Professional Documents
Culture Documents
Credits
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Table of Contents
Part One: Character Options .... 6
Chapter 1: Races.................................... 7
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PART ONE: CHARACTER OPTIONS
Endless Possibility
Awakened Traits
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Awakened | 7
Crone
“The Weyward Sisters, hand in hand, posters of the
Twisted Sisters
Deceptive Beauty
Crone Traits
Air Genasi
Earth Genasi
Frost Genasi
Genasi (Revision) | 9
Gremlin
“So if your air conditioner goes on the fritz, or your
Gremlin Traits
Enigmatic Visage
Lightless Traits
Lightless | 11
Locathah
“We may brave human laws, but we cannot resist
Locathah Traits
Myconid | 13
Pixie
“That’s trouble. The pixies will sour your milk.”
Tiny Tricksters
Pixie Traits
Celestial Couriers
Ratatosk Traits
Ratatosk | 15
Satyr
“There are still two more tasks and the moon is almost full.
Newly Civilized
Culture
Faun
Satyr Traits
Ibycus
Cernous
Therianthrope
Selkie Traits
Selkie | 17
Shardmind
“In a crystal we have clear evidence of the
Shardmind Traits
Nature’s Sentinels
Sprigborn
Sylvan Traits
Sylvan | 19
Tabaxi (Revision)
Tabaxi Traits
Felinian
Leonian
Ukon Traits
Gorill
Su
Ukon | 21
Chapter 2: Classes
Paths
Sapping Touch
Alternate Start
• • •
• • •
• • •
Ruin
Purity Impure
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• Channel Impurity
Paladin
Level Feature
Improved Ruin
Alternate Path: Rebuke Divinity, Necromantic Sense, Sapping
1st
Touch
2nd Ruin
3rd Purity Impure, Path Archetype
11th Improved Ruin
14th Corrupting Touch
Corrupting Touch
Necromantic Sense
Barbarian
Level Feature
3rd Metamorphosis
6th Amalgamation
10th Embraced Excrescence
14th Survival of the Fittest
Metamorphosis
Amalgamation
Embraced Excrescence
Mutation List
Barbarian Paths | 23
Name Type Reach Damage On-Hit Effect
Ranged Each creature in the line must make a Dexterity saving throw, taking damage on a failed save, or
30 ft.
Acid Spray Weapon (1d6) acid half as much damage on a successful one. You are not able to use this ability again until you
line
Attack recharge it as a bonus action.
Aquatic You grow gills and webbing between your fingers and toes, giving you water breathing and a
- - -
Adaptation swim speed equal to your walking speed.
Swallow. If the target is a creature a size smaller than you or smaller, it must succeed on a
Dexterity saving throw or be swallowed. A swallowed creature is blinded and restrained, it has
total cover against attacks and other effects outside of you, and it takes (1d6) acid damage at
Melee the start of each of your turns. This damage increases by 1d6 at 10th level.
(1d4) piercing +
Bite Weapon 5 ft.
swallow
Attack If you take ¼ of your maximum hit points or more in damage on a single turn from a creature
inside you, you regurgitate all swallowed creatures, which fall prone in a space within 10 feet of
you. If you die, a swallowed creature is no longer restrained by you and can escape from your
corpse, exiting prone.
Carapace; You grow an organic protective layer similar to an insect or reptile which provides a +1 bonus to
- - -
Scales your armor class at 3rd level and +2 at 10th level.
Melee On a 19 or 20, you may attempt to claw any creatures directly adjacent to your target as a bonus
Claws; Talons Weapon 5 ft. (1d6) slashing action.
Attack
Melee The target must succeed on a Strength Saving throw or be knocked prone. If the target is
Horns Weapon 5 ft. (1d6) piercing knocked prone, you may make an additional Melee Weapon Attack against the target as a bonus
Attack action.
Any creature that grapples you or otherwise comes into direct contact with your skin must
Poisonous succeed on a Constitution saving throw or become poisoned for 1 minute. A poisoned creature
- - -
Skin no longer in direct contact with you can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success.
Melee At 10th level: Adhesive. You emit a slimy secretion that adheres to anything that touches you.
Pseudopod; (1d8)
Weapon 5 ft. A Huge or smaller creature adhered to you is also grappled on a failed escape check. Ability
Tongue bludgeoning
Attack checks made to escape this grapple have disadvantage.
Setules; You can climb difficult surfaces, including upside down on ceilings, without needing to make an
- - -
Suction Cups ability check.
Ranged You grow 10 spikes, which may be projected from your body.
30/60
Spikes Weapon (1d6) piercing
ft.
Attack
Melee The target must make a Constitution saving throw, taking the additional poison damage on a
(1d6) piercing +
Stinger Weapon 5 ft. failed save or half as much on a successful one.
(1d4) poison
Attack
Melee The target must succeed on a Strength Saving throw or be knocked prone.
(1d6)
Tail Weapon 10 ft.
bludgeoning
Attack
Melee The target must succeed on a Strength Saving throw or be grappled. A grappled creature may
(1d6)
Tentacles Weapon 10 ft. attempt the escape check at the beginning of each of its turns.
bludgeoning
Attack
The creature is restrained by webbing. As an action, the restrained creature can make a Strength
Ranged
Web; 30/60 check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The
Weapon -
Filament ft. webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison
Attack
and psychic damage.
Wings - - - You sprout wings from your body and gain a flying speed equal to half of your movement speed.
Vanguard’s Ward
Unwavering Resolve
Valiant Presence
Avenger
Barbarian Paths | 25
Bard Colleges
College of Chance
Wild Card
Players who choose this subclass need a deck of standard poker cards to
make use of the features offered.
Professional Gamer
Cardistry
#
10 10 20
9 9 19
8 8 18
7 7 17
6 6 16
5 5 15
4 4 14
3 3 13
2 2 12
A 1 11
Jackpot
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Bard
Level Feature
3rd Bonus Cantrips and Proficiencies, Subversion (2)
6th Don’t Look Down
10th Subversion (3)
14th Fun Lord, Subversion (4)
Fun Lord
Subversions
Bard Colleges | 27
Cleric Domains
Eviction Domain
Cleric
Level Feature
1st Domain Spells, Blessings of Purity, Hound Impure Potent Spellcasting
2nd Channel Divinity: Turn Impure
6th Channel Divinity: Hinder Possession
8th Potent Spellcasting
17th Preserve Sanctity Preserve Sanctity
Domain Spells
Fire Domain
Cleric
Level Spells
1st detect evil and good, protection from evil and good
3rd hold person, warding bond
5th magic circle, remove curse
7th aura of purity, banishment Cleric
9th contact other plane, dispel evil and good Level Feature
Domain Spells, Combustion as Consecration, Hunger of the
1st
Blessings of Purity Flame
2nd Channel Divinity: Commune with Flame
6th Flame Walk
8th Potent Spellcasting
17th Lord of Cinder
Domain Spells
Hound Impure
Cleric
Level Spells
1st burning hands, searing smite
3rd flaming sphere, scorching ray
5th fireball, protection from energy
7th conjure minor elementals, wall of fire
Channel Divinity: Turn Impure 9th conjure elemental, flame strike
Combustion as Consecration
Cleric
Level Spells
1st bane, chaos bolt
3rd blindness/deafness, blur
Acolyte of Ash 5th bestow curse, enemies abound
7th confusion, elemental bane
• 9th dominate person, mislead
•
Bonus Cantrip and Proficiency
•
Potent Spellcasting
Fate Magic
Fortune’s Favor
•
Luck Domain •
Portent Spellcasting
Cleric
Level Feature
Domain of Capriciousness, Bonus Cantrip and
1st
Proficiencies, Fate Magic
2nd Channel Divinity: Twist Fate
Author of Fortune
6th Fortune’s Favor
8th Portent Spellcasting
17th Author of Fortune
Domain of Capriciousness
Cleric Domains | 29
Party Domain
Divine Strike
Cleric
Level Feature
Domain Spells, Bonus Cantrip and Proficiency, Blessing of the
1st
Merrymaker The Party Never Ends
2nd Channel Divinity: Life of the Party
6th Festive Fortitude
8th Divine Strike
17th The Party Never Ends
Cleric
Level Spells
1st chromatic orb, Tasha’s hideous laughter
3rd pyrotechnics, suggestion
5th create food and water, major image
7th confusion, Mordenkainen’s private sanctum Rocktender Taboo
9th danse macabre, seeming
Cleric
Level Feature
1st Domain Spells, Bonus Proficiencies, Blessing of Terra Firma
Blessing of the Merrymaker 2nd Channel Divinity: Seismic Premonition
6th Earth Walk
8th Potent Spellcasting
14th Primordial Protector (1/day)
17th Primordial Protector (2/day)
Cleric
Level Spells
1st catapult, earth tremor
3rd earth bind, spike growth
5th erupting earth, meld into stone
7th stoneshape, stone skin
Festive Fortitude 9th transmute rock, wall of stone
Earth Walk
Potent Spellcasting
Primordial Protector
Cleric Domains | 31
Druid Circles
Circle of Premonition
Druid
Level Feature
2st Bonus Cantrip and Proficiencies, Soothsaying
6th Far Sight, Soothsaying (d6)
10th Spiritual Ward, Soothsaying (d8)
14th Predetermination, Soothsaying (d10)
Soothsaying
Far Sight
Spiritual Ward
Predetermination
Temporal Displacement
…and Beyond
Chronostrike
1st-Level
Augury
Expeditious Retreat
Longstrider
Shield
Zephyr Strike
2nd-Level
Blur
Gentle Repose
Hold Person
Mirror Image
Misty Step
Pass without Trace
Reinstance
3rd-Level
Blink
Clairvoyance
Counterspell
Haste
Revivify
Slow
4th-Level
Banishment
Death Ward
Dimension Door
Divination
Duplicity
Freedom of Movement
5th-Level
Banishing Smite
Destructive Wave
Far Step
Hold Monster
Mislead
Modify Memory
Planar Binding
Steel Wind Strike
Swift Quiver
Time Loop
Superior Lancet
Dragon’s Ascent
Sculptor
Lancet
Draconic Aspect
Transmutationist
Living Materia
Class Features
Hit Points
Proficiencies
Equipment
This class is based off of the Merchant (job/class) seen in various video
games such as Bravely Default, Final Fantasy, Fire Emblem, Octopath
Traveler, and Ragnarok. As such, this is a spellcasting class with a focus •
on commerce, social abilities, buffing and debuffing, and utility. If you are •
considering playing a character based on a nonmagical merchant •
archetype, consider a Mastermind Rogue. •
•
The Magic of Commerce
Barter
Creating a Merchant
Merchant | 37
The Merchant
Proficiency Cantrips Spells Spell Slot Merchant’s
Level
Bonus Features Known Known Slots Level Inventory
1st +2 Barter (d6), Trade Magic 2 2 2 1st -
2nd +2 Appraisal, Dealer Lore 2 3 2 1st -
3rd +2 Merchant Trade, Inventory 2 4 2 2nd 200 gp
4th +2 Ability Score Improvement 3 5 2 2nd 350 gp
5th +3 Barter (d8), Exchangeable Casting 3 6 2 3rd 500 gp
6th +3 Kickstarter, Merchant Trade Feature 3 7 2 3rd 750 gp
7th +3 - 3 8 2 4th 1,000gp
8th +3 Ability Score Improvement 3 9 2 4th 1,250 gp
9th +4 - 3 10 2 5th 1,750 gp
10th +4 Barter (d10), Invest, Trade Secrets 4 10 2 5th 2,250 gp
11th +4 Omnipresent Peddler (6th-level) 4 11 3 5th 2,750 gp
12th +4 Ability Score Improvement 4 11 3 5th 3,750 gp
13th +5 Use Magic Device, Omnipresent Peddler (7th-level), Invest (2 uses) 4 12 3 5th 4,750 gp
14th +5 Trade Secrets, Merchant Trade Feature 4 12 3 5th 5,750 gp
15th +5 Barter (d12), Master Miser 4 13 3 5th 8,000 gp
16th +5 Ability Score Improvement 4 13 3 5th 10,000 gp
17th +6 Invest (3 uses) 4 14 4 5th 12,000 gp
18th +6 - 4 14 4 5th 15,000 gp
19th +6 Ability Score Improvement 4 15 4 5th 17,500 gp
20th +6 Shop ‘til You Drop 4 15 4 5th 20,000 gp
Trade Magic
Cantrips Spell attack modifier = your proficiency bonus + your Charisma modifier
Ritual Casting
Spell Slots
Appraisal
Dealer Lore
Merchant Trades
Spellcasting Ability
Trade Secrets
Omnipresent Peddler
Merchant Trades
Apothecary
Kickstarter
Merchant
Invest Level Feature
3rd Doctor Without Borders, Trade Art: Admixture
6th Fitter Philters
14th Welfare
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Trade Art: Admixture
•
Merchant | 39
Entertainer
Fitter Philters
Merchant
Level Feature
Welfare 3rd Facile Fortune, Trade Art: Chicanery
6th Dealer’s Gambit
14th The House Always Wins
Facile Fortune
Auditor
Bizarre Bazaar
Esteemed Eccentric
Merchant
Level Feature
3rd Swindler Savant, Trade Art: Con
6th Trafficker
14th Faceless Man
Host
Swindler Savant
Merchant
Level Feature Trade Art: Con
3rd Creature Comforts, Trade Art: Cordiality
6th Hospitality
14th Where the Heart is
Creature Comforts
Trafficker
Hospitality
Merchant | 41
42 | Alder’s Anthology of the Abstruse
Monastic Traditions
Way of the Bear Arm
Way of the Su
Bonus Proficiencies
Synaptic Clout
Gun-Fu
Bend Will
Psionic Field
Monastic Traditions | 43
Paladin Archetype: Death Knight
Death Knight
Soul of Impurity
Deathlord
Channel Impurity
Runic Blast
Tenets of Purity
Venerated Battlemaiden
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Oath Spells
Channel Divinity
Paladin Oaths | 45
Ranger Conclaves
Beastmaster Repurpose Ambuscade
Stargazer
Bounty Hunter
Stargazer Magic
Astronavigation
Merc’s Quarry
Zenith Strike
Traceur
Cloudy Cosmos
Dead or Alive
Nebulous Dodge
Ranger Conclaves | 47
Rogue Archetypes Contaminator
Bloodletter
Bonus Feat
Master of Maladies
Physician
Prevailing Potency
Surgical Precision
Envenomed
Second Opinion
Twinned Toxicity
Apex Predator
Life Reaver
Rogue Archetypes | 49
Guerrilla Mouseburglar
Nature’s Omen
Still
Shadow Sneak
Seeing Unseen
Identity Thief
Tranquility
Deadly Resourcefulness
Intelligent Design
Sabotage
Master Tinker
Rogue Archetypes | 51
Sorcerous Origin
Æon Link
Sorcerer
Level Feature
1st Æon, Link Cantrip
6th Synchronicity
14th Double Vantage
18th Duality of Souls
Æon
Link Cantrip
Synchronicity
Link Type Æon Type Creature Types
Draconic dragon beast, dragon
Fey fey or plant beast, fey, plant
Hellish fiend beast, fiend
Primordial elemental or construct beast, elemental, construct
Duality of Souls
Sorcerous Origin | 53
Warlock Otherworldly Patrons The Oozing Hunger
Mover of Time
Warlock
Level Feature
1st Amorphous Adaptation (2 abilities)
Spell Level Spells 6th Heart of Hunger
1st dissonant whispers, ray of frost 10th Regeneration, Amorphous Adaptation (3 abilities)
2nd mind spike, reinstance 14th I am the Slime
3rd haste, slow
4th phantasmal killer, polymorph Expanded Spell List
5th modify memory, synaptic static
Bonus Cantrips
Void of Eternity
Amorphous Adaptation
Chronal Displacement
Paradox
Regeneration
I am the Slime
Crystalbrittle
Hyperborean Howl
Winter Aspect
Eldritch Invocations
Armor of Slime
Summon Sludge
Foul
Gluttonous Grasp
Proficiencies
Equipment
•
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• Preparing Spells
•
Juju
Spellcasting Ability
Spellcasting
Cantrips
Spell Slots
Ritual Casting
Witch | 57
Proficiency
Level Juju
Bonus Features Cantrips Known Spells Known Spell Slots Bound Spell Slots Slot Level
1st +2 1d6 Juju, Spellcasting 3 4 2 - 1st
2nd +2 1d6 Coven, Spellbinder 3 5 3 1 1st
3rd +2 1d6 Jinx 3 6 3 1 2nd
4th +2 1d6 Ability Score Improvement 4 7 3 1 2nd
5th +3 1d6 - 4 8 4 1 3rd
6th +3 2d6 Coven Feature 4 9 4 1 3rd
7th +3 2d6 - 4 10 4 1 4th
8th +3 2d6 Ability Score Improvement 4 11 5 1 4th
9th +4 2d6 - 4 12 5 2 5th
10th +4 2d6 Coven Feature 5 12 5 2 5th
11th +4 2d6 Reverent Rituals 5 13 6 2 5th
12th +4 3d6 Ability Score Improvement 5 13 6 2 5th
13th +5 3d6 - 5 14 6 3 5th
14th +5 3d6 Coven Feature 5 14 7 3 5th
15th +5 3d6 - 5 15 7 3 5th
16th +5 3d6 Ability Score Improvement 5 15 7 3 5th
17th +6 3d6 - 5 16 8 4 5th
18th +6 4d6 Hoodoo 5 16 8 4 5th
19th +6 4d6 Ability Score Improvement 5 17 8 4 5th
20th +6 4d6 Ritual Consummate 5 17 8 4 5th
Spellcasting Focus
Coven
Spellbinder
Coven Spells
Jinx
Ritual Consummate
Coven Spells
Witch Covens | 59
Coven of Ceremony Bewitch
Hocus Pocus
Coven Spells
Coven Spells
Wicked Artifice: Fetish Witch Level Spells
2nd hunter's mark, zephyr strike
3rd hold person, misty step
5th blink, slow
7th freedom of movement, locate creature
9th conjure volley, mislead
11th find the path
13th teleport
15th power word stun
17th time stop
Bonus Proficiencies
Bonding Ritual
Witch Covens | 61
Coven of the Hedge
Earthen Armor
Natural Resilience
Life Tap
Coven Spells
Coven Spells
Aqualung
Nature of the Night Hag
My Pretties
Ichorous
Flying Contraption
Witch Covens | 63
Black Hearted
Pervasive Potency
Bad Brew
Alchemist’s Satchel
Companions Fury
Famous Artisan
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Firearm Expert
Share Spells
Exceptional Training
| 67
Magic Foodstuffs
Chapter 4: Variant Rules
Food
Tools
Healer’s Kit
Constitution
Modifier Tolerance
<0 2 days
1 3 days
2 4 days
3 6 days
4 8 days
5 10 days
+6 12 days
Backgrounds
Tattooist’s Tools
Food Hit Points Properties
Bread, slice of 2
Catoblepas milk 2d10 Risky (DC 13)
Cave fisher steak 2d12 Filling
Cheese, hunk of 2
Fowl, any amount (raw) 1 Risky (DC 18)
Fowl, hunk of (cooked) 1d8
Fowl, whole (cooked) 2d10 Filling
Fruit, single 1
Monster meat, unspecified 1d6 Risky (DC 8+CR)
Phoenix breast 3d8+8 Filling, magic
Roast goose 1d6
Roc egg 3d8+8 Filling
Spiced potatoes 1d4
Steak (cooked) 2d8 Filling
Steak (raw) 1d10 Risky
Stew, bowl of 1d8 Filling
Wyvern tail 4d10+10 Filling, magic
Crafting Creatures
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Alchemist’s Supplies [*]
acid, basic (vial) 25 gp - Player’s Handbook (p. 148)
alchemical acid - Common -
alchemical fire - Common -
alchemist’s fire (flask) 50 gp Common Player’s Handbook (p. 148)
alchemy jug [] - Uncommon Dungeon Master’s Guide (p. 150)
ankheg acid - Common -
bead of force - Rare Dungeon Master’s Guide (pp. 154-155)
bead of nourishment - Common Xanathar’s Guide to Everything (p. 136)
bead of refreshment - Common Xanathar’s Guide to Everything (p. 136)
black dragon acid - Rare -
bomb 150 gp Uncommon Dungeon Master’s Guide (p. 268)
bottled breath - Uncommon Princes of the Apocalypse (p. 222)
candle 1 cp - Player’s Handbook
candle of invocation - Very Rare Dungeon Master’s Guide (p. 157)
candle of the deep - Common Xanathar’s Guide to Everything (p. 137)
cave fisher blood - Common -
copper dragon acid - Rare -
cube of force - Rare Dungeon Master’s Guide (p. 159)
decanter of endless water - Uncommon Dungeon Master’s Guide (p. 161)
dust of disappearance - Uncommon Dungeon Master’s Guide (p. 166)
dust of dryness - Uncommon Dungeon Master’s Guide (p. 166)
dust of sneezing and choking - Uncommon Dungeon Master’s Guide (p. 166)
dynamite (stick) - Common Dungeon Master’s Guide (p. 268)
elixir of health - Rare Dungeon Master’s Guide (p. 168)
eversmoking bottle - Uncommon Dungeon Master’s Guide (p. 168)
facemold paste - Common -
flail snail mucus - Common -
flash bomb - Common -
flesh golem ~1,800 gp Rare Monster Manual (p. 169)
flumph mucus - Uncommon -
flumph scent gland - Uncommon -
healing draught - Common -
homunculus ~10 gp Common Monster Manual (p. 188)
ink (1 oz. bottle) 10 gp - Player’s Handbook
Keoghtom’s ointment - Uncommon Dungeon Master’s Guide (p. 179)
Nolzur’s marvelous pigments - Very Rare Dungeon Master’s Guide (p. 183)
oil (flask) 1 sp - Player’s Handbook (p. 152)
oil of etherealness - Rare Dungeon Master’s Guide (p. 183)
oil of sharpness - Very Rare Dungeon Master’s Guide (p. 184)
oil of slipperiness - Uncommon Dungeon Master’s Guide (p. 184)
perfume (vial) 5 gp - Player’s Handbook
perfume of bewitching - Common Xanathar’s Guide (p. 138)
philter of love - Uncommon Dungeon Master’s Guide (p. 184)
pipe of smoke monsters - Common Xanathar’s Guide (p. 138)
potion of animal friendship - Uncommon Dungeon Master’s Guide (p. 187)
potion of clairvoyance - Rare Dungeon Master’s Guide (p. 187)
potion of climbing - Common Dungeon Master’s Guide (p. 187)
potion of cloud giant strength - Very Rare Dungeon Master’s Guide (p. 187)
potion of diminution - Rare Dungeon Master’s Guide (p. 187)
potion of fire breath - Uncommon Dungeon Master’s Guide (p. 187)
potion of fire giant strength - Rare Dungeon Master’s Guide (p. 187)
potion of flying - Very Rare Dungeon Master’s Guide (p. 187)
potion of frost giant strength - Rare Dungeon Master’s Guide (p. 187)
potion of gaseous form - Rare Dungeon Master’s Guide (p. 187)
potion of giant size - Legendary Storm King’s Thunder (p. 236)
potion of growth - Uncommon Dungeon Master’s Guide (p. 187)
potion of heroism - Rare Dungeon Master’s Guide (p. 188)
potion of hill giant strength - Uncommon Dungeon Master’s Guide (p. 187)
potion of invisibility - Very Rare Dungeon Master’s Guide (p. 188)
potion of invulnerability - Rare Dungeon Master’s Guide (p. 188)
potion of longevity - Very Rare Dungeon Master’s Guide (p. 188)
potion of mind reading - Rare Dungeon Master’s Guide (p. 188)
potion of poison [‡] - Uncommon Dungeon Master’s Guide (p. 188)
70 | Alder’s Anthology of the Abstruse
potion of resistance - Uncommon Dungeon Master’s Guide (p. 188)
potion of speed - Very Rare Dungeon Master’s Guide (p. 188)
potion of stone giant strength - Rare Dungeon Master’s Guide (p. 187)
potion of storm giant strength - Legendary Dungeon Master’s Guide (p. 187)
potion of vitality - Very Rare Dungeon Master’s Guide (p. 188)
potion of waterbreathing - Uncommon Dungeon Master’s Guide (p. 188)
slippery boggle oil - Uncommon -
smoke stick - Common -
soap 2 cp - Player’s Handbook
sovereign glue - Legendary Dungeon Master’s Guide (p. 200)
sticky boggle oil - Uncommon -
swift step draught - Common -
tanglefoot bag - Common -
thunderstone - Common -
torch 1 cp - Player’s Handbook
universal solvent - Legendary Dungeon Master’s Guide (p. 209)
Brewer’s Supplies
ale, gallon 2 sp - -
ale, mug 4 cp - -
booze ooze ~450 gp Uncommon -
liquor, flask 2 gp - -
molotov cocktail - Common -
wine, common (pitcher) 2 sp - -
wine, fine (bottle) 10 gp - -
Carpenter’s tools
abacus 2 gp - Player’s Handbook
animated table ~400 gp Uncommon Tales from the Yawning Portal (p. 230)
barrel 2 gp - Player’s Handbook
bucket (wooden) 5 cp - Player’s Handbook
broom of animated attack ~25 gp Common Curse of Strahd (p. 226)
case, crossbow bolt 1 gp - Player’s Handbook
chest 5 gp - Player’s Handbook
folding boat - Rare Dungeon Master’s Guide (p. 170)
ink pen 2 cp - Player’s Handbook
ladder (10-foot) 1 sp - Player’s Handbook
pole (10-foot) 5 cp - Player’s Handbook
ram, portable 4 gp - Player’s Handbook
shield of missile attraction, wooden - Rare Dungeon Master’s Guide (p. 200)
shield, wooden 10 gp - Player’s Handbook
shield, wooden (+1) - Uncommon Dungeon Master’s Guide (p. 200)
shield, wooden (+2) - Rare Dungeon Master’s Guide (p.200)
shield, wooden (+3) - Very Rare Dungeon Master’s Guide (p. 200)
shield, wooden (magical) - Varies -
shovel 2 gp -- Player’s Handbook
spellguard shield, wooden - Very Rare Dungeon Master’s Guide (p. 201)
tinderbox 5 sp - Player’s Handbook
torch 1 cp - Player’s Handbook
weapon, wooden - Varies -
weapon, wooden (+1) - Uncommon Dungeon Master’s Guide (p. 213)
weapon, wooden (+2) - Rare Dungeon Master’s Guide (p. 213)
weapon, wooden (+3) - Very Rare Dungeon Master’s Guide (p. 213)
weapon, wooden (magical) - Varies -
Cobbler’s tools
boots of false tracks - Common Xanathar’s Guide to Everything (p. 137)
boots of elvenkind - Uncommon Dungeon Master’s Guide (p. 155)
boots of levitation - Rare Dungeon Master’s Guide (p. 155)
boots of speed - Rare Dungeon Master’s Guide (p. 155)
boots of striding and springing - Uncommon Dungeon Master’s Guide (p. 156)
boots of the winterlands - Uncommon Dungeon Master’s Guide (p. 156)
slippers of spider climbing - Uncommon Dungeon Master’s Guide (p. 200)
winged boots - Uncommon Dungeon Master’s Guide (p. 214)
Glassblower’s tools
arcane focus, crystal 10 gp - Player’s Handbook
| 71
arcane focus, orb 20 gp - Player’s Handbook
arcane focus, rod 10 gp - Player’s Handbook
arcane focus, staff 5 gp - Player’s Handbook
arcane focus, wand 10 gp - Player’s Handbook
beaker 2 cp - Player’s Handbook
bottle, glass 2 gp - Player’s Handbook
eyes of charming - Uncommon Dungeon Master’s Guide (p. 168)
eyes of minute seeing - Uncommon Dungeon Master’s Guide (p. 168)
eyes of the eagle - Uncommon Dungeon Master’s Guide (p. 168)
flask, glass 2 cp - Player’s Handbook
goggles of night - Uncommon Dungeon Master’s Guide (p. 172)
hourglass 25 gp - Player’s Handbook
jug 2 cp - Player’s Handbook
pitcher 2 cp - Player’s Handbook
magnifying glass 100 gp Uncommon Player’s Handbook
mirror, steel 5 gp - Player’s Handbook
mirror of life trapping - Very Rare Dungeon Master’s Guide (p. 181)
spyglass 1,000 gp Rare Player’s Handbook
tankard 2 cp - Player’s Handbook
vial 1 gp - Player’s Handbook
bowl of commanding water elementals - Rare Dungeon Master’s Guide (p. 156)
crystal ball - Very Rare Dungeon Master’s Guide (p. 159)
crystal ball of mind reading - Legendary Dungeon Master’s Guide (p. 159)
crystal ball of telepathy - Legendary Dungeon Master’s Guide (p. 159)
crystal ball of true seeing - Legendary Dungeon Master’s Guide (p. 159)
eversmoking bottle - Uncommon Dungeon Master’s Guide (p. 168)
eyes of charming - Uncommon Dungeon Master’s Guide (p. 168)
eyes of minute seeing - Uncommon Dungeon Master’s Guide (p. 168)
eyes of the eagle - Uncommon Dungeon Master’s Guide (p. 168)
mirror of life trapping - Very Rare Dungeon Master’s Guide (p. 181)
rod of absorption - Very Rare Dungeon Master’s Guide (p. 195)
rod of altertness - Very Rare Dungeon Master’s Guide (p. 196)
rod of the pact keeper (+1) - Uncommon Dungeon Master’s Guide (p. 197)
rod of the pact keeper (+2) - Rare Dungeon Master’s Guide (p. 197)
rod of the pact keeper (+3) - Very Rare Dungeon Master’s Guide (p. 197)
rod of rulership - Rare Dungeon Master’s Guide (p. 197)
rod of security - Very Rare Dungeon Master’s Guide (p. 197)
staff of charming - Rare Dungeon Master’s Guide (p. 201)
staff of fire - Very Rare Dungeon Master’s Guide (p. 201)
staff of frost - Very Rare Dungeon Master’s Guide (p. 202)
staff of healing - Rare Dungeon Master’s Guide (p. 202)
staff of power - Very Rare Dungeon Master’s Guide (p. 202)
staff of striking - Very Rare Dungeon Master’s Guide (p. 203)
staff of swarming insects - Rare Dungeon Master’s Guide (p. 203)
staff of the magi - Legendary Dungeon Master’s Guide (p. 203)
staff of the python - Uncommon Dungeon Master’s Guide (p. 204)
staff of the woodlands - Rare Dungeon Master’s Guide (p. 204)
staff of thunder and lightning - Very Rare Dungeon Master’s Guide (p. 204)
staff of withering - Rare Dungeon Master’s Guide (p. 205)
tentacle rod
- Rare Dungeon Master’s Guide (p. 208)
(only craftable by Drow Elves)
weapon, glass - - Player’s Handbook
weapon, glass (magical) - - -
weapon, glass (+1) - Uncommon Dungeon Master’s Guide (p. 213)
weapon, glass (+2) - Rare Dungeon Master’s Guide (p. 213)
weapon, glass (+3) - Very Rare Dungeon Master’s Guide (p. 213)
Herbalism Kit [†]
antitoxin (vial) 50 gp Common Player’s Handbook (p. 151)
bag of beans - Rare Dungeon Master’s Guide (p. 152-153)
feyward tree ~3,900 gp Very Rare Tome of Beasts (p. 200)
Keoghtom’s ointment - Uncommon Dungeon Master’s Guide (p. 179)
pipeweed (1 oz.) - Common -
Player’s Handbook (p. 153)
potion of healing - Common
Dungeon Master’s Guide (pp. 187-188)
potion of greater healing [*] - Uncommon Dungeon Master’s Guide (pp. 187-188)
potion of superior healing [*] - Rare Dungeon Master’s Guide (pp. 187-188)
72 | Alder’s Anthology of the Abstruse
potion of supreme healing [*] - Very Rare Dungeon Master’s Guide (pp. 187-188)
Jeweler’s tools
amulet of health - Rare Dungeon Master’s Guide (p. 150)
amulet of the planes - Very Rare Dungeon Master’s Guide (p. 150)
amulet of proof against detection and location - Uncommon Dungeon Master’s Guide (p. 150)
arcane focus, crystal 10 gp - Player’s Handbook
arcane focus, orb 20 gp - Player’s Handbook
arcane focus, rod 10 gp - Player’s Handbook
arcane focus, staff 5 gp - Player’s Handbook
arcane focus, wand 10 gp - Player’s Handbook
brooch of shielding - Uncommon Dungeon Master’s Guide (p. 156)
crystal ball - Very Rare Dungeon Master’s Guide (p. 159)
crystal ball of mind reading - Legendary Dungeon Master’s Guide (p. 159)
crystal ball of telepathy - Legendary Dungeon Master’s Guide (p. 159)
crystal ball of true seeing - Legendary Dungeon Master’s Guide (p. 159)
eyes of charming - Uncommon Dungeon Master’s Guide (p. 168)
eyes of minute seeing - Uncommon Dungeon Master’s Guide (p. 168)
eyes of the eagle - Uncommon Dungeon Master’s Guide (p. 168)
gem of brightness - Uncommon Dungeon Master’s Guide (p. 171)
gem of seeing - Rare Dungeon Master’s Guide (p. 172)
helm of brilliance - Very Rare Dungeon Master’s Guide (p. 173)
holy symbol, amulet 5 gp - Player’s Handbook
holy symbol, emblem 5 gp - Player’s Handbook
holy symbol, reliquary 5 gp - Player’s Handbook
Ioun stone
- Varies Dungeon Master’s Guide (pp. 176-177)
(craftable by knowledge domain clerics)
medalion of thoughts - Uncommon Dungeon Master’s Guide (p. 181)
necklace of adaptation - Uncommon Dungeon Master’s Guide (p. 182)
necklace of fireballs - Rare Dungeon Master’s Guide (p. 182)
necklace of prayer beads - Rare Dungeon Master’s Guide (p. 182)
periapt of health - Uncommon Dungeon Master’s Guide (p. 184)
periapt of proof against poison - Rare Dungeon Master’s Guide (p. 184)
pearl of power - Uncommon Dungeon Master’s Guide (p. 184)
periapt of wound closure - Uncommon Dungeon Master’s Guide (p. 184)
ring of animal influence - Rare Dungeon Master’s Guide (p. 189)
ring of elemental command - Legendary Dungeon Master’s Guide (p. 190)
ring of evasion - Rare Dungeon Master’s Guide (p. 191)
ring of feather falling - Rare Dungeon Master’s Guide (p. 191)
ring of free action - Rare Dungeon Master’s Guide (p. 191)
ring of invisibility - Legendary Dungeon Master’s Guide (p. 191)
ring of jumping - Uncommon Dungeon Master’s Guide (p. 191)
ring of mind shielding - Uncommon Dungeon Master’s Guide (p. 191)
ring of protection - Rare Dungeon Master’s Guide (p. 191)
ring of regeneration - Very Rare Dungeon Master’s Guide (p. 191)
ring of resistance - Rare Dungeon Master’s Guide (p. 192)
ring of shooting stars - Very Rare Dungeon Master’s Guide (p. 192)
ring of spell storing - Rare Dungeon Master’s Guide (p. 192)
ring of spell turning - Legendary Dungeon Master’s Guide (p. 193)
ring of swimming - Uncommon Dungeon Master’s Guide (p. 193)
ring of telekinesis - Very Rare Dungeon Master’s Guide (p. 193)
ring of the ram - Rare Dungeon Master’s Guide (p. 193)
ring of warmth - Uncommon Dungeon Master’s Guide (p. 193)
ring of water walking - Uncommon Dungeon Master’s Guide (p. 193)
ring of x-ray vision - Rare Dungeon Master’s Guide (p. 193)
scarab of protection - Legendary Dungeon Master’s Guide (p. 199)
signet ring 5 gp - Player’s Handbook
spellshard - Common Wayfinder’s Guide to Eberron
witchlight ~50 gp Common Tome of Beasts (p. 409)
Leatherworker’s tools []
armor, hide/leather - Varies Player’s Handbook
armor, hide/leather (+1) - Rare Dungeon Master’s Guide (p. 152)
armor, hide/leather (+2) - Very Rare Dungeon Master’s Guide (p. 152)
armor, hide/leather (+3) - Legendary Dungeon Master’s Guide (p. 152)
armor, hide/leather (magical) - Varies Player’s Handbook
| 73
backpack 2 gp - Player’s Handbook
bag of beans - Rare Dungeon Master’s Guide (p. 152)
bag of devouring [] - Very Rare Dungeon Master’s Guide (p. 153)
bag of holding [] - Uncommon Dungeon Master’s Guide (p. 153)
bag of tricks [] - Uncommon Dungeon Master’s Guide (p. 154)
belt of cloud giant’s strength - Legendary Dungeon Master’s Guide (p. 155)
belt of Dwarvenkind
- Rare Dungeon Master’s Guide (p. 155)
(only craftable by Dwarves)
belt of fire giant’s strength - Very Rare Dungeon Master’s Guide (p. 155)
belt of frost giant’s strength - Very Rare Dungeon Master’s Guide (p. 155)
belt of hill giant’s strength - Rare Dungeon Master’s Guide (p. 155)
belt of stone giant’s strength - Very Rare Dungeon Master’s Guide (p. 155)
belt of storm giant’s strength - Legendary Dungeon Master’s Guide (p. 155)
book, leather-bound 25 gp - Player’s Handbook
boots of Elvenkind
- Uncommon Dungeon Master’s Guide (p. 155)
(only craftable by Elves and Half-Elves)
bracers of archery [] - Uncommon Dungeon Master’s Guide (p. 156)
bracers of defense [] - Rare Dungeon Master’s Guide (p. 158)
cap of water breathing - Uncommon Dungeon Master’s Guide (p. 157)
cloak of arachnida [] - Very Rare Dungeon Master’s Guide (p. 158)
cloak of billowing - Common Xanathar’s Guide to Everything (p. 137)
cloak of displacement [] - Rare Dungeon Master’s Guide (p. 158)
cloak of elvenkind [] - Uncommon Dungeon Master’s Guide (p. 158)
cloak of invisibility [] - Legendary Dungeon Master’s Guide (p. 158)
cloak of protection [] - Uncommon Dungeon Master’s Guide (p. 159)
component pouch 25 gp - Player’s Handbook
efficient quiver - Uncommon
gauntlets of ogre power [] - Uncommon Dungeon Master’s Guide (p. 171)
ghoul claw - Uncommon -
glamoured studded leather - Rare Dungeon Master’s Guide (p. 172)
gloves of missile snaring [] - Uncommon Dungeon Master’s Guide (p. 172)
gloves of swimming and climbing [] - Uncommon Dungeon Master’s Guide (p. 172)
Heward’s handy haversack [] - Rare Dungeon Master’s Guide (p. 174)
hat of disguise - Uncommon Dungeon Master’s Guide (p. 173)
headband of intellect - Uncommon Dungeon Master’s Guide (p. 173)
mariner’s armor, light/medium - Uncommon Dungeon Master’s Guide (p. 181)
pouch, leather 5 sp - Player’s Handbook
quiver 1 gp - Player’s Handbook
saddle of the cavalier - Uncommon Dungeon Master’s Guide (p. 199)
shield, leather 10 gp - Player’s Handbook
shield, leather (magical) - Varies -
shield, leather (+1) - Uncommon Dungeon Master’s Guide (p. 200)
shield, leather (+2) - Rare Dungeon Master’s Guide (p.200)
shield, leather (+3) - Very Rare Dungeon Master’s Guide (p. 200)
shield of missile attraction, leather - Rare Dungeon Master’s Guide (p. 199)
spellguard shield, leather - Very Rare Dungeon Master’s Guide (p. 201)
sling 1 sp - Player’s Handbook
spellbook
50 gp Common Player’s Handbook
(only craftable by wizards)
tent 2 gp - Player’s Handbook
whip 2 gp - Player’s Handbook
winged boots - Uncommon Dungeon Master’s Guide (p. 214)
wings of flying [] - Rare Dungeon Master’s Guide (p. 214)
Mason’s tools
chalk (1 piece) 1 cp - Player’s Handbook
elemental gem - Uncommon Dungeon Master’s Guide (pp. 167-168)
figurines of wondrous power - Varied Dungeon Master’s Guide (p. 169)
gem of brightness - Uncommon Dungeon Master’s Guide (p. 171)
gem of seeing - Rare Dungeon Master’s Guide (p. 172)
instant fortress - Rare
Ioun stone
- Varies Dungeon Master’s Guide (pp. 176-177)
(craftable by knowledge domain clerics)
sending stones - Uncommon Dungeon Master’s Guide (p. 199)
stone golem ~5,900 gp Very Rare Monster Manual (p. 170)
| 75
Potter’s tools []
alchemy jug [*] - Uncommon Dungeon Master’s Guide (p. 150)
clay golem ~5,000 gp Very Rare Monster Manual (p. 168)
decanter of endless water
- Uncommon Dungeon Master’s Guide (p. 150)
(craftable by Water Genasi)
eversmoking bottle
- Uncommon Dungeon Master’s Guide (p. 168)
(craftable by Air Genasi)
terracotta soldier ~450 gp Rare Monsters of the Guild
Smith’s tools []
animated armor ~200 gp Uncommon Monster Manual (p. 19)
anvil 50 gp - -
armor of gleaming - Common Xanathar’s Guide to Everything (p. 137)
armor of invulnerability - Legendary Dungeon Master’s Guide (p. 152)
armor, metal - Varies Player’s Handbook (p. 145)
armor, metal (+1) - Rare Dungeon Master’s Guide (p. 152)
armor, metal (+2) - Very Rare Dungeon Master’s Guide (p. 152)
armor, metal (+3) - Legendary Dungeon Master’s Guide (p. 152)
armor, metal (magical) - Varies Player’s Handbook
arrow-catching shield - Rare Dungeon Master’s Guide (p. 152)
arrow-catching shield, metal - Rare Dungeon Master’s Guide (p. 152)
berserker axe - Rare Dungeon Master’s Guide (p. 155)
blood spear - Uncommon Curse of Strahd (p. 221)
brazier of commanding fire elementals
- Rare Dungeon Master’s Guide (p. 156)
(craftable by tempest domain clerics and Fire Genasi)
censer of controlling air elementals
- Rare Dungeon Master’s Guide (p. 158)
(craftable by tempest domain clerics and Air Genasi)
dancing sword - Very Rare Dungeon Master’s Guide (p. 161)
defender - Legendary Dungeon Master’s Guide (p. 164)
dimensional shackles - Rare Dungeon Master’s Guide (p. 165)
dragon scale mail - Very Rare Dungeon Master’s Guide (p. 165)
dragon slayer - Rare Dungeon Master’s Guide (p. 166)
Dwarven plate
- Very Rare Dungeon Master’s Guide (p. 167)
(only craftable by Dwarves)
efreeti chain - Legendary Dungeon Master’s Guide (p. 167)
Elven chain
- Rare Dungeon Master’s Guide (p. 168)
(only craftable by Elves and Half-Elves)
falcon of the forge - Very Rare -
figurine of wondrous power - Varies Dungeon Master’s Guide (p. 169)
flame tongue - Rare Dungeon Master’s Guide (p. 170)
flying sword ~50 gp Common Monster Manual (p. 20)
frost brand - Very Rare Dungeon Master’s Guide (p. 171)
giant slayer - Rare Dungeon Master’s Guide (p. 172)
grudge blade - Rare -
hammer of thunderbolts - Legendary Dungeon Master’s Guide (p. 173)
helmed horror ~1,100 gp Rare Monster Manual (p. 183)
holy avenger - Legendary Dungeon Master’s Guide (p. 174)
horseshoes of a zephyr - Very Rare Dungeon Master’s Guide (p. 175)
horseshoes of speed - Rare Dungeon Master’s Guide (p. 175)
immovable rod - Uncommon Dungeon Master’s Guide (p. 175)
javelin of lightning - Uncommon Dungeon Master’s Guide (p. 178)
mace of disruption - Rare Dungeon Master’s Guide (p. 179)
mace of smiting - Rare Dungeon Master’s Guide (p. 179)
mace of terror - Rare Dungeon Master’s Guide (p. 180)
mariner’s armor, medium/heavy - Uncommon Dungeon Master’s Guide (p. 181)
mithral armor, medium/heavy - Uncommon Dungeon Master’s Guide (p. 182)
nine lives stealer - Very Rare Dungeon Master’s Guide (p. 183)
plate armor of etherealness - Legendary Dungeon Master’s Guide (p. 185)
rod of absorption - Very Rare Dungeon Master’s Guide (p. 195)
rod of altertness - Very Rare Dungeon Master’s Guide (p. 196)
rod of rulership - Rare Dungeon Master’s Guide (p. 197)
rod of security - Very Rare Dungeon Master’s Guide (p. 197)
rod of the pact keeper (+1) - Uncommon Dungeon Master’s Guide (p. 197)
rod of the pact keeper (+2) - Rare Dungeon Master’s Guide (p. 197)
rod of the pact keeper (+3) - Very Rare Dungeon Master’s Guide (p. 197)
sentinel shield - Uncommon Dungeon Master’s Guide (p. 199)
| 77
duplicator - Uncommon -
dynamite (stick) - Common Dungeon Master’s Guide (p. 268)
elemental core ~10 gp Common Monsters of the Guild (p. 118)
everfull flagon - Common -
floatation device - Common -
fire starter ~10 gp Common Player’s Handbook (p. 37)
force carbine/bow - Rare -
gnarljack ~2,300 gp Rare Tome of Beasts (p. 229)
grappling gun - Common -
hammerer ~450 gp Rare Mordenkainen’s Tome of Foes (p. 188)
helm of comprehending languages - Uncommon Dungeon Master’s Guide (pp. 173-174)
helm of telepathy - Uncommon Dungeon Master’s Guide (p. 174)
helm of teleportation - Rare Dungeon Master’s Guide (p. 174)
horn of blasting - Rare Dungeon Master’s Guide (pp. 174-175)
iron bands of Bilarro - Rare Dungeon Master’s Guide (pp. 177)
iron cobra ~1,100 gp Rare Mordenkainen’s Tome of Foes (p. 125)
lantern of revealing - Uncommon Dungeon Master’s Guide (p. 179)
library automaton ~100 gp Uncommon Tome of Beasts (p. 273)
mechanical servant 1,000 gp Rare -
monolith champion [] ~3,900 gp Rare Tome of Beasts (p. 294)
monolith champion [] ~3,900 gp Rare Tome of Beasts (p. 294)
monolith footman [] ~700 gp Rare Tome of Beasts (p. 295)
monolith footman [] ~700 gp Rare Tome of Beasts (p. 295)
musical box ~10 gp Common Player’s Handbook (p. 37)
necklace of adaptation - Uncommon Dungeon Master’s Guide (p. 182)
necklace of fireballs - Rare Dungeon Master’s Guide (p. 182)
oaken bolter ~1,800 gp Rare Mordenkainen’s Tome of Foes (p. 126)
portable hole - Rare Dungeon Master’s Guide (p.185-187)
Quaa’s feather token - Rare Dungeon Master’s Guide (p. 188)
relentless squire ~200 gp Uncommon Monsters of the Guild (p. 119)
spider thief ~450 gp Rare Tome of Beasts (p. 366)
stone defender ~1,100 gp Rare Mordenkainen’s Tome of Foes (p. 126)
time rewinder - Legendary -
tiny servant ~10 gp Common Xanathar’s Guide to Everything (p. 169)
utility drone ~25 gp Common Monsters of the Guild (p. 147)
weapon, firearm - Varies -
weapon, firearm (+1) - Uncommon Dungeon Master’s Guide (p. 213)
weapon, firearm (+2) - Rare Dungeon Master’s Guide (p. 213)
weapon, firearm (+3) - Very Rare Dungeon Master’s Guide (p. 213)
weapon, firearm (magical) - Varies -
weather control mechanism = Legendary -
xanka ~50 gp Common Tome of Beasts (p. 411)
yantra ~700 gp Rare Monsters of the Guild (p. 152)
Weaver’s tools []
bag of devouring [] - Very Rare Dungeon Master’s Guide (p. 153)
bag of holding [] - Uncommon Dungeon Master’s Guide (p. 153)
basket 4 sp - Player’s Handbook
blanket 5 sp - Player’s Handbook
cap of water breathing - Uncommon Dungeon Master’s Guide (p. 157)
cape of the mountebank - Rare Dungeon Master’s Guide (p, 157)
carpet of flying - Very Rare Dungeon Master’s Guide (p. 157)
cloak of arachnida - Very Rare Dungeon Master’s Guide (p. 158)
cloak of displacement [] - Rare Dungeon Master’s Guide (p. 158)
cloak of elvenkind - Uncommon Dungeon Master’s Guide (p. 158)
cloak of invisibility - Legendary Dungeon Master’s Guide (p. 158)
cloak of protection - Uncommon Dungeon Master’s Guide (p. 159)
cloak of the bat - Rare Dungeon Master’s Guide (p. 159)
cloak of the manta ray - Uncommon Dungeon Master’s Guide (p. 159)
clockwork weaving spider [] ~200 gp Uncommon Tome of Beasts (p. 66)
clothes of mending - Common Xanathar’s Guide to Everything (p. 138)
clothes, common 5 sp - Player’s Handbook
clothes, fine 15 gp - Player’s Handbook
clothes, traveler’s 2 gp - Player’s Handbook
empty cloak ~200 gp Uncommon Tome of Beasts (p. 176)
gloves of missile snaring - Uncommon
| 79
Item Descriptions
Boost Braces
Caduceus
Magic Items
Carrier Blimp
Antigravity Gloves
Arcane Spectrometer
| 83
Chronomatic Belt
Creature Guide
Duplicator
Flotation Device
Electroplated Augmentation
Everfull Flagon
Facemold Paste
Ghoul Claw
Grappling Gun
Grudge Blade
Mimicry Box
Spell Nodes
Hearing Aid
Talos Coil
Incoming!
Time Rewinder
| 85
•
Unicorn Horn
Weapons
Firearms Rules
Ammunition
Special Weapons
Properties
Illumination. The dragon sheds bright light in a 20-foot radius and dim
light for an additional 20 feet.
Actions
Multiattack. The dragon makes two attacks: one with its bite and one
with its tail.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15
(2d10+4) piercing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16
(2d12+4) piercing damage. If the target is a creature, it must succeed on
a DC 14 Strength saving throw or be pushed up to 10 feet away from
the dragon and be knocked prone.
Flash. The dragon lifts its lantern into the air. All creatures who are
looking at the dragon must succeed on a DC 14 Dexterity saving throw
or take 24 (4d12) radiant damage and be blinded for until the end of the
dragon’s next turn.
Breath Weapons (Recharge 5-6). The dragon uses one of the following
breath weapons.
Fog Breath. The dragon exhales a cloud of fog which covers the area in
a 30-foot-radius sphere centered on the dragon. The sphere spreads
around corners, and its area is heavily obscured. It lasts for 1 minute
or until a wind of moderate or greater speed (at least 10 miles per
hour) disperses it.
Weapons | 89
Book Mimic
Book Mimic
Tiny monstrosity, unaligned
Skills Stealth
Damage Resistances acid
Damage Immunities lightning, slashing
Damage Vulnerabilities fire
Condition Immunities blinded, charmed, deafened, exhaustion,
frightened, prone
Senses blindsight 60 ft., passive Perception 8
Languages -
Challenge 2 (450 XP)
Actions
Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit:
7 (1d6+4) bludgeoning damage.
Booze Ooze
Large ooze, unaligned
Intoxicating Vapors. Any creature that starts its turn within 10 feet of
the ooze must succeed on a DC 14 Constitution saving throw or be
poisoned and subjected to the effects of the confusion spell. An affected
creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success.
Actions
Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit:
7 (1d6+4) bludgeoning damage plus 4 (1d8) acid damage.
Reactions
Split. When a booze ooze that is Medium or larger is subjected to
lightning or slashing damage, it splits into two new oozes if it has at
least 10 Hit Points. Each new ooze has Hit Points equal to half the
original ooze's, rounded down. New oozes are one size smaller than the
original ooze.
Weapons | 91
Bunyip
Bunyip
Large beast, unaligned
Blood Rage. If a creature enters the same body of water as the bunyip
and is missing more than half of its hit points, the bunyip has
advantage on attack rolls made against that creature and critical hits on
a 19 or 20.
Actions
Multiattack. The bunyip makes one bite attack and one slam attack. It
may replace either with a roar attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4+3)
piercing damage.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6
(1d6+3) bludgeoning damage.
Roar. The bunyip lets out a terrifying roar. All creatures in a 100-foot
radius must succeed on a DC 13 Wisdom saving throw or become
frightened. Whether or not the save is successful, creatures in the area
are immune to the roar of that bunyip for 24 hours.
Clockwork Guide
Clockwork Medic
Clockwork Messenger
Weapons | 93
Clockwork Messenger
Clockwork Turret
Clockwork Turret
Clockwork Shredder
Clockwork Shredder
Weapons | 95
Krampus
Krampus
Large fiend (demon), chaotic evil
Krampus’s Sack. Krampus carries with him a magical sack which he may
expand at-will. Creatures under the effects if Krampus’s banishment spell
are sent to his sack. Any creatures inside of Krampus’s sack are blinded
and restrained. If the sack takes 30 points of damage in a single turn, the
contents of the bag are expelled. A creature must succeed on a DC 19
Charisma saving throw in order to escape the sack.
At the beginning of each of his turns, Krampus’s sack deals 16 (3d10)
fire damage to all creatures within it. Creatures who are reduced to 0 hit
points in this way are immediately banished to the Nine Hells. A bright
hot flame eminates from Krampus when this happens, even if he is
currently invisible.
The sack has an Armor Class of 10 and 30 hit points. It recovers 30 hit
points each turn, even if it is reduced to 0 hit points. Any damage done to
the sack is repaired when this happens.
Actions
Multiattack. Krampus makes 3 attakcs: one with his horns and two with
his switch. He may forgo these 3 attacks to cast ice knife 2 times.
Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (3d8+3)
piercing damage and the target must succeed on a DC 16 Strength saving
throw or be knocked prone.
Switch. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10
(2d6+3) slashing damage and 9 (3d6) necrotic damage.
Gift of Giving. Krampus reaches into his sack and conjures up a sinister
present. The present is a mimic which appears in a space in front of
Krampus. Krampus can telepathically issue orders to these mimics and
they obey him without issue.
Armor Class 14
Hit Points 165 (15d10+105)
Speed 40 ft., fly 40 ft.
Life Eater. A creature reduced to 0 hit points from damage dealt by the
murder dies and can’t be revived by any means short of a wish spell.
Actions
Multiattack. The murder makes three attacks either with its feather
dart or talons.
Feather Dart. Ranged Weapon Attack: +9 to hit, range (40/120) ft., one
target. Hit: 12 (2d8+4) piercing damage and the target must succeed on
a DC 18 Constitution saving throw or take an additional 4 (1d8)
necrotic damage.
Talon. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11
(2d6+5) slashing damage and the murder is healed for 1/4 of the total
damage dealt.
Weapons | 97
Nene Kappa Nene Kappa
Weapons | 99
Chapter 7: Spellcasting
Healing Word Shillelagh
Spell Lists Heroism Compulsion Shush
Identify Confusion Spare the Dying
Bard Spells Illusory Script Fabricate Thorn Whip
Jump Freedom of Movement Vicious Mockery
Cantrips (0 Level) Longstrider Greater Invisibility
Channel Force
Mage Armor Leomund’s Secret Chest 1st Level
Form Armament Locate Creature Alarm
Purify Food and Drink
Hammerspace Mordenkainen’s Private Bane
Shield
Life Tap Sanctum Charm Person
Speak with Animals
Tenser’s Floating Disk Stone Shape Color Spray
4th Level Command
Unseen Servant
Duplicity
Create or Destroy Water
Animate Objects Cure Wounds
Cleric Spells Aid Awaken Detect Evil and Good
Animal Messenger Contact Other Plane Detect Magic
Cantrips (0 Level) Calm Emotions Dispel Evil and Good Detect Poison and Disease
Form Armament (Forge and Dominate Person
Continual Flame Disguise Self
War domains) Geas
Darkvision Dissonant Whispers
Hammerspace (Trickery Hold Monster
Detect Thoughts Faerie Fire
domain) Legend Lore
Enhance Ability False Life
Ignis (Fire domain) Mislead
Enlarge/Reduce Find Familiar
Life Tap (Death, Grave, Life and Modify Memory
Enthrall Healing Word
Nature domains) Passwall
Find Traps Hellish Rebuke
Heat Metal Rary’s Telepathic Bond Hex
4th Level Scrying
Hold Person Identify
Duplicity (Trickery domain)
Invisibility Seeming Illusory Script
Knock Teleportation Circle Inflict Wounds
Druid Spells Lesser Restoration Mage Armor
Cantrips (0 Level)
Levitate Sorcerer Spells Protection from Evil and Good
Locate Object Purify Food and Drink
Life Tap
Magic Mouth Cantrips (0 Level) Ray of Sickness
Nystul’s Magic Aura Sanctuary
Merchant Spells Protection from Poison Shield
Pyrotechnics Warlock Spells Silent Image
Blade Ward Rope Trick Sleep
See Invisibility Cantrips (0 Level) Speak with Animals
Create Bonfire
Silence Channel Force Tasha’s Hideous Laughter
Friends
Guidance Skywrite Unseen Servant
4th Level
Resistance Suggestion Witch Bolt
Duplicity
Light Thrift’s Wandering Post
Zone of Truth 2nd Level
Mage Hand Wizard Spells Alter Self
Magic Stone Cantrips (0 Level) Beast Sense
Mending Channel Force
Catnap Blindness/Deafness
Message Form Armament
Clairvoyance Blur
Pay Day
Counterspell Calm Emotions
Prestidigitation 2nd Level
Create Food and Water Cloud of Daggers
True Strike Reinstance
Dispel Magic Continual Flame
Elemental Weapon Crown of Madness
3rd Level
Alarm Haste Conjure Construct Darkness
Catapult Glyph of Warding Darkvision
Leomund’s Tiny Hut
Charm Person Witch Spells Detect Thoughts
Chromatic Orb Nondetection Cantrips (0 Level) Enhance Ability
Color Spray Protection from Energy Blade Ward Enthrall
Command Remove Curse Dancing Lights Gentle Repose
Comprehend Languages Sending Friends Gust of Wind
Create or Destroy Water Slow Guidance Hold Person
Detect Magic Speak with Dead Light Invisibility
Detect Poison and Disease Tiny Servant Mage Hand Lesser Restoration
Disguise Self Tongues Mending Locate Animals or Plants
Expeditious Retreat Water Breathing Message Locate Object
Feather Fall Water Walk Minor Illusion Magic Mouth
Find Familiar Prestidigitation Mirror Image
4th Level
Arcane eye
Banishment
Blight
Compulsion
Confusion
Control Water
Death Ward
Dimension Door
Dominate Beast
Fabricate
Greater Invisibility
Hallucinatory Terrain
Locate Creature
Mordenkainen’s Faithful Hound
Phantasmal Killer
Polymorph
Stone Shape
5th Level
Animate Objects
Antilife Shell
| 101
Spell Descriptions
Creature Name Publication CR
Clockwork Guide Alder’s Anthology of the Abstruse 0
Channel Force Clockwork Medic Alder’s Anthology of the Abstruse 0
Clockwork Messenger Alder’s Anthology of the Abstruse 0
Clockwork Toy Player’s Handbook 0
Elemental Core Monsters of the Guild 0
Fire Starter Player’s Handbook 0
Musical Box Player’s Handbook 0
Tiny Servant Xanathar’s Guide to Everything 0
Broom of Animated Attack Curse of Strahd 1/4
Living Wick Tome of Beasts 1/4
Utility Drone Monsters of the Guild 1/4
Xanka Tome of Beasts 1/4
Clockwork Beetle Tome of Beasts 1/2
Clockwork Watchman Tome of Beasts 1/2
Empty Cloak Tome of Beasts 1/2
Animated Armor Monster Manual 1
Bronze Scout Mordenkainen’s Tome of Foes 1
Clockwork Shredder Alder’s Anthology of the Abstruse 1
Clockwork Weaver Spider Tome of Beasts 1
Flying Sword Monster Manual 1
Guardian Portrait Curse of Strahd 1
Relentless Squire Monsters of the Guild 1
Animated Table Forge of Fury 2
Clockwork Hound Tome of Beasts 2
Clockwork Turret Alder’s Anthology of the Abstruse 2
Rug of Smothering Monster Manual 2
Spider Thief Tome of Beasts 2
Conjure Construct Terracotta Soldier Monsters of the Guild 2
•
•
•
•
Form Armament
| 103
Ignis
Shush
Pay Day
Reinstance