Professional Documents
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Windows-8.1-6.3.9600
Ren'Py 7.4.10.2178
Initializing gl renderer:
primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find glBeginTransformFeedback: No OpenGL context has been made
current
UGUU couldn't find glBindBufferBase: No OpenGL context has been made current
UGUU couldn't find glBindBufferRange: No OpenGL context has been made current
UGUU couldn't find glBindVertexArray: No OpenGL context has been made current
UGUU couldn't find glClearBufferfi: No OpenGL context has been made current
UGUU couldn't find glClearBufferfv: No OpenGL context has been made current
UGUU couldn't find glClearBufferiv: No OpenGL context has been made current
UGUU couldn't find glClearBufferuiv: No OpenGL context has been made current
UGUU couldn't find glDeleteVertexArrays: No OpenGL context has been made current
UGUU couldn't find glEndTransformFeedback: No OpenGL context has been made current
UGUU couldn't find glFlushMappedBufferRange: No OpenGL context has been made
current
UGUU couldn't find glFramebufferTextureLayer: No OpenGL context has been made
current
UGUU couldn't find glGenVertexArrays: No OpenGL context has been made current
UGUU couldn't find glGetFragDataLocation: No OpenGL context has been made current
UGUU couldn't find glGetIntegeri_v: No OpenGL context has been made current
UGUU couldn't find glGetStringi: No OpenGL context has been made current
UGUU couldn't find glGetTransformFeedbackVarying: No OpenGL context has been made
current
UGUU couldn't find glGetUniformuiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIuiv: No OpenGL context has been made current
UGUU couldn't find glIsVertexArray: No OpenGL context has been made current
UGUU couldn't find glMapBufferRange: No OpenGL context has been made current
UGUU couldn't find glRenderbufferStorageMultisample: No OpenGL context has been
made current
UGUU couldn't find glTransformFeedbackVaryings: No OpenGL context has been made
current
UGUU couldn't find glUniform1ui: No OpenGL context has been made current
UGUU couldn't find glUniform1uiv: No OpenGL context has been made current
UGUU couldn't find glUniform2ui: No OpenGL context has been made current
UGUU couldn't find glUniform2uiv: No OpenGL context has been made current
UGUU couldn't find glUniform3ui: No OpenGL context has been made current
UGUU couldn't find glUniform3uiv: No OpenGL context has been made current
UGUU couldn't find glUniform4ui: No OpenGL context has been made current
UGUU couldn't find glUniform4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4i: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4iv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4ui: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribIPointer: No OpenGL context has been made current
Vendor: 'Intel'
Renderer: 'Intel(R) Graphics Media Accelerator HD'
Version: '2.1.0 - Build 8.15.10.2008'
Display Info: None
Number of texture units: 16
Using shader environment.
Using copy RTT.
Using gl renderer.
Texture testing:
- Hardware max texture size: 4096
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)