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FIELD MANUAL 101

Frequently Asked Questions


November 2021
FIELD MANUAL 101
QUESTIONS AND ANSWERS ON TEAM YANKEE
November 2021
During the time that Team Yankee has been out, players have asked many questions about the game. The ques-
tions and their answers have been gathered into this document. Please note that this is an on-going project
and our answers may change over time as we get more feedback from players. To help players who have read
earlier versions of FM101, new material is marked with a line in the left margin. — Phil Yates, Game Designer

FORCES, Can my Formation Commander give following all the rules for moving. Then,
Command Leadership re-rolls if his once it has finished its movement, it no
FORMATIONS, UNITS, tank is Bailed Out? longer counts as having moved.
AND TEAMS Yes. Whether the Formation Commander This means that it must take any Cross
What’s a T-72 Team? Is it a single vehi- is Bailed Out or not has no effect. tests necessary, roll to cross Minefields
cle or a group of vehicles? as usual, and leaves any Foxholes it has
There are four levels in Team Yankee: Most Command Leadership re-rolls dug behind.
• Force - everything you have in the require the Formation Commander to
game (a Force card is where you find be close to the Unit Leader. However, If I move through several pieces of
Support Units). when Remounting a Bailed Out tank, Difficult Terrain, do I have to take a
the rules say the tank itself has to be Cross check for each of them?
• Formation - a NATO company or close to the Formation Commander. Is
Warsaw Pact battalion, the core of Yes.
this right?
your Force (a Formation card tells
you which Units you can have in the Yes it is. If the Formation Commander If I moved into a wood last turn (and
Formation). wants to motivate a Bailed Out tank to took my Cross check then), do I need
Remount, they have to be close to that to take another Cross check this turn
• Unit - a NATO platoon or Warsaw tank, rather than the Unit Leader. to move out of it?
Pact company, the smallest grouping
of stuff (a Unit card tells you what Yes. If you start your Movement in
Does the Command Leadership re-roll Difficult Terrain, you need to take a
Teams are in the Unit and what
apply to the Remount test needed when Cross check at that time.
their characteristics are).
a Bailed Out Tank is Bailed Out again?
• Team - a single playing piece,
Yes. It applies to all Remount tests for If a Unit Leader issues a Cross Here
either a single vehicle or a fire team
any reason. order, can they use it to cross multiple
of infantry.
pieces of Difficult Terrain?
What is an Artillery Unit? MOVEMENT Yes they can. Any team from the Unit
Some Movement Orders only affect crossing any of the Difficult Terrain
It is a Unit with a weapon capable of
teams in Line of Sight of the Unit within 6”/15cm of where the Unit
firing a Bombardment, i.e. one with a
Leader. Do friendly teams block Line Leader crossed will benefit.
ROF of Artillery or Salvo.
of Sight for Movement Orders?
No. Ignore friendly teams when determin- Does a Dig In or Mine Clearing move-
COMMAND ing Line of Sight for Movement Orders. ment order prevent teams that are not
If a team ended its Movement so digging foxholes or clearing mines
that it was In Command at the from moving?
If my Unit fails a Blitz Move movement
end of the Movement Step, does it No. Teams that are not using the
order, does it have to Move, or can it
remain In Command until its next Movement Order can act as they wish.
remain where it is and Go to Ground?
Movement Step?
It doesn’t have to Move. However, if it
Yes. In Command is defined by its posi- Can a team move through a
Shoots, it must shoot with the +1 penalty.
tion at the end of the Movement Step. friendly team?
When a team moves using a Blitz Move No. The Moving Through Gaps rule
The Command Leadership rules give applies. If the gap isn’t big enough, then
movement order, do they follow all
re-rolls if the Formation Commander you can’t move through it.
the normal Movement rules? Are they
is close enough and in Line of Sight.
actually moving? Remember, Infantry ignore their base
Do friendly teams block Line of Sight
Yes. A team using a Blitz Move movement when using this rule, so can move through
for command?
order doesn’t suddenly teleport to the new pretty small gaps, and Tanks Teams can
No. Ignore friendly teams when determin- easily move through them.
location. It moves 4”/10cm as normal,
ing Line of Sight for Command purposes.

1
Can my models end their movement HELICOPTER MOVEMENT SHOOTING
on top of other models? Can any Helicopter Land, or just My M1 Abrams tank has three
No. Transport Helicopters? When can machine-guns. The .50 cal AA MG has
Helicopters Land? ROF 3, while the other two only have a
TRANSPORT Only Transport Helicopters can Land, combined ROF 2. Why is that?
Are Transport Teams Tank Teams? and only when they are Mounting or Adding more machine-guns after the
Yes. All Teams are either Tank, Infantry, Dismounting Passengers. first has diminishing returns. The first
or Aircraft Teams. Transport Teams are machine-gun has the most effect, while
Tank or Aircraft Teams with additional Where can I Land a Transport Helicopter? each additional machine-gun adds a
capabilities. Pretty much anywhere that the model can smaller increment.
reasonably be placed. Troops can rappel
If a Unit is being carried as Passengers, down into a woods if there is no clearing. ROTATE TO FACE
can they use the Blitz Move movement They can jump out of a hovering helicop- Do all Teams need to rotate to face?
order to Dismount? ter onto a flat building roof, etc. What about Infantry teams that have
Yes, as long as all the rules for Dismounting Remember you can’t land within an all-round field of fire?
(such as you can’t do it after the Transport 4”/10cm of enemy troops, as you’d have All Teams, including Infantry teams,
has moved) are obeyed. to immediately take off again. So, you’ll need to rotate to face their target.
need to make sure you have space around The purpose of the rule is to make it look
Can a Passenger Dismount using a the helicopters to dismount the passengers. like your toy soldiers are actually shooting
Shoot and Scoot movement order from at their target, so they need to turn to
a Transport vehicle that did not move Can I use a Blitz move to land a face them.
in the previous Movement Step? Helicopter, then dismount the
No. You can only Mount and Dismount Passengers in the same Movement Step? After rotating to face my target, other
in the Movement Step. Yes, like any Transport, you can do so. enemy teams are now in my field of
fire. Can I shoot at them now?
Can I use a Movement Order to Can I deploy a Transport Helicopter No. You determine your field of fire before
Dismount my infantry from a landed beside its Passengers, ready to you pick your target. The rotation does
Transport after it has moved? pick them up? not change this.
No. Teams cannot Dismount after their No. A Helicopter can only Land in the
Transport has moved. turn it is Mounting or Dismounting What do I do if there isn’t enough space
Passengers. to rotate a team to face the target?
Can Passengers in a Transport take or If the team can rotate by moving slight-
dispute an Objective? If my Helicopter Loitered last turn, ly away from the obstacle, then do so.
Yes they can. where does it move onto the table from? Otherwise, it just rotates as far as it can
It moves on to the table from the table and shoots anyway.
Can a Pinned Down infantry unit edge in your deployment area.
Mount their Transport? CONCEALMENT
Yes they can. However, they can’t move When can my Helicopter switch from Do the general Concealment rules
towards visible enemy while doing so. being on table to Loitering? Can I do it for Tall terrain apply to Hills and
That means that their Transports need in a Follow Me or a Shoot and Scoot? Buildings? Is my tank concealed simply
to be behind them so they can fall back You can only do so in place of your by being on a hill?
into them. movement in the Movement Step. You Hills and Buildings do not follow the
cannot use a Movement Order to switch rules for Tall Terrain as they have their
If an infantry unit is Mounted in to Loiter. own rules for Concealment.
Transports, does it remain Pinned
Down? Can the Transports move Can I deploy a Helicopter Loitering Infantry teams that are stationary in
towards the enemy? off table? If it is a Transport, can it have Flat Terrain are Concealed. Teams in
Yes, it remains Pinned Down. This does its Passengers on board? Short Terrain are Concealed unless
not stop the Transports from moving Yes you can deploy your Helicopter the team looking at them is on a Hill
towards the enemy, but when the infan- Loitering off table. If it is a Transport or other high ground. Is an Infantry
try Dismount, they will have to do so Helicopter, then you can deploy troops team that is stationary in Short Terrain
away from the enemy if they are still that would normally be on table as its Concealed to a team looking at it
Pinned Down. Passengers instead. from a Hill?
Yes. While the Hill cancels the benefit of
When can a Transport team be Sent to Can Transport Helicopters be Sent to the Short Terrain (essentially making it
the Rear or Brought Forward? the Rear or Brought Forward? the same as Flat Terrain), it doesn’t make
A Transport team can be Sent to the No. That rule only applies to Tank Teams. stationary Infantry teams any more visi-
Rear or brought Forward any time in the ble. They are still Concealed.
Movement Step.

2
My Cobra is a Hunter-Killer helicop- A shooting team has line of sight to is finding it without being hit first. A
ter, so can be Concealed by Tall terrain a window into a building containing lone tank sitting in the open is a dead
within 4”/10cm. Does this terrain have several infantry teams. Which ones can giveaway. Where there’s one, there’ll be
to be between the shooting team and I shoot at? more. Now that you know where the
the helicopter? You can’t shoot through walls, so you’ll enemy are, it’s a lot easier to find the rest
Like any other team, terrain needs to be need to see the target team through a door of the unit that’s trying to hide.
between it and the team shooting at it to or a window to be able to hit it. So, in game terms, having figured out
have any effect. The Terrain Table has a bit of an oddity where the enemy is, you’ve scored three
where it says that doors and windows are hits. The first hit has to go to the target
GONE TO GROUND Short Terrain while the walls they are tank, and all hits have to be allocated
Is there any benefit to having my teams in are Tall Terrain. It makes more sense to valid targets, so the tank behind the
Gone to Ground if I’m not Concealed? to view the doors and windows as Tall woods can’t be hit. That leaves two more
No. Only teams that are Concealed Terrain too. hits to be allocated. They have to be allo-
benefit from the additional +1 to be hit cated evenly, so one has to go to the tank
That means that you’ll be able to see any
(taking the bonus from +1 to +2) for in the woods, leaving you the choice of
teams in the building that you have line
being Gone to Ground. which of the two will take the second hit.
of sight to through a door or a window,
and that are within 2”/5cm of the door
So why can my teams be Gone to or window. Does a Passenger in a vehicle destroyed
Ground in the middle of an open field? by a Brutal weapon like the 120mm
The converse applies for teams looking out main gun of a Chieftain re-roll its save?
Suppose you have a tank behind a hedge. of the building at your troops too.
It doesn’t want to shoot or move, so is Yes. Passengers of a Destroyed vehicle need
Gone to Ground. To teams looking at it to make an Infantry Save, and Brutal
If I shoot Smoke at a team in the upper
from across the hedge, it is Concealed, forces them to re-roll any Infantry Saves.
storey of a building, where do I place
so gets the +2 bonus to be hit for being the Smoke Marker?
Concealed and Gone to Ground. What if the transport vehicle was
As per the rules, you place the Smoke Destroyed by a Repeat Bombardment
On the other hand, a team that is behind Marker on the target team, in (which also requires any Infantry teams
the hedge looking at it will see it sitting the building. that it hits to re-roll successful Saves).
in the open in the middle of the field,
without concealment. In this case, there Yes. The Repeat Bombardment also
Can a Team on a hill or in the
is no benefit from being Gone to Ground, forces the Passengers to re-roll their
upper story of a building see over a
and the team shoots at it with no penalty. Infantry Saves.
Smoke Marker?
No. Teams beyond a Smoke Marker MISTAKEN TARGET
Can my Tank teams be Gone always benefit from the effect of the smoke.
to Ground? You have to assign one of the hits from
The only exception is Aircraft, which are
a shooting team to the team that it was
Yes. Infantry, Gun, and Tank teams can only affected by Smoke Markers within
targeting. Does this restriction also
all be Gone to Ground. In the case of a 4”/10cm of the teams on the ground.
apply to the opponent when they use
Tank team, this represents the crew find-
the Mistaken Target rule?
ing the best concealment available and MIXED TARGETS
doing things like covering their tank in No. It is possible to use the Mistaken
My tanks are shooting at a unit of three
branches to make it harder to see. Target rule to swap hits between the
enemy tanks, one standing in the open,
target team and a team that had no hits
one concealed at the edge of a wood,
LINE OF SIGHT assigned, resulting in the targeted team
and one out of sight behind the woods.
Do the general Line of Sight rules not having any hits on it.
What score do I need to hit them if
for Tall terrain apply to Hills and they are within 16”/40cm and have a
Buildings? Is Hit On number of 3+?
BULLETPROOF COVER
Does an Infantry team need to be
No. The specific Line of Sight and If your tanks target the tank in the open,
immediately behind a stone wall or
Concealment rules for Hills cover the they’ll need 3+ to hit. They could target
similar bulletproof terrain to be in
special case of Hills. the tank in the woods (needing 4+ as it
Bulletproof Cover?
is Concealed), but would normally gain
If I have a team on a high hill trying to little from doing so. No. So long as it is Concealed by the
shoot at a team on the far side of a low bulletproof terrain, it is in Bulletproof
building, can It do so? I’ve just scored three hits rolling 3, Cover and the opponent needs to make a
3, and 5. How are my hits allocated? Firepower test to Destroy it.
The height of a hill is exactly the height it
is modelled. The only way to know what Which hits can I allocate to the tank
in the woods? Can I allocate hits to the FIRING MISSILES
you can see from that hill is to get down
to the level of the model and see if there is tank behind the woods? Can a Pinned Down Infantry team
a Line of Sight over the building or other with a moving ROF of ‘-’, such as a US
The score you rolled to get the hit has no
intervening obstacle to the opposing team. M47 Dragon or Soviet SA-14 Gremlin
impact on how the hits are allocated.
team shoot at all while Pinned Down?
Think of it this way. The hardest part of
hitting a target on the modern battlefield No they can’t.

3
Can a Infantry missile team with a Does Smoke ever block Line-of-Sight allow them to shoot at Aircraft in the
Moving ROF of ‘-’, such as a US M47 to and from Aircraft? enemy turn, then shoot at ground tar-
Dragon or Soviet SA-14 Gremlin team No, however it does provide Concealment. gets in their own turn?
shoot after a Blitz Movement Order? Smoke is in effect treated as Tall Terrain If a Team fires AA MGs at Aircraft in
Yes they can, as long as they don’t Move in for the purpose of Line-of-Sight to the enemy turn, it cannot fire the AA
their normal movement. Aircraft, meaning if within 4”/10cm of MGs in its own turn. If a Team fires
anti-aircraft team or target, but is still anything other than an MG at Aircraft
Can the above Infantry missile team just Smoke for Concealment. in the enemy turn, it can only fire MGs
shoot if they fail to make an attempted in its own turn.
Blitz Movement order? If a Helicopter fires its Anti-Helicopter
Yes they can, but suffer normal +1 to weapon at another Helicopter, does it Where is the rule that says that Infantry
hit penalty. get full ROF? Teams (other than Heavy Weapons)
Yes. It is an Aircraft weapon and Aircraft and AA MGs shooting at Strike Aircraft
KILLING COMMANDERS weapons always get full ROF when must re-roll their Firepower tests?
If my Formation Command team is shooting at enemy Aircraft (including It is part of the Strike Aircraft rule
Destroyed, but succeeds in switching Helicopters). on page 69.
to a Team from another Unit, does the
Formation HQ Unit still exist? The 30mm gun on my BMP-2 is AA IN THE ENEMY TURN
Since the Formation HQ Unit is defined an Anti-helicopter weapon. When What ROF do Anti-aircraft weapons
as the Formation Command team (and it shoots at a Helicopter, does it use use when shooting at Aircraft in the
possibly other teams as well), and the its full ROF? enemy turn?
Formation Commander still exists, the No. It is not a Dedicated AA weapon, They use their full ROF. If shooting in
HQ Unit still exists. so has ROF 1. The Anti-helicopter rule their own turn, this is whatever ROF they
simply lets it shoot at Helicopters. would normally have, Moving ROF or
If my Formation Commander was Halted ROF depending on whether they
Destroyed, but switched to a Team My M1 Abrams has two Anti-aircraft moved if Dedicated AA, otherwise 1 die.
from another Unit, does that Unit machine-guns. They aren’t Dedicated In the enemy turn, the fire with their
count the Team taken by the Formation AA weapons, so only fire with best ROF. That is normally their Halted
Commander as being Destroyed? ROF 1 against Aircraft. Does that give ROF, but if they have no Halted ROF,
No. That Team is simply is no longer part my tank two shots? that will be their Moving ROF, but
of the Unit. The Unit continues on with Yes. It gets one shot for each machine- once again, with ROF 1 if they are not
one less Team. gun, although one suffers an addi- Dedicated AA.
tional +1 penalty To Hit since it has a
What if the Unit no longer has any base ROF of 1. Anti-aircraft weapons shooting in
Teams left because the Formation the enemy turn shoot immediately
Commander switched to the last Team Can my M1 Abrams tank still use its before the Aircraft shoots. Can you be
in the Unit? Is the Unit Destroyed? 105mm gun in its next turn? more specific?
A Unit that has no Teams left is not a Yes. It cannot use its machine-guns, but As it says, the AA weapon shoots imme-
Unit, so yes, it is Destroyed. can use other weapons, in this case the diately before the Aircraft, so whenever
M68 105mm gun. the player declares that they are going to
ANTI-AIRCRAFT SHOOTING shoot with their Aircraft, the AA player
If a Tank Team shooting at aircraft is Does my M1 Abrams have to point its can jump in and try to shoot them down
at the very edge of a wood, does it see turret at a helicopter to shoot its AA first. You can wait to shoot your Aircraft
the aircraft unconcealed, as it would an MGs at it? until after your tanks have knocked out
enemy tank? No. The AA MGs can engage targets the enemy AA weapons if you want to,
in different directions from the main which would limit the amount of AA fire
Yes, terrain works the same for aircraft
105mm gun. Since they cannot easily they would take.
as for any other team, with the excep-
tion that all Short Terrain and any Tall be repositioned on the model and would
Terrain more than 4”/10cm from the have no effect if you could, you do not If an enemy Helicopter doesn’t shoot
ground Team is ignored. need to point them at the target. in its turn, can I shoot at it in the
enemy turn?
If my Anti-aircraft team is in the Some tanks (such as ADATS and No. You must wait until your own turn
middle of a wood, can it still shoot Blowpipe) have multiple-use weapons to shoot at it.
at aircraft? that can fire at Aircraft and ground
targets (Tanks and Infantry), paired
Yes, although the Aircraft will be
weapons that have a similar capability
Concealed. Nothing ever blocks Line of
(BMP-3, LAV-AD, and 2S6 Tunguska),
Sight to Aircraft. Presumably the Anti-
or Anti-helicopter weapons for use
aircraft Unit is set up in a small clearing.
against aircraft and other weapons for
use against ground targets. Does this

4
If my Anti-aircraft weapon shot in The SA-14 Gremlin AA missile teams If my AH-1 Cobra helicopter shot
my previous turn, can it shoot at an are Heavy Weapons. Does this mean last turn, but has not moved this turn,
Aircraft in the enemy turn? that they can’t fire at Helicopters? does the Hunter Killer rule mean that
Yes it can. You don’t need to predict when No it doesn’t. Shooting at Aircraft on it is Gone to Ground until it shoots
enemy Aircraft will appear. However, page 39 lists who can shoot at aircraft, it this turn?
once it shoots at an Aircraft in the enemy is not a list of criteria that must all be met No. The Hunter-killer rule allows the
turn, it cannot shoot in its own next turn. (otherwise nobody could do so!). Since helicopter to move and remain Gone to
your SA-14 Gremlins are Anti-aircraft Ground. It does not allow it to shoot and
If my Anti-aircraft weapon shoots at an weapons, they can shoot at helicopters. remain Gone to Ground. If the helicopter
Aircraft in the enemy turn, the rules say Your companies’ PKM LMG teams, for shoots, it is not Gone to Ground again
the Weapon cannot shoot in Defensive instance, are Infantry Heavy Weapons. As until it has an opportunity to shoot in its
Fire or Assault in its next Assault step? they aren’t Anti-aircraft, Anti-helicopter, Shooting Step and elects not to.
How does that affect a Team? or Guided weapons, none of those clauses
If the weapon cannot shoot, the Team can allow them to shoot at helicopters. They LANDED HELICOPTERS
fire its other weapons in Defensive Fire. are Infantry teams, so could do so under A flying Helicopter is an Aircraft team.
For example, a Luchs shoots its 7.62mm that clause, except that they are Heavy What type of team is it when it lands?
AA MG at some helicopters, then is Weapons, so are excluded there as well, It is still an Aircraft team, more specifi-
assaulted by some enemy infantry. It can so your PKM LMG teams cannot shoot cally it is a Landed Aircraft team.
shoot its 20mm Rh 202 in Defensive at helicopters.
Fire, but not its 7.62mm AA MG. What can shoot at a Landed Aircraft?
However, because one of its weapons Infantry teams need to re-roll success- Landed Aircraft can be shot at by any
shot at an Aircraft in the enemy turn, ful Firepower rolls against Aircraft. weapon, as long as it has enough Range
the Luchs cannot Assault in its next Does this apply to an SA-14 Gremlin and Line of Sight to the aircraft.
Assault Step. AA missile team or an M47 Dragon
missile team?
The Line of Sight To and From Aircraft
My Anti-aircraft team fires during They are firing Guided or Guided AA rule on page 41 says that Terrain never
the enemy turn at some aircraft, then weapons rather than using normal blocks Line of sight to or from Aircraft.
doesn’t do anything in their own next Infantry weapons. Guided weapons do Does this apply to Landed Aircraft?
turn, are they Gone to Ground in the not need to re-roll their Firepower Test,
No. The last sentence Landed Aircraft
next enemy turn? only Infantry weapons that do not fit into
obey the same rules for line of Sight
No, it effectively grabbed its shooting any other category need to do that.
and Concealment as any other team on
from its own next turn. the ground.
Does my AH-1 Cobra helicopter firing
The basic concept is it can’t be Gone to
an ITOW guided missile at another
Ground if it shot in or since its last turn. When I shoot at a Landed Aircraft
helicopter suffer the +1 to hit for being
with a Radar weapon that increases its
an ROF 1 weapon?
If it is Night and my Anti-aircraft Range when shooting at Aircraft, do I
weapon shoots at an Aircraft in the Yes it does. Despite being mounted on an get the increased Range?
enemy turn, does the enemy need to Aircraft a Guided weapon will always
Yes. A Landed Aircraft is an Aircraft, so
roll on the Night Vision Table to see it? have the +1 to hit for ROF 1.
the increased R0ange applies.
No. It will be visible at night until the
HUNTER-KILLER AIRCRAFT
beginning of the next enemy turn. When I shoot at a Landed Aircraft with
My AH-1 Cobra has the Hunter Killer a Brutal weapon, does the helicopter
special rule. It is about to shoot from need to re-roll its save?
Can a Helicopter Shoot at an enemy
behind a wood, so is Concealed. The
Helicopter in the enemy turn? No. Only Infantry and Unarmoured
enemy are going to shoot their Anti-
No. Aircraft can only shoot at other aircraft weapons at it before it shoots. Tank teams re-roll their saves when hit
Aircraft in their own turn. Is it still Gone to Ground when by a Brutal weapon, and the helicopter is
they shoot? an Aircraft team.
AA MISSILES
Yes. It has not yet shot, so is still Gone
My SA-14 Gremlin AA missile teams to Ground. The enemy could wait until ARTILLERY
are not Dedicated AA. Can they fire at their own turn to shoot at it. If they did Mortars like the M106 don’t have a
full ROF at Aircraft? so, it would no longer be Gone to Ground. direct-fire line. Does that mean that
Yes they can. Guided AA always fires at they can only fire bombardments?
full ROF at Aircraft. Yes it does.

5
DANGER CLOSE My Spotting team is Ranging In two Can my FIST spot for more than one
Do Aircraft prevent you from firing a Repeat Bombardments, then attempt- battery firing Laser-guided Projectiles
Bombardment near them? ing to Range In a third Artillery at the same time?
Battery. How does this work? No. Like any Bombardment, they can
Yes. Pilots really don’t like their own
side firing explosive projectiles into Each time they Range In uses up one only work with one Unit at a time.
their airspace. of their attempts, so they’d use the first
two attempts Ranging In the repeat What is the range of Laser-Guided
RANGING IN Bombardments, leaving their third Projectiles? The rules say 16”/40cm to
If my Artillery Battery fails to Range attempt to try to Range In the third Normal. What does that mean?
In, can it Shoot with direct fire? Can it Artillery Battery. Laser-Guided Projectiles have a mini-
still be Gone to Ground? mum range of 16”/40cm (it takes a while
A Spotting team must have Line for the shell to find the target after the
No. It fired ranging shots for the
Of Sight to the Aiming Point when shock of launch!), and a maximum range
Bombardment, preventing it from
Ranging In. Do friendly teams block equal to the bombardment range of the
Shooting and revealing its position.
Line of Sight for spotting? shooting team. For a M109, the range
If I fail all my attempts to Range In No. Ignore friendly teams when determin- will be 16”/40cm-96”/240cm.
with a One Use weapon, can I try ing Line of Sight for Spotting purposes.
again later? Artillery has a rule that if the unit fires
Can a Transport team that is part of the an Artillery Bombardment, all the
Yes you can. Until you actually fire the
Formation HQ Spot for an Artillery teams either fire as part of the bom-
Artillery Bombardment, you still have
Bombardment? bardment or not fire at all. Do Laser
the ammunition to try again.
No. An HQ Transport cannot Spot for an Guided Projectiles count as an Artillery
Artillery Bombardment. Bombardment?
An Artillery Battery started with game
with its Ranged In marker on the Yes, since the Unit must be capable of
table. Does it force enemy teams to SPECIAL AMMUNITION firing an Artillery Bombardment to fire
re-roll their Saves using the Repeating Can any Artillery Unit fire special Laser-guided Projectiles, it cannot be
Bombardments rule on the first turn. ammunition like Minelets or Laser shooting direct fire.
Guided Projectiles, or are they only
Yes it does. It is firing on its existing
available to Units listing them on Laser-guided Projectiles are Guided
Ranged In marker, so it is a Repeated
their cards? Weapons which can normally fire
Bombardment.
They are only available to Units listing at Helicopters. Can Laser-guided
them on their cards. Projectiles fire at Helicopters?
I have an Artillery Battery that is firing
a Repeat Bombardment. I also have No. The flight time of a Laser-guided
another Artillery Battery that I want to Laser-Guided Projectiles require an Projectile is too long for them to be effec-
Range In on a new target. Can I use Observer team such as a FIST. Are tive against Helicopters.
the same team as the Spotting team for they of any use if my FIST has been
both Bombardments? knocked out? In the force building example, the
No they aren’t. Once your Observer team M109 battery pays three points for its
Yes you can. However, although the
is gone, so is your ability to use Laser- Bomblet munitions. The card shows
Repeat Bombardment automatically
Guided Projectiles. them as one point for the whole Unit.
Ranges In on its first attempt, that
still counts as the Spotting Team’s first Well spotted. It should show them buying
Ranging In attempt. You can then use My artillery are firing Laser-Guided Laser-Guided Munitions which are
the Spotting team’s second (and third if Projectiles. My FIST is spotting +1 point per team (unlike Bomblet and
necessary) attempt to Range In the other for them. How do I go about allo- Minelet which are +1 point for the Unit).
Artillery Battery. cating hits? Note, some versions of the card also
Treat it as if the FIST was shooting with have a glitch. They state that Minelets
Can I do it the other way around, with ROF 1 for each gun firing, and allocate and Bomblets are +1 point per team,
the Spotting team Ranging In the new the hits as normal. The first goes to the whereas they should be +1 point for the
Artillery Bombardment first? team being targeted by the FIST, with whole unit.
Yes you can. However, if the Spotting additional hits being allocated evenly to
team doesn’t Range In the new nearby teams. My artillery has Minelet ammunition
Bombardment by their second attempt, In reality, the artillery fire the projec- so places a Minefield for every three
they won’t be able to Spot for the repeat tiles one at a time with an interval of weapons firing. I have four guns. How
Bombardment as their third attempt will 20 to 30 seconds, so that the FIST can many Minefields do I place?
be taken up still trying to Range In the switch targets and lase a new target for Two. One for the first three, and one for
new Bombardment. each round. the remaining part of three.

6
What happens when One Shot weap- is directly in Contact with an enemy Do I have to Charge into Contact with
ons fail to Range In? Can they try again team.’ What does the phrase ‘as close as the closest enemy team?
next turn? it can get’ mean? No you don’t. You can Charge into
Yes they can. Until they actually fire the This phrase is used to cover all the phys- Contact with any enemy team that is
Bombardment, they still have enough ical things that can prevent a team from close enough, but you must take the short-
ammunition to try again. being placed physically in contact with est route to Contact that team.
another, such as a wall or hedge between
SMOKE BOMBARDMENTS them, or even irregularities in the table If an enemy team Charged into
If I’m attempting to fire a Smoke surface. Basically, if you can’t fit them any Contact with the rear of my team, is
Bombardment (and it’s a once per closer together than they are, then they that team in Contact with the team
game option) and fail to Range In, can are in Contact. that Charged it when I Counterattack?
I try again later? Does the team move when Charging
Yes you can. Until you actually fire the If my Infantry team doesn’t have into Contact?
Smoke Bombardment, you still have the enough movement to physically touch If an enemy team is in Contact with
ammunition stocks to try again. the enemy team, but moves as close your team, then your team is already
as it can given its charge move, is it in Contact with that enemy team.
Can I use an existing Ranged In in Contact? That means that it does not move when
marker from a previous turn to fire a No. It is still not as close as it can pos- Charging into Contact.
Smoke Bombardment without needing sibly get to the enemy team, so it is not
to Range In again? in Contact. DEFENSIVE FIRE
Yes you can. If my Infantry teams are stationary in
If I can just get a corner of my team Flat Terrain, and therefore Concealed,
Can a Team on a hill or in the upper into Contact is that enough? can they use the Sneaking Up on Tanks
story of a building see over a Smoke No. The rules require the front edge to be rule to prevent the Tank teams that
Screen from a Bombardment? in contact, not a corner. they are Assaulting from performing
Defensive Fire?
No. The only things that can see or be seen
over a Smoke Screen are Aircraft, since Do I have to Contact the front edge No. The Infantry must be Concealed by
nothing blocks Line of Sight to Aircraft. of the enemy team, or can I contact Short or Tall Terrain.
it anywhere?
An M1 Abrams with Thermal Imaging You can Contact any part of the enemy Can my Guided anti-tank missiles fire
is 2”/5cm from a Smoke Screen. The team with the front edge of your team, in Defensive Fire?
Abrams wants to fire through the the front, side, or rear of its base, or even No. Defensive Fire requires that you shoot
smoke. How far can it see and Shoot? a corner of its base. at a target within 8”/20cm, while missiles
Line of Sight through Smoke can’t shoot at targets within 8”/20cm, so
Bombardments is limited to 6”/15cm. Do I need to be square to the enemy you can’t do it.
The Thermal Imaging rules do not change team’s base when I Contact them?
this. So in this case, the tank could fire No. You stop when you Contact them, Do Helicopters get to do defensive fire
4”/10cm into the Smoke Screen. and may or may not be square on to them in assaults?
at that point. No, Flying Aircraft play no part
If the Abrams was 8”/20cm away from in assaults.
the Smoke Screen. How far can it see My teams need to be within 4”/10cm
and Shoot? to Charge into Contact. Does that Does getting Pinned Down by some-
This situation is like a tank that is just allow an Infantry team that is 4”/10cm thing like being hit by a Minefield or
outside it’s Terrain Dash but inside its behind another Infantry team that the Defensive Fire of a Flame-thrower
Cross Country Dash from an obstacle, in charged to charge as well? force my assaulting Unit to Fall Back
that it can move up to the obstacle, but Yes. As long as its 4”/10cm move brings and end the assault?
not attempt to cross it. it into Contact with the enemy (wheth- No. The only thing that forces you to Fall
So the tank can see up to the Smoke er directly or through a fellow Infantry Back is taking a sufficient number of hits
Screen, but since Line of Sight through team), it can charge. from Defensive Fire. A single hit that
it is limited to 6”/15cm, it cannot see Pins Down a Unit will not do that.
through it. Can a Tank contact the enemy by
moving into contact with another tank If a tank charges a gun with the
that is in Contact with the enemy? Forward Firing rule from slightly off to
ASSAULTS the side, it will hit the front at an angle
No. Only Infantry teams can Contact
CHARGE INTO CONTACT and, because a small part of the tank is
the enemy through a friendly team,
An Infantry team has Contacted the and only if that friendly team is also an behind the front of the gun, it will now
enemy if ‘its front edge is as close as it Infantry team.
can get to the enemy team’ or ‘its front
edge is as close as it can get to another
Infantry team from its own Unit that

7
technically be out of the gun’s Field of tank 2 against its Top armour. Using same time, your second Unit cannot have
Fire, preventing the gun from shooting weapons like the RPG or Carl Gustav been part of the assault, so does not need
in Defensive Fire. Is this right? can be very effective against lighter vehi- to Break Off.
While it is technically correct, it makes cles like the Leopard 1 or T-55, but have Unless the defenders Consolidate away
no sense as it would essentially prevent limited effect against heavy tanks like the from your second Unit (so that it can
Forward Firing guns from shooting in Leopard 2 or T-80. Against these infantry no longer Charge into Contact), it can
Defensive Fire in most situations. in the open can only endure and hope the launch its own assault once the first is over.
tanks break off before the infantry’s own
A better interpretation of the rule is that
determination to counterattack fails. An enemy Tank Unit assaults my
if the tank was a valid target at the start
of its Charge into Contact, and is still at infantry and forces them to Break
least partly in front of the gun’s base when
COUNTERATTACK Off. I have tanks within 6”/15cm of
it makes Contact with a defending team, I have passed my roll to Counterattack. the assaulting teams, do my tanks also
then the gun can shoot in Defensive Fire. Can I add additional teams into the need to Break Off?
Assault, or am I limited to those teams Yes they do. As the defender in the assault,
Can the gun then use its Anti-tank already involved? all of your teams within 8”/20cm of an
rating against the tank’s Side Armour You are limited to those teams already assaulting team are part of the assault.
rating when it counterattacks, or does involved in the assault. That means only That makes your tanks part of the assault
it have to use the default Anti-tank the teams that originally assaulted on the (and thus able to shoot in Defensive Fire)
2 against Top Armour? attacker’s side and those originally within even though the assaulting tanks cannot
Again, while the tank is not technically 8”/20cm of them on the defender’s side. directly attack them. So, when their
in its Field of Fire (the requirement for infantry support falls back, they do too.
using the gun’s Anti-tank rating), if the If my defending Unit passes its
tank was in the gun’s Field of Fire for Motivation test to Counterattack, can My tanks failed their Counterattack
Defensive Fire and still has at least part it Charge into Contact with teams test and are Breaking Off. Directly
of the tank in front of the gun’s base, then from other Units on the attacking behind them there is a hedge, but just
it should be in the gun’s Field of Fire for player’s side? off to the side is a gate. Do they have to
this purpose as well. No. Neither player may bring additional go back over the hedge and risk failing
teams into the assault. On the attacking their Cross test and getting captured,
ASSAULT COMBAT player’s side, only the teams that initially or can they detour through the gate”
If I have two teams in Contact with assaulted are in the fight. On the defend- The rules are deliberately somewhat soft
two enemy teams and both of enemy er’s side, only those within 8”/20cm of on the matter. It would be silly to require
teams score hits, can I allocate both them at the start of the assault are in the tank to cross the hedge if it could
hits to the same team? the fight. move a few millimetres to the side and go
No. You must spread the hits around if through the gate, for instance.
there are multiple teams that are eligi- When my Unit Counterattacks, can I If a team can dodge an obstacle, it may
ble targets. move teams that have been Contacted if you want it to. Whichever choice you
by the enemy? make, though, it must take the shortest
If I have an Infantry team and a Tank No. A team that is in Contact with the path to do so.
team, both in Contact with an enemy enemy, either because the enemy Charged
rifle team and an enemy RPG team, into Contact with them, or because the My troops are surrounded by enemy
can I allocate the RPG hit to the team Charged into Contact with the infantry when they need to Break Off.
Infantry team and the rifle team’s hit to enemy, cannot move. It is already in Can they move through the infantry
the Tank team? Contact with the enemy (because the to get away?
enemy is in Contact with it), and must If that is the shortest path to safety, then
Yes. Presumably the Infantry team were
fight the enemy it is in Contact with yes they can.
attempting to protect the Tank team from
before seeking out other targets.
the RPG, and kept it away from the Tank
team, but died in the process. When I assault troops in a building,
BREAKING OFF do I have to go through the doors
My RPG anti-tank teams have the I have two Units ready to launch and windows?
Assault 5+ special rule. What does assaults on an enemy Infantry unit. My
Yes. The walls are Impassable Terrain, so
this mean? first Unit assaults and is forced to Break
you can’t move or fight through them.
Off. My other Unit is within 6”/15cm
It means that instead of hitting on a 4+ of the victorious defending Infantry
in Assaults like the larger AK-74 teams, If I Counterattack against a team in a
unit. Does it have to Break Off as well,
the small RPG teams hit on a roll of 5+. Minefield, do I risk getting hit by it?
or can it still launch its own assault?
Yes, even if the models didn’t move, they
Only Units that were part of the assault
How do my infantry kill tanks are still moving around in a minefield.
can be forced to Break Off. Since you
in assaults?
cannot assault with two Units at the
Infantry that hit a tank in an Assault may
either use their normal Anti-tank rating
against a tank’s Side armour or Anti-

8
CONSOLIDATION A Transport Unit with just one team Why does the Mi-24 Hind’s AT-6 only
Can an Infantry Unit that is Pinned remaining would need to take a Unit have a range of 20” while the TOW has
Down Consolidate towards visible Morale test at the start of each turn. a range of 48”?
enemy teams? Does it still need to do so if I Send it It reflects the Hind flying toward the
to the Rear? target while guiding the missile in a form
Yes it can. The restriction against moving
towards visible enemy teams while Yes. They are still disturbed by the of strafing run.
Pinned Down does not apply while number of casualties they’ve taken and If we gave the missile the range it would
Consolidating. are likely to be reluctant to return to the have at the point of firing, then the
front when called upon. helicopter would never (in the game)
BUILDINGS approach the target, leaving it invulner-
How should I handle multiple storey A Formation is In Good Spirits if it has able to short-ranged AA weapons that
buildings? two Units still in existence. Can the it would in reality come very close to or
HQ be one of those? pass over.
The easiest way to handle it in the case
of small buildings is just treat them as Yes it can, although it doesn’t have to be. Instead, we give the missile the range of
one space that can fit more Teams than a the end of the firing pass as the missile
single-storey building. Do the Units need to be In Good hits the target and breaks off. This puts it
Spirits to keep their Formation In in the correct place for anti-aircraft fire
If the building is particularly large, you
Good Spirits? in the game.
might want to break it up into a series of
rooms, treating each room as a separate No, they just have to still be in existence.
building that can either be reached direct- NIGHT
ly from the outside (although moving into Can Independent Teams be part of Thermal Imaging appears to work as
an upstairs room from outside will not a Formation? Can you count them well for an M1 Abrams’ machine-guns
normally be possible) or from the rooms as Units to keep the Formation In as it does its main gun. Is this correct?
beside, above, or below it. Good Spirits? This would apply to AA fire as well,
No, they are never part of a Formation. then, wouldn’t it?
MORALE Yes. It keeps the rules simple.
I have a Unit that started the game If my Mi-24 Assault Helicopter
with one tank. When does it have to Company fails a Unit Morale Test and In a game played at night, a Strike
take a Unit Morale test? is destroyed, is my Assault Landing Aircraft fired in its previous turn, then
Company removed from the game? departed the table as usual. This turn
A Unit only needs to take a Morale Test
at the start of a turn when it had at No they aren’t. If an Infantry Unit fails the Strike Aircraft returns, and my
least one team Destroyed or Bailed Out. a Morale Test or is destroyed, then its AA weapons want to shoot at it. Do
So, your Unit would only need to test Transport Attachment (i.e. its BMP or I have to roll on the Night Visibility
if the tank was Bailed Out and failed M113 transport vehicles) are removed as Table to see it, or does the rule about
to Remount. well. However, the reverse doesn’t apply, not needing to roll because it shot in its
so having the helicopters fail a Morale previous turn apply?
Test does not result in the removal of Since the Aircraft departed the table
The phrase ‘only count teams that are
their Infantry Attachment (the Assault between the last time it shot and now,
In Command’ under In Good Spirits in
Landing Company). it would not make sense for its previ-
Unit Morale only refers to the second
part of the rule that lists how many On the other hand, if the Assault ous shooting to reveal its presence. So,
teams you need to be In Good Spirits if Landing Company is still mounted in you always need to roll on the Night
you’ve taken casualties, correct? the helicopters, and the helicopters aren’t Visibility Table when targeting a Strike
landed, they will be carried off the table Aircraft at night.
Yes. Driving away from them doesn’t
with them and will be unable to return.
make the morale effect of the casual-
ties go away. My AA weapons have radar which isn’t
AIRCRAFT affected by darkness. Why do I have to
My unit had three tanks at the end of Why do aircraft weapons have such roll on the Night Vision Table for them?
my last Movement Step and they were short ranges? My AH-1 Cobra can only While it is possible to put a radar-guided
all In Command. My opponent shot fire 8”/20cm with its M197 20mm AA weapon on automatic and tell it to
two of them, leaving just one alive. Vulcan Gatling gun for instance. shoot down anything it doesn’t recog-
Are the two Destroyed tanks still In Aircraft shoot most of their weapons in a nise as friendly, this is very risky. IFF
Command? Do they stop me from ‘strafing run’ style of firing pass. While it (Identification Friend or Foe) should pre-
needing to take a Morale test? starts shooting some distance away, by the vent accidents, but it really isn’t reliable
They aren’t In Command, they’re dead! time it finishes, the aircraft is very close enough to trust without visual identifica-
The unit only has one tank In Command, to the target. Positioning the model at the tion as well. Hence the need to roll to see
so needs to take a Morale test. end of its strafing run means that short- how close the aircraft needs to get for you
ranged weapons actually get a chance to to properly identify it.
shoot at it.

9
As an aside, many of the AA weapons in can take as many Formations as you like The Holding Objectives rule says that
Team Yankee don’t actually have radar within this Force, but they all share the a Team that moved at Dash speed
guidance. Their radar is purely for calcu- same Support. cannot take an Objective nor prevent
lating the range to the target. the enemy from taking it. How does
If I take an Allied Formation, can I take this work?
SPECIAL RULES Support Units from both nationalities? What it means is that an opposing Team
If a special armour like the Bazooka No. You must choose a Force Diagram that only came within 4”/10cm of the
Skirts on the Leopard 1 or the Chobham from one country or the other to base your Objective in its turn by moving at Dash
Armour on the Marder  2 would force on, and can only take options shown speed cannot stop you from Holding the
increase its Side Armour above its on that diagram (including the Allied Objective in your turn. If you end your
Front Armour, does it also increase the Formation option). Since Support Units turn with no other enemy teams within
Front Armour? are only found in the Force Diagram 4”/10cm, you Hold the Objective.
Yes it does. The Armour rating is the (and not in Formation Diagrams), the
better of the basic Armour rating and only Support Units available are those How do I Hold or contest an Objective
that provided by the special armour. from the principal nationality. if it is surrounded by Destroyed tanks
and I can’t get within 4”/10cm of it?
Can a weapon with Overhead Fire MISSIONS If the Objective is such a tank graveyard
shoot at Aircraft? All infantry are in Foxholes at the start that your models cannot be placed within
of the game. Does this include infantry 4”/10cm of it, treat them as being within
No. These weapons are usually light mor-
that deployed in No Man’s Land using 4”/10cm of it if they are as close to the
tars and grenade launchers that lob shots
the Spearhead rule? Objective as they can get.
at the enemy. Their rounds move way too
slowly to hit an Aircraft. Yes it does.
AMBUSHES
A Guided weapon (such as an ITOW Can I deploy my Infantry units with- Do Helicopters limit where enemy
missile) can only shoot infantry if out their Transports (either Tank or Ambushes can be placed in the same
they are stationary and in Bulletproof Helicopter Transport teams)? way that Tank or Infantry teams do?
Cover. Can it shoot at infantry that has Yes you can. Use the left Out of Battle Yes they do.
just entered a building? rule to leave them out of the game if you
No. The target must not have moved want to deploy your Infantry Unit with- Can I put the Infantry of a BMP
in their turn (otherwise they aren’t out their Transport Attachment. Motor Rifle Company on the table
stationary). and place their BMP fighting vehicles
Can passengers in a Transport take or in Ambush?
The VADS and Shilka cards seem to dispute an Objective? Yes. That is a Soviet tactic, forming a
indicate the Radar rule allows them Yes they can. mobile tank-hunter group to support their
to ignore the long range penalty on all infantry. Basically, you can put any unit
shots, not just against aircraft? you could deploy on table in Ambush.
In missions like Free-for-All that have
No, both lines refer to shooting at alternating deployment, can I ‘deploy’
Aircraft. The text was shortened to fit on my Aircraft to effectively skip my turn MEETING ENGAGEMENTS
the card from the full rule on page 69 of to deploy? The rules for Meeting Engagements
the Team Yankee rulebook. require the first player’s Helicopters
No. Aircraft must be your last deployment
to Loiter on their first turn. As many
after all other Units have been deployed.
Helicopters cannot fire on the move,
BUILDING A FORCE this effectively costs them their second
Can I take an M60 Patton Tank HOLDING OBJECTIVES turn’s shooting as well. Can they stay
Platoon Unit as part of an M60 Patton When do you check if a Unit is on table, and just not shoot?
Tank Company Formation, and then Holding an Objective? Can a Team
The rule as written unduly penalises
take another M60 Patton Platoon as that started the turn Bailed Out, but
Hunter-Killer Helicopters, so yes they can
Formation Support? then Remounted Hold an Objective?
start the game on the table, but cannot
No. You may not take a Unit of the same A Team triggers the Holding the shoot in the first player’s first turn.
type (that is the same name) as you already Objective rule after you have Checked
have in your Force as Formation Support. Victory Conditions. If its still there and RESERVES
not Bailed Out, then you’ve met the first
How do I work out my Reserves if I
If I take two Formations, can I take criteria of starting the turn with a Team
have spent less then the permitted
Support Units for both of them? Could on the Objective. Now all you need to
maximum points on my force?
I take two lots of aircraft for instance? do to Hold the Objective is end the turn
with no opposing teams within 4”/10cm The important point to remember is
No. You must choose a Force Diagram as
of the Objective. that you are allowed 60% of the per-
the basis of your Force. This determines
mitted maximum points value on table
what Support is available to you. You
at the start of a game with Reserves. So,

10
if your force is smaller, it just means SPEARHEAD When a team removes a Minefield
that your Reserves will be less than the A Spearhead Unit was deployed in (instead of Moving) using a Mine
remaining 40%. No-Man’s Land close to another Clearing Order, is that Minefield
Spearhead Unit, rather than moving removed right away or at the end of the
How do my troops arrive from there from it’s Deployment Area. Can Movement Step?
Reserves? Can I just place them on the other Units use the Spearhead rule to It is removed immediately.
edge of the table and begin shooting? deploy near it?
Teams arriving from Reserve move on Yes. The Spearhead rule does not remem- When I place Minefields, can I overlap
from the edge of the table. Simply pick a ber how a Unit got where it is when them to make a Unit trying cross them
point on the table edge and measure their deploying further Units. roll a Skill test for each Minefield?
movement from there. No. Teams also only roll one Skill Test
When deploying a Unit in the area to cross the Minefields safely. However,
Are Independent Teams (such as artil- around a Spearhead Unit, what does a Team who successfully removes a
lery observers) affected by the Deep the rule prohibiting placing the unit Minefield, only removes one, even if they
Reserves special rule that restricts a in a place that the Spearhead Unit are in several.
player to one Tank Unit with Front cannot go mean?
armour 4 or more or one Aircraft Unit Units deploying around the Spearhead Can I deploy a Unit in a Minefield? If
on table at the start of the game? Unit need to be able to move from the so, what happens?
No. They can be on the table in addition Spearhead Unit’s location to their deploy- Yes you can. Presumably they are dug in
to the one Unit allowed by the Deep ment location. So you can’t deploy your with minefields surrounding their posi-
Reserves rule. Unit across impassable terrain like a tion, and the paths through the minefield
river or cliff. that they use for supply and other neces-
Are Formation HQ Units affected by sary activities are too difficult to negotiate
the Deep Reserves special rule? If my Spearhead Unit were armoured under fire.
Yes. The restriction applies to all Units cars (which cannot enter a building), The Unit is fine as long as it remains
(apart from Independent teams), regard- can I place an Infantry Unit in a build- in its foxholes. However, if it moves or
less of their function. ing beside the Spearhead Unit? counter­attacks if assaulted, it will have
Yes. Although the armoured cars cannot to test for casualties like any other Unit
My opponent has ended up with actually enter the buildings, infantry crossing a Minefield.
Infantry teams all along the area where following their spearhead can deploy in
my Reserves arrive, leaving no room the buildings. If a Unit deployed in a Minefield (or
for my Reserves to arrive without going has Artillery drop a Minelet Minefield
within 2”/5cm of their teams. What
happens to my Reserves?
MINEFIELDS placed over it), how does it go about
If a Team starts its Move in a Minefield clearing it?
Since the battlefield doesn’t suddenly end (as opposed to moving into it), does it It moves ‘into’ the Minefield (i.e. out of
at the edge of the table, the obvious solu- still need to roll a Skill test? its carefully prepared defences, or across
tion is to move some of the opposing teams the surrounding minelets) testing to do so
Yes. Any time a Team Move into, through,
back just enough to allow the Reserves on as normal. Then in the next turn (having
or out of a Minefield, it needs to roll a
to the table so that they can try to fight moved into the Minefield on a previous
Skill test to avoid being Hit by it.
their way through the infantry. turn as required by the rules), the Unit
Leader issues a Mine Clearing order and
When a team moves using a Blitz Move
STRATEGIC WITHDRAWAL the Minefield is removed.
movement order, do they still need to
When in the Starting Step do I with- take Cross tests and test to see if they
draw a Unit in a game of Rearguard? got hit by a Minefield? If I Counterattack against a team in a
Can I still withdraw it if it failed a Minefield, do I risk getting hit by it?
Yes. All the normal movement rules apply
Morale Check? while making a Blitz Move. The only Yes, even if the models didn’t move, they
Withdraw Units after Checking Victory difference is that once you’ve finished the are still moving around in a minefield.
Conditions. If a Unit is still on table at Blitz Move, you don’t count as having
that point, you can withdraw it. moved for things that happen afterwards.

11
Book and Card Updates
This section has updates to the various Team Yankee army books and their associated cards.

WWIII: BRITISH & IRON MAIDEN


What are the correct Dash speeds What is the moving ROF of its AA MG? The GPMG teams in the Lynx
for a Chieftain tank in a Chieftain The Moving ROF of the AA MG is 3. Airmobile Platoon has a note of Pinned
Armoured Squadron HQ and a ROF 1. Should it?
Chieftain Armoured Troop? The TB117 Lynx Airmobile Platoon
The Terrain Speed is 14”/35cm, the GPMG team note should NOT say
Cross-Country Speed is 20”/50cm, and Pinned ROF 1. Ignore this, it has its
the Road Speed is 24”/60cm. normal ROF 2 (the same as its Moving
ROF) when Pinned Down.

WWIII: AMERICAN & STRIPES


M60 Patton Armoured Combat Team When can my UH-1 Huey helicopters fantry HE rounds. The US Army focussed
card shows the .50 cal MG as an AA fire their Door M60 MGs? their tanks on killing other tanks, so they
MG. Is this correct? They can only fire them when Landed, and mainly carry anti-tank ammunition.
No. It should just be a .50 cal MG. they can only be landed while Mounting
or Dismounting Passengers. So, basically, Does the M901 ITV have a turret?
The M2 Bradley M242 25mm they can only fire them to cover an assault Yes it does have a turret, and the front of
Bushmaster gun has a Moving ROF of landing into a hostile area. the turret has a nice thick piece of steel
3, but the M3 Bradley M242 25mm to protect it from incoming fire from the
Bushmaster gun only has a Moving The LAV Company card shows the direction it is pointing.
ROF of 2, is this correct? HQ LAV-25s as being able to carry a
No, the M3 Bradley M242 25mm passenger, while the LAV Platoon ones Can I shoot at an M901 ITV if just the
Bushmaster gun on TU170 and TU171 can’t. Which is correct? turret is showing above terrain?
should be Moving ROF 3. No LAV-25 can carry passengers. Yes you can. It’s a small target, so that’s
why it has the Hammerhead rule
The 9th Motor HMMWV Scout The 125mm gun on the T-72 has the allowing it to remain Gone to Ground
Section can be equipped with Brutal special rule. Why doesn’t the while shooting.
HMMWV-TOW-2. What are the stats gun on the M1 Abrams have it too?
for this weapon? The Soviet Army placed considerable
The TOW-2 missile is the same as the importance on infantry support, so their
Improved TOW missile, except that it has tanks carry lots of very effective anti-in-
Anti-tank 23.

WWIII: SOVIET & RED THUNDER


The 125mm 2A46 guns on a T-64 The T-62M Tank Battalion HQ on If I have an Afgantsy Air Assault
and T-80 have the Advanced Stabiliser page 37 is 4 points, but it is 3 points in Battalion, the Air Assault rule prevents
rule giving them a Tactical move of Oil War, which is correct? the infantry Air Assault Companies
14”/35cm. Does this also apply to the 1x T-62M for 3 points is correct. and Mi-24 Hind Assault Helicopter
AT-8 Songster or AT-11 Sniper missiles? Companies from being in Reserve
No. The AT-8 Songster and AT-11 The BMP-3 Motor Rifle Company unless all of the Units on the table
Sniper weapon lines do not say Advanced on page 43 is 22 points for a medium are Air Assault Units. What happens
Stabiliser, so like the machine-guns, strength unit, but 21 points on the if more than half of my force are Air
the tank cannot fire it if it moves faster BMP-3 Motor Rifle Card (TS141). Assault Units?
than 10”/25cm. Which is correct? Since the half of your force that is on the
The card is correct. It should be 21 points table will all be Air Assault Units, any
for 7x AK-74 team with RPG-18 anti- remaining Air Assault Units are allowed
tank, 6x RPG-7 anti-tank gun, 2x PKM to be in Reserve along with any non-Air
LMG team, and 9x BMP-3 (TS142). Assault Units in your force.

12
How do I carry my Air Assault to move a larger Air Assault Company by cle. The remaining teams pair up with
Companies in my Mi-24 Hind hel- mounting it in the helicopters of several one AK-74 and one RPG-7 team in each
icopters? Each helicopter can only Assault helicopter Companies. vehicle, with the spare AK-74 team (the
carry two passengers and there are Unit Leader) having a BMP all to itself.
only four helicopters in an Assault I thought the AT-3 Sagger missile on
Helicopter Company. the BMP-1 was an old manually-flown On Page 55 of World War III: Soviet
The Afgantsy Air Assault Battalion is set system unlike the semi-automatic sys- the BMP Shock Motor Rifle Company
up to model a battalion that has already tems used by more modern missiles. AGS-17 grenade launcher and SA-14
been air-landed, and is now awaiting Shouldn’t it be less accurate? Gremlin AA Missile teams seem to
relief from ground troops. As such, the The AT-3 Sagger was significantly have normal BMP-3 transports and
transport helicopters (or aircraft if they upgraded between its first use in the not Shock BMP-3 transports. Is
parachuted) that brought them in have 1973 Yom Kippur War and the 1980s, this correct?
already left the battlefield. becoming a modern semi-automatic mis- No. Both The AGS-17 and SA-14
However, an Assault Helicopter Company sile in the process. options in the BMP Shock Motor Rifle
can carry a small Air Assault Company, Company use the Shock BMP-3 trans-
so that’s one option for moving a small How do the teams of my Motor Rifle port (TS205). This applies to both the
rapid-reaction force around the table. Company divide between all of the BMP Shock Motor Rifle Company on
As the Assault Helicopter Company is a BMP transports? page 55 and to the BMP Shock Motor
separate Unit, rather than a Transport There’s no particular way you have to do Rifle Company Card (TS203).
Attachment to the infantry, it can carry it. In training, each of the large teams
whoever it needs to carry. This allows you (PKM and SA-14) had their own vehi-

WWIII: WEST GERMAN & LEOPARD


Can I still take a Jaguar 2 Jagdpanzer Zug On the Gepard Flakpanzer Zug card In the case of the Fliegerfaust Gruppe
with my Leopard 1 Panzerkompanie? the Radar rule range for shooting at you can only take it if you get a Gepard
Yes, the book has a copy and paste Aircraft is different from the range in Flakpanzer Batterie or a Roland
error in the diagram, listing the Jaguar the Team Yankee rulebook. Why is this? Flakrakpanzer Batterie. It is simply
1 Jagdpanzer Zug, instead of the Jaguar The Gepard had an excellent radar and bought with the Gepards or Rolands
2 Jagdpanzer Zug. was a very effective anti-aircraft weap- and placed at the same time as them in
ons system so we have given it a longer deployment. After that is operates as a
To make things easier for every-
anti-aircraft range of 40”/100cm instead separate Unit.
body, you can now take either the
Jaguar  1 Jagdpanzer Zug or the of 32”/80cm.
Jaguar  2 Jagdpanzer Zug in your How much to Bomblets cost for the
Leopard 1 Panzerkompanie. This chang- The similar Soviet SA-14 Gremlin AA M109G Panzerartillerie Batterie or
es the Jagdpanzer Zug box to a choice missile teams is a Heavy Weapon, should M109A3G Panzerartillerie Batterie?
between these two Units. the Redeye Teams in the Fliegerfaust • Arm all M109G or M109A3G with
Gruppe also be Heavy Weapons? Bomblets for +1 point.
What are the points for a Luchs Yes, the Redeye Team on the TG116
Späh Trupp? Fliegerfaust Gruppe should have the Is a West German M113 OP an
The points shown in Leopard resulted Heavy Weapon rule. Independent Team and should it have
from a calculation error. A Luchs Späh Heavy Weapon: Team cannot Charge the Scout rule?
Trupp is 2 points. into Contact. Yes.

The Marder Panzergrenadier Kompanie A Fliegerfaust Gruppe is an Infantry As an unarmoured vehicle, the LARS
HQ card says Remount 2+. Is this Attachment. Does this mean I can rocket launcher can be Pinned Down.
correct? attach it to another infantry Unit? If it is Pinned Down, what is its Rally
No, it should read Rally 2+. Its Remount No. Infantry Attachment just means it is number? My card doesn’t show one.
value is on the Marder Transport an Infantry Unit that can only be taken Its Rally number is 4+. Some early cards
card TG115. if its parent Unit is taken in your force. missed this out.

13
FREE NATIONS
FRENCH Enemy Anti-aircraft, Anti-helicopter, ANZAC
Is the 20mm gun on the AMX30 tank and Infantry weapons Shoot at a Gun What is the Recoilless rule for
a machine-gun? Slinger helicopter after it Shoots in its the ANZAC Anti-tank Land
own turn (instead of before when nor- Rover Section?
Yes. It should be named the 20mm M693
mally shooting at Aircraft).
MG, so can shoot at the same time as the A Team firing a Recoilless weapon cannot
7.62mm AA MG. be Concealed if it shot in its previous
NETHERLANDS Shooting Step.
What is the correct Gun Slinger rule The Dutch YPR-765 Pantserinfanterie
for the Gazelle 20mm? Peleton shows the Thermal Imaging as Can the M113 (T50 Turret) shoot at
only applying to the M47 Dragon mis- helicopters?
A Gun Slinger helicopter can use Tall sile. Should it apply to the whole unit
terrain for Concealment (see page 42 of as it does for the US Mech Platoon? Yes. The .50 cal and 7.62mm MGs
Team Yankee), and can remain Gone to should have the Anti-Helicopter rule.
Ground while moving. Yes. Thermal Imaging applies to the
whole Unit.

OIL WAR
ISRAELI IRANIAN
What is the direct-fire range of an If I add an SA-7 Grail AA missile to
M109 SP gun? my M113 Mechanised Group, does it
The Range is 36”/90cm. come with an additional M113?
Yes.

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WWW.TEAM-YANKEE.COM 14

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