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THE ROLE-PLAYING GAME TRAINING TALENT TREES

MARTIAL ARTS
4 Passive
0 Attack
1 Effect
9 Improvement
TRAINING TALENT TREE
Α Α

MARTIAL ADV. TRAINING


Α
ARTS Α
TECHINIQUE 1
STRONG Α PRECISE Α

STYLE 1 FAST STYLE 1 AD. TR.


Α
STYLE 1 Α
TECH. 2
STRONG Α PRECISE Α

STYLE 2 FAST STYLE 2 AD. TR.


Α
STYLE 2 Α
TECH. 3
STRONG Α PRECISE Ω

STYLE 3 FAST STYLE 3 MASTER


STYLE 3 TR. TECH.

Duration: Permanent
MARTIAL ARTS Cost: None
Effect: You gain +3 to HTH Damage.
The way of the technique!
Talent Tree: Martial Arts Trainig
Rank: 1
Prerequisites: None
PRECISE STYLE 1
I never miss!
Action: None Talent Tree: Martial Arts Trainig
Type: Passive, Core Talent Rank: 1
Duration: Permanent Prerequisites: Martial Arts
Cost: None Action: None
Effect: Your unarmed attacks are beyond the Type: Passive
normal, functioning almost as weapons. You must Duration: Permanent
choose one of the following styles (To choose a Cost: None
another style requires as Talent pick): Strong Effect: Y You gain +1 to Hit with unarmed
Style 1, Fast Style 1 or Precise Style 1. attacks.

STRONG STYLE 1 PRECISE STYLE 2


Fill my strength! I never miss!
Talent Tree: Martial Arts Trainig Talent Tree: Martial Arts Trainig
Rank: 1 Rank: 2
Prerequisites: Martial Arts Prerequisites: Precise Style 1
Action: None Action: None
Type: Passive Type: Passive
Duration: Permanent Duration: Permanent
Cost: None Cost: None
Effect: You gain +1 to HTH Damage with Effect: Y You gain +2 to Hit with unarmed
unarmed attacks.. attacks.

STRONG STYLE 2 PRECISE STYLE 3


Fill my strength! I never miss!
Talent Tree: Martial Arts Trainig Talent Tree: Martial Arts Trainig
Rank: 2 Rank: 3
Prerequisites: Strong Style 1 Prerequisites: Precise Style 2
Action: None Action: None
Type: Passive Type: Passive
Duration: Permanent Duration: Permanent
Cost: None Cost: None
Effect: You gain +2 to HTH Damage. Effect: Y You gain +3 to Hit with unarmed
attacks.
STRONG STYLE 3
Fill my strength!
Talent Tree: Martial Arts Trainig
Rank: 3
Prerequisites: Strong Style 2
Action: None
Type: Passive
THE ROLE-PLAYING GAME TRAINING TALENT TREES

ADVANCED COMBAT
3 Passive
0 Attack
9 Effect
6 Improvement
TRAINING TALENT TREE
1 Α

Α
ADV. COMBAT PARRY AND HIT
HEAVY HIT TECHNIQUE
Α Α Α Α
Α
BATTLE
FAST HIT MEDITATION REACH 1 PARRY 1
SMASHING HIT
Α Α Α Α

LIGHTNING HIT COUNTER REACH 2 PARRY 2


SHATTERING HIT ATTACK
Α Α Ω Ω

CHAIN ATTACK COMBO ATTACK REACH 3 PARRY 3


HARD HIT

Action: None
ADVANCED COMBAT TECHNIQUE Type: Enhancement
Duration: Permanent
My hands are weapons!
Talent Tree: Advanced Combat Trainig Cost: None
Rank: 1 Effect: Your unarmed attack reach increases by
Prerequisites: None one more category.
Action: None
Type: Passive, Core Talent
Duration: Permanent
REACH 3
Get over here!
Cost: None
Talent Tree: Martial Arts Trainig
Effect: Your unarmed attacks function as
Rank: 3
weapons. When you make a melee attack against
Prerequisites: Reach 2
a target that doesn't have the MARTIAL ARTS
Action: None
talent, you attack with Advantage.
Type: Enhancement
Duration: Permanent
BATTLE MEDITATION Cost: None
My body is a temple! Effect: Your unarmed attack reach increases by
Talent Tree: Advanced Combat one category.
Rank: 1
Prerequisites: Advanced Combat Technique
Action: None
PARRY 1
Type: Passive Too slow!
Duration: Permanent Talent Tree: Martial Arts Trainig
Cost: None Rank: 1
Effect: You can use your action to remove any Prerequisites: Advanced Combat Technique
temporary condition without a roll. Cost 1 Power Action: Reaction
point. Type: Effect
Duration: Instant
Cost: None
REACH 1 Effect: You can use your reaction to increase
your Agility defense in +1.
Get over here!
Talent Tree: Martial Arts Trainig
Rank: 1
Prerequisites: Advanced Combat Technique PARRY 2
Action: None Too slow!
Type: Enhancement Talent Tree: Martial Arts Trainig
Duration: Permanent Rank: 2
Cost: None Prerequisites: Parry 2
Effect: Your unarmed attack reach increases by Action: Reaction
one category. Type: Effect
Duration: Instant
Cost: None
REACH 2 Effect: You can use your reaction to increase
your Agility defense in +2.
Get over here!
Talent Tree: Martial Arts Trainig
Rank: 2
Prerequisites: Reach 1
THE ROLE-PLAYING GAME TRAINING TALENT TREES

MARTIAL WEAPONS
0 Passive
0 Attack
0 Effect
10 Improvement
TRAINING TALENT TREE
Α
Α Α Α

HIGH GRAB
GROUND AND FIGHT HUMAN SHIELD HEAVY TOSS

Α Α Α

MARTIAL HIT RUN


W. TRAINING AND RUN AND DIVE

Α Α
Α

QUICK DRAW JUMP ATTACK JUMP


ATTACK AND GRAB

Action: Free
MARTIAL WEAPON TRAINING Type: Effect
Duration: Instant
My weapon is the extension of my body!
Talent Tree: Martial Weapons Cost: None
Rank: 1 Effect: You can make a Leap at the end of your
Prerequisites: None movement, reaching an additional half of your
Action: None speed.
Type: Passive, Core Talent
Duration: Permanent
Cost: None HIGH GROUND
Effect: Your melee weapon attacks are lethal. If You know...
you make a weapon melee attack against a Talent Tree: Martial Weapons
target that doesn't have the MARTIAL ARTS Rank: 1
talent, you attack with Advantage. Prerequisites: Martial Weapons Traing
Action: None
Type: Enhancement
QUICK DRAW ATTACK Duration: Permanent
SNIKT!!! Cost: None
Talent Tree: Martial Weapons Effect: Any attack that you make in an elevated
Rank: 1 position in relation to your target gets 1 extra
Prerequisites: Martial Weapons Training Edge.
Action: None
Type: Passive
Duration: Permanent GRAB AND FIGHT
Cost: None Hahahahaha...
Effect: When you use this talent, you can draw a Talent Tree: Martial Arts Trainig
weapon and attack as a Standard Action. Rank: 1
Prerequisites: Advanced Combat Technique

HIT AND RUN Action: None


Type: Effect
FWOOSH! Duration: Permanent
Talent Tree: Martial Arts Trainig Cost: None
Rank: 1 Effect: You can still attack even if you grab a
Prerequisites: Advanced Combat Technique target, without penalty.
Action: None
Type: Effect
Duration: Instant
Cost: 1 Power point
HUMAS SHIELD
I have a hostage!
Effect: You can use your reaction to move up to Talent Tree: Martial Arts Trainig
half your speed, after making a successful attack. Rank: 2
Prerequisites: Grab and Fight

RUN AND DIVE Action: None


Type: Effect
GET COVER! Duration: Instant
Talent Tree: Martial Arts Trainig Cost: None
Rank: 2 Effect: Attacks against you deal half damage to
Prerequisites: Hit and Run the grappled target if they are Gray Success.
THE ROLE-PLAYING GAME CONDITIONS

CONDITIONS
TEMPORATY PERSISTENT
Frightened POISONED
DAZED/NAUSEATED BLINDED
Stunned EXHAUSTED
Entangled DISABLED
Flanked DEAF/MUTE
Grabbed STAGGERED
Prone SHAKEN
Paralyzed SICKENeD
PRLZD+ (FRZN/PTRF) CURSED*(Type)
Lingering (Type) BLEEDING
SHOCKED Uncounscious
CONFUSE Demoralized

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