Professional Documents
Culture Documents
-Introduction
Hi, my name is ColaKaKAO and I started playing this deck because it seemed fun and was
cheap on MTGO since I already had the sagas. My first two leagues went 5-0 and I ended
top 5 on the challenge the next day. I was so amazed by the power of the deck I started
exploring different builds and after I gained some experience with the deck I decided to
make this guide to help people pick it up.
Twitter: https://twitter.com/andres_lupas
Twitch: https://www.twitch.tv/colakakao
-Card choice
This guide is from my experience playing on MTGO, where I face an open meta, if you are
going to play in a local meta you may want to consider tuning the list. One of my favorite
things of the deck is it’s customizability, both saga tutor and having access to five mana
colors with drums and spire give the deck a great ability to adapt to the metagame.
This is my current decklist:
The first change I made to the deck was bringing in pithing needle to the main, as there were
too many times I would have gone for it if I could.
I ended up cutting 1 galvanic and the enforcers for 3 thoughtcast as a way of being more
consistent game 1.
Having access to aether spellbomb to get that one blocker that is stopping you from lethal
was something I didn’t know I needed until I tested it.
The sideboard changed a lot more since I wasn’t really experienced with the deck when I
built the first version.
After testing Karn, it felt a lot better than experimental and champion, as it was a lot more
impactful the moment you play it.
After assuming that living end is a terrible matchup you can’t win under normal
circumstances I figured that splitting 1 relic and 1 cage (mostly to respect Yawgmoth) as
graveyard hate is where you wanna be.
Stubborn denial always felt great. It’s really sad it doesn’t stop solitude but it’s still better than
metallic rebuke.
Dispatch and Wear//Tear are just extremely clean answer to big creatures and
artifacts/enchantments respectively, nothing to explain there.
-Matchups
Murktide: (favored)
You should be able to deal with Ragavan since you have a lot of blockers and drc should not
be able to clock you fast enough. The card that lets them win is murktide, and spellbomb will
help you a lot there. Needle is g1 a dead card but they will most likely bring in explosives
after sideboarding.
In: 3 Dispatch
Out: 3 Thoughtcast
Reanimator: (favored)
If they don’t get a turn 3 archon you should be in pretty reasonable shape, and even if they
do, you may be able to win depending on your hand. They matchups play a lot like against
control but their cards are more diluted with win conditions.
Affinity: (even)
The one who draws more payoffs or removal wins. It’s possible that bringing in karn is
correct but I’m not a fan. Since the matchup can be a race or a grind removal is always
good.
Using needle here is weird but it’s a great card in the matchup.
Belcher: (favored)
Just race their combo. G1 you may lose to a fast kill or an unfortunate fury. Needle main
does stuff. Post side they will bring forces but you will have better interaction. Wear//Tear is
great because it answers both belcher and ascension if they bring it in.
Dredge: (disfavored)
It’s not really a matchup you are respecting much with my list but you won’t face it frequently.
You can’t really go aggro on them since they will make a big board fast. Conflagrate wrecks
your board. I think the best plan is to “stabilize” and start attacking with shadowspear. After
sideboard, countering a cathartic or a discovery can slow them down a lot, but if the game
goes longer they can protect you from conflagrate or their artifact hate.