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Improved Martial Actions

The following are a general improvement to movement,


actions and attacks (making them more of a resource), and a
few changes to make the game more tactical (inspired a bit by
D&D3.5). The options here are general changes, so they can
be used by any creature, giving more benefits to creatures
with many attacks (such as the martial classes), giving utility
besides just damage. And also another fix to Two-Weapon
Fighting, now compatible with the Fighter's Action Surge
feature for a "flurry of blades".
Modular Options. The only options that are meant to work
together are from Revised Weapon Properties, with either
Movement as Interaction or Expanded Opportunity Attacks.
All other options can work perfectly fine individually. I
personally use all of them at the same time on my tables, but
if an option isn't to your taste, you can simply exclude it.

Table of Contents
Revised Weapon Properties ...........................................................1
Movement as Interaction ................................................................2
Standing Up and Mounting ............................................................2
Drawing Weapons as Attacks ........................................................ 2
Using Items ....................................................................................... 2
Improved Release .............................................................................2
Improved Bonus Action Attacks ....................................................2
Two-Weapon Fighting (Revised) ....................................................2
Versatile Fighting ............................................................................. 2
Cleave ..................................................................................................3
Special Attacks ................................................................................. 3
Special Opportunity Attacks .......................................................... 3
Expanded Opportunity Attacks ..................................................... 3

Revised Weapon Properties


The following are a few tweaks to certain properties:
Loading
Because of the time required to load this weapon, after you
attack with it you must use an interaction to load another
piece of ammunition on it before making another attack.
Reach
This weapon adds 5 feet to your reach when you attack with
it, as well as when determining your reach for opportunity
attacks with it. You have disadvantage when you attack a
target within 5 feet of you with this weapon. Interaction
Polearm Master Feat. If you have this feat, you don't have An "interaction" refers to the "Interact with Objects Around
disadvantage when you attack a target within 5 feet of you You" that you can do in tandem with your movement and
with a weapon with the reach property. action. It can be found in the Player's Handbook page 190.

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are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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