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Fireball

3 evocation Harm
Counterspell Casting Time: 1 action 6 necromancy
3 abjuration Range: 150 feet Casting Time: 1 action
Components: S Target: A point you choose within range Range: 60 feet
Duration: Instantaneous Components: V S M (A tiny ball of bat guano and Target: A creature that you can see within range
Classes: Sorcerer, Warlock, Wizard sulfur) Components: V S
You attempt to interrupt a creature in the process of Duration: Instantaneous Duration: Instantaneous
casting a spell. If the creature is casting a spell of Classes: Sorcerer, Wizard Classes: Cleric
3rd level or lower, its spell fails and has no effect. If A bright streak flashes from your pointing finger to You unleash a virulent disease on a creature that
it is casting a spell of 4th level or higher, make an a point you choose within range and then blossoms you can see within range. The target must make a
ability check using your spellcasting ability. The DC with a low roar into an explosion of flame. Each Constitution saving throw. On a failed save, it takes
equals 10 + the spell’s level. On a success, the creature in a 20-foot-radius sphere centered on 14d6 necrotic damage, or half as much damage on
creature’s spell fails and has no effect. that point must make a Dexterity saving throw. A a successful save. The damage can’t reduce the
At Higher Levels. When you cast this spell using a target takes 8d6 fire damage on a failed save, or target’s hit points below 1. If the target fails the
spell slot of 4th level or higher, the interrupted spell half as much damage on a successful one. The fire saving throw, its hit point maximum is reduced for 1
has no effect if its level is spreads around corners. It ignites flammable hour by an amount equal to the necrotic damage it
less than or equal to the level of the spell slot you objects in the area that aren’t being worn or took. Any effect that removes a disease allows a
used. carried. creature’s hit point maximum to return to normal
At Higher Levels: When you cast this spell using a before that time passes.
Greater Invisibility spell slot of 4th level or higher, the damage
4 illusion increases by 1d6 for each slot level above 3rd. Blight
Casting Time: 1 action 4 necromancy
Range: Touch Charmed Casting Time: 1 action
Target: You or a creature you touch A charmed creature can’t Attack the charmer or Range: 30 feet
Components: V S target the charmer with harmful Abilities or magical Target: A creature of your choice that you can see
Duration: Up to 1 minute Effects. within range
Classes: Bard, Sorcerer, Wizard The charmer has advantage on any ability check to Components: V S
You or a creature you touch becomes invisible until interact socially with the creature. Duration: Instantaneous
the spell ends. Anything the target is wearing or Classes: Druid, Sorcerer, Warlock, Wizard
carrying is invisible as long as it is on the target’s Necromantic energy washes over a creature of
person. your choice that you can see within range, draining
moisture and vitality from it. The target must make
a Constitution saving throw. The target takes 8d8
necrotic damage on a failed save, or half as much
damage on a successful one.

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