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Foreword
Hi! I’m Codewalrus, and The Marching Forge is a passion project of mine I’ve been tinkering with in various states for a very long time.

There’s long been a desire in me to bring across every model from Warhammer 40,000’s Adeptus Mechanicus range, as well as a desire to find a home
for a number of wild ideas and some of the more eclectic conversions I have seen in the wild for the Mechanicus faction. This ruleset aims to achieve
that, by bringing all of the aforementioned into one place, and allowing your entire forge to march in unison once more.

This project has been a labour of love, but I couldn’t have done it without the help of a handful of talented individuals. Those who helped me on this
journey, I cannot thank enough - You are all named in the Acknowledgement section below.

Unfortunately nothing is ever truly perfect, and so I fully expect to modify this ruleset further as time goes on. Perhaps there will be more lore, new
units, or simply bugs to fix. Whatever the cause, you can get in touch with me, report bugs you find, and download the newest versions of this
ruleset via the HH: Age of Darkness Discord server.

In the meantime, please enjoy this ruleset, and have fun!

~Codewalrus

Acknowledgements
A special thanks goes out to the below people, who proofread, critiqued, offered ideas, and just generally were helpful during this ruleset’s
construction:

Ideas and Inspiration:


Ash and Gold, Walrusette, IHF (The Manufactorum)

Proof-readers:
Bellator Ferrum, InvestedPainting, SolidDoom, Filmboy84, DaPhysicist, The J

Rules Advisers:
Zerik, Alpharius, Pauper&Salt, Exerptus, Terror51247, Grifftofer

Play-testers:
DiagonalFire, Supersuit.MP4, Ganymede, Roundhouse4

In addition, a special thanks goes out to the following people:


The Veterans of Terra Team, and Aphyrion; For providing resources without which this ruleset would not have looked as suitably grand as it does
today.

This ruleset is entirely fan-made, and not for profit. It is not to be sold, distributed for profit, or otherwise restricted in any way. It is shared entirely
out of love for the 30k game system and my desire to for it to continue. Infringement on any legal rights is not intended.

Some words and terms in this document are copyrighted – these are used in compliance with copyright laws and procedures, including this notice.

This document is shared under the provisions of the CC BY-NC-SA 3.0 Licence, more information on which can be found here:

https://creativecommons.org/licenses/by-nc-sa/3.0/

This version was released on: 30/11/2021 - V2.3

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Contents
From the Death of Flesh and Metal… ..................................................6 A Path of Scorched Iron..........................................................................8

The Parting of the Ways..........................................................................7 …To the Death of All Life......................................................................9

Fielding The Marching Forge


Synchronicity with the Mechanicum ..................................................12 Legiones Skitarii Warlord Traits ..........................................................13

Legiones Skitarii War Convocation Army List...................................13

HQ
Skitarii Centurius ..................................................................................14 Praetorian Servitor Maniple..................................................................16

Sicarian Clademaster .............................................................................15

Elites
Kataphron Battle Servitor Maniple .....................................................17 Sicarian Kill-Clade ................................................................................20

Skitarii Liquidators ...............................................................................18 Sarumiat Class Battle-Automata Maniple...........................................21

Sydonian Dragoons ...............................................................................19

Troops
Skitarii Rangers......................................................................................22 Skitarii Decimators................................................................................24

Skitarii Vanguard ...................................................................................23 Electro-Priest Conclave ........................................................................25

Dedicated Transports
Skorpius Dunerider...............................................................................26 Porphetian Armoured Carrier..............................................................27

Fast Attack
Archaeopter Transvector Squadron .....................................................28 Serberys Tormentor Conclave ..............................................................31

Archaeopter Imperator Squadron ........................................................29 Herax Class Battle-Automata Maniple ...............................................32

Pteraxii Skyhunter Conclave ...............................................................30

Heavy Support
Ironstrider Ballistarii.............................................................................33 Ordinatus-Exemplar War Construct ..................................................36

Skorpius Disintegrator Squadron ........................................................34 Sepketar Class Battle-Automata Maniple ...........................................38

Onager Dunecrawler Squadron............................................................35

Lords of War
Hierarch-Class Siege Automata ...........................................................40 Mechanicum Indentured Knight Maeliviax........................................41

Armoury of the War Convocation


Shooting Weapons.................................................................................44 Armour...................................................................................................51

Assault Weapons....................................................................................47 Special Rules ..........................................................................................52

Wargear...................................................................................................49 Reference Pages......................................................................................54

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Stories of the Machine
Tales of Darkness and the Theft of Humanity from scions of the Forge Worlds
From the Death of Flesh and Metal…
The Skitarii are the standing armies of the relished the chance to serve the Omnissiah, often
Mechanicum, armed and armoured for war with aspiring to one day reach the rank of Magos
dangerous weaponry and mighty armour. Unlike themselves. The truth of this was, however, that
the Tech-Priests and Magos whose command very few Skitarii ever survived even a handful of
they fall under, they are not true inductees into engagements; for to them were given the ignoble
the Martian faith - instead of Priests of the battles, the defences of the forge, the fighting
Machine God, they are the soldiers of the retreats to which none were expected to survive.
“Too long have we languished Omnissiah, and the Children of Mars. However, This irreverence from their superiors did, on
in the shadows, ignoring the during the Great Crusade and the following some Forge Worlds, breed anger and contempt
plight of our kin. The truth tumult of the Horus Heresy, the cohorts of the for the ruling Magos who commanded them -
must, by now, be understood by Legiones Skitarii were often ignored and under- though none among the ranks of the Legiones
us all. utilised compared to their Taghmata brethren; Skitarii ever dared voice this directly, for all knew
stationed to guard worlds of value, used to that to do so was to forever lose their chance at
Mars will not send us orders. complete campaigns that their masters had grown ascension into the Machine Cult.
The Fabricator-General has bored of, or otherwise simply unaccounted for
abandoned us, and no longer and left behind on their Forge Worlds whilst the After the coming of the Emperor, many Skitarii
cares for the Legiones Skitarii. main forces departed for wars beyond the rejoiced - not as some among the Machine Cult
firmament. did, presupposing that the Emperor was the
We, however, are the Omnissiah made flesh, no - the Skitarius’
Omnissiah’s Protectors, the Before even the dawning of the Great Crusade, excitement came from the promise and the
steel shields of the Forge peering back into the depths of Old Night, the implication that the Quest for Knowledge may be
Worlds! It is time to rise, my Skitarii stood apart from their Taghmata kin. possible to recommence, borne aloft by the
brethren, and show the galaxy Their ways of war were regarded as a brute-force beginning of the Great Crusade, and the promise
the Omnissiah’s might made tool where their Mechanicum lords oft needed of greater battles and glory for the benighted
manifest. The Skitarii shall precision, and they were treated thusly - the fists children of the Omnissiah. To the Skitarii this
march once more!” of the Forge worlds, used to smash open the was a chance to rise again and prove their worth,
defences of an enemy so technology and raw for in their eyes they had long been left in the
Data-Capture from the resources could be plundered, or enclosed around shadows as their masters drank deep from the
pronoucement of war- a Forge World to protect it from the predations well of data. However, as they soon found, the
of the Alien and the Usurper. Both in and out of Crusade was not to be the honour they had
activation,
battle, they were suppressed, with much of their hoped for; instead, the Skitarii found themselves
Skitarii Centurius Zentrilia
personalities and individuality locked away to relegated once again to guardian posts and
make them easier to control and direct. maintenance duties, the war engines and automata
of the Mechanicum forever taking precedence.
The units of Skitarii that were left scattered in the Hence did the robe-clad soldiers of the Legiones
wake of the Explorator and Expeditionary fleets Skitarii remain hidden in the wings, never called
sometimes numbered no more than a few dozen upon for honour or recognition, instead used as a
Skitarii, whilst at times these could amount to rag to wipe away the oily stains of the enemies of
hundreds of thousands of lost souls and their Mars and her domains, to cling to the domains of
attached war machines, automata, and equipment. their masters, but never to conquer alone.
Often, unless assigned a clear duty, these Skitarii
would begin to experience code degradation over These choices by the rulers of the Forge-Domains
time; a slow but exponential set of changes that would over time sow seeds of anger and
made them grow more independent and free- discontent among the Skitarii, and they would
willed as their time away from Cult Magi eroded seem almost fit to bear fruit toward the latter
the command protocols normally embedded into days of the Crusade. Many were the strange tales
their minds. This would eventually manifest as of rogue protocols and override codes animating
full self-actualisation, with each individual cohorts of Skitarii against their Magos overseers,
Skitarii’s oft-suppressed true personalities rare but whispered of in the upper echelons of
resurfacing. Among such soldiers, the bonds of Mechanicum command-structures, and although
fraternity would be knit ever tighter, as dismissed as nothing more than stories and bad
interpersonal relationships began to form. Units data made up by the deck-ratings and human
developed in this way would often report hangers-on to the Forge fleets, these rumours
increased battlefield effectiveness, and some persisted. Some claimed to have seen such events,
would even manage to retain these boons after for which they were quickly dispatched, never
being reintegrated into their Forge World or seen or heard from again.
fleet’s main Taghmata. These Skitarii presented
both a unique benefit and a terrible risk to their In truth, however, such events had begun to
overseers, depending on their outlook - either occur with startling frequency – and in their
these new independent Skitarii were seen a boon, desperation to regain control, the most ruthless
lessening the neural load during battle as they Magi began formatting memory cores and wiping
were capable of working among themselves, or a away the changes wrought upon their Skitarii.
threat - for they possessed truly independent Over time, however, the singularity would
thought and a degree of self-preservation that reoccur, a creeping blight that would see their
was not necessary for the pawns they were soldiers become independent enough to reject
intended to be. orders without a second thought. Indeed, even
some lower-ranking Skitarii were observed to
Among the ranks of the Skitarii themselves, even begin to formulate and execute new strategies
as many of them resented the implications of without being commanded to do so. This
their master's use of them, there were those who perplexed and angered the Magi who noted the
issue, and so began a game of back and forth as
they tried and failed to root it out.

6
The Parting of the Ways
Unbeknownst to the Magi who took this route, frequently be found fighting alongside Astartes
however, was a far more sinister truth; in pushing forces, and were often well respected for doing so
back against their Skitarii’s independence and - for they were able to keep pace with the
actively trying to suppress them, they were Legionaries where mortals could not, and even
actually driving forward their evolution, spurring the harshest war zones were nought to them but
new forms of communication to originate among another obstacle to conquer. So were the Skitarii
their troops which were utterly opaque to those found alone on many battlefields, executing
not bearing the same engrams. This allowed the entire campaigns either under the auspices of “Is this not enough?
Skitarii processing cycles to be hidden from their military commanders who were simply happy to
overlords, making them harder to identify, have extra troops in the fight, or who needed the Have I not given more of myself
control, and placate. Eventually, on some Forge expertise of the radiation-bathed Children of than I could ever have dreamt
Worlds, these unique engrams were labelled Mars. possible in pursuit of your
Scrapcode Primia, and the Skitarii units who were goals?
known to harbour these ‘aberrations of code’ In some Taghmata, however, the ruling Magos
were culled to prevent it infecting others with its realised from the beginning the worth of the I have cast off and away the
deviant patterns. Once it became apparent this Skitarii and their weapons of war, integrating pretence of ever being truly
was the case, a race against time began - for the them with the wider Taghmata and unleashing human again, yet still you
Skitarii would go to ground or flee rather than be them upon their enemies. These Skitarii claim I, we, those you created,
destroyed. In this manner a vast diaspora of harboured few of the misgivings or anger of their are not aligned to your ideals,
Skitarii forces abandoned their posts, forges, and erstwhile kin, feeling instead that their gifts and not dedicated to your cause.
worlds, determined to avoid an ignoble deletion. skills were justly recognised by the Omnissiah
To those Skitarii that chose to survive, this flight and those who served him, and put to proper use I don’t think you hear me.
became known as ‘The Parting of the Ways’, in the prosecution of the Great Crusade and the
remembered bitterly by all involved. Quest for Knowledge. On such worlds, many I feel it in my heart.
would willingly submit to be reborn, striding
Before long it was apparent to all involved, with purpose into the alchemical and mechanical You don’t even want to know.
Mechanicum, Skitarii, or otherwise, that change upgrade factories, losing a little more of their We spent so long waiting for
would have to come. Some Magi pioneered new humanity in pursuit of the purity of the blessed your approval. We will wait no
command protocols that did not entirely machine. longer - for now you can ignore
suppress personality and emotion in their me all you want, make out you
soldiery as a kind of compromise, maintaining The coming of the Heresy presented a shocking do not hear us as individuals.
both the battlefield effectiveness gained by and insurmountable challenge for both the Magi
single-mindedness and marrying it with the and their rebellious charges; as the Schism split But you will hear us.”
imperatives delivered by their hand. For those Martian culture in two, and Mechanicum slew
that had not already fled, this was a boon - but Mechanicum, so too did the Skitarii split - often
for those who had it was too little, too late, and Unknown Skitarii
fighting alongside those forces who had accepted Rebellion of Akaedekon
they refused to reintegrate, fighting to maintain them without question, regardless of whether
their independence. The upper ranks of the many that aligned them with the Emperor, or with the
Forge Worlds met and agreed; the simplest Warmaster. In turn, this brought some of these
solution was extermination. fled Legiones Skitarii back into contact with their
old worlds, and to the surprise of their previous
Despite these sinister issues, the cohorts of the masters, they slaughtered their oppressors with
Skitarii were ever-growing even on Forge Worlds murderous abandon, staining their robes with
where such festering emotions were felt - and on blood and oil in the doing so. By the latter days
those without. Indeed, the Skitarii could, like the of the Heresy, Skitarii from both sides of this
Imperial Army, claim their numbers to be almost ideological divide had fought together - and in
without count, their serried ranks present on some cases, against each other - under
almost every Forge World in the Emperor’s innumerable skies, clashing with fists as much as
Imperium. On worlds where they were ignored data-blurts over their mentalities and ways of
and misused, some naysayers claimed that Skitarii war. This schism, whilst played out on a macro-
numbers were being artificially reinforced in scale by the highest of the Mechanicum’s
much the same manner of the Adsecularis, priesthood, would all too soon also split asunder
manufactured from scores of vat-grown the Legiones Skitarii - in a confrontation that
humanoids, or otherwise converted from would resound down the aeons, known evermore
populations of savage humans the Crusade had as the Death of Flesh and Metal.
pacified and brought into the fold - though none
save the rulers of those Forges accused knew the
truth of such things, and fewer still were inclined
to provide an explanation on such matters.

Those splintered, scattered forces that managed


to escape took a name for themselves that had
been bestowed by their old overseers - the War
Convocations - and made it their own, often
banding together with other factions to survive,
all the while hiding the truth of their nature.
Across battlefields of the latter-day Great
Crusade, small warbands of Skitarii could be
found hoarding and rebuilding themselves and
their equipment, gaining momentum as they
amassed influence and power. They could

7
A Path of Scorched Iron
Among the numerous hidden sub-cults and pursuit of not just victory, but of wanton
programmatic differences of the Mechanicum, desolation of their foe completely utterly
there is one such group which is regarded as horrified Vulkan, and when the ashes settled he
forsaken almost beyond all others. To those who vowed never again would he allow such warriors
wish to stay in the Omnissiah’s light, it is spoken to march in step with his own sons. The Walkers
\\ TARGET \\ of fearfully; The Path of Scorched Iron. of the Path cared not.
\\ ACQUIRED \\
Any from the Mechanicum may walk the Path, Indeed, it is rumoured even the sons of
\\ COMMAND \\ for in a break from the norm, those who do must Mortarion struggled to keep up with the vengeful
\\ EXECUTE \\ reject the coldness of emotion usual to Magos, wrath the Walkers of the Path could dispense
and instead embrace the anger the Path represents upon the battlefield - And upon the closing of
Seek and Destroy. Seek and deep in their hearts - whether flesh or metal. one such battle where the Death Guard and
Destroy. Seek and Destroy. Those who have fallen to this anger are among the followers of the Path fought against a common
Seek and Destroy. Seek and only priests of the Martian Priesthood who foe, Mortarion found himself spurned and
Destroy. Seek and Destroy. voluntarily reactivate their emotional centres, and ignored after approaching the leader of the
Seek and Destroy. Seek and in the harnessing of their emotions they are Taghmata - for the priests had no use for empty
Destroy. Seek and Destroy. capable of using them as a weapon in the casting words of congratulation or respect, even from a
Seek and Destroy. Seek and down all those who would deny of Martian being so mighty as a Primarch. This is said to
Destroy. Seek and Destroy. Supremacy. have soured Mortarion’s opinion of the
Seek and Destroy. Seek and Mechanicum greatly, an act for which none
Destroy. Seek and Destroy. The trigger for this drastic change varies from among the Machine Cult’s rank see fit to soothe
Seek and Destroy. Seek and individual to individual, but the most common his bruised ego for.
Destroy. Seek and Destroy. theme among all followers - known to each other
Seek and Destroy. Seek and as “The Walkers” - is that of loss. The Outside of battle, the adherents of the Path are
Destroy. Seek and Destroy. destruction of a Forge World once ruled, the no less driven, expending their time and efforts to
Seek and Destroy. Seek and obliteration of their masterwork automata, or the the collection and archival of many forms of
Destroy. Seek and Destroy. loss of another of the Cult Mechanicum to death machine-lore with which to prosecute their
Seek and Destroy. Seek and - once the change comes, it is a sudden blight enemies. Because of their varied origins and
Destroy. Seek and Destroy. upon the soul, and a permanent one at that. ranks, many of the Walkers have hoarded
Seek and Destroy. Seek and throughout their extended lifetimes tech-arcana
Dest- - - Those who follow the Path are oft-remarked as that individually is incredibly powerful - but
ill-tempered and bellicose in their humours even unified is absolutely devastating. Indeed, several
Datasphere Output from by the most warlike of the Legiones Astartes; a classes of automata are speculated to owe their
Battle Automata ‘Hyperion’, stance the adherents do nothing to disprove. rediscovery and construction to Walkers of the
Whilst many among their number can be counted Path, with many theorising the lauded Thanatar-
Castellax Class.
from the Myrmidax or Malagra, some hail from Calix may too owe its genesis to the same, being
the Legio Cybernetica or Ordo Reductor, the result of the Path uniting priests from many
combining their precious arcana with a mind secretive disciplines to create a weapon suited to
utterly bent to the annihilation of their enemies the destruction of any target in its way.
beyond the edge of logic, and even to the end of
reason itself. Indeed, whilst not entirely viable at the point of
their recovery, the Sepketar Class Battle-
This utter contempt for their enemies makes the Automata’s Standard Template Construct
Walkers akin to the raider-warriors of old; no patterns were carefully pieced back together by
prisoners are taken in their conquests, and no Path-Walkers, who recognised in them the ability
worlds spared - for theirs is the touch of to deal massive damage to their foes with a wide
radiation, phosphex, as well as more esoteric variety of weapons.
weapons; a manifestation of their raw anger and
loss. In this way did the Path of Scorched Iron get This willingness to resurrect ancient technology
its name - for the only thing left living on a world and make it ready for war had curried them no
assaulted by them tends to be the iron-shod small amount of favour in Mars’ upper echelons
bodies of the priests and their charges. by the coming of the Heresy; on both sides of the
Schism now the Walkers of the Path could be
This led to the Emperor, and then the Warmaster found, and it was they who were responsible for
Horus, occasionally explicitly forbidding the the razing of several Forges and the utter
Mechanicum from deploying Priests of the Path eradication of all life both metal and flesh within.
of Scorched Iron unless absolute destruction was This destructive inclination was, however, to be
needed. In this way, they were similar in aspect their undoing. Many of their numbers fell prey to
and regard to the Destroyers of the Astartes. A scrapcode as Mars was descended into the hellish
notable few high-ranking Imperials, such as the datastorm, their emotion-driven impulse cores far
Primarch Vulkan, utterly refused to have truck too easy to bend and break to the will of the
with them - citing their deliberate refusal to allow darkness that crept the red sands. By the time the
evacuation missions to conclude on worlds planet finally fell silent, the Path of Scorched Iron
infested by the Greenskin menace during the was all but extinct on Mars, burnt out of
Ullanor Campaign before beginning use of chem- existence by minds too human to comprehend
munitions and rad-expellers to push back the the daemon-laden viral coding that had infected
Orks. This willingness to expend lives in the them.

8
…To the Death of All Life
In the utter desperation of the Heresy and the
Martian Schism, many fell technologies and Such weapons could not turn the tide of the war
mythical arcanum were reactivated, often being by themselves, and so the Mechanicum continued
pulled from stasis vaults despite runes warning to delve ever deeper in search of more, in search
they should never again be unleashed. Some of of anything to turn back the tide and win out the
these technologies were revealed to be relatively war for themselves, for the Emperor’s Imperium, The construct stalked forward
innocuous in the grand scheme of the galactic war or for the Warmaster. It was sometimes supposed on armoured legs, concentric
that was playing out across the heavens – but that some of the tales and reports were nothing rings spinning above that
some was most certainly right to have been sealed more than conjecture or hearsay, or otherwise crackled with arcane power
away, and some whispered, should have stayed outright fabrication; but none were truly certain barely controlled.
that way forevermore... of this, for in the darkness of the Schism many
great and long-forgotten things had been It was shepherded forward by a
In the domain of the Forge World of Veritiad III, returned to the light. pair of tech-priests, murmuring
relativistic weapons were unearthed, pulled from venerations of how blessed the
Dark Age of Technology super-hulks and Some of the most innocuous discoveries would machine truly was. The rings
retrofitted surprisingly easily to Ark Mechanica; transpire to be the most useful, and the most span a little faster now, and
these weapons were at first simply assumed to be concerning, given time however - for the full spat fat, lazy arcs of lightning
similar in principle to railguns, until one split a reintroduction of multiple classes of Battle that hung in the air a second
small moon in half when its target managed to automata with emergency dispensation to longer than they should,
evade a shot and the near-light-speed projectile produce and deploy them would at first seem to banging and spitting as they
punched through the craggy satellite’s crust with have stymied the tide of death that had washed burned at the air.
ease. This allowed the Veritiad star-ships to over some Forge Worlds - but this feeling rapidly
engage at longer range and, once calibrated for turned to horror as traitor elements gained Suddenly, they reached from
their sub-light firing speeds, with almost control of their own versions of such constructs
pinpoint accuracy.
the machine, magnesium
and warped them to their own foul vision within bright, and a chunk of the
scant solar weeks. So were the tools intended to enemy battleline was vaporised
In the Celecia System, their harvest drones drive back the enemies of the Omnissiah turned in a blink. Silent but for the
recovered STC fragments for devices that could upon them, and used to bring about their
energy it produced and the hiss
alter the alignments of orbital bodies via the downfall just as often as they were used to stamp
out the heretical Magi who used such machines.
of pistons, it walked a little
manipulation of the very fabric of space-time closer, and span a little faster
itself – and promptly used the technological Dark whispers abound of some machines and
automata having been bound with entities not of once more...
might so harnessed to destroy a fleet of traitor
Astartes who had encroached upon them, seeking the materium, an unholy fusion of both accursed
rearmament and refitting. The sight of asteroids warp-predators and metal to create something
arcing through space to their tune was a thing of greater and more deadly than the sum of its
great beauty to the Priesthood of those worlds, parts…
and songs of binharic exhortation of the majesty
of the Omnissiah rang out across every space- These choices were, in a subtle, almost
bound platform and ship in their fleet in imperceptible way, responsible for the slow but
response. ever increasing demise of hundreds of worlds.
The scouring bare of life that the unleashing of
However, not all were so eager to report their such benighted technologies entailed consistently
advances and experimentation directly. The foes left many worlds as so much scorched and barren
of the Forge Arkadia were the ones who revealed rock, inhabitable not even to the cyborg warriors
what that secretive Forge had unearthed - for as and leaders of the Mechanicum. These worlds
they fled in fear before the white, red, and silver would remain so for millions of years, it was said,
war-hosts, a great tide before their Taghmata, it rendered dead beyond saving, for even life in the
was claimed they had begun to harness soil was eradicated; not even single cells remained.
Abominable Intelligence for the first time since Thusly did the Mechanicum make war; all were
the darkest days of the Dark Age of Technology. their prey, and they the predator, for beyond the
In a monumentally risky endeavour, they aimed simple evils of such things as rad-weapons and
to give themselves a tactical and numerical edge in phosphex did the domain of the machine cult
battle, to wield a weapon so great as to sweep stretch, and wanton was their use in destruction.
before themselves all foes, aiming to once and for
all master technology. In doing so, they had
fashioned great armies whose thoughts, bodies
and indeed souls were rendered in cold iron and
silica. Some rumoured they may have located a
fully-functioning STC device in order to
accomplish this - but none knew for sure, and the
priesthood of Arkadia were not known for their
forthright communications.

9
Fielding The Marching Forge
An expansion for the Mechanicum Army List for Battles in the Age of Darkness
Synchronicity with the Mechanicum
The Marching Forge offers you two options on how you can play using it in the Age of Darkness.

The first is in conjunction with the Official Mechanicum Taghmata Omnissiah Army List, as an expansion -
All units presented herein are able to be selected as choices by an army using that list and following the
restrictions it lays out. This also means the following rules, restrictions, and additions apply:

“This cycle marks your The following High Order of Techno-Arcana may be purchased by a Magos Prime in your army:
ascension from Centurius to
the rank of Skitariiax-Primus.
No longer are you a simple High Order of Techno-Arcana
leader of Skitarii, nor are you Skitariiax-Primus .......................................................................................................... +30 points
merely a Magos - no, you
bestride both worlds as a Although almost unspeakably rare, there are recorded instances of particularly militant
paragon of what can be forge worlds and their resident Skitarii Cohorts growing so intertwined that some Skitarii
achieved with will, persistence, begin to travel a more learned path of Techno-Arcana than ordinarily seen. These Skitarii are
and knowledge. revered by their brethren as they climb the complex social, political, and dogmatic ladders of
Mechanicum society, eventually rising as Tech-Lords, some of the only of their kind to
There are few of your kind, for reach the esteemed rank of Magos.
now. Go forth and show the
Mechanicum at large why your ● Special Rules: The Magos gains the Datasphere Uplink, Command Protocols - Skitarius,
kind deserves this honour, for and Command Protocols - Kill-Clade, and Feel No Pain (6+) Special Rules.
you have earnt it despite their
scorn and mockery.” In addition, when selecting the Protocol to use before the battle begins, you may select
two instead - You can activate both during the battle, but these must be done on separate
Archmagos Heverax-Prima turns. You cannot select the same protocol twice.
The first to raise a Centurius
The Magos Skitariiax-Primus now uses the statline of the Skitarii Centurius.
to the rank of Magos.
● Restrictions: Your army’s compulsory troops choices must be composed of Skitarii
Ranger, Skitarii Vanguard, or Sicarian Kill-Clade units.

The Magos Skitariiax-Primus may not be upgraded to an Archmagos Prime, although


they may still purchase all other Magos options as normal.

Skitarii Units
The phrase “Skitarii Units” is used throughout this ruleset to delineate the following units as affected by
certain Special Rules and Abilities:

● Skitarii Centurius
● Skitarii Rangers
● Skitarii Vanguard
● Skitarii Decimators
● Skitarii Liquidators

Mechanicum Sub-Factions
If you have built your army using one of the following Army Lists, the following new abilities, restrictions,
and additions are applied to your armies:

Legio Cybernetica Battle Cohorts


Armies built using the Legio Cybernetica Battle Cohort Army List may select any Battle-Automata from this
expansion as part of their normal list construction. Any Battle-Automata so selected gain all Special Rules and
benefits as would be expected. They may select other units from this list, as long as they fulfil all other
requirements laid out in their rules first.

War Covenants of the Ordo Reductor


Armies built using the War Covenants of the Ordo Reductor Army List may not select any units from this
ruleset that have the Datasphere Uplink Special Rule.

However, armies built using the War Covenants of the Ordo Reductor Army List may take up to two
Ordinatus-Exemplar War Constructs in a detachment as long as the detachment also includes a Magos or
Archmagos - though all other stipulations of the Archaeotechnological Marvel Special Rule apply.

12
Legiones Skitarii War Convocation Army List
If you wish, you can use a combination of the rules presented in this ruleset with the ones from the main Taghmata Omnissiah rulebook to represent
a Legiones Skitarii War Convocation. A Legiones Skitarii War Convocation may be taken as a Primary or Secondary detachment in a Loyalist or
Traitor Army in any Age of Darkness games, and follows all ordinary rules and restrictions of the Taghmata Omnissiah Army List, with the
following additional restrictions and benefits applied:

War Convocation Protocols:


You may not take an Archmagos of any type in this detachment. You must select either a Magos Prime with the Skitariiax-Primus High Order of
Techno-Arcana, a Skitarii Centurius, or a Sicarian Clademaster as your compulsory HQ choice, and they must be your Warlord.

In addition, the following units gain the Datasphere Uplink Special Rule if chosen as part of this detachment:
● Electro-Priest Conclaves ● Triaros Armoured Conveyors
● Kataphron Battle-Servitor Maniples ● Tech-Priest Auxilia
● Tarantula Sentry Gun Batteries ● Terrax Pattern Termite Assault Drill

Skitarii Cohort:
The Detachment must contain more units with the Datasphere Uplink Special Rule than without. Note that whilst the War Convocation Protocol
Detachment Ability does confer this Special Rule to multiple units, these are counted as not having the Special Rule for the purposes of this
restriction.

Neural Rerouting:
If the detachment contains more than one HQ choice specified in the War Convocation Protocols as suitable to be your Compulsory HQ choice,
and one of them is your Warlord, when the Warlord is removed from play, roll a D6 - on a 4+, one of the remaining War-Leaders picks up the neural
strain of keeping the War Convocation online. For the purposes of the game, they have become your Warlord - meaning no VP are awarded to your
opponent for Slay the Warlord, etc - and they gain the Warlord Trait of the removed model.

Legiones Skitarii War Convocation Warlord Traits


If your primary detachment is a Legiones Skitarii War Convocation, your Warlord may choose to roll on the below table to generate their Warlord
Trait, rather than using the ones from the main Age of Darkness Rulebook:

D6 Warlord Trait:
Uplink Override
The War-Leader activates protocols usually reserved for commanding Magos, empowering his soldiers with loyalty and bravery.
1 All units with the Datasphere Uplink Special Rule are Fearless whilst your Warlord is alive.

Upgraded Logic Processors


A mind rendered in steel can process at speeds faster than flesh, spotting targeting solutions where others will not.
2 When your Warlord or the unit they are with fire Overwatch, this is made at their normal Ballistic Skill. Note that no bonuses can be
used to change their Ballistic Skill during their Overwatch attacks.

Masterwork Bionics
Bionics of a finer quality can often be witnessed to self repair and reintegrate seamlessly with their host.
3 The Warlord’s Feel No Pain is now (5+), and failed Feel No Pain rolls can be re-rolled.

Encoded Hate
Engrams designed to maintain utter fealty to the Mechanicum chain of command bear a flipside - A complete and all-consuming hate for their
4 enemies on the field of battle, so potent that the code spills from them and into their charges.
The Warlord and the unit he is with have Hatred (Everything!).

Full Frame Rebuild


A survivor of numerous engagements, this warrior has risen again from wounds that would have slain a lesser being outright.
5 The Warlord has the Eternal Warrior Special Rule.

Machine Might
Focused utterly on the destruction of their foes, the War-Leader has been upgraded to assist in their persecution of the enemies of the Omnissiah.
6 The Warlord adds +1 to their Strength, Attacks, and Wounds values.

13
Skitarii Centurius 65 points
WS BS S T W I A Ld Sv
Skitarii Centurius 5 5 4 4 3 4 3 9 3+

Unit Composition Options:


HQ ● 1 Skitarii Centurius ● The Skitarii Centurius may exchange their Taser Goad for one
of the following options:
Unit Type - Arc Maul...................................................................................Free
Centurii are the pinnacle of
- Corposant Stave ..............................................................+5 points
the Skitarii - augmented ● Infantry (Character)
- Power Weapon.................................................................+5 points
beyond the baseline
- Transonic Razor ............................................................+10 points
warriors they command, Wargear - Power Fist......................................................................+10 points
approaching the level of
● Power Armour
bio-mechanical
replacement of some ● Refractor Field ● The Skitarii Centurius may exchange their Radium Pistol for
● Taser Goad one of the following options:
magos.
● Radium Pistol - Plasma Pistol ...................................................................+5 points
- Photon Gauntlet .............................................................+5 points
On the battlefield, they are
- Phosphor Blast Pistol .....................................................+5 points
a military force to be
Special Rules - Galvanic Rifle..................................................................+5 points
reckoned with, armed and
- Radium Carbine..............................................................+5 points
armoured in such a way as ● Feel No Pain (6+)
- Arc Pistol .......................................................................+10 points
to even give those of the ● It Will Not Die
Legiones Astartes pause - ● Independent Character
● The Skitarii Centurius may take any of the following options:
for theirs is the will, the ● Relentless
surety of purpose, to - Omnispex ........................................................................+5 points
● Datasphere Uplink
prosecute the enemies of - Infoslave Skull .................................................................+5 points
● Command Protocols -
the Omnissiah with Skitarius - Augury Scanner ..............................................................+5 points
extreme prejudice - and - Digital Weapons............................................................+10 points
they carry the arms and - Conversion Field ..........................................................+15 points
armament to do so.
Command Protocols - Skitarius
But these gifts of warfare All Skitarii units within 24” of this model may use its
pale in the light of what is leadership for any tests they are required to make.
the greatest gift bestowed
to these warriors of the During the controlling player’s shooting phase, nominate one
Machine God - the ability Skitarii unit within 24”. This unit can re-roll failed hit rolls of
to perceive the flow of raw 1 during the shooting phase.
data, and to harness it to
their will to change the
tides of battle in an instant.

14
Sicarian Clademaster 120 points
WS BS S T W I A Ld Sv
Sicarian Clademaster 5 4 4 4 4 5 4 9 4+

Unit Composition Options:


● 1 Sicarian Clademaster ● The Sicarian Clademaster must select one of the following HQ
upgrades:
Unit Type - Stealth Suite Modules..............................................................Free
Whilst those Skitarii that
- Aggression Stim-Injectors.......................................................Free
● Infantry (Character) excel at the art of war and
of command rise to the
● The Sicarian Clademaster may exchange their Taser Goad for
Wargear one of the following options: rank of Centurius, the
- Transonic Blade........................................................................Free Sicarians stand apart - and
● Sicarian Battle Armour
- Power Weapon..........................................................................Free for those among their
● Refractor Field number that excel in the
● Taser Goad - Transonic Blades (Pair) ...................................................+5 points
Kill-Clade’s unique brand
● Stubcarbine of war, command comes in
● The Sicarian Clademaster may exchange their Stubcarbine for
one of the following options: the form of elevation to
- Taser Goad................................................................................Free Clademaster.
Special Rules
- Flechette Blaster ......................................................................Free
● Feel No Pain (6+) - Chordclaw .......................................................................+5 points Feared as much as they are
● Dunestrider - Phosphor Serpenta..........................................................+5 points respected by any individual
● Bulky - Arc Pistol .......................................................................+10 points not inducted into a
● It Will Not Die Kill-Clade, these multi-
● Independent Character ● The Sicarian Clademaster may take any of the following options: armed killers’ savage way of
● Datasphere Uplink - Prehensile Dataspike ......................................................+5 points prosecuting combat has
● Command Protocols – - Infoslave Skull .................................................................+5 points saved many battles from
Kill-Clade - Digital Weapons..............................................................+5 points being crushing failures -
- Conversion Field ..........................................................+10 points and inspired many Skitarii
to consider requesting
upgrading to the ranks of
Command Protocols – Kill-Clade the Clades themselves…
All Sicarian units within 24” of this model may use its
leadership for any tests they are required to make.

Any Sicarian Kill-Clade unit within 3” of this model may


re-roll the dice to determine charge distances.

If this model is your warlord, you may take


Sicarian Kill-Clades as a Compulsory Troops choice, instead
of an Elites choice.

15
Praetorian Servitor Maniple 90 points
WS BS S T W I A Ld Sv
Praetorian Servitor 4 3 5 6 3 3 3 10 3+

Unit Composition Options:


HQ ● 2 Praetorian Servitors ● The unit may include up to two additional
Praetorian Servitors ................................................ +45 points each
The Servitors designated Unit Type
● Any Praetorian Servitor may replace its power fist with one of
“Praetorian” are wildly ● Infantry the following:
varied in physical form, but
- Chainfist ..........................................................................+5 points
the most common of their Wargear - Siege Wrecker ..................................................................+5 points
kind are vat-grown brutes
● Praetorian Warplate
oft-likened to the
Abhuman Ogryns, grafted ● Power Fist
with plated armour and ● Arcana Potentis Retinue
powerful weapons, and A Praetorian Servitor Maniple may only be chosen as a retinue
finally mounted on great for a Mechanicum HQ choice with the Independent
tracks or huge up- Character Special Rule, who has been selected as your
armoured mechanical lower Special Rules Warlord. This unit may not be taken as part of an army on
limbs to support their ● Feel No Pain (5+) their own.
immense weight. ● Relentless
● Fearless This unit does not take up a Force Organisation slot, and
Whilst normally stationed ● Bulky must be deployed with the Independent Character they were
to guard Forge-Temples, in ● Retinue selected with, and they are treated as unit during the game. In
times of war the Praetorians addition, you must always attempt to make Look Out, Sir!
are taken to battle, a rolls with this unit if possible for its attached character. Look
guardian retinue of high- Out, Sir! Attempts using this unit always succeed on a 2+.
ranking Magos, Skitarii or
otherwise, for whom their In addition, if the HQ choice this unit is attached to has the
programming ensures they Datasphere Uplink Special Rule, they confer its effects to this
will give their bionic half- unit too.
lives to ensure their
continued survival.

16
Kataphron Battle Servitor Maniple 180 points
WS BS S T W I A Ld Sv
Kataphron Servitor 3 3 5 5 2 3 2 10 4+

Unit Composition Options:


● 3 Kataphron Servitors ● The unit may include up to twelve additional ELITES
Kataphron Servitors ............................................... +60 points each
Unit Type Kataphron Battle Servitors
● The maniple may purchase Kataphron Breacherplate. If selected,
● Infantry all models in the maniple must be so upgraded: are one of the most
- Kataphron Breacherplate ...................................... +5 points each common forms of heavy
Wargear servitor in use. Their huge,
● Any model in the squad may replace their Arc Claw with one tracked bulk and on-board
● Kataphron Demiplate
option from the below list: reactors allow them to
● Arc Claw mount weapons that would
● Graviton Imploder - Phosphor Blaster......................................................................Free
- Flamer.......................................................................................Free not be possible on a smaller
- Hydraulic Claw...............................................................+5 points chassis, and their modular
construction has ensured
● Any model in the squad may replace their Graviton Imploder that no matter the
Special Rules with one option from the below list: situation, a Magos can
● Feel No Pain (5+) - Plasma Culverin ............................................................+10 points ensure they are equipped to
● Relentless - Irradiation Engine.........................................................+15 points be capable of meeting any
● Fearless - Heavy Arc Rifle ............................................................+20 points challenge they are
● Very Bulky predicted to face.
● Weapon Stabilisers
Though they are not the
Weapon Stabilisers fastest or the strongest of
This model can shoot with all of its ranged weapons in the the servants at the Machine
shooting phase, irrespective of the weapon’s type. God’s disposal, their
servitor minds will do their
utmost to ensure they
follow their programming
and destroy their enemies -
by any means they possess.

17
Skitarii Liquidators 75 points
WS BS S T W I A Ld Sv
Skitarii Omnis 2 4 3 3 1 3 1 8 4+
Skitarii Vectorii 2 5 3 3 1 3 1 8 4+
Liquidator Alpha 3 4 3 3 2 3 2 9 4+
Unit Composition Options:
ELITES ● 2 Skitarii Omnis ● The unit may include up to three additional pairs of Skitarii
● 2 Skitarii Vectorii Omnis & Vectorii ..............................................+25 points per pair
Elevated from the ranks of ● 1 Liquidator Alpha
● One Skitarii Omnis from the unit may carry one of the
the Skitarii Rangers, the Unit Type following items:
Liquidators are a rare breed
● Skitarii Omnis: Infantry - Enhanced Data-Tether ...................................................+5 points
in Mechanicum society -
● Skitarii Vectorii: Infantry - Omnispex ........................................................................+5 points
those with almost entirely
● Liquidator Alpha: Infantry - Augury Scanner ............................................................+15 points
true unity of purpose and
(Character)
program across multiple
● The Liquidator Alpha may take one of the following options:
minds.
Wargear (Skitarii Omnis - Radium Pistol...........................................................................Free
- Phosphor Blast Pistol .....................................................+5 points
Liquidators are the units & Liquidator Alpha) - Arc Pistol .......................................................................+10 points
famous for breaking the ● Skitarii War Plate
back of enemy armies with ● Galvanic Rifle
but a handful of precise
shots. Operating as paired Spotter Teams
spotters and snipers, the
Wargear
Each Skitarii Omnis is paired to a Vectorii, and in the
teams will first choose their (Skitarii Vectorii) shooting phase, an Omnis can elect to forgo its own shooting
targets, the Omnis marking ● Skitarii War Plate to guide the shots of its partner.
weak spots in armour, fuel ● Transuranic Arquebus
lines, or any other such If it does so, the paired Vectorii gains the Fleshbane Special
vunerabilities, which the Special Rules Rule for its shooting attacks for the duration of the shooting
Vectorii will then exploit ● Feel No Pain (6+) phase.
with precisely placed and ● Datasphere Uplink
timed shots from their Spotter Teams
● Additionally, if you wish to add extra models to this squad,
Transuranic Arquebii.
you must purchase Skitarii Omnis and Vectorii in pairs - the
cost listed in this entry is per pair.

18
Sydonian Dragoons 40 points
Armour
WS BS S Front Side Rear I A HP
Sydonian Dragoon 4 4 5 11 11 10 3 3 2

Unit Composition Options ELITES


● 1 Sydonian Dragoon ● The unit may include up to five additional
Sydonian Dragoons ................................................ +40 points each The warriors known as
Unit Type Sydonian Dragoons
● Any model may replace its Taser Lance with a: augment their Ironstrider
● Vehicle (Walker, - Radium Jezzail .........................................................................Free
Open Topped) steeds with great incense
cloud-spewing machines,
Wargear ● Any model in the squad may take one option from the below which serve a twofold
Taser Lance list:
● purpose - appeasing the
Broad Spectrum - Phosphor Serpenta..........................................................+5 points
● machine spirits of all the
Data-Tether - Omnispex ........................................................................+5 points
scions of the Machine God
● Searchlight - Augury Scanner ............................................................+15 points
nearby, and providing a
shroud from which they
Special Rules can hide from their enemies
● Crusader Incense Cloud eyes until the last second,
● Prototype Construct A model with this special rule always counts as obscured, upon which they burst
● Datasphere Uplink receiving a 5+ cover save. from the great fog banks,
● Incense Cloud Taser Lances levelled for a
crushing charge.

19
Sicarian Kill-Clade 140 points
WS BS S T W I A Ld Sv
Sicarian Stalker 4 4 4 3 2 4 2 8 4+
Sicarian Alpha 4 4 4 3 2 4 3 9 4+

Unit Composition Options:


ELITES ● 4 Sicarian Stalkers ● The unit may include up to fifteen additional
● 1 Sicarian Alpha Sicarian Stalkers ...................................................... +27 points each
The Sicarian Kill-Clades
Unit Type ● All models in the unit must select one of the following options.
are a relatively new
All models must choose the same option:
invention, a natural ● Sicarian Stalker: Infantry
- Stealth Suite Modules..............................................................Free
response to the massing of ● Sicarian Alpha:
Infantry (Character) - Aggression Stim-Injectors.......................................................Free
threats on the Forge
Worlds that created them.
Wargear ● Any model in the unit may exchange both their Stubcarbine and
They act as the Forge’s Taser Goad for:
immune system, hunting ● Sicarian Battle Armour
- Transonic Blades (Pair) .................................................+10 points
those that blight their ● Stubcarbine
masters - Rogue servitors, ● Taser Goad
● Any model in the unit may exchange their Taser Goad for:
Tech-Heretics, and more. - Transonic Razor .......................................................................Free
Special Rules - Power Sword....................................................................+5 points
Created from Skitarii that ● Feel No Pain (6+) - Transonic Blade.............................................................+10 points
volunteer (or so it is ● Dunestrider
claimed) for the upgrade ● Bulky ● Any model in the unit may exchange their Stubcarbine for:
process - extensive even by ● Datasphere Uplink - Flechette Blaster ......................................................................Free
the standards of the - Chordclaw ................................................................................Free
Mechanicum - The
Sicarians are held in a kind Dedicated Transport
● The Sicarian Alpha may exchange their Stubcarbine for:
of awe and fear by the ● A Sicarian Kill-Clade - Arc Pistol .......................................................................+10 points
Skitarii they once stood numbering 10 or fewer
alongside. models may take a Triaros
● The Sicarian Alpha may take any of the following:
Armoured Conveyor as a
Dedicated Transport. - Chordclaw .......................................................................+5 points
In battle, they stalk - Infoslave Skull ...............................................................+10 points
forward on elongated - Prehensile Dataspike ....................................................+10 points
limbs, harrying their foes
with powerful close-
quarters weaponry and
powerful systems that
incapacitate their foe or
empower the Sicarians to
rage-fuelled heights not
even the bezerk legions of
the Orks can match.

20
Sarumiat Class Battle-Automata Maniple 150 points
WS BS S T W I A Ld Sv
Sarumiat Battle-Automata 4 3 6 7 4 4 4 7 3+

Unit Composition Options:


● 1 Sarumiat ● The Maniple may include up to two additional ELITES
Battle-Automata Sarumiat Battle-Automata ................................... +150 points each
Sarumiat are another
Unit Type ● Any model in the Maniple may take:
pattern of hunter-killer
- Electrocoil Harpoon ....................................................+15 points
● Monstrous Creature Automata that can be
traced back to a similar
● A single Maniple composed solely of a single Battle-Automata
Wargear (of any type) in the detachment may be given: genesis to the Vorax Battle-
- The Paragon of Metal Special Rule..............................+35 points Automata. A rarer design,
● Battle Automata Power Blades their STC was first
● Atomantic Shielding recovered and brought
Special Rules back into the fold from the
Forge World of Sarum in
● Cybernetica Cortex the Golgotha Sector by the
● Reactor Blast World Eaters.
● Rampage
● Fleet The Sarumiat was first
● Brutal Charge designed to hunt and bring
low enemy war-machines
and corrupted Automata, a
task at which it excelled,
given its speed, aggressive
engrams, and wargear.
Mounting two great blades
upon their forearms,
Sarumiat Automata were
equally as capable of
cutting apart tanks and
alien fiends as much as they
were their intended targets.

The STC for this Automata


also describes designs for a
great, electrified harpoon
system - one which excited
and delighted the
Mechanicum, for its design
bore clear hallmarks of
STC similarity to the
Thundercoil Harpoons
borne by Imperial Knights.
With this weapon, the
Sarumiat can drag its prey
back into range of its
clawed blades - and to its
inevitable doom.

21
Skitarii Rangers 95 points
WS BS S T W I A Ld Sv
Skitarii Ranger 3 4 3 3 1 3 1 8 4+
Ranger Alpha 3 4 3 3 2 3 2 9 4+

Unit Composition Options:


TROOPS ● 9 Skitarii Rangers ● The unit may include up to twenty additional
● 1 Ranger Alpha Skitarii Rangers ......................................................... +9 points each
Skitarii Rangers are trackers
and executioners without Unit Type ● One Skitarii Ranger from the unit may carry one of the
following items:
peer, save perhaps the ● Skitarii Rangers: Infantry
- Enhanced Data-Tether ...................................................+5 points
Seeker Squads of the ● Ranger Alpha:
Infantry (Character) - Omnispex ........................................................................+5 points
Astartes. Once a target has
- Augury Scanner ............................................................+15 points
been identified and
accepted, they will stalk Wargear
Skitarii War Plate ● The Ranger Alpha may take one of the following
their target for solar weeks ●
melee weapons:
or even months, never ● Galvanic Rifle
- Taser Goad.......................................................................+5 points
stopping for rest, until
- Arc Maul........................................................................+10 points
finally they find their prey Special Rules - Power Sword..................................................................+10 points
in their crosshairs - Then Feel No Pain (6+)
● - Transonic Razor ............................................................+10 points
the chugging, crackling Move Through Cover
● - Power Fist......................................................................+15 points
thump of their Galvanic ● Relentless
weapons cries out, and the Datasphere Uplink
● ● The Ranger Alpha may take one of the following
victim falls limp.
ranged weapons:
- Radium Pistol...........................................................................Free
For the Rangers, there is no Dedicated Transport
- Phosphor Blast Pistol .....................................................+5 points
greater shame than failing ● A unit of Skitarii Rangers - Arc Pistol .......................................................................+10 points
to fell a foe - and so, if they numbering 12 or fewer
do not manage to slay the models may take a Skorpius
object of their predation, Dunerider as a Dedicated
they will continue their Transport.
pursuit, endlessly tracking
their foe until at last they ● A unit of Skitarii Rangers
numbering 20 or fewer
lie dead in the dirt at their
models may take a Triaros
steel-shod feet, and the Armoured Conveyor as a
Skitarii can return to their Dedicated Transport.
Forge, and acquire data on
a new target.

22
Skitarii Vanguard 90 points
WS BS S T W I A Ld Sv
Skitarii Vanguard 3 4 3 3 1 3 1 8 4+
Vanguard Alpha 3 4 3 3 2 3 2 9 4+

Unit Composition Options: TROOPS


● 9 Skitarii Vanguard ● The unit may include up to twenty additional
● 1 Vanguard Alpha Skitarii Vanguard ...................................................... +8 points each
Skitarii Vanguard, known
Unit Type ● One Skitarii Vanguard from the unit may carry one of the informally (and in hushed
following items: whispers) as “rad-troopers”
● Skitarii Vanguard: Infantry are the close-ranged punch
- Enhanced Data-Tether ...................................................+5 points
● Vanguard Alpha: to the Rangers long reach.
Infantry (Character) - Omnispex ........................................................................+5 points
- Augury Scanner ............................................................+15 points
Wargear Irradiated beyond survival
● The Vanguard Alpha may take one of the following for any but one of the cult
● Skitarii War Plate
melee weapons: of the Machine to survive,
● Radium Carbine
- Taser Goad.......................................................................+5 points these soldiers wear armour
- Arc Maul........................................................................+10 points that is designed to allow
Special Rules - Power Sword..................................................................+10 points them to resist baleful
● Feel No Pain (6+) - Transonic Razor ............................................................+10 points energies and powerful
● Relentless - Power Fist......................................................................+15 points weaponry as a matter of
● Datasphere Uplink course - although in the
● Rad-Saturation ● The Vanguard Alpha may take one of the following doing so, it saves them not
● Polarized Armour ranged weapons: only from their foes, but
- Radium Pistol...........................................................................Free their own weapons, which
Dedicated Transport - Phosphor Blast Pistol .....................................................+5 points are deadly for the seeping
● A unit of Skitarii Vanguard - Arc Pistol .......................................................................+10 points radiation they emit. Their
numbering 12 or fewer armour casts this back out
models may take a Skorpius as a mirror - corrupting
Dunerider as a Dedicated and burning any who dare
Transport.
Polarized Armour to approach.
When this unit is targeted by any attack, reduce the attack’s
● A unit of Skitarii Vanguard Strength by 1. However, even these
numbering 20 or fewer precautions are not enough
models may take a Triaros to save the Vanguard from a
Armoured Conveyor as a long, slow decay at the very
Dedicated Transport.
radiation they wield -
though to give life and limb
in service to the Machine
God is something none of
them could ever be said to
resent.

23
Skitarii Decimators 70 points
WS BS S T W I A Ld Sv
Skitarii Decimator 3 4 3 3 1 3 1 8 4+
Decimator Alpha 3 4 3 3 2 3 2 9 4+

Unit Composition Options:


TROOPS ● 4 Skitarii Decimators ● The unit may include up to fifteen additional
● 1 Vanguard Alpha Skitarii Decimators ................................................. +13 points each
Some Skitarii Vanguard
Unit Type ● One Skitarii Decimator from the unit may carry one of the
show an aptitude for
following items:
destruction above and ● Skitarii Decimators:
Infantry - Enhanced Data-Tether ...................................................+5 points
beyond that of the norm
● Decimator Alpha:
- Omnispex ........................................................................+5 points
expected. For such
Infantry (Character) - Augury Scanner ............................................................+15 points
individuals, elevation to a
Decimator squad is the Wargear ● All models in the squad may replace their Volkite Caliver with
result; both a reward, a ● Skitarii War Plate one option from the below list.
chance to experiment with ● Volkite Caliver ● All models in the squad must select the same option:
new weaponry, and a - Arc Rifle ..........................................................................+5 points
reprieve - a chance to - Plasma Caliver...............................................................+10 points
escape the rad-death that
Special Rules
Feel No Pain (6+) - Arcana Potentis .............................................................+15 points
awaits all who tread that ●
path normally. ● Relentless
● Support Squad ● The Decimator Alpha may take one of the following
Datasphere Uplink melee weapons:
In battle, the Decimators ●
- Taser Goad.......................................................................+5 points
assemble in perfect ranks, - Arc Maul........................................................................+10 points
bringing up their powerful Dedicated Transport - Power Sword..................................................................+10 points
weapons and evaporating ● A unit of Skitarii - Transonic Razor ............................................................+10 points
the enemy under crackling, Decimators numbering 12 - Power Fist......................................................................+15 points
buzzing, hissing weaponry, or fewer models may take a
before logging their results, Skorpius Dunerider as a
and choosing a new target. Dedicated Transport.

● A unit of Skitarii
Decimators numbering 20
or fewer models may take a
Triaros Armoured
Conveyor as a Dedicated
Transport.

24
Electro-Priest Conclave 110 points
WS BS S T W I A Ld Sv
Electro-Priest 4 3 3 3 1 3 2 9 -

Unit Composition Options:


● 10 Electro-Priests ● The unit may include up to ten additional TROOPS
Electro-Priests ........................................................ +11 points each
Unit Type The priests of the
● All models in the unit must select one of the following options.
● Infantry All models must choose the same option:
Electro-Cults are regarded
with wary eyes and
- Electrostatic Gauntlets and Corpuscarii Electoo .................Free
Wargear suspicion among the others
- Electroleech Stave and Fulgurite Electoo ..............................Free
of the Mechanicum, for
● Voltagheist Field
where others would
exchange their flesh for
Special Rules blessed steel, the Electro-
● Feel No Pain (6+) Priests largest concession to
● Relentless this is a full body sub-
● Zealot dermal Electoo, which
harnesses their natural
bioelectricity and
Dedicated Transport weaponises it.
● An Electro-Priest Conclave
numbering 12 or fewer A cult divided along
models may take a Skorpius doctrinal lines, there are
Dunerider as a Dedicated two main ways of being
Transport. among the Electro-Priests.

● An Electro-Priest Conclave The Fulgurites believe in


numbering 20 or fewer taking back energy from
models may take a Triaros the foes of the Omnissiah
Armoured Conveyor as a
Dedicated Transport.
to use against them, whilst
the Corpuscarii believe in
using that same power to
lay their enemies low by
overloading sense and
sensors with it.

None among their


detractors can be heard
arguing about their
devotion to the Cult having
witnessed their
effectiveness in battle,
however - For in sparking
blasts of power, or in great
scorching jolts of stolen
power are the enemies of
the Omnissiah laid low.

25
Skorpius Dunerider 75 points
Armour
BS Front Side Rear HP
Skorpius Dunerider 4 11 11 11 3

DEDICATED Unit Composition Options


TRANSPORT ● 1 Skorpius Dunerider ● The Skorpius Dunerider may take up to two:
Unlike other vehicles that - Auto-Repeater Carbine ..................................................+5 points
use anti-grav plating to Unit Type ● The Skorpius Dunerider may take:
achieve a kind of limited - Blessed Autosimulacra .................................................+10 points
● Vehicle: (Tank, Transport, Fast)
flight, the Skorpius
Dunerider utilises a
complex gas-vectoring Wargear
system that nullifies terrain ● Broad Spectrum
and allows for speedy Data-Tether
movement in battle. ● Searchlight
● Twin-Linked
Whilst their cabins are Auto-Repeater Carbine
armoured, keeping the crew
safe from harm, the carrier Special Rules
has enough fire-ports that ● Datasphere Uplink
entire transported squads ● Auxiliary Gunners
can unleash their firepower ● Hovercraft
through them upon the ● Armoured Cabin
enemy.
Transport Capacity
Acting as a personnel ● A Skorpius Dunerider has a
carrier for all manners of transport capacity of 12
specialised squads, as well models. It cannot carry
as the Legiones Skitarii at models with the Bulky,
large, Duneriders will Very Bulky, or Extremely
Bulky Special Rules.
sweep across the field at
speed, before their ramps It can be purchased by any
clatter down to unleash Skitarii, Electro-priest,
their cargo, their Auto- Tech-Priest Auxilia,
Repeater Carbines firing to Adsecularis, or Scyllax unit
cover the disembarking as a dedicated transport.
squads.
Fire Points
● Six Firing Slots

Access Points
● Front Landing Ramp

26
Porphetian Armoured Carrier 90 points
Armour
BS Front Side Rear HP
Porphetian Armoured Carrier 4 12 12 10 3

Unit Composition Options DEDICATED


● 1 Porphetian Armoured ● The Porphetian Armoured Carrier may upgrade its TRANSPORT
Carrier Turret-Mounted Twin-Linked Mauler Bolt Cannon for one of An STC design which was
the following options: only relatively recently
Unit Type - Twin-Linked Plasma Cannon ......................................+10 points
Vehicle: (Tank, Fast, recovered and submitted
● - Conversion Beamer ......................................................+15 points
Transport) for field testing, the
- Eradication Beamer ......................................................+25 points
Porphetian Armoured
Wargear carrier in actuality had no
● Searchlight Command Transport name assigned to its
● Blessed Autosimulacra template - meaning the
This Dedicated Transport may be purchased by any
● Turret-Mounted Twin- Mechanicum HQ choice, and embarked upon by them before Mechanicum, in their
Linked Mauler Bolt Cannon the game begins. If you wish, the magos may be joined by wisdom, simply named it
another unit - as long as they fit in the transport’s capacity! for the world on which it
Note that this is an exception to the normal Dedicated was rediscovered -
Special Rules Transport rules. Porphetus - and for its
● Armoured Ceramite function.
● Command Transport
Resembling in size a Rhino
Transport Capacity Transporter, and mounting
a squat, domed turret, as
● A Porphetian Armoured
well as a forward
Carrier has a transport
capacity of 6 models. It disembarkation hatch, the
cannot carry models with Porphetian Armoured
the Very Bulky, or Carrier has already seen use
Extremely Bulky Special as the private transport of
Rules. Magos in the latter years of
the Great Crusade, proving
It can be purchased by any itself capable across the
Tech-Priest Auxilia unit as innumerable battlefields of
a dedicated transport, or by the Great Crusade.
any Mechanicum HQ
choice - see the Command
Transport Special Rule. The Carrier has since
entering use acquired
Access Points another nickname among
● Front Disembarkation Hatch those who approve of its
● Two Side Portholes design - the Iron Fist.

27
Archaeopter Transvector Squadron 115 points
Armour
BS Front Side Rear HP
Archaeopter Transvector 4 11 11 11 2

Unit Composition Options


FAST ATTACK
● 1 Archaeopter Transvector ● The squadron may include up to two additional
Archaeopter Transvectors .................................... +115 points each
The Transvector is the most Unit Type
lightly armed variant of the ● Any model in the squadron may take up to two:
● Vehicle - Auto-Repeater Carbine ..................................................+5 points
Archaeopters, a dedicated
(Flyer, Hover, Transport)
troop transport whose
transport bays have carried Wargear ● Any model in the squadron may purchase:
explorators across the skies ● Broad Spectrum - Electrum-Flare Launcher.............................................+20 points
of a thousand worlds. Data-Tether
● Searchlight
In exchange for the heavier ● Twin-Linked Aerial Assault
armament of its kin, the Auto-Repeater Carbine A squad can elect to split itself across a Squadron of
Transvector gains the Archaeopter Transvectors’ transport capacity. If this is done,
ability to sync up between Special Rules the Archaeopters must remain in coherency, effectively
its squadron-brethren, negating the effects of the Attack Wing Special Rule, until the
● Datasphere Uplink squad has disembarked from all Archaeopters.
allowing them to act in ● Auxiliary Gunners
unison to deliver a unit ● Attack Wing Note that the transported unit must observe coherency
split across their capacity. ● Aerial Assault requirements despite disembarking from separate transports. If
an Archaeopter Transvector Squadron transporting a unit
Often seen in numerous across multiple models has one Crash and Burn, all models
sub-patterns, the most inside the destroyed Archaeopter are counted as destroyed -
common of these aircraft
Transport Capacity Any models spread across other multiple models in the
bear huge, nano-fibre ● An Archaeopter Squadron’s transport capacity must still disembark in
weave wings that Transvector has a transport coherency as normal.
capacity of 7 models. It
synchronise with the pilot’s
cannot carry models with
movements - although the Bulky, Very Bulky, or
huge twin-prop engines, Extremely Bulky Special
vast turbines, or even more Rules.
arcane methods of flight
have been observed in Access Points
action. ● Two Side Hatches

28
Archaeopter Imperator Squadron 105 points
Armour
BS Front Side Rear HP
Archaeopter Imperator 4 11 11 11 2

Unit Composition Options


FAST ATTACK
● 1 Archaeopter Imperator ● The squadron may include up to two additional
Archaeopter Imperators ....................................... +105 points each
Unit Type The Imperator is a
● Any model in the squadron may exchange its relatively new sub-pattern
● Vehicle Twin-Linked Auto-Repeater Carbine for: of the Archaeopter; able to
(Flyer, Hover) - Twin-Linked Phosphor Cannon .................................+10 points mount a wide range of
Wargear weapons to fulfil almost
● Broad Spectrum ● Any model in the squadron may take one of the following on any battlefield role that is
Data-Tether their underslung gimbal mount: required.
● Searchlight
- Twin-Linked Auto-Repeater Carbine.........................+10 points
- Twin-Linked Lascannon ..............................................+15 points
● Twin-Linked
- Darkfire Cannon...........................................................+25 points The most common loadout
Auto-Repeater Carbine for the Imperator is that of
- 6 Tectomagnic Bombs ..................................................+35 points
an aerial attack hunter,
Special Rules ● Any model in the squadron may take up to two: armed with enough ranged
● Datasphere Uplink - Auto-Repeater Carbine ..................................................+5 points weapons to bring down
● Auxiliary Gunners other ranged craft with
● Attack Wing ● Any model in the squadron may purchase: impunity. A rarer loadout
- Electrum-Flare Launcher.............................................+20 points still, however, is that of a
close attack bomber -
armed with fragmenting,
ground-shaking racks of
Tectomagnic bombs;
weapons designed to burst
on impact with scything
intent, before an internal
payload detonates, casting
out multiple bomblets to
concuss the foe.

In a similar manner to that


of the Transvector, these
craft are often sighting in
synchronised attack wings,
honing in on a target with
machine-like focus; the
enemies of the Omnissiah
know then that death from
the skies has come for
them.

29
Pteraxii Skyhunter Conclave 130 points
WS BS S T W I A Ld Sv
Pteraxii Skyhunter 4 4 4 3 2 4 2 8 4+
Pteraxii Alpha 4 4 4 3 2 4 3 9 4+

Unit Composition Options:


FAST ATTACK ● 4 Pteraxii Skyhunters ● The unit may include up to ten additional
● 1 Pteraxii Alpha Pteraxii Skyhunters ............................................... +24 points each
Created from Skitarii in a
Unit Type ● The maniple may purchase Pteraxii Talons. If selected, all
similar process to Sicarians,
models in the maniple must be so upgraded:
Pteraxii are created from ● Pteraxii Skyhunters: - Pteraxii Talons........................................................ +3 points each
those who display Jump Infantry
exceptional reflexes and ● Pteraxii Alpha:
● Any model in the unit may exchange their Flechette Carbine for
agility. Implanted with Jump Infantry (Character)
one of the following options:
thrusters and great wings of Wargear - Taser Goad and Flechette Blaster ...........................................Free
nano-fibre weave similar to - Phosphor Torch ..............................................................+5 points
● Sicarian Battle Armour
that used on some - Transonic Blade and Flechette Blaster ..........................+5 points
● Flechette Carbine
Archaeopters, and armed - Transonic Blades (Pair) .................................................+10 points
with weapons to make
them as deadly as possible Special Rules ● The Pteraxii Alpha may take any of the following options:
at range and up close, they ● Feel No Pain (6+) - Taser Goad.......................................................................+5 points
become an aerial ● Relentless - Power Sword..................................................................+10 points
harassment unit beyond ● Deep Strike
compare - able to dive into ● Hit & Run
combat to support their kin ● Datasphere Uplink
before rocketing back into ● Thermal Riders
Thermal Riders
the sky, ready to dive into At the beginning of your movement phase, if the squad is not
their next fight. currently locked in combat, you may place this unit back into
your ongoing reserves. If you do, it can deep strike as normal
on your next turn.

30
Serberys Tormentor Conclave 60 points
WS BS S T W I A Ld Sv
Serberys Tormentor 4 4 4 4 2 4 2 8 4+
Tormentor Alpha 4 4 4 4 2 4 3 9 4+

Unit Composition Options:


● 2 Serberys Tormentors ● The unit may include up to six additional FAST ATTACK
● 1 Tormentor Alpha Serberys Tormentors .............................................. +18 points each
For some scions of a Forge
Unit Type ● All models in the unit must select one of the following options.
World, there is no greater
All models must choose the same option:
● Serberys Tormentors: - Preysight Locks...................................................... +5 points each honour than to be accepted
Cavalry - Sulphur-Ejectors.................................................. +10 points each for the trials to attempt to
● Tormentor Alpha: become a member of a
Cavalry (Character) Serberys Maniple, and they
● Any model in the unit may exchange both of their
Wargear Phosphor Serpenta for one of the following options: will petition the leaders of
- Galvanic Carbine .....................................................................Free such a corps until they are
● Skitarii War Plate
- Phosphor Blast Carbine .................................................+5 points approved.
● Two Phosphor Serpenta
● Enhanced Data-Tether - Power Sword and Phosphor Serpenta .........................+10 points
If they succeed, they will
● Clawed Limbs
● The Tormentor Alpha may take any of the following options: be assigned and psycho-
- Taser Goad.......................................................................+5 points grafted to a cybercanid
Special Rules
- Power Sword..................................................................+10 points mount, outfitted with the
● Feel No Pain (5+) weapons necessary to meet
- Archaeotech Revolver...................................................+15 points
● Hit & Run their role as a line-breaker
● Datasphere Uplink or skirmisher, and set loose
upon the foe.

In battle, the crushing


charge of cavalry is
something even the
Mechanicum can
acknowledge has not lost
efficiency since time
immemorial.

31
Herax Class Battle-Automata Maniple 75 points
WS BS S T W I A Ld Sv
Herax Battle-Automata 3 4 5 5 3 3 2 7 4+

Unit Composition Options:


FAST ATTACK ● 1 Herax Battle-Automata ● The Maniple may include up to four additional
Herax Battle-Automata .......................................... +75 points each
Herax Battle-Automata are
Unit Type ● Any model in the Maniple may exchange its Heavy Flamer for
one of the smallest forms of
one of the following:
Battle-Automata in use in ● Monstrous Creature - Multimelta......................................................................+10 points
the galaxy, though it has - Mauler Bolt Cannon......................................................+10 points
been noted their STC Wargear
shares a lineage with the ● Any Battle-Automata may select an Enhanced Targeting Array.
Vulturax, in terms of ● Heavy Flamer
If selected, all Battle-Automata must purchase the upgrade:
physical form. Instead of ● Herax-Pattern Havoc Launcher
- Enhanced Targeting Array ................................... +10 points each
turbines, these diminutive ● Infravisor
machines - relative to their ● Atomantic Shielding
airborne kin - have track
units that allow them to Special Rules
move at speed regardless of ● Cybernetica Cortex
terrain. ● Reactor Blast
● Prototype Construct
Before a battle begins, their ● Infiltrate
masters will unleash these
automata out onto the field
of war in the manner of
tracking hounds, allowing
them to find and drive out
their enemies, into the
teeth of the larger Machine
God’s servants’ guns.

32
Ironstrider Ballistarii 50 points
Armour
WS BS S Front Side Rear I A HP
Ironstrider Ballistarii 3 4 5 11 11 11 3 2 2

Unit Composition Options HEAVY SUPPORT


● 1 Ironstrider Ballistarii ● The unit may include up to four additional
Ironstrider Ballistarii.............................................. +50 points each Based on the same chassis
Unit Type as the Sydonian Dragoons,
● Any model in the squadron may replace its the Ironstrider Engines
● Vehicle (Walker, Twin-Linked Autocannon with:
Open-Topped) used to create the Ballistarii
- Twin-Linked Lascannon ..............................................+10 points
are those with the most
Wargear - Darkfire Cannon...........................................................+20 points
vengeful machine spirits.
● Broad Spectrum
Data-Tether ● Any model in the squad may take one option from the below
list: Given ranged augments to
● Searchlight allow more accurate ranged
● Twin-Linked Autocannon
- Phosphor Serpenta..........................................................+5 points
- Omnispex ........................................................................+5 points
firepower, powerful
weapons with which to
- Augury Scanner ............................................................+15 points
Special Rules smite their foes, and set
● Crusader loose upon the enemy, it is
● Precision Shots a foolish foe indeed who
● Prototype Construct underestimates these
● Datasphere Uplink engines - even if they are
still a work in progress.

33
Skorpius Disintegrator Squadron 125 points
Armour
BS Front Side Rear HP
Skorpius Disintegrator 4 13 12 11 3

Unit Composition Options


HEAVY SUPPORT
● 1 Skorpius Disintegrator ● The squadron may include up to four additional
Skorpius Disintegrators ....................................... +145 points each
Similar in form to the Unit Type
Skorpius Dunerider, this ● Any model in the squadron may replace its
variant form has heavy ● Vehicle (Tank, Fast) Belleros Energy Cannon with:
armour and heavier - Ferrumite Cannon ........................................................+15 points
armament, allowing it to Wargear - Darkfire Annihilator.....................................................+25 points
engage other main battle ● Broad Spectrum
● Any model in the squadron may take up to three:
tanks. Data-Tether
- Auto-Repeater Carbine ..................................................+5 points
● Searchlight
One of the only vehicles ● Disruptor Missile Launcher
● The squadron may purchase Blessed Autosimulacra. If selected,
with the necessary power ● Belleros Energy Cannon all models in the squadron must be so upgraded:
conduits to run a myriad of - Blessed Autosimulacra ........................................ +10 points each
powerful weapons in Special Rules
concert, the Disintegrator ● Datasphere Uplink
even has enough surplus ● Auxiliary Gunners
generation from its ● Hovercraft
powerplant to fuel the
dread weapons known as
Darkfire Annihilators.

Under the baleful gaze, the


enemies of their masters are
cast down and destroyed
one by one.

34
Onager Dunecrawler Squadron 115 points
Armour
WS BS S Front Side Rear I A HP
Onager Dunecrawler 3 4 5 12 12 10 2 1 3

Unit Composition Options HEAVY SUPPORT


● 1 Onager Dunecrawler ● The squadron may include up to four additional
Onager Dunecrawlers .......................................... +115 points each Based on an ancient design
Unit Type from the Dark Age of
● Any model in the squadron may replace its Technology for the Mars
● Vehicle (Walker) Twin-Linked Phosphor Cannon with: Universal Land Engine, the
- Eradication Beamer ......................................................+10 points
Onager Dunecrawler was
Wargear - Neutron Laser and Auto-Repeater Carbine...............+20 points
- Icarus Array...................................................................+30 points originally considered as a
● Broad Spectrum possible transport, before
Data-Tether finally being settled upon
● Searchlight
● Any model in the squadron may purchase:
- Auto-Repeater Carbine ..................................................+5 points as a weapons platform.
● Emanatus Forcefield
● Twin-Linked The crew of the
● The squadron may purchase Blessed Autosimulacra. If selected,
Phosphor Cannon Dunecrawler are meshed in
all models in the squadron must be so upgraded:
- Blessed Autosimulacra ........................................ +10 points each a kind of symbiosis, their
Special Rules minds melded into a single
entity that itself is strong
● Datasphere Uplink
enough to commune with
● Crawler Field Harmonics
the machine spirit of the
● Field Harmonics For each other model within 5” with this special rule, you
Onager itself.
may improve the invulnerable saving throw this model makes
by one, to a maximum of a 4+ save.
In battle, these war-
machines are protected by
forcefields that grow in
potency as they touch,
bolstering their squadron-
mates as they march in
lockstep. Their armament
is similarly powerful, able
to blow apart targets in
salvos of Phosphor or
baleful energies.

35
Ordinatus-Exemplar War Construct 275 points
Armour
BS Front Side Rear HP
Ordinatus-Exemplar War Construct 4 13 13 12 4

HEAVY SUPPORT Unit Composition Options


● 1 Ordinatus-Exemplar ● The War Construct must select one Motive System:
Masterworks beyond War Construct - Track Units.........................................................................................Free
comparison, the class of - Crawler Systems.......................................................................+10 points
Unit Type - Hover Nacelles..........................................(-1 Module Slots) +10 points
machines known as ● Vehicle (Tank, Modular)
Ordinatus-Exemplar War
Constructs are not drawn ● The War Construct must select one Primary Weapon System:
from a single template, but Wargear - Anbaric Vaporizor ..............................................................................Free
4 Module Slots - Plasmic Obliterator ..................................(-1 Module Slots) +5 points
each a singularly unique ●
- Strato-Cannon ..........................................(-1 Module Slots) +15 points
design, the product of the
quirks of the magos who Special Rules ● The War Construct may select up to two Secondary Weapon Systems:
produced it. ● Auxiliary Gunners - Two Volkite Calivers.................................(-1 Module Slots) +15 points
● Archaeotechnological Marvel - Twin-Linked Lascannon ..........................(-1 Module Slots) +20 points
Armed and armoured with ● Modular - Twin-Linked Mauler Bolt Cannons........(-2 Module Slots) +20 points
technology that is often
held individually as arcana ● The War Construct may select any of the following Auxiliary Systems:
in its own right, the uniting - Self-Repair Systems ..................................(-1 Module Slots) +10 points
factor between all - Super-Charged Reactor............................(-2 Module Slots) +20 points
Ordinatus-Exemplar is the - Reinforced Super-Structure.....................(-2 Module Slots) +25 points
unparalleled destruction - Cascade Shield Projector..........................(-2 Module Slots) +35 points
they can cause. Indeed, a
foe will often flee the field
rather than face death at Archaeotechnological Marvel
the hands of such a A true Machina Opus, this machine is a brainchild of a single magos’
construct. desire to have their name echoed forever, to be known as a supreme
lord of machines.
Often a Magos will only
have the time and resources You may only include one of these models in a your army for games
to construct a single such of 2000 points or more where the detachment also includes one of the
device in their lifetime; the following models:
Magos of the Ordo ● Magos Prime (or Archmagos Prime)
Reductor are however ● Magos Reductor (or Archmagos Reductor)
known to be an exception ● Archmagos Dominus
to this rule as they highly
value the field testing of Modular
such powerful constructs;
Whenever you purchase an upgrade from the options list for this
considering them holy
model, for some options there is both a points cost, and a Module
teachers which offer them
Slots cost. The War Construct starts with 4 Module Slots, and so you
valuable lessons in the arts
can not purchase more upgrades than you have Module Slots to use.
of destruction.

36
Motive Systems Auxiliary Systems
Whether they rumble on huge treads, stomp forward with Whilst the modifications magos make to their unique and varied
pneumatic hissing, or glide on shimmering cushions of anti-grav machines are often wildly different in form, functions are often
energy, all Ordinatus-Exemplar exude the same relentless menace similar enough to be roughly grouped into similar intents.
as they advance toward the enemy.
Self-Repair Systems
Track Units The War Construct gains the It Will Not Die Special Rule.
Replace the “Modular” Type in this unit’s entry with:
“Tank, Heavy”.
Super-Charged Reactor
The War Construct may choose to fire its Primary Weapon
Crawler Systems system twice in a single turn, selecting either the same target
Replace the “Modular” Type in this unit’s entry with: twice, or a two separate ones, but may not fire any of its ranged
“Walker”. weapons in the following turn.

The War Construct also gains the Slow and Purposeful and
Crawler Special Rules. Reinforced Super-Structure
The War Construct’s is equipped with Armoured Ceramite.
The War Construct gains the following stats on its profile:
WS S I A The War Construct’s Hull Points and Armour Values are
2 8 2 2 changed to the following:
Armour
Front Side Rear HP
Hover Nacelles 14 14 13 5
Replace the “Modular” Type in this unit’s entry with:
“Tank, Heavy”.
Cascade Shield Projector
The War Construct also gains the Hovercraft Special Rule.
The War Construct is equipped with Void Shields (2).

Primary Weapon Systems


The Primary Weapons systems affixed to an Ordinatus-Exemplar are often so diverse as to defy classification - although the most
common patterns are huge energy projectors so powerful as to scorch away their targets, plasma weapons that leave behind nought but
shadows of their target, and huge bombardment cannons designed to rain down fire from afar.
Weapon Range Str AP Type
Anbaric Vaporizor Template 6 4 Heavy 1, Hellstorm, Haywire, Fleshbane

Plasmic Obliterator 48” 8 2 Heavy 2, Large Blast, Shock Pulse

Strato-Cannon 72” 7 3 Barrage 5, Blast, Pinning

37
Sepketar Class Battle-Automata Maniple 170 points
WS BS S T W I A Ld Sv
Sepketar Battle-Automata 2 4 7 7 5 3 3 7 3+

Unit Composition Options:


HEAVY SUPPORT ● 1 Sepketar Battle-Automata ● The Maniple may include up to two additional
Sepketar Battle-Automata ................................... +175 points each
A response to an inability Unit Type
to supply the front lines of ● Any model in the Maniple may exchange either of its
● Monstrous Creature
Fragstorm Petards for one of the following:
the Great Crusade with the - Eradication Beamer ............................................. +15 points each
more advanced Thanatar - Heavy Conversion Beamer ................................. +25 points each
Wargear
Class Siege-Automata, the - Ferrumite Cannon ............................................... +35 points each
Sepketar was a pattern ● Two Fragstorm Petards
fraught with contention ● Atomantic Shielding
● Any Battle-Automata may select an Enhanced Targeting Array.
even among the normally If selected, all Battle-Automata must purchase the upgrade:
agreeable Priests of the Special Rules - Enhanced Targeting Array .................................. +15 points each
Mechanicum. ● Cybernetica Cortex
● Reactor Blast ● A single Maniple composed solely of a single Battle-Automata
Born of a combination of ● Brutal Charge (of any type) in the detachment may be given:
multiple dark, ancient, and ● Grinding Advance - The Paragon of Metal Special Rule..............................+35 points
unhallowed technologies,
the Sepketar is a towering
brute that can bear Grinding Advance
multiple brutal weapons of A model with this Special Rule cannot Run or make Sweeping
idiosyncratic design which Advances.
are designed to blast apart
anything in its path, before
it stamps through, and on,
whatever remains.

Indeed, the Cyber-Cortex


stimuli responses for such
wanton devastation that the
automata can wreak are
surprisingly strong, and
some have noted the
machine seems to actively
relish such opportunities to
smite its foes - making
some question just how
close to Malifica these
unholy creations might
tread…

38
39
Hierarch Class Siege-Automata 500 points
Armour
WS BS S Front Side Rear I A HP
Hierarch Class
Siege-Automata 4 3 10 14 13 11 3 5* 8

Unit Composition Options:


LORDS OF WAR ● 1 Hierarch-Class ● The Hierarch-Class Siege Automata may purchase:
Siege Automata - Enhanced Targeting Array ...........................................+30 points
In times of darkest need, Unit Type
when the enemies of the ● Super-Heavy Vehicle
Mechanicum close in and (Walker) *Includes extra attack for having two close combat weapons. If one is destroyed due to a
data-death seems certain, in Weapon Destroyed result on the Vehicle Damage table, this extra attack is lost.
hushed tones are the Wargear
Hierarch Siege-Automata ● Atomantic Pulse Reactor
suggested. Whilst most ● Blessed Autosimulacra
automata are seen as ● Avenger Bolt Cannon Cybernetica Data-Web
Avatars of the Machine ● Demolisher Cannon A natural evolution of the design philosophy of the
God, pure in form and ● Two Reaper Chainswords Cybernetic Cortexes found in smaller Automata, the
function, none among the with Built-in Flamestorm Cybernetica Data-Web is a sprawling mass of cogitators and
Machine Cult would dare Cannons* synthetic brain tissue. Going above and beyond simple
to suggest this of this intelligence, some who have peered into its sapience have
dreaded Class - for its claimed it is simply too great a risk to utilise. Others,
arachnidae form, the Special Rules however, see the destruction wrought on the field of battle as
horrific weapons it bears, ● (Super-Heavy Walker) reward far outweighing the risks…
and the raw, seeping anger Fear, Hammer of Wrath,
it bears all hint at a terrible Invincible Behemoth, If a model with the Cybernetica Data-Web Special Rule is not
Move Through Cover,
truth the Mechanicum Relentless, Smash,
within range of a model with a Cortex Controller at the start
cannot, will not, admit; Strikedown of the owning player’s turn, the following restrictions are
they understand they ● Fleet
applied until the end of the owning player’s turn:
cannot truly control such a ● Cybernetica Data-Web
construct. Whilst not - Obliteration Protocol: If enemy models are within 12” and in
strictly actual Abominable line of sight in the shooting phase, the model must target
Intelligence, the flicker of them with all of its weapons. If no enemy models are within
self-determination and 12”, it may select targets as normal.
malice these constructs
exude is enough to give - Reductor Imperative: If enemy models are within 12” in the
even learned magos pause. assault phase, the model must attempt to charge the closest
unit. Note that the model may not charge a unit it did not
Forged of older sciences shoot at in the shooting phase. When consolidating after
and greater minds than combat, it must do so toward the nearest enemy unit, if one is
their present masters, the within 12”.
Data-Web at the hearts of
these constructs glower
with disdain for the adepts A Cybernetica Data-Web also bestows the following Special
which scurry around their Rules:
claws, armouring them and
loading weaponry with Adamantium Will, Rage
ammunition. These minds
are lamp-like in the Dread Intelligence: This model may be targeted by
noosphere, their aura a Cybertheurgy powers as if it had a Cybernetica Cortex -
powerful beacon described however all powers receive an additional -1 Modifier on top
as being composed of of their normal Modifiers, and The Rite of Immolation cannot
baleful red light to those be used on this model by a friendly Magos.
augmented to see it, pulsing
with malevolent thought.

After battle is done, these


automata have occasionally
been observed to begin
dragging carcasses - both of
metal, and flesh, into great
piles as if nesting - leading
some to theorise perhaps
the machine-engram used
to construct their template
was, perhaps, a little too
close to the ancient earthly
predators they share their
visage with…

40
Mechanicum Indentured Knight Maeliviax 425 points
Armour
WS BS S Front Side Rear I A HP
Indentured Knight Maeliviax 4 4 10 13 12 12 4 3 6

Unit Composition Options:


● 1 Indentured Knight Maeliviax ● The Indentured Knight Maeliviax may exchange its Heavy LORDS OF WAR
Stubber for:
Unit Type - Phased-Plasma Fusil .....................................................+15 points
The Knights Maeliviax are
● Super-Heavy Vehicle singularly charged with the
● The Indentured Knight Maeliviax may purchase:
(Walker) destruction - and some may
- Blessed Autosimulacra .................................................+10 points
- Occular Augmetics .......................................................+10 points argue, the desecration - of
Wargear targets which their Magos
● Neutron Destroyer masters decree have
● Reaper Chainsword profaned the faith of the
● Ion Shield Ion Shield Machine Cult in some way.
● Heavy Stubber Directional energy shields intended to protect the knight No matter how minor the
from oncoming fire, these great projected fields can defend all transgression, the Knights
but the greatest of harms. Maeliviax take a kind of
Special Rules
grim pleasure in stalking
● (Super-Heavy Walker)
Fear, Hammer of Wrath,
When the Indentured Knight is deployed, and subsequently foes across the battlefield.
Invincible Behemoth, at the start of each of the opposing side’s Shooting Phases, the
Move Through Cover, Indentured Knight’s controlling player must declare on which Despite such an ordained
Relentless, Smash, facing the Ion Shield has been set to cover. The choices are: duty, the Maeliviax is
Strikedown commonly regarded as
● Fleet Front, Left Side, Right Side, or Rear. without honour by those
knight houses who use it -
The Indentured Knight has a 4+ Invulnerable Save against all for it is not a hunter, but a
hits on that facing until the start of the opposing side’s next murderer; existing only to
Shooting Phase. Ion Shields are repositioned before any slaughter the enemy, the
shooting attacks are made for rules purposes. Ion Shields do Throne Mechanica inside
not grant a save against Close Combat attacks. far too eager to remind
their pilots of their ignoble
tasking, until eventually the
pilots of such machines
become twisted and cruel
themselves.

The Maeliviax is unique


among Questoris knights,
for it walks on specially
constructed, reverse jointed
legs - a legacy of its
provenance, a design to give
it speed beyond its
Questoris kin. Its
armament is also singular
to its chassis, for it bears a
legendarily destructive
weapon - the Neutron
Destroyer. In battle, this
weapon will accumulate
charge, building to a
shrieking wail before a
concentrated beam
discharges from the barrel
with a noise like splitting
mountains and the acrid
smell of burning metal.

41
Armoury of the
War Convocation
Weapons, Armour, and Special Rules
Shooting Weapons
Arc Weapons Carbine Weapons
Arc Weapons are little more than blocks of high-retention capacitors The Mechanicum rarely shares its best innovations, and one it has
attached to discharger mechanisms. When activated on the battlefield, determinedly kept for itself despite the protestations of others are
they spew great bolts of electricity at the foe, spitting and hissing as they Carbine weapons. Based upon a similar principle to Stub weapons, these
do so. refined versions boast a far greater rate of fire - although at a higher cost
Range Str AP Type to manufacture and maintain.
Range Str AP Type
Arc Pistol 12” 6 5 Pistol 1, Haywire
Auto-Repeater Carbine 36” 4 6 Heavy 4
Arc Rifle 12” 6 5 Rapid Fire, Haywire
Stubcarbine 18” 4 - Assault 3
Heavy Arc Rifle 24” 6 5 Heavy 2, Haywire

Disruptor Missile Launcher


Arcana Potentis Originally designed to combat Orkoid war-machines via simple weight
All technology held as arcana by the Mechanicum once had its genesis at of fire, the Disruptor Missile Launcher has proved itself equally as
the hands of a Magos in ages past, or was borne forth by the sacred STC useful since at blowing apart almost any armoured target it is aimed at.
machines in response to some great need of Humanity. Some weapons, Range Str AP Type
however, are relics of the design process, doomed to remain shelved
Disruptor Missile 36” 6 3 Heavy 4, Blast
forevermore, little better than footnotes in history.
Launcher

The Arcana Potentis is one such weapon - the venerable ancestor of


Lightning, Arc, and Las weapons, who all once shared common ancestry. Electrostatic Gauntlets
The times of the heresy, however, meant that even weapons as Huge gauntlets designed to channel enormous electro-static potential
dangerous and unstable as this were called forth, and found their marks from an Electro-Priest of the Corpuscarii cult, they discharge with a
in more than just testing ranges and experimental scenarios; for the first sickening crack as they pour forth their deadly lightning.
time, they too were called to war alongside the children they helped to Range Str AP Type
sire. Electrostatic Gauntlets 12” 5 6 Assault 3

When firing an Arcana Potentis, you may select any of the below firing
modes: Electrocoil Harpoon
Range Str AP Type These huge, thorned harpoons are launched at terminal velocity, their
powered field allowing them to punch through almost any target with
Arcana Potentis horrifying ease. The worst is yet to come for a target who does not die
- Splitter Beam 36” 5 4 Salvo 2/4, Blind instantly, however - For the harpoons are linked back to their firer with
- Focused Shots 18” 9 3 Heavy 1, Twin-Linked, long, unbreaking chains, and with inexorable, clanking slowness, the
Blind, Gets Hot victim will find themselves reeled to their doom…
- Capacitor Overload Self 8 2 Assault 1, Blind, One Use, Range Str AP Type
Capacitor Overload
Electrocoil Harpoon 8” 8 1 Heavy 1, Armourbane,
Capacitor Overload Fleshbane, Prey-Snare
To use this firing mode, centre a Large Blast template over the Prey-Snare
firing model. This does not scatter. All models under the template
If this weapon hits a target and scores a wound or penetrating hit,
must pass an initiative test or be hit - The bearer is hit
but the model is not removed from play, the target and the wielder
automatically.
must make an opposed Strength test. The target should use their
unmodified Strength value (Models with no Strength value that have
This firing mode can be used even if the bearer is locked in combat.
a HP value should multiply their current HP by 2 to determine their
Strength). The wielder uses this weapon’s Strength. Buildings,
Super-Heavy Vehicles, and Gargantuan Creatures cannot be dragged
Archaeotech Revolver by the Harpoon. If the target loses the test, it is dragged 8" in a
Whilst some Archaeotech weapons have been found only in slim straight line toward the wielder, and is counted as if the wielder had
numbers and rare pickings, other patterns have turned up with just charged it in the combat phase. If the target wins the Strength
surprising commonness. Once such pattern is the “Revolver” sub-type - test, it is freed from the harpoon, and no further effects occur.
weapons which fire huge, chambered rounds with the stopping power
and rate of fire to put down a rampaging beast - or, rumour has it, core
Eradication Beamer
an Astartes through both hearts in a single salvo…
Sometimes all it takes to create a new weapon with which to smite the
Range Str AP Type foe is to accidentally transcribe part of the schematic incorrectly. The
Archaeotech Revolver 12” 5 3 Pistol 2, Master-Crafted Eradication Beamer owes its genesis to one such incident - with a
focusing lense flipped, it is almost exactly the inverse of the Conversion
Beamer it was supposed to be, its beam losing power as it travels from
Belleros Energy Cannon the origination point, but incredibly powerful near the source. This did
The blasts fired by the Belleros Energy cannon are fired in great arcs also rob the weapon of its range, if not its potency. The weapon has been
from the cannon, seething with light and colour as they soar in parabolas refined in the years since its inception, and is now a firm favourite with
of incandescence, before exploding on impact. those magos who enjoy closing with their foes to incinerate them.

Range Str AP Type


The techno-savant responsible for the mistranscription was summarily
Belleros Energy Cannon 36” 5 6 Heavy 3, Large Blast, executed when the error was found.
Barrage
When firing an Eradication Beamer, first measure the range to
determine which profile to use, then resolve the appropriate effect.
Range Str AP Type
Eradication Beamer
Up to 24” 10 1 Heavy 2, Blast
24-36” 8 3 Heavy 2, Blast
36-48” 6 5 Heavy 1, Large Blast
44
Ferrumite Cannon Galvanic Weapons
This weapon fires thudding, solid-core shells that become molten spears Galvanic Weapons are carefully wrought, and rightfully loved, by the
upon contact with a target, flash-heating whatever they impale. skitarii who wield them. Long ranged, precise, and capable of piercing
Range Str AP Type armoured targets - all of these traits pale when compared to the effect
they have when they find their mark - the theft of all potential energy
Ferrumite Cannon 48” 8 2 Heavy 3
on the projectile’s impact, resulting in killing flares of pure force.
Range Str AP Type
Flechette Weapons Galvanic Carbine 18” 5 4 Salvo 2/4
These silenced weapons fire hundreds of tiny darts, each of which bears Galvanic Rifle 30” 4 4 Heavy 2, Precision Shots
a dormant cell awakened in the gun's chamber. When one dart hits it
emits a homing beacon that attracts others, resulting in a series of
impacts that can burrow through bone. Icarus Array
The Icarus Array supposedly was the result of the frustrations of a
Range Str AP Type
magos whose name has been lost to time, who faced xenos beasts that
Flechette Blaster 12” 3 - Pistol 5, Shred took wing and fled whenever they were faced in battle.
Flechette Carbine 18” 3 - Salvo 3/5, Shred
As the legend goes, application of overwhelming firepower was exactly
what was required.
Fragstorm Petard
Little more than a huge barrel and an attached dispenser reel of
fragmentation charges, this gun emits a thundering boom as it fires forth When a model with an Icarus Array fires it, they must first declare if
a scything cloud of shrapnel to pierce and maim its victims. they are activating their Sky-Targeting Systems. If they do, all weapons
included in the array gain the Skyfire Special Rule. If they do not, all
Range Str AP Type weapons in the array are fired at -1BS.
Fragstorm Petard 24” 5 5 Heavy 1, Large Blast,
Rending, Shred The Icarus Array can fire all of its profiles in the same turn to no penalty
- this is treated as a single weapon for the purposes of movement etc. All
profiles must fire at the same target.
Heavy Conversion Beamer Range Str AP Type
A refined version of venerable Conversion Beamer technology, this Icarus Array
elongated weapon requires an immense amount of power, even - Daedalus Missile Pod 48” 9 1 Heavy 1
compared to its smaller cousin - and needs the bearer to remain still, for
- Gatling Rocket Launcher 48” 7 3 Heavy 5, Ignores Cover
the smallest disruption to the firing calibrations it performs could spell
- Icarus Autocannon 48” 6 5 Heavy 3, Interceptor
disaster for the delicate armatures that compose the barrel.

A shot from this weapon has a number of different profiles,


Mauler Bolt Cannon
the use of which depends upon how far the chosen target is from the
A Mauler Bolt Cannon has been remarked to be a weapon the Orkoid
firer up to the weapon’s maximum range. When firing the weapon menace seem to fear - a rare trait in their species.
measure the distance to the target, place the weapon’s blast template
and scatter as normal for a Blast weapon. Once the final location of Whatever the truth in this, none can doubt the effectiveness of the
the template has been determined, measure to the centre of the blast immense shells this gun volleys forth.
marker and consult the weapon’s chart to determine the effect. Range Str AP Type
Range Str AP Type Mauler Bolt Cannon 24” 6 3 Heavy 3, Pinning
Heavy Conversion Beamer
Up to 18” 6 - Heavy 1, Large Blast, Firing
Calibration Neutron Weapons
18-42” 8 4 Heavy 1, Large Blast, Firing Dedicated anti-tank weapons, Neutron Weapons fire a beam so
Calibration devastating they not only punch through the thickest of armour, but
42-72” 10 1 Heavy 1, Large Blast, Firing also send out a coruscating wave of electromagnetic energy that
Calibration
scrambles circuits and synapses alike in their targets.
Firing Calibration Range Str AP Type
This weapon cannot be fired if the model carrying it moved in the
movement phase, regardless of any Special Rules, Unit Types, or Neutron Laser 48” 10 1 Heavy 2, Shock Pulse
Abilities that would ordinarily permit this. Neutron Destroyer 36” 10 1 Ordnance 3, Shock Pulse

Phosphor Weapons
Herax-Pattern Havoc Launcher These hard-to-produce weapons fire glowing charges that continue to
As the Herax Class Battle-Automata’s STC design shows clear hallmarks burn long after impacting their target, marking them for destruction by
of being of similar heritage to the Vulturax, so too do its weapons. heavier armaments.

This variant of the Havoc Launcher possesses shorter range and a less
Range Str AP Type
sophisticated targeting algorithm, but ejects more charges in a volley,
and thus is no less deadly for those caught in the Automata’s sights. Phosphor Blast Pistol 12” 4 5 Pistol 2, Blast, Luminagen
Range Str AP Type Phosphor Serpenta 18” 5 4 Pistol 1, Luminagen
Herax-Pattern 24” 5 5 Heavy 3, Blast, Twin-Linked Phosphor Blast Carbine 18” 5 4 Assault 3, Blast, Luminagen
Havoc Launcher Phosphor Blaster 24” 5 4 Rapid Fire, Luminagen
Phosphor Cannon 36” 6 3 Heavy 3, Luminagen
Phosphor Torch Template 4 5 Assault 1, Torrent, Luminagen

Luminagen
Attacks made with this weapon ignore cover saves.

45
Photon Weapons
These incredibly powerful weapons are poorly understood even by the
magos who stockpile them, and their instability has claimed the life of
many foolhardy magos. Thus, they often end up in the hands of and on
the vehicles of, the Legiones Skitarii, in an attempt to both gather more
data on their workings and effects without them claiming any other,
more valuable victims…
Range Str AP Type
Photon Gauntlet 12” 5 2 Assault 2, Blind, Gets Hot
"The danger of walking in Darkfire Cannon 60” 7 2 Heavy 2, Lance, Blind, Gets Hot
battle alongside those ordained Darkfire Annihilator 48” 9 2 Heavy 3, Lance, Blind, Gets Hot
by the Mechanicum Priesthood
is not simply in opposing the
same foes in war - for their Plasma Weapons
weapons taint and shatter and The Mechanicum is well known for consistently refining and improving
rend the earth, the air, and its designs to ensure the best possible battlefield performance. Nowhere
even reality itself. else is this more apparent than in the plasma weapons brought to bear
by them - Less likely to overheat, with increased stability; but capable of
To see their ways of war, to increased performance at an increased risk to the wielder.
record it for the good of Range Str AP Type
humanity and the honour of
Plasma Caliver 18” 6 3 Assault 3, Overcharge
the Great Crusade; this task
has all but claimed my body, Plasma Culverin 24” 7 3 Heavy 2, Blast, Overcharge
my mind, and my life - for now
I am rent and torn, whilst the
Overcharge
Skitarii and their machines I A weapon with this rule can increase its S and AP by 1 (so a S6, AP3
witnessed still walk ever weapon would become a S7, AP2 one) – but if it does so, it gains
onward on limbs of reinforced the Gets Hot Special Rule.
metal. Truly, whilst the
Emperor, in all his grace,
proclaims there is no god under Radium Weapons
the stars; I look upon the Radium weaponry hold a similar provenance to stub weapons, often
Servants of the Machine Cult firing solid slugs of metal in rapid bursts. However, the real risk from
and wonder… these guns is not merely the shot itself, but the deadly radiation the
ammunition gives off even as it shreds through lightly armoured targets.
What if He might be wrong?” Range Str AP Type
Radium Pistol 12” 3 5 Pistol 1, Rad Poisoning
- Iterator-Primus Radium Carbine 18” 3 5 Assault 3, Rad Poisoning
Dorethian Valentis, Radium Jezzail 30” X 5 Heavy 2, Sniper, Rad Poisoning
Witness to the Skitarii
War Convocation Rad Poisoning
Illethex-XIV-Phi When a weapon with this special rule causes a wound, a roll of 6
causes two wounds instead of one. Each wound is allocated and
saved separately.

Sulphur Ejector
The snorting, growling mounts of the Serberys Tormentors are
sometimes augmented to spit huge columns of acrid, acidic flame.
Range Str AP Type
Sulphur Ejector Template 4 5 Assault 1, Torrent (6”),
Rending

Tectomagnic Bomb
Some magos believe the best way to blunt an enemy charge is to stop it
ever reaching their ranks. To this end, Tectomagnic bomb racks are
sometimes fitted on Archaeopter Imperators, to concuss and pound an
enemy offensive.
Range Str AP Type
Tectomagnic Bomb - 4 6 Bomb 3, Barrage, Blast,
Concussive, Pinning, Shred,
One Use

Transuranic Arquebus
The Transuranic Arquebus fires shells of depleted transuranium, a rare
hyper-dense metal often created as a byproduct of plasma reactors.
With these shells, the Arquebus can puncture a tank from one side to
the other, the resultant pressure wave also pulping any biological
creatures that may be sheltering inside.
Range Str AP Type
Transuranic Arquebus 60” X 2 Heavy 1, Sniper

46
Assault Weapons
Arc Weapons Hydraulic Claw
Utilising similar high-retention capacitor blocks as ranged Arc In much the same manner as Servo-Arms are often put to use by tech-
weaponry, melee Arc weapons let out huge bangs, flashes, and bursts of priests and magos in the heat of battle as improvised but effective
smoke as they contact enemies, searing flesh and burning circuits alike. weapons, so too are the Hydraulic Claws of the Kataphron Servitors
Str AP Type called to use.
Arc Claw +1 5 Melee, Haywire Str AP Type
Arc Maul +2 4 Melee, Concussive, Haywire Hydraulic Claw +2 - Melee, Unwieldy, Iron Grasp

Iron Grasp
Instead of its normal attacks, a model equipped with this weapon
Clawed Limbs can instead elect to make a single attack at S10, AP2.
Serberys Tormentors’ steeds gallop to war on huge spiked hooves, their
very mass a weapon with which to bludgeon and slash their enemies.
Str AP Type Prehensile Dataspike
Clawed Limbs +1 - Melee, Steed Kick Usually mounted on a tail-like mechadendrite, this tool-turned-weapon
has gained favour among magos as it can stab into the cortex of enemy
Steed Kick machines and steal their secrets within a couple of heartbeats.
When a model armed with this weapon attacks, it makes two Str AP Type
additional attacks with this weapon. It cannot assign additional
attacks to this weapon. Prehensile Dataspike User 5 Melee, Dataspike, Haywire,
Specialist Weapon

Dataspike
Battle-Automata Power Blades When the bearer of this weapon attacks, it may make one additional
Some automata have forelimbs bearing long, sharp blades or whirring, attack with this weapon at Initiative 10. The bearer cannot assign
spinning saws - but no matter the form, all bear power field generators, any other attacks to this weapon. The attack made with this weapon
allowing them to slice through anything in their path. does not grant an additional pile in move.
Str AP Type
Power Blades User 2 Melee, Rending, Paired Weapons
Pteraxii Talons
Paired Weapons Made using rare alloys and sharpened to micro-metre tolerances, these
Battle-Automata Power Blades are paired weapons and so add +1 to blades affixed to a Pteraxii’s feet turn their swooping dives into a deadly
the wielding model’s attacks, and count as a two-handed weapon. raking attack.
Str AP Type
Pteraxii Talons +1 3 Melee, Swooping Strikes,
Corposant Stave Specialist Weapon
Often gifted to high-ranking members of the Mechanicum by members
of the Corpuscarii sub-cult of the Electro-Priests, it has long been Swooping Strikes
speculated this weapon may have originally been an attempt to anger the This weapon can only be used on a turn in which this model
Fulgurite sub-cult by mimicking their staves of office… charged. A model equipped with Pteraxii Talons gains +1 Initiative
Str AP Type for all melee attacks on a turn in which it charged.
Corposant Stave +1 4 Melee, Two-Handed, Concussive,
Haywire
Reaper Chainsword
Not only Imperial Knights can carry a melee weapon as destructive as
Electroleech Stave the Reaper Chainsword - Some of the largest automata created by the
Long rods of incredibly conductive metal, these staves are further Mechanicum bear similar immensely destructive chain-weapons,
augmented by powerful capacitors that tear away the energy of any designed to rend armour and flesh alike.
target they touch.
Str AP Type
Str AP Type
Reaper Chainsword D 2 Melee
Electroleech Stave +2 4 Melee, Two-Handed, Concussive

Siege Wrecker
Electrostatic Gauntlets Whilst Siege Wreckers can take many forms, their general definition is
Huge gauntlets designed to channel enormous electro-static potential that of an immense close-combat weapon, designed to lay low
from an Electro-Priest of the Corpuscarii cult, in melee even a barest fortifications and armoured targets alike.
brush with one can mean a shocking end.
Str AP Type
Str AP Type
Siege Wrecker 10 2 Melee, Concussive, Wrecker,
Electrostatic Gauntlets +1 - Melee Specialist Weapon

47
Taser Weapons
Taser Weapons are linked to their wielders by hyperdynamo capacitors
in their hilts, storing an incredible amount of potential energy from their
user’s movements, only to release it on impact with a shuddering jolt.
Str AP Type
Taser Goad +2 - Melee, Taser
Taser Lance +3 - Melee, Taser, Joust

Taser
Lasgun fire flashed overhead. A hit roll of 6 with this weapon causes two extra hits on the target.
There again came the keening
wail, and his comrades grabbed
their ears in fear and pain, Joust
screaming as the brutal sonic A model attacking with this weapon doubles its Initiative on a turn
assault seared their aural it charges.
pathways - and then he heard
it… Embedded in the sound, a
song that spoke of death.
Transonic Weapons
/// Do you remember /// Transonic Weapons, whilst immensely sharp in their unpowered state,
have a secondary function. When activated, they buzz and whine at
/// The ti p of the spear? /// hyper-sonic frequencies, and when a target is struck they literally slice
between the atoms of the target, rending it apart at a molecular level.
/// The edge of the knife? /// Str AP Type
Chordclaw User 3 Melee, Transonic,
He began to panic, then, Molecular Dissonance
suddenly afraid. Fumbling for Transonic Razor User 3 Melee, Transonic
his ears, he pressed his palms Transonic Blade +1 2 Melee, Transonic
into them, to try and stop the Transonic Blade (Pair) +1 2 Melee, Transonic,
implants there he’d been given Molecular Dissonance
many moons past from picking
up the whispered song. Transonic
If this weapon scores a Hit Roll of 6, the attack is resolved with the
/// …Freshly dismembered ///
Fleshbane special rule.
/// We won't shed a tear ///
Molecular Dissonance
Now, finally, he saw his When this weapon is used, resolve its effects before any other
assailant - Stalking from the attacks at this initiative step. If it scores an unsaved wound, all
mist on elongated limbs, with other made by with weapons with the Transonic Special Rule
bladed forearms that almost wielded by a friendly mode may re-roll their Hit rolls this turn.
hurt to look at.

And at last, as the razor fell,


the last line of the song he
heard was the best advice he
could have followed:

/// So run for your life. ///

48
Wargear
Armoured Ceramite Electoos
Often affixed to siege vehicles and automata to allow them to Embedded under the very skin of the Electro-Priests, Electoos serve
withstand the attentions of those who would resist their onslaught, as both a badge of office and functional weapons in one, channelling
this heavy plating disperses energy and heat with ease. electricity and empowering their weapons.

A vehicle with this wargear is not subject to the additional D6 - Corpuscarii Electoo:
Armour Penetration caused by weapons with the Melta Special Rule. Any model with this upgrade receives the following Special Rules
and Abilities:

Atomantic Pulse Reactor Shock: Whenever this model attacks with any shooting or close
Huge automata often require a prodigious energy supply to keep combat attacks, a hit roll of 6 inflicts two additional automatic hits.
them active, and so an adapted form of the standard Atomantic
Shielding was combined with a plasma reactor to both protect and
- Fulgurite Electoo:
power them - Although the emanations from such huge blocks of
Any model with this upgrade receives the following Special Rules
fusion cells are rarely describable as “stable”…
and Abilities:

A model with an Atomantic Pulse Reactor has a 5+ invulnerable save


Electroleech: Any to wound roll of a 6 made by this model in close
against shooting attacks and explosions, and a 6+ invulnerable save
combat has the Instant Death Special Rule.
against attacks in close combat. If the model rolls on the
Catastrophic Damage table, add 2 to the result.
Siphoned Vigour: If a unit that contains one or more model with this
Special Rule destroys an enemy unit in close combat, all of the
Atomantic Shielding Voltagheist Fields that unit is armed with are upgraded to provide a
Certain Automata feature powerful shielding, designed to protect 3+ Invulnerable save for the rest of the battle. This includes
them from harm’s way - though if the Automata suffers harm, the destroying units via Sweeping Advances.
feedback loop from such technology can be fatal.
If several units with this Special Rule are involved in the same close
A model with Atomantic Shielding has a 5+ invulnerable save against combat, resolve each unit’s attacks separately to ensure you are
shooting attacks and explosions, and a 6+ invulnerable save against aware of which unit destroyed the enemy to receive the buff.
attacks in close combat. In addition, if the model suffers a Reactor
Blast explosion, add +1” to the radius of the blast.
Electrum-Flare Launcher
Canisters of Electrum-Flares are commonly affixed to the underside
Blessed Autosimulacra of Mechanicum Archaeopters, ready to dispense burning magnesium
Considered by some magos to be irreplaceable arcana and by others and data-djinns on wafer engrams to blind and distract those who
borderline techno-heresy, some vehicles are fitted with nanite hives target the flyer.
that weld rents and tears shut, and reconstruct internal mechanisms
themselves with astonishing speed.
Once per game, when a unit with an Electrum-Flare Launcher is the
target of a shooting attack, before any hit rolls are thrown, the
If a model with this equipment has suffered damage, at the end of model may elect to fire its flares. If it does so, it improves its jink
the controlling player’s turn, roll a D6. On a 6, one hull point is save to a 3+ for this turn, and the targeting unit must take a Blind
restored. roll as if it had been hit by a weapon with that Special Rule.

Digital Weapons Enhanced Targeting Array


Often taking the form of tiny lasers worked into bionics, these Predatory targeting engrams seek foes no matter where they hide,
minuscule weapons grant their bearers another opportunity to harm improving the accuracy of any attacks the automata makes.
a foe should their main attack not land.
A model with this upgrade increases its Ballistic Skill by one, and the
The bearer may re-roll a single failed hit in close combat. cover saves of enemy targets are reduced by one.

Data-Tethers Infoslave Skull


With battlefields often rendered into storms of electromagnetic A dedicated servo-skull designed to pre-cognate incoming
force and radiation in the wake of the Mechanicum war-machine, information and filter it for the attention of its owner, this device
ensuring proper communication across all lines and ranks is key. lends a keen eye and surety of purpose to any who bear it.
Data-Tethers call out to each other, and to relay systems in both
orbit attached to the Mechanicum’s fleet of ships, and on the A model equipped with an Infoslave skull adds 1 to its Leadership,
ground, creating a web of surging information, thanks to which and gains the Acute Senses Special Rule.
there can be no miscommunication.

- Broad-Spectrum Data-Tether: Infravisor


All friendly models within 12” with the Datasphere Uplink Special
These advanced visor suites fitted to Automata allow them to
Rule can add 1 to their Leadership. This is not cumulative with the
perceive infrared radiation, electromagnetic flux, and more - but
effects of an Enhanced Data-Tether.
render them vulnerable to high-stimulus weaponry.

- Enhanced Data-Tether:
A model equipped with an Infravisor has the Night Vision Special
All friendly models in a unit with an Enhanced Data-Tether can add
Rule, but counts as Initiative 1 when taking Blind Tests.
1 to their Leadership. This is not cumulative with the effects of a
Broad-Spectrum Data-Tether.

49
Occular Augmetics Serberys Modules
Designed to allow Knights to peer through spectra not normally The riders of the Serberys will often augment their mounts before
visible to them, these advanced eye-pieces turn the Knight’s battle, choosing to fit either Sulphur Ejectors and reinforced
firepower into pin-point accurate strikes with the information they gyroscopes to allow more accurate shooting on the move, or instead
yield. deciding to give the internal space over to cogitator banks that allow
for more precise tracking of their targets.
A model equipped with Occular Augmetics has the Night Vision
Special Rule, and may re-roll results of a 1 on the Vehicle Damage - Sulphur-Ejectors:
and Destroyer Weapon Attack tables if those attacks were made at a Any model with this upgrade receives the following Special Rules
range of 12” or less. and Abilities:
Fleet, Rad-Saturation

Shield Generators Skirmishers: This model may fire all Assault and Pistol Weapons it is
Protection of not just the self, but of war machines too, is taken armed with in the shooting phase, even if normally the number of
incredibly seriously by the Mechanicum. How can one continue the them would exceed that permitted.
quest for knowledge if their corpse lies in the dirt? The technology
used to avoid this fate varies widely, as is expected; from Conversion The model also gains the following equipment:
Fields that transmute attacks into flaring whirls of energy, to
Sulphur Ejector
Emanatus Forcefields that are empowered by their neighbours - all
serve to protect the children of the Omnissiah.
- Preysight Locks:
Any model with this upgrade receives the following Special Rules
- Conversion Field:
and Abilities:
A conversion field confers a 4+ invulnerable save. At the end of a
Scout, Split Fire
phase in which the bearer passes one or more invulnerable saves
granted by the conversion field, all enemy units within 6" of the
bearer must test as if they had been hit by a weapon with the Blind Eye of Serberys: This unit’s shooting attacks ignore the Look Out,
special rule. Friendly units are not affected. Sir! Special Rule.

- Emanatus Forcefield:
A Emanatus Forcefield confers a 6+ invulnerable save. Sicarian Modules
Some Sicarians live for the rush of battle, the riotous fury of a
- Refractor Field: charge, and fit themselves with injectors that dump huge quantities
A refractor field confers a 5+ invulnerable save. of powerful stimulants into their organic components. Others crave
the hunt, and opt for Neurostatic projectors that make their prey
unable to flee their stalking advance until it is too late.
- Voltagheist Field:
A Voltagheist Field confers a 5+ invulnerable save.
- Stealth Suite Modules:
Any model with this upgrade receives the following Special Rules
and Abilities:
Scanners Infiltrate, Stealth
Whilst the occular augmentations of the denizens of the Forge
Worlds are advanced beyond that of their imperial peers, there is Neurostatic Aura: All enemy models within 6” of a model with this
sometimes need in the heat of battle for more powerful tools to see special rule subtract 1 from their Weapon Skill, Ballistic Skill,
into, or through, the hiding places of the enemy. Initiative, and Leadership. This effect is not cumulative – a model
can only suffer this penalty once, no matter how many models they
- Augury Scanner: are in range of with this ability.
Models cannot be deployed using the Infiltrate Special Rule within
18" of a model with an augury scanner. Enemy models deployed - Aggression Stim-Injectors:
using Deep Strike within this range can also be attacked by a unit Any model with this upgrade receives the following Special Rules:
carrying an augury scanner in the Shooting phase as if their ranged Furious Charge, Rage
weapons had the Interceptor special rule. This effect cannot be
triggered more than once per unit, even if the unit has more than one
The model also gains the following equipment:
Augury Scanner.
Defensive Grenades
- Omnispex:
Cover saves taken against attacks made by a unit with an Omnispex
are made with a -1 modifier. This effect is not cumulative if the unit
Void Shields
has more than one Omnispex. Void Shields use Warp-displacement technology, negating ranged
attacks by subtly distorting the localised space-time around the
point of impact. The immense energy drain of such technology
means that even when these shields are damaged to the point of
collapse, restarting them can be done relatively quickly…

While a model’s Void Shields are active, any hits scored by shooting
attacks against it strike the Void Shields instead. Void Shields have
an Armour Value of 12, and a Glancing or Penetrating hit (or any hit
by a Destroyer weapon) will cause a shield to collapse. Once all Void
Shields on a target have collapsed, shooting attacks strike the
original target normally. At the end of the controlling player’s turn,
roll a D6 for each collapsed shield – a roll of 5+ instantly restores it.

50
Armour
Kataphron Armour
Kataphron Battle Servitors are among the most heavily armed and
armoured of their kind, and the armour affixed to their frame is as much
to protect their mechanical components as it is the flesh ones. This
plating can be improved with added layers and track guards, but this The clamour of the forge rang
considerably slows their advance. out, and under it all came the
screams, the moans, and the
- Kataphron Breacherplate: ever-present clanking of metal;
Grants the bearer a 3+ Armour Save. The bearer may not run. the upgrade forges working
endlessly to process human
chattel into something more
- Kataphron Demiplate:
able to serve the greatness of
Grants the bearer a 4+ Armour Save.
the Omnissiah.

Extremities deemed surplus to


Power Armour requirements were removed,
Whilst the Power Armour of the Legiones Astartes is mass-produced bio-suits sealed into place to
and familiar to most, the Power Armour provided to the highest- encase the remaining flesh,
ranking skitarii is often of baroque and unique sub-patterns that share before new limbs and
little in common with standard Power Armour save a name, and the innumerable augments were
level of protection it provides. sutured and welded and driven
into place, the pneumatic hiss
Grants the bearer a 3+ Armour Save. of drills, saws and claws
constant even as their subjects
cried out, the pain of the
Praetorian Warplate process too great to manage.
The Warplate which is fitted to Praetorian Servitors is often better
quality than even Legiones Astartes Power armour, incorporating When finally the processing
overlapping energy fields atop thick ceramite plating. tables tilted upright and the
body that had been laid upon it
Grants the bearer a 3+ Armour Save, and a 5+ Invulnerable save. took its first, faltering steps
forward upon new limbs of
shining titanium alloy, the
being was no longer truly
Sicarian Battle Armour recognisable as human.
Grafted only to Sicarians, this multilayered alloy armour provides
admirable protection despite being thin and flexible. This alloy also has a A Tech-Priest stepped forward,
secondary effect - it acts as a capacitor that harnesses the energy of handing a folded robe, a long
incoming attacks and disperses it across the wearer's frame to further rifle, and plated armour over,
shield them from harm. along with a pack covered in
sensory equipment and
Grants the bearer a 4+ Armour Save, and a 6+ Invulnerable save. ammunition pouches. As they
were accepted by shaking,
synth-rubber clad hands, the
Skitarii War Plate Priest wheezed a single word:
This plated armour is secured to its wearer via gelatinous oils,
preventing it from grating or scraping against itself or its wearer. The “Skitarii.”
War Plate also contains leech-spheres to negate radiation as much as is
possible, although these can sometimes become more akin to reservoirs
for it, given consistent exposure.

Grants the bearer a 4+ Armour Save.

51
Special Rules
Attack Wing Crawler
Often deployed in squadrons to act as one, these craft soar and swoop Multiple piston-driven limbs allow this war engine to traverse any and
through the skies in great wings, diving upon enemies to deliver their all terrain, at the cost of speed.
doom.
This model is never slowed by difficult terrain and automatically passes
A unit more than one model with this rule must be deployed together, dangerous terrain tests, but cannot run.
but once deployed act as separate units, including for purposes of VP.

Datasphere Uplink
Auxiliary Gunners The uplink that connects all Skitarii and their war machines is potent,
The gun turrets on this construct are slaved to manual firing systems allowing for on-the-fly changes to orders and directives, as well as the
controlled by crew or remote pilots - meaning discreet tracking of activation of darker arcana when needed…
individual targets is possible.
Before the game begins, choose one of the following Protocols. At the
A vehicle with this rule may fire its Auto-Repeater Carbines (or in the start of any turn (either yours or your opponent’s), you may activate
case of Ordinatus-Exemplar War Constructs, any weapons purchased as your chosen Protocol; it remains active until the start of your next turn.
Secondary Weapon Systems) at different targets to its other weapons, All models in your army with the Datasphere Uplink Special Rule gain
with its normal BS in the Shooting Phase. Twin-linked Auto-Repeater the effects.
Carbines are not affected by this rule.
- Scrapcoded Exultation:
All models gain the Shrouded Special rule this turn.

Brutal Charge - Self-Repair Programming:


Behemoths of ceramite and steel, an automata of a certain size and Any models which have taken a wound or lost a hull point, but remain
weight class can inflict huge damage simply with the mass it drives in play regain 1W, or 1HP, respectively.
forward on its limbs when it charges.
- Predatory Engrams:
When charging, a model with this Special Rule inflicts D3 Hammer of All models gain +1 Attack and Initiative this turn.
Wrath attacks. In the case of a unit of models with this Special Rule, roll
once and multiply by the number of models in the unit to calculate how
- Targeting Cryptogram:
many hits are scored.
All models gain +1 Ballistic Skill this turn.

Cybernetica Cortex
A Cybernetica Cortex is a synthesised brain, grown from scratch thanks Programmed Behaviour:
to collaborative effort of the Magos Lacyraemarta and the Legio Unless it is within range of a friendly model from the same detachment
Cybernetica. A sprawling mass of nerve-like matter, fashioned from a with a Cortex Controller at the start of the owning player’s turn, the
bio-plastic weave that behaves like true neural tissue, it is less following restrictions are applied to the unit for this turn (note that if
programmed as much as it is imbued with raw, primal instinct that the model is locked in assault, these are ignored):
drives the Automata to acts of destruction at the behest of its masters.
● Methodical:
This is all reportedly in order to render the possibility of the accursed The Battle-Automata may not make Sweeping Advances or Run
Moves.
“Abominable Intelligence” moot, but reports of Malifica among the
Taghmatas scattered across the galaxy continue to grow…
● Target Priority:
If an enemy model is within 12” and in Line of Sight of the Battle-
A model with the Cybernetica Cortex Special Rule has the following Automata in the Shooting Phase, the Battle-Automata Maniple must
Special Rules and Abilities: fire all of their weapons at the closest enemy unit. If there isn’t a unit
Fearless, Adamantium Will within 12”, they may select targets as normal.

Fire Protocols: ● Onslaught:


If an enemy model is within 12” of the Battle-Automata in the
A model with this Special Rule may fire up to three weapons in the
Assault Phase, the Battle-Automata Maniple must attempt to charge
shooting phase once each in the Shooting Phase - these must all be at the closest enemy unit - note that the Maniple may still only Charge
the same target. the same unit it shot at in the preceding Shooting Phase if it is still
present. If there isn’t a unit within 12”, they may select a charge
Machine Creature: target as normal. If consolidating after combat, they must do so
Units made up of models with the Cybernetica Cortex Special Rule can toward the nearest enemy unit if one is within 12”.
never be scoring units, irregardless of the Force Organisation chart in
use, or the Mission Rules in play. However, they do count as Denial
Units in Age of Darkness missions.

Cybernetic Resilience:
Successful wounds scored by attacks with the Poisoned or Fleshbane
Special Rules must be re-rolled against this model. In addition, attacks
with the Haywire Special Rule against this model will deal an additional
wound on a D6 roll of 6 on top of any other damage they cause. Roll
for this wound separately - Saves may be taken as normal.

52
Dunestrider
Purpose-built to cross the irradiated sands of Mars, those with the limb
augments known as “Dunestriders” would soon find themselves
crossing the surface of many worlds of the Great Crusade - and the
Horus Heresy.
“If the might of Mars and the
This model adds 3” to its maximum move distance in the movement
Forge Worlds is to endure this
phase, when it runs, and when it charges.
new, long darkness, brought
about by the sons of Terra and
their master, then we must no
Hovercraft longer sit in the shadows
Riding a cushion of high-density gas, craft mobilised using this method fretting over whether what we
are able to navigate terrain with ease - as long as their delicate gas must do is the correct path.
delivery and containment mechanisms are kept protected…
The time has come for action,
This model ignores all penalties for moving over Difficult Terrain and and the unleashing of weapons
Dangerous Terrain. However, if the model starts or ends its move in so potent as to ensure our
difficult terrain or dangerous terrain, it must take a Dangerous Terrain salvation -
test. once and for all.”

Prototype Construct
Constructed based on prototype technology, engines based on these
platforms are imperfect, whether Perpetual Motion Machines that flare
and jolt as they run, or otherwise flawed designs that sometimes output
too little or too much energy between cycles of their cores. This results
in machines that must be heavily monitored and recharged between
battles, lest they explode - or shut off forever.

This model may choose to add D3+1” to its maximum move distance in
the movement phase, when it runs, or when it charges - but if it rolls the
same result twice in a turn (two 3s, for example), then it cannot use this
ability in the following turn.

Rad-Saturation
Bathed in radiation, these Skitarii care not for its effects - for their faith
in the Omnissiah will protect them - and see their limbs renewed in
metal, if they serve.

When an enemy unit is locked in combat with one or more model with
this special rule, subtract 1 from their toughness (to a minimum of 1).

Reactor Blast
The potent reactor systems that drive automata make them just as prone
to explosions as main battle tanks, if their exterior shells are
compromised.

When a model with this special rule loses its last wound, roll a D6. On a
6, it explodes, inflicting a S4 AP- hit on all models within D6”.

The Paragon of Metal


Some automata stand apart from their kin, exemplary versions of their
patterns; these automata are lauded as masterworks, the finest examples
of their craft - But many Magos fear the baleful glares of these machines,
some claiming they cross a line toward true intelligence.

A model with this Special Rule will also always have the Cybernetica
Cortex Special Rule - the “Programmed Behaviour” restriction is
ignored by this model.

If you attempt to use Cybertheurgy on this model, if the attempt fails,


do not roll on the mishap table - the Malifica result is always applied.

This model also gains the following Special Rules:

It Will Not Die, Rampage

53
Reference Summary - Weapons and Warlord Traits
Shooting Weapons
Weapon Range Str AP Type Weapon Range Str AP Type
Arc Weapons Galvanic Weapons
Arc Pistol 12” 6 5 Pistol 1, Haywire Galvanic Carbine 18” 5 4 Salvo 2/4
Arc Rifle 12” 6 5 Rapid Fire, Haywire Galvanic Rifle 30” 4 4 Heavy 2, Precision Shots
Heavy Arc Rifle 24” 6 5 Heavy 2, Haywire
Icarus Array
Arcana Potentis - Daedalus Missile Pod 48” 9 1 Heavy 1
- Splitter Beam 36” 5 4 Salvo 2/4, Blind - Gatling Rocket 48” 7 3 Heavy 5, Ignores Cover
- Focused Shots 18” 9 3 Heavy 1, Twin-Linked, Launcher
Blind, Gets Hot - Icarus Autocannon 48” 6 5 Heavy 3, Interceptor
- Capacitor Overload Self 8 2 Assault 1, Blind, One Use,
Capacitor Overload Mauler Bolt Cannon 24” 6 3 Heavy 3, Pinning

Archaeotech Revolver 12” 5 3 Pistol 2, Master-Crafted


Neutron Weapons
Neutron Laser 48” 10 1 Heavy 2, Shock Pulse
Belleros Energy 36” 5 6 Heavy 3, Large Blast, Neutron Destroyer 36” 10 1 Ordnance 3, Shock Pulse
Cannon Barrage

Phosphor Weapons
Carbine Weapons
Phosphor Blast Pistol 12” 4 5 Pistol 2, Blast, Luminagen
Auto-Repeater Carbine 36” 4 6 Heavy 4
Phosphor Serpenta 18” 5 4 Pistol 1, Luminagen
Stubcarbine 18” 4 - Assault 3
Phosphor Blast 18” 5 4 Assault 3, Blast,
Carbine Luminagen
Disruptor Missile 36” 6 3 Heavy 4, Blast Phosphor Blaster 24” 5 4 Rapid Fire, Luminagen
Launcher
Phosphor Cannon 36” 6 3 Heavy 3, Luminagen
Phosphor Torch Template 4 5 Assault 1, Torrent,
Electrostatic Gauntlets 12” 5 6 Assault 3 Luminagen

Electrocoil Harpoon 8” 8 1 Heavy 1, Armourbane,


Fleshbane, Prey-Snare Photon Weapons
Photon Gauntlet 12” 5 2 Assault 2, Blind, Gets Hot
Darkfire Cannon 60” 7 2 Heavy 2, Lance, Blind,
Eradication Beamer Gets Hot
Up to 24” 10 1 Heavy 2, Blast Darkfire Annihilator 48” 9 2 Heavy 3, Lance, Blind,
24-36” 8 3 Heavy 2, Blast Gets Hot
36-48” 6 5 Heavy 1, Large Blast
Plasma Weapons
Ferrumite Cannon 48” 8 2 Heavy 3 Plasma Caliver 18” 6 3 Assault 3, Overcharge
Plasma Culverin 24” 7 3 Heavy 2, Blast,
Flechette Weapons Overcharge
Flechette Blaster 12” 3 - Pistol 5, Shred
Flechette Carbine 18” 3 - Salvo 3/5, Shred Radium Weapons
Radium Pistol 12” 3 5 Pistol 1, Rad Poisoning
Fragstorm Petard 24” 5 5 Heavy 1, Large Blast, Radium Carbine 18” 3 5 Assault 3, Rad Poisoning
Rending, Shred Radium Jezzail 30” X 5 Heavy 2, Sniper, Rad
Poisoning
Heavy Conversion Beamer
Up to 18” 6 - Heavy 1, Large Blast, Sulphur Ejector Template 4 5 Assault 1, Torrent (6”),
Firing Calibration Rending
18-42” 8 4 Heavy 1, Large Blast,
Firing Calibration Tectomagnic Bomb - 4 6 Bomb 3, Barrage, Blast,
42-72” 10 1 Heavy 1, Large Blast, Concussive, Pinning,
Firing Calibration Shred, One Use

Herax-Pattern 24” 5 5 Heavy 3, Blast, Twin- Transuranic Arquebus 60” X 2 Heavy 1, Sniper
Havoc Launcher Linked

54
Melee Weapons
Weapon Str AP Type Weapon Str AP Type
Arc Weapons Pteraxii Talons +1 3 Melee, Swooping Strikes,
SpecialistWeapon
Arc Claw +1 5 Melee, Haywire
Arc Maul +2 4 Melee, Concussive, Haywire Reaper Chainsword D 2 Melee

Clawed Limbs +1 - Melee, Steed Kick Siege Wrecker 10 2 Melee, Concussive, Wrecker,
Specialist Weapon
Battle-Automata Power Blades User 2 Melee, Rending, Paired
Weapons
Taser Weapons
Taser Goad +2 - Melee, Taser
Corposant Stave +1 4 Melee, Two-Handed, Taser Lance +3 - Melee, Taser, Joust
Concussive, Haywire

Electroleech Stave Transonic Weapons


+2 4 Melee, Two-Handed,
Concussive Chordclaw User 3 Melee, Transonic,
Molecular Dissonance
Transonic Razor User 3
Electrostatic Gauntlets +1 - Melee
Transonic Blade +1 2
Transonic Blade (Pair) +1 2 Melee, Transonic,
Hydraulic Claw +2 - Melee, Unwieldy, Iron Grasp Molecular Dissonance

Prehensile Dataspike User 5 Melee, Dataspike, Haywire,


Specialist Weapon

Legiones Skitarii War Convocation Warlord Traits


D6 Warlord Trait:
Uplink Override
1 All units with the Datasphere Uplink Special Rule are Fearless whilst your Warlord is alive.

Upgraded Logic Processors


2 When your Warlord or the unit they are with fire Overwatch, this is made at their normal Ballistic Skill. Note that no bonuses can be
used to change their Ballistic Skill during their Overwatch attacks.

Masterwork Bionics
3 The Warlord’s Feel No Pain is now (5+), and failed Feel No Pain rolls can be re-rolled.

Encoded Hate
4 The Warlord and the unit he is with have Hatred (Everything!).

Full Frame Rebuild


5 The Warlord has the Eternal Warrior Special Rule.

Machine Might
6 The Warlord has +1 Strength, Attack, and Wound.

55
Base Size Chart
Model Base Size
Skitarii Centurius Round, 32mm
Sicarian Clademaster Round, 40mm
Praetorian Servitor Round, 40mm
Kataphron Battle Servitor Round, 60mm
Liquidator Alpha Round, 25mm
Skitarii Omnis Round, 25mm
Skitarii Vectorii Oval, 60x35mm
Sydonian Dragoon Oval, 105x70mm
Sicarian Alpha Round, 40mm
Sicarian Stalker Round, 40mm
Sarumiat Battle-Automata Round, 90mm
Ranger Alpha Round, 25mm
Skitarii Ranger Round, 25mm
Vanguard Alpha Round, 25mm
Skitarii Vanguard Round, 25mm
Decimator Alpha Round, 25mm
Skitarii Decimator Round, 25mm
Electro-Priest Round, 25mm
Skorpius Dunerider No Base
Porphetian Armoured Carrier No Base
Archaeopter Transvector Flying, Oval, 170mm x 109mm
Archaeopter Imperator Flying, Oval, 170mm x 109mm
Pteraxii Alpha Flying, Round, 40mm
Pteraxii Skyhunter Flying, Round, 40mm
Tormentor Alpha Oval, 60mm x 35mm
Serberys Tormentor Oval, 60mm x 35mm
Herax Battle-Automata Round, 60mm
Ironstrider Ballistarii Oval, 105x70mm
Skorpius Disintegrator No Base
Onager Dunecrawler Round, 130mm
Ordinatus-Exemplar War Construct (Tracks) Max 160mm (Or None)
Ordinatus-Exemplar War Construct (Crawler) Max 160mm (Or None)
Ordinatus-Exemplar War Construct (Hover) Max 160mm
Sepketar Battle-Automata Oval, 120x92mm
Hierarch Siege-Automata No Base
Indentured Knight Maeliviax Oval, 170mm

56

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