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MECHA WORLD BASIC MOVES SPREAD

These are the moves that all players will always have access to. On a miss, the ST will always CONSIDERED DEAD
have the option to make a move, and the PC will gain 1 XP. Remember to always use the most When you are considered dead, without immediate action, the character will be unrecoverable.
specific move for what you are attempting to achieve in the narrative. With modern science or arcane magic, it may be possible to bring them back to life or preserve
APPLY FIRST AID them until you revive them.
When you use medical supplies to restore someone's health under pressure, consume 1 HAND-TO-HAND
resource and roll 2d6 + Mind. When you engage an opponent in hand-to-hand combat to kill or disable, roll 2d6 + Combat.
On a Partial Hit, you improve their condition by 1 level, you must choose one: On a Partial Hit, you manage to inflict harm on your opponent; however, the opponents can
- There will be complications later down the road. act, select one,
- You use up an additional resource. - You are the target of the action.
- You attract unwanted attention. - One of your allies is the target of the action.
On a Hit, you improve their health by 1 level. - An area move is triggered, reinforcements an alarm, etc.
On a Spectacular Hit, you heal 2 levels of harm. On a Hit, you manage to inflict harm on your opponent.
ASSESS SITUATION On a Spectacular Hit, in all but the case of a substantial opponent, you kill or disable them all
When you spend a few moments to grasp your situation, roll 2d6 + Mind. The ST will answer with terrifying efficiency and skill.
your questions honestly. Pick a question from the list below when told to do so: HEROIC SURVIVAL
- What is about to happen? When you take harm that places you at zero, roll 2d6 + bonds:
- What has happened here recently? On a Miss, you are Considered Dead.
- What here is of value to me? On a Partial Hit, you survive and are stable on 1 harm, you do not trigger Mortal Wound, also
- What here is not what it seems? select one,
- Who is really in control here?
- An ally you have a bond with has sacrificed themselves for you.
On a Partial Hit, ask one question and hold +1 forward when acting on the answer. - You are permanently debilitated by an injury, reduce one statistic by one and
On a Hit, you may ask 3 questions and take 1 hold on acting on each answer. describe the lasting damage.
AVOID DANGER - If you own some irreplaceable item of great value to your cause, it is lost.
Avoid danger can be used when no other available move is appropriate. When you attempt to On a Hit, you survive and are stable on 1 harm. You do not trigger Mortal Wound.
avoid some pending danger, roll 2d6 + choose one stat. On a Spectacular Hit, you are unharmed, maybe the attack was a dud, or you dodged just in
On a Partial Hit, you manage to avoid the danger, but you must choose one: time, return your harm level to the state it was at before the Inflict Harm move that almost
- You must sacrifice some resources. killed you.
- An ally is put at risk in your place. INFLICT HARM
- Some unintended bystander suffers. When you inflict harm on an opponent. The target takes the amount of harm indicated by the
- The danger is still immediate. weapon minus any armour that the opponent has.
On a Hit, you have managed to avoid the danger. MORTAL WOUND
On a Spectacular Hit, not only have you managed to avoid the danger, but you have discovered When you take a mortal wound, roll 2d6 + Combat.
some helpful information about the form of the danger.
MECHA WORLD BASIC MOVES SPREAD
On a Miss, you are in an Unstable Condition and unconscious. On a Partial Hit, the opponent will back down; however, select three,
On a Partial Hit, you are stable; however, select one, - They will remember this disgrace!
- You consume a resource. - They require some form of guarantee.
- An ally is put in harm's way. - They will remain in the area.
- A piece of equipment is destroyed. - They remain fully armed.
- You are unconscious. - They have gleaned some valuable information from the exchange.
On a Hit, you are stable and conscious for the time being. On a Hit, the opponent backs down. Select one from the list.
On a Spectacular Hit, it was just a flesh wound. Go back to harm 3. On a Spectacular Hit, the opponent eagerly accepts your proposal and is in awe of your skills.
SHOOT OUT RECOLLECT
When you engage an opponent with weapons at range, roll 2d6 + Combat. When you try to remember something about some object or subject, roll 2d6+mind. The ST
On a Partial Hit, you manage to inflict harm on your opponent; however, the opponents can may ask you to recall the story around the recollection.
act, select one, On a Partial Hit, you only recall an anecdote or general knowledge.
- You are the target of the action. On a Hit, you recall specific helpful information about the topic, gain a +1 hold when acting on
- One of your allies is the target of the action. the information.
- An area move is triggered, reinforcements an alarm, etc. On a Spectacular Hit, you have deep personal experience with the topic, gain 3 holds.
- You expend a unit of ammo. UNSTABLE CONDITION
On a Hit, you manage to inflict harm on your opponent. Create a five-step clock. When a move is performed, roll 2d6 + bonds.
On a Spectacular Hit, in all but the case of a substantial opponent, you kill or disable them all On a Miss, Mark one tick on the clock. If it is full, you are Considered Dead.
with terrifying efficiency and skill. On a Partial Hit, Select one,
STABILISE PATIENT - You consume a resource.
When you attempt to stabilise someone in an Unstable Condition and have access to medical - An ally is put in harm's way.
equipment, use up a medical resource and roll 2d6 + Mind. - You are unconscious.
On a Partial Hit, you stabilise the patient but, you must choose one: - The ST may make another move.
- There will be complications later down the road. On a Hit, the clock does not tick this time.
- You use up precious resources. RESEARCH TOPIC
- You attract unwanted attention. When you spend an extended period researching a topic using readily available information,
On a Hit, you are entirely successful. roll 2d6+Mind
On a Spectacular Hit, not only is the patient stabilised, but they are miraculous better. They On a Partial Hit, ask the ST a question about the topic. They will answer it vaguely but truthfully.
recover 1 harm level instantly. On a Hit, ask the ST a question about the topic. They will answer it truthfully.
PARLEY
When you have the advantage in a situation and engage in a dialogue to talk an opponent out
of a course of action, roll 2d6 + Social.

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