Professional Documents
Culture Documents
The Throne. Many covet it, few have seen it. A rare few have sworn service to it.
Should a Godbound somehow find the Throne Room, gaze upon that within and swear a
binding oath to, among many other things, deny their own godhood and swear eternal
servitude to the Throne, whomever sits on it and all of Creation itself changes
themselves on a fundamental level. From then on they have a duty to find and fix the
broken worlds around them.
The Thronebound are sworn to fix any and all broken celestial engines they find,
cannot damage the celestial engines or attempt to salvage them and must act to prevent
any further damage to the celestial engines.
This Word has no miracles, but the power of the Throne courses through the
wielder’s veins. The Thronebound may repair any Celestial Engine, regardless of their
Words, their Fray die affects even Worthy foes and they are able to instinctively sense
Uncreated, angels, divinities and Celestial Shards and Engines in a 200-foot radius;
Worthy foes may make a Spirit Save to avoid detection. This sense is not accurate
enough to give a precise location and thus is useless for, for example, targeting an
invisible foe, recognizing an angel in disguise or discovering the exact number of
Uncreated in an army. They suffer no issue differentiating between the listed creatures
and objects with this sense.
As a Traitor Deserves
Constant. If at any point the Thronebound directly or indirectly goes against one of
their restrictions, the Throne expresses its disappointment by flooding them full of
unstable energies for twenty-four hours. They are conscious but paralyzed during this
time and suffer immense pain, reduced to 1 HP while the Throne enacts its wrath upon
the oath-breaker. All creatures within one mile feel a strong compulsion to leave the
area, which Worthy ones can resist via a Spirit saving throw. Afterwards the energy
disperses in a harmless, albeit spectacular fashion and the Thronebound regenerates HP
normally. If this is triggered three times over the span of a decade, the Thronebound
Falls afterwards, losing all their gifts and benefits from this Word but regaining access to
Apotheosis. They may attempt to regain their status by fixing 12 Celestial Engines in the
span of a year or 108 Celestial Engines in a span of a decade (they must still make a
journey to the Throne).
Constant. The Thronebound’s mind becomes neither mortal nor divine in design.
Their personality may remain unchanged, but their emotions and thought processes
become alien to those who are able to sense them. They gain an angel’s Unfettered trait,
as detailed in their section of the Godbound Core Rulebook. They may bypass said trait
when attempting to read or affect a target’s mind through another gift.
Call to Duty
Constant. If at any point the Thronebound were to die or be destroyed, they are
instead resurrected around 1 decade later, either regenerating from the largest remaining
piece of their body or appearing where they were last destroyed, fully healed. If old age
was the cause of their death they de-age to their youthful state. If, on using this ability,
the world they are on no longer exists or has no damaged celestial engines they are
instead immediately transported to another world in need of their talents.
Action. The Thronebound may fix any destroyed celestial engine. Upon finding a
salvaged engine the Thronebound gains 1 celestial shard per week which can only be
used for repairing said engine. This spawning can only be active for 1 engine at a time
and lasts until the Thronebound has enough shards (from either this ability or elsewise) to
be repaired. If the engine is repaired using celestial shards other than those generated
by this gift the remaining spawned shards in the Thronebound’s possession immediately
evaporate, their celestial energies returning to whence they came. Finally, the
Thronebound may use 1 point Influence to force a broken Celestial Engine they have
seen at least once before to work, their divine power making up for any damage or
missing pieces. It continues to function so long as Influence remains committed and the
Thronebound does not leave the plane of reality the Engine exists in.
Smite Action. Commit Effort to the day and select a point in sight. All Uncreated
within 200 feet of the selected area are instantly obliterated and cease to exist. If a non-
Uncreated who has intentionally damaged or salvaged a Celestial Engine, whether
directly or indirectly, in the past decade is in the path of this awful blast they are dealt 10
damage for each Celestial Engine they have broken and 6 damage for each Celestial
Shard they have salvaged directly from a Celestial Engine.
Walking Amongst Shattered Stars