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Monster Sheet

Creature Type Mörder

Influence 0
MONSTER

Risk Factor Intermediate (Low)

Classification Humanoid

Size Normal (N)

Role Normal

C B A P I W F
ATTRIBUTES

40%[4] 45%[5] 40%[7] 35%[4] 50%[5] 45%[5] 40%[4]

Int Mov Dth Pth Par Dod Rfa


7 8 Intermed
10 10 (13/19/ (14/20/ 60 40 iate
25) 26) (Low)

TRAITS
Alchemy* +10, Athletic +10, Charm +10, Education* +20, Heal*
+20, Intimidate +10, Leadership* +10, Martial Melee* +20, Simple
Melee +20, Stealth +10, -
SKILLS

Misericorde: 60% • Engaged • 0 • 1D6 + 7 • Fast, Finesse


DEFENSE • ATTACK PROFILE

Eviscerating Claws : 60% • Engaged • 0 • 1D6 + 7 • Fast, Finesse,


Vicious

Fur or Hide • 1 • NONE

Battle Frenzy • When these creatures are encountered, roll 1D6


Chaos Die. If it lands on a face ‘1’, ‘2’ or ‘3’, they are under the
SPELLS

effect of that many doses of red cap mushrooms.

Blitz • When these creatures Charge, they may flip the results to
succeed at their next Attack Action or Perilous Stunt on the same
Turn.
TRAITS

Lick Your Wounds • These creatures can spend 1 Misfortune Point


to move three steps up the Damage Condition Track positively.
TAINTS

Grossly Paranoid • These creatures have factored in +3 to their


Initiative.

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