Every military has its standard weapon platforms, and bipedal mecha are no different. These STARTING ARMOUR 3 When cannons and rockets run dry, battles continued and equipping STARTING GRENADES 5 machines with backup hand to hand weapons became the norm machines represent the pinnacle of military innovation and are used in all domains of modern conflict frequently descended into massive machines clobbering one warfare. They are lords of battle striking fear into their enemies and carrying their allies to STARTING HP 45 another into submission. In such battleground, the melee frames rose victory towering above the line infantry, tanks and, other vehicles that make up traditional STARTING HEAVY 2 to prominence built for hand-to-hand savagery. Gains Close Ground as AMMO a mecha move. combined arms forces. Close Ground, when you are in a battle and wish to perform an action Discuss what mecha are like in the game beforehand, so everyone is on the same page. that requires you to be in hand or close range, you close the ground in 1 - SELECT A FRAME an instant. A frame dictates what starting equipment will be available for the mecha. FURTHER NOTES RECON FRAME Main weapon must be a melee weapon, only one shoulder mount and cannot mount or an artillery STARTING ARMOUR 1 A light, high-speed unit designed to get close to enemy positions and piece. STARTING GRENADES 2 observe the enemy. Gains Avoid Attention as a mecha move. 2 – POPULATE ARMOUR STARTING HP 20 Avoid Attention. When the enemy selects a target, they will ignore you Set your initial armour level. unless there is a pressing reason not to. STARTING HEAVY 2 3 – POPULATE HIT POINTS AMMO Set your initial hit point value should be. FURTHER NOTES Cannot have an artillery piece or an assault cannon. 4 – POPULATE GRENADES Populate the number of grenades. ASSAULT FRAME STARTING ARMOUR 2 The standard conventional tool of the military, the assault frame, is 5 – SELECT MAIN HAND EQUIPMENT STARTING GRENADES 3 built to be a versatile weapon platform deployable in all situations. Select the main hand armament now based on your frame's rules. Gains … as a mecha move. STARTING HP 35 6 – SELECT OFF-HAND EQUIPMENT STARTING HEAVY 4 Select an off-hand armament now based on your frame's rules. Also, all mecha get a backup AMMO melee weapon. FURTHER NOTES 7 – POPULATE SHOULDER MOUNTS Cannot mount recon modules, stealth modules, or artillery pieces. If your frame provides shoulder mounts, select those now. SUPPORT FRAME 8 – SELECT BACK MOUNT STARTING ARMOUR 1 Developed to provide rapid mobile heavy firepower to conventional Now select your back-mounted equipment if your frame allows for it. STARTING GRENADES 5 militaries, these frames tend to be bigger and bulkier than their counterparts on the battlefield. Still, they are also essential to most 9 – POPULATE MECHA MOVES STARTING HP 35 battles. Gains Fire Support as a mecha move. The equipment you have selected for your machine will provide you with moves you must note STARTING HEAVY 6 AMMO down for reference. 10 – NAME YOUR MECHA Give the machine a cool name. MECHA WORLD MECHA MOVES RECON FRAME ☐Rocket Pod, a short range, rocket system that fires dumb rockets at targets, gain Use Mecha Name: SMALL LIGHT FRAMES THAT GET CLOSE TO AND Rocket Pod move. Mecha Description OBSERVE ENEMY POSITIONS. OFTEN EQUIPPED SELECT ONE LEFT SHOULDER GEAR WITH POWERFUL SENSORS THAT CAPTURE ENEMY ☐EW Module, an electronic warfare module for disrupting enemy systems, gain Use EW INTELLIGENCE WHILE THEIR ELECTRONIC WARFARE Module move. EQUIPMENT DISRUPTS SENSORS AND TARGETING SYSTEMS. THESE DIMMUNITIVE FRAMES ARE WELL ☐Recon Module, a system that helps detect enemy forces, gain Use Recon Pod move. RESPECTED BY THEIR SQUAD MATES. ☐Anti Missile System, a high speed flechette cannon that targets incoming missiles and Armour Grenades HP Heavy Ammo Structure rockets, gain Anti Missile Defence move. 1 ___/2 ___/20 ___/2 ___/5 SELECT ONE BACK MOUNT GEAR AVOID ATTENTION ☐Flight System, allows you to fly gracefully through the sky, gain Flight System move. When enemies are selecting a target, they will select the recon frame to target last unless ☐Weapon Clamps, allows you to stow your weapons, pick a second pair of weapons. there is a pressing reason to do otherwise. ☐Stealth System, a system for hiding the mecha from sensors, gain Use Stealth Module move. SELECT MAIN HAND EQUIPMENT ☐SMG, a light one-handed close range automatic weapon. Additional Gear, Moves and, Notes ☐Slug Rifle, the standard fire arm for conventional mecha. ☐Sniper Rifle, a massive high power long range weapon, of little use in short range, it is an exclusive weapon. ☐Shotgun, a short range weapon that files shells that burst into high speed ball bearings. ☐1-H Melee, a one handed weapon like a mace or sword. ☐2-H Melee, a two handed weapon like a lance or a battle axe, it is an exclusive weapon. SELECT OFF HAND EQUIPMENT If you have an exclusive weapon you can't have an off hand weapon. ☐SMG, a light one-handed close range automatic weapon. ☐Shield, a big wedge of armoured plating, provides +1 armour when equipped. ☐1-H Melee, a one handed weapon like a mace or sword. SELECT ONE RIGHT SHOULDER GEAR ☐EW Module, an electronic warfare module, gain Use EW Module move. ☐Recon Module, a system that helps detect enemy forces, gain Use Recon Pod move. ☐Anti Missile System, a system that targets incoming missiles and rockets, gain Anti Missile Defence move. MECHA WORLD MECHA MOVES ASSAULT FRAME ☐Rocket Pod, a short range, rocket system that fires dumb rockets at targets, gain Use Mecha Name: ASSAULT FRAMES ARE THE BACKBONE OF ANY Rocket Pod move. Mecha Description CONVENTIONAL COMBINED FORCE, THEY ARE BUILT SELECT ONE LEFT SHOULDER GEAR TO CARRY ALL FRONTLINE EQUIPMENT AND CAN ☐Rocket Pod, a short range, rocket system that fires dumb rockets at targets, gain Use SUSTAIN A LARGE AMOUNT OF DAMAGE BEFORE Rocket Pod move. HAVING TO WITHDRAW FROM THE BATTLEFIELD. ☐EW Module, an electronic warfare module for disrupting enemy systems, gain Use EW Module move. Armour Grenades HP Heavy Ammo Structure ☐Anti Missile System, a high speed flechette cannon that targets incoming missiles and 2 ___/3 ___/35 ___/4 ___/5 rockets, gain Anti Missile Defence move. VERSATILITY SELECT ONE BACK MOUNT GEAR When you pick up any hand weapon from the battle field to replace your own, you use it ☐Flight System, allows you to fly gracefully through the sky, gain Flight System move. without negative modifiers. ☐Weapon Clamps, allows you to stow your weapons, pick a second pair of weapons. SELECT MAIN HAND EQUIPMENT ☐Stealth System, a system for hiding the mecha from sensors, gain Use Stealth Module move. ☐SMG, a light one-handed close range automatic weapon. Additional Gear, Moves and, Notes ☐Slug Rifle, the standard fire arm for conventional mecha. ☐Sniper Rifle, a massive high power long range weapon, of little use in short range, it is an exclusive weapon. ☐Shotgun, a short range weapon that files shells that burst into high speed ball bearings. ☐Auto Cannon, a powerful automatic cannon. ☐1-H Melee, a one handed weapon like a mace or sword. ☐2-H Melee, a two handed weapon like a lance or a battle axe, it is an exclusive weapon. SELECT OFF HAND EQUIPMENT If you have an exclusive weapon you can't have an off hand weapon. ☐SMG, a light one-handed close range automatic weapon. ☐Shotgun, a short range weapon that files shells that burst into high speed ball bearings. ☐Shield, a big wedge of armoured plating, provides +1 armour when equipped. ☐1-H Melee, a one handed weapon like a mace or sword. SELECT ONE RIGHT SHOULDER GEAR ☐Assault Cannon, a long range, heavy rapid fire cannon, gain Use Assault Cannon move. ☐Anti Missile System, a high speed flechette cannon that targets incoming missiles and rockets, gain Anti Missile Defence move. MECHA WORLD MECHA MOVES SUPPORT FRAME ☐Rocket Pod, a long range rocket system that fires dumb rockets at targets, gain Use Rocket Mecha Name: DEVELOPED TO PROVIDE RAPID MOBILE HEAVY Pod move. Mecha Description FIREPOWER TO CONVENTIONAL MILITARIES, THESE ☐EW Module, an electronic warfare module for disrupting enemy systems, gain Use EW FRAMES TEND TO BE BIGGER AND BULKIER THAN Module move. THEIR COUNTERPARTS ON THE BATTLEFIELD. STILL, THEY ARE ALSO ESSENTIAL TO MOST SELECT ONE LEFT SHOULDER GEAR BATTLES ☐EW Module, an electronic warfare module for disrupting enemy systems, gain Use EW Module move. Armour Grenades HP Heavy Ammo Structure ☐Anti Missile System, a high speed flechette cannon that targets incoming missiles and 1 ___/5 ___/35 ___/6 ___/5 rockets, gain Anti Missile Defence move. FIRE SUPPORT ☐Recon Module, a system that helps detect enemy forces, gain Use Recon Pod move. When you stand securely in one spot to fire at your enemy from afar, gain +1 forward to your ☐Rocket Pod, a Long range, rocket system that fires dumb rockets at targets, gain Use Rocket attack roll. Pod move. SELECT MAIN HAND EQUIPMENT SELECT ONE BACK MOUNT GEAR ☐SMG, a light one-handed close range automatic weapon. ☐Flight System, allows you to fly gracefully through the sky, gain Flight System move. ☐Slug Rifle, the standard fire arm for conventional mecha. ☐Weapon Clamps, allows you to stow your weapons, pick a second pair of weapons. ☐Sniper Rifle, a massive high power long range weapon, of little use in short range, it is an ☐Stealth System, a system for hiding the mecha from sensors, gain Use Stealth Module move. exclusive weapon. ☐Artillery Piece, a powerful artillery piece, gain Fire Artillery Piece(Indirect) move. ☐Shotgun, a short range weapon that files shells that burst into high speed ball bearings. Additional Gear, Moves and, Notes ☐1-H Melee, a one handed weapon like a mace or sword. ☐2-H Melee, a two handed weapon like a lance or a battle axe, it is an exclusive weapon. SELECT OFF HAND EQUIPMENT If you have an exclusive weapon you can't have an off hand weapon. ☐SMG, a light one-handed close range automatic weapon. ☐Shield, a big wedge of armoured plating, provides +1 armour when equipped. ☐Shotgun, a short range weapon that files shells that burst into high speed ball bearings. ☐1-H Melee, a one handed weapon like a mace or sword. SELECT ONE RIGHT SHOULDER GEAR ☐Assault Cannon, a long range, heavy, rapid fire cannon, gain Use Assault Cannon move. ☐Anti Missile System, a high speed flechette cannon that targets incoming missiles and rockets, gain Anti Missile Defence move. MECHA WORLD MECHA MOVES MELEE FRAME SELECT ONE BACK MOUNT GEAR Mecha Name: WHEN CANNONS AND ROCKETS RUN DRY, BATTLES ☐Flight System, allows you to fly gracefully through the sky, gain Flight System move. Mecha Description CONTINUED AND MACHINES WITH BACKUP HAND ☐Weapon Clamps, allows you to stow your weapons, pick a second pair of weapons. TO HAND WEAPONS BECAME THE NORM AS CONFLICT FREQUENTLY DESCENDED INTO MECHA ☐Stealth System, a system for hiding the mecha from sensors, gain Use Stealth Module move. CLOBBERING ONE ANOTHER INTO SUBMISSION. Additional Gear, Moves and, Notes MELEE FRAMES WERE BUILT TO BE MASTERS IN SUCH A ROLE.
Armour Grenades HP Heavy Ammo Structure
3 ___/5 ___/45 ___/2 ___/5 CLOSE GROUND When you are in a battle and wish to perform an action that requires you to be in hand or close range, you close the ground in an instant. SELECT MAIN HAND EQUIPMENT ☐SMG, a light one-handed close range automatic weapon. ☐Slug Rifle, the standard fire arm for conventional mecha. ☐Shotgun, a short range weapon that files shells that burst into high speed ball bearings. ☐1-H Melee, a one handed weapon like a mace or sword. ☐2-H Melee, a two handed weapon like a lance or a battle axe, it is an exclusive weapon. SELECT OFF HAND EQUIPMENT If you have an exclusive weapon you can't have an off hand weapon. ☐SMG, a light one-handed close range automatic weapon. ☐Shield, a big wedge of armoured plating, provides +1 armour when equipped. ☐Shotgun, a short range weapon that files shells that burst into high speed ball bearings. ☐1-H Melee, a one handed weapon like a mace or sword. SELECT ONE RIGHT SHOULDER GEAR ☐Anti Missile System, a high speed flechette cannon that targets incoming missiles and rockets, gain Anti Missile Defence move. ☐Rocket Pod, a short range, rocket system that fires dumb rockets at targets, gain Use Rocket Pod move. ☐EW Module, an electronic warfare module for disrupting enemy systems, gain Use EW Module move.