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Containers Weight New Cost

Backpack (empty) (Hold 30lb) 2 lb.1 20 sp


Backpack, Framed (empty) (Holds 60lb) 2 lb.1 15 gp
Backpack Frame 4 lb. 5 gp
Pouch, belt (empty) (Holds 6lb) 1/2 lb.1 5 sp
Large Pouch, belt (empty) (Holds 10lb) 1 lb. 2 gp
Money belt pouch (50 coins) — 20 sp
Sturdy Money belt pouch (250 coins) — 5 gp
Heavy Money belt pouch (500 coins) — 50 gp
Potion Belt pouch 1 lb. 10 gp
Potion belt pouch, cushioned 2 lb. 50 gp
Belt Pouch, Ammunition 1/2 lb. 20 sp
Sack (empty) (Holds 30 lb) 1/2 lb.1 75 cp
Waterskin (Holds 4 pints) 4 lb.1 10 sp

Quiver scabbard 2 lb. 10 gp


Bandolier, Ammunition 1 lb. 2 gp
Holster 1/2 lb. 4 gp
- Engraved +8 gp
- Exotic Leathers +6 gp
- Holds 2 ammo charges +1 gp
Holster, wrist-loader 1 lb. 30 gp
Slip dagger harness — 20 gp

Barrel (empty) (Holds 40 gallons) 30 lb. 75 sp


Basket (empty) (Holds 40lb) 1 lb. 1 sp
Bucket (empty) (Holds 3 gallons) 2 lb. 50 cp
Chest (empty) (Holds 300lb) 25 lb. 10 gp
Keg
- Hand keg (Holds 7 gallons) 10 lb. 25 sp
- Cask (Holds 15 gallons) 20 lb. 50 sp

Jug, clay 9 lb. 5 cp


Mug/Tankard, clay 1 lb. 2 cp
Pitcher, clay 5 lb. 3 cp
Pot, iron 10 lb. 35 cp

Case, map or scroll 1/2 lb. 1 gp


Flask (empty) 1-1/2 lb. 10 cp
Vial, ink or potion 1/10 lb. 1 sp
Tool harness 1 lb. 10 sp

Ropes
Rope, hempen (50 ft.) 10 lb. 25 cp
Rope, silk (50 ft.) 5 lb. 2 gp
Rope, elven (50 ft.) 5 lb. 10 gp
Rope, Earthsilk (50 ft.) 7 lb. 25 gp
Chain (10 ft.) 2 lb. 3 gp
Barbed wire (50 ft.) 35 lb. 20 gp
Twine, roll (50 ft.) — 20 cp
Wick, candle (50 ft.) — 2 sp
Ladder, 10-foot 20 lb. 80 cp
Ladder (10-foot), Collapsing 12 lb. 25 sp
Grappling ladder (10 ft.) 8 lb. 15 gp
Pole, 10-foot 8 lb. 40 cp

Writing
Chalk, 1 piece — 1 cp
Slate board 1 lb. 1 sp
Sealing wax 1 lb. 1 sp
Ink (1 oz. vial) — 10 cp
Fountain pen — 1 sp
Inkpen — 20 cp
Paper, Rag — 1 cp
Paper, Good — 5 cp
Paper, Large schematic sized — 15 cp
Parchment (sheet) — 3 cp
Canvas (sq. yd.) 1 lb. 50 cp
Book (Blank) 3 lb. 3 sp
Book, false 2 lb. 2 gp

Source of light
Candle — 10 cp (Per 6)
Candle, insectbane — 1 sp (Per 6)
Candelabra, four-candle
- Silver 1/2 lb. 20 sp
- Gold 1 lb. 5 gp
Candelabra, eight-candle
- Silver 1 lb. 50 sp
- Gold 2 lb. 15 gp
Candelabra, sixteen-candle
- Silver 3 lb. 2 gp
- Gold 6 lb. 40 gp
Lamp, common 1 lb. 60 cp
Lantern, bullseye 3 lb. 4 gp
Lantern, hooded 2 lb. 80 sp
Lantern, Hearthfire 2 lb. 1 gp
Lantern, Magnified bullseye 3 lb. 15 gp
Lantern, fog-cutter 3 lb. 12 gp
Oil (1-pint flask) 1 lb. 20 cp
Torch 1 lb. 2 cp
Launching flare 1 lb. 10 gp
Portable flare launcher 6 lb. 5 gp

Shelter
Tent, one-person 10 lb. 1 gp
Tent, two-person 20 lb.1 5 gp
Tent, four-person 40 lb. 15 gp
Tent, ten-person 50 lb. 35 gp
Tent, pavilion 300 lb. 100 gp
Tree tent, elven 5 lb. 20 gp
Teepee 100 lb. 40 gp
Tarp (Per metre) 30 lb. 20 sp
Insect netting 5 lb. 50 gp
Springwall 1 lb. 5 gp

Campsite tools
Bedroll 5 lb.1 10 sp
Blanket, winter 3 lb.1 50 gp
Hammock 1 lb. 30 sp
Chair, Collapsible 5 lb. 2 gp
Table case, folding 5 lb. 4 gp
Spider poles 8 lb. 15 gp
Tree stand 5 lb. 10 gp
Stilts 8 lb. 1 gp
Firewood (per day) 20 lb. 2 cp
Rations, trail (per day) 1 lb.1 20 sp

Security
Lock 1 lb.
- Very simple 1 lb. 50 sp
- Average 1 lb. 5 gp
- Good 1 lb. 65 gp
- Amazing 1 lb. 125 gp
Manacles 2 lb. 5 gp
Manacles, masterwork 2 lb. 40 gp
Cage
- Diminutive 13 lb. 1 gp
- Tiny 25 lb. 5 gp
- Small 75 lb. 20 gp
- Medium-size 100 lb. 50 gp
- Large 200 lb. 100 gp
Leash and muzzle
- Diminutive — 2 sp
- Tiny — 20 sp
- Small — 50 sp
- Medium-size — 80 sp

Religious
Holy symbol, wooden — 50 cp
Holy symbol, silver 1 lb. 20 gp
Holy text 3 lb.+ 10 gp+
Ascendant/Deity Figurine 1-2 lb. 5 gp +
Ascendant/Deity Talisman 1/2 lb. 50 sp
Survival Tools
Animal Call —
Block and tackle 5 lb. 5 sp
Fishhook — 20 cp
Fishing tackle 5 lb. 10 gp
Fishing net, 25 sq. ft. 5 lb. 10 sp
Fowler’s snare 5 lb. 10 gp
Net, butterfly 1/4 lb. 5 gp
Flint and steel — 50 cp
Sparker — 5 sp
Flintstriker — 1 gp
Snorkel 1/2 lb. 1 gp
Flotation bags 1 lb. 5 gp
Inflatable raft pack 11 lb. 55 gp
Oar, collapsible 2 lb. 3 gp
Skis and poles 6 lb. 5 gp

Climbing Tools
Grappling hook 4 lb. 50 sp
Grappling hook, collapsible 2 lb. 3 gp
Piton 1/2 lb. 1 sp
Ascender/slider 1 lb. 4 gp
Housebreaker harness 2 lb. 20 gp
Ice axe 5 lb. 5 gp
Pulley 1 lb. 1 gp
Crane, portable
- Str 22 75 lb. 30 gp
- Str 24 120 lb. 60 gp
- Str 28 250 lb. 120 gp
Winch, portable
- Str 18 20 lb. 15 gp
- Str 20 40 lb. 30 gp
- Str 22 80 lb. 45 gp

Other Tools
Armor maintenance kit 1 lb. 1 gp
Whetstone 1 lb. 25 cp
Tools, farming
- Hoe 2 lb. 30 cp
- Billhook 2 lb. 25 cp
- Post-hole digger 8 lb. 50 cp
- Pitchfork 4 lb. 30 cp
- Rake 3 lb. 20 cp
Pick, miner’s 10 lb. 25 cp
Sewing needle — 15 cp
Candle mold 5 lb. 5 sp
Crowbar 5 lb. 75 sp
Hammer 2 lb. 25 cp
Hacksaw
- Common 1 lb. 2 sp
- Superior 1 lb. 2 gp
Saw, folding 2 lb. 1 gp
Saw, collapsing 3 lb. 3 gp
Spade or shovel 8 lb. 20 cp
Shovel, collapsing 7 lb. 1 sp
Hand-pump 2 lb. 2 gp
Bolt cutters 5 lb. 5 sp
Glass cutter 1 lb. 2 gp
Mechanik's wrench 5 lb. 20 gp
Sprayer 4 lb. 5 gp
Jeweler’s loupe — 10 gp
Periscope 2 lb. 10 gp
Spyglass 1 lb. 5 gp
Field Glass 1 lb. 20 gp
Spyglass, collapsing 1 lb. 15 gp
Mess kit 1 lb. 4 sp
Percolator 1 lb. 1 gp
Mill, hand 1 lb. 50 cp
Pestle and mortar 1 lb. 5 sp
Heat mat — 40 gp
Tongs, metal 4 lb. 10 sp
Brewmaker, dwarven 5 lb. 40 gp
Signal whistle — 3 sp
Sledge 10 lb. 25 sp
Earplugs — 1 sp
Finger blades — 20 gp
Magnet, small 1 lb. 10 gp
Glue (Water Soluble) 1 lb. 5 sp
Ivona's Bonding Resin (Super glue) 1/2 lb. 2 gp

Vanity / Games
Banner/standard 10 lb. 25+ gp
Bell — 1 sp
Mirror, small steel 1/2 lb. 10 gp
Music box — 35 gp
Pocket watch 1/2 lb. 100+ gp
Signet ring — 10 gp
Soap (per lb.) 1 lb. 2 sp
Deck of cards (various games) 1/2 lb. 50 cp - 10 gp
Dice, Gambling (various types) 1/4 lb. 25 cp - 5 gp
Game board, portable 1 lb. 75 cp +
Marbles 2 lb. 3 sp

Combat
Caltrops 2 lb. 1 gp
Ram, portable 20 lb. 10 gp
Shriek rock 1/4 lb. 50 sp
Tools and skill kits Weight New Cost
Alchemist’s lab 40 lb. 500 gp
Artisan’s tools 5 lb. 1 gp
Artisan’s tools, masterwork 5 lb. 50 gp
Anvil 30 lb. 20 gp
Foundry Tools 20 - 200 lb. 250 - 1000 gp
Portable Forge 50 lb. 300 gp
Steam plant, Portable 20 lb. 235 gp
Tool, masterwork 1 lb. 50 gp

Musical instrument, common 3 lb.1 5 gp


Musical instrument, masterwork 3 lb.1 100 gp
Spell component pouch 2 lb. 5 gp
Spellbook, wizard’s (blank) 3 lb. 3 sp
Thieves’ tools 1 lb. 30 gp
Thieves’ tools, masterwork 2 lb. 100 gp

Animal trainer’s kit 5 lb. 50 gp


Calligraphy set 1/2 lb. 10 gp
Climber’s kit 5 lb.1 50 gp
Clockwork tool kit 15 lb. 300 - 700 gp
Demolition kit 20 lb. 500 gp
Disguise kit 8 lb.1 25 gp
Drafting Tools 5 lb. 1 gp
Forger’s kit 2 lb. 25 gp
Gunsmith's kit 25 lb. 75 gp
Healer’s kit 1 lb. 25 gp
Jester’s kit 5 lb. 10 gp
Mechanika tool kit 30 lb. 75 gp
Navigator’s kit 8 lb. 50 gp
Steamo's tool kit 15 lb. 75 gp
Swimmer’s kit 5 lb. 5 gp
Trap maker's kit 12 lb. 100 gp

Holly and mistletoe — —


Hourglass 1 lb. 3 gp
Magnifying glass — 25 gp
Scale, merchant’s 1 lb. 2 gp

Alchemist's Apron 5 lb. 50 gp


Gas Mask 1/2 lb. 125 gp
Acids / Projectiles Weight Container New Cost DC (Creation)
Acid 2 lb. Flask 5 gp 15

Alchemist’s fire 2 lb. Flask 10 gp 20


Alchemist’s ice 2 lb. Flask 10 gp 20
Alchemist’s thunder 2 lb. Flask 10 gp 20

Bone Stripper 2 lb. Flask 10 gp 15 (Ranks 6)


Buzzard Beetle Tenderizer 2 lb. Flask 1 gp 15

Carrock's Sure-fire etcher 2 lb. Flask 15 gp 22 (Rank 4)


Crypt Spider acid 2 lb. Flask 25 gp 18
Defoliator 2 lb. Flask 15 gp 20
Gravebane 2 lb. Flask 10 gp 25
Motelight 2 lb. Flask 5 gp 20
Lemax spittle 2 lb. Flask 25 gp 18
Sparkstone 1 lb. Stone 1 gp 25
Stonebreaker Acid 2 lb. Flask 20 gp 20
Verminbane 2 lb. Flask 10 gp 20

Vitriol (green) 2 lb. Flask 8 gp 18 (Rank 6)

Dragon Bile 2 lb. Flask 75 gp 25 (CL 7) (Contagion)

Kobold Sticksand 1 lb. Vial 25 gp 22 (CL 3) (Ranks 10)


Water (Holy/Unholy/Law/Chaos) 2 lb. Flask 15 gp CL1 (Bless water etc)

General use Weight Container New Cost DC (Creation)


Glowstick 1 lb. Stick 2 gp
Tanglefoot bag 4 lb. Bag 30 gp
Thunderstone 1 lb. Stone 25 gp
Tindertwig — Stick 50 sp
Smokestick 1/2 lb. Stick 20 gp
Banelight 2 lb. Flask 1 sp 16
Blade Resins (Poison separate) 1/10 lb. Per oz. 30 gp + poison 25
Blasting Powder (Rifler's pound) 1 lb. Per lb. 5 gp 16 (Black). 22 (Red)
Blasting Powder (20 pound keg) 20 lb. 100 gp 16 (Black). 22 (Red)
Blood Polyp Incense 1 lb. 12 cones 1 gp 12
Burning Powder 1/2 lb. Tubes 20 gp 16 (Ranks 6)
Cane Leech Repellant (Jelly) 1 lb. Jar (5 uses) 8 gp 12
Cane Leech Repellant (Liquid) 1 lb. Jar (5 uses) 1 gp 12
Embalming Fluid 2 lb. Per pint (Flask) 10 gp 16
Pelor's Hand Oil 1 lb. Jar (3 uses) 5 gp 16 (Ranks 4)
Sharpslave 1 lb. Jar (3 uses) 25 gp 16
Bladefire 2 lb. Flask 20 gp
Clearbreath 1/2 lb. Vial 10 gp
Darkvision Powder 1/2 lb. Vial 5 gp
Dehydrated Food 4 oz Box 2 gp
Dwarfblind 1 lb. Stone 15 gp
Farflame Oil 2 lb. Flask 1 gp
Ghost Oil 2 lb. Flask 75 gp
Hawk's Ointment 1/2 lb. Vial 10 gp
Instant rope 2 lb. Flask 1 gp
Nature's Draught 1/2 lb. Vial 35 gp
Polar Skin 2 lb. Flask 10 gp
Quicksilver 2 lb. Flask 50 gp
Signal Torch 1 lb. Torch 1 sp
Vicious Bleeder 2 lb. Flask 35 gp
Hearthfire 2 lb. Box (12 uses) 5 gp

Everburning torch 1 lb. Torch 110 gp


18 (CL 3) (Ranks 8) (Bull's
Baron Voratchik's Clawed Grip 2 lb. Flask 225 gp Strength)
Clear Mind 1/2 lb. Vial 100 gp 20 (CL 1)
Dust of Dizziness 1/10 lb. Per dram 45 gp 18 (CL 3) (Daze Monster)
Earrings of Fire 1/10 lb. Per pair 25 gp 18 (CL 1)
Exalted Incense 1/10 lb. Cone 5 gp 18 (CL 1)
23 (CL 3) (Ranks 6) (Resist
Flame Ward 1/2 lb. Per Garment 30 gp Energy)
23 (CL 3) (Ranks 6) (Resist
Flame Ward (Building treatment) - Per story 3000 gp Energy)
16 (CL 1) (Ranks 5) (Ray of
Flash Freeze 2 lb. Flask 12 gp frost)
21 (CL 5) (Ranks 9)
Hot Grease 2 lb. Flask 100 gp (Grease)
19 (CL 3) (Ranks 6)
Leather Skin 1 lb. Jar 125 gp (Barkskin)
19 (CL 5) (Ranks 6)
Liniment of insulation 1 lb. Jar 300 gp (Protection from energy)
Mist Piercer 1/2 lb. Vial 50 gp 18 (CL 3) (Ranks 8)
18 (CL 3) (Ranks 4)
Mufflefoot 1/10 lb. Per oz. 15 gp (Silence)
22 (CL 3) (Ranks 8)
Muting Mist 1/2 lb. Vial 150 gp (Obscuring Mist) (Silence)
Quicksilver Tonic 2 lb. Flask 600 gp 28 (CL 7) (Ranks 12)
20 (CL 3) (Ranks 6) (Bull
Sambertine 1/2 lb. Vial 125 gp Strength)

Sleep Gas 0.2 lb. Stick 200 gp 20 (CL 1) (Ranks 6) (Sleep)


12 (CL 1) (Ranks 5)
Spark Powder - Per dram 1 gp (Burning Hands)
Spirit Wax 1/10 lb. Candle 300 gp 22 (CL 5) (Ranks 10)
14 (CL 1) (Ranks 4) (Acid
Stinging Dust 1/2 lb. Tube 60 gp Splash)
Tearjerker 1/2 lb. Vial 500 gp 22 (CL 5) (Ranks 10)
25 (CL 1) (Ranks 9)
Tracer Oil 1/10 lb. Per Oz. 100 gp (Arcane Mark)
Candle, Focusing 1 lb. Candle 25 gp
Candle, Restful 1 lb. Candle 50 sp
Fleetfoot 1/2 lb. Vial 10 gp
Longbreath 1/2 lb. Vial 20 gp

Antitoxins Weight Container New Cost DC (Creation)


Antitoxin 1/2 lb. Vial 25 gp 25
Bile brew 1/2 lb. Vial (4 doses) 75 sp 18
Blood polyp draught 1/2 lb. Vial 10 gp 20
Chain breaker 1/2 lb. Vial 300 gp 22 (Ranks 8
Dire Troll Antitoxin 1/2 lb. Vial 200 gp 30
Tatzylwurm Antitoxin 1/2 lb. Vial 80 gp 21
Troll Antitoxin 1/2 lb. Vial 120 gp 26

30 (CL 9) (Ranks 12) (Flesh


Scorik's soother 1/2 lb. Vial 900 gp to stone)

Curatives Weight Container New Cost DC (Creation)


Ansleigh's Wound Seal 1/2 lb. Per dose 10 gp 12 (Ranks 4)
Blackroot Balm 1/2 lb. Per dose 90 gp 16 (Ranks 6)
Cure-all cream 1.5 lb. Jar (3 doses) 80 sp 14 (Ranks 4)
Doc Petrok's Rejuvenator 2 lb. Flask 15 gp 12

20 (CL 3) (Cure
Carvalo's wound cleanser 2 lb. Flask 250 gp Moderate Wounds)
20 (CL 5) (Ranks 8)
Corben's essential elixir 1/2 lb. Vial 450 gp (Cure serious wounds)
16 (CL 3) (Ranks 6) (Cure
Corben's invigorating elixir 1/2 lb. Vial 180 gp Moderate wounds)
24 (CL 7) (Ranks 10)
Corben's healing elixir 1/2 lb. Vial 750 gp (Cure Critical Wounds)
12 (CL 1) (Ranks 4)
Corben's wound closer 1/2 lb. Vial 30 gp (Cure Light Wounds)
18 (CL 3) (Ranks 6) (Cure
Solovin's Seal 1/2 lb. Vial (3 doses) 5 gp Moderate Wounds)

Devices
Capsule Retainer - - 100 gp
Alchemical Tooth - - 300 gp
Weapon Capsule Retainer - - 100 gp
Triple Weapon Capsule Retainer - - 450 gp

Note. Not all alchemical substances can be used in capsule form. And those that are often have a weaker effect.
Damage Splash
1d6 1

1d10 1
1d10 1
1d10 1
1d6 + 1d3cha (DC16)
(Permanent) 1
1d3 0

2d6 (Blacken skin) 2


2d10 4
2d6 (Plants only) 1 (Plants only)
Repels Undead -
Distract -
2d6+2 3
1d6 Half (Only 1)
3d10 +2d10 (Only stone) 3
Repels Vermin -
1d6+2. 1 cha. (DC16)
(Permanent) 1

1d6+2. 2 rounds. 1cha


(DC16)(Permanent) 6

5ft sand for 1min. Reflex


(DC11) -2 atk rolls. -4
dex. Immoblised.
Breaking is Full round
(DC20 Str)
2d8 2

Provides 30ft light for 6 hours.

Created 10ft smoke cloud in 1 round when lit. Consumed in 1 round.


Re-usable 10ft light source. Rots in 2 weeks.
Weapons apply 5 doses of poison.

Anti insect candles. 10 ft. dc 18. 2 hours.


Single target or 20ft cone. DC 15 conc to perform actions. Dc 18 or blinded 2d4 + 1d3 con damage. Area gets reflex DC18. S
Foul smelling. Repllent for creepy crawlies. Lasts 8 hours. Washed away easily from hard labour or water.
Foul smelling. Repllent for creepy crawlies. Lasts 8 hours.
Preserves dead bodies. 10 needed for a human.
+2 morale bonus vs fear effects or supress fear.
+1 damage on weapons for 1d4+1 rounds.
Set blade on fire for 1d6 rounds. Causes light equal to a torch. 1 fire damage per atk. Requires full atk. Provokes AoO.
+4 fort vs bad smells. Lasts 1 hour.
Substance can be used to write. Glows brightly for creatures with dark vision.
Eating this requires x2 water for the day.
Throw to cause 20ft flash of light. Creatures with 10ft require reflex (DC15) or lose darkvision for 10 mins.
Provides more light than standard oil in lanterns. Burns for 3 hours rather than 6.
Ignores miss chance on incorporal creatures. Lasts for 3 rounds.
+1 to search and spot for 2 mins. Then -2 to search and spot for 10 mins.
Creates 30ft rope in 2 rounds. Lasts 1 hour.
+1 to handle animal and wild empathy checks for 24 hours.
Negates 5 cold damage. Lasts 1 hour. Takes 1 min to apply.
Treats a weapon at alchemical silver for 3 rounds.
A colourful torch.
Lasts 1 minute. Each hit causes target to take 1 bleeding damage a round.
When doused in water it ignites providing 20ft light. Lasts 24 hours. Can be dried out and used again.

Never ending torch

Stuns for drinker for 2 rounds. +12 climb, +6 grapple, +6 str to lift heavy. -10 disable / forgery / open lock / sleight. 1d4+1 m
1 hour. +4 concentration, Int skills, will saves vs mind affecting. -2 spot and sense motive.
Fort save dc18 or vertigo for 1d4 rounds. Forces dex check on actions (dc18) or take -4 to actions.
Smash 2 earrings together to cause 5ft Reflex (dc15) or dazzled and deafen for 1 round. Also 1d4 fire damage.
After 5mins 10ft radius of +2 concentation / knowledge. -4 spot and sense motive. Burns for hour.

Fire resistance 10 if completely covered in treated items.

Fire resistance 10 if completely covered in treated items.

Can freeze up to 50 gallons of water.

Covers 5ft. Walking through causes reflex DC15. -2 per additional 10ft moved. Falling causes 1d4 damage for 5 rounds.

+2 NA for 6 hours. -2 cha for 6 hours. -4 for 18hours after. Can be used once every 24 hours. Doesn't work if NA 2+

Negates 60 points of electric damage. Lasts 50 minutes. Jar provides enough for 1 medium creature.
See clearly in 30ft of mist/fog. Negating concealment bonuses. -4 to atk, dmg, skill, saving, ac while in light equal to dayligh

Apply to shoes. After 1 min provides +10 to move silently. Lasts 1 min on hard surfaces. 5 min on soft surfaces. ILLEGAL ITE

Obsuring mist for 5 minutes. -20 listen to hear inside the mist. Requires 1 gallon of water.
Anti Lycanthrope tonic. To resist transforming.

Can use times equal to con mod in 2 weeks or addicted. 1d4+2 str for 2 hours. DC14 or 1d3 dex damage. Possibly ILLEGAL

Fills 10by10ft in 3 rounds. Disperses in 1 round of mild wind. Breathing creatures take fort (DC18). Initial 1 con. Secondary

When set alight can be used to burn damp wood.


+2 CL for necromancy spells and creating undead. 10ft radius. Lasts 4 hours.

Single target or 20ft cone. Blinded and Sneezing for 2d4 rounds. Stops spell casting. Single target get no save. Area gets refl
Fills 20by20ft in 5 rounds. All with sight or smell take -6 to skill and atk rolls. 50% spell failure. Fort DC18 to half. Penalities
Stops locate spells being blocked. -6 will vs scrying attempts. Requires 1 min to dry. Affective for 1 month.
20ft area. +1 to Alchemy, Appraise, Decipher Script, Forgery, Scry, and Search. Lasts 1 hour.
20ft area. Provides double healing from resting. Lasts 8 hours. Stacks with effects from heal.
Move x5 when running. Lasts 10+conmod rounds. Stacks with run feat.
Lets user hold breath for 3 rounds per con rather than 2 per con. If used after holding breath. X1.5 remaining rounds.

Healing
+5 bonus vs poison for hour.
+5 bonus vs poison for hour. Cause 3d4 minutes of nauseated. (DC14) Reduce to sickened.
Cure Parasitic Infections. (95% success)
Cure Paralysis (After 2d4 minutes). Nauseated (2d4x10 minutes)
+12 bonus vs poison for hour. Cure 2 str or con damage from poison if taken before secondary effect.
+8 bonus vs poison for hour. Cures the effects of tatzylwurm viper poison.
+8 bonus vs poison for hour. Cure 1 str or con damage from poison if taken before secondary effect.

Cure Petrifaction. (After 1 hour) Sickened (24 hours)

Healing
Convert 1d6 lethal to non-Lethal. Second Cure 1d3+2 non lethal. (DC14) 1d3 wis.
1d6. Second 1d6+3. (DC16) 1d6 dex.
1d8+1 (After 1d4+1 minutes)
2d8+6 Non-lethal Or Converts 2d3. Secondary removes fatigue or lessens exhausted. (DC14) 1d3 dex.

-1d2. Cure Non-magical Disease. Delay magical disease 24 hours.

1d6+5. Second 2d6

1d6. Second 1d6+3

2d6. Second 2d6+7

1d3. Second 1d6.

Triples natural healing rate over 8 hours. Still recovers if rest is interrupted.

Allows quick use of alchemical item or poison in capsule form. Effects user.
Allows quick use of alchemical item or poison in capsule form. Effects user. DC30 to find tooth.
Allows quick use of alchemical item or poison on weapons in capsule form.
Allows quick use of alchemical item or poison on weapons in capsule form. Holds 3 capsules.

a weaker effect.
amage. Area gets reflex DC18. Single gets none.
our or water.

es full atk. Provokes AoO.


n for 10 mins.

y / open lock / sleight. 1d4+1 minutes. Fort (dc15) or 2d4 nonlethal.

o 1d4 fire damage.

1d4 damage for 5 rounds.

Doesn't work if NA 2+

c while in light equal to daylight. Lasts 30mins.

in on soft surfaces. ILLEGAL ITEM!!!

dex damage. Possibly ILLEGAL in places.

DC18). Initial 1 con. Secondary unconcious for 10d6 minutes. Woken creatures take -4 skill, atk, AC, reflex.

arget get no save. Area gets reflex DC18.


e. Fort DC18 to half. Penalities drop -2(10%) every 30mins.
e for 1 month.

h. X1.5 remaining rounds.


s. Woken creatures take -4 skill, atk, AC, reflex.
Clothing Items: Cost: Weight: New Cost
Belt: (Hold 4 pouches)
- Baldric (Holds 3) 7 sp 0.5 lb. 50 sp
- Leather (common) 2 sp — 25 cp
- Fur (common) — 0.5 lb. 10 sp
- Leather (Exotic) 25 gp — 65 sp
- Fur (exotic) — 0.5 lb. 1 pp
Buckle (large):
- Plain 2 sp 0.5 lb. 75 cp
- Fancy 1 gp+ 1 lb. 5 gp
Boots:
- High 5 sp 1 lb. 5 sp
- Hip/wading 1 gp 3 lb. 60 cp
- Low 3 sp 0.5 lb. 50 cp
- Riding 1 gp 1 lb. 15 sp
- Mechanik's * 3 gp 2 lb. 3 gp
- Smuggler’s * 10 gp 1 lb. 8 gp
Breeches/pants:
- Burlap (sackcloth) 5 cp 2 lb.
- Hemp — 1.5 lb.
- Leather (common) 8 sp 2 lb.
- Wool 5 sp 1.5 lb.
- Cotton 1 sp 1 lb.
- Linen — 1 lb.
- Fur (common) — 2.5 lb.
- Cotton Velvet 4 gp 1.5 lb.
- Leather (exotic) — 2 lb.
- Silk 8 gp —
- Silken Velvet — 0.5 lb.
- Cashmere — 1 lb.
- Fur (exotic) — 3 lb.
Capes:
- Half-cape 10 sp 2 lb.
- Full cape 1 gp 4 lb.
Chemise: (F under)
- Burlap (sackcloth) 8 cp 1.5 lb.
- Hemp — 1 lb.
- Leather (common) — — —
- Wool — 1.5 lb.
- Cotton 1 sp 0.5 lb.
- Linen — 0.5 lb.
- Fur (common) — — —
- Cotton Velvet — 1 lb.
- Leather (exotic) — — —
- Silk 6 gp —
- Silken Velvet — 0.5 lb.
- Cashmere — 1 lb.
- Fur (exotic) — — —
Coat/jacket/jerkin:
- Burlap (sackcloth) — 3 lb.
- Hemp — 2.5 lb.
- Leather (common) 1 gp 4 lb.
- Wool 1 gp 3 lb.
- Cotton 6 sp 2 lb.
- Linen — 2 lb.
- Fur (common) 50 gp+ 6 lb.
- Cotton Velvet 8 gp 1 lb.
- Leather (exotic) — 4 lb.
- Silk 10 gp 1 lb.
- Silken Velvet — 1.5 lb.
- Cashmere — 2 lb.
- Fur (exotic) — 7 lb.
- Removable sleeves +5 sp —
Cloaks: Material rating
- Burlap (sackcloth) — 3 lb. - Burlap (sackcloth)
- Hemp — 2.5 lb. - Hemp
- Leather (common) — — — - Leather (common)
- Wool 5 sp 3 lb. - Wool
- Cotton 3 sp 2 lb. - Cotton
- Linen — 2 lb. - Linen
- Fur (common) 20 gp+ 6 lb. - Fur (common)
- Cotton Velvet — 2.5 lb. - Cotton Velvet
- Leather (exotic) — — — - Leather (exotic)
- Silk — 1 lb. - Silk
- Silken Velvet — 1.5 lb. - Silken Velvet
- Cashmere — 2 lb. - Cashmere
- Fur (exotic) — 7 lb. 3 pp - Fur (exotic)
- Waterproof 7 gp +2 lb.
- Weighted * 4 gp +4 lb.
Doublet/vest:
- Burlap (sackcloth) — 2 lb.
- Hemp — 1.5 lb.
- Leather (common) 3 sp 3 lb.
- Wool 2 sp 2 lb.
- Cotton 1 sp 1 lb.
- Linen — 1 lb.
- Fur (common) — 4 lb.
- Cotton Velvet 2 gp 1 lb.
- Leather (exotic) — 3 lb.
- Silk — 0.5 lb.
- Silken Velvet 8 gp 1 lb.
- Cashmere — 1.5 lb.
- Fur (exotic) — 5 lb.
- Vest, knife * 25 gp 2 lb.
- Earthsilk Jersey 150 gp 2 lb.
Dresses:
- Burlap (sackcloth) 6 lb.
- Hemp 5 sp 4 lb.
- Leather (common) — — —
- Wool — 5 lb.
- Cotton — 3.5 lb.
- Linen 8 sp 3.5 lb.
- Fur (common) — — —
- Cotton Velvet — 4.5 lb.
- Leather (exotic) — — —
- Silk 20 gp 2.5 lb.
- Silken Velvet — 3 lb.
- Cashmere 75 gp 4 lb.
- Fur (exotic) — — —
Eyewear:
- Glasses 5 sp —
- Goggles * 4 gp —
- Shaded Goggles * 6 gp —
- Monocle —
- Snow goggles * 2 gp —
Gloves:
- Burlap (sackcloth) — —
- Hemp — —
- Leather (common) 5 sp 0.5 lb.
- Wool 8 sp —
- Cotton 5 cp —
- Linen — —
- Fur (common) — 1 lb.
- Cotton Velvet — —
- Leather (exotic) — 0.5 lb.
- Silk 15 gp —
- Silken Velvet — —
- Cashmere — —
- Fur (exotic) — 1 lb.
Greatcoats:
- Greatcoat 20 gp 5 lb.
- Armoured 75 gp 10 lb.
- Rain slicked 30 gp 5 lb.
- Reinforced 35 gp 7 lb.
Headwear:
- Hat, broad-brimmed 8 gp —
- Hat, Bokiin Fur 1 - 5 gp 1 lb.
- Hat, Bowler 2 gp —
- Hat, Cocked (Bicorn) 5 sp —
- Hat, Cocked (Tricorn) 2 gp —
- Hat, fur-trimmed 15 sp —
- Hat, Stovepipe 1 gp 1 lb.
- Cap, cotton 8 cp —
- Cap, wool 1 sp —
- Coif 2 sp —
- Fez 1 sp —
- Hood, cotton 5 cp —
- Hood, wool 8 cp —
- Hood, fur (common) 1 gp —
- Hood, fur (exotic) 1 gp —
- Helmet, miner’s * 1 gp 1 lb.
- Turban 2 sp 0.5 lb.
- Thieving helmet * 10 gp 1lb.
Miscellaneous:
Apron, leather 3 sp 2 lb.
Bodysuit, black * 30 gp 1 lb.
Bustle 5 gp 1 lb.
Codpiece 6 sp —
Collar, spiked 10 gp —
Corset 25 gp 4 lb.
Fullcloth, winter * 4 gp 2 lb.
Girdle 6 sp 1 lb.
Loincloth 3 cp —
Nightshirt, silk 6 gp —
Stockings 4 sp —
Suspenders 8 cp —
Tabard 5 sp 0.5 lb.
Robe:
- Burlap (sackcloth) 1 sp 2 lb.
- Hemp — 1.5 lb.
- Leather (common) — — —
- Wool — 3 lb.
- Cotton 1 gp 2 lb.
- Linen — 2 l.b
- Fur (common) — — —
- Cotton Velvet 3 gp 2.5 lb.
- Leather (exotic) — — —
- Silk 5 gp 1 lb.
- Silken Velvet — 1.5 lb.
- Cashmere — 2 lb.
- Fur (exotic) — — —
Pads:
- Knee pads 3 sp 0.5 lb.
- Elbow pads 3 sp 0.5 lb.
- Shin guards 4 sp 0.5 lb.
Sash: (Hold 2 pouches)
- Burlap (sackcloth) — 0.5 lb.
- Hemp — 0.5 lb.
- Leather (common) — — —
- Wool 1 sp —
- Cotton 2 sp —
- Linen — —
- Fur (common) — — —
- Cotton Velvet — —
- Leather (exotic) — — —
- Silk 4 gp —
- Silken Velvet — —
- Cashmere — —
- Fur (exotic) — — —
Shirts:
- Burlap (sackcloth) 5 cp 1 lb.
- Hemp — 0.5 lb.
- Leather (common) — — —
- Wool 5 sp 1 lb.
- Cotton 1 sp 0.5 lb.
- Linen — 0.5 lb.
- Fur (common) — — —
- Cotton Velvet 5 gp 1 lb.
- Leather (exotic) — — —
- Silk 10 gp —
- Silken Velvet — 0.5 lb.
- Cashmere — 0.5 lb.
- Fur (exotic) — — —
Shoes:
- Slippers 1 sp 0.5 lb. 15 sp
- Sandals/tabi 2 sp 1.5 lb. 35 cp
- Leather (common) 3 sp 3 lb. 50 cp
- Leather (exotic) — 3 lb. 1 gp
- Dancing 15 gp — 1 gp
- Shoes, silent * 10 gp 1 lb. 10 gp
- Snowshoes * 15 gp 8 lb. 10 gp
Skirts:
- Burlap (sackcloth) 5 cp 1 lb.
- Hemp — 0.5 lb.
- Leather (common) 8 sp 1.5 lb.
- Wool 5 sp 1.5 lb.
- Cotton 1 sp 1 lb.
- Linen — 1 lb.
- Fur (common) — 2 lb.
- Cotton Velvet 4 gp 1 lb.
- Leather (exotic) — 1.5 lb.
- Silk 8 gp —
- Silken Velvet — 0.5 lb.
- Cashmere — 1 lb.
- Fur (exotic) — 2.5 lb.
Tunic:
- Burlap (sackcloth) 5 cp 1.5 lb.
- Hemp — 1 lb.
- Leather (common) — — —
- Wool 5 sp 1.5 lb.
- Cotton 5 sp 1 lb.
- Linen — 1 lb.
- Fur (common) — — —
- Cotton Velvet 2 gp 1.5 lb.
- Leather (exotic) — — —
- Silk 5 gp 0.5 lb.
- Silken Velvet — 1 lb.
- Cashmere — 1 lb.
- Fur (exotic) — — —
Complete outfits: Cost: Weight:
Animal training outfit * 10 gp 20 lb.
Artisan’s outfit 1 gp 4 lb.
Beekeeper’s outfit * 9 gp 4 lb.

Cleric’s vestments 5 gp 6 lb.

Cold weather outfit * 8 gp 7 lb.


Courtier’s outfit * 30 gp 6 lb.
Desert outfit * 6 gp 3 lb.
Entertainer’s outfit 3 gp 4 lb.
Explorer’s outfit 10 gp 8 lb.
Heatsuit outfit * 20 gp 15 lb.
Monk’s outfit 5 gp 2 lb.
Noble’s outfit 75 gp 10 lb.
Peasant’s outfit 1 sp 2 lb.
Royal outfit 200 gp 15 lb.
Scholar’s outfit 5 gp 6 lb.
Spelunker’s outfit 5 gp 9 lb.
Traveler’s outfit 1 gp 5 lb.
10c Low
25c Low
30c Low
60c Low
85c Med
10s Med
20s Med
50s Med
80s Med
20g High
40g High
75g High
2p High
New Cost

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