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INTRODUCTION
This chapter presents the background of the study, problem of the study,
objective of the study, hypothesis of the study, significance of the study, scope and limitation
teaching vocabulary at Junior high school in kecamatan licin. The general question is;
“How to improve students’ vocabulary using monopoly game?” To specify the problem,
game?
game?
taught by using monopoly game and after taught by using monopoly game?
teaching learning process to improve the students’ vocabulary using monopoly game.
taught by using monopoly game and after taught by using monopoly game.
The result of this study is expected to give positive contribution for school,
teacher and students. So they can use it as guidance for better learning process.
First, the result of this study for the school is giving the information about the
Second, for the teacher is giving the information to the teacher about the situation
of English class, giving information to the teacher about readiness and the critical level
of the students and as the material of evaluation for the teacher to improve the students’
vocabulary.
The last, the result of the students is as the effort to improve the students’
vocabulary and the effort to raise the intelligence and the competency of the students
thinking.
game at Junior High School In Kecamatan Licin. The analysis is focused on the
technique chosen by the teacher to improve the students’ vocabulary using monopoly
game. Dealing with the ways to select the technique, to present the material and the
This study is limited on the description of applying monopoly game. The object
of the research is Eight graders of Junior Highschool in Kecamatan Licin. There is Five
Junior High school In kecamatan licin namely that is :
1. SMPN 1 LICIN
2. MTs. Nahdlatul Wathan
3. SMP Sunan Giri
4. SMPN 2 Licin
5. MTs Al Amien
6. MTs Nahdlatud Thullab
7. SMP 1 Atap
Researcher choosen 2 Junior Highschool for Observation That is SMPN 1 LICIN and
SMPN 2 LICIN.
The reason of choosing Eighth graders as the object is because they must be
motivated to master English skill especially at vocabulary. Having motivation, they will
study harder
to work the problem of English out at Ninenth grade easily.
1. Vocabulary
Vocabulary is a core component of language proficiency and provides much of
the basis for how well learners speak, listen, read and write.1
2. Monopoly
Monopoly game is the one of game in which the players compete to collect money
as much as possible. The players take a turn by flipping the dice and move around the
game board based on the number of the dice. The players will through partition of
question that will be answered by the players. 2 The vocabulary in this game is about the
1
2
CHAPTER III
RESEARCH METHODOLOGY
research design, place and time of the research, the population, variable, data and data
sources, data collecting method and instrument, and technique of data analysis.
A. Research Design
experimental research provides a systematic and logical method for answering the
conditions and observes how the conditions and observes how the condition or behavior
3
4
This research is intended to investigate the influence of monopoly game as media
in teaching vocabulary for the Eighth year students of Junior High School in Kecamatan
Licin. The research design used by the researcher is pre-experimental design in the form
One-group, pretest-posttest design provides some improvement over the first, for
the effects of the treatment are judged by the difference between the pre-test and the
Place of the research is a place of the study process which is used to get the
problem solving of the research is happened.6 In this research, the researcher chooses
Junior Highschool In Kecamatan Licin (SMPN 1 LICIN And SMPN 2 LICIN), because
on the Junior Highschool In Kecamatan Licin (SMPN 1 LICIN And SMPN 2 LICIN)
researcher’s opinion, the students have enthusiasm in English but sometimes they have
difficulties to improve their vocabulary and difficult to understand the meaning of the
C. The Population
and characteristics that are chosen to be learnt and to be studied by the researcher. 7 In
this research, the researcher researches the Junior Highschool In Kecamatan Licin
(SMPN 1 LICIN And SMPN 2 LICIN) because they have many vocabularies and they
are more familiar with some words than other classes under this class. The population of
this class is 17 students. The researcher didn’t choose the sixth graders because they will
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7
D. Variable, Data and Data Sources
1. Variable
monopoly game.
independent variables. The dependent variables are the measured changes in pupil
9
10
Primary data is the data that are collected by the researcher directly. 11 As the
primary data in this research were the students’ score of pretest and posttest.
Secondary data is the data that are collected by the researcher indirectly, such as
documentation.12 The secondary data in this research got from person, place and
paper. The secondary data in this research were the documents about the conditions
Data collecting method is the method that is used by the researcher to collect
data.13 To collect the data, the researcher uses instrument. Instrument is the tool that is
used to get the data.14 The use of valid instrument is very essential to determine the
validity of data. In this study, the methods used are test and documentation.
1. Test
score can be assigned.15 In this research, test is used as a main method. The test was
given to all Eighth Grade Junior Highschool In Kecamatan Licin (SMPN 1 LICIN And SMPN 2
LICIN). The questions of the test are 25. The test items of pretest are different with the
posttest but similar in their level. The form of the test is made in the form of multiple
choices. The students must choose the correct answer. The score for each item is 4, so
all scores are 100. The test will be done twice, pretest and posttest.
a. Pretest
11
12
13
14
15
Pretest is a test that is given to all fifth graders at Eighth Grade Junior Highschool
In Kecamatan Licin (SMPN 1 LICIN And SMPN 2 LICIN) .to measure their ability before
treatment process (teaching by using monopoly game). This test was given to
know the basic competence for all students and to know their earlier knowledge
b. Posttest
Posttest is a test that is given to all fifth graders at SDI Qurrota A’yun Ngunut,
done to know the final score and to know the students’ difference competence
2. Documentation
observed the names of the Eighth Grade Junior Highschool In Kecamatan Licin
(SMPN 1 LICIN And SMPN 2 LICIN). and written information about the school’s
condition as documents.
In managing and analyzing quantitative data collected from the research, the
researcher used quantitative data analysis, so the researcher analyzed the data by using
statistical technique. The research design that was used by the researcher is pre-
experimental design in the form of one-group pretest posttest design. To know the
significant difference, the data are analyzed by using the following formulation of ttest.16
MD
To=
SE M D
16
ΣD
MD =
N
the formula:
D = X-Y
SD D
SEM = D
√ N −1
SD D = Standard Deviation of score differences between Variable I and Variable II
√
2 2
SD D = Σ D − (Σ D) N = Number of cases
N (N )