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2 | Alder’s Anthology of the Abstruse

Credits

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Table of Contents
Part One: Character Options .... 6
Chapter 1: Races.................................... 7

Chapter 2: Classes ................................ 22 Chapter 3: Customization Options .........66

Part Two: Dungeon Master’s Tools ... 67


Chapter 4: Variant Rules .......................68

Chapter 5: Items ...................................69

Chapter 6: Bestiary ...............................89

Chapter 7: Spellcasting ....................... 100

4 | Alder’s Anthology of the Abstruse


Changelog
Introduction Update 3


Using This Book •






From the Author
hank you so much for picking up this book. •











|5
PART ONE: CHARACTER OPTIONS

6 | Alder’s Anthology of the Abstruse


Chapter 1: Races
Awakened
“We had to move slow because Blood was still limping. It

Endless Possibility

Bull in a Porcelain Shop

Awakened Traits









Awakened | 7
Crone
“The Weyward Sisters, hand in hand, posters of the

Twisted Sisters

Deceptive Beauty

Crone Traits

8 | Alder’s Anthology of the Abstruse


Genasi (Revision)

Air Genasi

Earth Genasi

Frost Genasi

Genasi (Revision) | 9
Gremlin
“So if your air conditioner goes on the fritz, or your

Appetite for Destruction

Gremlin Traits

10 | Alder’s Anthology of the Abstruse


Lightless
“People are ignorant of what any street clock knows. Why?

Enigmatic Visage

What Killed the Cat

The Abyss Stares Back

Lightless Traits

Lightless | 11
Locathah
“We may brave human laws, but we cannot resist

Tragedy of the Indentured

Locathah Traits

12 | Alder’s Anthology of the Abstruse


Myconid
Myconid Traits

Spore save DC = 8 + your proficiency bonus + your Wisdom modifier

Myconid | 13
Pixie
“That’s trouble. The pixies will sour your milk.”

Magical Faerie Folk

Tiny Tricksters

Pixie Traits

14 | Alder’s Anthology of the Abstruse


Ratatosk
“Ratatosk is the squirrel who there shall run

Celestial Couriers

The Pen is Mightier

Ratatosk Traits

Ratatosk | 15
Satyr
“There are still two more tasks and the moon is almost full.

Newly Civilized

Culture
Faun

Satyr Traits

Ibycus

Cernous

16 | Alder’s Anthology of the Abstruse


Selkie
“But unlike sirens, selkies don't mean any harm with

Therianthrope

Selkie Traits

Selkie | 17
Shardmind
“In a crystal we have clear evidence of the

Shardmind Traits

18 | Alder’s Anthology of the Abstruse


Sylvan
“I am the Lorax. I speak for the trees. I speak for the trees for

Nature’s Sentinels

Sprigborn

Sylvan Traits

Sylvan | 19
Tabaxi (Revision)
Tabaxi Traits

Felinian

Leonian

20 | Alder’s Anthology of the Abstruse


Ukon
“Chimpanzees, gorillas, orangutans have been living for

Ukon Traits

Gorill

Su

Ukon | 21
Chapter 2: Classes
Paths
Sapping Touch
Alternate Start

• • •
• • •
• • •

Ruin

Paladin Path: Rebuke Divinity

Purity Impure




• Channel Impurity

Paladin
Level Feature
Improved Ruin
Alternate Path: Rebuke Divinity, Necromantic Sense, Sapping
1st
Touch
2nd Ruin
3rd Purity Impure, Path Archetype
11th Improved Ruin
14th Corrupting Touch

Corrupting Touch
Necromantic Sense

22 | Alder’s Anthology of the Abstruse


Barbarian Paths
Path of the Mutant

Barbarian
Level Feature
3rd Metamorphosis
6th Amalgamation
10th Embraced Excrescence
14th Survival of the Fittest

Metamorphosis

Amalgamation

Embraced Excrescence

Survival of the Fittest

Mutation List

Barbarian Paths | 23
Name Type Reach Damage On-Hit Effect
Ranged Each creature in the line must make a Dexterity saving throw, taking damage on a failed save, or
30 ft.
Acid Spray Weapon (1d6) acid half as much damage on a successful one. You are not able to use this ability again until you
line
Attack recharge it as a bonus action.
Aquatic You grow gills and webbing between your fingers and toes, giving you water breathing and a
- - -
Adaptation swim speed equal to your walking speed.
Swallow. If the target is a creature a size smaller than you or smaller, it must succeed on a
Dexterity saving throw or be swallowed. A swallowed creature is blinded and restrained, it has
total cover against attacks and other effects outside of you, and it takes (1d6) acid damage at
Melee the start of each of your turns. This damage increases by 1d6 at 10th level.
(1d4) piercing +
Bite Weapon 5 ft.
swallow
Attack If you take ¼ of your maximum hit points or more in damage on a single turn from a creature
inside you, you regurgitate all swallowed creatures, which fall prone in a space within 10 feet of
you. If you die, a swallowed creature is no longer restrained by you and can escape from your
corpse, exiting prone.
Carapace; You grow an organic protective layer similar to an insect or reptile which provides a +1 bonus to
- - -
Scales your armor class at 3rd level and +2 at 10th level.
Melee On a 19 or 20, you may attempt to claw any creatures directly adjacent to your target as a bonus
Claws; Talons Weapon 5 ft. (1d6) slashing action.
Attack
Melee The target must succeed on a Strength Saving throw or be knocked prone. If the target is
Horns Weapon 5 ft. (1d6) piercing knocked prone, you may make an additional Melee Weapon Attack against the target as a bonus
Attack action.
Any creature that grapples you or otherwise comes into direct contact with your skin must
Poisonous succeed on a Constitution saving throw or become poisoned for 1 minute. A poisoned creature
- - -
Skin no longer in direct contact with you can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success.
Melee At 10th level: Adhesive. You emit a slimy secretion that adheres to anything that touches you.
Pseudopod; (1d8)
Weapon 5 ft. A Huge or smaller creature adhered to you is also grappled on a failed escape check. Ability
Tongue bludgeoning
Attack checks made to escape this grapple have disadvantage.
Setules; You can climb difficult surfaces, including upside down on ceilings, without needing to make an
- - -
Suction Cups ability check.
Ranged You grow 10 spikes, which may be projected from your body.
30/60
Spikes Weapon (1d6) piercing
ft.
Attack
Melee The target must make a Constitution saving throw, taking the additional poison damage on a
(1d6) piercing +
Stinger Weapon 5 ft. failed save or half as much on a successful one.
(1d4) poison
Attack
Melee The target must succeed on a Strength Saving throw or be knocked prone.
(1d6)
Tail Weapon 10 ft.
bludgeoning
Attack
Melee The target must succeed on a Strength Saving throw or be grappled. A grappled creature may
(1d6)
Tentacles Weapon 10 ft. attempt the escape check at the beginning of each of its turns.
bludgeoning
Attack
The creature is restrained by webbing. As an action, the restrained creature can make a Strength
Ranged
Web; 30/60 check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The
Weapon -
Filament ft. webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison
Attack
and psychic damage.
Wings - - - You sprout wings from your body and gain a flying speed equal to half of your movement speed.

24 | Alder’s Anthology of the Abstruse


Path of the Vanguard

Vanguard’s Ward

Unwavering Resolve

Valiant Presence

Avenger

Barbarian Paths | 25
Bard Colleges
College of Chance

Wild Card

Players who choose this subclass need a deck of standard poker cards to
make use of the features offered.

Professional Gamer

Cardistry
#  
10 10 20
9 9 19
8 8 18
7 7 17
6 6 16
5 5 15
4 4 14
3 3 13
2 2 12
A 1 11

Jackpot


26 | Alder’s Anthology of the Abstruse


College of Lunacy

Bard
Level Feature
3rd Bonus Cantrips and Proficiencies, Subversion (2)
6th Don’t Look Down
10th Subversion (3)
14th Fun Lord, Subversion (4)

Emotion Weather Condition


Bonus Cantrips and Proficiencies Happy Sunny
Anger Stormy
Sad Rain or snow
Frightened Windy
Subversion Disgust Foggy

Don’t Look Down

Fun Lord

Subversions

Bard Colleges | 27
Cleric Domains
Eviction Domain

Cleric
Level Feature
1st Domain Spells, Blessings of Purity, Hound Impure Potent Spellcasting
2nd Channel Divinity: Turn Impure
6th Channel Divinity: Hinder Possession
8th Potent Spellcasting
17th Preserve Sanctity Preserve Sanctity
Domain Spells

Fire Domain

Cleric
Level Spells
1st detect evil and good, protection from evil and good
3rd hold person, warding bond
5th magic circle, remove curse
7th aura of purity, banishment Cleric
9th contact other plane, dispel evil and good Level Feature
Domain Spells, Combustion as Consecration, Hunger of the
1st
Blessings of Purity Flame
2nd Channel Divinity: Commune with Flame
6th Flame Walk
8th Potent Spellcasting
17th Lord of Cinder

Domain Spells
Hound Impure

Cleric
Level Spells
1st burning hands, searing smite
3rd flaming sphere, scorching ray
5th fireball, protection from energy
7th conjure minor elementals, wall of fire
Channel Divinity: Turn Impure 9th conjure elemental, flame strike

Combustion as Consecration

Channel Divinity: Hinder Possession Hunger of the Flame

28 | Alder’s Anthology of the Abstruse


Channel Divinity: Commune with Flame Cleric
Level Spells
1st bless, guiding bolt
3rd augury, enhance ability
5th beacon of hope, remove curse
7th divination, freedom of movement
9th dispel evil and good, skill empowerment

Cleric
Level Spells
1st bane, chaos bolt
3rd blindness/deafness, blur
Acolyte of Ash 5th bestow curse, enemies abound
7th confusion, elemental bane
• 9th dominate person, mislead

Bonus Cantrip and Proficiency

Potent Spellcasting
Fate Magic

Lord of Cinder Channel Divinity: Twist Fate

Fortune’s Favor


Luck Domain •

Portent Spellcasting

Cleric
Level Feature
Domain of Capriciousness, Bonus Cantrip and
1st
Proficiencies, Fate Magic
2nd Channel Divinity: Twist Fate
Author of Fortune
6th Fortune’s Favor
8th Portent Spellcasting
17th Author of Fortune

Domain of Capriciousness

Cleric Domains | 29
Party Domain
Divine Strike

Cleric
Level Feature
Domain Spells, Bonus Cantrip and Proficiency, Blessing of the
1st
Merrymaker The Party Never Ends
2nd Channel Divinity: Life of the Party
6th Festive Fortitude
8th Divine Strike
17th The Party Never Ends

Domain Spells Rocktender Domain

Cleric
Level Spells
1st chromatic orb, Tasha’s hideous laughter
3rd pyrotechnics, suggestion
5th create food and water, major image
7th confusion, Mordenkainen’s private sanctum Rocktender Taboo
9th danse macabre, seeming

Bonus Cantrip and Proficiency

Cleric
Level Feature
1st Domain Spells, Bonus Proficiencies, Blessing of Terra Firma
Blessing of the Merrymaker 2nd Channel Divinity: Seismic Premonition
6th Earth Walk
8th Potent Spellcasting
14th Primordial Protector (1/day)
17th Primordial Protector (2/day)

Channel Divinity: Life of the Party


Domain Spells

Cleric
Level Spells
1st catapult, earth tremor
3rd earth bind, spike growth
5th erupting earth, meld into stone
7th stoneshape, stone skin
Festive Fortitude 9th transmute rock, wall of stone

Bonus Cantrips and Proficiencies

30 | Alder’s Anthology of the Abstruse


Blessing of the Terra Firma

Channel Divinity: Seismic Premonition

Earth Walk

Potent Spellcasting

Primordial Protector

Cleric Domains | 31
Druid Circles
Circle of Premonition

Druid
Level Feature
2st Bonus Cantrip and Proficiencies, Soothsaying
6th Far Sight, Soothsaying (d6)
10th Spiritual Ward, Soothsaying (d8)
14th Predetermination, Soothsaying (d10)

Bonus Cantrip and Proficiencies

Soothsaying

Far Sight

Spiritual Ward

Predetermination

32 | Alder’s Anthology of the Abstruse


Fighter Martial Archetypes Head Start
Chrononaut

Fighter Cantrips Spells


Spell Slots Spell Slot Level
Level Known Known
3rd 2 3 1 1st
4th 2 4 1 1st
Fighter
5th 2 4 1 1st
Level Feature
6th 2 4 1 1st
3rd Time Magic, Chronostrike
7th 2 5 2 2nd
7th Head Start
8th 2 6 2 2nd
10th Temporal Displacement
9th 2 6 2 2nd
15th Don’t Stop Me Now
10th 3 7 2 2nd
18th …and Beyond
11th 3 8 2 3rd
12th 3 8 2 3rd
Time Magic 13th 3 9 2 3rd
14th 3 10 2 3rd
15th 3 10 2 4th
16th 3 11 3 4th
17th 3 11 3 4th
18th 3 11 3 4th
19th 3 12 3 5th
20th 3 13 3 5th

Temporal Displacement

Don’t Stop Me Now

…and Beyond

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

Chronostrike

Fighter Martial Archetypes | 33


Chrononaut Spell List
Cantrips (0-level)
Blade Ward
Booming Blade
Discern Time
Guidance
Mending
Sword Burst
True Strike

1st-Level
Augury
Expeditious Retreat
Longstrider
Shield
Zephyr Strike

2nd-Level
Blur
Gentle Repose
Hold Person
Mirror Image
Misty Step
Pass without Trace
Reinstance

3rd-Level
Blink
Clairvoyance
Counterspell
Haste
Revivify
Slow

4th-Level
Banishment
Death Ward
Dimension Door
Divination
Duplicity
Freedom of Movement

5th-Level
Banishing Smite
Destructive Wave
Far Step
Hold Monster
Mislead
Modify Memory
Planar Binding
Steel Wind Strike
Swift Quiver
Time Loop

34 | Alder’s Anthology of the Abstruse


Dragoon
Improved Draconic Ascent

Superior Lancet

Fighter Level Feature


3rd Dragon’s Ascent, Lancet
7th Draconic Aspect Forceful Lunge
10th Improved Dragon’s Ascent (10 feet)
15th Superior Lancet
18th Forceful Lunge, Improved Dragon’s Ascent (20 feet)

Dragon’s Ascent

Sculptor

Lancet

The dragoon presented here is based off of the Final Fantasy


series’ (class/job) of--usually polearm wielding--melee warriors
which specialize in aerial combat through leaps and lunges.
These warriors tend to don armor which is reminiscent of darker
dragons.
In history, dragoons were mounted British infantrymen who Spellcasting
fought with rifles and muskets during the 17th and 18th
centuries. This is not the concept we’re going for, but
Xanathar’s Lost Notes does contain such a build.

Draconic Aspect

Fighter Martial Archetypes | 35


Creationary Warfare

Fighter Cantrips Spells —Spell Slots per Spell Level—


Level Known Known 1st 2nd 3rd 4th
3rd 2 3 2 — — —
4th 2 4 3 — — —
5th 2 4 3 — — —
6th 2 4 3 — — —
7th 2 5 4 2 — —
8th 2 6 4 2 — —
9th 2 6 4 2 — —
10th 3 7 4 3 — —
11th 3 8 4 3 — —
12th 3 8 4 3 — —
13th 3 9 4 3 2 —
14th 3 10 4 3 2 —
15th 3 10 4 3 2 —
16th 3 11 4 3 3 —
17th 3 11 4 3 3 —
18th 3 11 4 3 3 —
19th 3 12 4 3 3 1
20th 3 13 4 3 3 1

Transmutationist

Wisdom of the Furnace

Living Materia

36 | Alder’s Anthology of the Abstruse


Merchant

Class Features

Hit Points

Proficiencies

Equipment
This class is based off of the Merchant (job/class) seen in various video
games such as Bravely Default, Final Fantasy, Fire Emblem, Octopath
Traveler, and Ragnarok. As such, this is a spellcasting class with a focus •
on commerce, social abilities, buffing and debuffing, and utility. If you are •
considering playing a character based on a nonmagical merchant •
archetype, consider a Mastermind Rogue. •

• 
The Magic of Commerce 

Barter

Creating a Merchant

Due to this being a more math-intensive class, it is recommended that the


player has a calculator handy when playing this class to ensure the game
Quick Build runs smoothly. To calculate the discount, multiply the total of the agreed
upon price by (the Barter roll result  100) and subtract that from the total.
Remember the exchange rates of currency.

Merchant | 37
The Merchant
Proficiency Cantrips Spells Spell Slot Merchant’s
Level
Bonus Features Known Known Slots Level Inventory
1st +2 Barter (d6), Trade Magic 2 2 2 1st -
2nd +2 Appraisal, Dealer Lore 2 3 2 1st -
3rd +2 Merchant Trade, Inventory 2 4 2 2nd 200 gp
4th +2 Ability Score Improvement 3 5 2 2nd 350 gp
5th +3 Barter (d8), Exchangeable Casting 3 6 2 3rd 500 gp
6th +3 Kickstarter, Merchant Trade Feature 3 7 2 3rd 750 gp
7th +3 - 3 8 2 4th 1,000gp
8th +3 Ability Score Improvement 3 9 2 4th 1,250 gp
9th +4 - 3 10 2 5th 1,750 gp
10th +4 Barter (d10), Invest, Trade Secrets 4 10 2 5th 2,250 gp
11th +4 Omnipresent Peddler (6th-level) 4 11 3 5th 2,750 gp
12th +4 Ability Score Improvement 4 11 3 5th 3,750 gp
13th +5 Use Magic Device, Omnipresent Peddler (7th-level), Invest (2 uses) 4 12 3 5th 4,750 gp
14th +5 Trade Secrets, Merchant Trade Feature 4 12 3 5th 5,750 gp
15th +5 Barter (d12), Master Miser 4 13 3 5th 8,000 gp
16th +5 Ability Score Improvement 4 13 3 5th 10,000 gp
17th +6 Invest (3 uses) 4 14 4 5th 12,000 gp
18th +6 - 4 14 4 5th 15,000 gp
19th +6 Ability Score Improvement 4 15 4 5th 17,500 gp
20th +6 Shop ‘til You Drop 4 15 4 5th 20,000 gp

Trade Magic

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Cantrips Spell attack modifier = your proficiency bonus + your Charisma modifier

Ritual Casting

Spell Slots
Appraisal

Dealer Lore

Spells Known of 1st Level and Higher

Merchant Trades

Spellcasting Ability

38 | Alder’s Anthology of the Abstruse


Traveling Storefront

Trade Secrets

Omnipresent Peddler

Use Magic Device


Ability Score Improvement

Exchangeable Casting Shop ‘til You Drop

Merchant Trades

Apothecary
Kickstarter

Merchant
Invest Level Feature
3rd Doctor Without Borders, Trade Art: Admixture
6th Fitter Philters
14th Welfare

• Doctor Without Borders


Trade Art: Admixture

Merchant | 39
Entertainer

Fitter Philters

Merchant
Level Feature
Welfare 3rd Facile Fortune, Trade Art: Chicanery
6th Dealer’s Gambit
14th The House Always Wins

Facile Fortune
Auditor

Trade Art: Chicanery


Merchant
Level Feature
3rd Bookkeeper, Trade Art: Scrutinize
6th Peerless Documentation
14th Page Master

Bookkeeper Dealer’s Gambit

The House Always Wins

Trade Art: Scrutinize


Esotericist

Brain Trust Merchant


Level Feature
3rd Bizarre Bazaar, Trade Art: Scavenge
6th Occult Studies
Page Master 14th Esteemed Eccentric

Bizarre Bazaar

Trade Art: Scavenge

40 | Alder’s Anthology of the Abstruse


Hustler
Occult Studies

Esteemed Eccentric
Merchant
Level Feature
3rd Swindler Savant, Trade Art: Con
6th Trafficker
14th Faceless Man

Host
Swindler Savant

Merchant
Level Feature Trade Art: Con
3rd Creature Comforts, Trade Art: Cordiality
6th Hospitality
14th Where the Heart is

Creature Comforts

Trafficker

Trade Art: Cordiality Faceless Man

Hospitality

Where the Heart Is

Merchant | 41
42 | Alder’s Anthology of the Abstruse
Monastic Traditions
Way of the Bear Arm
Way of the Su

Bonus Proficiencies
Synaptic Clout

Gun-Fu

Bend Will

Oneness of Body and Mind


Lightning Strikes Twice

Psionic Field

Greater Deflect Missiles

Bullet Curve Kata

Monastic Traditions | 43
Paladin Archetype: Death Knight
Death Knight

Soul of Impurity

Deathlord

Prerequisite: Rebuke Divinity

Death Knight Spells

Channel Impurity

Aura of the Undying

44 | Alder’s Anthology of the Abstruse


Paladin Oaths Aura of Purity
Oath of Purity

Runic Blast

Tenets of Purity

Ride of the Valkyrie

Venerated Battlemaiden


Oath Spells

Channel Divinity

Paladin Oaths | 45
Ranger Conclaves
Beastmaster Repurpose Ambuscade

Stargazer
Bounty Hunter

Bounty Hunter Magic

Stargazer Magic

Word on the Street

Astronavigation

Merc’s Quarry

Zenith Strike
Traceur

Cloudy Cosmos
Dead or Alive

46 | Alder’s Anthology of the Abstruse


Nova

Nebulous Dodge

Ranger Conclaves | 47
Rogue Archetypes Contaminator
Bloodletter

Bonus Feat

Master of Maladies

Physician

Prevailing Potency

Surgical Precision

Envenomed

Second Opinion

Twinned Toxicity

Fortified Body and Mind


Pandemic Persona

48 | Alder’s Anthology of the Abstruse


Feral
--Spell Slots per Spell
Rogue Cantrips Spells Level--
Level Known Known 1st 2nd 3rd 4th
3rd 3 3 2 - - -
4th 3 4 3 - -
5th 3 4 3 - - -
6th 3 4 3 - - -
7th 3 5 4 2 - -
8th 3 6 4 2 - -
9th 3 6 4 2 - -
10th 4 7 4 3 - -
11th 4 8 4 3 - -
12th 4 8 4 3 - -
13th 4 9 4 3 2 -
Spellcasting 14th 4 10 4 3 3 -
15th 4 10 4 3 3 -
16th 4 11 4 3 3 -
17th 4 11 4 3 3 -
18th 4 11 4 3 3 -
19th 4 12 4 3 3 1
20th 4 13 4 3 3 1

Apex Predator

Life Reaver

Rogue Sneak Attack Life Reaver Pool Temporary Hit


Level Dice Max Points
9th 5d6 30 9
10th 5d6 30 10
11th 6d6 36 11
12th 6d6 36 12
13th 7d6 42 13
14th 7d6 42 14
15th 8d6 48 15
16th 8d6 48 16
17th 9d6 54 17
18th 9d6 54 18
19th 10d6 60 19
20th 10d6 60 20

Rogue Archetypes | 49
Guerrilla Mouseburglar

Nature’s Omen

Hush Bonus Proficiencies

3rd Still, Seeing Unseen


9th Tranquility
13th Silent, but Deadly
17th Spelljammer
Nimble Foot

Still

Shadow Sneak

Seeing Unseen
Identity Thief

Tranquility

Silent, but Deadly

Spelljammer Up Close and Personal

50 | Alder’s Anthology of the Abstruse


Scavenger

Deadly Resourcefulness

Intelligent Design

Sabotage

Master Tinker

Under the Wire

Rogue Archetypes | 51
Sorcerous Origin
Æon Link

Sorcerer
Level Feature
1st Æon, Link Cantrip
6th Synchronicity
14th Double Vantage
18th Duality of Souls

Æon

Link Cantrip

Link Type Cantrip


Draconic mage hand
Æon Creation Fey druidcraft
Hellish prestidigitation
Primordial magic stone

Synchronicity
Link Type Æon Type Creature Types
Draconic dragon beast, dragon
Fey fey or plant beast, fey, plant
Hellish fiend beast, fiend
Primordial elemental or construct beast, elemental, construct

52 | Alder’s Anthology of the Abstruse


Double Vantage

Duality of Souls

Sorcerous Origin | 53
Warlock Otherworldly Patrons The Oozing Hunger
Mover of Time

Expanded Spell List

Warlock
Level Feature
1st Amorphous Adaptation (2 abilities)
Spell Level Spells 6th Heart of Hunger
1st dissonant whispers, ray of frost 10th Regeneration, Amorphous Adaptation (3 abilities)
2nd mind spike, reinstance 14th I am the Slime
3rd haste, slow
4th phantasmal killer, polymorph Expanded Spell List
5th modify memory, synaptic static

Bonus Cantrips

Void of Eternity

Amorphous Adaptation

Chronal Displacement

Changing Pasts, Shifting Futures

Paradox

54 | Alder’s Anthology of the Abstruse


Expanded Spell List

Spell Level Spells


1st faerie fire, ice knife
2nd gust of wind, Snilloc’s snowball swarm
3rd sleet storm, slow
4th conjure minor elementals, ice storm
5th cone of cold, control winds

Heart of Hunger Iceheart

Regeneration

The Coming Winter

I am the Slime

Crystalbrittle

Hyperborean Howl

Winter Aspect

Warlock Otherworldly Patrons | 55


Pact Boon Change
Pact of the Chain

Eldritch Invocations
Armor of Slime

Summon Sludge

Foul

Gluttonous Grasp

56 | Alder’s Anthology of the Abstruse


Witch
Class Features
Hit Points

Proficiencies

Equipment




• Preparing Spells

Juju

Spellcasting Ability
Spellcasting
Cantrips

Spell Slots

Ritual Casting

Witch | 57
Proficiency
Level Juju
Bonus Features Cantrips Known Spells Known Spell Slots Bound Spell Slots Slot Level
1st +2 1d6 Juju, Spellcasting 3 4 2 - 1st
2nd +2 1d6 Coven, Spellbinder 3 5 3 1 1st
3rd +2 1d6 Jinx 3 6 3 1 2nd
4th +2 1d6 Ability Score Improvement 4 7 3 1 2nd
5th +3 1d6 - 4 8 4 1 3rd
6th +3 2d6 Coven Feature 4 9 4 1 3rd
7th +3 2d6 - 4 10 4 1 4th
8th +3 2d6 Ability Score Improvement 4 11 5 1 4th
9th +4 2d6 - 4 12 5 2 5th
10th +4 2d6 Coven Feature 5 12 5 2 5th
11th +4 2d6 Reverent Rituals 5 13 6 2 5th
12th +4 3d6 Ability Score Improvement 5 13 6 2 5th
13th +5 3d6 - 5 14 6 3 5th
14th +5 3d6 Coven Feature 5 14 7 3 5th
15th +5 3d6 - 5 15 7 3 5th
16th +5 3d6 Ability Score Improvement 5 15 7 3 5th
17th +6 3d6 - 5 16 8 4 5th
18th +6 4d6 Hoodoo 5 16 8 4 5th
19th +6 4d6 Ability Score Improvement 5 17 8 4 5th
20th +6 4d6 Ritual Consummate 5 17 8 4 5th

Learning Spells of 1st-5th Levels

Spells of 6th Level and Higher

Spellcasting Focus

Coven

Spellbinder

Coven Spells

58 | Alder’s Anthology of the Abstruse


Bound Spell Slots
Nature of the Oni

Jinx

Jaws that Bite, Claws that Catch


Reverent Rituals

Hoodoo Cabalistic Form

Ritual Consummate

… But You Can’t Hide

Witch Covens Phantasmagoria


Coven of the Bogeyman

Witching Hour: Bump in the Night

Coven Spells

Witch Covens | 59
Coven of Ceremony Bewitch

Hocus Pocus
Coven Spells

Nature of the Green Hag Witching Hour: Ethereal Sense

Coven of the Gunhexen

Raven Tongued 2nd


Bonus Proficiencies, Bonding Ritual, Gun Powder
Juju
Wicked Artifice: Arcane Magazine, Now You See
6th
Me…
10th …Now You Don’t
14th Witching Hour: Temporal Gait

Coven Spells
Wicked Artifice: Fetish Witch Level Spells
2nd hunter's mark, zephyr strike
3rd hold person, misty step
5th blink, slow
7th freedom of movement, locate creature
9th conjure volley, mislead
11th find the path
13th teleport
15th power word stun
17th time stop

Bonus Proficiencies

Bonding Ritual

60 | Alder’s Anthology of the Abstruse


Gun Powder Juju

Wicked Artifice: Arcane Magazine

Now You See Me…

…Now You Don’t

Witching Hour: Temporal Gait

Witch Covens | 61
Coven of the Hedge

Coven Spells Wicked Artifice: Iron Token

Earthen Armor

Natural Resilience

Witching Hour: Grove of the Profane

Nature of the Annis Hag

Life Tap

62 | Alder’s Anthology of the Abstruse


Coven of the Lake

Witching Hour: Horror of the Deep

Coven Spells

Coven of the Moon


Nature of the Sea Hag

Coven Spells

Aqualung
Nature of the Night Hag

Find Water Spirit

My Pretties

Ichorous
Flying Contraption

Sleep with the Fishes

Witch Covens | 63
Black Hearted

Bad Moon Rising

Witching Hour: Moon Dance

64 | Alder’s Anthology of the Abstruse


Wizard Arcane Traditions
Chemical Warfare
Alchemy

Pervasive Potency

Wizard Level Feature


2nd Alchemy Savant, Alchemist’s Satchel
6th Pervasive Potency, Chemical Warfare
10th Bad Brew
14th Prima Materia

Alchemy Savant Prima Materia

Bad Brew
Alchemist’s Satchel

Wizard Arcane Traditions | 65


Companion
Chapter 3: Customization
Options
Feats

Companions Fury

Famous Artisan


Firearm Expert
Share Spells

Exceptional Training

66 | Alder’s Anthology of the Abstruse


PART TWO: DUNGEON MASTER’S TOOLS

| 67
Magic Foodstuffs
Chapter 4: Variant Rules
Food

Tools
Healer’s Kit


Constitution
Modifier Tolerance
<0 2 days 
1 3 days
2 4 days
3 6 days
4 8 days
5 10 days
+6 12 days 

Backgrounds

Tattooist’s Tools
Food Hit Points Properties
Bread, slice of 2
Catoblepas milk 2d10 Risky (DC 13)
Cave fisher steak 2d12 Filling
Cheese, hunk of 2
Fowl, any amount (raw) 1 Risky (DC 18)
Fowl, hunk of (cooked) 1d8
Fowl, whole (cooked) 2d10 Filling
Fruit, single 1
Monster meat, unspecified 1d6 Risky (DC 8+CR)
Phoenix breast 3d8+8 Filling, magic
Roast goose 1d6 
Roc egg 3d8+8 Filling
Spiced potatoes 1d4 
Steak (cooked) 2d8 Filling
Steak (raw) 1d10 Risky 
Stew, bowl of 1d8 Filling

Wyvern tail 4d10+10 Filling, magic

68 | Alder’s Anthology of the Abstruse


Chapter 5: Items

Artisan’s Tools Crafting



Crafting Creatures




Arbitrations




























| 69
Alchemist’s Supplies [*]
acid, basic (vial) 25 gp - Player’s Handbook (p. 148)
alchemical acid - Common -
alchemical fire - Common -
alchemist’s fire (flask) 50 gp Common Player’s Handbook (p. 148)
alchemy jug [] - Uncommon Dungeon Master’s Guide (p. 150)
ankheg acid - Common -
bead of force - Rare Dungeon Master’s Guide (pp. 154-155)
bead of nourishment - Common Xanathar’s Guide to Everything (p. 136)
bead of refreshment - Common Xanathar’s Guide to Everything (p. 136)
black dragon acid - Rare -
bomb 150 gp Uncommon Dungeon Master’s Guide (p. 268)
bottled breath - Uncommon Princes of the Apocalypse (p. 222)
candle 1 cp - Player’s Handbook
candle of invocation - Very Rare Dungeon Master’s Guide (p. 157)
candle of the deep - Common Xanathar’s Guide to Everything (p. 137)
cave fisher blood - Common -
copper dragon acid - Rare -
cube of force - Rare Dungeon Master’s Guide (p. 159)
decanter of endless water - Uncommon Dungeon Master’s Guide (p. 161)
dust of disappearance - Uncommon Dungeon Master’s Guide (p. 166)
dust of dryness - Uncommon Dungeon Master’s Guide (p. 166)
dust of sneezing and choking - Uncommon Dungeon Master’s Guide (p. 166)
dynamite (stick) - Common Dungeon Master’s Guide (p. 268)
elixir of health - Rare Dungeon Master’s Guide (p. 168)
eversmoking bottle - Uncommon Dungeon Master’s Guide (p. 168)
facemold paste - Common -
flail snail mucus - Common -
flash bomb - Common -
flesh golem ~1,800 gp Rare Monster Manual (p. 169)
flumph mucus - Uncommon -
flumph scent gland - Uncommon -
healing draught - Common -
homunculus ~10 gp Common Monster Manual (p. 188)
ink (1 oz. bottle) 10 gp - Player’s Handbook
Keoghtom’s ointment - Uncommon Dungeon Master’s Guide (p. 179)
Nolzur’s marvelous pigments - Very Rare Dungeon Master’s Guide (p. 183)
oil (flask) 1 sp - Player’s Handbook (p. 152)
oil of etherealness - Rare Dungeon Master’s Guide (p. 183)
oil of sharpness - Very Rare Dungeon Master’s Guide (p. 184)
oil of slipperiness - Uncommon Dungeon Master’s Guide (p. 184)
perfume (vial) 5 gp - Player’s Handbook
perfume of bewitching - Common Xanathar’s Guide (p. 138)
philter of love - Uncommon Dungeon Master’s Guide (p. 184)
pipe of smoke monsters - Common Xanathar’s Guide (p. 138)
potion of animal friendship - Uncommon Dungeon Master’s Guide (p. 187)
potion of clairvoyance - Rare Dungeon Master’s Guide (p. 187)
potion of climbing - Common Dungeon Master’s Guide (p. 187)
potion of cloud giant strength - Very Rare Dungeon Master’s Guide (p. 187)
potion of diminution - Rare Dungeon Master’s Guide (p. 187)
potion of fire breath - Uncommon Dungeon Master’s Guide (p. 187)
potion of fire giant strength - Rare Dungeon Master’s Guide (p. 187)
potion of flying - Very Rare Dungeon Master’s Guide (p. 187)
potion of frost giant strength - Rare Dungeon Master’s Guide (p. 187)
potion of gaseous form - Rare Dungeon Master’s Guide (p. 187)
potion of giant size - Legendary Storm King’s Thunder (p. 236)
potion of growth - Uncommon Dungeon Master’s Guide (p. 187)
potion of heroism - Rare Dungeon Master’s Guide (p. 188)
potion of hill giant strength - Uncommon Dungeon Master’s Guide (p. 187)
potion of invisibility - Very Rare Dungeon Master’s Guide (p. 188)
potion of invulnerability - Rare Dungeon Master’s Guide (p. 188)
potion of longevity - Very Rare Dungeon Master’s Guide (p. 188)
potion of mind reading - Rare Dungeon Master’s Guide (p. 188)
potion of poison [‡] - Uncommon Dungeon Master’s Guide (p. 188)
70 | Alder’s Anthology of the Abstruse
potion of resistance - Uncommon Dungeon Master’s Guide (p. 188)
potion of speed - Very Rare Dungeon Master’s Guide (p. 188)
potion of stone giant strength - Rare Dungeon Master’s Guide (p. 187)
potion of storm giant strength - Legendary Dungeon Master’s Guide (p. 187)
potion of vitality - Very Rare Dungeon Master’s Guide (p. 188)
potion of waterbreathing - Uncommon Dungeon Master’s Guide (p. 188)
slippery boggle oil - Uncommon -
smoke stick - Common -
soap 2 cp - Player’s Handbook
sovereign glue - Legendary Dungeon Master’s Guide (p. 200)
sticky boggle oil - Uncommon -
swift step draught - Common -
tanglefoot bag - Common -
thunderstone - Common -
torch 1 cp - Player’s Handbook
universal solvent - Legendary Dungeon Master’s Guide (p. 209)
Brewer’s Supplies
ale, gallon 2 sp - -
ale, mug 4 cp - -
booze ooze ~450 gp Uncommon -
liquor, flask 2 gp - -
molotov cocktail - Common -
wine, common (pitcher) 2 sp - -
wine, fine (bottle) 10 gp - -
Carpenter’s tools
abacus 2 gp - Player’s Handbook
animated table ~400 gp Uncommon Tales from the Yawning Portal (p. 230)
barrel 2 gp - Player’s Handbook
bucket (wooden) 5 cp - Player’s Handbook
broom of animated attack ~25 gp Common Curse of Strahd (p. 226)
case, crossbow bolt 1 gp - Player’s Handbook
chest 5 gp - Player’s Handbook
folding boat - Rare Dungeon Master’s Guide (p. 170)
ink pen 2 cp - Player’s Handbook
ladder (10-foot) 1 sp - Player’s Handbook
pole (10-foot) 5 cp - Player’s Handbook
ram, portable 4 gp - Player’s Handbook
shield of missile attraction, wooden - Rare Dungeon Master’s Guide (p. 200)
shield, wooden 10 gp - Player’s Handbook
shield, wooden (+1) - Uncommon Dungeon Master’s Guide (p. 200)
shield, wooden (+2) - Rare Dungeon Master’s Guide (p.200)
shield, wooden (+3) - Very Rare Dungeon Master’s Guide (p. 200)
shield, wooden (magical) - Varies -
shovel 2 gp -- Player’s Handbook
spellguard shield, wooden - Very Rare Dungeon Master’s Guide (p. 201)
tinderbox 5 sp - Player’s Handbook
torch 1 cp - Player’s Handbook
weapon, wooden - Varies -
weapon, wooden (+1) - Uncommon Dungeon Master’s Guide (p. 213)
weapon, wooden (+2) - Rare Dungeon Master’s Guide (p. 213)
weapon, wooden (+3) - Very Rare Dungeon Master’s Guide (p. 213)
weapon, wooden (magical) - Varies -
Cobbler’s tools
boots of false tracks - Common Xanathar’s Guide to Everything (p. 137)
boots of elvenkind - Uncommon Dungeon Master’s Guide (p. 155)
boots of levitation - Rare Dungeon Master’s Guide (p. 155)
boots of speed - Rare Dungeon Master’s Guide (p. 155)
boots of striding and springing - Uncommon Dungeon Master’s Guide (p. 156)
boots of the winterlands - Uncommon Dungeon Master’s Guide (p. 156)
slippers of spider climbing - Uncommon Dungeon Master’s Guide (p. 200)
winged boots - Uncommon Dungeon Master’s Guide (p. 214)
Glassblower’s tools
arcane focus, crystal 10 gp - Player’s Handbook

| 71
arcane focus, orb 20 gp - Player’s Handbook
arcane focus, rod 10 gp - Player’s Handbook
arcane focus, staff 5 gp - Player’s Handbook
arcane focus, wand 10 gp - Player’s Handbook
beaker 2 cp - Player’s Handbook
bottle, glass 2 gp - Player’s Handbook
eyes of charming - Uncommon Dungeon Master’s Guide (p. 168)
eyes of minute seeing - Uncommon Dungeon Master’s Guide (p. 168)
eyes of the eagle - Uncommon Dungeon Master’s Guide (p. 168)
flask, glass 2 cp - Player’s Handbook
goggles of night - Uncommon Dungeon Master’s Guide (p. 172)
hourglass 25 gp - Player’s Handbook
jug 2 cp - Player’s Handbook
pitcher 2 cp - Player’s Handbook
magnifying glass 100 gp Uncommon Player’s Handbook
mirror, steel 5 gp - Player’s Handbook
mirror of life trapping - Very Rare Dungeon Master’s Guide (p. 181)
spyglass 1,000 gp Rare Player’s Handbook
tankard 2 cp - Player’s Handbook
vial 1 gp - Player’s Handbook
bowl of commanding water elementals - Rare Dungeon Master’s Guide (p. 156)
crystal ball - Very Rare Dungeon Master’s Guide (p. 159)
crystal ball of mind reading - Legendary Dungeon Master’s Guide (p. 159)
crystal ball of telepathy - Legendary Dungeon Master’s Guide (p. 159)
crystal ball of true seeing - Legendary Dungeon Master’s Guide (p. 159)
eversmoking bottle - Uncommon Dungeon Master’s Guide (p. 168)
eyes of charming - Uncommon Dungeon Master’s Guide (p. 168)
eyes of minute seeing - Uncommon Dungeon Master’s Guide (p. 168)
eyes of the eagle - Uncommon Dungeon Master’s Guide (p. 168)
mirror of life trapping - Very Rare Dungeon Master’s Guide (p. 181)
rod of absorption - Very Rare Dungeon Master’s Guide (p. 195)
rod of altertness - Very Rare Dungeon Master’s Guide (p. 196)
rod of the pact keeper (+1) - Uncommon Dungeon Master’s Guide (p. 197)
rod of the pact keeper (+2) - Rare Dungeon Master’s Guide (p. 197)
rod of the pact keeper (+3) - Very Rare Dungeon Master’s Guide (p. 197)
rod of rulership - Rare Dungeon Master’s Guide (p. 197)
rod of security - Very Rare Dungeon Master’s Guide (p. 197)
staff of charming - Rare Dungeon Master’s Guide (p. 201)
staff of fire - Very Rare Dungeon Master’s Guide (p. 201)
staff of frost - Very Rare Dungeon Master’s Guide (p. 202)
staff of healing - Rare Dungeon Master’s Guide (p. 202)
staff of power - Very Rare Dungeon Master’s Guide (p. 202)
staff of striking - Very Rare Dungeon Master’s Guide (p. 203)
staff of swarming insects - Rare Dungeon Master’s Guide (p. 203)
staff of the magi - Legendary Dungeon Master’s Guide (p. 203)
staff of the python - Uncommon Dungeon Master’s Guide (p. 204)
staff of the woodlands - Rare Dungeon Master’s Guide (p. 204)
staff of thunder and lightning - Very Rare Dungeon Master’s Guide (p. 204)
staff of withering - Rare Dungeon Master’s Guide (p. 205)
tentacle rod
- Rare Dungeon Master’s Guide (p. 208)
(only craftable by Drow Elves)
weapon, glass - - Player’s Handbook
weapon, glass (magical) - - -
weapon, glass (+1) - Uncommon Dungeon Master’s Guide (p. 213)
weapon, glass (+2) - Rare Dungeon Master’s Guide (p. 213)
weapon, glass (+3) - Very Rare Dungeon Master’s Guide (p. 213)
Herbalism Kit [†]
antitoxin (vial) 50 gp Common Player’s Handbook (p. 151)
bag of beans - Rare Dungeon Master’s Guide (p. 152-153)
feyward tree ~3,900 gp Very Rare Tome of Beasts (p. 200)
Keoghtom’s ointment - Uncommon Dungeon Master’s Guide (p. 179)
pipeweed (1 oz.) - Common -
Player’s Handbook (p. 153)
potion of healing - Common
Dungeon Master’s Guide (pp. 187-188)
potion of greater healing [*] - Uncommon Dungeon Master’s Guide (pp. 187-188)
potion of superior healing [*] - Rare Dungeon Master’s Guide (pp. 187-188)
72 | Alder’s Anthology of the Abstruse
potion of supreme healing [*] - Very Rare Dungeon Master’s Guide (pp. 187-188)
Jeweler’s tools
amulet of health - Rare Dungeon Master’s Guide (p. 150)
amulet of the planes - Very Rare Dungeon Master’s Guide (p. 150)
amulet of proof against detection and location - Uncommon Dungeon Master’s Guide (p. 150)
arcane focus, crystal 10 gp - Player’s Handbook
arcane focus, orb 20 gp - Player’s Handbook
arcane focus, rod 10 gp - Player’s Handbook
arcane focus, staff 5 gp - Player’s Handbook
arcane focus, wand 10 gp - Player’s Handbook
brooch of shielding - Uncommon Dungeon Master’s Guide (p. 156)
crystal ball - Very Rare Dungeon Master’s Guide (p. 159)
crystal ball of mind reading - Legendary Dungeon Master’s Guide (p. 159)
crystal ball of telepathy - Legendary Dungeon Master’s Guide (p. 159)
crystal ball of true seeing - Legendary Dungeon Master’s Guide (p. 159)
eyes of charming - Uncommon Dungeon Master’s Guide (p. 168)
eyes of minute seeing - Uncommon Dungeon Master’s Guide (p. 168)
eyes of the eagle - Uncommon Dungeon Master’s Guide (p. 168)
gem of brightness - Uncommon Dungeon Master’s Guide (p. 171)
gem of seeing - Rare Dungeon Master’s Guide (p. 172)
helm of brilliance - Very Rare Dungeon Master’s Guide (p. 173)
holy symbol, amulet 5 gp - Player’s Handbook
holy symbol, emblem 5 gp - Player’s Handbook
holy symbol, reliquary 5 gp - Player’s Handbook
Ioun stone
- Varies Dungeon Master’s Guide (pp. 176-177)
(craftable by knowledge domain clerics)
medalion of thoughts - Uncommon Dungeon Master’s Guide (p. 181)
necklace of adaptation - Uncommon Dungeon Master’s Guide (p. 182)
necklace of fireballs - Rare Dungeon Master’s Guide (p. 182)
necklace of prayer beads - Rare Dungeon Master’s Guide (p. 182)
periapt of health - Uncommon Dungeon Master’s Guide (p. 184)
periapt of proof against poison - Rare Dungeon Master’s Guide (p. 184)
pearl of power - Uncommon Dungeon Master’s Guide (p. 184)
periapt of wound closure - Uncommon Dungeon Master’s Guide (p. 184)
ring of animal influence - Rare Dungeon Master’s Guide (p. 189)
ring of elemental command - Legendary Dungeon Master’s Guide (p. 190)
ring of evasion - Rare Dungeon Master’s Guide (p. 191)
ring of feather falling - Rare Dungeon Master’s Guide (p. 191)
ring of free action - Rare Dungeon Master’s Guide (p. 191)
ring of invisibility - Legendary Dungeon Master’s Guide (p. 191)
ring of jumping - Uncommon Dungeon Master’s Guide (p. 191)
ring of mind shielding - Uncommon Dungeon Master’s Guide (p. 191)
ring of protection - Rare Dungeon Master’s Guide (p. 191)
ring of regeneration - Very Rare Dungeon Master’s Guide (p. 191)
ring of resistance - Rare Dungeon Master’s Guide (p. 192)
ring of shooting stars - Very Rare Dungeon Master’s Guide (p. 192)
ring of spell storing - Rare Dungeon Master’s Guide (p. 192)
ring of spell turning - Legendary Dungeon Master’s Guide (p. 193)
ring of swimming - Uncommon Dungeon Master’s Guide (p. 193)
ring of telekinesis - Very Rare Dungeon Master’s Guide (p. 193)
ring of the ram - Rare Dungeon Master’s Guide (p. 193)
ring of warmth - Uncommon Dungeon Master’s Guide (p. 193)
ring of water walking - Uncommon Dungeon Master’s Guide (p. 193)
ring of x-ray vision - Rare Dungeon Master’s Guide (p. 193)
scarab of protection - Legendary Dungeon Master’s Guide (p. 199)
signet ring 5 gp - Player’s Handbook
spellshard - Common Wayfinder’s Guide to Eberron
witchlight ~50 gp Common Tome of Beasts (p. 409)
Leatherworker’s tools []
armor, hide/leather - Varies Player’s Handbook
armor, hide/leather (+1) - Rare Dungeon Master’s Guide (p. 152)
armor, hide/leather (+2) - Very Rare Dungeon Master’s Guide (p. 152)
armor, hide/leather (+3) - Legendary Dungeon Master’s Guide (p. 152)
armor, hide/leather (magical) - Varies Player’s Handbook

| 73
backpack 2 gp - Player’s Handbook
bag of beans - Rare Dungeon Master’s Guide (p. 152)
bag of devouring [] - Very Rare Dungeon Master’s Guide (p. 153)
bag of holding [] - Uncommon Dungeon Master’s Guide (p. 153)
bag of tricks [] - Uncommon Dungeon Master’s Guide (p. 154)
belt of cloud giant’s strength - Legendary Dungeon Master’s Guide (p. 155)
belt of Dwarvenkind
- Rare Dungeon Master’s Guide (p. 155)
(only craftable by Dwarves)
belt of fire giant’s strength - Very Rare Dungeon Master’s Guide (p. 155)
belt of frost giant’s strength - Very Rare Dungeon Master’s Guide (p. 155)
belt of hill giant’s strength - Rare Dungeon Master’s Guide (p. 155)
belt of stone giant’s strength - Very Rare Dungeon Master’s Guide (p. 155)
belt of storm giant’s strength - Legendary Dungeon Master’s Guide (p. 155)
book, leather-bound 25 gp - Player’s Handbook
boots of Elvenkind
- Uncommon Dungeon Master’s Guide (p. 155)
(only craftable by Elves and Half-Elves)
bracers of archery [] - Uncommon Dungeon Master’s Guide (p. 156)
bracers of defense [] - Rare Dungeon Master’s Guide (p. 158)
cap of water breathing - Uncommon Dungeon Master’s Guide (p. 157)
cloak of arachnida [] - Very Rare Dungeon Master’s Guide (p. 158)
cloak of billowing - Common Xanathar’s Guide to Everything (p. 137)
cloak of displacement [] - Rare Dungeon Master’s Guide (p. 158)
cloak of elvenkind [] - Uncommon Dungeon Master’s Guide (p. 158)
cloak of invisibility [] - Legendary Dungeon Master’s Guide (p. 158)
cloak of protection [] - Uncommon Dungeon Master’s Guide (p. 159)
component pouch 25 gp - Player’s Handbook
efficient quiver - Uncommon
gauntlets of ogre power [] - Uncommon Dungeon Master’s Guide (p. 171)
ghoul claw - Uncommon -
glamoured studded leather - Rare Dungeon Master’s Guide (p. 172)
gloves of missile snaring [] - Uncommon Dungeon Master’s Guide (p. 172)
gloves of swimming and climbing [] - Uncommon Dungeon Master’s Guide (p. 172)
Heward’s handy haversack [] - Rare Dungeon Master’s Guide (p. 174)
hat of disguise - Uncommon Dungeon Master’s Guide (p. 173)
headband of intellect - Uncommon Dungeon Master’s Guide (p. 173)
mariner’s armor, light/medium - Uncommon Dungeon Master’s Guide (p. 181)
pouch, leather 5 sp - Player’s Handbook
quiver 1 gp - Player’s Handbook
saddle of the cavalier - Uncommon Dungeon Master’s Guide (p. 199)
shield, leather 10 gp - Player’s Handbook
shield, leather (magical) - Varies -
shield, leather (+1) - Uncommon Dungeon Master’s Guide (p. 200)
shield, leather (+2) - Rare Dungeon Master’s Guide (p.200)
shield, leather (+3) - Very Rare Dungeon Master’s Guide (p. 200)
shield of missile attraction, leather - Rare Dungeon Master’s Guide (p. 199)
spellguard shield, leather - Very Rare Dungeon Master’s Guide (p. 201)
sling 1 sp - Player’s Handbook
spellbook
50 gp Common Player’s Handbook
(only craftable by wizards)
tent 2 gp - Player’s Handbook
whip 2 gp - Player’s Handbook
winged boots - Uncommon Dungeon Master’s Guide (p. 214)
wings of flying [] - Rare Dungeon Master’s Guide (p. 214)
Mason’s tools
chalk (1 piece) 1 cp - Player’s Handbook
elemental gem - Uncommon Dungeon Master’s Guide (pp. 167-168)
figurines of wondrous power - Varied Dungeon Master’s Guide (p. 169)
gem of brightness - Uncommon Dungeon Master’s Guide (p. 171)
gem of seeing - Rare Dungeon Master’s Guide (p. 172)
instant fortress - Rare
Ioun stone
- Varies Dungeon Master’s Guide (pp. 176-177)
(craftable by knowledge domain clerics)
sending stones - Uncommon Dungeon Master’s Guide (p. 199)
stone golem ~5,900 gp Very Rare Monster Manual (p. 170)

74 | Alder’s Anthology of the Abstruse


stone of controlling earth elementals
- Rare Dungeon Master’s Guide (p. 205)
(craftable by Earth Genasi)
stone of good luck - Uncommon Dungeon Master’s Guide (p. 205)
whetstone 1 cp - Player’s Handbook
Painter’s supplies
guardian portrait ~200 gp Uncommon Curse of Strahd (p. 227)
Poisoner’s Kit [‡]
poison, basic (vial) 100 gp Common Player’s Handbook (p. 153)
aboleth mucus - Very Rare -
assassin’s blood 150 gp Uncommon Dungeon Master’s Guide (pp. 257-258)
bearded devil venom - Uncommon -
bone devil venom - Rare -
bulezau toxin - Uncommon -
burnt othur fumes 500 gp Uncommon Dungeon Master’s Guide (pp. 257-258)
carrion crawler mucus 200 gp Uncommon Dungeon Master’s Guide (pp. 257-258)
chull mucus - Rare -
corpse flower poison - Rare -
couatl venom - Very Rare -
dagger of venom - Rare Dungeon Master’s Guide (p. 161)
Drow poison 200 gp Uncommon Dungeon Master’s Guide (pp. 257-258)
erinyes poison - Very Rare -
essence of ether 300 gp Uncommon Dungeon Master’s Guide (pp. 257-258)
ettercap venom - Common -
flying snake venom - Common -
geryon venom - Legendary -
ghoul venom - Common -
giant centipede venom - Common -
giant poisonous snake venom - Common -
giant spider venom - Common -
giant wasp venom - Common -
giant wolf spider venom - Common -
girallon adrenaline - Uncommon -
Gnomish poison - Uncommon -
green dragon venom - Uncommon -
grell venom - Uncommon -
imp venom - Common -
malice 250 gp Uncommon Dungeon Master’s Guide (pp. 257-258)
mandrake root extract - Common -
meenlock toxin - Common -
midnight tears 1,500 gp Rare Dungeon Master’s Guide (pp. 257-258)
naga venom - Rare -
neogi venom - Uncommon -
oil of taggit 400 gp Uncommon Dungeon Master’s Guide (pp. 257-258)
otyugh saliva - Uncommon -
pale tincture 250 gp Uncommon Dungeon Master’s Guide (pp. 257-258)
phase spider venom - Common -
pit fiend venom - Very Rare -
poisonous snake venom - Common -
pseudodragon poison - Uncommon -
purple worm poison 2,000 gp Rare Dungeon Master’s Guide (pp. 257-258)
quasit venom - Uncommon -
scorpion venom - Common -
sea spawn venom - Uncommon
serpent venom 200 gp Uncommon Dungeon Master’s Guide (pp. 257-258)
shoosuva venom - Uncommon -
Svirfneblin poison - Common -
thri-kreen venom - Common -
tlincalli toxin - Rare -
torpor 600 gp Rare Dungeon Master’s Guide (pp. 257-258)
truth serum 150 gp Uncommon Dungeon Master’s Guide (pp. 257-258)
vrock spores - Rare -
wyvern poison 1,200 gp Rare Dungeon Master’s Guide (pp. 257-258)
yuan-ti venom - Common -
potion of poison [†] - Uncommon Dungeon Master’s Guide (p. 188)

| 75
Potter’s tools []
alchemy jug [*] - Uncommon Dungeon Master’s Guide (p. 150)
clay golem ~5,000 gp Very Rare Monster Manual (p. 168)
decanter of endless water
- Uncommon Dungeon Master’s Guide (p. 150)
(craftable by Water Genasi)
eversmoking bottle
- Uncommon Dungeon Master’s Guide (p. 168)
(craftable by Air Genasi)
terracotta soldier ~450 gp Rare Monsters of the Guild
Smith’s tools []
animated armor ~200 gp Uncommon Monster Manual (p. 19)
anvil 50 gp - -
armor of gleaming - Common Xanathar’s Guide to Everything (p. 137)
armor of invulnerability - Legendary Dungeon Master’s Guide (p. 152)
armor, metal - Varies Player’s Handbook (p. 145)
armor, metal (+1) - Rare Dungeon Master’s Guide (p. 152)
armor, metal (+2) - Very Rare Dungeon Master’s Guide (p. 152)
armor, metal (+3) - Legendary Dungeon Master’s Guide (p. 152)
armor, metal (magical) - Varies Player’s Handbook
arrow-catching shield - Rare Dungeon Master’s Guide (p. 152)
arrow-catching shield, metal - Rare Dungeon Master’s Guide (p. 152)
berserker axe - Rare Dungeon Master’s Guide (p. 155)
blood spear - Uncommon Curse of Strahd (p. 221)
brazier of commanding fire elementals
- Rare Dungeon Master’s Guide (p. 156)
(craftable by tempest domain clerics and Fire Genasi)
censer of controlling air elementals
- Rare Dungeon Master’s Guide (p. 158)
(craftable by tempest domain clerics and Air Genasi)
dancing sword - Very Rare Dungeon Master’s Guide (p. 161)
defender - Legendary Dungeon Master’s Guide (p. 164)
dimensional shackles - Rare Dungeon Master’s Guide (p. 165)
dragon scale mail - Very Rare Dungeon Master’s Guide (p. 165)
dragon slayer - Rare Dungeon Master’s Guide (p. 166)
Dwarven plate
- Very Rare Dungeon Master’s Guide (p. 167)
(only craftable by Dwarves)
efreeti chain - Legendary Dungeon Master’s Guide (p. 167)
Elven chain
- Rare Dungeon Master’s Guide (p. 168)
(only craftable by Elves and Half-Elves)
falcon of the forge - Very Rare -
figurine of wondrous power - Varies Dungeon Master’s Guide (p. 169)
flame tongue - Rare Dungeon Master’s Guide (p. 170)
flying sword ~50 gp Common Monster Manual (p. 20)
frost brand - Very Rare Dungeon Master’s Guide (p. 171)
giant slayer - Rare Dungeon Master’s Guide (p. 172)
grudge blade - Rare -
hammer of thunderbolts - Legendary Dungeon Master’s Guide (p. 173)
helmed horror ~1,100 gp Rare Monster Manual (p. 183)
holy avenger - Legendary Dungeon Master’s Guide (p. 174)
horseshoes of a zephyr - Very Rare Dungeon Master’s Guide (p. 175)
horseshoes of speed - Rare Dungeon Master’s Guide (p. 175)
immovable rod - Uncommon Dungeon Master’s Guide (p. 175)
javelin of lightning - Uncommon Dungeon Master’s Guide (p. 178)
mace of disruption - Rare Dungeon Master’s Guide (p. 179)
mace of smiting - Rare Dungeon Master’s Guide (p. 179)
mace of terror - Rare Dungeon Master’s Guide (p. 180)
mariner’s armor, medium/heavy - Uncommon Dungeon Master’s Guide (p. 181)
mithral armor, medium/heavy - Uncommon Dungeon Master’s Guide (p. 182)
nine lives stealer - Very Rare Dungeon Master’s Guide (p. 183)
plate armor of etherealness - Legendary Dungeon Master’s Guide (p. 185)
rod of absorption - Very Rare Dungeon Master’s Guide (p. 195)
rod of altertness - Very Rare Dungeon Master’s Guide (p. 196)
rod of rulership - Rare Dungeon Master’s Guide (p. 197)
rod of security - Very Rare Dungeon Master’s Guide (p. 197)
rod of the pact keeper (+1) - Uncommon Dungeon Master’s Guide (p. 197)
rod of the pact keeper (+2) - Rare Dungeon Master’s Guide (p. 197)
rod of the pact keeper (+3) - Very Rare Dungeon Master’s Guide (p. 197)
sentinel shield - Uncommon Dungeon Master’s Guide (p. 199)

76 | Alder’s Anthology of the Abstruse


shield guardian ~2,900 gp Rare Monster Manual (p. 271)
shield of missile attraction, metal - Rare Dungeon Master’s Guide (p. 200)
shield, metal 10 gp - Player’s Handbook
shield, metal (+1) - Uncommon Dungeon Master’s Guide (p. 200)
shield, metal (+2) - Rare Dungeon Master’s Guide (p.200)
shield, metal (+3) - Very Rare Dungeon Master’s Guide (p. 200)
shield, metal (magical) - Varies -
spellguard shield, metal - Very Rare Dungeon Master’s Guide (p. 201)
sun blade - Rare Dungeon Master’s Guide (p. 205)
sword of life stealing - Rare Dungeon Master’s Guide (p. 206)
sword of sharpness - Very Rare Dungeon Master’s Guide (p. 206)
sword of wounding - Rare Dungeon Master’s Guide (p. 207)
tentacle rod
- Rare Dungeon Master’s Guide (p. 208)
(only craftable by Drow Elves)
trident of fish command
- Uncommon Dungeon Master’s Guide (p. 209)
(only craftable by Sea Elves, Triton, and Water Genasi)
vicious weapon - Rare Dungeon Master’s Guide (p. 209)
vorpal sword - Legendary Dungeon Master’s Guide (p. 209)
weapon, metal - Varies Player’s Handbook
weapon, metal (+1) - Uncommon Dungeon Master’s Guide (p. 213)
weapon, metal (+2) - Rare Dungeon Master’s Guide (p. 213)
weapon, metal (+3) - Very Rare Dungeon Master’s Guide (p. 213)
weapon, metal (magical) - Varies -
Tinker’s tools []
ammunition: balls, box of (20) 2 gp - -
ammunition: bullets, box of (20) 2 gp - -
ammunition: shells, box of (20) 2 gp - -
animated shield - Very Rare Dungeon Master’s Guide (p. 151)
antigravity gloves [] - Rare -
apparatus of Kwalish - Legendary Dungeon Master’s Guide (p. 151)
arcane magazine - Uncommon -
arcane spectrometer - Uncommon -
bead of force - Rare Dungeon Master’s Guide (p. 154)
blast disk - Uncommon -
bomb 150 gp Uncommon Dungeon Master’s Guide (p. 268)
boost braces - Uncommon -
bronze scout ~200 gp Uncommon Mordenkainen’s Tome of Foes (p. 125)
broom of animated attack ~25 gp Common Curse of Strahd (p.
caduceus - Uncommon -
cannon - Common Dungeon Master’s Guide (p. 255)
carrier blimp - Common -
Cha-ching - Uncommon -
charlatan’s die - Common Xanathar’s Guide to Everything (p. 137)
chime of opening - Rare Dungeon Master’s Guide (p. 158)
chronomatic belt - Very Rare -
circlet of blasting - Uncommon Dungeon Master’s Guide (p. 158)
clockwork amulet - Common Xanathar’s Guide to Everything (p. 138)
clockwork beetle ~100 gp Uncommon Tome of Beasts (p. 60)
clockwork guide ~50 gp Common -
clockwork hound ~450 gp Rare Tome of Beasts (p. 62)
clockwork huntsman ~700 gp Rare Tome of Beasts (p. 63)
clockwork medic ~10 gp Common -
clockwork messenger ~10 gp Common -
clockwork myrmidon ~2,300 gp Rare Tome of Beasts (p. 64)
clockwork shredder ~200 gp Uncommon -
clockwork toy 10 gp - Player’s Handbook (p. 37)
clockwork turret ~200 gp Uncommon -
clockwork watchman ~100 gp Uncommon Tome of Beasts (p. 65)
clockwork weaving spider [] ~200 gp Uncommon Tome of Beasts (p. 66)
cubic gate - Legendary Dungeon Master’s Guide (p. 160)
Daern’s instant fortress - Rare Dungeon Master’s Guide (p. 160)
deck of illusions - Uncommon Dungeon Master’s Guide (p. 161)
driftglobe - Uncommon Dungeon Master’s Guide (p. 166)
drill ~700 gp Rare Mordenkainen’s Tome of Foes (p. 189)

| 77
duplicator - Uncommon -
dynamite (stick) - Common Dungeon Master’s Guide (p. 268)
elemental core ~10 gp Common Monsters of the Guild (p. 118)
everfull flagon - Common -
floatation device - Common -
fire starter ~10 gp Common Player’s Handbook (p. 37)
force carbine/bow - Rare -
gnarljack ~2,300 gp Rare Tome of Beasts (p. 229)
grappling gun - Common -
hammerer ~450 gp Rare Mordenkainen’s Tome of Foes (p. 188)
helm of comprehending languages - Uncommon Dungeon Master’s Guide (pp. 173-174)
helm of telepathy - Uncommon Dungeon Master’s Guide (p. 174)
helm of teleportation - Rare Dungeon Master’s Guide (p. 174)
horn of blasting - Rare Dungeon Master’s Guide (pp. 174-175)
iron bands of Bilarro - Rare Dungeon Master’s Guide (pp. 177)
iron cobra ~1,100 gp Rare Mordenkainen’s Tome of Foes (p. 125)
lantern of revealing - Uncommon Dungeon Master’s Guide (p. 179)
library automaton ~100 gp Uncommon Tome of Beasts (p. 273)
mechanical servant 1,000 gp Rare -
monolith champion [] ~3,900 gp Rare Tome of Beasts (p. 294)
monolith champion [] ~3,900 gp Rare Tome of Beasts (p. 294)
monolith footman [] ~700 gp Rare Tome of Beasts (p. 295)
monolith footman [] ~700 gp Rare Tome of Beasts (p. 295)
musical box ~10 gp Common Player’s Handbook (p. 37)
necklace of adaptation - Uncommon Dungeon Master’s Guide (p. 182)
necklace of fireballs - Rare Dungeon Master’s Guide (p. 182)
oaken bolter ~1,800 gp Rare Mordenkainen’s Tome of Foes (p. 126)
portable hole - Rare Dungeon Master’s Guide (p.185-187)
Quaa’s feather token - Rare Dungeon Master’s Guide (p. 188)
relentless squire ~200 gp Uncommon Monsters of the Guild (p. 119)
spider thief ~450 gp Rare Tome of Beasts (p. 366)
stone defender ~1,100 gp Rare Mordenkainen’s Tome of Foes (p. 126)
time rewinder - Legendary -
tiny servant ~10 gp Common Xanathar’s Guide to Everything (p. 169)
utility drone ~25 gp Common Monsters of the Guild (p. 147)
weapon, firearm - Varies -
weapon, firearm (+1) - Uncommon Dungeon Master’s Guide (p. 213)
weapon, firearm (+2) - Rare Dungeon Master’s Guide (p. 213)
weapon, firearm (+3) - Very Rare Dungeon Master’s Guide (p. 213)
weapon, firearm (magical) - Varies -
weather control mechanism = Legendary -
xanka ~50 gp Common Tome of Beasts (p. 411)
yantra ~700 gp Rare Monsters of the Guild (p. 152)
Weaver’s tools []
bag of devouring [] - Very Rare Dungeon Master’s Guide (p. 153)
bag of holding [] - Uncommon Dungeon Master’s Guide (p. 153)
basket 4 sp - Player’s Handbook
blanket 5 sp - Player’s Handbook
cap of water breathing - Uncommon Dungeon Master’s Guide (p. 157)
cape of the mountebank - Rare Dungeon Master’s Guide (p, 157)
carpet of flying - Very Rare Dungeon Master’s Guide (p. 157)
cloak of arachnida - Very Rare Dungeon Master’s Guide (p. 158)
cloak of displacement [] - Rare Dungeon Master’s Guide (p. 158)
cloak of elvenkind - Uncommon Dungeon Master’s Guide (p. 158)
cloak of invisibility - Legendary Dungeon Master’s Guide (p. 158)
cloak of protection - Uncommon Dungeon Master’s Guide (p. 159)
cloak of the bat - Rare Dungeon Master’s Guide (p. 159)
cloak of the manta ray - Uncommon Dungeon Master’s Guide (p. 159)
clockwork weaving spider [] ~200 gp Uncommon Tome of Beasts (p. 66)
clothes of mending - Common Xanathar’s Guide to Everything (p. 138)
clothes, common 5 sp - Player’s Handbook
clothes, fine 15 gp - Player’s Handbook
clothes, traveler’s 2 gp - Player’s Handbook
empty cloak ~200 gp Uncommon Tome of Beasts (p. 176)
gloves of missile snaring - Uncommon

78 | Alder’s Anthology of the Abstruse


hat of disguise - Uncommon
hat of vermin - Common Xanathar’s Guide to Everything (p. 138)
hat of wizardry - Common Xanathar’s Guide to Everything (p. 138)
headband of intellect - Uncommon Dungeon Master’s Guide (p.
Heward’s handy spice pouch - Common Xanathar’s Guide to Everything (p. 138)
mantle of spell resistance - Rare Dungeon Master’s Guide (p. 180)
net 1 gp - Player’s Handbook
portable hole - Rare Dungeon Master’s Guide (p.185-187)
pouch, cloth 5 gp - Player’s Handbook
robe of archmagi - Dungeon Master’s Guide (p. 194)
robe of eyes - Rare Dungeon Master’s Guide (pp. 193-194)
robe of scintillating colors - Very Rare Dungeon Master’s Guide (p. 194)
robe of stars - Very Rare Dungeon Master’s Guide (p. 194)
robe of useful items - Uncommon Dungeon Master’s Guide (p. 195)
robes 1 gp - Player’s Handbook
rope of climbing - Uncommon Dungeon Master’s Guide (p. 167)
rope of entaglement - Rare Dungeon Master’s Guide (p. 167)
rope, hempen (50 feet) 1 gp - Player’s Handbook
rope, silk (50 feet) 10 gp - Player’s Handbook
rug of smothering ~450 gp Rare Monster Manual (p. 20)
sack, cloth 1 cp - Player’s Handbook
well of many worlds - Legendary Dungeon Master’s Guide (p. 213)
Woodcarver’s tools -
ammunition: arrows (20) - - Player’s Handbook
arrow-catching shield, wooden - Rare Dungeon Master’s Guide (p. 152)
broom of animated attack ~25 gp Common Curse of Strahd (p. 226)
broom of flying - Uncommon Dungeon Master’s Guide (p. 156)
instruments of the bards - Varies Dungeon Master’s Guide (p. 176)
oathbow - Very Rare Dungeon Master’s Guide (p. 183)
pipe, smoking 5 sp - -
pipes of haunting - Uncommon Dungeon Master’s Guide (p. 185)
pipes of the sewers - Uncommon Dungeon Master’s Guide (p. 185)
quiver of Ehlonna - Uncommon Dungeon Master’s Guide (p. 189)
rod of absorption - Very Rare Dungeon Master’s Guide (p. 195)
rod of altertness - Very Rare Dungeon Master’s Guide (p. 196)
rod of rulership - Rare Dungeon Master’s Guide (p. 197)
rod of security - Very Rare Dungeon Master’s Guide (p. 197)
rod of the pact keeper (+1) - Uncommon Dungeon Master’s Guide (p. 197)
rod of the pact keeper (+2) - Rare Dungeon Master’s Guide (p. 197)
rod of the pact keeper (+3) - Very Rare Dungeon Master’s Guide (p. 197)
tentacle rod
- Rare Dungeon Master’s Guide (p. 208)
(only craftable by Drow Elves)
shield, wooden 10 gp - Player’s Handbook
weapon, wooden - Varies -
weapon, wooden (+1) - Uncommon Dungeon Master’s Guide (p. 213)
weapon, wooden (+2) - Rare Dungeon Master’s Guide (p. 213)
weapon, wooden (+3) - Very Rare Dungeon Master’s Guide (p. 213)
weapon, wooden (magical) - Varies -
wand of binding - Rare Dungeon Master’s Guide (p. 209)
wand of enemy detection - Rare Dungeon Master’s Guide (p. 210)
wand of fear - Rare Dungeon Master’s Guide (p. 210)
wand of fireballs - Rare Dungeon Master’s Guide (p. 210)
wand of lightning bolts - Rare Dungeon Master’s Guide (p. 211)
wand of magic detection - Uncommon Dungeon Master’s Guide (p. 211)
wand of magic missiles - Uncommon Dungeon Master’s Guide (p. 211)
wand of paralysis - Rare Dungeon Master’s Guide (p. 211)
wand of polymorph - Very Rare Dungeon Master’s Guide (p. 211)
wand of secrets - Uncommon Dungeon Master’s Guide (p. 211)
wand of the war mage (+1) - Uncommon Dungeon Master’s Guide (p. 212)
wand of the war mage (+2) - Rare Dungeon Master’s Guide (p. 212)
wand of the war mage (+1) - Very Rare Dungeon Master’s Guide (p. 212)
wand of web - Rare Dungeon Master’s Guide (p. 212)

| 79
Item Descriptions

80 | Alder’s Anthology of the Abstruse


| 81




82 | Alder’s Anthology of the Abstruse


Blast Disk

Boost Braces

Caduceus

Magic Items

Carrier Blimp

Antigravity Gloves

Arcane Magazine Cha-Ching


“Money talks, bullshit walks.”

Arcane Spectrometer

| 83
Chronomatic Belt

Falcon of the Forge

Creature Guide

Duplicator

Flotation Device

Electroplated Augmentation

Force Carbine/Force Bow

Everfull Flagon

Facemold Paste

Ghoul Claw

Faerie Dragon Stinger

Grappling Gun

84 | Alder’s Anthology of the Abstruse


Machined Augmentation

Grudge Blade
Mimicry Box

Spell Nodes

Hearing Aid

Talos Coil

Incoming!

Jar of Dragon Farts

Time Rewinder

Life Form Scanner


Unicorn Glove

| 85

Unicorn Horn

Weather Control Mechanism


Utility Tools

Weapons
Firearms Rules

Ammunition

Special Weapons

Properties

86 | Alder’s Anthology of the Abstruse


Weapons | 87
Name Cost Damage Weight Properties Ammunition Reload Misfire
Simple Weapons
Bonesaw 10gp 1d6 piercing 2lbs. Finesse, special, utility - - -
Unarmed strike 1lb. Light, special - - -
Brass Knuckles 1gp
damage
Craft Saw 5sp 1d4 slashing 1lb. Special - - -
Hidden Blades 40gp 1d4 piercing 1lb. Finesse, special - - -
Unarmed strike 5lbs. Special - - -
Gauntlet 5gp
damage
Pick, miner’s 2gp 1d6 piercing 10lbs. Utility - - -
Spade 1gp 1d4 slashing 2lbs. - - -
Wrench 1gp 1d4 bludgeoning 1lb. Utility - - -
Simple Ranged Weapons
Repeating 8lbs. (range 80/320), rapid fire Bolts 6 1
30gp 1d4 piercing
Crossbow, light
Faerie Shortbow 1lb. (Range 30/60), loading, two- Arrows - -
2gp 1d4 piercing
handed, special
Martial Melee Weapons
Giant Wrench 40gp 1d10 bludgeoning 20lbs. Heavy, two-handed, utility - - -
Hook 10gp 1d8 piercing 8lbs. Special, utility - - -
Katana 25gp 1d6 slashing 3lbs. Finesse, light, versatile (1d8) - - -
Scythe 25gp 1d8 slashing 15lbs. Reach, special - - -
War Saw 25gp 2d6 slashing 20lbs. Heavy, special, two-handed - - -
Martial Ranged Weapons
Arquebus 1,500gp 2d6 piercing 15 lbs. (range 100/200), two-handed Bullets 2 1
10 lbs. (range 30/60), scatter, two- Shells 1 2
Blunderbuss 550gp 2d8 piercing
handed
Bolt-action Rifle 1,500gp 2d8 piercing 13 lbs. (range 100/200), two-handed, Bullets 1 2
Carbine 500gp 1d12 piercing 8 lbs. (range 250/800), two-handed Bullets 4 1
Dart Gun 600gp 1d4 piercing 5 lbs. (range 25/100) Darts 1 1
1lb. (range 30/120), loading, two- Arrows - -
Faerie Longbow 3gp 1d6 piercing
handed, special
Hand Mortar 2,000gp 2d8 fire 10 lbs. (range 30/60), explosive Combustibles 1 3
Hunting Rifle 250gp 1d10 piercing 8 lbs. (range 250/800) Bullets 1 4
Musket 300gp 1d12 piercing 10 lbs. (range 40/120), two-handed Balls 1 2
Pepperbox 450gp 1d10 piercing 5 lbs. (range 150/600) Bullets 6 2
Pipegun 500 2d4 piercing 10 lbs. (range 75/150) Bullets 2 3
Pistol 200gp 1d10 piercing 3 lbs. (range 100/400) Bullets 4 1
Repeating Crossbow, 6lbs. (range 30/120), light, rapid fire Bolts 6 1
100gp 1d6 piercing
hand
Repeating Crossbow, 25lbs. (range 80/240), heavy, two- Bolts 6 1
60gp 1d10 piercing
heavy handed, rapid fire
Rifle 1,000gp 1d12 piercing 8 lbs. (range 80/240), two-handed Bullets 6 1
10 lbs. (range 15/30), two-handed, Shells 2 3
Scattergun 500gp 1d8 piercing
scatter
10 lbs. (range 30/60), two-handed 6 in. x 6 in. cube 1 4
Scrapcannon 50gp -
items
15 lbs. (range 15/30), two-handed, Shells 2 1
Shotgun 1,250 2d8 piercing
scatter
10lbs. (range 150/500), special, two- Bullets 1 1
Thunder Cannon 200gp 2d6 piercing
handed
Ammunition
(20) Balls, box of 2gp - 5lbs. - - - -
(20) Bullets, box of 2gp - 1lb. - - - -
(20) Shells, box of 2gp - 1lb. - - - -

88 | Alder’s Anthology of the Abstruse


Young Angler Dragon
Chapter 6: Bestiary Large dragon, neutral
Angler Dragons
Armor Class 18 (Natural Armor)
Hit Points 127 (15d10+45)
Speed 40 ft., swim 80 ft.

STR DEX CON INT WIS CHA


19 (+4) 14 (+2) 17 (+3) 16 (+3) 14 (+2) 15 (+2)

Saving Throws DEX +5, CON +6, WIS +5, CHA +5


Skills Insight +5, Perception +7, Stealth +5
Damage Resistances cold, fire
Senses darkvision 120 ft., passive Perception 11
Languages Common, Aquan, Draconic
Challenge 7 (2,900 XP)

Amphibious. The dragon can breathe air and water.

Illumination. The dragon sheds bright light in a 20-foot radius and dim
light for an additional 20 feet.

Underwater Camouflage. Cephlo has advantage on Dexterity (Stealth)


checks made while underwater.

Actions
Multiattack. The dragon makes two attacks: one with its bite and one
with its tail.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15
(2d10+4) piercing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16
(2d12+4) piercing damage. If the target is a creature, it must succeed on
a DC 14 Strength saving throw or be pushed up to 10 feet away from
the dragon and be knocked prone.

Flash. The dragon lifts its lantern into the air. All creatures who are
looking at the dragon must succeed on a DC 14 Dexterity saving throw
or take 24 (4d12) radiant damage and be blinded for until the end of the
dragon’s next turn.

Breath Weapons (Recharge 5-6). The dragon uses one of the following
breath weapons.

Fog Breath. The dragon exhales a cloud of fog which covers the area in
a 30-foot-radius sphere centered on the dragon. The sphere spreads
around corners, and its area is heavily obscured. It lasts for 1 minute
or until a wind of moderate or greater speed (at least 10 miles per
hour) disperses it.

Slowing Breath. The dragon exhales gas in a 30-foot cone. Each


creature in that area must succeed on a DC 14 Constitution saving
throw. On a failed save, the creature can't use reactions, its speed is
halved, and it can't make more than one attack on its turn. In
addition, the creature can use either an action or a bonus action on its
turn, but not both. These effects last for 1 minute. The creature can
repeat the saving throw at the end of each of its turns, ending the
effect on itself with a successful save.

Weapons | 89
Book Mimic

Book Mimic
Tiny monstrosity, unaligned

Armor Class 7 (Natural Armor)


Hit Points 9 (3d4+3)
Speed 5 ft., fly 30 ft.

STR DEX CON INT WIS CHA


18 (+4) 5 (-3) 17 (+3) 3 (-4) 6 (-2) 1 (-5)

Skills Stealth
Damage Resistances acid
Damage Immunities lightning, slashing
Damage Vulnerabilities fire
Condition Immunities blinded, charmed, deafened, exhaustion,
frightened, prone
Senses blindsight 60 ft., passive Perception 8
Languages -
Challenge 2 (450 XP)

Amorphous. The ooze can move through a space as narrow as 1 inch


wide without squeezing.

False Appearance. While the book mimic remains motionless, it


appears to be a normal book.

Actions
Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit:
7 (1d6+4) bludgeoning damage.

90 | Alder’s Anthology of the Abstruse


Booze Ooze

Booze Ooze
Large ooze, unaligned

Armor Class 7 (Natural Armor)


Hit Points 82 (11d8+33)
Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA


18 (+4) 5 (-3) 17 (+3) 3 (-4) 6 (-2) 1 (-5)

Damage Resistances acid


Damage Immunities lightning, slashing
Damage Vulnerabilities fire
Condition Immunities blinded, charmed, deafened, exhaustion,
frightened, prone
Senses blindsight 60 ft., passive Perception 8
Languages -
Challenge 2 (450 XP)

Amorphous. The ooze can move through a space as narrow as 1 inch


wide without squeezing.

False Appearance. While the ooze remains motionless, it appears to be a


large mass of ale.

Intoxicating Vapors. Any creature that starts its turn within 10 feet of
the ooze must succeed on a DC 14 Constitution saving throw or be
poisoned and subjected to the effects of the confusion spell. An affected
creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success.

Actions
Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit:
7 (1d6+4) bludgeoning damage plus 4 (1d8) acid damage.

Reactions
Split. When a booze ooze that is Medium or larger is subjected to
lightning or slashing damage, it splits into two new oozes if it has at
least 10 Hit Points. Each new ooze has Hit Points equal to half the
original ooze's, rounded down. New oozes are one size smaller than the
original ooze.

Weapons | 91
Bunyip

Bunyip
Large beast, unaligned

Armor Class 7 (Natural Armor)


Hit Points 77 (11d8+33)
Speed 10 ft., swim 50 ft.

STR DEX CON INT WIS CHA


17 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 7 (-2)

Damage Resistances acid


Damage Immunities lightning, slashing
Damage Vulnerabilities fire
Condition Immunities blinded, charmed, deafened, exhaustion,
frightened, prone
Senses blindsight 60 ft., passive Perception 8
Languages -
Challenge 2 (450 XP)

Hold Breath. A bunyip can hold its breath for an hour.

Blood Rage. If a creature enters the same body of water as the bunyip
and is missing more than half of its hit points, the bunyip has
advantage on attack rolls made against that creature and critical hits on
a 19 or 20.

Actions
Multiattack. The bunyip makes one bite attack and one slam attack. It
may replace either with a roar attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4+3)
piercing damage.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6
(1d6+3) bludgeoning damage.

Roar. The bunyip lets out a terrifying roar. All creatures in a 100-foot
radius must succeed on a DC 13 Wisdom saving throw or become
frightened. Whether or not the save is successful, creatures in the area
are immune to the roar of that bunyip for 24 hours.

92 | Alder’s Anthology of the Abstruse


Clockworks Clockwork Medic
Clockwork Guide

Clockwork Guide

Clockwork Medic

Clockwork Messenger

Weapons | 93
Clockwork Messenger

Clockwork Turret

Clockwork Turret

Clockwork Shredder

Clockwork Shredder

94 | Alder’s Anthology of the Abstruse


Fiddleback Fiddleback

Weapons | 95
Krampus

Krampus
Large fiend (demon), chaotic evil

Armor Class 19 (Natural Armor)


Hit Points 180 (20d8+100)
Speed 40 ft., fly 20 ft. (hover)

STR DEX CON INT WIS CHA


16 (+3) 19 (+4) 20 (+5) 14 (+2) 15 (+2) 20 (+5)

Saving Throws CON +11, WIS +8, CHA +11


Skills Deception +11, Insight +8, Perception +8
Damage Immunities cold, poison
Damage Resistances bludgeoning, piercing, and slashing from
nonmagical weapons
Senses devilssight 120 ft., passive Perception 18
Languages Common, Infernal
Challenge 13 (10,000 XP)

Legendary Resistance (3/day). When Krampus fails a saving throw, he can


choose to succeed instead.

Krampus’s Sack. Krampus carries with him a magical sack which he may
expand at-will. Creatures under the effects if Krampus’s banishment spell
are sent to his sack. Any creatures inside of Krampus’s sack are blinded
and restrained. If the sack takes 30 points of damage in a single turn, the
contents of the bag are expelled. A creature must succeed on a DC 19
Charisma saving throw in order to escape the sack.
At the beginning of each of his turns, Krampus’s sack deals 16 (3d10)
fire damage to all creatures within it. Creatures who are reduced to 0 hit
points in this way are immediately banished to the Nine Hells. A bright
hot flame eminates from Krampus when this happens, even if he is
currently invisible.
The sack has an Armor Class of 10 and 30 hit points. It recovers 30 hit
points each turn, even if it is reduced to 0 hit points. Any damage done to
the sack is repaired when this happens.

Innate Spellcasting. Krampus’s spellcasting ability is Charisma (spell save


DC 19, +11 to hit with spells). Krampus can innately cast the following
spells, requiring no material components:

Cantrips (at will): chill touch, frostbite


1st level (at will): charm person, chill touch, frostbite, ice knife
3rd level (3/day): counterspell, hellish rebuke, wall of ice
4th level (at will): banishment

Actions
Multiattack. Krampus makes 3 attakcs: one with his horns and two with
his switch. He may forgo these 3 attacks to cast ice knife 2 times.

Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (3d8+3)
piercing damage and the target must succeed on a DC 16 Strength saving
throw or be knocked prone.

Switch. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10
(2d6+3) slashing damage and 9 (3d6) necrotic damage.

Gift of Giving. Krampus reaches into his sack and conjures up a sinister
present. The present is a mimic which appears in a space in front of
Krampus. Krampus can telepathically issue orders to these mimics and
they obey him without issue.

96 | Alder’s Anthology of the Abstruse


Murders
Murder
Large undead, lawful neutral

Armor Class 14
Hit Points 165 (15d10+105)
Speed 40 ft., fly 40 ft.

STR DEX CON INT WIS CHA


21 (+5) 18 (+4) 24 (+7) 6 (-2) 9 (-1) 8 (-1)

Damage Resistances bludgeoning, piercing, and slashing from


nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, petrified,
poisoned, prone
Senses darkvision 120 ft., passive Perception 9
Languages --
Challenge 13 (XP)

Life Eater. A creature reduced to 0 hit points from damage dealt by the
murder dies and can’t be revived by any means short of a wish spell.

Raven Tongue. The murder is in constant telepathic contact with all


ravens within a 1-mile radius of the murder and may interact with
them as if they were a familiar at-will.

Actions
Multiattack. The murder makes three attacks either with its feather
dart or talons.

Feather Dart. Ranged Weapon Attack: +9 to hit, range (40/120) ft., one
target. Hit: 12 (2d8+4) piercing damage and the target must succeed on
a DC 18 Constitution saving throw or take an additional 4 (1d8)
necrotic damage.

Talon. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11
(2d6+5) slashing damage and the murder is healed for 1/4 of the total
damage dealt.

Weapons | 97
Nene Kappa Nene Kappa

98 | Alder’s Anthology of the Abstruse


PART THREE: SPELLCASTING

Weapons | 99
Chapter 7: Spellcasting
Healing Word Shillelagh
Spell Lists Heroism Compulsion Shush
Identify Confusion Spare the Dying
Bard Spells Illusory Script Fabricate Thorn Whip
Jump Freedom of Movement Vicious Mockery
Cantrips (0 Level) Longstrider Greater Invisibility
Channel Force
Mage Armor Leomund’s Secret Chest 1st Level
Form Armament Locate Creature Alarm
Purify Food and Drink
Hammerspace Mordenkainen’s Private Bane
Shield
Life Tap Sanctum Charm Person
Speak with Animals
Tenser’s Floating Disk Stone Shape Color Spray
4th Level Command
Unseen Servant
Duplicity
Create or Destroy Water
Animate Objects Cure Wounds
Cleric Spells Aid Awaken Detect Evil and Good
Animal Messenger Contact Other Plane Detect Magic
Cantrips (0 Level) Calm Emotions Dispel Evil and Good Detect Poison and Disease
Form Armament (Forge and Dominate Person
Continual Flame Disguise Self
War domains) Geas
Darkvision Dissonant Whispers
Hammerspace (Trickery Hold Monster
Detect Thoughts Faerie Fire
domain) Legend Lore
Enhance Ability False Life
Ignis (Fire domain) Mislead
Enlarge/Reduce Find Familiar
Life Tap (Death, Grave, Life and Modify Memory
Enthrall Healing Word
Nature domains) Passwall
Find Traps Hellish Rebuke
Heat Metal Rary’s Telepathic Bond Hex
4th Level Scrying
Hold Person Identify
Duplicity (Trickery domain)
Invisibility Seeming Illusory Script
Knock Teleportation Circle Inflict Wounds
Druid Spells Lesser Restoration Mage Armor
Cantrips (0 Level)
Levitate Sorcerer Spells Protection from Evil and Good
Locate Object Purify Food and Drink
Life Tap
Magic Mouth Cantrips (0 Level) Ray of Sickness
Nystul’s Magic Aura Sanctuary
Merchant Spells Protection from Poison Shield
Pyrotechnics Warlock Spells Silent Image
Blade Ward Rope Trick Sleep
See Invisibility Cantrips (0 Level) Speak with Animals
Create Bonfire
Silence Channel Force Tasha’s Hideous Laughter
Friends
Guidance Skywrite Unseen Servant
4th Level
Resistance Suggestion Witch Bolt
Duplicity
Light Thrift’s Wandering Post
Zone of Truth 2nd Level
Mage Hand Wizard Spells Alter Self
Magic Stone Cantrips (0 Level) Beast Sense
Mending Channel Force
Catnap Blindness/Deafness
Message Form Armament
Clairvoyance Blur
Pay Day
Counterspell Calm Emotions
Prestidigitation 2nd Level
Create Food and Water Cloud of Daggers
True Strike Reinstance
Dispel Magic Continual Flame
Elemental Weapon Crown of Madness
3rd Level
Alarm Haste Conjure Construct Darkness
Catapult Glyph of Warding Darkvision
Leomund’s Tiny Hut
Charm Person Witch Spells Detect Thoughts
Chromatic Orb Nondetection Cantrips (0 Level) Enhance Ability
Color Spray Protection from Energy Blade Ward Enthrall
Command Remove Curse Dancing Lights Gentle Repose
Comprehend Languages Sending Friends Gust of Wind
Create or Destroy Water Slow Guidance Hold Person
Detect Magic Speak with Dead Light Invisibility
Detect Poison and Disease Tiny Servant Mage Hand Lesser Restoration
Disguise Self Tongues Mending Locate Animals or Plants
Expeditious Retreat Water Breathing Message Locate Object
Feather Fall Water Walk Minor Illusion Magic Mouth
Find Familiar Prestidigitation Mirror Image

100 | Alder’s Anthology of the Abstruse


Misty Step Awaken
Nystul’s Magic Aura Bigby’s Hand
Pass Without Trace Circle of Power
Phantasmal Force Cloudkill
Protection from Poison Commune
Ray of Enfeeblement Commune with Nature
See Invisibility Contact Other Plane
Silence Contagion
Skywrite Creation
Suggestion Dispel Evil and Good
Web Dominate Person
Dream
3rd Level Geas
Animate Dead Hold Monster
Bestow Curse Legend Lore
Clairvoyance Mislead
Counterspell Modify Memory
Create Food and Water Planar Binding
Dispel Magic Rary’s Telepathic Bond
Fear Reincarnate
Feign Death Scrying
Fly Seeming
Hypnotic Pattern Wall of Stone
Leomund’s Tiny Hut
Lightning Bolt
Magic Circle
Major Image
Nondetection
Phantom Steed
Protection from Energy
Remove Curse
Sending
Slow
Speak With Dead
Spirit Guardians
Stinking Cloud
Tongues
Vampiric Touch
Water Breathing
Water Walk
Wind Wall

4th Level
Arcane eye
Banishment
Blight
Compulsion
Confusion
Control Water
Death Ward
Dimension Door
Dominate Beast
Fabricate
Greater Invisibility
Hallucinatory Terrain
Locate Creature
Mordenkainen’s Faithful Hound
Phantasmal Killer
Polymorph
Stone Shape

5th Level
Animate Objects
Antilife Shell

| 101
Spell Descriptions
Creature Name Publication CR
Clockwork Guide Alder’s Anthology of the Abstruse 0
Channel Force Clockwork Medic Alder’s Anthology of the Abstruse 0
Clockwork Messenger Alder’s Anthology of the Abstruse 0
Clockwork Toy Player’s Handbook 0
Elemental Core Monsters of the Guild 0
Fire Starter Player’s Handbook 0
Musical Box Player’s Handbook 0
Tiny Servant Xanathar’s Guide to Everything 0
Broom of Animated Attack Curse of Strahd 1/4
Living Wick Tome of Beasts 1/4
Utility Drone Monsters of the Guild 1/4
Xanka Tome of Beasts 1/4
Clockwork Beetle Tome of Beasts 1/2
Clockwork Watchman Tome of Beasts 1/2
Empty Cloak Tome of Beasts 1/2
Animated Armor Monster Manual 1
Bronze Scout Mordenkainen’s Tome of Foes 1
Clockwork Shredder Alder’s Anthology of the Abstruse 1
Clockwork Weaver Spider Tome of Beasts 1
Flying Sword Monster Manual 1
Guardian Portrait Curse of Strahd 1
Relentless Squire Monsters of the Guild 1
Animated Table Forge of Fury 2
Clockwork Hound Tome of Beasts 2
Clockwork Turret Alder’s Anthology of the Abstruse 2
Rug of Smothering Monster Manual 2
Spider Thief Tome of Beasts 2
Conjure Construct Terracotta Soldier Monsters of the Guild 2




102 | Alder’s Anthology of the Abstruse


Duplicity Hammerspace

Form Armament

| 103
Ignis

Shush

Thrift’s Wandering Post


Life Tap

Pay Day

Spell Level Storefront


Spell Slot
Level Merchandise Value gp On-Hand
2nd 25 gp 250 gp
3rd 100 gp 1,000 gp
4th 1,000 gp 5,000 gp
5th 5,000 gp 50,000 gp
6th 20,000 gp 200,000 gp
7th+ Unlimited Unlimited

Reinstance

104 | Alder’s Anthology of the Abstruse

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