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Paladin 3 Warborn06

CLASS & LEVEL PLAYER NAME


Kazarim Escudo da Alvorada
Mountain Dwarf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+3 Constitution +0 18 31 --
+3 +0 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
16
• +4 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY
Advantage Against Immunities - Disease FAILURES

+0 Poison DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 +0

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set, Smith's Tools
+2 Deception CHA
P +2 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Dwarvish, Giant
25 ft. (Walking)
+0 +2 Intimidation CHA
+0 Investigation INT
10 +0 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+2 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+0 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
P +2 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 3 times per long
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+0 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+0 Survival WIS
fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+2 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 12).
14 === BONUS ACTIONS ===
Divine Sense • 3 / Long Rest Harness Divine Power • 1 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Warhammer +5 1d8+3 Bludgeoning Martial, Versatile

Unarmed Strike +5 4 Bludgeoning


10 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 3 Warborn06
CLASS & LEVEL PLAYER NAME
Kazarim Escudo da Alvorada
Mountain Dwarf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === You can cast prepared paladin spells using CHA as or if you fall unconscious.
your spellcasting modifier (Spell DC 12, Spell Attack
* Hit Points • PHB 84 +4). You can use a holy symbol as a spellcasting Turn the Unholy - As an action, you can censure fiends
focus. and undead. Each fiend or undead that can see or
* Proficiencies • PHB 84 hear you within 30 ft. must make a WIS saving throw
* Divine Smite • PHB 85 (DC 12). On failure, it is turned for 1 minute or until it
* Divine Sense • PHB 84 When you hit with a melee weapon attack, you can takes damage.
As an action, you can detect good and evil. Until the expend one spell slot to deal 2d8 extra radiant damage
end of your next turn, you can sense anything affected to the target plus 1d8 for each spell level higher than | Channel Divinity: Sacred Weapon: 1 Action
by the hallow spell or know the location of any 1st (max 5d8) and plus 1d8 against undead or fiends
celestial, fiend, undead within 60 ft. that is not behind (max 6d8 total). | Channel Divinity: Turn the Unholy: 1 Action
total cover. You can use this feature 3 times per long
rest. | Special * Oath Spells • PHB 86
You gain oath spells based on your level that are
| 3 / Long Rest • 1 Action * Harness Divine Power • TCoE 53 always prepared and don't count against your daily
You can expend a use of your Channel Divinity to fuel number of prepared spells.
* Lay on Hands • PHB 84 your spells. As a bonus action, you touch your holy
You have a pool of healing power that can restore 15 symbol, utter a prayer, and regain one expended spell
HP per long rest. As an action, you can touch a slot, which can be no higher than level 1. You regain === MOUNTAIN DWARF RACIAL TRAITS ===
creature to restore any number of HP remaining in the all expended uses when you finish a long rest.
pool, or 5 HP to either cure a disease or neutralize a * Darkvision • BR 20
poison affecting the creature. | 1 / Long Rest • 1 Bonus Action You can see in darkness (shades of gray) up to 60 ft.

| Lay on Hands Pool: 15 / Long Rest • 1 Action * Divine Health • PHB 85 * Dwarven Resilience • BR 20
You are immune to disease. You have advantage on saves against poison and
* Additional Paladin Spells • TCoE 52 resistance against poison damage.
Your Paladin has additional spells available to them, * Sacred Oath • PHB 85
as designated in Tasha's Cauldron of Everything. * Dwarven Combat Training • BR 20
| Oath of Devotion You have proficiency with the battleaxe, handaxe, light
* Fighting Style • PHB 84 hammer, and warhammer.
You adopt a style of fighting as your specialty. | Channel Divinity: 1 / Short Rest • 1 Action
* Tool Proficiency • BR 20
| Protection • PHB * Channel Divinity • PHB 86 You gain proficiency with your choice of smith’s tools,
While wielding a shield and a creature you can see You gain two Channel Divinity options: brewer’s supplies, or mason’s tools.
attacks a target other than you within 5 ft., you can use
your reaction to impose disadvantage on the attack Sacred Weapon - As an action you can imbue a * Stonecunning • BR 20
roll. weapon with positive energy. For 1 minute, the Whenever you make an Intelligence (History) check
weapon is considered magical, you add +2 to attack related to the origin of stonework, you are considered
| 1 Reaction rolls, it emits bright light for 20 ft. and dim light for 20 ft proficient in the History skill and add double your
beyond that. You can end the effect as part of any proficiency bonus to the check.
* Spellcasting • PHB 84 other action, if you are no longer holding the weapon,

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Light Hammer 1 2 lb.

Backpack 1 5 lb.
EP 0 Clothes, Fine 1 6 lb.

Signet Ring 1 --
GP 50 Amulet 1 1 lb.

Warhammer 1 2 lb.
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

131 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

480 lb. Waterskin 1 5 lb.

EQUIPMENT

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Paladin 3 Warborn06
CLASS & LEVEL PLAYER NAME
Kazarim Escudo da Alvorada
Mountain Dwarf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Dwarven Armor Training • BR 20


You have proficiency with light and medium armor.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Kazarim Escudo da Alvorada
Lawful Good Helm
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

No one could doubt by looking at my regal


bearing that I am a cut above the unwashed
masses.

PERSONALITY TRAITS

Respect. Respect is due to me


because of my position, but all people
regardless of station deserve to be
IDEALS

I am in love with the heir of a family that my


family despises.

BONDS

I hide a truly scandalous secret that could


ruin my family forever.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 12 +4
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 12 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Compelled Duel <C> Paladin WIS 12 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V

O Searing Smite <C> Paladin CON 12 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V

O Thunderous Smite <C> Paladin STR 12 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V

O Wrathful Smite <C> Paladin WIS 12 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

SPELLS

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