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Technology-based Interactive
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Teaching Strategy
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8 LESSON 15
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10 Strawberrie Llegue
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Programming Language
Introduction

While in class, Teacher Rommel noticed that his students were not participative in the
activities. Being a contemplative teacher, he was able to discern where the problems are
coming from. It was because his activities mostly relied on written works such as essays and
reflection papers. With this scenario, he began learning how to use PowerPoint presentations
and Internet-based activities. As anticipated, Teacher Rommel's effort and dedication paid
off. He once again saw the smile on his students’ faces.

Looking back, in the past, you may have noticed that some of your teachers did not use any
technology in their lessons. This time, however, that kind of classroom is no longer the trend
but is still relevant and applicable. As time passed by, the nature of learners has changed,
along with their attention span and motivation too. The learners of today are now called
“digital learners”. Hence, to cater to their needs,they should be taught by teachers who
are technologically savvy. In this chapter, you shall be immersed with several strategies that
could enhance your planning, particularly the choice of right technology.
Technology has been over-associated with 21st century teaching and
learning Processes. Having LED TVs and LCD projectors inside
classrooms became the norm. The ways teachers incorporate
technologies into their classroom implies something about their
professional practices.

In this time, we acknowledge the potentialities of new technologies


such as laptops, wireless connectivity, interactive whiteboards, and
mobile communication devices to reshape pedagogic activity within
primary classrooms. However, come to think of it, the TV and projector
should not be the basis of teaching: teachers are still the best
instructional materials rather than PowerPoint presentations. Hence, it
is timely to re-examine the realities regarding the use of technology as
a tool in classroom instruction.

Think
One of the skills to be harnessed among Filipino learners is the
information,communication, and technology (ICT) skills. To
achieve this, teachers must be able to infuse technology in
their instruction so as to immerse the learners in a more
interactive manner. Also, when guided properly, the learners
will be able to harness the information and media skills that will
be useful in their daily living. However, teachers need to value
the importance of technology not just to inform their learners
but to transform them through the assistance of technology.
As stipulated in DepEd Order No. 42, s. 2016, the integration of technology
inside the classroom shall be grounded on these bases:

● ICT integration in teaching and learning involves all activities and processes with
the use of technology that will help promote learning and enhance the abilities
and skills of both learners and teachers.

● The use of computers can speed up the preparation of daily lessons. This way,
teachers can support each other by having a repository of lesson ante to refer to
in preparing for their daily lessons.

● Teachers can plan learning opportunities that allow learners to access, organize,
and process information, create and develop products, communicate, and
collaborate with others using ICTs.
Advantages and
Disadvantages
Technology has been the greatest change that we have seen in education.
Several policies, whether in the government or private sectors, had been
forwarded to ensure that classrooms are infused with at least basic
technologies. However, even if technology is seen as beneficial, there are still
many debates, especially on the extent of technology use and exposure time.
Hence, there is really a need to closely monitor this issue because it could
make or break the learners.
The learners of today have been branded with several names such as digital
natives, where they are born with the intellectual capacity to go over
technologies even with simple exposure because it is part of their lives, and
tech-savvy for they are more proficient in using technologies compared to the
older generations. On one hand, some teachers today are feeling resentment
toward the use of technologies because it gives them more difficulty. On the
other hand, neophyte teachers are more versatile, for they manage to use
technology and traditional pedagogies at the same time.
Advantage
s:
1. Using technology in the classroom allows you to experiment more in
pedagogy and get instant feedback.

2. Technology in the classroom helps ensure full participation.

3. There are countless resources for enhancing education and making


learning more fun and effective.

4. Technology can automate many of your tedious tasks.

5. With technology in the classroom, your students have instant access to


fresh information that can supplement their learning experience.

6. We live in a digital world, and technology is a life skill.


Disadvantages
:
1. Technology in the classroom can e a distraction.

2. Technology can disconnect students from social interactions.

3. Technology can foster cheating in class and on assignments.

4. Students don’t have equal access to technological resources.

5. The quality of research and sources they find may not be top- notch.

6. Lesson planning might become more labor-intensive with technology.


ADDIE Model
The ADDIE model is a useful systematic instructional design model that can be used in
crafting technological advancement in instruction. Consisting of five Stages, this model has
several versions.

A-nalysis. This phase is considered the goal-setting stage. The focus of the designer is
to target all learning competencies.
D-esign. In this stage, all goals, tools, and performances are laid down, ready for the
next stage.
D-evelopment. This stage starts with the production and testing of various
methodologies used in the plan. Relevant in this stage are the data gathered from the
two previous stages.
I-mplementation. The key word in this stage is procedure. Teachers or designers must
be guided by various steps crafted in the preceding stages.

E-valuation. This final stage evaluates both the processes and the outcomes of the
model. In here, the teachers are encouraged to see the results formatively and
summatively.
List of applications for teaching that you can use
in your classroom:
Application Description

Reading Eggs- Reading Eggs is a multi-awarded application that helps children to read.
Learn to Read Using interactive reading games and reading lessons, the children will learn
to read while enjoying over 2,000 e-books.

Curious World: This app is packed with various types of activities to educate and amuse
Play Learn Grow children. From videos to fun-filled activities, the learners will be inspired to
participate in class.

Mental UP This type of app enhances the critical thinking skills of children as they
Educational Games solve different types of problems in various ways.

Edmodo Edmodo is a social platform used for communication, polling, assignments,


quizzes, etc. Teachers can easily send handouts and quizzes on this app.

Kahoot Kahoot! Is an app that teachers use to facilitate online and real-time quizzes.
Questions are projected on the screen and children answer with their
smartphone or computer.
BrainPOP UK BrainPOP* generates animated educational content that adds excitement to
Featured Movie lessons

Khan Academy Khan Academy is a non profit open source educational website which aims
to change education for the better. Teachers can explore thousands of
videos and lessons for free.

This app establishes an interactive environment for learning. Teachers can


Socrative ask questions and conduct assessments on a real-time bases. Gauging
Student students has never been easy.

Nearpod Nearpod allows teachers to create interactive lessons, presentations,


assessments, and lesson contents.

Quizlet Teachers can explore the content in this app which can be used for
assessments.

Edublogs Edublogs allows teachers to easily create and supervise learner blogs. It’s
easy to customize designs and include videos, photos, and podcasts.
Google Google Earth offers the means to present geographic data from a wide variety
Earth of sources together in geospatial context. This can be used in geography
subjects

ShowMe Interactive ShowMe Interactive whiteboard app allows teachers and students to create
WhiteBoard ShowMe Presentations that can be shared via the device to a group of
students. Teachers can record and create engaging presentations by using
tools such as adding text and images.

Book Itis a rare lesson creation app that is very accessible. With this app, both
Creator teachers and students can create useful and astonishing e-books, magazines,
and others easily.

Showbie This app can help teachers to easily and quickly distribute assignments,
handouts, videos, etc. to students. Students can also send their works through
showbie.

Educreations This is an app engineered for teachers to present lessons that can be shared to
Interactive students, other teachers, and parents. Educreations is an exceptional
Whiteboard interactive whiteboard with a screencasting tool that is powerful and fun to use.

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