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BACKGROUND
ZATARIS M illennia ago, during the war of Boiled
Blood between the agents of the celes-
from the other gods and thus more difficult for corridors to protect it from any who would seek
them to infiltrate. She has ordered her celes- to assault it. The tutelaries are led by Prelate
tial subjects to begin reconstructing its walls, Teriash, who fought alongside Zariel in the war
spires, and tunnels within a vast forest on the of Boiled Blood.
Material Plane. In her frayed state of mind, how-
ever, she has provided them with new building SASSAR THE THOUSAND-FACED CONFESSOR
plans that deviate from its original architecture Sassar is a thousand-faced confessor who
to make specific “strategic improvements” that serves as Zataris’s closest advisor and sec-
have only resulted in a jumbled, nonsensical ond-in-command. Sassar shares a great unre-
construction of labyrinthine walls and twist- quited love for Zataris, and though he under-
ed towers that expand by the day. Though her stands that the god of secrets is not in her right
celestial subjects might suspect that Zataris is mind and that reconstructing the Vault of For-
not in her right mind, their first duty is to carry biddance on the Material Plane is nonsensical,
out her orders regardless of circumstance, and he has concluded that obeying Zataris’s dying
so they do so without hesitation. wishes is not only his divine duty, but also the
best and final way that he can demonstrate his
ALLIES AND ASSOCIATES undying love for her. He hopes that Zataris will
nominate him as her successor so that he might
D6 CREATURE ascend to godhood.
The virtuous abettor servants of Zataris and
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the Court of Secrets
The innominate tutelaries of the new Great
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Vault of Forbiddance
VIRTUOUS ABETTORS
The virtuous abettors in service to Zataris
carry out the majority of the construction work
of the new Vault of Forbiddance on the Material
Plane. They funnel building materials through
celestial portals, consult Zataris’ jumbled archi-
tecture plans, and lay stone atop stone to bring
the plans to fruition. The abettors also conduct
site preparation work, including clearing trees
as necessary and ensuring that mortals do not
wander too close and either interrupt construc-
tion or witness anything that they shouldn't.
INNOMINATE TUTELARIES
The innominate tutelaries help Zataris oversee
the reconstruction of the Great Vault of Forbid-
dance and dutifully patrol its new chambers and
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THE COVEN BLOODMOTHER
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QUESTIARY
KEYKEEPERS QUESTS
The keykeepers assist with transferring secrets D6 QUEST
and knowledge from the vault on Celestia to the
new vault being constructed on the Material Hunters and travelers have reported sight-
Plane. Knowing that she is nearing her end and ings of strange creatures in the woods. Some
wanting to achieve as much as possible before people have disappeared. The party is asked
1
to investigate, where they will discover that
she dies, Zataris has ordered the keykeepers to
virtuous abettors are trying to keep people
bolster their efforts in searching the Material
away from the vault’s construction.
Plane for keys that may be deemed dangerous to
the preservation of life. Zataris has begun sending beatified inquis-
itors to attack nearby churches and temples
LEDGERMAKERS 2 for fear that they might be harboring celestial
spies. The party must help defend a holy site
Arakiba and Morieshal are two ledgermaker
and learn of the reason for its attack.
celestials that have loyally served Zataris as
record-keepers for many millennia. Their efforts The party must fend off the advances of a
are focused on organizing the contents of the thousand-faced confessor sent by Zataris to
3
Great Vault of Forbiddance for movement from stop the party from interfering with her plans
Celestia to their new home on the Material to reconstruct the Vault of Forbiddance.
Plane and keeping track of inventory during The party must find and destroy a ledger-
transport. Each of them know by heart the lay- maker near the outskirts of the new Vault of
out and contents of both the old Vault of Forbid- 4 Forbiddance so that they can read its docu-
dance and the Vault being newly reconstructed. ments to learn about the vault’s interior and
its occupants.
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THE COVEN BLOODMOTHER
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QUESTIARY
BEATIFIED INQUISITOR
Beatified inquisitors are the eyes and ears of the
celestial courts, and all inquisitors answer to
the god of secrets. A beatified inquisitor often
appears as a seemingly blind animal, usually a
dog, wolf, or deer, with a single large, spectral
eye that floats above its head that can see and
hear in all directions at once. The inquisitors
can make this spectral eye invisible and control
it separately from their animal forms, allowing
them to covertly bear witness. Though beatified
inquisitors are primarily tasked with surveil-
ling those who plot against the gods, the god of
secrets has been known to send inquisitors to
spy on other celestial courts.
TERRIFYING INTERROGATORS. Beatified in-
quisitors rarely confront the subjects they sur-
veil directly, but they are ruthless and awe-in-
spiring when they do. The booming voice of an
inquisitor demanding to know the truth can be
heard at a distance of up to one mile; the very
sound of their words able to bring warmonger-
ing men to their knees in terrified reverence.
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THE COVEN BLOODMOTHER
Multiattack. The inquisitor makes two melee Attack (Costs 2 Actions). The inquisitor makes one
attacks. melee weapon attack.
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QUESTIARY
INNOMINATE TUTELARY
Innominate Tutelaries are the guardians of
the Great Vault of Forbiddance within Celestia.
These faceless celestials are enshrouded in full
suits of dazzling plate armor and are equipped
with impenetrable tower shields and long,
ornate spears. The will of the tutelaries is un-
breakable, they cannot be intimidated or pur-
chased and they never retreat; always willing to
fight until their ultimate destruction if neces-
sary. So renowned are the tutelaries throughout
the courts of Celestia that other gods are known
to procure their services for their own needs.
For the tutelaries, the act of service itself is pay-
ment enough. Any payment for their services is
instead directed toward the god of secrets and
knowledge, Zataris, who will temporarily part
with a tutelary only if she believes she shall be
sufficiently compensated.
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THE COVEN BLOODMOTHER
Keykeeper ACTIONS
Multiattack. The keykeeper makes two attacks with
Medium Celestial, Neutral
its key mace.
Armor Class 17 (natural armor)
Hit Points 170 (20d8 + 80) Key Mace. Melee Weapon Attack: +10 to hit, reach 5
Speed 30 ft., fly 90 ft. ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage
plus 4 (1d8) radiant damage
STR DEX CON INT WIS CHA Key Barrier (Recharges after a Short or Long
20 (+5) 15 (+2) 19 (+4) 15 (+2) 21 (+5) 18 (+4) Rest). The keykeeper bellows a command word,
causing the keys that hang from its person to surge
Saving Throws Str +10, Con +9, Wis +10 outward and coalesce into two rapidly spinning rings
Skills Investigation +7, Perception +10 in a 5-foot-radius sphere centered on the keykeeper
Damage Resistances Radiant; Bludgeoning, for 1 minute. While the keys are spinning, ranged
Piercing, and Slashing from Nonmagical Attacks weapon attacks have disadvantage against the
Condition Immunities Charmed, Exhaustion, keykeeper. Additionally, at the start of each of the
Frightened keykeeper's turns, each creature within 5 feet of
Senses Darkvision 120 ft., Passive Perception 20 it takes 10 (3d6) slashing damage. A creature that
Languages All, Telepathy 120 ft. touches the keykeeper while the keys are spinning
Challenge 14 (11,500 XP) or hits it with a melee attack while within 5 feet of it
Proficiency +5 takes 10 (3d6) slashing damage.
Flyby. The keykeeper doesn't provoke an Unlock. The keykeeper casts the knock spell.
opportunity attack when it flies out of an enemy's
LEGENDARY ACTIONS
reach.
The keykeeper can take 3 legendary actions,
Holder of the Keys. The keykeeper knows the
choosing from the options below. Only one legendary
number of keys it has on it at all times. As an action
action can be used at a time and only at the end of
the keykeeper can conjure one key from its body into
another creature's turn. The keykeeper regains spent
its hand, or back to the original location on its body.
legendary actions at the start of its turn.
Magic Resistance. The keykeeper has advantage
on saving throws against spells and other magical
Attack. The keykeeper makes one attack with its key
mace.
effects.
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QUESTIARY
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THE COVEN BLOODMOTHER
LEDGERMAKER
The ledgermakers keep records of inventory,
treasury, and debts owed for the courts of Ce-
lestia. Celestials often perform acts of service
for each other in exchange for a favor owed at a
future date; the ledgermakers exist to keep track
of these and other important matters. Other
celestials will request the services of a ledger-
maker in advance of complex negotiations, such
as in some cases of sorting souls that have left
the Material Plane into their appropriate after-
lives in Celestia. The ledermakers are capable of
defending themselves in the rare instances of
another party attempting to unlawfully retrieve
or modify a record held by the ledgermaker.
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QUESTIARY
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THE COVEN BLOODMOTHER
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QUESTIARY
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THE COVEN BLOODMOTHER
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Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins,
Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on origi-
nal material by E. Gary Gygax and Dave Arneson
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