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GeENasI TRAITS Gonasi are as varied as their elemental heritage, sharing few traits with each other. Ability Score Increase. Your Constitution score increases by ‘Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years. ‘Size. Genasi are generally built like humans, standing anywhere from 5 feet to over 6 fect tll Your size is Medium, ‘Speed. Your walking speed is 30 feet. Languages. You can speak, reac. and write Common and Primordial SMOKE ‘The combination of a ice and water genasi, Smoke genasi generally have dark or ash colored skin and gray or smoke hair. Dark markings on the skin are common representations oftheir elemental heritage. Ability Score Inerease. Your Wistom or Intelligence score increases by 1. Darkvisioa. You can sce in dim light within 60 feet ofyou as if t were bright light, and in darkness as if it were im light. You perceive everything in darkness as smoky images Cinder Breath. As an action, you ean exhale a 1500 cone of smoldering ash. Each ereature in that area must succeed ‘on a Constitution saving throw or be blinded until the en of your next turn. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. Mer you use this ability, you carit use it again until you complete a short or Jong rest. Astien Construction. You are immune to the blinding and choking effects of smoke. Your vision isnot obscured by smoke Extinguisher You can cast the pyrotechnics spell once only to ereate smoke using this tat. The radius ofthe smoke is increased by 20 and all ereatures within 5 fof you treat this smoke as lightly obscured. You regain this ability when {you finish a short or long rest. Credit: Flibustertrog, Foo The combination of a water and fire genasi. Fog genast ‘generally have plac blue skin and white or fog hair. Turquolse blue markings on the skin are common representations of their elemental heritage. Ability Score Increase. Your Wisclom or Dexterity score increases by 1. (One with the Haze. As an action, you can transmit body into a cloud of fog until the end of your turn. While this form, your only method of movement isa fying speed of 10 feet. You can enter and occupy the space of other ‘creatures. You can move through a space as narrow as 1 inch, ‘wide and treat liquids as though they were solid surfaces. ‘While inthis form, you can't talk, manipulate objects, attack, ‘or cast spells, and any objects you were carrying or holding transform with you and can't be dropped. used. or otherwise interacted with. You regain this ability when you finish a short ‘or long rest. Nebulous Construction. Your vision is not obscured by fou, ‘Summon the Mists. You can cast the fog cloud spell once ‘with this trait asa 2nd.level spell centered on yourself. All ‘creatures within 5 feet of you treat this fog as lightly ‘obscured. You regain this ability when you finish a short or Jong rest. your Credit: Fibusterfrog MacMa ‘The combination ofa fre and earth genasi. Magma genasi freneraly have dark of stony'skin and brown or scoria hair Lavatic markings on the skin are common representations of their elemental heritage. Ability Score Increase. Your Intelligence o¢ Strength score increases by 1 Darkvision. You can sec in dim light within 60 fect of you as ifit were bright light, and in darkness as ifit were dim light. You perceive everything in darkness in a shade of orange. Ignited [lumination. As.a bonus action, you can release \gma from your body setting yourself ablaze, or seal it way, extinguishing yourself, While ablaze, your body sheds bright light in a 10-foot radius and dim light for an additional 10 feet ‘Natural Furnace. You can cast the heat metal spell once using this trai, requiring no material components. You can choose to cast this asa melee spell attack fo make the spell deal 348 rather than 2d8 for the first time it deals damage. You regain this ability when you finish a short or long rest. Constitution is your spelleasting ability for this spelL Credit: Filibusterfrog LIGHTNING The combination of an air and fire genasi. Lightning genasi aenerally have gray-blue colored skin and light blue, white, or pink:purple or electric hair Pale blue markings on the skin are common representations of their elemental heritage. Ability Score Increase. Your Dexterity of Intelligence score increases by 1 Darkvision. You can sec in dim light within 60 feet of you as ifit were bright light, and in darkness as if it were dim light. You perceive everything in darkness in a shade of yellow. Lightning Resistance. You have resistance to lightning. damage. ‘Sear the Air. You know the lightning lure or shocking arrasp cantrip. Once you reach 3rd level you can cast the witch bolt spell once with this trait as a Istlevel spell requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spelleasting ability for these spells. Credit: Filibusterfrog Mup The combination of an earth and water genasi. Mud genasi generally have brown or muddy skin and bir. Dark brown irkings on the skin are common representations of their clemental heritage. Ability Score Increase. Your Strength or Wisciom score increases by 1 Polson Resistance. You have resistance to poison damage. ‘Maraby Camouflage. You have advantate on Desterity (Stealth) checks made to hide in mud or murky water. Amphibious. You can breathe air and water. ‘Advanced Grapple. You can use your action to try to pin a creature grappled by you. To do so, make another grapple ‘check. Ifyou succeed, you and the creature are both restrained until the grapple ends. You have advantage on this check if you later gain the Grappler feat. Viscous Limbs. You can extcnd your limbs an extra 10 fect through a space as narrow as I inch wide. Atextended length you can handle objects, but your Strength modifier is halved. nd you cannot attack beyond your normal reach. Filibustertrog. SAND The combination of an air and earth genasi. Sand genasi frenerally have light brown or sandy skin and yellow or sand hha. Pale yellow markings on the skin are cot representations of their elemental heritage. “Ability Score Increase. Your Dexterity of Strength score increases by 1 Tremorsense. While standing on sand or sandstone, you have tremorsense within 60 feet. Coarse Camouflage. You have advantage on Dexterity (Stealth) checks made to hide in sandy terrain. ‘Sand Sting. As an action, you can launch a 15-fo0t cone of sand from your hands. Each ereature in that area must succeed on a Constitution saving throw or be blinded until the endl of your next turn. The DC for this saving throw ‘equals 8 + your Constitution modifier + your proficiency bonus. After you use this ability, you cart use it again until you complete a short or ong rest. ‘Arenaceous Construction. You are immune to the blinding and choking effects of sand ‘Aspect of the Desert. You can cast the warding wind spell ‘once using this trait. Instead of deafening you and other creatures in its area, creatures other than you in its area ‘must make a DC 10 Constitution saving throw or be ‘exhausted A creature cannot recelve more than one level of ‘exhaustion from this ability. You regain this ability when you finish a short or long rest. Credit: Fibusterfrog

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