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es, it's yet another "weapon expansion" Improved property consistency in similar weapons
supplement for D&D 5e made by some Double-weapons rules altered due to balancing issues.
nobody on the internet.
Version 2 completed. Thanks to u/SamuraiHealer for
People who make supplements like this
helping refine the first draft.
are lovers of complexity and medieval
warfare. If they weren't, they wouldn't make Fixed overlooked alphabetisation
supplements like this. Added the blackjack and restored the vanilla 5e club.
Unfortunately, that means such supplements are often Added the special rule for the staff-sling
convoluted and over-complicated, with far too many Concealable removed
modifiers possible at once that go against the established Hold-out renamed to Concealable
design of 5e. Impactful removed.
Walked back the scimitar renaming.
Design Goals Removed the "lobbed" property
Finesse added to the former Impactful weapons
With that in mind, I had several goals when creating this Added the "Flat" property.
system: Tweaked bonuses.
Added explicit compatibility for Battlemaster
First, simplicity. Weapons should feel different; most
Maneuvers and the Defensive Duelist feat.
weapons should behave in an interesting way, but this
Formatting changes for legibility.
must not over-complicate their use.
Battleaxe's Sweeping replaced with Momentum.
Second, new weapons should be added that are not Tuck renamed for recognisability.
represented by 5e's base selection, particularly in light
Version 1 completed.
of the new properties added to make weapons feel
different. First draft distributed for feedback and adjustment.
Third, buffs should be as subtle as possible - enough to
make the weapon feel different without throwing off
balance.
Changelog
Version 4 in progress. Thanks to u/Geckoarcher for helping
refine the third draft.
Nerfed anti-armor.
Buffed bastard sword for balance.
Added throwing club
Removed errant properties
T
his supplement is intended to be dropped Flat. This ranged weapon's shape is such that it can be
into an existing D&D 5e campaign quickly easily used while prone. While prone with this weapon,
and easily so that different weapons can you can make ranged attacks without disadvantage from
behave differently. The intention is for being prone.
players' choices to be more important and
for martial characters to have more options Joint-locking. This weapon is especially useful when
on their turn in combat. grappling. When using your action to Grapple your enemy
with this weapon equipped, you can add this weapon's
It can be used on its own or alongside Better Shields. damage die to your Grapple check.
Supplement User Guide Momentum. This weapon can build momentum to hit
harder. When you miss a melee attack with this weapon,
To begin using Better Weapons, do the following in your add +1 to the next damage roll made with this weapon in
game: that turn. If you miss multiple times in a row, add +1 for
each miss.
Replace the 5e Longsword with this supplement's
Bastard Sword Parrying. This weapon is good for fighting defensively.
Replace the 5e Greatsword with this supplement's When another creature hits you with a melee attack, you
Longsword can use your Reaction to add +1 to your AC for that attack,
Replace the 5e Handaxe with this supplement's Hatchet potentially causing it to miss. If you have the "Defensive
Replace the 5e Club with either this supplement's Duelist" feat, this +1 adds on to your existing parry bonus.
Blackjack or Baton, depending on what fits best in each
case. Shoving. When using a Shove attack to push an enemy
away with this weapon equipped, you can add its damage
If you are using the optional Disarm action from the die to the roll. If it has the Reach property, you may use
Dungeon Master's Guide (p. 251), consider allowing that Reach as your reach for the Shove attack. Creatures
weapons with the Disarming property to have advantage that are not either riding a mount or moving using legs or
on attempts to Disarm. wings are immune.
Finally, all weapons with the Special property have been Sweeping. This weapon uses wide sweeping motions.
tweaked. The new rules can be found in the Special When you use it to attack multiple times in one turn, you
Weapons section. gain a +1 bonus on your attack rolls against creatures that
are not the first one you hit.
Weapon Properties Tripping. When using a Shove attack to knock an enemy
Agile. This weapon is nimble. When an enemy triggers an prone with this weapon equipped, you can add its damage
attack of opportunity, you gain a +2 bonus to your attack die to the roll. If it has the Reach property, you may use
roll with this weapon. that Reach as your reach for the Shove attack. Creatures
that are not either riding a mount or using their legs to
Anti-armor. This weapon is suited to attacking armored move are immune. If you use a Trip Maneuver using this
foes. When attacking a creature that is wearing medium or weapon, your target has disadvantage on the saving
heavy armor that is not hide armor, you gain a +1 bonus to throw.
your attack roll.
Ranged Tripping. When you make a successful ranged
Concealable. If this weapon is hidden on your person, for attack with this weapon, you can use the attack roll against
example with a Dexterity (Sleight of Hand) check, it cannot the target's Strength (Athletics) or Dexterity (Acrobatics)
be spotted from a distance. Any checks made to physically check, adding its damage die to the roll. If you win, the
search you for the weapon are made at disadvantage. creature falls prone. Creatures that are not using their legs
to move are immune.
Disarming. Using this weapon, you can use a weapon
attack to knock a weapon or item from a target’s grasp. Unhorsing. When you hit a target with this weapon, they
You make an attack roll contested by your target’s must make a Dexterity saving throw to avoid falling off
Strength (Athletics) or Dexterity (Acrobatics). If you win, the their mount. The DC for the saving throw is equal to 8 +
target drops the item. If they are holding the item with your Strength modifier + your proficiency modifier.
multiple hands, you have disadvantage. You have
advantage if your size is larger than your target,
disadvantage if it is smaller.
If using a weapon with this property when you use the
Battlemaster's Disarm maneuver, you can impose
disadvantage on the target's Saving Throw instead.
Part 1 | Usage & Properties
2
Weapons Tables
T
he following are the new weapons tables. If multiple types of damage are listed for a weapon, you
will be assumed to do the first type of damage but can
The Proficiency column is used for new or choose to do the second type at any time.
renamed weapons to indicate which
weapon proficiency they fall under The Materials column indicates the typical material
according to the standard 5e rules. used to make the striking surface of that weapon.