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Draw card for activated enemy

 If the enemy is not aware of the layer’s


presence the Patrol Orders on the card.
 If the enemy has been alerted follow the
attack orders on the card.
Attack Orders
Draw new cards for each part of the order Attacks at most advantageous point.
1. Draw initial card for Sweep Order.
 Hostile: Enemy moves 2d6 towards player,
2. Draw next card for compass direction. then attacks.
3. Draw final card for distance roll.  Defensive: Enemy moves 1d6 towards
player, and the n attacks, enemy will
attempt to stay in cover.
Patrol Orders
 Flank: Enemy moves 2d6 towards cover.
Anytime player's unit comes into view the ene- Draw to see general direction. Enemy will
my will react. head toward cover in that direction.
 Sweep: Enemy moves 1d6 or 2d6 in the  Retreat: Enemy moves 2d6 towards cover
appointed direction. away from Player.
 Suspicion: Enemy  Push: Enemy moves 2d6 towards Objec-
 Alert: Enemy might have heard the player. tive.
Check 1d6 or 2d6 vs Noise markers. Draw  React: Enemy takes a reaction order.
next card if roll is less than the amount of
Noise markers. Enemy enters attack mode Reaction Orders
and fires on the player.
 Help: Enemy Alerts enemies to possible
 Pace: Enemy moves 1d6 either toward or presence
away from the Objective Marker.
 Charge: Enemy attempts to move into me-
 React: Enemy takes a Reaction Order. lee with closest player, if possible shoots if
not.
Noise Markers  Suppress: Enemy will fire on first player
Stealth Walking: 0 Markers. entering LOS, until next turn.
Crawling: 0 Markers  Secondary: Enemy will use secondary
Walking: 1 Marker.
weapons/items/grenades, etc.
Running: 2 Markers.
Climbing: 2 Markers.  Double Time: Enemy takes 2 moves in a
Shouting: 2 Markers. row.
Silenced Weapon fire: 1 Marker.
Unsilenced Weapons: 1 Marker per shot.  Rally: Enemy recovers or helps unit with
(So 3 bursts are 3 markers) 2d6. Leaders order attack
Explosives 3 Markers.
* Orders: Whenever an asterix, (*) occurs either on the Compass or for Patrol order or Attack order,
immediately add one Reaction order to that enemy’s orders. After the Reaction is completed, continue
with the initial order.

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