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Foreword
Hi! I’m Codewalrus, and The Marching Forge is a passion project of mine I’ve been tinkering with in various states for a very long time.
There’s long been a desire in me to bring across every model from Warhammer 40,000’s Adeptus Mechanicus range, as well as a desire to find a home
for a number of wild ideas and some of the more eclectic conversions I have seen in the wild for the Mechanicus faction. This ruleset aims to achieve
that, by bringing all of the aforementioned into one place, and allowing your entire forge to march in unison once more.
This project has been a labour of love, but I couldn’t have done it without the help of a handful of talented individuals. Those who helped me on this
journey, I cannot thank enough - You are all named in the Acknowledgement section below.
Unfortunately nothing is ever truly perfect, and so I fully expect to modify this ruleset further as time goes on. Perhaps there will be more lore, new
units, or simply bugs to fix. Whatever the cause, you can get in touch with me, report bugs you find, and download the newest versions of this
ruleset via the HH: Age of Darkness Discord server.
~Codewalrus
Acknowledgements
A special thanks goes out to the below people, who proofread, critiqued, offered ideas, and just generally were helpful during this ruleset’s
construction:
Proof-readers:
Bellator Ferrum, InvestedPainting, SolidDoom, Filmboy84, DaPhysicist, The J
Rules Advisers:
Zerik, Alpharius, Pauper&Salt, Exerptus, Terror51247, Grifftofer
Play-testers:
DiagonalFire, Supersuit.MP4, Ganymede, Roundhouse4
This ruleset is entirely fan-made, and not for profit. It is not to be sold, distributed for profit, or otherwise restricted in any way. It is shared entirely
out of love for the 30k game system and my desire to for it to continue. Infringement on any legal rights is not intended.
Some words and terms in this document are copyrighted – these are used in compliance with copyright laws and procedures, including this notice.
This document is shared under the provisions of the CC BY-NC-SA 3.0 Licence, more information on which can be found here:
https://creativecommons.org/licenses/by-nc-sa/3.0/
2
Contents
From the Death of Flesh and Metal… ..................................................6 A Path of Scorched Iron..........................................................................8
HQ
Skitarii Centurius ..................................................................................14 Praetorian Servitor Maniple..................................................................16
Elites
Kataphron Battle Servitor Maniple .....................................................17 Sicarian Kill-Clade ................................................................................20
Troops
Skitarii Rangers......................................................................................22 Skitarii Decimators................................................................................24
Dedicated Transports
Skorpius Dunerider...............................................................................26 Porphetian Armoured Carrier..............................................................27
Fast Attack
Archaeopter Transvector Squadron .....................................................28 Serberys Tormentor Conclave ..............................................................31
Heavy Support
Ironstrider Ballistarii.............................................................................33 Ordinatus-Exemplar War Construct ..................................................36
Lords of War
Hierarch-Class Siege Automata ...........................................................40 Mechanicum Indentured Knight Maeliviax........................................41
3
Stories of the Machine
Tales of Darkness and the Theft of Humanity from scions of the Forge Worlds
From the Death of Flesh and Metal…
The Skitarii are the standing armies of the relished the chance to serve the Omnissiah, often
Mechanicum, armed and armoured for war with aspiring to one day reach the rank of Magos
dangerous weaponry and mighty armour. Unlike themselves. The truth of this was, however, that
the Tech-Priests and Magos whose command very few Skitarii ever survived even a handful of
they fall under, they are not true inductees into engagements; for to them were given the ignoble
the Martian faith - instead of Priests of the battles, the defences of the forge, the fighting
Machine God, they are the soldiers of the retreats to which none were expected to survive.
“Too long have we languished Omnissiah, and the Children of Mars. However, This irreverence from their superiors did, on
in the shadows, ignoring the during the Great Crusade and the following some Forge Worlds, breed anger and contempt
plight of our kin. The truth tumult of the Horus Heresy, the cohorts of the for the ruling Magos who commanded them -
must, by now, be understood by Legiones Skitarii were often ignored and under- though none among the ranks of the Legiones
us all. utilised compared to their Taghmata brethren; Skitarii ever dared voice this directly, for all knew
stationed to guard worlds of value, used to that to do so was to forever lose their chance at
Mars will not send us orders. complete campaigns that their masters had grown ascension into the Machine Cult.
The Fabricator-General has bored of, or otherwise simply unaccounted for
abandoned us, and no longer and left behind on their Forge Worlds whilst the After the coming of the Emperor, many Skitarii
cares for the Legiones Skitarii. main forces departed for wars beyond the rejoiced - not as some among the Machine Cult
firmament. did, presupposing that the Emperor was the
We, however, are the Omnissiah made flesh, no - the Skitarius’
Omnissiah’s Protectors, the Before even the dawning of the Great Crusade, excitement came from the promise and the
steel shields of the Forge peering back into the depths of Old Night, the implication that the Quest for Knowledge may be
Worlds! It is time to rise, my Skitarii stood apart from their Taghmata kin. possible to recommence, borne aloft by the
brethren, and show the galaxy Their ways of war were regarded as a brute-force beginning of the Great Crusade, and the promise
the Omnissiah’s might made tool where their Mechanicum lords oft needed of greater battles and glory for the benighted
manifest. The Skitarii shall precision, and they were treated thusly - the fists children of the Omnissiah. To the Skitarii this
march once more!” of the Forge worlds, used to smash open the was a chance to rise again and prove their worth,
defences of an enemy so technology and raw for in their eyes they had long been left in the
Data-Capture from the resources could be plundered, or enclosed around shadows as their masters drank deep from the
pronoucement of war- a Forge World to protect it from the predations well of data. However, as they soon found, the
of the Alien and the Usurper. Both in and out of Crusade was not to be the honour they had
activation,
battle, they were suppressed, with much of their hoped for; instead, the Skitarii found themselves
Skitarii Centurius Zentrilia
personalities and individuality locked away to relegated once again to guardian posts and
make them easier to control and direct. maintenance duties, the war engines and automata
of the Mechanicum forever taking precedence.
The units of Skitarii that were left scattered in the Hence did the robe-clad soldiers of the Legiones
wake of the Explorator and Expeditionary fleets Skitarii remain hidden in the wings, never called
sometimes numbered no more than a few dozen upon for honour or recognition, instead used as a
Skitarii, whilst at times these could amount to rag to wipe away the oily stains of the enemies of
hundreds of thousands of lost souls and their Mars and her domains, to cling to the domains of
attached war machines, automata, and equipment. their masters, but never to conquer alone.
Often, unless assigned a clear duty, these Skitarii
would begin to experience code degradation over These choices by the rulers of the Forge-Domains
time; a slow but exponential set of changes that would over time sow seeds of anger and
made them grow more independent and free- discontent among the Skitarii, and they would
willed as their time away from Cult Magi eroded seem almost fit to bear fruit toward the latter
the command protocols normally embedded into days of the Crusade. Many were the strange tales
their minds. This would eventually manifest as of rogue protocols and override codes animating
full self-actualisation, with each individual cohorts of Skitarii against their Magos overseers,
Skitarii’s oft-suppressed true personalities rare but whispered of in the upper echelons of
resurfacing. Among such soldiers, the bonds of Mechanicum command-structures, and although
fraternity would be knit ever tighter, as dismissed as nothing more than stories and bad
interpersonal relationships began to form. Units data made up by the deck-ratings and human
developed in this way would often report hangers-on to the Forge fleets, these rumours
increased battlefield effectiveness, and some persisted. Some claimed to have seen such events,
would even manage to retain these boons after for which they were quickly dispatched, never
being reintegrated into their Forge World or seen or heard from again.
fleet’s main Taghmata. These Skitarii presented
both a unique benefit and a terrible risk to their In truth, however, such events had begun to
overseers, depending on their outlook - either occur with startling frequency – and in their
these new independent Skitarii were seen a boon, desperation to regain control, the most ruthless
lessening the neural load during battle as they Magi began formatting memory cores and wiping
were capable of working among themselves, or a away the changes wrought upon their Skitarii.
threat - for they possessed truly independent Over time, however, the singularity would
thought and a degree of self-preservation that reoccur, a creeping blight that would see their
was not necessary for the pawns they were soldiers become independent enough to reject
intended to be. orders without a second thought. Indeed, even
some lower-ranking Skitarii were observed to
Among the ranks of the Skitarii themselves, even begin to formulate and execute new strategies
as many of them resented the implications of without being commanded to do so. This
their master's use of them, there were those who perplexed and angered the Magi who noted the
issue, and so began a game of back and forth as
they tried and failed to root it out.
6
The Parting of the Ways
Unbeknownst to the Magi who took this route, frequently be found fighting alongside Astartes
however, was a far more sinister truth; in pushing forces, and were often well respected for doing so
back against their Skitarii’s independence and - for they were able to keep pace with the
actively trying to suppress them, they were Legionaries where mortals could not, and even
actually driving forward their evolution, spurring the harshest war zones were nought to them but
new forms of communication to originate among another obstacle to conquer. So were the Skitarii
their troops which were utterly opaque to those found alone on many battlefields, executing
not bearing the same engrams. This allowed the entire campaigns either under the auspices of “Is this not enough?
Skitarii processing cycles to be hidden from their military commanders who were simply happy to
overlords, making them harder to identify, have extra troops in the fight, or who needed the Have I not given more of myself
control, and placate. Eventually, on some Forge expertise of the radiation-bathed Children of than I could ever have dreamt
Worlds, these unique engrams were labelled Mars. possible in pursuit of your
Scrapcode Primia, and the Skitarii units who were goals?
known to harbour these ‘aberrations of code’ In some Taghmata, however, the ruling Magos
were culled to prevent it infecting others with its realised from the beginning the worth of the I have cast off and away the
deviant patterns. Once it became apparent this Skitarii and their weapons of war, integrating pretence of ever being truly
was the case, a race against time began - for the them with the wider Taghmata and unleashing human again, yet still you
Skitarii would go to ground or flee rather than be them upon their enemies. These Skitarii claim I, we, those you created,
destroyed. In this manner a vast diaspora of harboured few of the misgivings or anger of their are not aligned to your ideals,
Skitarii forces abandoned their posts, forges, and erstwhile kin, feeling instead that their gifts and not dedicated to your cause.
worlds, determined to avoid an ignoble deletion. skills were justly recognised by the Omnissiah
To those Skitarii that chose to survive, this flight and those who served him, and put to proper use I don’t think you hear me.
became known as ‘The Parting of the Ways’, in the prosecution of the Great Crusade and the
remembered bitterly by all involved. Quest for Knowledge. On such worlds, many I feel it in my heart.
would willingly submit to be reborn, striding
Before long it was apparent to all involved, with purpose into the alchemical and mechanical You don’t even want to know.
Mechanicum, Skitarii, or otherwise, that change upgrade factories, losing a little more of their We spent so long waiting for
would have to come. Some Magi pioneered new humanity in pursuit of the purity of the blessed your approval. We will wait no
command protocols that did not entirely machine. longer - for now you can ignore
suppress personality and emotion in their me all you want, make out you
soldiery as a kind of compromise, maintaining The coming of the Heresy presented a shocking do not hear us as individuals.
both the battlefield effectiveness gained by and insurmountable challenge for both the Magi
single-mindedness and marrying it with the and their rebellious charges; as the Schism split But you will hear us.”
imperatives delivered by their hand. For those Martian culture in two, and Mechanicum slew
that had not already fled, this was a boon - but Mechanicum, so too did the Skitarii split - often
for those who had it was too little, too late, and Unknown Skitarii
fighting alongside those forces who had accepted Rebellion of Akaedekon
they refused to reintegrate, fighting to maintain them without question, regardless of whether
their independence. The upper ranks of the many that aligned them with the Emperor, or with the
Forge Worlds met and agreed; the simplest Warmaster. In turn, this brought some of these
solution was extermination. fled Legiones Skitarii back into contact with their
old worlds, and to the surprise of their previous
Despite these sinister issues, the cohorts of the masters, they slaughtered their oppressors with
Skitarii were ever-growing even on Forge Worlds murderous abandon, staining their robes with
where such festering emotions were felt - and on blood and oil in the doing so. By the latter days
those without. Indeed, the Skitarii could, like the of the Heresy, Skitarii from both sides of this
Imperial Army, claim their numbers to be almost ideological divide had fought together - and in
without count, their serried ranks present on some cases, against each other - under
almost every Forge World in the Emperor’s innumerable skies, clashing with fists as much as
Imperium. On worlds where they were ignored data-blurts over their mentalities and ways of
and misused, some naysayers claimed that Skitarii war. This schism, whilst played out on a macro-
numbers were being artificially reinforced in scale by the highest of the Mechanicum’s
much the same manner of the Adsecularis, priesthood, would all too soon also split asunder
manufactured from scores of vat-grown the Legiones Skitarii - in a confrontation that
humanoids, or otherwise converted from would resound down the aeons, known evermore
populations of savage humans the Crusade had as the Death of Flesh and Metal.
pacified and brought into the fold - though none
save the rulers of those Forges accused knew the
truth of such things, and fewer still were inclined
to provide an explanation on such matters.
7
A Path of Scorched Iron
Among the numerous hidden sub-cults and pursuit of not just victory, but of wanton
programmatic differences of the Mechanicum, desolation of their foe completely utterly
there is one such group which is regarded as horrified Vulkan, and when the ashes settled he
forsaken almost beyond all others. To those who vowed never again would he allow such warriors
wish to stay in the Omnissiah’s light, it is spoken to march in step with his own sons. The Walkers
\\ TARGET \\ of fearfully; The Path of Scorched Iron. of the Path cared not.
\\ ACQUIRED \\
Any from the Mechanicum may walk the Path, Indeed, it is rumoured even the sons of
\\ COMMAND \\ for in a break from the norm, those who do must Mortarion struggled to keep up with the vengeful
\\ EXECUTE \\ reject the coldness of emotion usual to Magos, wrath the Walkers of the Path could dispense
and instead embrace the anger the Path represents upon the battlefield - And upon the closing of
Seek and Destroy. Seek and deep in their hearts - whether flesh or metal. one such battle where the Death Guard and
Destroy. Seek and Destroy. Those who have fallen to this anger are among the followers of the Path fought against a common
Seek and Destroy. Seek and only priests of the Martian Priesthood who foe, Mortarion found himself spurned and
Destroy. Seek and Destroy. voluntarily reactivate their emotional centres, and ignored after approaching the leader of the
Seek and Destroy. Seek and in the harnessing of their emotions they are Taghmata - for the priests had no use for empty
Destroy. Seek and Destroy. capable of using them as a weapon in the casting words of congratulation or respect, even from a
Seek and Destroy. Seek and down all those who would deny of Martian being so mighty as a Primarch. This is said to
Destroy. Seek and Destroy. Supremacy. have soured Mortarion’s opinion of the
Seek and Destroy. Seek and Mechanicum greatly, an act for which none
Destroy. Seek and Destroy. The trigger for this drastic change varies from among the Machine Cult’s rank see fit to soothe
Seek and Destroy. Seek and individual to individual, but the most common his bruised ego for.
Destroy. Seek and Destroy. theme among all followers - known to each other
Seek and Destroy. Seek and as “The Walkers” - is that of loss. The Outside of battle, the adherents of the Path are
Destroy. Seek and Destroy. destruction of a Forge World once ruled, the no less driven, expending their time and efforts to
Seek and Destroy. Seek and obliteration of their masterwork automata, or the the collection and archival of many forms of
Destroy. Seek and Destroy. loss of another of the Cult Mechanicum to death machine-lore with which to prosecute their
Seek and Destroy. Seek and - once the change comes, it is a sudden blight enemies. Because of their varied origins and
Destroy. Seek and Destroy. upon the soul, and a permanent one at that. ranks, many of the Walkers have hoarded
Seek and Destroy. Seek and throughout their extended lifetimes tech-arcana
Dest- - - Those who follow the Path are oft-remarked as that individually is incredibly powerful - but
ill-tempered and bellicose in their humours even unified is absolutely devastating. Indeed, several
Datasphere Output from by the most warlike of the Legiones Astartes; a classes of automata are speculated to owe their
Battle Automata ‘Hyperion’, stance the adherents do nothing to disprove. rediscovery and construction to Walkers of the
Whilst many among their number can be counted Path, with many theorising the lauded Thanatar-
Castellax Class.
from the Myrmidax or Malagra, some hail from Calix may too owe its genesis to the same, being
the Legio Cybernetica or Ordo Reductor, the result of the Path uniting priests from many
combining their precious arcana with a mind secretive disciplines to create a weapon suited to
utterly bent to the annihilation of their enemies the destruction of any target in its way.
beyond the edge of logic, and even to the end of
reason itself. Indeed, whilst not entirely viable at the point of
their recovery, the Sepketar Class Battle-
This utter contempt for their enemies makes the Automata’s Standard Template Construct
Walkers akin to the raider-warriors of old; no patterns were carefully pieced back together by
prisoners are taken in their conquests, and no Path-Walkers, who recognised in them the ability
worlds spared - for theirs is the touch of to deal massive damage to their foes with a wide
radiation, phosphex, as well as more esoteric variety of weapons.
weapons; a manifestation of their raw anger and
loss. In this way did the Path of Scorched Iron get This willingness to resurrect ancient technology
its name - for the only thing left living on a world and make it ready for war had curried them no
assaulted by them tends to be the iron-shod small amount of favour in Mars’ upper echelons
bodies of the priests and their charges. by the coming of the Heresy; on both sides of the
Schism now the Walkers of the Path could be
This led to the Emperor, and then the Warmaster found, and it was they who were responsible for
Horus, occasionally explicitly forbidding the the razing of several Forges and the utter
Mechanicum from deploying Priests of the Path eradication of all life both metal and flesh within.
of Scorched Iron unless absolute destruction was This destructive inclination was, however, to be
needed. In this way, they were similar in aspect their undoing. Many of their numbers fell prey to
and regard to the Destroyers of the Astartes. A scrapcode as Mars was descended into the hellish
notable few high-ranking Imperials, such as the datastorm, their emotion-driven impulse cores far
Primarch Vulkan, utterly refused to have truck too easy to bend and break to the will of the
with them - citing their deliberate refusal to allow darkness that crept the red sands. By the time the
evacuation missions to conclude on worlds planet finally fell silent, the Path of Scorched Iron
infested by the Greenskin menace during the was all but extinct on Mars, burnt out of
Ullanor Campaign before beginning use of chem- existence by minds too human to comprehend
munitions and rad-expellers to push back the the daemon-laden viral coding that had infected
Orks. This willingness to expend lives in the them.
8
…To the Death of All Life
In the utter desperation of the Heresy and the
Martian Schism, many fell technologies and Such weapons could not turn the tide of the war
mythical arcanum were reactivated, often being by themselves, and so the Mechanicum continued
pulled from stasis vaults despite runes warning to delve ever deeper in search of more, in search
they should never again be unleashed. Some of of anything to turn back the tide and win out the
these technologies were revealed to be relatively war for themselves, for the Emperor’s Imperium, The construct stalked forward
innocuous in the grand scheme of the galactic war or for the Warmaster. It was sometimes supposed on armoured legs, concentric
that was playing out across the heavens – but that some of the tales and reports were nothing rings spinning above that
some was most certainly right to have been sealed more than conjecture or hearsay, or otherwise crackled with arcane power
away, and some whispered, should have stayed outright fabrication; but none were truly certain barely controlled.
that way forevermore... of this, for in the darkness of the Schism many
great and long-forgotten things had been It was shepherded forward by a
In the domain of the Forge World of Veritiad III, returned to the light. pair of tech-priests, murmuring
relativistic weapons were unearthed, pulled from venerations of how blessed the
Dark Age of Technology super-hulks and Some of the most innocuous discoveries would machine truly was. The rings
retrofitted surprisingly easily to Ark Mechanica; transpire to be the most useful, and the most span a little faster now, and
these weapons were at first simply assumed to be concerning, given time however - for the full spat fat, lazy arcs of lightning
similar in principle to railguns, until one split a reintroduction of multiple classes of Battle that hung in the air a second
small moon in half when its target managed to automata with emergency dispensation to longer than they should,
evade a shot and the near-light-speed projectile produce and deploy them would at first seem to banging and spitting as they
punched through the craggy satellite’s crust with have stymied the tide of death that had washed burned at the air.
ease. This allowed the Veritiad star-ships to over some Forge Worlds - but this feeling rapidly
engage at longer range and, once calibrated for turned to horror as traitor elements gained Suddenly, they reached from
their sub-light firing speeds, with almost control of their own versions of such constructs
pinpoint accuracy.
the machine, magnesium
and warped them to their own foul vision within bright, and a chunk of the
scant solar weeks. So were the tools intended to enemy battleline was vaporised
In the Celecia System, their harvest drones drive back the enemies of the Omnissiah turned in a blink. Silent but for the
recovered STC fragments for devices that could upon them, and used to bring about their
energy it produced and the hiss
alter the alignments of orbital bodies via the downfall just as often as they were used to stamp
out the heretical Magi who used such machines.
of pistons, it walked a little
manipulation of the very fabric of space-time closer, and span a little faster
itself – and promptly used the technological Dark whispers abound of some machines and
automata having been bound with entities not of once more...
might so harnessed to destroy a fleet of traitor
Astartes who had encroached upon them, seeking the materium, an unholy fusion of both accursed
rearmament and refitting. The sight of asteroids warp-predators and metal to create something
arcing through space to their tune was a thing of greater and more deadly than the sum of its
great beauty to the Priesthood of those worlds, parts…
and songs of binharic exhortation of the majesty
of the Omnissiah rang out across every space- These choices were, in a subtle, almost
bound platform and ship in their fleet in imperceptible way, responsible for the slow but
response. ever increasing demise of hundreds of worlds.
The scouring bare of life that the unleashing of
However, not all were so eager to report their such benighted technologies entailed consistently
advances and experimentation directly. The foes left many worlds as so much scorched and barren
of the Forge Arkadia were the ones who revealed rock, inhabitable not even to the cyborg warriors
what that secretive Forge had unearthed - for as and leaders of the Mechanicum. These worlds
they fled in fear before the white, red, and silver would remain so for millions of years, it was said,
war-hosts, a great tide before their Taghmata, it rendered dead beyond saving, for even life in the
was claimed they had begun to harness soil was eradicated; not even single cells remained.
Abominable Intelligence for the first time since Thusly did the Mechanicum make war; all were
the darkest days of the Dark Age of Technology. their prey, and they the predator, for beyond the
In a monumentally risky endeavour, they aimed simple evils of such things as rad-weapons and
to give themselves a tactical and numerical edge in phosphex did the domain of the machine cult
battle, to wield a weapon so great as to sweep stretch, and wanton was their use in destruction.
before themselves all foes, aiming to once and for
all master technology. In doing so, they had
fashioned great armies whose thoughts, bodies
and indeed souls were rendered in cold iron and
silica. Some rumoured they may have located a
fully-functioning STC device in order to
accomplish this - but none knew for sure, and the
priesthood of Arkadia were not known for their
forthright communications.
9
Fielding The Marching Forge
An expansion for the Mechanicum Army List for Battles in the Age of Darkness
Synchronicity with the Mechanicum
The Marching Forge offers you two options on how you can play using it in the Age of Darkness.
The first is in conjunction with the Official Mechanicum Taghmata Omnissiah Army List, as an expansion -
All units presented herein are able to be selected as choices by an army using that list and following the
restrictions it lays out. This also means the following rules, restrictions, and additions apply:
“This cycle marks your The following High Order of Techno-Arcana may be purchased by a Magos Prime in your army:
ascension from Centurius to
the rank of Skitariiax-Primus.
No longer are you a simple High Order of Techno-Arcana
leader of Skitarii, nor are you Skitariiax-Primus .......................................................................................................... +30 points
merely a Magos - no, you
bestride both worlds as a Although almost unspeakably rare, there are recorded instances of particularly militant
paragon of what can be forge worlds and their resident Skitarii Cohorts growing so intertwined that some Skitarii
achieved with will, persistence, begin to travel a more learned path of Techno-Arcana than ordinarily seen. These Skitarii are
and knowledge. revered by their brethren as they climb the complex social, political, and dogmatic ladders of
Mechanicum society, eventually rising as Tech-Lords, some of the only of their kind to
There are few of your kind, for reach the esteemed rank of Magos.
now. Go forth and show the
Mechanicum at large why your ● Special Rules: The Magos gains the Datasphere Uplink, Command Protocols - Skitarius,
kind deserves this honour, for and Command Protocols - Kill-Clade, and Feel No Pain (6+) Special Rules.
you have earnt it despite their
scorn and mockery.” In addition, when selecting the Protocol to use before the battle begins, you may select
two instead - You can activate both during the battle, but these must be done on separate
Archmagos Heverax-Prima turns. You cannot select the same protocol twice.
The first to raise a Centurius
The Magos Skitariiax-Primus now uses the statline of the Skitarii Centurius.
to the rank of Magos.
● Restrictions: Your army’s compulsory troops choices must be composed of Skitarii
Ranger, Skitarii Vanguard, or Sicarian Kill-Clade units.
Skitarii Units
The phrase “Skitarii Units” is used throughout this ruleset to delineate the following units as affected by
certain Special Rules and Abilities:
● Skitarii Centurius
● Skitarii Rangers
● Skitarii Vanguard
● Skitarii Decimators
● Skitarii Liquidators
Mechanicum Sub-Factions
If you have built your army using one of the following Army Lists, the following new abilities, restrictions,
and additions are applied to your armies:
However, armies built using the War Covenants of the Ordo Reductor Army List may take up to two
Ordinatus-Exemplar War Constructs in a detachment as long as the detachment also includes a Magos or
Archmagos - though all other stipulations of the Archaeotechnological Marvel Special Rule apply.
12
Legiones Skitarii War Convocation Army List
If you wish, you can use a combination of the rules presented in this ruleset with the ones from the main Taghmata Omnissiah rulebook to represent
a Legiones Skitarii War Convocation. A Legiones Skitarii War Convocation may be taken as a Primary or Secondary detachment in a Loyalist or
Traitor Army in any Age of Darkness games, and follows all ordinary rules and restrictions of the Taghmata Omnissiah Army List, with the
following additional restrictions and benefits applied:
In addition, the following units gain the Datasphere Uplink Special Rule if chosen as part of this detachment:
● Electro-Priest Conclaves ● Triaros Armoured Conveyors
● Kataphron Battle-Servitor Maniples ● Tech-Priest Auxilia
● Tarantula Sentry Gun Batteries ● Terrax Pattern Termite Assault Drill
Skitarii Cohort:
The Detachment must contain more units with the Datasphere Uplink Special Rule than without. Note that whilst the War Convocation Protocol
Detachment Ability does confer this Special Rule to multiple units, these are counted as not having the Special Rule for the purposes of this
restriction.
Neural Rerouting:
If the detachment contains more than one HQ choice specified in the War Convocation Protocols as suitable to be your Compulsory HQ choice,
and one of them is your Warlord, when the Warlord is removed from play, roll a D6 - on a 4+, one of the remaining War-Leaders picks up the neural
strain of keeping the War Convocation online. For the purposes of the game, they have become your Warlord - meaning no VP are awarded to your
opponent for Slay the Warlord, etc - and they gain the Warlord Trait of the removed model.
D6 Warlord Trait:
Uplink Override
The War-Leader activates protocols usually reserved for commanding Magos, empowering his soldiers with loyalty and bravery.
1 All units with the Datasphere Uplink Special Rule are Fearless whilst your Warlord is alive.
Masterwork Bionics
Bionics of a finer quality can often be witnessed to self repair and reintegrate seamlessly with their host.
3 The Warlord’s Feel No Pain is now (5+), and failed Feel No Pain rolls can be re-rolled.
Encoded Hate
Engrams designed to maintain utter fealty to the Mechanicum chain of command bear a flipside - A complete and all-consuming hate for their
4 enemies on the field of battle, so potent that the code spills from them and into their charges.
The Warlord and the unit he is with have Hatred (Everything!).
Machine Might
Focused utterly on the destruction of their foes, the War-Leader has been upgraded to assist in their persecution of the enemies of the Omnissiah.
6 The Warlord adds +1 to their Strength, Attacks, and Wounds values.
13
Skitarii Centurius 65 points
WS BS S T W I A Ld Sv
Skitarii Centurius 5 5 4 4 3 4 3 9 3+
14
Sicarian Clademaster 120 points
WS BS S T W I A Ld Sv
Sicarian Clademaster 5 4 4 4 4 5 4 9 4+
15
Praetorian Servitor Maniple 90 points
WS BS S T W I A Ld Sv
Praetorian Servitor 4 3 5 6 3 3 3 10 3+
16
Kataphron Battle Servitor Maniple 180 points
WS BS S T W I A Ld Sv
Kataphron Servitor 3 3 5 5 2 3 2 10 4+
17
Skitarii Liquidators 75 points
WS BS S T W I A Ld Sv
Skitarii Omnis 2 4 3 3 1 3 1 8 4+
Skitarii Vectorii 2 5 3 3 1 3 1 8 4+
Liquidator Alpha 3 4 3 3 2 3 2 9 4+
Unit Composition Options:
ELITES ● 2 Skitarii Omnis ● The unit may include up to three additional pairs of Skitarii
● 2 Skitarii Vectorii Omnis & Vectorii ..............................................+25 points per pair
Elevated from the ranks of ● 1 Liquidator Alpha
● One Skitarii Omnis from the unit may carry one of the
the Skitarii Rangers, the Unit Type following items:
Liquidators are a rare breed
● Skitarii Omnis: Infantry - Enhanced Data-Tether ...................................................+5 points
in Mechanicum society -
● Skitarii Vectorii: Infantry - Omnispex ........................................................................+5 points
those with almost entirely
● Liquidator Alpha: Infantry - Augury Scanner ............................................................+15 points
true unity of purpose and
(Character)
program across multiple
● The Liquidator Alpha may take one of the following options:
minds.
Wargear (Skitarii Omnis - Radium Pistol...........................................................................Free
- Phosphor Blast Pistol .....................................................+5 points
Liquidators are the units & Liquidator Alpha) - Arc Pistol .......................................................................+10 points
famous for breaking the ● Skitarii War Plate
back of enemy armies with ● Galvanic Rifle
but a handful of precise
shots. Operating as paired Spotter Teams
spotters and snipers, the
Wargear
Each Skitarii Omnis is paired to a Vectorii, and in the
teams will first choose their (Skitarii Vectorii) shooting phase, an Omnis can elect to forgo its own shooting
targets, the Omnis marking ● Skitarii War Plate to guide the shots of its partner.
weak spots in armour, fuel ● Transuranic Arquebus
lines, or any other such If it does so, the paired Vectorii gains the Fleshbane Special
vunerabilities, which the Special Rules Rule for its shooting attacks for the duration of the shooting
Vectorii will then exploit ● Feel No Pain (6+) phase.
with precisely placed and ● Datasphere Uplink
timed shots from their Spotter Teams
● Additionally, if you wish to add extra models to this squad,
Transuranic Arquebii.
you must purchase Skitarii Omnis and Vectorii in pairs - the
cost listed in this entry is per pair.
18
Sydonian Dragoons 40 points
Armour
WS BS S Front Side Rear I A HP
Sydonian Dragoon 4 4 5 11 11 10 3 3 2
19
Sicarian Kill-Clade 140 points
WS BS S T W I A Ld Sv
Sicarian Stalker 4 4 4 3 2 4 2 8 4+
Sicarian Alpha 4 4 4 3 2 4 3 9 4+
20
Sarumiat Class Battle-Automata Maniple 150 points
WS BS S T W I A Ld Sv
Sarumiat Battle-Automata 4 3 6 7 4 4 4 7 3+
21
Skitarii Rangers 95 points
WS BS S T W I A Ld Sv
Skitarii Ranger 3 4 3 3 1 3 1 8 4+
Ranger Alpha 3 4 3 3 2 3 2 9 4+
22
Skitarii Vanguard 90 points
WS BS S T W I A Ld Sv
Skitarii Vanguard 3 4 3 3 1 3 1 8 4+
Vanguard Alpha 3 4 3 3 2 3 2 9 4+
23
Skitarii Decimators 70 points
WS BS S T W I A Ld Sv
Skitarii Decimator 3 4 3 3 1 3 1 8 4+
Decimator Alpha 3 4 3 3 2 3 2 9 4+
● A unit of Skitarii
Decimators numbering 20
or fewer models may take a
Triaros Armoured
Conveyor as a Dedicated
Transport.
24
Electro-Priest Conclave 110 points
WS BS S T W I A Ld Sv
Electro-Priest 4 3 3 3 1 3 2 9 -
25
Skorpius Dunerider 75 points
Armour
BS Front Side Rear HP
Skorpius Dunerider 4 11 11 11 3
Access Points
● Front Landing Ramp
26
Porphetian Armoured Carrier 90 points
Armour
BS Front Side Rear HP
Porphetian Armoured Carrier 4 12 12 10 3
27
Archaeopter Transvector Squadron 115 points
Armour
BS Front Side Rear HP
Archaeopter Transvector 4 11 11 11 2
28
Archaeopter Imperator Squadron 105 points
Armour
BS Front Side Rear HP
Archaeopter Imperator 4 11 11 11 2
29
Pteraxii Skyhunter Conclave 130 points
WS BS S T W I A Ld Sv
Pteraxii Skyhunter 4 4 4 3 2 4 2 8 4+
Pteraxii Alpha 4 4 4 3 2 4 3 9 4+
30
Serberys Tormentor Conclave 60 points
WS BS S T W I A Ld Sv
Serberys Tormentor 4 4 4 4 2 4 2 8 4+
Tormentor Alpha 4 4 4 4 2 4 3 9 4+
31
Herax Class Battle-Automata Maniple 75 points
WS BS S T W I A Ld Sv
Herax Battle-Automata 3 4 5 5 3 3 2 7 4+
32
Ironstrider Ballistarii 50 points
Armour
WS BS S Front Side Rear I A HP
Ironstrider Ballistarii 3 4 5 11 11 11 3 2 2
33
Skorpius Disintegrator Squadron 125 points
Armour
BS Front Side Rear HP
Skorpius Disintegrator 4 13 12 11 3
34
Onager Dunecrawler Squadron 115 points
Armour
WS BS S Front Side Rear I A HP
Onager Dunecrawler 3 4 5 12 12 10 2 1 3
35
Ordinatus-Exemplar War Construct 275 points
Armour
BS Front Side Rear HP
Ordinatus-Exemplar War Construct 4 13 13 12 4
36
Motive Systems Auxiliary Systems
Whether they rumble on huge treads, stomp forward with Whilst the modifications magos make to their unique and varied
pneumatic hissing, or glide on shimmering cushions of anti-grav machines are often wildly different in form, functions are often
energy, all Ordinatus-Exemplar exude the same relentless menace similar enough to be roughly grouped into similar intents.
as they advance toward the enemy.
Self-Repair Systems
Track Units The War Construct gains the It Will Not Die Special Rule.
Replace the “Modular” Type in this unit’s entry with:
“Tank, Heavy”.
Super-Charged Reactor
The War Construct may choose to fire its Primary Weapon
Crawler Systems system twice in a single turn, selecting either the same target
Replace the “Modular” Type in this unit’s entry with: twice, or a two separate ones, but may not fire any of its ranged
“Walker”. weapons in the following turn.
The War Construct also gains the Slow and Purposeful and
Crawler Special Rules. Reinforced Super-Structure
The War Construct’s is equipped with Armoured Ceramite.
The War Construct gains the following stats on its profile:
WS S I A The War Construct’s Hull Points and Armour Values are
2 8 2 2 changed to the following:
Armour
Front Side Rear HP
Hover Nacelles 14 14 13 5
Replace the “Modular” Type in this unit’s entry with:
“Tank, Heavy”.
Cascade Shield Projector
The War Construct also gains the Hovercraft Special Rule.
The War Construct is equipped with Void Shields (2).
37
Sepketar Class Battle-Automata Maniple 170 points
WS BS S T W I A Ld Sv
Sepketar Battle-Automata 2 4 7 7 5 3 3 7 3+
38
39
Hierarch Class Siege-Automata 500 points
Armour
WS BS S Front Side Rear I A HP
Hierarch Class
Siege-Automata 4 3 10 14 13 11 3 5* 8
40
Mechanicum Indentured Knight Maeliviax 425 points
Armour
WS BS S Front Side Rear I A HP
Indentured Knight Maeliviax 4 4 10 13 12 12 4 3 6
41
Armoury of the
War Convocation
Weapons, Armour, and Special Rules
Shooting Weapons
Arc Weapons Carbine Weapons
Arc Weapons are little more than blocks of high-retention capacitors The Mechanicum rarely shares its best innovations, and one it has
attached to discharger mechanisms. When activated on the battlefield, determinedly kept for itself despite the protestations of others are
they spew great bolts of electricity at the foe, spitting and hissing as they Carbine weapons. Based upon a similar principle to Stub weapons, these
do so. refined versions boast a far greater rate of fire - although at a higher cost
Range Str AP Type to manufacture and maintain.
Range Str AP Type
Arc Pistol 12” 6 5 Pistol 1, Haywire
Auto-Repeater Carbine 36” 4 6 Heavy 4
Arc Rifle 12” 6 5 Rapid Fire, Haywire
Stubcarbine 18” 4 - Assault 3
Heavy Arc Rifle 24” 6 5 Heavy 2, Haywire
When firing an Arcana Potentis, you may select any of the below firing
modes: Electrocoil Harpoon
Range Str AP Type These huge, thorned harpoons are launched at terminal velocity, their
powered field allowing them to punch through almost any target with
Arcana Potentis horrifying ease. The worst is yet to come for a target who does not die
- Splitter Beam 36” 5 4 Salvo 2/4, Blind instantly, however - For the harpoons are linked back to their firer with
- Focused Shots 18” 9 3 Heavy 1, Twin-Linked, long, unbreaking chains, and with inexorable, clanking slowness, the
Blind, Gets Hot victim will find themselves reeled to their doom…
- Capacitor Overload Self 8 2 Assault 1, Blind, One Use, Range Str AP Type
Capacitor Overload
Electrocoil Harpoon 8” 8 1 Heavy 1, Armourbane,
Capacitor Overload Fleshbane, Prey-Snare
To use this firing mode, centre a Large Blast template over the Prey-Snare
firing model. This does not scatter. All models under the template
If this weapon hits a target and scores a wound or penetrating hit,
must pass an initiative test or be hit - The bearer is hit
but the model is not removed from play, the target and the wielder
automatically.
must make an opposed Strength test. The target should use their
unmodified Strength value (Models with no Strength value that have
This firing mode can be used even if the bearer is locked in combat.
a HP value should multiply their current HP by 2 to determine their
Strength). The wielder uses this weapon’s Strength. Buildings,
Super-Heavy Vehicles, and Gargantuan Creatures cannot be dragged
Archaeotech Revolver by the Harpoon. If the target loses the test, it is dragged 8" in a
Whilst some Archaeotech weapons have been found only in slim straight line toward the wielder, and is counted as if the wielder had
numbers and rare pickings, other patterns have turned up with just charged it in the combat phase. If the target wins the Strength
surprising commonness. Once such pattern is the “Revolver” sub-type - test, it is freed from the harpoon, and no further effects occur.
weapons which fire huge, chambered rounds with the stopping power
and rate of fire to put down a rampaging beast - or, rumour has it, core
Eradication Beamer
an Astartes through both hearts in a single salvo…
Sometimes all it takes to create a new weapon with which to smite the
Range Str AP Type foe is to accidentally transcribe part of the schematic incorrectly. The
Archaeotech Revolver 12” 5 3 Pistol 2, Master-Crafted Eradication Beamer owes its genesis to one such incident - with a
focusing lense flipped, it is almost exactly the inverse of the Conversion
Beamer it was supposed to be, its beam losing power as it travels from
Belleros Energy Cannon the origination point, but incredibly powerful near the source. This did
The blasts fired by the Belleros Energy cannon are fired in great arcs also rob the weapon of its range, if not its potency. The weapon has been
from the cannon, seething with light and colour as they soar in parabolas refined in the years since its inception, and is now a firm favourite with
of incandescence, before exploding on impact. those magos who enjoy closing with their foes to incinerate them.
Phosphor Weapons
Herax-Pattern Havoc Launcher These hard-to-produce weapons fire glowing charges that continue to
As the Herax Class Battle-Automata’s STC design shows clear hallmarks burn long after impacting their target, marking them for destruction by
of being of similar heritage to the Vulturax, so too do its weapons. heavier armaments.
This variant of the Havoc Launcher possesses shorter range and a less
Range Str AP Type
sophisticated targeting algorithm, but ejects more charges in a volley,
and thus is no less deadly for those caught in the Automata’s sights. Phosphor Blast Pistol 12” 4 5 Pistol 2, Blast, Luminagen
Range Str AP Type Phosphor Serpenta 18” 5 4 Pistol 1, Luminagen
Herax-Pattern 24” 5 5 Heavy 3, Blast, Twin-Linked Phosphor Blast Carbine 18” 5 4 Assault 3, Blast, Luminagen
Havoc Launcher Phosphor Blaster 24” 5 4 Rapid Fire, Luminagen
Phosphor Cannon 36” 6 3 Heavy 3, Luminagen
Phosphor Torch Template 4 5 Assault 1, Torrent, Luminagen
Luminagen
Attacks made with this weapon ignore cover saves.
45
Photon Weapons
These incredibly powerful weapons are poorly understood even by the
magos who stockpile them, and their instability has claimed the life of
many foolhardy magos. Thus, they often end up in the hands of and on
the vehicles of, the Legiones Skitarii, in an attempt to both gather more
data on their workings and effects without them claiming any other,
more valuable victims…
Range Str AP Type
Photon Gauntlet 12” 5 2 Assault 2, Blind, Gets Hot
"The danger of walking in Darkfire Cannon 60” 7 2 Heavy 2, Lance, Blind, Gets Hot
battle alongside those ordained Darkfire Annihilator 48” 9 2 Heavy 3, Lance, Blind, Gets Hot
by the Mechanicum Priesthood
is not simply in opposing the
same foes in war - for their Plasma Weapons
weapons taint and shatter and The Mechanicum is well known for consistently refining and improving
rend the earth, the air, and its designs to ensure the best possible battlefield performance. Nowhere
even reality itself. else is this more apparent than in the plasma weapons brought to bear
by them - Less likely to overheat, with increased stability; but capable of
To see their ways of war, to increased performance at an increased risk to the wielder.
record it for the good of Range Str AP Type
humanity and the honour of
Plasma Caliver 18” 6 3 Assault 3, Overcharge
the Great Crusade; this task
has all but claimed my body, Plasma Culverin 24” 7 3 Heavy 2, Blast, Overcharge
my mind, and my life - for now
I am rent and torn, whilst the
Overcharge
Skitarii and their machines I A weapon with this rule can increase its S and AP by 1 (so a S6, AP3
witnessed still walk ever weapon would become a S7, AP2 one) – but if it does so, it gains
onward on limbs of reinforced the Gets Hot Special Rule.
metal. Truly, whilst the
Emperor, in all his grace,
proclaims there is no god under Radium Weapons
the stars; I look upon the Radium weaponry hold a similar provenance to stub weapons, often
Servants of the Machine Cult firing solid slugs of metal in rapid bursts. However, the real risk from
and wonder… these guns is not merely the shot itself, but the deadly radiation the
ammunition gives off even as it shreds through lightly armoured targets.
What if He might be wrong?” Range Str AP Type
Radium Pistol 12” 3 5 Pistol 1, Rad Poisoning
- Iterator-Primus Radium Carbine 18” 3 5 Assault 3, Rad Poisoning
Dorethian Valentis, Radium Jezzail 30” X 5 Heavy 2, Sniper, Rad Poisoning
Witness to the Skitarii
War Convocation Rad Poisoning
Illethex-XIV-Phi When a weapon with this special rule causes a wound, a roll of 6
causes two wounds instead of one. Each wound is allocated and
saved separately.
Sulphur Ejector
The snorting, growling mounts of the Serberys Tormentors are
sometimes augmented to spit huge columns of acrid, acidic flame.
Range Str AP Type
Sulphur Ejector Template 4 5 Assault 1, Torrent (6”),
Rending
Tectomagnic Bomb
Some magos believe the best way to blunt an enemy charge is to stop it
ever reaching their ranks. To this end, Tectomagnic bomb racks are
sometimes fitted on Archaeopter Imperators, to concuss and pound an
enemy offensive.
Range Str AP Type
Tectomagnic Bomb - 4 6 Bomb 3, Barrage, Blast,
Concussive, Pinning, Shred,
One Use
Transuranic Arquebus
The Transuranic Arquebus fires shells of depleted transuranium, a rare
hyper-dense metal often created as a byproduct of plasma reactors.
With these shells, the Arquebus can puncture a tank from one side to
the other, the resultant pressure wave also pulping any biological
creatures that may be sheltering inside.
Range Str AP Type
Transuranic Arquebus 60” X 2 Heavy 1, Sniper
46
Assault Weapons
Arc Weapons Hydraulic Claw
Utilising similar high-retention capacitor blocks as ranged Arc In much the same manner as Servo-Arms are often put to use by tech-
weaponry, melee Arc weapons let out huge bangs, flashes, and bursts of priests and magos in the heat of battle as improvised but effective
smoke as they contact enemies, searing flesh and burning circuits alike. weapons, so too are the Hydraulic Claws of the Kataphron Servitors
Str AP Type called to use.
Arc Claw +1 5 Melee, Haywire Str AP Type
Arc Maul +2 4 Melee, Concussive, Haywire Hydraulic Claw +2 - Melee, Unwieldy, Iron Grasp
Iron Grasp
Instead of its normal attacks, a model equipped with this weapon
Clawed Limbs can instead elect to make a single attack at S10, AP2.
Serberys Tormentors’ steeds gallop to war on huge spiked hooves, their
very mass a weapon with which to bludgeon and slash their enemies.
Str AP Type Prehensile Dataspike
Clawed Limbs +1 - Melee, Steed Kick Usually mounted on a tail-like mechadendrite, this tool-turned-weapon
has gained favour among magos as it can stab into the cortex of enemy
Steed Kick machines and steal their secrets within a couple of heartbeats.
When a model armed with this weapon attacks, it makes two Str AP Type
additional attacks with this weapon. It cannot assign additional
attacks to this weapon. Prehensile Dataspike User 5 Melee, Dataspike, Haywire,
Specialist Weapon
Dataspike
Battle-Automata Power Blades When the bearer of this weapon attacks, it may make one additional
Some automata have forelimbs bearing long, sharp blades or whirring, attack with this weapon at Initiative 10. The bearer cannot assign
spinning saws - but no matter the form, all bear power field generators, any other attacks to this weapon. The attack made with this weapon
allowing them to slice through anything in their path. does not grant an additional pile in move.
Str AP Type
Power Blades User 2 Melee, Rending, Paired Weapons
Pteraxii Talons
Paired Weapons Made using rare alloys and sharpened to micro-metre tolerances, these
Battle-Automata Power Blades are paired weapons and so add +1 to blades affixed to a Pteraxii’s feet turn their swooping dives into a deadly
the wielding model’s attacks, and count as a two-handed weapon. raking attack.
Str AP Type
Pteraxii Talons +1 3 Melee, Swooping Strikes,
Corposant Stave Specialist Weapon
Often gifted to high-ranking members of the Mechanicum by members
of the Corpuscarii sub-cult of the Electro-Priests, it has long been Swooping Strikes
speculated this weapon may have originally been an attempt to anger the This weapon can only be used on a turn in which this model
Fulgurite sub-cult by mimicking their staves of office… charged. A model equipped with Pteraxii Talons gains +1 Initiative
Str AP Type for all melee attacks on a turn in which it charged.
Corposant Stave +1 4 Melee, Two-Handed, Concussive,
Haywire
Reaper Chainsword
Not only Imperial Knights can carry a melee weapon as destructive as
Electroleech Stave the Reaper Chainsword - Some of the largest automata created by the
Long rods of incredibly conductive metal, these staves are further Mechanicum bear similar immensely destructive chain-weapons,
augmented by powerful capacitors that tear away the energy of any designed to rend armour and flesh alike.
target they touch.
Str AP Type
Str AP Type
Reaper Chainsword D 2 Melee
Electroleech Stave +2 4 Melee, Two-Handed, Concussive
Siege Wrecker
Electrostatic Gauntlets Whilst Siege Wreckers can take many forms, their general definition is
Huge gauntlets designed to channel enormous electro-static potential that of an immense close-combat weapon, designed to lay low
from an Electro-Priest of the Corpuscarii cult, in melee even a barest fortifications and armoured targets alike.
brush with one can mean a shocking end.
Str AP Type
Str AP Type
Siege Wrecker 10 2 Melee, Concussive, Wrecker,
Electrostatic Gauntlets +1 - Melee Specialist Weapon
47
Taser Weapons
Taser Weapons are linked to their wielders by hyperdynamo capacitors
in their hilts, storing an incredible amount of potential energy from their
user’s movements, only to release it on impact with a shuddering jolt.
Str AP Type
Taser Goad +2 - Melee, Taser
Taser Lance +3 - Melee, Taser, Joust
Taser
Lasgun fire flashed overhead. A hit roll of 6 with this weapon causes two extra hits on the target.
There again came the keening
wail, and his comrades grabbed
their ears in fear and pain, Joust
screaming as the brutal sonic A model attacking with this weapon doubles its Initiative on a turn
assault seared their aural it charges.
pathways - and then he heard
it… Embedded in the sound, a
song that spoke of death.
Transonic Weapons
/// Do you remember /// Transonic Weapons, whilst immensely sharp in their unpowered state,
have a secondary function. When activated, they buzz and whine at
/// The ti p of the spear? /// hyper-sonic frequencies, and when a target is struck they literally slice
between the atoms of the target, rending it apart at a molecular level.
/// The edge of the knife? /// Str AP Type
Chordclaw User 3 Melee, Transonic,
He began to panic, then, Molecular Dissonance
suddenly afraid. Fumbling for Transonic Razor User 3 Melee, Transonic
his ears, he pressed his palms Transonic Blade +1 2 Melee, Transonic
into them, to try and stop the Transonic Blade (Pair) +1 2 Melee, Transonic,
implants there he’d been given Molecular Dissonance
many moons past from picking
up the whispered song. Transonic
If this weapon scores a Hit Roll of 6, the attack is resolved with the
/// …Freshly dismembered ///
Fleshbane special rule.
/// We won't shed a tear ///
Molecular Dissonance
Now, finally, he saw his When this weapon is used, resolve its effects before any other
assailant - Stalking from the attacks at this initiative step. If it scores an unsaved wound, all
mist on elongated limbs, with other made by with weapons with the Transonic Special Rule
bladed forearms that almost wielded by a friendly mode may re-roll their Hit rolls this turn.
hurt to look at.
48
Wargear
Armoured Ceramite Electoos
Often affixed to siege vehicles and automata to allow them to Embedded under the very skin of the Electro-Priests, Electoos serve
withstand the attentions of those who would resist their onslaught, as both a badge of office and functional weapons in one, channelling
this heavy plating disperses energy and heat with ease. electricity and empowering their weapons.
A vehicle with this wargear is not subject to the additional D6 - Corpuscarii Electoo:
Armour Penetration caused by weapons with the Melta Special Rule. Any model with this upgrade receives the following Special Rules
and Abilities:
Atomantic Pulse Reactor Shock: Whenever this model attacks with any shooting or close
Huge automata often require a prodigious energy supply to keep combat attacks, a hit roll of 6 inflicts two additional automatic hits.
them active, and so an adapted form of the standard Atomantic
Shielding was combined with a plasma reactor to both protect and
- Fulgurite Electoo:
power them - Although the emanations from such huge blocks of
Any model with this upgrade receives the following Special Rules
fusion cells are rarely describable as “stable”…
and Abilities:
- Enhanced Data-Tether:
A model equipped with an Infravisor has the Night Vision Special
All friendly models in a unit with an Enhanced Data-Tether can add
Rule, but counts as Initiative 1 when taking Blind Tests.
1 to their Leadership. This is not cumulative with the effects of a
Broad-Spectrum Data-Tether.
49
Occular Augmetics Serberys Modules
Designed to allow Knights to peer through spectra not normally The riders of the Serberys will often augment their mounts before
visible to them, these advanced eye-pieces turn the Knight’s battle, choosing to fit either Sulphur Ejectors and reinforced
firepower into pin-point accurate strikes with the information they gyroscopes to allow more accurate shooting on the move, or instead
yield. deciding to give the internal space over to cogitator banks that allow
for more precise tracking of their targets.
A model equipped with Occular Augmetics has the Night Vision
Special Rule, and may re-roll results of a 1 on the Vehicle Damage - Sulphur-Ejectors:
and Destroyer Weapon Attack tables if those attacks were made at a Any model with this upgrade receives the following Special Rules
range of 12” or less. and Abilities:
Fleet, Rad-Saturation
Shield Generators Skirmishers: This model may fire all Assault and Pistol Weapons it is
Protection of not just the self, but of war machines too, is taken armed with in the shooting phase, even if normally the number of
incredibly seriously by the Mechanicum. How can one continue the them would exceed that permitted.
quest for knowledge if their corpse lies in the dirt? The technology
used to avoid this fate varies widely, as is expected; from Conversion The model also gains the following equipment:
Fields that transmute attacks into flaring whirls of energy, to
Sulphur Ejector
Emanatus Forcefields that are empowered by their neighbours - all
serve to protect the children of the Omnissiah.
- Preysight Locks:
Any model with this upgrade receives the following Special Rules
- Conversion Field:
and Abilities:
A conversion field confers a 4+ invulnerable save. At the end of a
Scout, Split Fire
phase in which the bearer passes one or more invulnerable saves
granted by the conversion field, all enemy units within 6" of the
bearer must test as if they had been hit by a weapon with the Blind Eye of Serberys: This unit’s shooting attacks ignore the Look Out,
special rule. Friendly units are not affected. Sir! Special Rule.
- Emanatus Forcefield:
A Emanatus Forcefield confers a 6+ invulnerable save. Sicarian Modules
Some Sicarians live for the rush of battle, the riotous fury of a
- Refractor Field: charge, and fit themselves with injectors that dump huge quantities
A refractor field confers a 5+ invulnerable save. of powerful stimulants into their organic components. Others crave
the hunt, and opt for Neurostatic projectors that make their prey
unable to flee their stalking advance until it is too late.
- Voltagheist Field:
A Voltagheist Field confers a 5+ invulnerable save.
- Stealth Suite Modules:
Any model with this upgrade receives the following Special Rules
and Abilities:
Scanners Infiltrate, Stealth
Whilst the occular augmentations of the denizens of the Forge
Worlds are advanced beyond that of their imperial peers, there is Neurostatic Aura: All enemy models within 6” of a model with this
sometimes need in the heat of battle for more powerful tools to see special rule subtract 1 from their Weapon Skill, Ballistic Skill,
into, or through, the hiding places of the enemy. Initiative, and Leadership. This effect is not cumulative – a model
can only suffer this penalty once, no matter how many models they
- Augury Scanner: are in range of with this ability.
Models cannot be deployed using the Infiltrate Special Rule within
18" of a model with an augury scanner. Enemy models deployed - Aggression Stim-Injectors:
using Deep Strike within this range can also be attacked by a unit Any model with this upgrade receives the following Special Rules:
carrying an augury scanner in the Shooting phase as if their ranged Furious Charge, Rage
weapons had the Interceptor special rule. This effect cannot be
triggered more than once per unit, even if the unit has more than one
The model also gains the following equipment:
Augury Scanner.
Defensive Grenades
- Omnispex:
Cover saves taken against attacks made by a unit with an Omnispex
are made with a -1 modifier. This effect is not cumulative if the unit
Void Shields
has more than one Omnispex. Void Shields use Warp-displacement technology, negating ranged
attacks by subtly distorting the localised space-time around the
point of impact. The immense energy drain of such technology
means that even when these shields are damaged to the point of
collapse, restarting them can be done relatively quickly…
While a model’s Void Shields are active, any hits scored by shooting
attacks against it strike the Void Shields instead. Void Shields have
an Armour Value of 12, and a Glancing or Penetrating hit (or any hit
by a Destroyer weapon) will cause a shield to collapse. Once all Void
Shields on a target have collapsed, shooting attacks strike the
original target normally. At the end of the controlling player’s turn,
roll a D6 for each collapsed shield – a roll of 5+ instantly restores it.
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Armour
Kataphron Armour
Kataphron Battle Servitors are among the most heavily armed and
armoured of their kind, and the armour affixed to their frame is as much
to protect their mechanical components as it is the flesh ones. This
plating can be improved with added layers and track guards, but this The clamour of the forge rang
considerably slows their advance. out, and under it all came the
screams, the moans, and the
- Kataphron Breacherplate: ever-present clanking of metal;
Grants the bearer a 3+ Armour Save. The bearer may not run. the upgrade forges working
endlessly to process human
chattel into something more
- Kataphron Demiplate:
able to serve the greatness of
Grants the bearer a 4+ Armour Save.
the Omnissiah.
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Special Rules
Attack Wing Crawler
Often deployed in squadrons to act as one, these craft soar and swoop Multiple piston-driven limbs allow this war engine to traverse any and
through the skies in great wings, diving upon enemies to deliver their all terrain, at the cost of speed.
doom.
This model is never slowed by difficult terrain and automatically passes
A unit more than one model with this rule must be deployed together, dangerous terrain tests, but cannot run.
but once deployed act as separate units, including for purposes of VP.
Datasphere Uplink
Auxiliary Gunners The uplink that connects all Skitarii and their war machines is potent,
The gun turrets on this construct are slaved to manual firing systems allowing for on-the-fly changes to orders and directives, as well as the
controlled by crew or remote pilots - meaning discreet tracking of activation of darker arcana when needed…
individual targets is possible.
Before the game begins, choose one of the following Protocols. At the
A vehicle with this rule may fire its Auto-Repeater Carbines (or in the start of any turn (either yours or your opponent’s), you may activate
case of Ordinatus-Exemplar War Constructs, any weapons purchased as your chosen Protocol; it remains active until the start of your next turn.
Secondary Weapon Systems) at different targets to its other weapons, All models in your army with the Datasphere Uplink Special Rule gain
with its normal BS in the Shooting Phase. Twin-linked Auto-Repeater the effects.
Carbines are not affected by this rule.
- Scrapcoded Exultation:
All models gain the Shrouded Special rule this turn.
Cybernetica Cortex
A Cybernetica Cortex is a synthesised brain, grown from scratch thanks Programmed Behaviour:
to collaborative effort of the Magos Lacyraemarta and the Legio Unless it is within range of a friendly model from the same detachment
Cybernetica. A sprawling mass of nerve-like matter, fashioned from a with a Cortex Controller at the start of the owning player’s turn, the
bio-plastic weave that behaves like true neural tissue, it is less following restrictions are applied to the unit for this turn (note that if
programmed as much as it is imbued with raw, primal instinct that the model is locked in assault, these are ignored):
drives the Automata to acts of destruction at the behest of its masters.
● Methodical:
This is all reportedly in order to render the possibility of the accursed The Battle-Automata may not make Sweeping Advances or Run
Moves.
“Abominable Intelligence” moot, but reports of Malifica among the
Taghmatas scattered across the galaxy continue to grow…
● Target Priority:
If an enemy model is within 12” and in Line of Sight of the Battle-
A model with the Cybernetica Cortex Special Rule has the following Automata in the Shooting Phase, the Battle-Automata Maniple must
Special Rules and Abilities: fire all of their weapons at the closest enemy unit. If there isn’t a unit
Fearless, Adamantium Will within 12”, they may select targets as normal.
Cybernetic Resilience:
Successful wounds scored by attacks with the Poisoned or Fleshbane
Special Rules must be re-rolled against this model. In addition, attacks
with the Haywire Special Rule against this model will deal an additional
wound on a D6 roll of 6 on top of any other damage they cause. Roll
for this wound separately - Saves may be taken as normal.
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Dunestrider
Purpose-built to cross the irradiated sands of Mars, those with the limb
augments known as “Dunestriders” would soon find themselves
crossing the surface of many worlds of the Great Crusade - and the
Horus Heresy.
“If the might of Mars and the
This model adds 3” to its maximum move distance in the movement
Forge Worlds is to endure this
phase, when it runs, and when it charges.
new, long darkness, brought
about by the sons of Terra and
their master, then we must no
Hovercraft longer sit in the shadows
Riding a cushion of high-density gas, craft mobilised using this method fretting over whether what we
are able to navigate terrain with ease - as long as their delicate gas must do is the correct path.
delivery and containment mechanisms are kept protected…
The time has come for action,
This model ignores all penalties for moving over Difficult Terrain and and the unleashing of weapons
Dangerous Terrain. However, if the model starts or ends its move in so potent as to ensure our
difficult terrain or dangerous terrain, it must take a Dangerous Terrain salvation -
test. once and for all.”
Prototype Construct
Constructed based on prototype technology, engines based on these
platforms are imperfect, whether Perpetual Motion Machines that flare
and jolt as they run, or otherwise flawed designs that sometimes output
too little or too much energy between cycles of their cores. This results
in machines that must be heavily monitored and recharged between
battles, lest they explode - or shut off forever.
This model may choose to add D3+1” to its maximum move distance in
the movement phase, when it runs, or when it charges - but if it rolls the
same result twice in a turn (two 3s, for example), then it cannot use this
ability in the following turn.
Rad-Saturation
Bathed in radiation, these Skitarii care not for its effects - for their faith
in the Omnissiah will protect them - and see their limbs renewed in
metal, if they serve.
When an enemy unit is locked in combat with one or more model with
this special rule, subtract 1 from their toughness (to a minimum of 1).
Reactor Blast
The potent reactor systems that drive automata make them just as prone
to explosions as main battle tanks, if their exterior shells are
compromised.
When a model with this special rule loses its last wound, roll a D6. On a
6, it explodes, inflicting a S4 AP- hit on all models within D6”.
A model with this Special Rule will also always have the Cybernetica
Cortex Special Rule - the “Programmed Behaviour” restriction is
ignored by this model.
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Reference Summary - Weapons and Warlord Traits
Shooting Weapons
Weapon Range Str AP Type Weapon Range Str AP Type
Arc Weapons Galvanic Weapons
Arc Pistol 12” 6 5 Pistol 1, Haywire Galvanic Carbine 18” 5 4 Salvo 2/4
Arc Rifle 12” 6 5 Rapid Fire, Haywire Galvanic Rifle 30” 4 4 Heavy 2, Precision Shots
Heavy Arc Rifle 24” 6 5 Heavy 2, Haywire
Icarus Array
Arcana Potentis - Daedalus Missile Pod 48” 9 1 Heavy 1
- Splitter Beam 36” 5 4 Salvo 2/4, Blind - Gatling Rocket 48” 7 3 Heavy 5, Ignores Cover
- Focused Shots 18” 9 3 Heavy 1, Twin-Linked, Launcher
Blind, Gets Hot - Icarus Autocannon 48” 6 5 Heavy 3, Interceptor
- Capacitor Overload Self 8 2 Assault 1, Blind, One Use,
Capacitor Overload Mauler Bolt Cannon 24” 6 3 Heavy 3, Pinning
Phosphor Weapons
Carbine Weapons
Phosphor Blast Pistol 12” 4 5 Pistol 2, Blast, Luminagen
Auto-Repeater Carbine 36” 4 6 Heavy 4
Phosphor Serpenta 18” 5 4 Pistol 1, Luminagen
Stubcarbine 18” 4 - Assault 3
Phosphor Blast 18” 5 4 Assault 3, Blast,
Carbine Luminagen
Disruptor Missile 36” 6 3 Heavy 4, Blast Phosphor Blaster 24” 5 4 Rapid Fire, Luminagen
Launcher
Phosphor Cannon 36” 6 3 Heavy 3, Luminagen
Phosphor Torch Template 4 5 Assault 1, Torrent,
Electrostatic Gauntlets 12” 5 6 Assault 3 Luminagen
Herax-Pattern 24” 5 5 Heavy 3, Blast, Twin- Transuranic Arquebus 60” X 2 Heavy 1, Sniper
Havoc Launcher Linked
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Melee Weapons
Weapon Str AP Type Weapon Str AP Type
Arc Weapons Pteraxii Talons +1 3 Melee, Swooping Strikes,
SpecialistWeapon
Arc Claw +1 5 Melee, Haywire
Arc Maul +2 4 Melee, Concussive, Haywire Reaper Chainsword D 2 Melee
Clawed Limbs +1 - Melee, Steed Kick Siege Wrecker 10 2 Melee, Concussive, Wrecker,
Specialist Weapon
Battle-Automata Power Blades User 2 Melee, Rending, Paired
Weapons
Taser Weapons
Taser Goad +2 - Melee, Taser
Corposant Stave +1 4 Melee, Two-Handed, Taser Lance +3 - Melee, Taser, Joust
Concussive, Haywire
Masterwork Bionics
3 The Warlord’s Feel No Pain is now (5+), and failed Feel No Pain rolls can be re-rolled.
Encoded Hate
4 The Warlord and the unit he is with have Hatred (Everything!).
Machine Might
6 The Warlord has +1 Strength, Attack, and Wound.
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Base Size Chart
Model Base Size
Skitarii Centurius Round, 32mm
Sicarian Clademaster Round, 40mm
Praetorian Servitor Round, 40mm
Kataphron Battle Servitor Round, 60mm
Liquidator Alpha Round, 25mm
Skitarii Omnis Round, 25mm
Skitarii Vectorii Oval, 60x35mm
Sydonian Dragoon Oval, 105x70mm
Sicarian Alpha Round, 40mm
Sicarian Stalker Round, 40mm
Sarumiat Battle-Automata Round, 90mm
Ranger Alpha Round, 25mm
Skitarii Ranger Round, 25mm
Vanguard Alpha Round, 25mm
Skitarii Vanguard Round, 25mm
Decimator Alpha Round, 25mm
Skitarii Decimator Round, 25mm
Electro-Priest Round, 25mm
Skorpius Dunerider No Base
Porphetian Armoured Carrier No Base
Archaeopter Transvector Flying, Oval, 170mm x 109mm
Archaeopter Imperator Flying, Oval, 170mm x 109mm
Pteraxii Alpha Flying, Round, 40mm
Pteraxii Skyhunter Flying, Round, 40mm
Tormentor Alpha Oval, 60mm x 35mm
Serberys Tormentor Oval, 60mm x 35mm
Herax Battle-Automata Round, 60mm
Ironstrider Ballistarii Oval, 105x70mm
Skorpius Disintegrator No Base
Onager Dunecrawler Round, 130mm
Ordinatus-Exemplar War Construct (Tracks) Max 160mm (Or None)
Ordinatus-Exemplar War Construct (Crawler) Max 160mm (Or None)
Ordinatus-Exemplar War Construct (Hover) Max 160mm
Sepketar Battle-Automata Oval, 120x92mm
Hierarch Siege-Automata No Base
Indentured Knight Maeliviax Oval, 170mm
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