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AutoCad

Basic Tutorial
Launching AutoCad

1. Start
2. 3D and CAD
3. AutoCad
Typing Commands
Typing a Command

All AutoCAD commands can be typed in at the command line. Many commands also have one

or two letter aliases that can also be typed as shortcuts to the commands.

1. Type the desired command at the command prompt.

Command : LINE

or

2. Type the command’s alias. Command: L

3. Press ENTER/Space to end.

4. Type an option at the command prompt.

TIP: Many AutoCAD commands require you to press ENTER to complete the command. You know you are no
longer in an AutoCAD command when you see a blank command line.

Reissuing the Last Command

The last used AutoCAD command can be re-entered by one of the following three methods

of ENTER. The ENTER key on the keyboard will always act as ENTER, the SPACEBAR and

RIGHT MOUSE will act as enter most of the time (exceptions include placing TEXT).

1. Press the ENTER key on the keyboard

or

2. Press the Space bar on the keyboard.

or

3. Click the right mouse button.


Pointing Device (Mouse)
AutoCAD uses either a mouse or digitizing tablet to select objects in a drawing.

Left Mouse Button

Used to pick or select objects

1. Click the left mouse button to select an object area in the drawing.

2. Press ESC twice to deselect an object (or to cancel a command).

Right Mouse Button

Used to enter a command, repeat last command, or access shortcut menus.

1. Click the right mouse button.

TIPS:
• SHIFT + the right mouse button brings up the object snap menus.
• Various screen locations for the mouse brings up different menus.• menus.
5.2 PAN

Shifts the location of a view.

1. Choose View, Pan.

or

2. Click the Pan icon.

or
3. Type PAN from the command prompt.

Command: PAN or P

TIPS:
- While in the PAN command, click with the right mouse button to see the
following menu.

- Panning can also be done by using the window scroll bars


5.1 ZOOM

Increases or decreases the apparent size of objects in the current viewport


1. Choose View, Zoom.
or
2. Click a Zoom icon.
or
3. Type ZOOM at the command prompt.
Command: Zoom or Z
4. Type One of the following zoom options:

The following are basic zoom options:


All Places entire drawing (all visible layers) on
display at once. Forces a regeneration.
Extents Displays current drawing content as large as possible.
Previous Restores previous view.
Window Designates rectangular area to be drawn as large as
possible.

Number Magnification relative to ZOOM All display


Number X Magnification relative to current display (1X)
Center Specifies center point and new display height.
Dynamic Permits you to pan a box representing the viewing
screen around the entire generated portion of the
drawing and enlarge or shrink it.

TIPS:
-While in the ZOOM command, click with the right mouse button to see the
menu to the right.
2.2 Creating a New Drawing
NEW Command

Creates a new drawing file.

1. Choose File, New.


or
2. Press CTRL + N
or
3. Click the New icon.
or
4. Type NEW at the Command prompt.
Command: NEW
5. Choose One of the options for creating a new drawing.
6. Click The OK button.
7. Save the drawing as another name.

TIP:
New drawings can also be created from Template Files.
1.11 Undo and Redo

Reverses the last action.


1. Choose Edit, Undo.
or
2. Click the Undo icon.
or
3. Press CTRL + Z.
4. Type U at the command prompt to undo the last command.
Command: U

Redo

Reverses the effects of a single UNDO or U command.


1. Choose Edit, Redo.
or
2. Click the Redo icon.
or
3. Type REDO at the command prompt to redo the last undo command.
Command: REDO
TIPS:
-UNDO has no effect on some commands and system variables, including
those that open, close, or save a window or a drawing, display information,
change the graphics display, regenerate the drawing, or export the drawing
in a different format.

-REDO must immediately follow the U or UNDO command.


1.12 Function Keys and Accelerator Keys
2.1 Open Existing Drawings
1. Choose File, OPEN.
or
2. Press CTRL + O.
or
3. Click the OPEN icon.
or
4. Type OPEN at the command prompt.
Command: OPEN
5. Press ENTER
6. Double Click the desired directory to find the drawing to
open.
7. Click the drawing name to open.
8. Click The OK button.

TIP:
-Preview shows a bitmap image of the drawing selected. This image is the
view that was last saved in the drawing. It will not show a preview of
drawings saved before R13 AutoCAD.
Quick Save

The QSAVE command is equivalent to clicking Save on the File menu.


If the drawing is named, AutoCAD saves the drawing using the file format
specified on the Open and Save tab of the Options dialog box and does not
request a file name. If the drawing is unnamed, AutoCAD displays the Save
Drawing As dialog box (see SAVEAS) and saves the drawing with the file
name and format you specify.

1. Press CTRL + S.
or
2. Click the Save icon.
or
3. Type QSAVE at the command prompt,
Command:QSAVE

TIPS:
Drawings can be saved as different versions of AutoCAD (e.g. R13, R14, R
2000, etc.)

AutoSave settings under Tools, Options…


Useful Commands
7.1 Running Object Snaps
An object snap mode specifies a snap point at an exact location on an
object. OSNAP specifies running object snap modes, which remain
active until you turn them off.
1. Choose Tools, Drafting Settings...
or
2. Type DDOSNAP at the command prompt
Command: DDOSNAP
or
3. Click OSNAP on the Status Bar.
4. Right Click the Object Snap TAB.
5. Choose an object snap to turn ON/OFF from the dialog
box.
AutoCAD 2D Tutorial

UNITS Command 8.5

1. Choose Format, Units...


or
2. Type DDUNITS at the command prompt.
Command: DDUNITS or UN
3. Choose a units and angle setting.
4. Choose a precision setting.

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3.1 Line Command
Creates single straight line segments
1. Choose Draw, Line.
or
2. Click the Line icon.
or
3. Type LINE from the command prompt
Command: LINE or L
4. Press ENTER
5. Pick From point: (point)
6. Pick Specify next point or [Close/Undo]:(point)
7. Pick Specify next point or [Close/Undo]:(point)
8. Press ENTER to end line sequence
or
9. Type U to undo the last segment
To point: U (undo)
or
10. Type C to create a closed polygon
To point : C (close)

TIPS:
• You can continue the previous line or arc by responding to
the From point: prompt with a space or ENTER.
• Choose the right mouse button for the line pop-up menu to
appear while in the line command
AutoCAD 2D Tutorial

Pline Command 15.1

A polyline is a connected sequence of line segments created as a single


object. You can create straight line segments, arc segments, or a
combination of the two.

1. Choose Draw, Polyline.


or
2. Pick the Pline icon.
3. Type PLINE at the command prompt
Command : PLINE or PL
4. Pick A point on the drawing to start the polyline
From point:(select)
5. Type One of the following options
Arc/Close/Halfwidth/Length/Undo/Width/<endpoint of
line>:

or
6. Pick A point to continue drawing
Arc/Close/Halfwidth/Length/Undo/Width/<endpoint of
line>: (pick point)

Polyline as one segment

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3.4 Orthogonal Lines

Controls lines from being drawn at various angles to straight lines. When the
snap grid is rotated, ortho mode rotates accordingly.

1. Press Function Key F8.


or
2. Double Click ORTHO from the Status Bar.
or
3. Press CTRL + L.

Line drawn
Line drawn with
with ORTHO
ORTHO ON OFF
AutoCAD 2D Tutorial

Rectangle 16.2
1. Choose Draw, Rectangle.
or
2. Click the Rectangle icon.
or
3. Type Rectang at the command prompt Command:
RECTANG Chamfer/Elevation/Fillet/Thickness/Width/
<First corner>:
4. Pick first corner.
5. Pick other corner or type coordinates (i.e. @4,2).

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3.6 Circles

Circle Command Circle, Center Radius

1. Choose Draw, Circle.


or
2. Click the Circle icon.
or
3. Type CIRCLE at the command prompt.
Command: CIRCLE Circle, Center Diameter
4. Type One of the following options:
3P/2P/TTR/<<center point>>:
or
5. Pick A center point.
6. Type A radius or diameter.
or
7. Pick A radius or diameter Circle, Tangent, Tangent Radius

Diameter/<<radius>>:

TIPS:
- To create circles that are the same size, press
ENTER when asked for the circle radius.
Circle, Tangent, Tangent, Tangent
- When selecting a circle with a pickbox, be sure
to select the circumference of the circle.
3.7 Arc Command
1. Choose Draw, Arc.
or

2. Click the Arc icon.


or
3. Type ARC at the command prompt
Command: ARC
4. Draw One of the arcs.

TIPS:
-Except for 3 point arcs, arcs are drawn in a COUNTERCLOCKWISE
direction.
- While in the arc command, press the right mouse button to select the
following options for arcs:

Arc Examples

3 point arc Start ,center, chord length

start, center, end Start, end, radius

Start , center, included angle Start, end, direction


AutoCAD 2D Tutorial

Spline 16.3

The SPLINE command creates a particular type of spline known as a


nonuniform rational B-spline (NURBS) curve. A NURBS curve produces a
smooth curve between control points

1. Choose Draw, Spline.


or
2. Click the Spline icon.
or
3. Type SPLINE at the command prompt
Command: SPLINE
4. Pick A start point for the spline
Object / <Enter first point>: (pick point)
5. Pick Points until youare done drawing splines
Enter point:(pick points)
6. Press Enter or close to complete the spline
7. Pick Starting tangent point for the spline
Enter start tangent (pick point)
8. Pick Ending tangent point for the spline
Enter end tangent: (pick point)

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Editing
AutoCAD 2D Tutorial

Editing Polylines 15.2


1. Choose Modify, Polyline.
or
2. Pick the Pedit icon from the Modify II toolbar.
3. Type PEDIT at the comma nd prompt
Command: PEDIT
4. Pick Pick a polyline to edit
Select Polyline:(pick)
5. Type One of the following options:Close/Join/ Width/Edit
vertex/FitCurve/Spline/Curve/
Decurve/Undo/eXit

PEDIT options:

Close Closes open polyline segments


Join Connects polylines, lines, and arcs to existing polylines.
Width Changes the width for all polyline segments.
Fit curve Creates curved arc segments around pline vertices at the
direction you specify.
Spline Curve Creates a curve through control points on a polyline.
Decurve Straightens curved segments.
Edit Vertex Displays the following Edit Vertex Options:

Polyline width change Splined Polyline

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AutoCAD 2D Tutorial
Move Command 10.1
1. Choose Modify, Move.
or
2. Click the Move icon.
or
3. Type MOVE at the command prompt
Command: MOVE or M
4. Pick Objects to move
Select objects: (select)
5. Pick A point to move from
Base point or displacement: (pick point)
6. Pick A point to move to
Second point of displacement: (pick point)

Circle before move Circle after move

TIP:
To move an object a specified distance, type a distance at the second
point of displacement prompt: @1<0

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AutoCAD 2D Tutorial

Copy Command 10.2


1. Choose Modify, Copy.
or
2. Click the Copy icon.
or
3. Type COPY at the command prompt.
Command: COPY or CP

4. Pick Objects to copy.


Select objects: (select)
5. Pick A point to move from.
Base point or displacement/Multiple: (pick point).
6. Pick A point to copy to.
Second point of displacement: (pick point)
or
7. Type A point to copy to.
Second point of displacement: @ 1<0

Duplicate objects copied Multiple objects copied

TIP:
• To copy many objects in the same copy command, type M for Multiple at
the “Base point or displacement/Multiple” option.

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AutoCAD 2D Tutorial

Offset Command 10.4


Offset Distance
To offset a specified distance:
1. Choose Modify, Offset.
or
2. Choose the Offset icon.
or
3. Type OFFSET at the command prompt.
Command: OFFSET or O

4. Type The distance to offset.


Offset distance or <Through point>: (number)
5. Pick The object to offset.
Select object to offset: (select object)
6. Pick A side to offset object to.
Side to offset: (pick side)

7. Pick Another object to offset


Select object to offset: (pick side)
or
8. Press Enter to end the command.

Offsetting objects by specifying a distance

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AutoCAD 2D Tutorial

Explode Command 15.4


1. Choose Modify,Explode.
or
2. Pick the Explode icon.
3. Type EXPLODE at the command prompt.
Command: EXPLODE
or
4. Pick The object to explode. Select objects: (pick)

Polyline before
explode

Polyline (line)
after explode

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AutoCAD 2D Tutorial

EXTEND 10.5
1. Choose Modify, Extend.
or
2. Click the Extend icon.
or
3. Type EXTEND at the command prompt
Command: EXTEND
Select boundary edge(s)...
4. Pick The BOUNDARY edge to extend to
Select objects: (select)
5. Press ENTER to accept the boundary edge
Select objects: (press enter)
6. Pick The objects to extend
<Select object to extend> / Project /
Edge / Undo: Select an object, enter
an option, or press enter : (select)
7. Press ENTER when you are done choosing objects

Lines Extended
to an Arc
(Arc is boundary edge)

TIP:

- Use the object selection option FENCE to choose multiple objects

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AutoCAD 2D Tutorial

Stretch 13.2

1. Choose Modify, Stretch.


or
2. Click the Stretch icon.
3. Type STRETCHat the command prompt.
Command : STRETCH Select
objects to stretchby window...
4. Type C to choose CROSSING window
Select objects: C
5. Pick A first corner to stretch. First corner: (point)
6. Pick The opposite corner to window the objects to
stretch.
Other corner: (point)

7. Press ENTER to accept objects to stretch.


8. Pick A base point to stretch from Base point:
(point)

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AutoCAD 2D Tutorial

9. Pick A point to stretch to Newpoint: (point)


or
10. Type A distance to stretch. New point: @1<0

TIP:
The Stretch command must use a CROSSING window or aCROSSING
POLYGON window.

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AutoCAD 2D Tutorial

TRIM 10.6
The TRIM command allows you to trim objects in a drawing so they end
precisely at a cutting edge defined by one or more other objects in the
drawing.
1. Choose Modify, Trim.
or
2. Click the Trim icon.
3. Type TRIM at the command prompt
Command: TRIM
Select cutting edge(s)...
4. Pick The CUTTING edge to extend to
Select objects: (select)
5. Press ENTER to accept the cutting edge
Select objects: (press enter)
6. Pick Objects to trim
<Select object to trim> / Project / Edge / Undo:
Select an object, enter an option, or press enter
7. Press ENTER when you are done choosing objects
Select object to trim/Undo: (press enter)

Lines Trimmed
to an Arc
(Arc is cutting
edge)

TIP: Hold the SHIFT key to interactively extend instead of trim.

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AutoCAD 2D Tutorial

Break 13.1

1. Choose Modify, Break.


or
2. Click the Break icon.
or
3. Type BREAK at the command prompt. Command: BREAK
4. Pick Object to break.
Select object: (select one object)
5. Pick A second break point.
Enter second point : (point)

or

6. Type F to choose a different break point


Enter second point (or F for first point):(F)

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AutoCAD 2D Tutorial

MIRROR 10.7

1. Choose Modify, Mirror.


or
2. Click the Mirror icon.
or
3. Type MIRROR at the command prompt.
Command: MIRROR
4. Pick Objects to mirror.
Select objects:(select)

5. Pick First point of mirror line: (point)


6. Pick Second point: (point)
7. Type Yes to delete the original objects and
No to keep them.
Delete old objects? Y or N

Mirror Line

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AutoCAD 2D Tutorial
ROTATE 10.9
1. Choose Modify, Rotate.
or
2. Click the Modify icon.
or
3. Type ROTATE at the command prompt
Command : ROTATE
4. Pick Objects to rotate:
Select objects:(select)

5. Pick A pivot point to rotate around


Base point: (point)
6. Type A rotation angle<Rotation angle>/Reference:
(number)
or
7. Pick A rotation angle<Rotation angle>/Reference: (point)

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AutoCAD 2D Tutorial

SCALE 10.10
1. Choose Modify, Scale.
or
2. Click the Scale icon.
or
3. Type SCALE at the command prompt
Command: SCALE
Select objects: (select objects)
4. Pick A pivot point to scale about Base point: (point)
5. Type A rotation angle<Scale factor>/Reference:(number)
or
6. Pick A scale factor<Scale factor>/Reference:
(point)
Scale factor/Reference: (points)

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AutoCAD 2D Tutorial
Text Command 11.1
Text
Creates a single-line text object
1. Type TEXT at the command prompt
Command: TEXT
or
2. Pick the Single Line Text icon from the Text Toolbar.
3. Pick A start point
Justify/Style/<Start Point>: (point)
or
4. Type J to change the justification or S to change the text
style.
5. Type A text height
Height <default>: (type value or pick two points)
6. Type A rotation angle
Rotation angle <default>: (angle or point)
7. Type A text string
Text: (type text string)
8. Press enter to exit the Text: prompt.

DTEXT (Dynamic Text)

Creates a single-line text object, showing the text dynamically on the


screen as it is entered.
1. Choose Draw, Text, Single Line Text.

or

2. Type DTEXT at the command prompt


Command : DTEXT

3. Follow the steps 3-8 from above.

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Layers
AutoCAD 2D Tutorial
Introduction to Layers and Layer Dialog Box12.1
1. Choose Format, Layer.

or
2. Type LAYER at the command prompt.

Command: LAYER (or LA)

or
3. Pick the layers icon from the Layer Control box
on the object properties toolbar.

AutoCAD 2005
Layer Properties

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AutoCAD 2D Tutorial
Layer Options 12.2

? Lists layers, with states, colors and linetypes.


Make Creates a new layer and makes it current.
Set Sets current layer.

New Creates new layers .

ON Turns on specified layers.

OFF Turns off specified layers.

Color Assigns color to specified layers.

Ltype Assigns linetype to specified layers.

Freeze Completely ignores layers during regeneration.

Thaw Unfreezes specified layers Ltype.


Lock Makes a layer read only preventing entities from being
edited but available visual reference and osnap functions.
Unlock Places a layer in read write mode and available for edits.

Plot Turns a Layer On for Plotting

No Plot Turns a Layer Off for Plotting

LWeight Controls the line weight for each layer

TIP:
Layers can be set using the command line prompts for layers. To use this,
type –LAYER or -LA at the command prompt
1. Type Command: -LAYER or LA

2. Type One of the following layer options

?/Make/Set/New/ON/OFF/Color/Ltype/Freeze/Thaw:

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AutoCAD 2D Tutorial

Layer Shortcuts 12.3


Changing the Layer of an Object

1. Click Once on the object to change.


2. Select the desired layer from the Layer Control Box
dropdown.

AutoCAD will move the object to the new


layer.

Select layer
Select object first

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Colours + Line
Weights
AutoCAD 2D Tutorial
Color Command 12.6
1. Choose Format, Color.

or
2. Type DDCOLOR at the command prompt.

Command: DDCOLOR or COL

or
3. Choose Color on the Object Properties toolbar and then
select a color from the list or select Other to display
the Select Color dialog box.

TIP:
These settings ignore the current layer settings for color.
By Layer

If you enter bylayer, new objects assume the color of the layer upon which
they are drawn.
By Block

If you enter byblock, AutoCAD draws new objects in the default color (white
or black, depending on your configuration) until they are grouped into a block.
When the block is inserted in the drawing, the objects in the bloc k inherit the
current setting of the COLOR command.

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AutoCAD 2D Tutorial
Linetypes 12.7
Loading and Changing Linetypes

1. Choose Format, Linetype...

or
2. Type DDLTYPE at the command prompt.

Command:DDLTYPE or LT

3. Choose Load... to see a list of available linetypes.

4. Choose the desired linetype to assign.

5. Click OK.

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AutoCAD 2D Tutorial
Lineweights 12.8

Loading and Changing Lineweights


1. Choose Format, Lineweight...

or
2. Type LINEWEIGHT at the command prompt.

Command: LINEWEIGHT or LWEIGHT

or

4. Pick a lineweight to make current from the Object


Properties menu.

TIPS:

- Lineweights can also be assigned to layers.


- The Display Lineweights feature can be turned on/off o n the status bar to
show or not show lineweights in the drawing, thus making regenerations
faster.

- Lineweights are displayed using a pixel width in proportion to the real-


world unit value at which they plot. If you are using a high-resolution
monitor, you can adjust the lineweight display scale to better display
different lineweight widths.

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AutoCAD 2D Tutorial

Object Properties 12.9


1. Choose Modify, Properties.
or
2. Click the Properties icon.
or
3. Type DDCHPROP or DDMODIFY at the command prompt.
Command: DDCHPROP (CH) or
DDMODIFY (MO)
4. Pick Objects whose properties you want to change
Pick a window for DDCHPROP, single object
for DDMODIFY.
Select objects:(select)
5. Press ENTER to accept objects.
Select objects: (press enter)
6. Choose One of the following properties to change.

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Other Useful
Functions
AutoCAD 2D Tutorial

BHATCH Command 17.1


1. Choose Draw, Hatch...
or
2. Click the Hatchicon.
or
3. Type BHATCH at the command prompt
Command: BHATCH

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AutoCAD 2D Tutorial
Measuring Distances 8.2

1. Choose Tools, Inquiry, Distance.


or
2. Click the Distance icon from the Inquiry Toolbar.
or
3. Type DIST at the command prompt
Command: DIST
4. Pick The first point to measure from
First point: pick point
5. Pick The second point to measure to
Second point: pick point

Distance Between Circle Centers

TIP:
Be sure to use Object Snaps with the MEASURE command.

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AutoCAD 2D Tutorial

Linear Dimensions 26.1


1. Choose Dimension, Linear.
or
2. Click the Linear Dimension command from the toolbar.

or
3. Type DIM at the command prompt.
Command: DIM
Dim: HOR or VER

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AutoCAD 2D Tutorial

Aligned Dimensions 26.2

1. Choose Dimension, Aligned.


or
2. Click the Aligned Dimension command from the
toolbar.

or
3. Type DIM at the command prompt.
Command: DIM
Dim: ALIGNED

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AutoCAD 2D Tutorial

Radial Dimensions 26.3


1 . Choose Dimension, Radius or Diameter.
or
2 . Click the Radial Dimensions command from the
toolbar.

or
3 . Type DIM at the command prompt.
Command: DIM
Dim: RADIUS or DIAMETER

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AutoCAD 2D Tutorial
Calculating Areas 8.3

1. Choose Tools, Inquiry, Area.


or
2. Click the Area icon.
or
3. Type AREA at the command prompt
Command: AREA
4. Pick The first point for area calculation
<First point>/Object/Add/Subtract: pick
5. Pick Next point: pick
6. Pick Next point: pick
7. Press ENTER when you are finished choosing points.
Area of Rectangle

Object Allows user to pick an object to calculate


area (circle or polyline).
Add Adds separate areas for a total area calculation
Subtract Subtracts areas from each other.

TIPS:
Be sure to use Object Snaps with the MEASURE command
To subtract an area, you must first be in “add” mode to add the first area.

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AutoCAD 2D Tutorial

Plot Settings

1. Choose the Plot Settings tab.


2. Choose the appropriate paper size based on the
chosen plotter.
3. Choose the paper units (inches or mm).
4. Choose the drawing orientation (Portrait, Landscape,
Upside down).
5. Choose the plotting area.

6. Choose the plot scale.

7. Choose plot to center or specify an x or y offset.


8. Click OK.

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1.13 On-Line Help

1. Choose Help, AutoCAD Help.


or
2. Click the Help icon.
or
3. Type HELP at the command prompt
Command: HELP
or
4. Press Function Key F1
Copyright © 2004

AutoCAD 3D ®

Training Manual

® AutoCAD is a registered trademark of Autodesk, Inc.


Chapter 1
Controlling Views

2 3
Viewports Viewports

Viewports 1.1
Screen divided into three tiled viewports

-Vports Command

1. Type -VPORTS at the command prompt.


Command: -vports
Enter an option [Save/Restore/Delete/Join/SIngle/?/2/3/4]
<3>: enter
Enter a configuration option [Horizontal/Vertical/Above/
Below/Left/Right] <Right>: enter
Regenerating model.
2. Click once in each vport to make it active.
3. Type a ZOOM option in each viewport.
NOTE: AutoCAD plots only the current vport.

4 5
Viewports Viewports

New Viewports tab of the Viewports dialog


3D Viewports 1.2

1. Choose View, Viewports, New Viewports


2. Click the dropdown option for Setup and click 3D.
3. Click OK.

6 7
Preset Views Preset Views

Preset Views 1.3

1. Choose View, Named Views


2. Click Orthographic & Isometric Views tab of the
View dialog.
3. Click One of the following view options:
Top
Bottom
Front
Back
Left
Right
Southwest Isometric
Southeast Isometric
Northeast Isometric
Northwest Isometric

4. Click the Set Current button


5. Click the OK button

8 9
Vpoint Command Vpoint Command
Vpoint Command (Tripod) 1.4 Point in the center
of the compass is
the north pole
Displays a compass and tripod for defining a view rotation. The Middle ring of the
compass represents a two dimensional globe. compass is the
equator
1. Choose View, 3D Views, Vpoint
or
2. Type VPOINT at the command prompt. Entire outer ring
is the south pole
Command: vpoint
Rotate/<View point> <-0.614,-0.614,0.500>: (enter) Tripod
3. Click a point on the compass to define the viewing angle.

Resultant viewport with new 3D view


Vpoint Command (Rotate) 1.5

Enters a rotation angle at the viewpoint prompt.


1. Choose View, 3D Views, Vpoint
or
2. Type VPOINT at the command prompt.
Command: vpoint
Rotate/<View point> <-0.614,-0.614,0.500>: R (enter)
Enter angle in XY plane from X axis <225>: 225 (enter)
Enter angle from XY plane <30>: 15 (enter)
Regenerating drawing.

10 11
Vpoint Command Vpoint Command

DDVpoint Command 1.6

1. Choose View, 3D Views, Viewpoint Preset


or
2. Type DDVPOINT at the command prompt.
Command: ddvpoint
3. Set a viewing angle by typing the From X axis and XY Plane
angle.
Angle in the
Angle from
or the X Axis XY Plane

4. Pick a viewing angle in the 2 graphics


Left graphic = From X Axis
Right graphic = In XY Plane

5. Click OK.

Resultant viewport with new 3D view

12 13
Vpoint Presets Vpoint Presets

Resultant viewport with entered coordinates -1,-1,1


Vpoint Command (Vector Option) 1.7

Enters coordinates at the viewpoint prompt.


1. Choose View, 3D Views, Vpoint
or
2. Type VPOINT at the command prompt.
Command: vpoint
Rotate/<View point> <-1.690,-1.981,2.995>: -1,-1,1
Regenerating drawing.

Other Preset Viewpoints 1.8

1. Choose View, 3D Views, and one of the following viewpoint


options:
Top, Bottom,
Left, Right,
Front, Back
SW Isometric
SE Isometric
NW Isometric
NE Isometric

14 15
Plan View Plan View

Plan View 1.9

1. Choose View, 3D Views, Plan View the one of the following:


Current UCS, World UCS, Named UCS
or
2. Type PLAN at the command prompt.
Command: plan
Enter an option [Current ucs/Ucs/World] <Current>:
Regenerating model.

Current ucs Goes to the plan view of the current


UCS.
Ucs At the command line type in a name
of a previously named Coordinate
System.
World Goes to the plan view of the World
Coordinate System.

16 17
Chapter 2
Thickness and Elevation

18 19
Thickness Thickness

Thickness Command 2.1

Sets the current 3D solid thickness.

1. Type THICKNESS at the command prompt.


Command: thickness
Enter new value for THICKNESS <0.0000>: 2.00

20 21
Thickness Thickness

Changing the Current Thickness 2.2

Changing the current properties of an object changes its thickness.

1. Choose Modify, Properties...


or
Changes the
2. Type DDMODIFY or DDCHPROP at the command current
thickness of
prompt. an object
Command: ddmodify or ddchprop
or
3. Choose from the Standard Toolbar

22 23
Elevation and Elev Shortcur Elevation and Elev Shortcut

Elevation Command 2.3

Stores the current elevation relative to the current UCS for the current
space.

1. Type ELEVATION at the command prompt.


Command: elevation
Enter new value for ELEVATION <0.0000>: 2.00

24 25
Shortcut to Elevation & Thickness Commands 2.4

1. Type ELEV at the command prompt.


Command: elev
Specify new default elevation: <2.0000>:
Specify new default thickness: <3.0000>:

26 27
Chapter 3
Visualizing the Model

28 29
Hide Hide

Hide Command 3.1 Objects Before Hidden Line Removal

Regenerates a three-dimensional model with hidden lines suppressed.

1. Type HIDE at the command prompt.


Command: hide
Regenerating Model.
OR
2. Choose View, Hide.

Objects After Hidden Line Removal

30 31
Shade Shade

Shade Command 3.2


Gourand Shaded (edges on)
Flat Shaded (edges on)
Displays a flat-shaded image of the drawing in the current
viewport while performing a hidden line removal.

1. Type SHADE at the command prompt.


Command: shade
Regenerating Drawing.
OR
2. Choose View, Shade.

The following are various shade options:


Gourand Shaded (edges on) 3D Wireframe

Flat Shaded

Gourand Shaded (Smoother)

32 33
Shade Shade
Shadedge Variable 3.3
Shaded Object

Controls shading of edges in rendering.

1. Type SHADEDGE at the command prompt.


Command: shadedge
Enter new value for SHADEDGE <3>: (enter)

0 Faces shaded, edges not highlighted


1 Faces shaded, edges drawn in background color
2 Faces not filled, edges in object color
3 Faces in object color, edges in background color

Shadif Variable 3.4

Sets the ratio of diffuse reflective light to ambient light (in percentage
of diffuse reflective light).

1. Type SHADEDIF at the command prompt.


Command: shadedif
Enter new value for SHADEDIF <70>:20

34 35
3.2
Hidden Lines in Plots Hidden Lines in Plots

Hidden Line Removal and Shade for Plots 3.5

If your drawing contains 3D faces, meshes, extruded objects, sur


faces, or solids, you can direct AutoCAD to remove hidden lines or
shade from specific viewports when you plot the paper space view.

1. Type PLOT at the command prompt.


Command: plot
2. Choose the check box beside the option to remove hidden lines.
Hides Lines
for Plots

36 37
Hidden Lines in Plots Hidden Lines in Plots

Hidden Line Removal in Mviews (Paper Space) 3.6

1. Type MVIEW at the command prompt.


Command: mview
Specify corner of viewport or
[ON/OFF/Fit/Shadeplot/Lock/Object/Polygonal/Restore/2/
3/4] <Fit>: s
Shade plot? [As displayed/Wireframe/Hidden/Rendered]
<As displayed>: h
Select objects: pick mview in paperspace.
Select objects: enter
NOTE: You do not see t,he effect of this command until
you plot the drawing.

Mview with Hidden Line Removal

38 39
Chapter 4
Z Coordinates

40 41
3D Coordinates 3D Coordinates

Entering 3D Coordinates 4.1


3D Polyline Drawn with 3D Coordinates

3D Coordinates

Entering 3D Cartesian coordinates (X,Y,Z) is similar to entering 2D


coordinates (X,Y). In addition to specifying X and Y values, you
specify a Z value.

3D Polyline

1. Type Any command asking for a “point” at the command


prompt.
Command: 3DPOLY
Specify start point of polyline: 1,1,0
Specify endpoint of line or [Undo]: 1,2,1
Specify endpoint of line or [Undo]: 2,2,1
Specify endpoint of line or [Close/Undo]: 2,1,0
Specify endpoint of line or [Close/Undo]: 1,1,0

42 43
Moving in the Z Direction Moving in the Z Direction

Moving in the Z Direction 4.2 Original Circle Draw at Elevation Zero

Move Command

To move an object in the Z direction, use the move command.

1. Type MOVE at the command prompt.


Command: move

Select objects: (pick object) 1 found

Select objects: hit enter

Specify base point or displacement: 0,0,0

Specify second point of displacement or


<use first point as displacement>: 0,0,1 Circle Moved -2 Units in the Z Direction

44 45
3D Point Filters 3D Point Filters

3D Point Filters 4.3


3D Point Filters

To place a point 1 inch above the back left corner of the rectangle,
you can use point filters. Before issuing the point filter command,
use DDPTYPE and choose a visible point style.

1. Type Any command asking for a “point” at the command


prompt.
Command: point
Point: .xy
of end P1
of (need Z): 2

46 47
Chapter 5
User Coordinate System

48 49
Ucsicon Ucsicon

UCS icon turned ON

UCSICON 5.1

The UCS icon represents the orientation of the UCS axes and the
location of the current UCS origin. It also represents the current
viewing direction relative to the UCS XY plane.
Mspace UCSICON Pspace UCSICON

1. Choose View, Display, UCS Icon, On/Off.


or
2. Type UCSICON at the command prompt.
Command: ucsicon
UCS icon turned OFF
Enter an option [ON/OFF/All/Noorigin/ORigin] <ON>:

ON Displays the UCS icon.


OFF Turns off the display of the UCSICON.
All Affects the display of the UCSICON in all
viewports.
Noorigin Always displays the UCS at the lower left
corner.
ORigin Shows the UCS at the 0,0,0 origin of the
current UCS.

50 51
UCS Dialog Box & World UCS UCS Dialog Box & World UCS
UCS Overview 5.2 .
Manages user coordinate systems. The user coordinate system Move Redefines a UCS by shifting the origin or changing the Z-depth
provides an alternate movable coordinate system for coordinate of the current UCS, leaving the orientation of its XY plane un
entry, planes of operation, and viewing. Most AutoCAD geometric changed.
editing commands are dependent on the location and orientation of
the UCS. OrthoGraphic Specifies one of the six orthographic UCSs provided with
AutoCAD. These UCS settings are typically used when viewing
& editing 3D models [Top/Bottom/Front/Back/Left/Right]
1. Type UCS at the command prompt.
Previous Restores the previously saved UCS.
Command: ucs
Restore Restores a saved UCS.
Enter an option [New/Move/orthoGraphic/Prev/Restore/
Save/Del/Apply/?/World] <World>: Save Names and saves a UCS.
2. Choose One of the following UCS options: Delete Removes a saved UCS definition.
New Defines a new coordinate system by one of six World Restores the World Coordinate System.
methods: Origin, Z Axis, 3 Point, Object, Face,
View X, Y, Z ? Lists the defined UCSs in the current drawing.

Origin Defines a new UCS by shifting the


origin of the current UCS, leaving UCS Toolbar
the direction of the X,Y, and Z axes
unchanged.
ZAxis Allows you to define a new origin.
3 Point Specifies a UCS by its origin and a UCSII Toolbar
point on the positive X and Y axes.
Object Lets you define a new coordinate s
ystem by pointing at an entity
(except a 3D polyline, polygon
mesh, or viewport entity).
Face Aligns the UCS to the selected
face of a solid object.
View Establishes a new coordinate
system whose XY plane is perpen
dicular to your viewing direction
(i.e. parallel to your screen).
X/Y/Z Rotates the ucs around a specified
axis

52 53
UCS Dialog Box & World UCS UCS Dialog Box & World UCS

World UCS 5.3

1. Type UCS at the command prompt.


Command: ucs
Current ucs name: *NO NAME*
Enter an option [New/Move/orthoGraphic/Prev/Restore/
Save/Del/Apply/?/World] <World> (press enter)
World Returns the UCS back to the original World
UCS.
NOTE: This is the UCS you should use
when creating Wblocks and inserting Wblocks.
It is the only UCS guaranteed to be the same in
all AutoCAD drawings.

Tip: To enter coordinates relative to the WCS


• Precede coordinate values with an asterisk (*).
Entering @*2,0,0 specifies a point two units in the X direction of the last point entered
relative to the WCS.

Entering @2,0,0 specifies a point two units in the X direction of the last point entered
relative to the UCS.

In practice, most coordinates are entered relative to the UCS rather than the WCS.

54 55
UCS UCS

3 Point UCS 5.4

1. Type UCS at the command prompt. Setting the UCS with the 3 Point Method

Command: ucs
Enter an option [New/Move/orthoGraphic/Prev/Restore/
Save/Del/Apply/?/World] <World>: n
Specify origin of new UCS or [ZAxis/3point/OBject/
Face/View/X/Y/Z] <0,0,0>: 3
Specify new origin point <0,0,0>: pick origin
Specify point on positive portion of X-axis
<3.53,7.73,0.00>:
Specify point on positive-Y portion of the UCS XY plane
<2.53,8.73,0.00>:

UCS modified

56 57
Plan View of Current UCS
Plan View and UCS 5.5

1. Type PLAN at the command prompt.


Command: plan

UCS View 5.6 UCS parallel to the View Instead of the Object

1. Type UCS at the command prompt.


Command: ucs
Current ucs name: *NO NAME*
Enter an option [New/Move/orthoGraphic/Prev/Restore/
Save/Del/Apply/?/World] <World>: n
Specify origin of new UCS or [ZAxis/3point/OBject/
Face/View/X/Y/Z] <0,0,0>: vOrigin/ZAxis/3point/
OBject/View/X/Y/Z/Prev/Restore/Save/Del/?/<World>:V
View Establishes a new coordinate system whose
XY plane is perpendicular to your viewing
direction (i.e. parallel to your screen).

58 59
UCS Object 5.7

1. Type UCS at the command prompt.


Command: ucs
Current ucs name: *NO NAME*
Enter an option [New/Move/orthoGraphic/Prev/Restore/
Save/Del/Apply/?/World] <World>: n
Specify origin of new UCS or [ZAxis/3point/OBject/
Face/View/X/Y/Z] <0,0,0>: vOrigin/ZAxis/3point/
OBject/View/X/Y/Z/Prev/Restore/Save/Del/?/
<World>:OB
Object Defines a new coordinate system based on a selected
3D object. The new UCS has the same extrusion
direction (positive Z axis) as that of the selected object.

60 61
AutoCAD Help Topics for New UCS

Other New UCS Options 5.8

1. Type UCS at the command prompt.


Command: ucs
Current ucs name: *NO NAME*
Enter an option [New/Move/orthoGraphic/Prev/Restore/
Save/Del/Apply/?/World] <World>: n
Specify origin of new UCS or [ZAxis/3point/OBject/
Face/View/X/Y/Z] <0,0,0>: vOrigin/ZAxis/3point/
OBject/View/X/Y/Z/Prev/Restore/Save/Del/?/
<World>:

62 63
UCS UCS

Restoring the UCS 5.10


Saving the UCS 5.9

1. Type UCS at the command prompt.


1. Type UCS at the command prompt.
Command: ucs
Command: ucs
Current ucs name: *NO NAME*
Current ucs name: *NO NAME*
Enter an option [New/Move/orthoGraphic/Prev/Re
Enter an option [New/Move/orthoGraphic/Prev/Restore/ store/Save/Del/Apply/?/World] <World>: r
Save/Del/Apply/?/World] <World>: s
Enter name of UCS to restore or [?]: 1
Enter name to save current UCS or [?]:

64 65
UCS Dialog Box 5.11 UCS Dialog Box (DDUCS)

1. Type DDUCS at the command prompt.


Command: dducs

66 67
Chapter 6
3D Orbit Commands

68 69
3D Orbit Command, Pan & Zoom D Orbit Command, Pan & Zoom

Outside the Arcball - Moves View about an axis that


Introduction to 3D Orbit Command 6.1 extends through the center (acts like twist)

Controls Interactive 3D Viewing

1. Type 3DORBIT at the command prompt.


Command: 3dorbit
OR
2. Choose View, 3D Orbit.
The 3D Orbit Arcball appears.
3. Click on one of the 3D Orbit arcball locations. Inside one of the small circles to the left/right - Rotates
around the “Y” axis through the center.

Inside the Arcball - Allows movement in any direction

Inside one of the small circles to the top/bottom - Rotates


around the “X” axis through the center.

70 71
3D Orbit Command, Pan & Zoom D Orbit Command, Pan & Zoom

Pan and Zoom in 3D Orbit 6.2

1. Click with the right mouse button while in the 3D Orbit


command.
2. Choose PAN or ZOOM from the pop-up menu.

72 73
Projections, Shading & Visual Aids Projections, Shading & Visual Aids
Shading 6.4
Projection Mode 6.3
1. Click with the right mouse button while in the 3D Orbit
1. Click with the right mouse button while in the 3D Orbit command.
command.
2. Choose Shading.
2. Choose Projection.
3. Choose one of the shade options.
3. Choose Parallel or Perspective.

Parallel
Displays objects so that two parallel lines in a drawing never con
verge at a single point. The shapes in your drawing always remain
the same and do not appear distorted when they are closer.
Perspective
Displays objects in perspective so that all parallel lines converge at
one point. Objects appear to recede into the distance, and parts of
the objects appear larger and closer to you. The shapes are some
what distorted when the object is very close. This view correlates
more closely to what your eye sees.

74 75
Adjusting Camera Adjusting Camera

Camer Swivel and Distancea 6.5

Simulates the effect of turning the camera. Changes the target of the
view.
1. Click with the right mouse button while in the 3D Orbit
command.
2. Choose More.
3. Choose Swivel Camera.
4. Choose a location in the view to change the camera.

76 77
Projections, Shading & Visual Aids Projections, Shading & Visual Aids

Visual Aids 6.6


3D Grid Option

1. Click with the right mouse button while in the 3D Orbit


command.
2. Choose Visual Aids.
3. Choose one of the visual aids options.

Compass Option

TIP: Use GRIDUNIT to change the spacing of the grid units.

UCS Icon

78 79
Clipping Planes Clipping Planes

Clipping Planes 6.7 Clipping Plane Options

1. Click with the right mouse button while in the 3D Orbit


command.
2. Choose More.
3. Choose one of the clipping planes options.

NOTE: If you have clipping planes ON when you exit the 3D Orbit
command, they will remain ON.

Adjusting Clipping Planes in the Clipping Plane Window

80 81
Continuous Orbit Continuous Orbit

Continuous Orbit 6.8

1. Click with the right mouse button while in the 3D Orbit


command.
2. Choose More.
3. Choose Continuous Orbit.
4. Click and drag to start the continuous 3D Motion.
This movement controls the direction and speed of the
orbit.

Continuous Motion (Rt Click to change options)

82 83
Chapter 7
Dynamic View - Perspective

84 85
Dynamic View and Perspective Dynamic View and Perspective

DView Camera Option 7.1


Setting a Camera Location

1. Choose View, 3D Orbit


or
2. Type DVIEW at the command prompt.
Command: dview
Select objects or <use DVIEWBLOCK>:
pick objects
Enter option
[CAmera/TArget/Distance/POints/PAn/Zoom/TWist/
CLip/Hide/Off/Undo]: ca
Specify camera location, or enter angle from XY
plane, or [Toggle (angle in)] <90.0000>: 30
Specify camera location, or enter angle in XY plane
from X axis, or [Toggle (angle from)] <90.00000>: 45
Enter option
[CAmera/TArget/Distance/POints/PAn/Zoom/TWist/
CLip/Hide/Off/Undo]:
Regenerating model.
Note: You can also twist and pick a camera location.

86 87
Dynamic View and Perspective Dynamic View and Perspective

DView Target Option 7.2 Setting a Target Location

1. Choose View, 3D Orbit


or
2. Type DVIEW at the command prompt.
Command: dview
Select objects or <use DVIEWBLOCK> pick objects:
Select objects: enter
Enter option
[CAmera/TArget/Distance/POints/PAn/Zoom/TWist/
CLip/Hide/Off/Undo]: TA
Specify camera location, or enter angle from XY plane,
or [Toggle (angle in)] <35.2644>: pick a target loca
tion
Enter option
[CAmera/TArget/Distance/POints/PAn/Zoom/TWist/
CLip/Hide/Off/Undo]: enter
Regenerating model.
Note: You can also type a target location.

88 89
Setting Camera Target with POints Setting Camera Target with POints

Setting Camera Target with Points 7.3

Moves the camera in or out along the line of sight relative to


the target. Once a perspective view is set, zooming is not
allowed. Zoom functions must be done in the DVIEW
command.

1. Choose View, 3D Dynamic View.


or
2. Type DVIEW at the command prompt.
Command: dview
Select objects: pick objects
Select objects: enter
CAmera/TArget/Distance/POints/PAn/Zoom/
TWist/CLip/Hide/Off/Undo/<eXit>: PO

90 91
Dynamic View and Perspective Dynamic View and Perspective

Setting Perspective Distance 7.4


Moves the camera in or out along the line of sight relative Zoom to a Perspective
to the target. Once a perspective view is set, zooming is
not allowed. Zoom functions must be done in the DVIEW
command.

1. Choose View, 3D Dynamic View.


or
2. Type DVIEW at the command prompt.
Command: dview
Select objects: pick objects
Select objects: enter
CAmera/TArget/Distance/POints/PAn/Zoom/TWist/
CLip/Hide/Off/Undo/<eXit>: D
New camera/target distance <1.7321>: pick

Resultant Perspective View

Turning Perspective Off 7.5

1. Choose View, 3D Dynamic View.


or
2. Type DVIEW at the command prompt.
Command: dview
Select objects: pick objects
Select objects: enter
CAmera/TArget/Distance/POints/PAn/Zoom/TWist/
CLip/Hide/Off/Undo/<eXit>: OFF

92 93
Dynamic View and Perspective Dynamic View and Perspective

Zooming in Dview 7.6 Resultant View of Zoomed and Panned

1. Choose View, 3D Dynamic View.


or
2. Type DVIEW at the command prompt.
Command: dview
Select objects: pick objects
Select objects: enter
CAmera/TArget/Distance/POints/PAn/Zoom/TWist/
CLip/Hide/Off/Undo/<eXit>: Z
Adjust lens length <9.666mm>: pick

Panning in Dview 7.7

1. Choose View, 3D Dynamic View.


or
2. Type DVIEW at the command prompt.
Command: dview
Select objects: pick objects
Select objects: enter
CAmera/TArget/Distance/POints/PAn/Zoom/TWist/
CLip/Hide/Off/Undo/<eXit>:PA
Displacement base point: pick
Second point: pick

94 95
Dynamic View and Perspective Dynamic View and Perspective
Clipping Objects 7.8
Resultant View of Clipped Objects

1. Choose View, 3D Dynamic View.


or
2. Type DVIEW at the command prompt.
Command: dview
Select objects: pick objects
Select objects: enter
CAmera/TArget/Distance/POints/PAn/Zoom/TWist/
CLip/Hide/Off/Undo/<eXit>: CL
Back/Front/<Off>: F
Eye/<Distance from target> <4.4721>: pick

Twisting Objects 7.9

1. Choose View, 3D Dynamic View.


or
2. Type DVIEW at the command prompt.
Command: dview
Select objects: pick objects
Select objects: enter
CAmera/TArget/Distance/POints/PAn/Zoom/TWist/
CLip/Hide/Off/Undo/<eXit>: TW
New view twist <0.00>: pick

96 97
Dynamic View and Perspective Dynamic View and Perspective

Hidden Line Removal 7.10

1. Choose View, 3D Dynamic View.


or
2. Type DVIEW at the command prompt.
Command: dview
Select objects: pick objects
Select objects: enter
CAmera/TArget/Distance/POints/PAn/Zoom/TWist/
CLip/Hide/Off/Undo/<eXit>: H

98 99
Chapter 8
3D Model Objects

100 101
Wire Frames Wire Frames

Wireframes 8.1

A wireframe model is a skeletal description of a 3D object. There are


no surfaces in a wireframe model; it consists only of points, lines, and
curves that describe the edges of the object. With AutoCAD you can
create wireframe models by positioning 2D (planar) objects anywhere
in 3D space. AutoCAD also provides some 3D wireframe objects,
such as 3D polylines (that can only have a CONTINUOUS linetype)
and splines. Because each object that makes up a wireframe model
must be independently drawn and positioned, this type of modeling
can be the most time-consuming.

102 103
Surfaces Surfaces

Surfaces 8.2

Surface modeling is more sophisticated than wireframe modeling in


that it defines not only the edges of a 3D object, but also its surfaces.
The AutoCAD surface modeler defines faceted surfaces using a po-
lygonal mesh. Because the faces of the mesh are planar, the mesh can
only approximate curved surfaces. With Mechanical Desktop, you can
create true curved surfaces. To differentiate these two types of sur-
faces, AutoCAD calls faceted surfaces, meshes.

1. Choose Draw, Surfaces.

104 105
Solids Solids

Solids 8.3

Solid modeling is the easiest type of 3D modeling to use. With the


AutoCAD solid modeler, you can make 3D objects by creating basic
3D shapes: boxes, cones, cylinders, spheres, wedges, and tori (do-
nuts). You can then combine these shapes to create more complex
solids by joining or subtracting them or finding their intersecting (over-
lapping) volume. You can also create solids by sweeping a 2D object
along a path or revolving it about an axis.

NOTE: Because each modeling type uses a different method for


constructing 3D models and editing methods vary in their effect on the
different model types, it is recommended that you not mix modeling
methods.

1. Choose Draw, Solids.

106 107
Chapter 9
2D Solids and 3D Faces

108 109
2D Solid and Hatch 2D Solid and Hatch

2D Solid 9.1

1. Choose Draw, Solids, 2D Solid.


or
2. Type SOLID at the command prompt.
Command: solid
First point: P1
Second point: P2
Third point: P3
Fourth point: P4
Third point: enter

2D Hatch 9.2

1. Choose Draw, Hatch...


2. Choose the Other Predefined tab.
3. Choose Solid.

NOTE: 2D Solids and Hatches cannot be rendered or shaded.

110 111
3D Faces 3D Faces

3D Face 9.3

3DFACE creates a three- or four-sided surface anywhere in 3D


space. You can specify different Z coordinates for each corner point
of a 3D face. 3DFACE differs from SOLID, which creates a three-
or four-sided surface that is parallel to the current UCS and can be
extruded.

With 3DFACE, you control which edges of a 3D face are visible,


allowing accurate modeling of objects with holes. Entering i or
invisible before the first point of an edge makes the edge invisible.

1. Choose Draw, Surfaces, 3D Face.


or
2. Type 3DFACE at the command prompt.
Command: 3dface
First point: pick
Second point: pick
Third point: pick
Fourth point: pick
Third point: enter

112 113
Edges Edges

Edge 9.4

1. Choose Draw, Surfaces, Edge.


or
2. Type EDGE at the command prompt.
Command: edge
Display/<Select edge>: pick a 3D edge

114 115
Invisible Faces Invisible Faces

3D Invisible Edge 9.5

1. Choose Draw, Solids, 3D Face.


or
2. Type 3DFACE at the command prompt.
Command: 3dface
First point: P1
Second point: P2
Third point: i P3
Fourth point: P4
Third point: i P5
Fourth point: P6
Third point: P7
Fourth point: P8
Third point: enter
NOTE: You must enter an “i” for invisible before the
face is chosen.

116 117
Pface Pface

Pface 9.7 Face 3, vertex 2:


Enter a vertex number or [Color/Layer] <next face>: 5
1. Type PFACE at the command prompt.
Face 3, vertex 3:
Command: pface
Enter a vertex number or [Color/Layer] <next face>: 6
Specify location for vertex 1-8: P1 -P8
Face 3, vertex 4:
Face 1, vertex 1:
Enter a vertex number or [Color/Layer] <next face>:
Enter a vertex number or [Color/Layer]: 1
Face 4, vertex 1:
Face 1, vertex 2:
Enter a vertex number or [Color/Layer]:
Enter a vertex number or [Color/Layer] <next face>: 2
Face 1, vertex 3:
Enter a vertex number or [Color/Layer] <next face>: 6
Face 1, vertex 4:
Enter a vertex number or [Color/Layer] <next face>: 7
Face 1, vertex 5: enter
Enter a vertex number or [Color/Layer] <next face>:
Face 2, vertex 1:
Enter a vertex number or [Color/Layer]: 2
Face 2, vertex 2:
Enter a vertex number or [Color/Layer] <next face>: 3
Face 2, vertex 3:
Enter a vertex number or [Color/Layer] <next face>: 4
Face 2, vertex 4:
Enter a vertex number or [Color/Layer] <next face>: 6
Face 2, vertex 5:
Enter a vertex number or [Color/Layer] <next face>:
Face 3, vertex 1:
Enter a vertex number or [Color/Layer]: 4

118 119
Chapter 10
3D Surfaces

120 121
3DBox 3DBox

3DBox 10.1

1. Choose Draw, Surfaces, 3D Surfaces...


2. Pick the box from the dialog menu.
or
3. Type AI_BOX at the command prompt.
Command: ai_box
Initializing... 3D Objects loaded.
Corner of box: pick
Specify length of box: 4
Specify width of box or [Cube]: 2
Specify height of box: 2
Specify rotation angle of box about the Z axis or [Refer
ence]: 0

122 123
Pyramid Pyramid

Pyramid 10.2

1. Choose Draw, Surfaces, 3D Surfaces...


2. Pick the pyramid from the dialog menu.
or
3. Type AI_PYRAMID at the command prompt.
Command: ai_pyramid
Specify first corner point for base of pyramid: pick
Specify second corner point for base of pyramid:
<Ortho on> 4
Specify third corner point for base of pyramid: 4
Specify fourth corner point for base of pyramid or
[Tetrahedron]: 4
Specify apex point of tetrahedron or [Top]: .xy
of pick
(need Z): 4

124 125
Wedge Wedge

Wedge 10.3

1. Choose Draw, Surfaces, 3D Surfaces...


2. Pick the wedge from the dialog menu.
or
3. Type AI_WEDGE at the command prompt.
Command: ai_wedge
Specify corner point of wedge: pick
Specify length of wedge: 4
Specify width of wedge: 2
Specify height of wedge: 1
Specify rotation angle of wedge about the Z axis: 0

126 127
Dome Dome
Dome 10.4

1. Choose Draw, Surfaces, 3D Surfaces...


2. Pick the dome from the dialog menu.
or
3. Type AI_DOME at the command prompt.
Command: ai_dome
Specify center point of dome: pick
Specify radius of dome or [Diameter]: 3
Enter number of longitudinal segments for surface of
dome <16>: 20
Enter number of latitudinal segments for surface of dome
<8>: 10

128 129
Sphere Sphere

Sphere 10.5

1. Choose Draw, Surfaces, 3D Surfaces...


2. Pick the sphere from the dialog menu.
or
3. Type AI_SPHERE at the command prompt.
Command: ai_sphere
Specify center point of sphere: pick
Specify radius of sphere or [Diameter]: 3
Enter number of longitudinal segments for surface of
sphere <16>: 25
Enter number of latitudinal segments for surface of
sphere <16>: 25

130 131
Cone Cone

Cone 10.6

1. Choose Draw, Surfaces, 3D Surfaces...


2. Pick the cone from the dialog menu.
or
3. Type AI_CONE at the command prompt.
Command: ai_cone
Specify center point for base of cone: pick
Specify radius for base of cone or [Diameter]: 2
Specify radius for top of cone or [Diameter] <0>: 5
Specify height of cone: 3
Enter number of segments for surface of cone <16>:
enter

132 133
Torus Torus
Torus 10.7

1. Choose Draw, Surfaces, 3D Surfaces...


2. Pick the torus from the dialog menu.
or
3. Type AI_TORUS at the command prompt.
Command: ai_torus
Specify center point of torus: pick
Specify radius of torus or [Diameter]: 6
Specify radius of tube or [Diameter]: 1
Enter number of segments around tube circumference
<16>: enter
Enter number of segments around torus circumference
<16>: enter

134 135
Dish Dish

Dish 10.8

1. Choose Draw, Surfaces, 3D Surfaces...


2. Pick the dish from the dialog menu.
or
3. Type AI_DISH at the command prompt.
Command: ai_dish
Specify center point of dish: pick
Specify radius of dish or [Diameter]: 3
Enter number of longitudinal segments for surface of dish
<16>: 20
Enter number of latitudinal segments for surface of dish
<8>: 15

136 137
Mesh Mesh
Mesh 10.9
Creates a planar mesh whose M and N sizes determine the
number of lines drawn in each direction along the mesh.

1. Type ai_mesh at the command prompt.


Command: ai_mesh
Initializing... 3D Objects loaded.
Specify first corner point of mesh: 1,1,1
Specify second corner point of mesh: 4,1,1
Specify third corner point of mesh: 4,4,2
Specify fourth corner point of mesh: 1,4,1
Enter mesh size in the M direction: 20
Enter mesh size in the N direction: 10

138 139
Chapter 11
Complex Surfaces

140 141
Revolved Surfaces Surftab1 and Surftab2 Variables

Revolved Surface 11.1


Creates a revolved surface about a selected axis.

1. Choose Draw, Surfaces, Revolved Surface...


or
2. Type Revsurf at the command prompt.
Command: revsurf
Current wire frame density: SURFTAB1=6
SURFTAB2=6
Select object to revolve: pick
Select object that defines the axis of revolution: pick
Specify start angle <0>: enter
Specify included angle (+=ccw, -=cw) <360> enter

142 143
Suftab1 and Surftab2 11.2
Sets the number of tabulations for both directions to be
generated for RULESURF and TABSURF. Also sets the
mesh density in ROTATE3D the M direction for REVSURF
and EDGESURF commands.

1. Type Surftab1 at the command prompt.


Command: surftab1
Enter new value for SURFTAB1 <6>: 30
2. Type Surftab2 at the command prompt.
Command: surftab2
Enter new value for SURFTAB2 <6>: 30

144 145
Tabulated Surfaces Tabulated Surfaces

Tabulated Surfaces 11.3


Creates a tabulated surface from a path curve and a direction
vector.

Direction Vector
1. Choose Draw, Surfaces, Tabulated Surfaces
or
2. Type TABSURF at the command prompt.
Command: tabsurf
Select object for path curve:
Select object for direction vector:

Path for Curve

146 147
Ruled Surface Ruled Surface

Ruled Surface 11.4


Creates a ruled surface between two curves.

1. Choose Draw, Surfaces, Ruled Surface


or
2. Type RULESURF at the command prompt.
Command: rulesurf
Current wire frame density: SURFTAB1=6
Select first defining curve: P1
Select second defining curve: P2

148 149
Ruled Surface Ruled Surface

More Ruled Surface Examples 11.4

150 151
Edge Surface Edge Surface

Edge Surface 11.5


Creates a three-dimensional polygon mesh

1. Choose Draw, Surfaces, Edge Surface


or
2. Type EDGESURF at the command prompt.
Command: edgesurf
Current wire frame density: SURFTAB1=6
SURFTAB2=6
Select object 1 for surface edge: P1
Select object 2 for surface edge: P2
Select object 3 for surface edge: P3
Select object 4 for surface edge: P4

152 153
Chapter 12
Solids

154 155
Extrude Command Extrude Command

Lines with a Thickness of 2” Lines Extruded 2”


Extrude 12.1

Creates unique solid primitives by extruding existing two-dimensional


objects. You can extrude multiple objects with EXTRUDE.

1. Choose Draw, Solids, Extrude.


or
2. Type EXTRUDE at the command prompt.
Command: extrude
Current wire frame density: ISOLINES=4
Select objects: pick objects
Select objects: enter
Specify height of extrusion or [Path]: 4
Specify angle of taper for extrusion <0>: enter

156 157
Extrude with Taper 12.2

1. Choose Draw, Solids, Extrude.


or
2. Type EXTRUDE at the command prompt.
Command: extrude
Current wire frame density: ISOLINES=4
Select objects: pick objects
Select objects: enter
Specify height of extrusion or [Path]: 3
Specify angle of taper for extrusion <0>: 15

158 159
Extrude Curves 12.3

1. Choose Draw, Solids, Extrude.


or
2. Type EXTRUDE at the command prompt.
Command: extrude
Current wire frame density: ISOLINES=4
Select objects: pick curved pline
Select objects: enter
Specify height of extrusion or [Path]: 3
Specify angle of taper for extrusion <0>: 0

160 161
Extrude Along a Path Extrude Along a Path

Extrude Along a Path 12.4 Circle Extruded


Along a Path

EXTRUDE also creates solids by extruding two-dimensional objects


(profiles) along a specified path.

1. Choose Draw, Solids, Extrude.


or
2. Type EXTRUDE at the command prompt.
Command: extrude
Current wire frame density: ISOLINES=4
Select objects: P1
Select objects: enter
Specify height of extrusion or [Path]: p
Select extrusion path: P2
Hidden Line
Removal of Extruded
Circle

162 163
Revolve Command Revolve Command

Revolve 12.5
Creates a composite region or solid by addition.

1. Choose Draw, Solids, Revolve


or
2. Type REVOLVE at the command prompt.
Command: revolve
Current wire frame density: ISOLINES=4
Select objects: pick profile
Select objects: enter
Specify start point for axis of revolution or
define axis by [Object/X (axis)/Y (axis)]: o
Select an object: pick axis
Specify angle of revolution <360>: enter

164 165
Box Box

Box Solid 12.6


Solid Box Lines with a Thickness
Creates a three-dimensional solid box.

1. Choose Draw, Solids, Box.


or
2. Type BOX at the command prompt
Command: box
Specify corner of box or [CEnter] <0,0,0>: pick corner
Specify corner or [Cube/Length]: pick opposite corner
Specify height: 2

166 167
Sphere Sphere

Sphere 12.7
Sphere Sphere with Hidden Lines
Creates a three-dimensional solid sphere.

1. Choose Draw, Solids, Sphere.


or
2. Type SPHERE at the command prompt.
Command: sphere
Current wire frame density: ISOLINES=4
Specify center of sphere <0,0,0>: pick point
Specify radius of sphere or [Diameter]: 2

168 169
Isolines and Facetres Isolines and Facetres

Isolines 12.8 sphere with 4 isolines


Specifies the number of isolines per surface on objects.
Valid integer values are from 0 to 2047.

1. Type ISOLINES at the command prompt.


Command: ISOLINES
Enter new value for ISOLINES <4>: 15

sphere with 15 isolines

170 171
Isolines and Facetres Isolines and Facetres

Facetres 12.9
sphere with facetres 0.1
Adjusts the smoothness of shaded and rendered objects and objects
with hidden lines removed. Valid values are from 0.01 to 10.0.

1. Type FACETRES at the command prompt.


Command: FACETRES
Enter new value for FACETRES <.1000>: 5

sphere with facetres 5

172 173
Cone Cone

Cone 12.10
Cone Cone with Hidden Lines
Creates a three-dimensional solid cone.

1. Choose Draw, Solids, Cone.


or
2. Type CONE at the command prompt.
Command: cone
Current wire frame density: ISOLINES=4
Specify center point for base of cone or [Elliptical]
<0,0,0>: pick point
Specify radius for base of cone or [Diameter]: 2
Specify height of cone or [Apex]: 4

174 175
Wedge12.11
Creates a three-dimensional solid wedge.

1. Choose Draw, Solids, Wedge.


or
2. Type WEDGEat the command prompt.
Command: _wedge
Specify first corner of wedge or [CEnter] <0,0,0>: pick
Specify corner or [Cube/Length]: pick
Specify height: 2

176 177
Torus Torus

Torus 12.12 Torus Torus with Hidden Lines


Creates a donut-shaped solid.

1. Choose Draw, Solids, Torus.


or
2. Type TORUS at the command prompt.
Command: torus
Current wire frame density: ISOLINES=4
Specify center of torus <0,0,0>: pick point
Specify radius of torus or [Diameter]: 6
Specify radius of tube or [Diameter]: 2

178 179
Chapter 13
3D Edits

180 181
3D Rotate 3D Rotate

Rotate 3D 13.1 Object Before Rotation

Rotates objects about a three-dimensional axis.

1. Choose Modify, 3D Operation, Rotate3D.


or
2. Type ROTATE3D at the command prompt.
Command: rotate3D
Current positive angle: ANGDIR=counterclockwise
ANGBASE=0
Select objects: pick
Select objects: enter
Specify first point on axis or define axis by
[Object/Last/View/Xaxis/Yaxis/Zaxis/2points]: x
Specify a point on the X axis <0,0,0>: pick
Specify rotation angle or [Reference]: 90 Object Rotated 90 degrees around x-axis

182 183
Align Align
Align 13.2
Objects before align

1. Choose Modify, 3D Operation, Align.


or
2. Type ALIGN at the command prompt.
Command: align
Select objects: pick the wedge
Select objects: enter
Specify first source point: P1
Specify first destination point: P2
Specify second source point: P3
Specify second destination point: P4
Specify third source point or <continue>: enter
Scale objects based on alignment points? [Yes/No] <N>:
enter
Wedge Aligned to the Box ( Not Scaled)

184 185
Mirror 3D Mirror 3D

Mirror 3D 13.3
Circle Mirrored around 3 Points

1. Choose Modify, 3D Operation, Mirror 3D.


or
2. Type MIRROR3D at the command prompt.
Command: mirror3D
Select objects: pick the circle
Select objects: enter
Specify first point of mirror plane (3 points) or
[Object/Last/Zaxis/View/XY/YZ/ZX/3points] <3points>:
P1
Specify second point on mirror plane: P2
Specify third point on mirror plane: P3
Delete source objects? [Yes/No] <N>: enter

186 187
3D Array 3D Array

3D Array (Rectangular) 13.4


Arrayed Objects in Plan View Arrayed Objects in Front View

1. Choose Modify, 3D Operation, 3D Array.


or
2. Type 3DARRAY at the command prompt.
Command: 3darray
Select objects: pick the cube
Select objects: enter
Enter the type of array [Rectangular/Polar] <R>: enter
Enter the number of rows (---) <1>: 3
Enter the number of columns (|||) <1>: 4
Enter the number of levels (...) <1>: 2
Specify the distance between rows (---): 5
Specify the distance between columns (|||): 4
Specify the distance between levels (...): 8 Arrayed Objects in 3D Isometric Arrayed Objects in 3D Viewpoint

188 189
3D Array 3D Array

3D Array (Polar) 13.5


Arrayed Objects Around a Line Arrayed Objects in Plan View

1. Choose Modify, 3D Operation, 3D Array.


or
2. Type 3DARRAY at the command prompt.
Command: 3darray
Select objects: pick cube
Select objects: enter
Enter the type of array [Rectangular/Polar] <R>: p
Enter the number of items in the array: 5
Specify the angle to fill (+=ccw, -=cw) <360>: enter
Rotate arrayed objects? [Yes/No] <Y>: enter
Specify center point of array: mid of axis line
Specify second point on axis of rotation: pick

190 191
Chapter 14
Solid Composites

192 193
Subtract Subtract

Subtract 14.1
Creates a composite region or solid by subtraction.

1. Choose Modify, Solids Editing, Subtract.


or
2. Type SUBTRACT at the command prompt.
Command: subtract
SUBTRACT Select solids and regions to subtract
from...
Select objects: pick the box
Select objects: (press enter)
Select solids and regions to subtract...
Select objects: pick the cylinder
Select objects: enter
Objects Subtracted from Box

194 195
Union Union

Union 14.2
Creates a composite region or solid by addition.

1. Choose Modify, Solids Editing, Union.


or
2. Type UNION at the command prompt.
Command: union
Select objects: pick cylinder & box
Select objects: enter

Solid Objects Unioned Together

196 197
Intersect Intersect

Intersect 14.3
Creates a solid based on the intersection of two existing solids.

1. Choose Modify, Solids Editing, Intersect


or
2. Type INTERSECT at the command prompt.
Command: intersect
Select objects: pick cylinder and box
Select objects: enter

Intersection of Cylinder and Box

198 199
Chapter 15
Modifying Solid Objects

200 201
Extruding Faces, Moving & Rotating Extruding Faces, Moving & Rotating

Extruding Faces 15.1 Select Face

1. Choose Modify, Solids Editing, Extrude face


NOTE: Must be a solid to extrude the face.

2. Choose a face to extrude. If you choose more than one face,


hold the SHIFT key to deselect unwanted faces.
3. Press ENTER.
4. Specify height of extrusion or [Path]: .25
5. Specify angle of taper for extrusion <0>: 45

Extruded Face

202 203
Tapering Faces Tapering Faces

Tapered Faces 15.2

Before Taper
1. Choose Modify, Solids Editing, Taper face

2. Choose a face(s) to taper. If you choose more than one face,


hold the SHIFT key to deselect unwanted faces.
3. Press ENTER.
4. Specify the base point: pick the back left corner
5. Specify another point along the axis of tapering: pick point
6. Specify the taper angle: 45
Solid validation started.
Solid validation completed.

After Taper

204 205
Delete Delete

Delete Faces 15.3

1. Choose Modify, Solids Editing, Delete face

2. Choose a face to delete. If you choose more than one face,


hold the SHIFT key to deselect unwanted faces.
3. Press ENTER.
4. Choose the face to delete.

206 207
Copy Faces Copy Faces

Copy Faces 15.4

1. Choose Modify, Solids Editing, Copy face

2. Choose a face to copy . If you choose more than one face,


hold the SHIFT key to deselect unwanted faces.
3. Press ENTER.
4. Pick the solid face to copy.
5. Pick a new location.

208 209
Color Color

Color Face 15.5

1. Choose Modify, Solids Editing, Color face

2. Choose a face to change the color of. If you choose more than
one face, hold the SHIFT key to deselect unwanted
faces.
3. Press ENTER.
4. Choose a color to change the face to.

210 211
Imprint Imprint

Imprint 15.6

1. Extrude objects (i.e. walls) to create a solid object.


2. Change the UCS and draw an object on a face of one of the walls.
3. Choose Modify, Solids Editing, Imprint.
2. Select a 3D solid: pick solid
3. Select an object to imprint: pick circle
4. Delete the source object <N>: y

212 213
Extrude Imprint to Create Openings 15.7

1. Choose Modify, Solids Editing, Extrude Faces.


2. Select the circle that was imprinted.
3. Deselect any unwanted faces.
4. Type -8 as the height of extrusion (or desired height)

214 215
Clean Clean

Clean 15.8
Before Clean

1. Choose Modify, Solids Editing, Clean.


2. Select a 3D solid: pick imprinted circle.

After Clean

216 217
Shell 15.9
You can create a shell or a hollow thin wall with a specified thickness from your 3D
solid object. AutoCAD creates new faces by offsetting existing ones inside or outside
their original positions. AutoCAD treats continuously tangent faces as single faces
when offsetting.

1. Choose Modify, Solids Editing, Shell.


Select a 3D solid: pick
Remove faces or [Undo/Add/ALL]: enter
Enter the shell offset distance: .5

218 219
Chapter 16
Enhancing the Drawing
Process

212 213
Creating Sections Creating Sections

Creating Sections 16.1

1. Open the drawing called 3DBottle.DWG


2. Create a layer called Section. Make it the current layer.
3. Choose Draw, Solids, Section.
4. Choose all 3 solids making up the bottle.
Select objects:
Specify first point on Section plane by [Object/
Zaxis/View/XY/YZ/ZX/3points] : ZX
Specify a point on the ZX-plane <0,0,0>:quad of
bottle.
5. 3DRotate the section to a flat plane.

214 215
Slice Command & Setting Up a 3D Drawing Slice Command & Setting Up a 3D Drawing

Slice 16.2
Slices a set of solids with a plane.

1. Choose Modify, Draw, Slice.


or
2. Type SLICE at the command prompt.
Command: slice
Slice plane by Object/Zaxis/View/XY/YZ/ZX/
<3points>: ZX
Point on ZX plane <0,0,0>: quad of bottle
Both sides/<Point on desired side of the plane>: pick the
side of the bottle you want to keep.

216 217
Slice Command & Setting Up a 3D Drawing Slice Command & Setting Up a 3D Drawing

Create a SOLVIEW Viewport 16.3

1. Choose File, New...


2. Choose Use a Template from the startup dialog.
3. Double Click Ansi_c.dwt as the template file to start from.
This create a new drawing with a border and
one floating Model Space.
4. Double Click MODEL from the Status Bar. Note the
change to Paper Space.
5. Double Click PAPER from the Status Bar to toggle back to
Model Space.

Drawing with a Model Space View

218 219
Slice Command & Setting Up a 3D Drawing Slice Command & Setting Up a 3D Drawing

Insert a Drawing

1. Choose Insert, Block...


2. Choose the drawing called 3DBOTTLE.DWG to
insert.
3. Insert the block anywhere in the Model Space view Model Space View Resized
at a scale of 1 and rotation 0.
4. Double Click MODEL at the Status Bar and resize the
Model Space view port in Paper Space.
5. Double Click PAPER at the Status Bar to return to Model
Space.
6. Type ZOOM, 1XP at the command prompt.

Model Space View Scaled 1XP

220 221
Solview & Soldraw Solview & Soldraw

Create an Orthogonal View

1. Choose Draw, Solids, Setup, View.


or
2. Type SOLVIEW at the command prompt.
Command: solview
Ucs/Ortho/Auxiliary/Section/<eXit>: O
Pick side of viewport to project: P1
View center: P2
Clip first corner: P3
Clip other corner: P4
View name: front
Ucs/Ortho/Auxiliary/Section/<eXit>:

222 223
Solview & Soldraw Solview & Soldraw
Create a 2D Section with Soldraw 16.4

Generates profiles and sections in viewports created with SOLVIEW.


SOLDRAW can only prepare viewports that have been created with
SOLVIEW.

1. Choose Draw, Solids, Setup, Drawing.


or
2. Type Command: soldraw
Select viewports to draw: P1
Select objects: 1 found
Select objects: enter
3 solids selected.
NOTE: If your object was an inserted block, you need to
first explode it so it becomes a solid.

Resultant Section and Solid

Section in a Model View

224 225
Creating a 3D View Creating a 3D View
Create a 3D View Using UCS 16.5

1. Click MSPACE and the plan view of the 3D Bottle.


3D Model View

2. Choose View, 3D Viewport, SW Isometric...


3. Type UCS at the command prompt.
Command: ucs
Origin/ZAxis/3point/OBject/View/X/Y/Z/
Prev/Restore/Save/Del/?/<World>: view
This sets the current UCS parallel to the
screen. We now need to save this ucs.
4. Type UCS at the command prompt.
Command: ucscs
Origin/ZAxis/3point/OBject/View/X/Y/Z/
Prev/Restore/Save/Del/?/<World>: save
?/Desired UCS name: 3dview
5. Click PSPACE at the command prompt.
6. Choose Draw, Solids, Setup, View
Command: solview
Ucs/Ortho/Auxiliary/Section/<eXit>: u
Named/World/?/<Current>: n
Name of UCS to restore: 3dview
Enter view scale<1.0000>: enter
View center: pick
View center: pick

226 227
Create Hidden Line Removals Create Hidden Line Removals
Create a Hidden Line View 16.6

1. Double Click MODEL to return to Model Space.


2. Choose Draw, Solids, Setup, Profile.
Resultant 3D Model
or
3. Type SOLPROF at the command prompt.
Command: solprof
Select objects: pick solids
Select objects: enter
Display hidden profile lines on separate
layer? <Y>: enter
Project profile lines onto a plane? <Y>: enter
Delete tangential edges? <Y>: enter
3 solids selected.

228 229
Chapter 17
Rendering

230 231
Render Command, Selection, Cropped Window Render Command, Selection, Cropped Window

Render Command 17.1


Creates a photorealistic or realistically shaded image of a three-
dimensional wireframe or solid model.

1. Open the AutoCAD drawing called 3DBOTTLE.DWG.


2. Type MSPACE to go to the model space view.
3. Choose View, Render, Render...
or
4. Type RENDER at the command prompt.
Command: render
5. Click the Render button.

Rendered Viewport

232 233
Render Command, Selection, Cropped Window Render Command, Selection, Cropped Window

Render a Selection 17.2

1. Choose View, Render, Render...


or
2. Type RENDER at the command prompt.
Command: render
3. Click Query for Selection.
4. Click Render.
5. Choose the objects to render.

Rendered Selection

234 235
Render Command, Selection, Cropped Window Render Command, Selection, Cropped Window

Render a Cropped Window 17.3

1. Choose View, Render, Render...


or
2. Type RENDER at the command prompt.
Command: render
3. Click Crop Window.
4. Click Render.
5. Choose a window to render.

Cropped Rendered Window

236 237
Render without Dialog Box 17.4

1. Choose View, Render, Render...


or
2. Type RENDER at the command prompt.
Command: render
3. Click Skip Render Dialog.
4. Click Render.

Turn Render Dialog Box On with RPREF 17.5

1. Type RPREF at the command line.


Command: rpref
3. Click Skip Render Dialog.

238 239
Render Destinations Render Destinations

Render to File 17.6

1. Choose View, Render, Render...


or
2. Type RENDER at the command prompt.
Command: render
3. Click the dropdown list under Viewport.
4. Choose File as the destination options.

Render to a File Options

240 241
Render to Render Window 17.7 Render Window

1. Choose View, Render, Render...


or
2. Type RENDER at the command prompt.
Command: render
3. Click the dropdown list under Viewport.
4. Choose Render Window as the destination option.

242 243
Print Screen 17.8

1. Choose View, Render, Render...


or
2. Type RENDER at the command prompt.
Command: render
3. Press PRINT SCREEN on the keyboard to copy your
rendered image to the Window’s clipboard.

244 245
Light Scale Icon and Smoothing Angle 17.9

1. Choose View, Render, Render...


or
2. Type RENDER at the command prompt.
Command: render
3. Click Light Scale Icon and Smoothing to change the
values.

Light Icon Scale

Controls the size of the light blocks in the drawing. The value is the current scale factor (in
drawing units) of rendering blocks in the drawing. Enter a real number to rescale the blocks.

The scale factor affects the following blocks: OVERHEAD, DIRECT, and SH_SPOT.

Smoothing Angle

Sets the angle at which AutoCAD interprets an edge. The default is 45 degrees. Angles greater
than 45 degrees are considered edges. Angles less than 45 degrees are smoothed. To define an
edge as less than 45 degrees, reduce the smoothing angle.

246 247
Chapter 18
Materials

248 249
Materials Library, Importing, & Attaching Materials Materials Library, Importing, & Attaching Materials

Materials Command 18.1

1. Choose View, Render, Materials...


or
2. Type RMAT at the command prompt.
Command: rmat
3. Click the Materials Library...button.
4. Pick Concrete Tile as the material.
5. Click the Preview button.
6. Click the Import button.
7. Click OK.

250 251
Materials Library, Importing, & Attaching Materials Materials Library, Importing, & Attaching Materials

Materials Library 18.2

1. Choose View, Render, Materials Library.


or
2. Type MATLIB at the command prompt.
Command: matlib
3. Pick a material from the material list.
4. Click the Preview button and preview as a sphere or
cube.

252 253
Materials Library, Importing, & Attaching Materials Materials Library, Importing, & Attaching Materials

Applying Materials with Attach 18.3

1. Choose View, Render, Materials...


or
2. Type RMAT at the command prompt.
Command: rmat
3. Click the Materials Library...button.
4. Pick Glass as the material.
5. Click the Preview button.
6. Click the Import button.
7. Click OK.
8. Click the Attach button.
9. Pick Objects to attach materials to.
10. Exit the materials menu and render the viewport.

NOTE: You need to set the rendering type to Photorealistic


Rendering in order to see the materials

1. Choose View, Render, Render


2. Choose Photoreal as the render type.
3. Render the viewport.

254 255
Applying Materials by Layer 18.4

1. Choose View, Render, Materials...


or
2. Type RMAT at the command prompt.
Command: rmat
3. Click Click Copper as the material.
4. Click the By Layer button.
5. Click Ball as the layer to attach materials to.
6. Exit the materials menu and render the viewport.

256 257
Applying Materials by Color 18.5

1. Choose View, Render, Materials...


or
2. Type RMAT at the command prompt.
Command: rmat
3. Click Click Copper as the material.
4. Click the By Layer button.
5. Click Ball as the layer to attach materials to.
6. Exit the materials menu and render the viewport.

258 259
Complex Materials 18.6

1. Choose View, Render, Materials...


or
2. Type RMAT at the command prompt.
Command: rmat
3. Click Click Med. Ash Wood as the material.
4. Click the Attach button.
5. Click the base to attach materials to.
6. Exit the materials menu and render the viewport.

260 261
Photorealistic Rendering & Mapping Photorealistic Rendering & Mapping

Adjusting Materials with Material Mapping 18.7

1. Choose View, Render, Mapping


or
2. Type SETUV at the command prompt.
Command: setuv
3. Pick objects to adjust (base).
4. Press enter when finished selecting.
5. Pick the type of projection to adjust.
6. Click the Adjust Coordinates... button.
7. Adjust the Planar coordinates as necessary.
8. Click OK.

262 263
New Materials New Materials

New Materials 18.6

1. Choose View, Render, Materials...


or
2. Type RMAT at the command prompt.
Command: rmat
3. Choose the New...button.
4. Create a new material.
5. Apply the material to an object.

264 265
Adjusting Material Appearances 18.7

1. Choose View, Render, Materials...


or
2. Type RMAT at the command prompt.
Command: rmat
3. Choose the New...button.
4. Create a new material.
5. Apply the material to an object.

266 267
Textures Textures

Advanced Material Options 18.10

1. Choose Tools, Options...


2. Choose the Systems TAB.
3. Choose the Properties...button under the Current 3D
Graphics Display.
4. Check the Enable Textures and Enable Materials
options.
5. Apply a textured material such as checkers.
6. Shade the drawing to see the material result.

268 Copyright © 2004 - Kristen Kurland Copyright © 2004 - Kristen Kurland 269
Chapter 19
Lights

270 271
Point Light Point Light
Point Light 19.1

1. Choose View, Render, Light.


or
2. Type LIGHT at the command prompt.
Command: light
3. Choose Point as the light type.
4. Click the New... button. Light Location

5. Type POINT 1 as the new light name.


6. Choose Modify to place the light.
7. Type ‘ZOOM to zoom if necessary
8. Pick a location (Hint: use .xy filters)
9. Exit the light menu.
10. Type ZOOM PREVIOUS to zoom to the original view.
11. Type RENDER at the command prompt to render the
viewport with the new lights.

272 273
Spot Light Spot Light
Spot Light 19.2

1. Choose View, Render, Light.


or
2. Type LIGHT at the command prompt.
Command: light
3. Click the dropdown box for point light and change it to
spot light.
4. Click the New... button.
Light Location
5. Type SPOT1 as the new light name.
6. Click Modify.
7. Pick The Target and Light Locations (Use Endpoint and
Midpoint Object Snaps).
8. Exit the light menus.
9. Type RENDER at the command prompt to render the
viewport with the new lights.

Light Target

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Shadows and Changing Shadow Options Shadows and Changing Shadow Options

Setting the Shadow Options in the Light


Command 19.3

1. Choose View, Render, Light.


or
2. Type LIGHT at the command prompt.
Command: light
3. Click S1 and the Modify...button.
4. Click the box for Shadows On.
5. Choose Shadow Options and set the shadow Map Size
to 512.
6. Exit the light menus.

276 277
Shadows and Changing Shadow Options Shadows and Changing Shadow Options

Changing Shadow Options in Render Command


19.5

1. Type RENDER at the command prompt.


2. Choose More Options under the Rendering Options dialog.
3. Change the Minimum Bias to .1
4. Change the Maximum Bias to .2
5. Choose Medium as the Anti-Aliasing type.
6. Click Discard back faces to speed up the rendering processes
by having AutoCAD eliminate the calculations for faces it
doesn’t need to render.

278 279
Render Smoothness Render Smoothness

Preferences 19.5

1. Choose Tools, Options...


or
2. Type OPTIONS at the command prompt.
Command: options
3. Choose the Display tab.
4. Set the Rendered object smoothness to 5.
5. Render the scene.

280 281
Light Command Light Command

Distant Light 19.7

1. Choose View, Render, Light.


or
2. Type LIGHT at the command prompt.
Command: light
3. Click the dropdown box for point light and change it to
distant light.
4. Click the New... button.
5. Type PROVO as the new light name.
6. Choose the Sun Angle Calculator...button.
7. Choose the Geographic Location...button.
8. Choose Provo, UTAH as the nearest big city.
9. Exit the light menus.
10. Type RENDER at the command prompt to render the
viewport with the new lights.

282 283
Chapter 20
Scenes

284 285
Scene Command - New Scene Scene Command - New Scene

Scene Command 20.1


A scene represents a particular view of all or any portion of the
drawing, with or without lights.
1. Choose View, Render, Scene.
or
2. Type SCENE at the command prompt.
Command: scene
3. Choose New.. to create a new scene.
4. Type POINT as the scene name.
5. Choose P1 as the light to include in the scene.
6. Click OK to exit the Scene dialog box.

Render a Scene

1. Choose View, Render, Render...


or
2. Type RENDER at the command prompt.
Command: render
3. Choose POINT as the scene to render.
4. Click Render.

Modify a Scene

1. Choose View, Render, Scene.


or
2. Type SCENE at the command prompt.
Command: scene
3. Choose Modify...to change the lights and views in the scene.

286 287
Adding a View to a Scene 20.2

1. Create a perspective view with the DVIEW command.


2. Type DDVIEW at the command prompt . This will load
a dialog box with predefined saved views.
Command: ddview
2. Choose PERSPECTIVE as the saved view.
3. Choose Set Current
4. Click OK.

288 289
Chapter 21
Backgrounds

290 291
Solid Background Solid Background

Solid Background 21.1

1. Choose View, Render, Background


or
2. Type BACKGROUND at the command prompt.
Command: background
3. Click Solid as the background type.
4. Render the viewport.

292 293
Gradient Background 21.2

1. Choose View, Render, Background


or
2. Type BACKGROUND at the command prompt.
Command: background
3. Click Gradient as the background type.
4. Adjust the colors as desired.
5. Render the viewport.

294 295
Image Background Image Background

Image Background 21.3

1. Choose View, Render, Background


or
2. Type BACKGROUND at the command prompt.
Command: background
3. Click the Image radio button.
4. Choose Find File under the Image section.
5. Choose the C:\Program Files\ACAD2004\
TEXTURES\valley_l.tga image file as the background.
6. Click OK.
7. Render the viewport.

296 297
Merge Background 21.4

1. Choose View, Render, Background


or
2. Type BACKGROUND at the command prompt.
Command: background
3. Click the Merge radio button.
4. Render the viewport.

298 299
Chapter 22
Landscaping

300 301
Edit a Landscape Object Edit a Landscape Object
Placing a New Landscape Object 22.1

1. Choose View, Render, Landscape New...


or
2. Type LSNEW at the command prompt.
Command: lsnew
3. Pick Cactus as the landscape item.
4. Click the Position button.
5. Pick a new position for the Cactus.
6. Exit the Landscape dialog box.
7. Type Render at the command prompt.
8. Choose Photo Raytrace as the Rendering Type.

302 303
Editing an Existing Landscape Object 22.2

1. Choose View, Render, Landscape Edit...


or
2. Type LSEDIT at the command prompt.
Command: lsedit
3. Pick the Cactus as the landscape item to edit.
4. Edit the height of the Cactus.

304 305
Landscape Library & Render Landscapes Landscape Library & Render Landscapes

Custom Landscape Library 22.3

1. Create an image and opacity image for desired object.


NOTE: Youwill need to use an external paint program to
do this.
2. Choose View, Render, Landscape Library...
or
3. Type LSLIB at the command prompt.
Command: lslib
4. Click New...to create a new landscape object.
5. Edit the other dialog options as desired.
6. Click OK and save the render library.
7. Type LSNEW at the command prompt to place the new image
in your drawing.
8. Render the viewport.

306 307
Chapter 23
Misc. Render Commands

308 309
Raytracing 23.1

Introduction

Ray Tracing is a global illumination based rendering method. It traces rays of light from the eye
back through the image plane into the scene. Then the rays are tested against all objects in the
scene to determine if they intersect any objects. If the ray misses all objects, then that pixel is
shaded the background color. Ray tracing handles shadows, multiple specular reflections, and
texture mapping in a very easy straight-forward manner.

Note that ray tracing, like scan-line graphics, is a point sampling algorithm. We sample a
continuous image in world coordinates by shooting one or more rays through each pixel. Like all
point sampling algorithms, this leads to the potential problem of aliasing, which is manifested in
computer graphics by jagged edges or other nasty visual artifacts.

In ray tracing, a ray of light is traced in a backwards direction. That is, we start from the eye or
camera and trace the ray through a pixel in the image plane into the scene and determine what it
hits. The pixel is then set to the color values returned by the ray.

www.siggraph.org/education/ materials/HyperGraph/raytrace/rtrace0.htm

1. Choose View, Render, Render...


or
2. Type RENDER at the command prompt.
Command: render
3. Choose PhotoRaytrace as the render type.

310 311
Raytracing & Subsampling Options Raytracing & Subsampling Options

Set Antialiasing 23.2

1. Choose View, Render, Render...


or
2. Type RENDER at the command prompt.
Command: render
3. Choose More Options...under Rendering Options.
4. Choose High as the Anti-Aliasing method.
5. Click OK.
6. Render the viewport.

312 313
Adaptive Sampling 23.3

1. Choose View, Render, Render...


or
2. Type RENDER at the command prompt.
Command: render
3. Choose More Options...under Rendering Options.

314 315
Raytracing & Subsampling Options Raytracing & Subsampling Options

Ray Tree Depth 23.4

1. Choose View, Render, Render...


or
2. Type RENDER at the command prompt.
Command: render
3. Choose More Options...under Rendering Options.

316 317
Raytracing & Subsampling Options Raytracing & Subsampling Options

Change Subsampling Options 23.5

1. Choose View, Render, Render...


or
2. Type RENDER at the command prompt.
Command: render
3. Choose the Sub-sampling dropdown list.
4. Choose 3:1
5. Click OK.
6. Render the viewport.

Rendered Bottle with Sub-Sampling 3:1

318 319
Fog & Render Preferences Fog & Render Preferences

Fog 23.6

Provides visual cues for the apparent distance of objects.

1. Choose View, Render, Fog


or
2. Type FOG at the command prompt.
Command: fog
3. Click Enable Fog to turn FOG on.
4. Edit the remaining dialog options as desired.

320 321
Render Statistics Render Statistics

Render Statistics 23.6

Provides visual cues for the apparent distance of objects.

1. Choose View, Render, Statistics


or
2. Type STATS at the command prompt.
Command: stats
3. Save the statistics to a file or choose OK to exit.

322 323

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