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als INTELLIGENCE HANDBOOK FOR NNN Wee e me shag Tee uray 32 ie Ta ETON uaa AN ‘As 1944 began, the British and American force the D-Day landings. Ac the same time the Fifth Eighth mies in Ialy capital to fill in the ve ed, the Red ningrad in the north and che Dnepr River in che Motherland of the Fascist inva ess Europe contains Intelligence Bris 34/85 medium ca them from. clearing the ing che beucal battles chae woul yuth, to the borders of Poland and R a everything you need to field these forces in a Flame d Firefly VC tanks, the speedy M18 Hellcat sdile flame-tank, the M16 MGM ind che powerful 1S-2 h thurchill Cro JANUARY Writen by Phil Yates, Jason Moffac Web Support: Wayne Tarnee Editors: Peter Simunovich, John-Paul Brisigotti Playeest Groups: \0* Cavalry (Michael Turner), “Atsitans Writes: Jonathon Forsey, Alun Galle ‘Anckdand City Gaard (Damian Reid), Proof Readers: Paul Beach, Peninsula Practorians (Mike Parker) Graph Devign Casey Dates, Dion Holvich “Minit Ds Eran Allen, Sth Nash Phatauaphu Nasional brary of New Zealand, Cover tora Ar Vincent Wal, are aby Tropedal War Muses, Boingfon Tank Mileiat, ‘Miniatures Ceinsing Jeremy Painter, James Brown, ‘Australian War Memorial, Roger Key Private Collection, Andrew Salisbury NARA, National Archives Of Canada, Terrain Modelling: Kyran Henry, Dale Pepper weweww2madelmakes.com, Photography. Baulefrone Studio. US Army Signal Corps CONTENTS 2 ‘Armoured Car Squadron «222.0000 + Introduction « ‘The Western Frone. 6 Divisional Support... |) Burope—January 1944 +8 British Arsenal... | The Eastern Front - British Special Rules... ‘The German Army... She Air Observation Aircraft... ‘The British Army... 2-2. vcs 13- US Forces, 1944. UeUGAnay ent esi Tank Company . The Soviet Army... a Armored Rifle Company German Forces, 1944 : Rifle Company... Panzerkompanie. .. 3 = Cavalry Recon Troop .. . Gepanzerte Panzergtenadierkompanie ...... Divisional Support. . Panzergrenadierkompanie. ee US Arsenal. ....... Grenadierkompanie ..... eso Tiere US Special Rules Fallschirmjigerkompanie .......0.4.2200005 Soviet Forces, 1944 . Divisional Support. .....0.2266seeseeeeees Tankovy Baralon .. German Arsenal. ...e..eeeeeceeseeeee Motostrelkovy Baralon . German Special Rules. z : Strelkovy Baralon . British Forces, 1944, = Corps Support . Armoured Squadron. «5... ser Sovier Arsenal... Motor Company <..6. 0004+ Soviet Special Rules Rifle Company, . ‘This isa supplement for Flames Of War, the World War 1! miniatures ame. A copy of the rulebook for Flames Of Waris necessary fully use the contents ofthis book. ‘ na eg a a ae rs ee Ali ights reserved. No part of this publication may be reproduced, stored in a retrieval system of transmited, in any form or by any -neans without the prior Written permission afte publisher, nor be otherwise circulated in'any form af binding oF cover other than shat ‘in which itis published and without a similar condition being imposed on the subsequent purchaser FLAMES OF WAR le Hlones Of War; you take on the role of a company commander manoeuvring your troops across the batelefelds of World War Tl. This classic period of warfare is brought (0 life in your own game room. Forres Europe provides the core armics in the form of Intelligence Briefings. These Intelligence Briefings allow you co field rhe American, British, Gersnan and Soviet forces that clashed on the battlefields of Europe from January to August 1944. Th play Flarnes Of War youll also need the Flames Of War rulebook. The rulebook contains all the rules chat you need to fight miniasure World War It bacdes WHY COLLECT A FORCE FROM FORTRESS EUROPE? Whether you wish to scorm che beaches at Normandy, crack the Gustav Line, or recapture the Motherland for Uncle Joe, you can find the force structure in Fortress Europe ta build the appropriate units that historically mec across the plains, ities, and mountains of Hitler's Fortress Europe, Fancy yourself leading a German Panzer company against the invading Allies? Fortress Europe provides you the means to-outfit your Panzeviruppen with the latest German wonder ‘weapons and crush che invaders for the Fatherland. Fightinig for King and Country? Ousfic your fivourice regiment with proper kicand give Jerry what for. Throw in plengy of artillery and bring the Hun to his knees. Is Kilroy more your style? Lead your dogfaces, chrough Normandy or ousflank the Krauts with a blood-and-guts tank advance while bringing apple pie and baseball to France: ‘And don’ forger the Red horde. Massive infantry and cank formations are yours for the taking. Bludgeon your way 10 glorions viesory across che steppes of Russia and fell the Nazi beast. Swarm ehe gates of Minsk and Warsaw leading to the tulimate prize, Berlin They are all here in Ferive Burope, looking for che right general to cake command and bring the sting of bace co {your game room on a scale you never thought possible. HOW THIS BOOK WORKS. “This book is divided nto a section for each of the four major powers of World War IJ. Each army has intelligence briefings: for cank, armoured infantry, and infantry companies, Each company has easy-to-use charts, highlighting available platoons which are the fighting units of your company. Each placoon diagram visually displays whae troops are included in the platoon. A detailed arsenal at the end of each section describes the specific ratings for your units and the weapons chey use From ranks t0 infantry, shis book contains everything you nnced to get started! Inaddition to the technical information you'll need to build your force, each book contains plenty of inspiring pictures and stories to help you capture che Ravour of your new Flames Of Was force! Allof the Forces in chis Book are based on historical examples that fought in each cheatre in 1944, To find out more, visit our informative website at wu. FlemesOfWar.cons ot “isi your local game store. HOW TO BUILD A FORCE Flames Of War ses a point system when secting up and playing games. Typical games are around 1500 points, but are certainly noc limited 10 any value! Play any point value youand your opponent decide. You can play small 600 point games over a short period, or you ean play mamvoth games ising armies that are 3000 or 5000 poinis! fn mose Flames Of Wier games you wilt command 2 company with several platoons. Each company includes: * Company HQ - The company headquarters platoon is required. Without it you have no command! When you choose your force the first thing: your muse purchase with your points is your company headquarters platoon. Combat Platoons » Usually, at least wo combat platoons are required. Whatever your battle plan requires, the Combat Platoons are the ones you rely upon t0 ger the job done! ‘Weapons Platoons - Weapons platoons come from your ‘own battalion. ‘They are not required, bur can offer your company excellent support, such as heavy machine-guns, mortars and anti-tank weapons. Support Platoons - Support placoons are loaned co your company by the regiment, division or corps. These platoons give you extra support in many forms, ranging, from tanks to artillery. PLATOONS Each platoon diagram indicates the required teams that you must have to make that unit a combat-worthy force. ‘The troops that ate black in each diagram are essencial and muse he included. Those troops in grey ate optional croops that add special weapons and equipmenc to the platoon. SPECIAL RULES Tn Flames Of War, there are many special rules that give players the flavour of playing each individual nation in the Second World Wat. The special rules reflect the sore of training and equipmene the soldiers of each nation ase. 26 well as the fighting spirit ofthe men, Remember 10 use each nation’s special rules found after cach nations arsenal, oF in the Flames Of War rulebook on pages 155 0 182, When cleverly used, these special rules will give you the edge needed to bring glorious victory 10 yous armies! ‘SAMPLE PANZERGRENADIERKOMPANIE Company HQ (Compuhory Headquartes) Headguartrs with Command Panzerfause SMG teams and Anci-cank Secrion 90 points Panzergrenadier Platoon (Compaltory Combat Patoon) swith 3 Panzergrenadier Squads and ‘Command Panzerfause SMG team Panzergrenadier Platoon (Compuhary Combet ateon) with 3 Panzergrenadier Squads and Command Panzerknacker SMG team Heavy Platoon (Cambs Platoon) 1 Machine-gun Section Light Infanery Gun Platoon (Weapons Platoon) with 2 Infanery Gun Sections ght Anti-tank Gun Platoon (Weapons Plaoos) ce escmpakan Amrank C17 pois Heavy Tank Platoon (Support Platoon) swith 2 Tiger 1 E ranks Assault Gun Platoon (Support Platoon) wich 3 StuG IV ‘Anti-aircraft Gun Platoon (Support Matoos) with 3 Armoured Sd Kfe 7/2 (3.70m) bhal-tracks 215 points 210 points 85 points 85 points 430 points 285 points 180 points ‘Total—1750 points «ileftont Minianures packages Flames Of War products to give you everything you need to assemble your force as quickly: © and accurately as possible, Our blisters and box sets arc packaged to give you all of the options available to build your army. H W TO BASE DIFFERENT TYPES OF UNITS ry afm organises ies platoons differently, and the organisacion diagrams reflect this, For example, a Panzergrenadier squad = in Gepanzerce Panzergrenadier Platoon js comprised of nine men spilt inc cwo reams, one of four soldiers and one of five, % Panzergrenadier squad in’a sserorised Patvergredadier Platoon has cight men split into two ceams of four soldiers, while US Rifle Platoon has squads of twelve men split into three reams of four sldiers, ‘course, units in combat rarely maintain their theoretical strength. We reflece this by allowing you to take fewer squads. Ei ew could also show this by changing the nunaber of soldier in-each team or otherwise varying your bases frm these ~ guidelines ro achieve the look you want. Sis INFANTRY TEAMS The fundamental building blocks of an infantry platoon are the various types of infantry teams. The most common ones are "shown below with a brief descripsion of cher function and organisation. COMMAND TEAMS A Command team is made up of an officer, an NCO and a rifleman on RR a small base. There are often options co upgrade your Command team with a different weapon. Ta do so, simply replace the rifleman with che chosen upgrade. You can see example of chs on che fallowing page. Rifle cams are the basic form of infantry. All the miniatures in a rifle ERY HARRY ep iloormall be armed wih tls Some squads may have single machine-gun, bue its effect is diluted by che number of rifles in che squad, Base your rifle teams on a medium base RIFLE/MG TEAMS RifleMG tcams ate organised like vfle teams, excepr thar every squad of Se ee ee ig aronn eae "MG TEAMS MG teams are bercer armed chan Rifle/MG teams. Every MG team has WAAR WDA. z mechine gun. Base MG teams with a crew-fed machine-gun and rw to three riflemen on a medium base. SMG TEAMS, Some ‘nations equipped entire platoons with submachine-guns. SMG SENNA WARK cams ate made wp of oviniarares armed exclusively with submachine= guns, Base SMG reams on a medium base. © ASSAULT RIFLE "Assault rifle teams are usally a7 upgrade option: Aa Assault Rue veal Tas PRP ARA cde up of mips armedenclasey with aul ie, Base sara Assaiilt Rifle reams on a medium base. {A Pioneer team retains the normal charactcristies and basing ofits ype, RRR RRR: fote eam on a medium base, and gains combac engineering char- acteristics and abilities such as an incscased anti-tank rating in assaule and the ability to clear mines and demolish fortifications. Light Mortar teams are made up of a miniature armed with a light ee, S mortar and a foade on a small base. “The Soviet Army relied on political officers to keep che soldiers of the ate Red Army motivated for bactle. A Komissar team is modelled with a komissar and a rifleman on a soll base (T ANTI-TANK Light Anci-cank teams are infantry teams made up ofa miniatures armed eR with a weapon like @ Bazooka o PLAT and « loader on a small base att Anri-ank teams are infanery ceams armed with two erew-fed anti-rank canis rifles ot Panzerschreck rocker launchers. Base them. on. a medium base, Fach platoon diagram indicate he required squads and teams you must have to make that unit combat-worthy. Troops in black are the care of ehe unit.’ ;o0ps in grey are optional supporting weapons and vehicles tha you can add to give chem more punch or mobility. Many platoons also include opcions that allow you ro improve che equipment or capabilities of some ‘of the teams. The platoon entry will also lise che special rules that the platoon follows. Each platoon entry in a Flames Of War book teflects the historical make-up of the platoon, and tells you how co base the blister oF box ser chae represents thae particular Unit, The following example shows a plaroon of Panvergrenadiers and how ro assemble it using che contents of GBX09 Panzergrenadier Platoon. THE PLATOON ENTRY FROM JHE BOOK aes GEPANZERTE PANZERGRENADIER UNI PLATOON PLATOON 19 Seco with Command MG tm Sa Kt 2511 halfarack 3 Panzergrenadier Squads 275 points 2 Panzergrenadier Squads 200 points OPTIONS. + Replace che Command MG team with a Command ee Aan Panzerknacker SMG team for +5 points or a Command Pamzerfaust SMG team for +10 points. Replace Sd Kfz 2511/1 half-track in HQ Section with Sd kia 2511 half-track SARF2 2511 halftrack a Sd Kfz 251/10 (3.7em) half-track at no cost. Gepanzerte Panzergrenadier Platoons may use the Mounted Assault special rule. MGiteam ——MGteam NESE BUILDING THE PLATOON S RHA ° RAL Command Command Commans Sd Kf 251/10 Gear Panzerknacker SMG team —Panzerfaust SMG team (3.7om) halt-irack UENCE MG team itt MG team Sd kfx.251/1 half-trock After conquering Sicily in July and August 1943, the vietorions Allies fumed their attention to the Italian ainland, dubbed ‘the safe underbelly of Europe’ by British Prime Minister Winston Churchill, ‘AN OCCUPYING FORCE Following seciet negotiations the new Tealian government of Marshal Badoglio signed an armistice with che Allies. ‘Any hopes of a peacefil resolucion tw the conflict in che Mediterrancan were dished when German troops occupied Rome within hours of dis ng announced, and began to disarm ‘or imprison much of che Italian Army. Their response was so fase that it pre smipred Operation Giant, the planned seizure of Rome by Allied airborne oops, Germany's Wehrmacht, their armed forces, assumed the role of an army of occupation and speedily set abost fortifying the Italian Penineula. The scene was set for along and bitterly fought campaign. OPERATION BAYTOWN Sicily. provided she springboard for the firsc Allied landings in Southern Traly. On 3 September, in Operation Baytown, the British Eighth Army under General. Montgomery, landed on the poorly-defended Calabrian coast near Reggio. Marassed by [lian paratroop- ets fiom 184 Reggimento Paracadutisti ‘Nenibo’ (which had remained loyal to the Axis) and the German 29. Panzer grenadiendiviion, the British advance was further slowed by extensive demo- Hieions chat were to become a familiar feature of the lealian campaign. On 9 September more Eighth Army units came ashore at Taranto. in Operation Slapstick. Oceupying the Puglia region che British again encoun- tered demolitions and were harassed by rere German, ing parachute wns, this cime SURPRISE AT SALERNO. Thor same day the US Fifth Army, inchiding the British X Corps. under command of Lieutenant Geueral Mark W> Clark, landed at Salerno in, Operation Avalanche. Unlike the Reggio. and Taranto. landings, the Allied oops mec with stiff opposi- tion from the German defenders. ‘This was particularly devastating in che US sector where the defenders were:ready and waiting when the troops attempted a surprise landing without the usual preparatory bombardment. German counterattacks by 16. Panzerdivision almost broke through to the beaches, only to be thrown back by Allied naval gunfice support. The sivuation became 0 precarious that Allied commanders considered “evacuating the beachtiesd, bur the hard-pressed troops held on. RESCUING THE FIFTH ARMY ‘On 14 ancl 15 September paratroopers from the US 82"! Airborne Division dropped as reinforcements inside the beachhead. ‘Their artival boosted the ‘morale of the beleaguered «roops. On 20 September, after 12 days of intense fighting, the Allies finally broke oue from their beachhead. Pounded by heavy Allied naval and air bombard- menes che German defenders withdrew in an orderly fashion British and US troops pushed norch capturing Naples on 30 September. The invaders had gained their foothold, bu che rugged tercain, <0 different from the deserts of North Africa, and the resolute defence had made it clear that the road to Rome would be long and hard. Pethaps Churchill should have paid more attention co Napoleon who was reputed 10 have said, “Italy isa boot and should be entered from the top.” THE GERMAN FORTIFICATIONS ‘The Germans had wasted no cime in organising strong, defensive lines thar cook advantage of the natural defences afforded them. In the wake of the Salerno landings reinforcements had poured south. The German. strategy centred oi defensive lines of strongly fortified positions. ‘The strongest of these was the Gustav Line, stitching from coast co coast across Italy's narrow middle. The mountainous spine of the Tualisn Peninsula effectively channelled Allied advances inco the ceeth of these positions, rendering them impossible to bypass by land. Additionally. the terrain forced the Allicd armies to advance separately — Montgomery's Eighth Avmy up che eastern side of the peninsula and Clark’s Fifth Army on the western side. “ALONG THE ADRIATIC COAST On che eastern Rank along the Adriatic Sea, the Highth Army pressed on up the coast. On 3 October an amphibi- iis assault by Commandos at Termoli bypassed German defenders on. the fiver Biferno. The river was crossed after a biter struggle and Canadian eroops ‘emered Campo Basso on 14 October. Following hard fighting by the British 78° Division and 8 Indian Division in particular, and hampered as. ever by demolitions, the Allies reached the river Sangro, part of the Gustav Line, by 9 November. Met with fierce resist- ance the Eighth Army troops finally forced a crossing over the Sangeo on 30 November. ‘Canadian troops then captured Orcona afters biter struggle with German para- troopers, but deteriorating weather and tough German defences were slowing the advance along the Adriatic coase By January 1944 Allied attention was becoming focused on Monte Cassino. THE WESTERN ADVANCE Meanwhile in the west, the British 7 Armoured Division, the ‘Desert Rats, forced a crossing of che Voleurno River and by che beginning of Nov- canber, Fifth Army had arrived before the preliminary Bernhard Line. An asaule by the British 56" (London) Division breached the line, bue the German defenders fell back to the still ‘more formidable Gustav Line defences. AAs the weary troops of Fifth Army resumed their advance, Mount La Difesa was captured by the Canadian- ‘American 1" Special Service Force, and the US 36 “Texas! Infantry Division {ook Mounts Maggiore and Lungo bringing them to the Rapido River. CASING: “he key to the Gustav Line was the imposing monastery-capped mountain of Monee Cassino, which dominated the town of Cassino on the road to Rome. In the fist batele of Cassino the Allies attacked the Gustav positions on a broad front, with che newly-arrived French Expeditionary Corps. arvack~ ing the mountainous right Rank, che USI Corps aiming for che Rapido in the centre, and che British X Corps «crossing the Garigliano on the coast. On 4 and 5 January the French «fought their way ehtough the hills co ‘Aquafondata, threatening the German’ defenders of Cassino, In the centre of the advance, the US 6* Armored Infancry Regiment eventually capeured Mount Porchia, before beizig relieved by the 141% Infarcry Regiment, who cogether with 135® Infanery Regiment took Mount Trocchio on 15 January, reaching the Rapido River. ‘The US 36® Infancry Division then atcempred fo cross the river but were thrown back. Meanwhile the British X Corps crossed the Garigliano River. A second American assault forced a crossing of the Rapido and che US 36% Infantry Division reached che outskirs of Cassino town in early February, but their assault was spent. Fresh troops were needed, so the American troops were replaced by the New Zealand Corps. The Corps launched a major offensive on 15 February, following the contro- yersial destruction of the monastery by Allied bombing. German defenders quickly occupied the mins and movement became difficule for the attackers through the rubble, The attack ‘withered before the fierce defence. A fresh attack was scheduled for 24 February, directly up Monastery Hill, bur was postponed because of abysmal weather. In the interim the Germans replaced 15. Panzergrenadier- division wich the cough paratroopers of 1. Fallichirmjagerdivision. On 15 March the assaule by New Zealand and Indian infantry finally went in, but the batcle raged fordays with litle result. Constant observation from che high ground of the monastery made attacking exceed- ingly dificule, but a breakthrough op the Gustay Line was now imperative because of fresh events futher north, THE ANZIO BEACHHEAD In an effort to circumvent the German defences of the Gustay Line, the Allies had launched Operation Shingle, an am- phibious landing at Anzio. This landing ‘on 22 January was incendled to oulank the Gustav Line, forcing the defenders to retreat. Major General John P Lucas commanded the landing by both US and British divisions. Although che landings had caughe che Germane by surprise Lucas was cautious in expand- beachliead, gifting the German commanders precious time co rush reinforcements to the perimeter. After she initial Allied advances inland were stalled the Getmans counteraetaceed ferociously and almose succeeding. in driving the invaders back into the sea. With the help of naval gunfire support the Allies held on, but subsequent attempts © breakout from the beach- head came at a terrible cost, including the annihilation of the US (and 3 Ranger Battalions. As the Allies poured in further reinforcements the bitter fighting descended to a bloody stalemate, compounded by atrocious weather that rendered the misery of the common soldier complete CASSINO CAPTURED ‘The Allied commanders now realised that, perversely, a breakthrough at Cassino was now essential to relieve the Allied force trapped at Anzio. On 11 May the Bight Army’s newly arrived Polish II Corps made the fourth major attack against the monastery. The inital assaule failed, but anew assaule fon 16 March at last knocked out the German strongpoints one by one. Even. now the redoubtable defenders made an orderly withdrawal. By 25 May the bloody haeses for Cassino were over, and che Gustav Line collapsed. Resuming the advance, French unitsin the mount ainous centre bypassed the Hitler Ling before it could be occupied. At the same time the Canadians advanced on the Adriatic flank, completing the destruction of the Gustav Line THE FALL OF ROME On 22 May the Anzio troops at last broke out from their beachhead and three days later joined up with advanc- ing Filth Army coops near Borgo Grappa as British forces struck north towards Rome. The Fifth Army then struck north for Rome ahead of the British advance. ‘Ac9am on 4 June 1944, US reconnaise sance units entered Rome. The great city was the firse Axis capital o be capcured, but at a heavy cost to the Allies. More controversially, the German army de- fending Cassino got away. Fifth Army hhad been ordeted to cut thena off, But Clark aimed foe Rome instead. ‘The battered Allied crops in Healy still had many months of bitcet fighting ahead of them in Traly. Even then the glory of aking Rome was stolen less than 48 hours later by the D-Day: landings. =e EUROP ALLIES reac UL 3 Ro NZNg fos ao g Sor FRANCE Pikes 178 BATTLEGROUNDS OF THE SECOND WORLD WAR 1 ST.LO ae) pa eo) ae eS ‘ Pas Parad & ARDENNES ae ao Pat ead Pert er Sime ary Pee Et SEMEELOZ ULL 4 enor "6 perc ce eres ft a7 Tasker) reed ercnrcr ec) Py Coton pyar onat Pemmetieas prea careace Pema Pema Prats Pee) Pome emer) Peco pte Erma card ey per pric Petes x an peat 3 Pomercntarts Mam Ion ny Done) Sen 2 Era AN ee aed THE EASTERN FRONT Hiler’s desperate gamble for 4 morale- boosting victory, the Battle of Kursk ft Joly 1943, ended in a defeat char marked the beginning of the end for the Webrmacht on the Fastern Front. Boch sides suffered huge losses in men and machines. However, they. were Tosses the Soviets could make good, bse from which the Germans would never fully recover. In August 1943 the Red ‘Army began a series of massive counter- offensives that gathered in momentum, ng che invaders before them. THE SOVIET COUNTEROFFENSIVES Even as Operation Zixadelle foundered at Kursk, the RKKA, the Red Army Jaunched an attack co reduce che Orel salient immediately 1 the north General Popov's Bryansk Front cecap- cured the key road and rail junction at Orel on 6 August and continued to drive wesewards. To the south of Kursk the Soviee counceroffensive, Operation Polkvodets Rumpantsew, drove an armoured wedge fino the German lines around che ity of Belgorod. ‘The overwhelming strength of the Soviet Steppe and Voronezh Fronts thwarted the efforts of ew Panzerkorps, weakened by the Kursk fighting, 10 crush the attack beeween their armoured jaws. On 6 August massive bombardment from ‘over 3000 Red Army artillery pieces dbliterated the German defences, and. Sovier troops swept in to recapture the EVAN) © PANZER PIONEER PLATOON | PLATOON | HQ Section with: ‘ ees cas squads aS Command oner _ KObewngen | 2 Pioneer Squads 110 poines | OPTION + Upgrade all Maultier half racks to Sd Kfe 251/7 (Pioncer) half tracks for +20 points per half-track. Proneor MG. OpelMautier A tank's most powerful weapon is its engine. It stands «0 Saige season then, chat its worst enemy is anything, chat limits fis manoeuvre, The pioneer plaroon’s role is to clear obstacles from the path of che tanks so thae chey are free co aa a Pioneer MG LEUTNANT. Tae Son ee Pas Cormand Steam Metra and ier wih MG 2 Scout Squads 120 points OPTIONS ENA UN + Replace any or all motorcycles and sidecars with Arr ma Rar. a ‘two solo motorcycles based together, a Kerrenkrad, MGeam —Moworeycle and ||] MGteam Motorcycle and fealé-racked motorcycle, or a Kiibelwagen jeep pee sidecar ih MG sidecor wth MG | fe moyoreyele and sidecar ano cot. E: Replace all motorcycles and _sidecars with Schvimnwagen amphibious jeeps for +5 points for the platoon. MG team Motoreycl and J+ Replace all MG teams with Assault Rifle teams for oe exdaces ah +5 points per team, Motorised Scout Platoons are Reconnaissance Platvons ~ PANZER ANTI-AIRCRAFT GUN PLATOON | PLATOON 3Sd Kf 71 (Quad 2em) 135 points 2Sd Kf 7/1 (Quad 2cm) 90 points Upgrade to armoured balf-cracks with Front, Side and Top armour rating of 0 for +10 points per halerack. 3 Hakpanzer 38(0) 120 points 2 Flakpanzer 38(¢) 80 points 4 Mobefwagen (3:7em) 180 poines 2 Mabeelwagen (3,7cm) 120 points FLAME-TANK PLATOON OE i PLATOON 7 Flamampanaee IIT 415 points (6 Fammpanzer I1T 370 points d piesa il 320 pains Command Ramps 4 Hlammpanzer 111 255 points Ge 3 Flammpanzes IIT = oman ws HER ; ( Flammpancer [11 flame-tanks may net launch assaults, nor aie - y as rach ib eeailes Flarmpanzer it Flamenpanger il Unleashing the destruction of che Flammpanzer provided aie: the means to hale the advancing Soviet army: Fiest used ae Russk, they proved their worth on the Eastern Front and Flamvopanzer Wit Flarmpanzer Il Hammpanzer Ih PENIS FLAME-TANK PLATOON RA Poe Rouen Peo EDENIE a Danierd —— SEG (MECHANISED COMPANY) Reo! Lees) ee PANZERGRENADIER are! NT econ) Ire Ur) Brean DN aoa’ EaNrro bay ree Eso) Daas Eston oe? nt. epee uaa iene) LUN me PRE een Maarten Casals he rete Plas faa rss ean CARS | (emotions Neat Nc Cyr) FR cn eae Cer Ee eee ect rr Panzergrenadier Platoons and may field one of each of the remaining Combat Platoons and the TOE re ae a y= 3 ECT INoCir sd oe See Py eT BY =e ee cc ANTI-AIRCRAFT =a Mooi artery Banery ‘ Amoured aria Baty 4 CT ad = x Oc micaar Ps ‘Sporadic Air Support MOTIVATION AND SKILL | A Panzer division's gepanzerce, or armoured, Panzergrenadier battalion moumts its best men it armosed balf-inicks vo allow Fe \ them to keep pace wieh tanks in an attack. A Gepancerte Panzergrenadierkompae is raed as Confident Veteran. COMPANY HQ HEADQUARTERS ‘Company HQ B points RW OPTIONS cme toam SMe + Replace ether or both Command SMG teams with Command Panzerknacker SMG teats for 65 potuts a pe team or Command Panzerfusst SMG teams for malack—hatiack 110 points per team. ‘Add an And-tank Section for +40 poinss ‘Replace Panzctschreck team with a 8:8cm RW43 Pippchen cocker lauchera¢ no cost ONG PLATOONS ©) Gepanzere PANZERGRENADIER TU ~ PLATOON Fon : “Ht HQ Section with {onmand M6 tam 3 Panrergrenadier Squads (275 points 2 Panzergrenadier Squads 200 points OPTIONS R "+ Replace the Command MG team with a fommand WAT AY a CTE! team MGcwem {|} MGteanNGtean ice Tare tear fora paraiafior nt ee a " Command Panzerfaust SMG team for +10 points. a Replace Sd Kf 251/1 halb-rack tn HQ Section with 2 Sante 25/thalvack 1 Sd Kf 251/10 (3.7em) half-track ano cost, Bare ; ADIER ie a IGipincerteBensergrenadierPlatoons may cere Mounted ‘Ascgult special rule WA. at. oa: MGtan ——MGteam Sd Kfe 250 hall-racl tat at aad ae, | PLATOON HQ Section with: © LMachine-gun Sections 200 points 1 Machine-gun Section 120 points + No Machine-gon Sections AO goines. i Options + Add a Gun Section for +90 points. * Add a Mortar Section for +90 points. AGepanzerte Heavy Platoon must have a Gun or Mortar | Section if it has no Machine-gun Sections. Gepanzerte Heaty Platoons may make Combat Anachents | 10 Combat Platoon Like their Panzergrenadier platoon, the Sehwere, or heavy Platoon, can fight from cheie half-reacks. This gives. che company the firepower to assault most targets. withour Slowing the pace of the advance. ——_ ‘86 fe 84 halter, EEEEaIeN UNTEROFFIZIER FARR TRAD ‘uGazHMa “Gaz HG PRA RAD McaHMG “G2 WMG —— ‘84 Kf2251/1 (HM) hall-sreck WEAPONS PLATOON: GEPANZERTE CANNON PLATOON | PLATOON J + 3Gun Sections 270 poims | 2Gun Sections 180 poines 1 Gun Section 90 poines ‘The cannon platoon gives the Pancergrenadierkompanie theit ‘own assault guns. This platoon will neucralise machine-gun rest of light anci-tank gun in a few shots. Do not expect them to fight tanks, as theie light armour will ead. them to a quick grave. Eq Tan Command Se Ke 2518 Sd Ki2281/8 ‘@-Scm) haletrack (75cm) haitrack OGIO UR mE ree * oth 5 a seems 3 Mortar Sections 2 Mortar Sections I Mortar Section 290 points 200 points 110 points OPTION + Replace the Sd Kfe 51/2 half-eracks wich 12cm GW34 mortars and a Sd Kf 251/1 half-track | peemortar for +35 polars per Mortar Section. A Mortar Platoon upgraded to 12em sGWA3 mortars | nay not have more than rico Mortar Sections. Monars provide local artillery suppore to your advancing Panzergrenadiers. With three fall sections of Bem mortars you can expect co silence or blind even well hidden enemy machine-guns the instant they make themselves known, Aimed with 12cm sGW43 mortars the armoured mortar platoon is able co blast away dug in troops and guns to give your troops deadly ire support. GEPANZERTE INFANTRY GUN PLATOON | PLATOON HQ Section with: | 2nfaniey Gun Sections «115 points Infantry gun crew in a Gepanzerte Panzergrenadier batalion hraethe same gunasthose in chosein normal Pancergrenadier basalions. This gives them more protection fronalight enemy fre and makes ic easier for them co advance further forwaed dnd deploy in a more advantageous position to support the asauleing Panzergrenadiers. Observer Sd Kitz Observer Sd KR. 281/2 Fitieteam (Bom) hal Filleteam — (Bem) halfrack Sd kh 25172 Kf 2512 (om) hatwack (emi haltrack Observer KObslwagen Se Ki2 2512 Rifle team Sd kta 25172 (em halfrack (Sern) halfstrack PoE Command SdKte 251 SMG team halltreck Observer Motoreyele Rifle team i andsidecar GEPANZERTE ANTI-TANK GUN PLATOON UN > PLATOON TEUTNANT | HQ Section wich: © 35cm Pak38 145 points Command SMG eam $4 Kf2281/ altrock 2 Sem Pak38 105 points | 37.5em Paks 200 poines CE aie \ 27.5em Pak4o 150 poims FRAAD. Ani-tank 40, Antitank gun —<—_ Sd kf2 51/1 half-track PRUE ECTION ‘Op defence, ry toambush enemy armoured formations fom oncealment. Ifyou cant, dig your anti-tank guns in behind woods or buildings where they cover the main avenues of approach into your defences, bue where the enemy carit see them ancl they gec into the killing zone. That way they cant Kock your guns our until you are ready ta fie ‘Sd Kfz251/ halt-track (On atiack, move your guns up inte concealing terrain, Push thar forward into positions where they have a good field of fire and chen bring ther inca action both for rank defence and to destray machine-gun nests, GEPANZERTE ANTI-AIRCRAFT GUN PLATOON _ PLATOON | -3Sd Kf: 10/5 (em) 120 points » 28d Kfz 10/5 (2em) 80 points | AIL Sd Kf 10/5 (em) balf-tracks in the Gepancerte | Light Ami-siverafe Gun Plasvon are comoured, with \ Front, Side and Top armour ratings of O. Use the Sd Kfz 10/5 armoused anti-aircraft half-crack to Jp defend specific units os focations from aircraft, With 2 good cen it excels at this tole, despite its limhed singe, ; Se iveves, it needs vo be Keptaway from enemy fire as i isbarely enough stop a bullee ” GEPANZERTE PIONEER PLATOON | PLATOON. HQ Section with: 4 Pioncer Squads 2 Pioneer Squads OPTIONS + Replace che Command Pioneer MG eam with a Command Pioneer Panzerlnacker SMG team for 45 points or a Command Pioneee Panzerfaust SMG ‘eam for +10 points, Add un additional Sd Kf 251/7 halloteack vo each squad for +5 points per half-track. ‘Add Pioneer Supply 3-ton truck for +25 points or Pioneer Supply Maultier for +30 points. 335 points 240 points J ike the pamers, armoured Panvergeenadiets need to sanocovre to survive. They also need specialized assistance in atacking heavily defended objectives. For these reasons, assault pioneers are used 10 clear obsccles, destroy bunkers, Find sofien up the defence so. cho Panzergrenadiers can J coinee thir advance . ‘Theenginecring specialities also provide particularly effective “assurance in defending against enemy counterattacks. Mey ako make an excellent combat reserve using, their Fame-throwers to destroy particularly difficult pockets of WY ‘Command Pioneer MG team Sake 251/1 halfvvack Pioneer uGteam Wath Pioneer MG team SdKf2281/7 hallvreck Pionger MGteam wate. Pioneer ‘84 2281/7 halh-rack Pioneer MGteam Pioneer MG team SéKf2 25177 haletreck You may replace up to one Pioneer MG team per Pio EM Sgaad with a Flamethrower team at the start of the garieag before deployment. ‘Gepanzzrte Pionir Plataons may we the Mounted Antal special rule ETNA CIAO CEIOLANEL PL EPA 7 IEER:E| 4 igi TORE (INFANTRY COMPANY) Dee en ER Er er eo Ree a ue es ee ts Pee ae Lc pee tnG Iron eae pens Roun So iNewiec COL) wird (ahd Da oo Cert fa PRS ieee OTe egy Nery zw - aac ceaee PFE na! 3 CAN omar Greraaecl [ron red AY A meen Era = race | AO. corer | Scary 2 ew comes oo OST ve snonran un SixBaom my N rear Par Cae Ne Cuec EIN MOTIVATION AND SKILL The Pancergrenadiers have been fighting and winning since the war began. A Pansergrenadierkompanie « rated as \ Confident Veteran COMPANY HQ HEADQUARTERS | Company HQ. 45 points OPTIONS | + Replace either or both Command SMG teams with | Command Panzerknacker SMG teams for +5 points per team or Command Panzerfaust SMG teams for ) tO points per team. “+ Add an Anci-tank Section for +25 points, Rephice Panzerschreck team with 2 8.8m RW43 | Pippchen cocket launcher at no cost. * Add up to three Sniper teams for +50 poincs perteam. ET DR mt Company Command Motoreycle ‘Sateen andsidecar RA sing 26 Command Ke 15 fold car ‘SMG eam Despite cheit name, most Pensergrenadier companies are motorised in trucks rather then mounted in armoured “whicles. None-the-less, chey are still the core of the Panzer ani Denzerrenadier di Panmargrenadiers have a large amount of close fire support. s) Wie this in artacks 10 knock oue enemy machine-gun nests andinfancry guns as your soldiers advance, Movequickly and Accsively from. cover to cover until you reach your assault pions Ther under covering fre from yout machine-guns, storm the objective. PANZERGRENADIER PLATOON | PLATOON HQ Section with 4 Panzergrenadier Squads 205 points Command MG teem Kz 1S fed cer | 2Panzergrenadier Squads 145 points OPTIONS *+ Replace the Command MG team with a Command Pamedknacker SMG team for 45 points or 2 Command Panzerfaust SMG team for +10 points. | + Remove Kfz15 field car and replace all KF270 erucks with 3-ton trucks az no cast. ng JAD ————Een ata at. i MGtcam MG team Kh TO ruck BDonocaxempe a fight from your cracks. They should be used 1 foimove your oops up co che fighting zone, Dismount under ver and send them ro the rear before assaulting on foot. |) While the Pimzzer divisions have individual crucks for each 7 Panzenpenadier section and a car for the platoon leader, © Panzergrenadier divisions have fewer bigger tracks wich the “leader Fling wih ee eronps. NATE, EATERS | HQ Section with: |. Machine-gun Sections 145 points | 1 Machine-gun Section 85 points | No Machine-gun Sections 25 points OPTIONS + Add a Mortar Section for +65 points. * Adda second Kfz 70 tuck per Machine-gun Section | atno cost. | A Panzergrenadier Heavy Platoon must have a Mortar Section if i has no Machine gue Sections. | Panzergrenadier Hetty Platoons may make Cambat | Awachments to Combat Platoons, Your heavy platoon must operate well forward in an arcack, ‘The mortars engage distant targets while the machine-guns Jnammer the targer 10 keep che enemy pinned down as the Parwergrenadiers assault. Make sure you use all avsilable over so procect your vulnerable heavy weapons as they get int firing posifiors PANZERGRENADIER MORTAR PLATOON 215 points 150 points 1 Mortar Section 85. poines | OPTIONS + Add Kf 15 field car, Kiibelwagen jeeps, and 3-ton. trucks at no cost. + Upgrade the Sem GW34 mortars to 12em sGW43 mortars for +35 points per Mortar Section. A Mortar Platoon upgraded to 12cm sGW43 mortars ‘may net have more than two Mortar Sections. i i } } Mortar platoons are supposed ro be equipped with 12cm hheawy mortats, Unforcunately these are in very short supply anid ovany units must make do with greater number of Bem Imortats instead, Use your mortars co engage enemy heavy _pvweapons £0 protect your Panzergrenadiets as they advance. Commard SMG team Kf2 15 field car PANZERGRENADIER HEAVY PLATOON. PSN EU Command SMG team UNTEROFFIZIER AX aX fie team faetean ' Barr Rar an *nonat ; BAr |i] Baa fem GW 004 sem wos UNTEROFFIZIER at Rar RAR Observer Bille team fom GW24 mortar gem GWAK monar HQ Section with: 2 Infantry Gun Sections ‘OPTION + Add Kf 15 field car and Kfz 70 trucks at no cost. 85 points Though not overpowering, che 75cm lelG18 gun provides Hlaibiliy to your company. Adding a light infancry gun plitoon provides an answer to a number of field problems. smoke and artillery support for advancing infancy while also protecting the fronc lines against assaults. Icin dig out enemy machine guns. Vell as provide some anti-tank capal nd antieank guns as against assaulting tahs. A simple salucéon co some perplexing problems PANZERGRENADIER ANTI-TANK GUN PLATOON » PLATOON HQ Section with: 35cm Pak38 115 points 85 poines 37.5em Pak40 170 points 27.Sean PaKAO 120 points cing you may need protection 7 sinse wandering enemy armovr A fight anc-tank platoon q Eh {guns cay punish enemy tanks foolish enough to try and punch through your lines. ’ ach Panzergrenadier battalion has a light ahti-tank gun platoon armed with cisher light Sem PaK38 anti-tank guns ‘of the more powerful 7.5cm PaK40 anti-cank guns. Eicher ‘net good in defeace while the 7.5cm PaK40 has the range and firepower 0 take on most enemy tanks. PLATOON ‘3 Sd Kf 10/5 (2em) 2d Ki 10/5 (2em) 60 points OPTION + Upgrade to armoured half-tracks with Front, Side | and Top armour rating of 0 for +10 points per half-rack. Ground oops need co be selfsuffcfene in their anti- Sireafe protection. These mobile anti-arerafe guns allow Pamzergrenadiets ro manocuvre even if an enemy Jabo pts co interfere. Command Dbserver Rifle team Motorcycle and sidocar 75cm lelG18 aun 1 Sem lelG18 gun Tey ECTION PANZERGRENADIER INFANTRY GUN PLATO PN Kf 15 field ear PORGICN UE a TED An-tan gun as Kle70Cuek ANTIFTANK fetiNbseiilo Antitank gun Kfe70 ruck RESTS GUN SECTION Ue TPRAAR, ‘Anttank gun Ka 7otruek EMEC NICE OW eNO Po OAT Lea pais UNECE PANZERGRENADIER PIONEER PLATOON _ PLATOON HQ Section wi 3 Pioneer Squads 195 points 2 Pioneer Squads 140 points | OPTIONS + Replace Command Pioneer Rifle/MG team with Command Pioneer Panzerknacker SMG team for +5 points or Command Pioneer Panzerfaust SMG ‘cam for +10 points. + Equip one Pioncer Rifle/MG ceam with a Goliath demolition carsier in addition to its normal weapons for +30 points. + Add Pioncer Supply 3-ton track for +25 points, of Pioncer Supply Maultier for +30 points. he Panzergrenadiers Pioneer platoon is invaluable in assaults on fortifications, being able co clear mines and ‘reach obstacles with case. In defence, chey are equally good at creating barriers and iabstacles around strategic positions. Well armed with cifles, ‘nuehine-guns, mines and demolition eaeriers, chest pioneers are able ro take on anything that che Allies can throw agains: them. ARMOURED FLAME-THROWER PLATOON PLATOON 3 Flame Secrions 405_points 2 Flame Sections 270 points 1 Flame Section 135 points Flame-throwers are. offensive weapons designed to take the initiative away from the enemy and provide deadly Suppore 10 attacking Panzergrenadiers. The Sd Kf 251/16 Plarwmpanceragen armoured flame-thrower half-track is a tervifying weapon by itself. Six of chem can open a wide hole in the enemy's defence allowing the assaulting infantry. the luxury of mopping up. Make use of them as.ashock weapon to force che enemy into inactivity just as your Pancergrenadiers slam into thei lines. Remember thac the Sd Kfe 251/16 Hlammpanzeruagen can als act as a mobile machine-gun platform. It can provide covering machine-gun support co your assaulting infantry ven afier it as used up all its fame capability. This might provide the final pinning fire nceded vo assure the defeat of a lugein enemy position and allow your assaulting infantry co _secute theabjectve a Commsnd Pioneer ifle/MG tear omg 9 Kf 15 field ear p Pioneer Pioneer Rife/MG team Rile/MAG team Pioneer Pioneer Rile/MG team Rile/MG team Kfz7O ruck Pioneer Kez 70 tuck Rile/MI6 team Pioneer ie/MG team PANZERGRENADIER PIONEER PLATOON You may replace up 10 one Pioneer RiflelMG team per Pioneer Squad with a Flamethrower team at she sare of the gaong before deployment PN LEUTNANT. 6 Ki22 (Flam) ha Commanc Sa Kf 25/16 (Flame) halftrack PEGE Sd Kia 5016 (am) hal-track SaKi2 251716 (Flamm) bat-track —<— ‘é Kfz 251/16 SéKt2 251715 (Flamm) natvrack (Elam) nalttrack PMEEGN Gm au OMe eso eOoN Sd Kfe 25/16 (Flamm) hhalfenacks may not lasinch assaults, nor may they Counteratack if asaulted. The Sd Kf 251/16 mounts one flame-tbrower an cach side of the bos. These cam both five atthe same tine, but must ire at the same enemy platoon. Each flame-thrower can fire at any target on it side of the half-irack, from straight ‘ahead to straight bebind. PLATOON HQ Section with: 2Gun Sections | OPTION + Add Kf 15 field car and Sd Kfe 11 half-cracks coche platoon at no cost. 160 points Beayy infancry gues can and will destroy any enemy resist ance nest, Even bunkers are nor immune, Use chem (0 rein- force he centre of gravity of your artacks to quickly eliminate it 2.Gun Sections | OPTION + Replace all Grille Hi (15cm 51G) self propelled guns ‘with Grille K (15cm sIG) self-propelled guns for -10 points for the platoon. 200 points Salfpropelled infantry guns are far more flexible than the | towed modes: They can still operate as artillery, but when seeded can drive forward, using che protectionoftheirarmour, {obring the enemy under direct fire for fastct results, LEUTNANT EDA A Commend Observer Matoroyele SMG team Rifleteam and sidacar HEAVY INFANTRY GUN PLATOON, PU ie, a Ddserver Motorcycle Rilleteam and sidecar PORTS Command SAK 51 SMG team half-track DNR rile H (5em s16) Gril H (em siG) GUN SECTION GUN SECTION PINE AOU 7 Gerace i) (INFANTRY COMPANY) - = Dee ae Ee eu Eee ea) eT own. Re ee CC ae CONa ry (GRENADIER PLATOON corny BUNA evar) ren (GRENADIER PLATOON REGIMENTAL SUPPORT PLATOONS Uris Pruning Eau i Prrecaptutictg A 3 as B 2 as s Rotor) Vt ai BST o val atone eas Oey ‘he German Army is well trained and has many victorious cempaigns behind it. The soldiers are confident that victory lies in Nh: near future. A Grenadierkompanie is rated as Confident Veteran, iii ER COMPANY HQ HEADQUARTERS Company HQ _ OPTIONS. Replace eicher or both Command SMG teams with Command Panzerknacker SMG teams for +5 points per tram or Command Panzerfaust SMG teams for +10 points per team. ‘Add an Anci-tank Section for #25 points. Replace Panzerschreck team with a 8.8em RW43 Pippchen rocket launcher at no cost. ‘Add Mortar Section for +55 points. ‘Add up to three Sniper teams for +50 points pee 0 40 points While Panzergrenadiers undertake mose mobile operations, theGrenadiersusually defend along the remainderof he front line, Unlike the motorised Panzergrenadiers, the Grenadiers & have almose no moror eranspore and often insufficient horses PUTTS EE a A Company Command ‘SMG team ENERO} With alack of mobilicy, you muse plan your defence carefully. ‘Use your machine-guns supported by mortars and artillery as a forward screen to break up che enemy attack. Keep your Grenadiers back asa reserve force to councerartack ns. You da nor have che manpower to rely on numbers, s9-you muse make maximum use of your firepower | HQ Section with: © 3Grenadier Squads 2 Grenadier Squads _ OPTION + Replace Command Rifle/MG team witha Command PanzecknackerSMG team for+5 pointsor Command. Panzerfaust SMG team for +10 points. 155 points 110 points pltoons forming strongpoinss co anchor your defensive peston. Keep other Grenadier platoons in reserve as a eounteratsack force to recover any strongpoints lase to the ‘The Infanteicegiment has considerable engineering capabil- iy ofits own and each battalion forms a pioneer platoon fiom its Grenadiers as needed. ‘These infancry pioneers are © ailed white’ pioneers because they wear che white piping of infantry rather than the black piping of engineers. EEN UNTEROFFIZIER Rifle(MG team Wath FiflMG team GEEETD FilleMG team WA Ritle/MG teem ADIER SQUAD) WALA -WAthA. Ritle/MG team Rile/RAG team {fyour Grenadierkompante has three Grenadier Platvons, you may upgrade thesmallest Grenadier Platoon to a Grenadier Pioneer Blazon for +15 point per squad. This converss the Canned team and every RifleIAG team into Pioneer teams with the same amament. The Grenadier Ploncer Platsun may have & horse-drawn Pioneer Supply Wagon for an additional +20 points = ELINA Zale EIA ANEL- 9) ~ GRENADIER MACHINE-GUN PLATOON | PLATOON ~ HQ Section with: —-2 Machine-gun Sections 140 points 1 Machine-gun Section 80 points | OPTION | + Replace Command SMG team with a Command, Panzerkmacker SMG team for +5 points. The machine-gun platoons are essential in both atsack and defence. When arracking they use their speed and initiative io find covered positions from which they can engage the defences and pin them for che Grenadier asack. In defence they form the front line using sheie range and frepower 10 keep the enemy at bay. ht GRENADIER MORTAR PLATOON | PLATOON | HQ Section with: | 3 Mortar Sections 210 points | .2-Morear Sections 145 points | I Mortar Section 80 points: | OPTION ea + Replace all Sem GW34 mortars with 12cm sGW43 mortars towed by a 3-1on trick or RSO cractor for 435 points per Mortar Section, You must upgrade the Grenadier Mortar Platoon to !2em sGWAS mortar if you bave Bem GW34 mortars in the Company HQ. A Grenadier Mortar Platoon upgraded to 12cm sGW43 \ mortars may not have more than two Mortar Sections. Mortar platoons provide instant artillery suppore far breaking Lup enemy concentrations and pinning down their support- ing weapons. As the heayy!2amn moras became sainbles pore work puntos Ywereiasignes! out co the compa WEAPONS PLATOONS Re [aT LEUTNANT ‘Command SMG team Ponsa Ua FRA ‘woe HMG ‘MBtZHMG 7RAD RAL ‘gee HG MGaHNG Dover zap altel EEN UNO Grenadier Machine-gun Platoons may make Combat Atachments to Combat Platoons. UNE A Observer Rifle seam Observer Rifle team Rar bom BWat mortar LEUTNANT AY Command SMG team Rar ||| Bar Bar Bem 6wa8 Bem 634 fem GWE monar manar mortar RE Baa RAR Hom GW34 mortar Bem GW34 mortar | LOOTED PANZER PLATOON PLATOON “170 obr 1943 30 points M4 (M4A2 Sherman) 66 points 7.34 obr 1942 60 points 15 134/85 obe 1943 70 points options + Upgrade T-34 obr 1942 or T-34/85 obr 1943 tank PRE cote a cupola foc +5 pins Fe sn core to stem the tide of enemy rroops, the German D Grenadiers often cesoreed ca using captured enemy ranks 35 alist ditch cfort ro plug any breaches in che lin. A Reaseporcer like chi ess used until it broke down beyond © ‘cpa ot was descroyed, GRENADIER INFANTRY GUN cee "PLATOON | HQ Section with: | 2Gun Sections ~ OPTIONS Replace bath 7,5em lelG18 guns with 15cm s1G33, guns for +70 poincs. {Add horse-drawn limbers a no cost. 80 points + Replace both horse-drawn fimbers with 3-ton trucks J _01880 eacton for +5 pines “ Infaniry gun plasoons provide the Grenadierkompante with dose-support artillery, raking out cargets suchas gun posi- Lipsand bunkers with dicect ire. The light 7-Sem guns are the forward areas firing over open sights at enemy. machine gen nests. The heavy 1Sem guns a¥e more suited £0 Dp) sting back and fring as heavy artillery. PEUITk Rea FINVdWONNTIGVNIYD All captured tanks in a Looted Tank Platoon are rare Confident Trained aud ar Unccliable The characteristics of sanks in a Looted Panzer Platoon can be found in the Soviet Arsenal on page 155 command SMG team Observer Rifle team 750m {01618 gun 75emlel618 gun CINE COSA SAUTE aes Command SMG team eae ; 95 points 23,7em PaK36 70 points | + All3.7em PaK36 gunsare equipped with Stielgranace ammunition at no cost. UNTEROFFIZIER “SAAD “PRAAA 3 Sem PaK38. 110 points Anvi-tank gun Atta gun 2 Sem PaK38. 80 points = 375em PaK97/38 110 points = mf PAE OTN ee pt Ea rN | 37.62cm Pak364) 150 points UNTEROFFIZIER | -27.62cm PaK36(6) 105 points | 37cm Pak4o 165 points . © 27.5om PaK40 115 points ETRE OPTIONS ER ANTI-TANK GUN PLATOON 1s Add Kf 15 field car and either Kfe 70 enucks in The Grenadiets’ regimental anti-tank guns are few and far platoons equipped with 3.7em PaK36, Sem PaK38, | between, but often the only hing they have co keep cnemy to¢7.5em PaK97 138 gunsor3-con trucksin platoons '20ks at bay. Even the older models can provide good service | equipped with 7.62em PaK36() or 7.5emn PaKA _ * cHFully positioned so that they cannot be seen until che guns for +5 points for the plaroon. ‘enemy is ac point-blank range. “+ Replace all crucke with RSO tractors at no cost, : lel ltl ~ GRENADIER SCOUT PLATOON ~ PUN T mee iTV | PLATOON. HQ Section wit mR 2 Scout Squads 135 points onmana a oan |} Scout Squad 70 points PRESSE _ OPTIONS + Replace Command Rifle team with a Command F__Panzerknacker SMG team for +15 points. _ Replace all Rifle teams with Assault Rifle teams for F415 points per team, + Replace Command Assault Rifle team wich ‘Command Panzeelnacker Assault Rifle team for ‘The regimental scouts are the only reconnaissance croops +5 points. efi in the Difanteriedivicion. Their main role is scouting che flanks of an advance to prevent the Grenadiers from being ambushed. ‘They are also a useful combat reserve for last- ditch counterattacks to regain lose positions. \. Scout Platoons are Reconnaissance Plaroons O Ds ss ~GRENADIER ANTI-AIRCRAFT GUN PLATOON _ PLATOON HQ Section with: 3 Anti-aircraft Sections | 2 AotiwaiceraFe Seecions OPTIONS | + Add Kf 15 field car and 3-ton trucks for +5 points | for the platoon. + Replace all ccucks with RSO tractors at no cose, * Moane 2cm FlaK38 guns on 3-con trucks as Portes at no cost. 85 points 55 points Unforcunately, the Grenadiers have very litte in the way of anviaircrat gun support, sporting just one company within theanci-ank battalion. © However, hese fight anti-aircraft guns can move and hide © ftom marauding airceaft along with the infantry they are Pepponting, much becer than the canks and half-racks of the armoured divisions, _ PLATOON HQ Section with: 3 Pioneer Squads 2 Pioneer Squads 1 Pioneer Squad 220 points 155 points 90 points | OPTIONS A + Replace Command Pioneer Rifle team with © Command Pioneer Panzerknacker SMG team for #5 points or Command Pioneer Panzerfautst SMG. team for +10 points. Equip one Pioneer Rifle team with a Goliath demo- lition carrier in addition to its normal weapons for +30 points. + Add Pioneer Supply horse-drawn wagon for © 120 points, or Pioneer Supply RSO tractor for | 425 points, ‘The ‘black’ pioncers of che Infanteriedivision perform all che Ypecialiss engineering tasks. They lay minefields, prepare Thaokess, and create other defensive positions. 1) Wien the Grenadiers counterattack to regain lost positions, RB AAD 2em FlaK3 gun ANTEAIRC SECTION NE EUGENE Command Pionear ie tear Ue TARRY WATAY ||| WARY HATA Pioneer Poneer Pioneer _Pianaer Ritleteem Rifle team Fifletesm illo ean WAT RAIN Pioneer Pionese fle team File team PIONEER S DENERECD UNE TARRY WATE WAT Pioneer Pioneer Pioneer Rite team il team Fille team NADIER PIONEER PLAT( You mnay replace up to one Pioncer Rifle team per Pioneer | Squad with « Flame-brower coon atthe sar ofthe game | before deployment. Peetu Peapod roma} a vires Lolo Bus Peter rc Lc BYikS POTENT acy Dion By a Eucaac cor 1 Faishiemaretampane (INFANTRY COMPANY) A Fallschimjigerkompanie must field a Company HO and at feast (yo Fallschinmjiger Platoons and may eld one ofeach of the remaining Combat latoons, Weapons Plataons and the Regimental Eran marecr Itmay also field ane Support Platoon from eacts Support box showin (Armoured, infantry, etc) Petre Perry YN Cr) Ira etro) DELy PNT "ARMOURED I ein a3 PAE ontcaran 3 can eS ‘anti-tank Gun Platoon “4 at x Ned my =o Coma Ed meron SA merase Dt a TT ELY rs x r ROCKET ARTILLERY | aetna ite cme OS os G ata Oe en Lay 7 be ae 2 Siac D> MOTIVATION AND SKILL | Al Fallchirmjdger are volunteers. They are put though rigorous selection exainasions and har atning before they win tele 1 wings. A Fallebirmjigerkompanie is rated as Fearless Veteran. 1 Fallchirmjiger ents are Allies o any ather German company anc vice versa and so follow rhe Allies viles om page 183 of the Ip alent. Support plaoon: fom the regular army (sch asa Panzer Platoon or Aller Barer) rein she oun Morivaion A sed Stil ating of Confident Veteran and sour Company Cammander and 2iC Commend scam canna jain thom, hy i ATU UaTS Company HQ _ HEADQUARTERS | Company HQ _ OPTIONS + Replace Command SMG cesms with Command Paazerlinacker SMG ceams for +5 points per team or ‘Command Panzerfause SMG reams for +15 points pee team. + Add an Ancé-sank Section for «30 points. + Replace Panzerschreck team with 8.8em RW43 (Pippehen) launcher at no cose. + Add a Mortar Section of up to three Bea GW42 1 tummelevesfer} morears for +25 poines per mortar. P+ Add up co three Sniper teams for +50 points per tam. 55 points he Fallishirmijiger are Germany’ elie paratroops. They fall under the operaeional control of the army, bucare part of the B) tajiwaff or airforce. As such they wear ait force unifarms ‘and rank insignia, and of course, consider shemseves fir D) © boner than che army! 3 Fallschirmjager Squads 250 points 2 Fallschirmjiger Squads 175 points OPTION + Replace Command Rifle/MG team with aCommand | Panzeckaackee SMG tear For +5 points or with ‘Command Panzerfause team for +15 points. The Fillchinnjagerplacoon provides the manpower (o hold > ofthe suachese assauks. These platoons wete made larger than normal rifle platoons to allow for expected parachus- 7 ing casualtics on landing. This added manpower gives chem {geater resilience in prolonged ground operations, helping hem rcain cheir repucation for holding ae all costs iS The eprit de corps of the Fallichirmiger togecher wich thele extra team per squad make them the roughest and most feared *'Germian lighe infancry. capable of teu: hecoic operations. COMBAT PLATOONS EAE ENON A OR Company Command 2 Command ‘SMG tear ‘SMG team AUST OM aI} | ; 3 ‘While most of the Fallichirmyjdger are trained for parachute operations, they have not conducted large-scale parachute operations in shree yeaes. Instead they fight as clice Tighe infantry wherever che army needs assistance, LEUTNANT OR OBERFELDV OTN Command iMe/MIG team a ere inne RiflviG team Ritle/MG team WARK Ritle/N team RillMGtoom ile team WAR RiflyMG tear can Rew AYA WATE ATA Ritle/MG team —Rlle/MG team _Rill/MG team Fallichirmjger Machine-gun Platoons may make Combat Amachments to Combat Platoons, SCHIRMJAGER MORTAR PLATOON 140 points 80 points + be Fillchiriager ase ight crm GW2 mortars. These ace named Stunmnelwerfer or ‘Stump morta’ for theic Shore Eedieeth=necwaen dhe mortars in-de cunpany HQ’andAhe mortar platoon, they have pleney of Grepower eo break up wey ass, FALLSCHIRMJAGER LIGHT GUN PLATOON 78 potas OPTION “Replace Command SMG team with a Command ~ Panzerknacker SMG team for +5 points, Sa Tight guns combine the role of a light anti-tank yn-and an infantry yn. They are small, mobile, and at short range. These weapois can be devastating if | properly: Use light anci-tank-gtins to prevent the enemy n. driving their armour over a cixival. position, Use am at elose range and wait for the Aanking shot so that thir maximum cffeesiveness-can be used in destroying the {Wicking enemy armour, wa PUVA EGG FARA. i wae HG hicke nme | TRAD, PEAR, 5 liga WeeziG Ewan Observer Rfieweam Rae Pre Bem GIP GemEWA2 Observer Ffle team Rae Ray Bom 6W42 sem Gwaz mortar tera MOEN Cane TL Eis EAI Keep them dug-in and well hidden until she opportaniry (co strike presents itself, Well-placed anti-tank weapons supported by infamsy eat hold a static position for quite some time a : FALLSCHIRMJAGE FALLSCHIRMJAGER HEAVY MORTAR PLATOON __ PLATOON © HQ Section with: © 2Mortae Sections 220 points 11 Mortar Section 120 poines | OPTIONS ‘Add Kf 15 field car and 3-ton trucks to the platoon for +5 points. 1) + Replace 10.5em NbW35 mortars with 12cm sGWA3, | __ moras for +5 points per Mortar Section. The Fallchirmjager recognised the need for heavier fire Suppor early however the only weapons they were able BE 0 secre were old 10.5cm NbW35 Nebelwerfr chemical BP nora chat had been made redundanc by the new rocker Taunchets issued to the chemical troops. © FALLSCHIRMJAGER TANK-HUNTER PLATOON D ) PLATOON 4 Marder 1 315. points | 3 Marder It 235 points 2 Marder IL 155 points - 48uGG 440 points _ 38uGG 330 points 5 28uG6 220 poines Bi 6, “+ Replace one or all SeuG G assaule guns with ScwH42 assault guns for +5 points per assault gun. “The Fallchirmjager in lealy were well-supported with D aneank: assees having a full anci-tank bactalion equipped D vith Marder ranks in che division. In Normandy, the © Falichirmjiger were not so well equipped, bur the SuuG Sasault guns of IJ Falachirmborps filled the gap. COA IU ona TUNOLO NG PUN UA Command SMG team EORSaIeN & CHE aX 2 Observer ile team Observer fille team Mara Marr acm Nowa, 152m Nowas marr mortar Maaa. 105em Newas LONER FALLSCHIRMJAGER ANTI-TANK GUN }~ PLATOON HQ Section with: | 3.7m Pak36 145 points © 3.3.7em PakK36 115 poines 23.7cm PaK36 85 points | + All3.7em Pak36 gunsare equipped with Stielgranare ammunition at no cost. Ai-tank gun Aotitank gun | 45cm Pak38 165 points || -WRAAA. “RAD | 35cm PaK38 130 points. ‘Anéé-tank gun ‘Ant-tank gun 5 2 Sem Pak38 95 points ra PETS Pa Paniians | 47.5em Pak40 250 points ERNE KOEN 3 7.5em Pak40 195 points . Beefing up your anti-tank support with larger anti-tank | 275em Pakéo 135 points veapons provides an additional punch © your defence. _ OPTION While Fallchirmjdger had few tank-huncers, they could | + Add K6z 15 field carand either Kz 70‘rucks in pla 2!¥ays rely on their regimental and divisional anti-tank gun | toons equipped with 3.7em PaK36 or Scm PaK38, __Pl+t0ons ro support them in a pinch | or 3-ton trucks in platoons equipped with 7.5em PaK40 guns for +5 points for the platoon. “HQ Section with < AYA atat | 2Gun Secti 190 poins Sanmand Staff team ; | 1Gun Section 115 pojnss zal TARaIET i OPTIONS TENT A Observer Rifle team Basar 15em Gob635 gun TUNIS A Observer Rifle 2am Saaaas 7.5em Geb636 gun + Replace all 7.5em GebG36 guns with 10.5em LG40. recoilless guns for +30 points per Gun Section, + Add Kf 15 field car, Kf 68 radio truck and 3:ton trucks for +5 points. “The flexibility of the Parachute light arcillery battery is show- teased with the ability 60 use two differenc types of artillery pieces. They have both a conventional 7.5em mountain gun and the newly-developed 10.5em recoilless gun. Both offer solid artillery support without the hindrance of Tmintobile ‘guns. Before cach operation the Fallichirmjdger commander may select che most appropriate weapon for the current “Saaaar 1.5em Geb635 gun Saad 1.5em Geb636 gun TION [ANUS s GW With the end of airborne operations, many Fallschirmiager ‘+ units replaced their light 7.Scm guns with heavier 10.5em JeFHI1S howitzers. This increased their range and effective ness in providing artillery suppore for cheie light infantry. | You may replace all 105m LG4O recoilless gun: with Many units still retained their light 10.5cm recoilless guns | 0,Scm leFH18 howiteers at the start of any game before for any airborne operations chat might evencuate. deployment. Alley support can be critical in defending imporcant pos- jrions. Providing smoke and targeting enemy troops ar the ropes moment can render their attacks useless and provide needed co unleash a devastating counterattack with © FALLSCHIRMJAGER ANTI-AIRCRAFT GUN PLATOON te _ PLATOON FB) Hseon wit J) 3 Anti-aircraft Sections 105 points | 2 Anti-aircraft Sections 80 poines HY options | ¢ Add Kfz 15 field car and 3-ton crucks for +5 points for the platoon, Mourne 2om FlaK38 guns on 3-ton crucks as Portees at no cost. D Asparcof the Luftwaffe, the Fallichirmjger have always been D avare of the need for proxection from enemy air accack. The igheseight 2em FlaK38 gun is easy to move and hide while J itsgood rate of fie provides adequate protection without che B_teed for heavy anci-airerafesoppore. PThis pltoon can also. provide addicional fre support aginst acacking infancry tipping the scales in favour of the oy ede \ FALLSCHIRMPIONIER PLATOON tf fp PLATOON piu HQ Section with: 3 Pioneer Squads 330 points 4 2 Pioneer Squads 230 points I © Pioneer Squad 130 points r "OPTION Z © + Add a Pioneer Supply teuck for +25 points. 8 ee ey ie opt ne ner RM rom pr YD Proncer Spud with « Flamethrower tam at the sare of 1 the game before deployment. Ene Fellchimpionier have a history as long and illustrious Dis the Fillchienjager. Theit role is both field enginecting, WF tying and clearing minefields and other defences, and J) Yeading aracks ns assaul engineers. LEUTNANT AYR Command SMG team esac om Fak gu Ss NEW ANEAL KCNC ooo AY Commend Pienoor lle team Pioneer” Pianeer Aie(MiG team File/MIG team, TARY Pioneer Pioneer Pioneer Fino/ING team Rie team THAT Pionear Rill AG team PIONEER SQUAD OSERJAGER WRAY WAY WARY Pioneer Pianeer Pioneer Rile/MG team Rifle/ANG team Rie team FALLSCHIRMPIONIER PLATO JINVdWOWNDVIWAIHOSTIVA | ape / MOTIVATION AND SKILL Like he treo they support, the Divisional Support Platoons are experienced troops that know their worth, Divisional Suppers \ \, Platoon are rated as Confident Veteran. AIR SUPPORT LIMITED AIR SUPPORT Ju 87D Staka Ju 87G Stuka He 1298 SPORADIC AIR SUPPORT Ju 87D Stuka ju87G Stuka Hs 1298 HEAVY TANK PLATOON tiger (Porsche) iger (Porsche) iger I Kénigstiger (Porsche) 4 Tiger TE iger TE 2 Tiger VE 1 Tiger TE. 135 points 135 points 155 poines 100 points 100 points 115 points 1360 points 1020 points 680 points 340) points 860 points 645 points 430 points Remember to roll for your Tiger Ace Skills before each = game r 1 UE GERMAN RADIO-CONTROL TANK PLATOON ee TN PLATOON HQ Section with: 3 Radio-control Tank Sections 460 points Command WSS ——Borgvard BN 2 Radio-control Tank Sections 345. points 1 Radio-control Tank Section 230 points OPTION UNTEROFIZIER UNE + Replace all SusG G assault guns with Tiger I E tanks for +120 points per tank. No gun in existence ean deliver half a ton of explosives swith the unerring accuracy of a Borgward BIV demolition | Redioncontrol Tank Platoons equipped with Tiger tanks do not have Tiger Ac sills ) ASSAULT GUN PLATOON » PLATOON F 4 StaG G or StuG IV 380 points 3 SuG G or SuG IV 285 points 2 StuG G of StuG IV 190 points + Replace one orall StuG G assault guns with SeuH42 assaule guns for +5 points per assault gun. 4 Brummbar 280 points 3 Brummbar 210 points 2 Brammbar 140 points Lorne Asproduction capacity is stretched to che limit, assaule guns SECTION Boj) ofall ypes assume an increasingly importanc role, taking the D place of expensive ranks, Most infantry aracks can count on the support of an assaule gun unit and almost every division | has some assaule guns in theie anei-tank battalion. MRSToe Eat phan COOEIPN Cc [omen 270 points 205 points 2 Marder I 140 points Command Tank-hunter Tankchunier 4 Mardet LL H 270 points aes ais. 3 Marder 111 205 points Tenkehunter Tankchunter 2 Marder IIT H 140 points ECEZaIS PEST hada ce TANK-HUNTER FLATOON 3 Marder It M 200 points The life ofa anic-hunter is one of fireand movement if he is 2 Marder III M 135 points to survive in che world of heavy and fast anks. Being able to ‘get off che firs shot, om earget, becomes your main concer. 4 Jogdpanzer IV 380 poines 3 Jagdpanzer IV 285 points 2 Jagdpanzer IV 190 poines Self-propelled anti-tank guns are an inexpensive way 10 ‘get high calibre guns into che front lines. More mobile than normal anti-tank platoons, the tank-hunters can ‘ourmanoeuvre or ambush che enemy (0 bring devastating 4 Hornisse SR fe pg reachvarcine army sranared formation 3 Hornisse 370 points 2 Hornisse 245 points "The heavier tank-hunters mounc the overlong, 8.8m PaK43, = weapon more than capable of knocking out any heavy canke 4 Jogdpanther 940 points at any distance Soave 705 points Though rank-hunters can contribute immensely xo your 2 Jagdpanther 40 points | gefente, o ae in the es be wary ates biggese handicaps. Cighter aok- hunters have thin armour so they must dvoid direct confrontacion wich armoured cans Heavy tankchuntérs have the armour ro stand roe ro roe with tanks but lack the proteetion to ward off assaulting infantry. 4 Elefant PEON Fi PUI PLATOON HQ Section with: MA 4 7.5em PaK40 -220 points Commend SMG team 3 7.5m PaK60 170 points 27.5em Pad 120 points TUNTEROFFIZIER 47.62ern PaK36(0) 200 points 3 7.62cex PaK36(6) 155 points 2 7.62cm PaK36(0) 110 points 4 8.8mm PalC43/41 435 points 3 8.8cm PaK43/41 330 points 2. 8.8cm PaK43/41 225 points 4 8.8cm PaK43 455 points 3 8.8cm Pak 43 345 points : eoatg taka, 235.pointe PURI POET OPTIONS GUN SECTION fein Beare is Sadan ET che plaroon ANTETANK GUN PLATOON at no cost. When emplaced in a position where they are protected by Replace all 3-on trucks with RSO tractors ar no cost | infantry, che large guns of an anci-tank platoon become an ‘or Sd Kf: 7 oF 11 halftracks for +5 points for the instance trongpoint around which to orchestrate your battle AUFKLARUNGS PLATOON PLATOON HQ Section with: 3 Aufidrungs Squads 2 Aufllérangs Squads OPTIONS + Replace the Command MG team with a Command Panzerknacker SMG team for +5 points or 2 ‘Command Panzerfaust SMG team for +10 points. Replace Kf 15 field car and all Kaibelwagen jeeps with Motorcycles and sidecars at no cost. Replace Kfz 15 field car and all Kibelwagen ie ith Schwimmwagen amphibious jeeps for +5 points for the platoon, 4150 points Moving quickly behind enemy lines while avoiding ditecr enemy contact allows the Aufklirungs «@ wreak havoc on the soft underbelly of the enemy’s defence. By overwhelming, autillery, infantey in che open, and unarmoured anci-iscralt ppluoans your scouts step ouc of their normal ceconnaissance mission and make their presence knows. GEPANZERTE AUFKLARUNGS PLATOON PLATOON HQ Section with: 3 Aufklarungs Squads 2 Aufklarungs Squads ‘OPTIONS + Replace the Command MG team with a Command Panzerknacker SMG team for +5 points or a ‘Command Panzerfaust SMG teani for +10 points. + Add an additional Sd Kf 250 half-track to each juad for +5 points per half-track. ~ 4-215 points, GERMAN LEUTNANT, TI ttt = ooumy! Command Kir 15 eld ear MG teem with MG PEKIN Kubebvogen |} | Kabereagen Kibelwagan ah with Kibelwagen Dbewag JAN ee ATS ww NGesm —KGbelwagen MiG team SUA Se Ke 250710 (acm) hatherack Command fadteam Saka 260 halltrack Sa Ka 280 hattarack aH: eal ett MGiem S420 halltack MG teom do She eR el t-laty re met ARTILLERY BATTERY p= PLATOON t | Hao i pik strat | 2Gun Sections 210 points SMG team | 1Gun Section 120 points POE _ OPTIONS TEU | + Replace all 10.5cm leFH18 guns with 15cm sFH18. | tn fr point per Gu Sect. ae owt dum | + Add horse-drawn limbers at no cost. | Replace all horse-drawn limbers and wagons with aa Fa | Beton srucks or RSO eractors for +5 points for the 1O.Scm oF To.sem FHS © platoon. ‘The 10.Scm IeFHI8 is the standard artillery piece of the — German army, Ithas a heavy shell making its bombardmencs Tareas quite destructive. If necessary, it can defend itself againse rn a tanks with specialise anti-tank ammunition. Overall ie isan praia aon excaleac gun. Its biggest weakness is its lack of mobiliey after the huge losses of horses and motor vehicles in the winter battles 2 COSI | Aniillery Batteries equipped with 1Sem sFHI8 howiteers | may not be deployed in Ambush MOTORISED ARTILLERY BATTERY | PLATOON = 1 1Q Section with: = a ata FE Gen Sections ieee Spamend isis Seam 1 Gun Section 125 points OPTIONS ~, a8 | + Replace all 10.Sem lePH18 howitzers and Sd KF 11 hhalf-tracks with 15cm sEEII8 howitzers and Sd Kéz 7 Pa Ax gil (server ile tear KGb | haltracks for +60 poines per Gun Section. (+ Add Kfz15 field car, Kf: 68 radio trackand Sd Kfz 11 Ri | half-racks at no cost, 10Som laFHI8. | + Replace all Kiibelwagen jeeps with Sd Kfz-250 half- t tracks for +5 points pes half track. [+ Replace any or all Observer Rifle teams and their \ Kitbelwagen with Observer Panzer II OP tanks for +10 poines per tanks ‘he mainscay of acillery support for German infanery in che " ficld, motorised 10.5cm leFH18 howitzers provide the of fensive and defensive fire support needed co accomplish any. required mission. A four-gun barcery provides a good balance berween cost and . ness The 05am gun delves a igh vlume offre 064707 Pane 7 OP tanks comet lunch asa Fo. that delivers the capabilicy to'destroy the toughest carges. ~ Motorised Artillery Batteries equipped with [Sem sEHI8 \ howitzers may not be deplayed in Ambush DRemember your smoke capabilicy and your advancing ifn wll be grateful ARMOURED ARTILLERY BATTERY | PLATOON HQ Section with: 2 Gun Sections 340 points 1 Gun Section 185 points OPTIONS Add up co one Wespe self propelled gun to each Gun Section for +70 points per vehicle. Replace all Wespe selfpropelled guns with Hummel self-propelled guns for +25 points per vehicle. Replace any or all Observer Rifle veams and their Sd Kf 250 with Observer Panzer III OP tanks for +5 points per tank. ‘Add an Sd KF 9 (181) recovery halE-track for +5 poines, Observer Panzer II! OP tanks cannot launch assaults. Armoured ancllery batteries move quickly cross-councry and, are scady to fire at a moment’ notice. When they fire, theit heavy guns wreak havoc among the enemy. ROCKET LAUNCHER BATTERY PLATOON HQ Section with: ut 2 Launcher Sections 165 poines 2 Launcher Section 9 points OPTIONS ‘Add ap to one 15cm NW41 rocker launcher'to each Launcher Section for +30 points per latncher. ‘Add an Anti-tank Section for +30 points. Replace Sem PaK38 gun and Kfz 70 truck with 7.5em PaK40 gun and Sd Kf 11 halfcrack for 425 points. An economical way ro deliver massive support in either of- fensive or defensive operations, the NWA1 cocker launcher baueries deliver crushing firepower at 2 moment's notice “Their ability 10 bring a constant reign of fire upon advancing ‘enemy infancry can break cheir assault in one volley. Though vulnerable co tank artack and easily identified for councerbattery fire by the smoke trails, heir greater numbers provide you the firepower needed to successfully support your army with a pocenially batcle winning option, Massing your rocket launchers can provide a much wider aea of destruction in support of your mission. This option provides the most economical means of stopping massive enemy’ assaules in their racks HAUPTMANN. nr — Att ata Command Siytfeeam SiG team Kia WSfield cor Ke26@ radio ruck aX Observer Sila 250 Fille taam FENOMEEN AYA Command SMG team Aa aX op Observer Kudehwagen file team Fithar ‘Sem NWA racket launcher Settans. ‘Sem NW81 rocket launcher ans — TTA as Observer Sdkte 250 Rife wean ENT NTN AS Observer Kibednagen Rille tea ve ‘Fithaa Sem NWAT rocket launchar 18cm NWAr rocket launcher CUNEO CKET LAUNCHER BATTERY. Ee LYOddNS IVNOISIAIG

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