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MECHA WORLD SPECIAL MOVES SPREAD

RECOVER AND RECUPERATE


MECHA WORLD SPECIAL MOVES When you have access to medical facilities and have time to spare, you may recover any
Special moves are those available to everybody but are more niche in scope. You are always damage taken. The medical facilities and the time will vary depending on the needs of the
welcome to use moves found in other products when they make sense and only include moves fiction. A series set in a 5-day long civil war centred on home world and its near orbit will be
that you feel add to the fiction. vastly different to a solar system conflict spanning months or years.
AUTOMATIC FIRE CHROMING UP
When you fire your automatic weapon at the enemy to suppress them, roll 2d6+Combat If you have lost limbs or organs, you may have them replaced by mechanical versions. They
On a Partial Hit, you suppress the enemy. Your allies gain a +1 forward when acting against may have narrative effects, say an enemy round wedging in the servos on a heroic survival
them, you must choose one: result. Explain why you have received a mechanical replacement, what it looks like and,
- You run out of ammunition. whether there is a debt associated with it.
- The manages to attack you. ORGANIC REPLACEMENTS
- You have put yourself in a dangerous position. If you have lost limbs or organs, you may have them replaced by an organic substitute. Decide
On a Hit, you have suppressed the enemy. Your allies gain a +1 forward when acting. what kind of replacement it is, e.g. donor, mass-produced, vat-grown specifically, your own
On a Spectacular Hit, not only have you suppressed them, giving your allies a +1 forward, you cells, etc… Explain why you have been given it, what it looks like and, whether there is a debt
Inflict Damage. associated with it.
RELOAD TRAVEL THROUGH HOSTILE TERRITORY
When you take a moment to reload your weapon, the enemy performs a move. Whether it is the space lanes between Mars and Titan or crawling on your belly through the
UNJAM trenches of New New York, and you do not have a specific move, roll 2d6+Any.
When your weapon jams and you perform emergency maintenance, the enemy performs a On a Partial Hit, you make it through, but something happened on the way, you must choose
move. one:
SPEND EXPERIENCE - You had a close shave and had to sacrifice a resource.
When you gain your tenth unspent point of experience, spend all ten points to progress either - An alert is triggered.
your playbook or compendium job. - It took longer than expected, and you are late for your engagements.
- The enemy is hot on your heels.
END OF EPISODE WRAP UP
On a Hit, you make it through the hostile territory without incident.
When you complete a session, check to see how many experience points you get,
- Turning up. REPAIR AND REARM MECHA
- Playing out your Drive. When you have access to adequate
IN SOME SERIES TRACKING DOWN SUPPLIES AND VIABLE
- Expressing your character. repair facilities, supplies, and spare
FACILITIES CAN MAKE FOR EPISODES THEMSELVES OR IN
- Roleplayed bonds. time, fully repair and rearm your mecha. OTHERS THEY DISTRACT FROM THE MAIN PLOT. MAKE A
- Resolving a significant plot element. ACQUIRE SUPPLIES JUDGEMENT CALL, IF YOU'RE ON A FEDERATION BATTLE
- Facing an Epic opponent. When you try to find new supplies, roll CARRIER YOU MAY HAVE ALL THE SPARES YOU NEED BUT A
BUNCH OF FREEDOM FIGHTERS ON THE RIM NEED TO STRUGGLE
2d6 + Social.
FOR EVERYTHING.
MECHA WORLD SPECIAL MOVES SPREAD
On a Partial Hit, you find the part you're looking for but, you must choose one:
- the owner is not willing to part with it unless you do something for them.
- It is in an enemy warehouse.
- A shady organisation just happens to have one.
- The owner seems a little too willing to let you have it.
On a Hit, you find the part you are looking for, and the owner is ready to sell it to you.
On a Spectacular Hit, not only do you find the part, but the owner is feeling charitable and
wishes to give it to you for free!
PREPARATION
When you spend time preparing for the fight ahead, select the move or context you are
preparing for and then describe a montage of your preparation. Hold 3 +1 Forwards.
SUPPORT
When you perform an action to improve the success of an ally's actions, roll 2d6+Bonds, only
counting those bonds that you have with the other character.
On a Partial Hit, you help, and their result improves by one step. However, choose one:
- You become the target of hostile action.
- You must spend a resource.
- You lose an item.
On a Hit, you help, and their result improves by one step.
RESOLVED BOND
When you believe a bond no longer fits the relationship between you and another character,
discuss it with that character. If you both agree, resolve the bond create a new one.
RECRUIT
When you are in a populated region and try to find someone to join your cause, roll 2d6+Social.
On a Partial Hit, you find someone. However, choose one:
- They are not as skilled as you would like.
- They seem suspicious.
- They are costly.
On a Hit, you find someone, and their price is reasonable.
On a Spectacular Hit, you find someone who is already a devote of you or your cause.

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