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Algodoo v2.1.0, Win32


August 18 2022, 17:04:13
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716 ms: Timer type: rdtsc
716 ms: Timer overhead: 7.94 ns
716 ms: Process attached to CPU 2
716 ms: CalcWorkDir
716 ms: GetExecutablePath
716 ms: No joysticks detected
716 ms: Subsystem initialized
718 ms: ------------------------------------------------------
718 ms: CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
718 ms: 4 cores at 3201 MHz
718 ms: CPU features:
718 ms: MMX - yes
718 ms: SSE - yes
718 ms: SSE2 - yes
718 ms: SSE3 - yes
718 ms:
718 ms: Windows 6.2
718 ms: ------------------------------------------------------
721 ms: argv[0] == "D:\Algodoo\Algodoo\Algodoo.exe"
722 ms: Failed to open registry key: The system cannot find the file
specified. (error code 00000002)
722 ms: Threadpool...
722 ms: Resources...
724 ms: Looking for DCS API...
724 ms: Failed to find DcsSdkDll.dll
726 ms: Initializing Pango...
737 ms: Pango initialized
738 ms: Skin::OnSkinChange...
738 ms: Borders::Reload...
903 ms: Skin::RemakeTextDrawers...
903 ms: Looking for usable font...
983 ms: Simulation...
983 ms: SPH...
983 ms: Scene...
983 ms: Input...
984 ms: Classmate...
984 ms: GUI...
984 ms: Adding console...
984 ms: Adding Reflection...
984 ms: Adding Language...
984 ms: Adding Tools...
984 ms: Adding EntityModifier...
984 ms: Starting application...
984 ms: Loading chains...
985 ms: Loading Algodoo/chains/chain.phn...
985 ms: Deserializing code...
1051 ms: Code deserialized
1051 ms: Imported phunlet Algodoo/chains/chain.phn
1053 ms: Loading Algodoo/chains/rope.phn...
1053 ms: Deserializing code...
1097 ms: Code deserialized
1097 ms: Imported phunlet Algodoo/chains/rope.phn
1099 ms: Initializing thread-pool...
1099 ms: Application created
1099 ms: Parsing Algodoo/thyme.cfg...
1246 ms: Done parsing Algodoo/thyme.cfg.
1246 ms: Parsing Algodoo/autoexec.cfg...
1304 ms: Done parsing Algodoo/autoexec.cfg.
1304 ms: Parsing Algodoo/config.cfg...
1718 ms: - WARNING - Failed to find path to skinned texture:
"SKINNED/gui/spongify"
1719 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
2030 ms: Done parsing Algodoo/config.cfg.
2030 ms: Subsystem::CreateTheWindow
2030 ms: Creating window...
2650 ms: * SCOPE BEGIN: QResizeEvent
2651 ms: QEvent::Resize from [-1, -1] to [1680, 1050]
2651 ms: * SCOPE END: QResizeEvent
2651 ms: * SCOPE BEGIN: QTWindow::resizeEvent
2651 ms: * SCOPE END: QTWindow::resizeEvent
2651 ms: GLWidget::showEvent
2651 ms: Failed to connect to the SBSDK
2660 ms: Init GLEW...
2682 ms: Unloading GL resources...
2682 ms: Done Unloading GL resources
2682 ms: OSImpl::OnWindowCreated, hwnd = 004A07A2
2682 ms: LoadTouchAPI
2682 ms: Touch API loaded.
2682 ms: Orientation locked to landscape
2682 ms: Looking for accelerometer...
2711 ms: Unable to find any sensors on the computer.
2711 ms: Window created.
2711 ms: Setting root container size to [1676, 1046] (scale = 1)
2712 ms: Looking for tablet...
2714 ms: No tablet found (or Wintab32.dll missing)
2714 ms: Web...
2738 ms: Prefetching resources...
2738 ms: Prefetching textures...
3816 ms: Prefetching shaders...
4621 ms: Prefetching done.
4622 ms: Creating GUI...
4622 ms: AppGUI::CreateGUI(recreate=true)...
4622 ms: Skin::OnSkinChange...
4622 ms: Borders::Reload...
4911 ms: Skin::RemakeTextDrawers...
4911 ms: Looking for usable font...
4913 ms: Serializing widgets...
4913 ms: Removing widgets...
4915 ms: Restoring widgets...
4990 ms: Naming widgets...
4990 ms: AppGUI::CreateGUI done.
4990 ms: App::CreateGUI done
4990 ms: Loading scene...
5004 ms: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
5005 ms: Loading Algodoo/scenes/_ONEXITSAVE.phz...
5007 ms: Deserializing code...
5119 ms: Code deserialized
5119 ms: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
5119 ms: Running program...
5120 ms: Multi-texturing is supported
5120 ms: OS language: 0409
5120 ms: MakeWelcomeScreen()
5923 ms: ------------------------------------------------------
5923 ms: OpenGL vendor: NVIDIA Corporation
5923 ms: OpenGL renderer: GeForce GTX 660/PCIe/SSE2
5923 ms: OpenGL version: 4.6.0 NVIDIA 456.71
5923 ms: OpenGL shading language version: 4.60 NVIDIA
5923 ms: OpenGL extensions: GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance
GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage
GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query
GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding
GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_include
GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer
GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2
GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug
GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex
GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup
GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square
GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float
GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image
GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample
GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4
GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample
GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render
GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2
GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info
GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle
GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
5923 ms: GLU version: 1.2.2.0 Microsoft Corporation
5923 ms: GLU extensions: GL_EXT_bgra
5923 ms: ------------------------------------------------------
5924 ms: ------------- START OF GAME LOOP -------------
6094 ms: Successfully checked for updates
6094 ms: Testing FBO support...
6099 ms: Non-PoT FBO:s supported
6099 ms: Pre-buffering scene...
6099 ms: Pre-buffering done.
6099 ms: TEX_Icon: 4.5 MiB
6099 ms: TEX_Border: 2.2 MiB
6099 ms: Total VRAM allocated: 6.8 MiB

6099 ms: Background::Init...


6099 ms: Loading images...
6120 ms: Background::Init done
6191 ms: Allocating new texture atlas (nr 1)
6198 ms: Wrapping skin texture - not eligible for Atlas (app/spring)
6392 ms: Setting root container size to [1676, 1046] (scale = 1)
6392 ms: * SCOPE BEGIN: QResizeEvent
6392 ms: QEvent::Resize from [1488, 858] to [1680, 1050]
6393 ms: * SCOPE END: QResizeEvent
12862 ms: Allocating new texture atlas (nr 1)
39744 ms: Headers:
39745 ms: Date
39745 ms: Server
39745 ms: Expires
39745 ms: Cache-Control
39745 ms: Pragma
39745 ms: Content-Length
39745 ms: Content-Disposition
39745 ms: Content-Author
39745 ms: Content-Title
39745 ms: Content-Description
39745 ms: Content-Id
39745 ms: Keep-Alive
39745 ms: Connection
39745 ms: Content-Type
39745 ms: Begin download of "http://www.algodoo.com/algobox/download.php?
id=63015"
40676 ms: Creating directory "Algodoo/scenes/downloads"...
40678 ms: Download successfully saved to
"Algodoo/scenes/downloads/63015_hanoibot1.phz"
40690 ms: AppGUI::LoadScene "Algodoo/scenes/downloads/63015_hanoibot1.phz",
automatic = false
40694 ms: Loading Algodoo/scenes/downloads/63015_hanoibot1.phz...
40698 ms: Deserializing code...
40715 ms: ShowLoading: "Loading code..."
40715 ms: Loading: Loading code...
40917 ms: - WARNING - Failed to find path to skinned texture:
"SKINNED/gui/spongify"
40917 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
40917 ms: Code deserialized
40917 ms: Loaded scene Algodoo/scenes/downloads/63015_hanoibot1.phz
40987 ms: Guessing Algobox id based on file name: 63015
41003 ms: Pre-buffering scene...
41005 ms: Pre-buffering done.
41005 ms: TEX_ATLAS_Skin: 21.3 MiB
41005 ms: TEX_ATLAS_Skin: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
41005 ms: TEX_ATLAS_Distmap: 4 MiB
41005 ms: TEX_ATLAS_Clouds: 16 MiB
41005 ms: TEX_ATLAS_Clouds: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
false) - 16 MiB
41005 ms: TEX_Icon: 5 MiB
41005 ms: TEX_Border: 2.2 MiB
41005 ms: TEX_Skin: 0.8 MiB
41005 ms: TEX_Util: 4 MiB
41005 ms: TEX_FBO: 6.3 MiB
41005 ms: Total VRAM allocated: 60 MiB

57442 ms: Headers:


57442 ms: Date
57442 ms: Server
57442 ms: Expires
57442 ms: Cache-Control
57442 ms: Pragma
57442 ms: Content-Length
57442 ms: Content-Disposition
57442 ms: Content-Author
57442 ms: Content-Title
57442 ms: Content-Description
57442 ms: Content-Id
57442 ms: Keep-Alive
57442 ms: Connection
57442 ms: Content-Type
57443 ms: Begin download of "http://www.algodoo.com/algobox/download.php?
id=21100"
73083 ms: Download successfully saved to
"Algodoo/scenes/downloads/21100_Honda_CRF_450_MOTO_CROSS.phz"
73100 ms: AppGUI::LoadScene
"Algodoo/scenes/downloads/21100_Honda_CRF_450_MOTO_CROSS.phz", automatic = false
73109 ms: Loading Algodoo/scenes/downloads/21100_Honda_CRF_450_MOTO_CROSS.phz...
73118 ms: Deserializing code...
73136 ms: Adding extra file: 2008-Honda-CRF450Xa.jpg
73197 ms: Adding extra file: steel.png
73244 ms: ShowLoading: "Loading code..."
73244 ms: Loading: Loading code...
73467 ms: Normalizing image path "steel"...
73468 ms: - ERROR - ImageManager::GetFullPath returned "steel" which does not
exist!
73468 ms: Normalizing image path "steel"...
73712 ms: - WARNING - Found crossing that went unfixed
74611 ms: - WARNING - Failed to find path to skinned texture:
"SKINNED/gui/spongify"
74611 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
74611 ms: Code deserialized
74611 ms: Loaded scene
Algodoo/scenes/downloads/21100_Honda_CRF_450_MOTO_CROSS.phz
74612 ms: Guessing Algobox id based on file name: 21100
74617 ms: Pre-buffering scene...
74670 ms: Pre-buffering done.
74671 ms: TEX_ATLAS_Skin: 21.3 MiB
74671 ms: TEX_ATLAS_Skin: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
74671 ms: TEX_ATLAS_Distmap: 4 MiB
74671 ms: TEX_ATLAS_Clouds: 16 MiB
74671 ms: TEX_ATLAS_Clouds: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
false) - 16 MiB
74671 ms: TEX_User: 8 MiB
74671 ms: TEX_Icon: 5 MiB
74671 ms: TEX_Border: 2.2 MiB
74671 ms: TEX_Skin: 0.8 MiB
74671 ms: TEX_Util: 4 MiB
74671 ms: TEX_FBO: 6.3 MiB
74671 ms: Total VRAM allocated: 68 MiB

115799 ms: Creating directory "Algodoo/scenes/.algodoo_thumbs/"...


130083 ms: Headers:
130084 ms: Date
130084 ms: Server
130084 ms: Expires
130084 ms: Cache-Control
130084 ms: Pragma
130084 ms: Content-Length
130084 ms: Content-Disposition
130084 ms: Content-Author
130084 ms: Content-Title
130084 ms: Content-Description
130084 ms: Content-Id
130084 ms: Keep-Alive
130084 ms: Connection
130084 ms: Content-Type
130084 ms: Begin download of "http://www.algodoo.com/algobox/download.php?
id=252277"
139911 ms: Download successfully saved to "Algodoo/scenes/downloads/252277_.phz"
139939 ms: AppGUI::LoadScene "Algodoo/scenes/downloads/252277_.phz", automatic =
false
139956 ms: Loading Algodoo/scenes/downloads/252277_.phz...
140025 ms: Deserializing code...
140033 ms: Adding extra file: _pasted_0010.png
140058 ms: ShowLoading: "Loading code..."
140058 ms: Loading: Loading code...
140325 ms: - WARNING - Failed to find path to skinned texture:
"SKINNED/gui/spongify"
140325 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
140325 ms: Code deserialized
140325 ms: Loaded scene Algodoo/scenes/downloads/252277_.phz
140326 ms: Guessing Algobox id based on file name: 252277
140333 ms: Pre-buffering scene...
140333 ms: Allocating new texture atlas (nr 1)
140413 ms: Pre-buffering done.
140413 ms: TEX_ATLAS_User: 21.3 MiB
140413 ms: TEX_ATLAS_User: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
140413 ms: TEX_ATLAS_Skin: 21.3 MiB
140413 ms: TEX_ATLAS_Skin: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
140413 ms: TEX_ATLAS_Distmap: 4 MiB
140413 ms: TEX_ATLAS_Clouds: 16 MiB
140413 ms: TEX_ATLAS_Clouds: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
false) - 16 MiB
140413 ms: TEX_User: 8 MiB
140413 ms: TEX_Icon: 5.1 MiB
140413 ms: TEX_Border: 2.2 MiB
140413 ms: TEX_Skin: 0.8 MiB
140413 ms: TEX_Util: 12 MiB
140414 ms: TEX_Util: empty (size: [1024, 512], format: 0x1908, mipmap: false)
- 2 MiB
140414 ms: TEX_Util: empty (size: [1024, 1024], format: 0x1908, mipmap: false)
- 4 MiB
140414 ms: TEX_Util: empty (size: [1024, 512], format: 0x1908, mipmap: false)
- 2 MiB
140414 ms: TEX_Util: empty (size: [1024, 1024], format: 0x1908, mipmap: false)
- 4 MiB
140414 ms: TEX_FBO: 6.6 MiB
140414 ms: Total VRAM allocated: 97.8 MiB

164305 ms: FlushBadStuff: removing geom


164305 ms: - ERROR - Body::IsBad
164305 ms: FlushBadStuff: removing body
184554 ms: Headers:
184554 ms: Date
184554 ms: Server
184554 ms: Expires
184554 ms: Cache-Control
184554 ms: Pragma
184554 ms: Content-Length
184554 ms: Content-Disposition
184554 ms: Content-Author
184554 ms: Content-Title
184554 ms: Content-Description
184555 ms: Content-Id
184555 ms: Keep-Alive
184555 ms: Connection
184555 ms: Content-Type
184555 ms: Begin download of "http://www.algodoo.com/algobox/download.php?
id=252962"
219910 ms: ------------- END OF GAME LOOP -------------
219911 ms: Subsystem::Run returned, saving config...
219930 ms: Permanently erasing file "Algodoo/scenes/_ONEXITSAVE.phz"...
219930 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
220051 ms: Adding extra file to zip at: textures/_pasted_0010.png
220074 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
220074 ms: Destroying GL resources
220075 ms: Destroying subsystem
220075 ms: Shutting down critical components
220086 ms: Destroying stuff

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