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Tue Jul 19 15:10:43 2022

Windows-8.1-6.3.9600
Ren'Py 7.4.10.2178

Bootstrap to the start of init.init took 0.32s


Early init took 0.01s
Loader init took 2.59s
Loading error handling took 0.54s
Loading script took 72.61s
Loading save slot metadata. took 0.30s
Loading persistent took 0.39s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 3, 5)
- Init at game/code/gui.rpy:11 took 0.27909 s.
- Init at renpy/common/00images.rpy:52 took 0.27309 s.
Running init code took 1.29s
Loading analysis data took 1.51s
Analyze and compile ATL took 0.32s
Index archives took 0.01s
Dump and make backups. took 0.01s
Cleaning cache took 0.02s
Making clean stores took 0.01s
Initial gc. took 0.52s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: "Couldn't load nvlib." (can be ignored)
Creating interface object took 0.05s
Cleaning stores took 0.00s
Init translation took 0.62s
Build styles took 0.04s
Load screen analysis took 0.15s
Analyze screens took 0.01s
Save screen analysis took 0.01s
Prepare screens took 0.23s
Save pyanalysis. took 0.01s
Save bytecode. took 0.01s
Running _start took 0.02s
Performance test:
Interface start took 0.72s

Initializing gl renderer:
primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find glBeginTransformFeedback: No OpenGL context has been made
current
UGUU couldn't find glBindBufferBase: No OpenGL context has been made current
UGUU couldn't find glBindBufferRange: No OpenGL context has been made current
UGUU couldn't find glBindVertexArray: No OpenGL context has been made current
UGUU couldn't find glClearBufferfi: No OpenGL context has been made current
UGUU couldn't find glClearBufferfv: No OpenGL context has been made current
UGUU couldn't find glClearBufferiv: No OpenGL context has been made current
UGUU couldn't find glClearBufferuiv: No OpenGL context has been made current
UGUU couldn't find glDeleteVertexArrays: No OpenGL context has been made current
UGUU couldn't find glEndTransformFeedback: No OpenGL context has been made current
UGUU couldn't find glFlushMappedBufferRange: No OpenGL context has been made
current
UGUU couldn't find glFramebufferTextureLayer: No OpenGL context has been made
current
UGUU couldn't find glGenVertexArrays: No OpenGL context has been made current
UGUU couldn't find glGetFragDataLocation: No OpenGL context has been made current
UGUU couldn't find glGetIntegeri_v: No OpenGL context has been made current
UGUU couldn't find glGetStringi: No OpenGL context has been made current
UGUU couldn't find glGetTransformFeedbackVarying: No OpenGL context has been made
current
UGUU couldn't find glGetUniformuiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIuiv: No OpenGL context has been made current
UGUU couldn't find glIsVertexArray: No OpenGL context has been made current
UGUU couldn't find glMapBufferRange: No OpenGL context has been made current
UGUU couldn't find glRenderbufferStorageMultisample: No OpenGL context has been
made current
UGUU couldn't find glTransformFeedbackVaryings: No OpenGL context has been made
current
UGUU couldn't find glUniform1ui: No OpenGL context has been made current
UGUU couldn't find glUniform1uiv: No OpenGL context has been made current
UGUU couldn't find glUniform2ui: No OpenGL context has been made current
UGUU couldn't find glUniform2uiv: No OpenGL context has been made current
UGUU couldn't find glUniform3ui: No OpenGL context has been made current
UGUU couldn't find glUniform3uiv: No OpenGL context has been made current
UGUU couldn't find glUniform4ui: No OpenGL context has been made current
UGUU couldn't find glUniform4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4i: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4iv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4ui: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribIPointer: No OpenGL context has been made current
Vendor: 'Intel'
Renderer: 'Intel(R) Graphics Media Accelerator HD'
Version: '2.1.0 - Build 8.15.10.2008'
Display Info: None
Number of texture units: 16
Using shader environment.
Using copy RTT.
Using gl renderer.
Texture testing:
- Hardware max texture size: 4096
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)

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