You are on page 1of 1

D20 Adventure Generator

Opening Scene Rising Action Midpoint Climax Rewards


D20
Roll twice and combine Roll twice and combine (twice) Roll twice and combine Roll twice and combine Roll three times

The heroes are ambushed The heroes’ weaknesses


1 A villainous lieutenant emerges A desperate last stand Land/estates
or waylaid are exposed

A friendly NPC is New allies join the heroes at just An ally is slain or
2 A raid, heist, or siege Gold
threatened the right time captured

A friendly settlement
3 A new reward is offered or revealed The heroes are betrayed A high-stakes negotiation A powerful new ally
is threatened

The gods make their The heroes are forced to A magical or divine
4 The enemy reveals a weakness A great ritual
will known make a hard moral choice boon

The enemy dramatically


5 A shipwreck The heroes find a powerful artifact A grand assault New knowledge or skills
gains power

The heroes are The heroes travel to a famous The return of lost
6 A greater evil emerges A moral dilemma
imprisoned location things

A prophecy is fulfilled
7 A barroom confrontation The enemy fortifies and strengthens A dark secret is revealed Vengeance
or denied
The heroes lose something Master-crafted
8 The heroes are robbed The heroes study the lore A large celebration
of great value equipment
A new policy is A spell or ritual goes
9 The enemy recruits a new ally An uprising Magic items or spells
enforced catastrophically wrong
The local government or church gets The enemy sends forth a A sacred place is
10 A monster attacks Redemption
involved champion threatened
The heroes’ base of Political or cultural
11 A crime is reported The heroes play to their strengths A notable anniversary
operations is attacked influence
The past comes back to The heroes must make a
12 The enemy acts against a rival A terrible betrayal A ship or vehicle
haunt the heroes sacrifice
The heroes chase the enemy or are A natural disaster Improvements to current
13 A montage The brink of war
chased themselves strikes equipment
A ship or caravan An outbreak or prison
14 The heroes explore a new landscape Political crisis The love of the people
arrives break
A natural disaster or The heroes are tempted by evil A demolition or
15 The heroes are trapped Deeds recorded in song
act of god power destruction
The heroes suffer a curse
16 On the eve of battle Evil spreads to unexpected places Widespread panic A reunion
or illness
A large celebration or A long-hidden plan comes Local peace and
17 A public show of force The heroes are separated
funeral to fruition prosperity
Training interrupted by The people turn on the
18 A riddle must be solved An invasion Political favors
the real thing heroes
A friendly structure is The heroes are watched and The enemy declares all- An ancient artifact is
19 A priceless book
being built scrutinized out war reforged
The enemy threatens an A horrible monster is
20 A scene from the past The enemy suffers internal division Friends in low places
essential resource unleashed

“Combine” means to combine the elements into a single scene. You’ll have one opening scene, two rising scenes,
a midpoint, and a climax, 5 scenes in total. Each scene should take roughly .5-1 session of playtime.

You might also like