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Martial Arts: Training Talent Trees
Martial Arts: Training Talent Trees
MARTIAL ARTS
4 Passive
0 Attack
1 Effect
9 Improvement
TRAINING TALENT TREE
Α Α
Duration: Permanent
MARTIAL ARTS Cost: None
Effect: You gain +3 to HTH Damage.
The way of the technique!
Talent Tree: Martial Arts Trainig
Rank: 1
Prerequisites: None
PRECISE STYLE 1
I never miss!
Action: None Talent Tree: Martial Arts Trainig
Type: Passive, Core Talent Rank: 1
Duration: Permanent Prerequisites: Martial Arts
Cost: None Action: None
Effect: Your unarmed attacks are beyond the Type: Passive
normal, functioning almost as weapons. You must Duration: Permanent
choose one of the following styles (To choose a Cost: None
another style requires as Talent pick): Strong Effect: Y You gain +1 to Hit with unarmed
Style 1, Fast Style 1 or Precise Style 1. attacks.
ADVANCED COMBAT
3 Passive
0 Attack
9 Effect
6 Improvement
TRAINING TALENT TREE
1 Α
Α
ADV. COMBAT PARRY AND HIT
HEAVY HIT TECHNIQUE
Α Α Α Α
Α
BATTLE
FAST HIT MEDITATION REACH 1 PARRY 1
SMASHING HIT
Α Α Α Α
Action: None
ADVANCED COMBAT TECHNIQUE Type: Enhancement
Duration: Permanent
My hands are weapons!
Talent Tree: Advanced Combat Trainig Cost: None
Rank: 1 Effect: Your unarmed attack reach increases by
Prerequisites: None one more category.
Action: None
Type: Passive, Core Talent
Duration: Permanent
REACH 3
Get over here!
Cost: None
Talent Tree: Martial Arts Trainig
Effect: Your unarmed attacks function as
Rank: 3
weapons. When you make a melee attack against
Prerequisites: Reach 2
a target that doesn't have the MARTIAL ARTS
Action: None
talent, you attack with Advantage.
Type: Enhancement
Duration: Permanent
BATTLE MEDITATION Cost: None
My body is a temple! Effect: Your unarmed attack reach increases by
Talent Tree: Advanced Combat one category.
Rank: 1
Prerequisites: Advanced Combat Technique
Action: None
PARRY 1
Type: Passive Too slow!
Duration: Permanent Talent Tree: Martial Arts Trainig
Cost: None Rank: 1
Effect: You can use your action to remove any Prerequisites: Advanced Combat Technique
temporary condition without a roll. Cost 1 Power Action: Reaction
point. Type: Effect
Duration: Instant
Cost: None
REACH 1 Effect: You can use your reaction to increase
your Agility defense in +1.
Get over here!
Talent Tree: Martial Arts Trainig
Rank: 1
Prerequisites: Advanced Combat Technique PARRY 2
Action: None Too slow!
Type: Enhancement Talent Tree: Martial Arts Trainig
Duration: Permanent Rank: 2
Cost: None Prerequisites: Parry 2
Effect: Your unarmed attack reach increases by Action: Reaction
one category. Type: Effect
Duration: Instant
Cost: None
REACH 2 Effect: You can use your reaction to increase
your Agility defense in +2.
Get over here!
Talent Tree: Martial Arts Trainig
Rank: 2
Prerequisites: Reach 1
THE ROLE-PLAYING GAME TRAINING TALENT TREES
MARTIAL WEAPONS
0 Passive
0 Attack
0 Effect
10 Improvement
TRAINING TALENT TREE
Α
Α Α Α
HIGH GRAB
GROUND AND FIGHT HUMAN SHIELD HEAVY TOSS
Α Α Α
Α Α
Α
Action: Free
MARTIAL WEAPON TRAINING Type: Effect
Duration: Instant
My weapon is the extension of my body!
Talent Tree: Martial Weapons Cost: None
Rank: 1 Effect: You can make a Leap at the end of your
Prerequisites: None movement, reaching an additional half of your
Action: None speed.
Type: Passive, Core Talent
Duration: Permanent
Cost: None HIGH GROUND
Effect: Your melee weapon attacks are lethal. If You know...
you make a weapon melee attack against a Talent Tree: Martial Weapons
target that doesn't have the MARTIAL ARTS Rank: 1
talent, you attack with Advantage. Prerequisites: Martial Weapons Traing
Action: None
Type: Enhancement
QUICK DRAW ATTACK Duration: Permanent
SNIKT!!! Cost: None
Talent Tree: Martial Weapons Effect: Any attack that you make in an elevated
Rank: 1 position in relation to your target gets 1 extra
Prerequisites: Martial Weapons Training Edge.
Action: None
Type: Passive
Duration: Permanent GRAB AND FIGHT
Cost: None Hahahahaha...
Effect: When you use this talent, you can draw a Talent Tree: Martial Arts Trainig
weapon and attack as a Standard Action. Rank: 1
Prerequisites: Advanced Combat Technique
CONDITIONS
TEMPORATY PERSISTENT
Frightened POISONED
DAZED/NAUSEATED BLINDED
Stunned EXHAUSTED
Entangled DISABLED
Flanked DEAF/MUTE
Grabbed STAGGERED
Prone SHAKEN
Paralyzed SICKENeD
PRLZD+ (FRZN/PTRF) CURSED*(Type)
Lingering (Type) BLEEDING
SHOCKED Uncounscious
CONFUSE Demoralized