects that would break attunement. If the Lunar’s Solar mate is resonant
with the artifact, the Lunar is also treated as being resonant with it for any Evocations she
uses that her Solar mate has also awakened.
The first time the Lunar uses this Charm on an artifact, she rolls (Wits + [Craft, Lore, or
Occult]) against (artifact’s rating + 2; 10 if N/A). Every two extra successes lets her to
awaken an Evocation that her Solar mate has already mastered, gaining it at no
experience point cost as long as she meets its prerequisites. If she crafted the artifact for
her Solar mate, she may awaken Evocations he has yet to master, granting them both to
him and herself if they both qualify.
This Charm’s cost is reduced by the Lunar’s (Intimacy) for her Solar mate.
Moon-and-Sun Panoply may only be used once per story. Using it to attune an artifact
that the Lunar has previously used this Charm to draw Evocations forth from does not
count against this limit.
The Spider’s Trap Door
Cost: 10m, 1wp; Mins: Wits 4, Essence 3
Type: Simple
Keywords: Decisive-only, Mute
Duration: Instant
Prerequisite Charms: Many-Pockets Meditation
An ever-cunning hunter, the Lunar ensures that she never fights on a level playing field.
Using this Charm retroactively reveals that one of her foes has unwittingly fallen into a
trap that she has previously constructed. If circumstances render this implausible — for
instance, because the Lunar is being ambushed on unfamiliar ground — the Storyteller
may require a stunt to explain how she devised the trap so quickly.
The Lunar makes an unblockable, undodgeable grapple gambit with difficulty 4 against
an enemy within medium range. She rolls (Wits + [Survival or an applicable Craft]),
which is treated as both the attack roll (against magic able to defend against unblockable
or undodgeable attacks) and the grapple’s control roll. Her victim rolls (Perception +
Awareness) or (Dexterity + Dodge) opposing her control roll. If the Lunar uses this

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Charm from stealth, she adds bonus dice on the control roll equal to her threshold success
on the Initiative roll, and does not break concealment. This gambit is not compatible with
Strength Charms, Martial Arts Charms, or other non-Wits magic that enhances grapples.
If successful, the trap imposes the penalties of being grappled (Exalted, p. 200) on the
victim for the clinch’s duration. The Lunar cannot take any of the usual special grapple
actions, but does not suffer any penalties herself. A trapped character that spends his turn
attempting to escape reduces the clinch’s rounds of control by two. Likewise, a character
that spends a turn assisting the victim subtracts two rounds of control. Attacking or
damaging the Lunar doesn’t subtract rounds of control.
As long as the Lunar has any dots in a Craft Ability related to her trap, she gains three
silver craft points if she successfully clinches a character. If a non-trivial opponent is
incapacitated or surrenders while trapped, she also gains (his Essence) gold craft points.
This Charm can only be used once per scene, unless reset by successfully landing a
decisive attack while at Initiative 15+ that resets the Lunar’s Initiative or by successfully
establishing concealment against all enemies with a Stealth roll.
Insidious Shadow Ruse
Cost: —; Mins: Wits 5, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: The Spider’s Trap Door
Infinitely devious, the Lunar lays traps to best the mightiest of foes. When she uses the
Spider’s Trap Door, she may raise the gambit’s difficulty to 6 to combine it with the
effect of a disarm, distract (transferring five Initiative), or unhorse gambit (Exalted, p.
200) as long as she establishes at least one round of clinch control.
Implausible Lunar Panoply
Cost: 10m, 1wp; Mins: Wits 4, Essence 4
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Many-Pockets Meditation (x2), Quicksilver Legend Evolution
With a deft flick of her wrist, the Lunar reveals timeless wonders she just happened to
have tucked away. Upon using this Charm, she reveals that she’s had a two-dot artifact
with her all along — one that she’s previously crafted, looted, stolen, or otherwise
retrieved. This can’t be an artifact that’s previously been established as being in another
character’s possession, nor can it be First Age artifice. She rolls (Wits + [appropriate
Ability]) at difficulty 7. Regardless of the roll’s outcome, she still produces the artifact or
hearthstone, but on a failed roll, it is badly damaged, requiring a repair project to restore

239
to functionality (Exalted, p. 242). If she successfully uses Craft (Artifacts) to make this
roll, she gains gold points equal to her extra successes, maximum 5.
This Charm can only be used once per story.
Territory
Bountiful Wilderness Gift
Cost: —; Mins: Wits 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Boundary-Marking Meditation, Magpie’s Nest Resourcefulness
The Lunar’s territory surrenders its living bounty to its master. When she uses Magpie’s
Nest Resourcefulness within a territory claimed with Boundary-Marking Meditation to
reveal a natural item, such as a medicinal herb, animal hides, or provisions, she waives its
Willpower cost and doubles 9s on the roll.
If the Lunar uses this Charm within a den prepared with Secure Den Prana, she doubles
8s on the roll instead.
Secure Den Prana
Cost: 5m, 1wp; Mins: Wits 3, Essence 2
Type: Simple
Keywords: Mute, Protean
Duration: Indefinite
Prerequisite Charms: Boundary-Marking Meditation
The Lunar’s warren offers shelter from all the world. She spends a day working to secure
an enclosed space large enough to hold up to (Essence + Wits) people, rolling (Wits +
[Craft, Larceny, or Survival]). Once completed, this den is impossible for casual
observers to notice; only a character actively looking for such a location or pursuing one
of the den’s occupants can attempt to find it, opposing the Lunar’s roll with his own
(Perception + [Awareness, Investigation, or Survival]) roll. Likewise, any attempts to
track a character into the den or otherwise indirectly infer its location suffer a penalty of
(Lunar’s Essence).
If the Lunar creates her den using Craft, she gains craft points from it as though she’d
completed a basic project.
This Charm’s Willpower cost is waived if the Lunar uses it in a territory claimed with
Boundary-Marking Meditation. If the Lunar knows Magpie’s Nest Resourcefulness, she
may activate it reflexively alongside Secure Den Prana to reveal that she has already
prepared a den in the area, though this imposes a −2 penalty on her roll.
Rats-in-the-Basement Style

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Cost: —; Mins: Wits 4, Essence 2
Type: Permanent
Keywords: Protean
Duration: Permanent
Prerequisite Charms: Magpie’s Nest Resourcefulness, Secure Den Prana
Hidden tunnels through the world are laid bare by the Lunar’s cunning. While within
(Essence) miles of a den created with Secure Den Prana, she may use Magpie’s Nest
Resourcefulness to reveal the presence of a shortcut leading back to her den, rolling
against difficulty 5. The entrances to these shortcuts are concealed in the same manner as
the den itself. A character who enters a shortcut can use it to travel to the Lunar’s den
after no more than an hour’s travel. The Lunar can’t establish more than (Essence)
shortcuts to her den.
Protean: In animal shapes with the Tiny Creature or Minuscule Size Merits, the Lunar
may reveal shortcuts that can only be traversed by characters of similar size.
God-Beast’s Hidden Lair
Cost: —(+5m); Mins: Wits 3, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Secure Den Prana
The Lunar makes her lair in dark caverns, seedy teahouses, or ivy-covered ruins, a secret
holdfast for her and her followers. When she uses Secure Den Prana within a territory
she’s claimed with Boundary-Marking Meditation, she can commit an additional five
motes to prepare a den large enough to hold ([Essence + Wits] x10) people. Doing so
increases the time necessary to prepare the den to one week, or increases the penalty on a
roll to reveal it with Magpie’s Nest Resourcefulness to −4.
If the Lunar uses Craft to create a den enhanced with this Charm, she gains craft points as
though she’d completed a major project.
Fleeting Silver Mirage
Cost: 10m, 1wp; Mins: Wits 4, Essence 3
Type: Simple
Keywords: Perilous
Duration: Instant
Prerequisite Charms: Boundary-Marking Meditation
In the blink of an eye, the Lunar vanishes in a flash of silver-white Essence. To use this
Charm, the Lunar must be in a territory claimed with Boundary-Marking Meditation. At

241
the beginning of her next turn, she vanishes and reappears at any point within that
territory. If she moves or is knocked prone before her next turn, this effect is cancelled.
With Wits 5, Essence 4, the Lunar may spend an additional two Willpower to reappear in
a different territory than the one she vanished from, once per story.
Harmony-With-Reality Technique
Cost: 5m, 1wp; Mins: Wits 4, Essence 3
Type: Simple
Keywords: None
Duration: Extended action
Prerequisite Charms: Boundary-Marking Meditation, Wyld Migration Formation
Standing at the border that divides order from chaos, the Lunar reconciles the opposing
forces to create an enclave of safety and stability. She may stabilize the Wyld within a
territory that she has used Boundary-Marking Meditation to claim, whether that territory
is in the Wyld itself or in a region of Creation tainted by Wyld zones. She cannot cause
the Wyld to become true Creation, but renders it safer for mortal habitation. This is an
extended (Wits + [Integrity, Lore, or Occult]) roll with an interval of one day. Both the
difficulty and goal number depend on the Wyld’s intensity: difficulty 4 and goal number
20 for bordermarches; difficulty 6 and goal number 40 for middlemarches, or difficulty 8
and goal number 60 for the deep Wyld.
Success renders the Wyld more amenable to habitation. While it remains unbound by
Creation’s natural laws, its environment will never transform into a state that makes
human settlement completely impossible. If the neutralized Wyld is a bordermarch,
exposure to it no longer risks mutation or addiction. If it is a middlemarch or deep Wyld,
then those in the territory instead add (Lunar’s Essence) bonus dice on rolls to resist such
effects.
If the Lunar’s Solar mate uses Wyld-Shaping Technique within a region of the deep
Wyld that she has stabilized with this Charm, he gains (his positive Tie towards the Lunar
+ 1) bonus dice on all shaping rolls.
If the Lunar revokes her claim to the territory or dies, the neutralized Wyld reasserts its
full strength.
Tapestry Spun of Dreams
Cost: —; Mins: Wits 5, Essence 5
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Harmony-With-Reality Technique
As the Lunar stares into the unblinking eye of chaos, her unyielding will is made
manifest. While she is physically present in part of the Wyld that she has stabilized using
Harmony-With-Reality Technique, its benefits are enhanced: characters in a stabilized

242
middlemarch are no longer susceptible to mutation or addiction, while characters in the
deep Wyld convert the dice bonus on rolls to resist such perils to automatic successes.

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