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A pocket dungeon crawler
Name
AC
HP
Dex
Str
Int room 1 2 3 4 5 6 7 8 9 10 11 12
gold encounter
feature
Monster Item Qty. Item Qty.
heirlooms Potion of Healing
AC Gold Key Silver Key
Bread
Spell Book Potion of Strength
HP +500 gold next
generation
+2 to dex next
generation
AC + 3 dmg + 3
Fire Bomb
Ale
Red Potion Blue Potion Torch Ice Bomb
AC +1d6 hp next +2 ac next Poison Bomb
generation generation Grappling hook
HP Ice spell
Ladder
Fire spell
© 2021, JOYPEDDLER GAMES • ARTWORK Used with Permission from HODAG RPG and Billiam Babble
Booklet folding instructions found at: https://pocketmod.com/howto
arper’s uest A pocket dungeon crawler Name
HP Gold room 1 2 3 4 5 6 7 8 9 10 11 12
AC
encounter
feature
Dex
for each room encounters
Str Action level: Casual, roll 1d10; Intense roll 2d6
1 Underling
AC
10
HP
4
Dmg
1
If 8 or higher, roll on 1d12 on 2 Warrior 11 8 1D3
Encounter
Encounter Table 3 Underling 10 5 2
Int Feature
If 7 or higher, roll 1d12 on Feature
Table
4
5
Warrior
2x Underling
12
10
10
4
1D6
1D3
Doors Door table
6 Underling 9 6 2
7 Warrior 11 6 1D6
Ale
HP Strength Potion 100
+1d6 dmg for
encounter doors Roll under ability score for checks
Fire Bomb 150 1d10 dmg
Torch 1 Open
Ice Bomb 150
1d10 dmg 2 Trapped Dex Fail; 1D3 dmg
Grappling hook One use, dex 3 Open
4 Open
Ice spell Grappling Hook 200
check, enemy ½
Fail; Str Check; +2 to
AC, 1d6 rounds, 5 Locked Dex
Enc Roll in next room
Fire spell fail; lose item
6 Open
Potion of Healing Ladder 300 Skip Room Fail; Str Check; Fail
© 2021, JOYPEDDLER GAMES • ARTWORK Used with Permission from HODAG RPG and Billiam Babble