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Monk 1 Noble merc

CLASS & LEVEL BACKGROUND PLAYER NAME


Apollo Justice
Human Lawful Good -
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I can find common ground between
12 +2 30ft the fiercest enemies, empathizing
+1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
with them and always working
toward peace and the truth
12 PERSONALITY TRAITS

Hit Point Maximum


+3
Strength
DEXTERITY I value finding the truth

+2


+4

+2
Dexterity
Constitution
10/10 over most things
CURRENT HIT POINTS IDEALS
+1
Intelligence
15 +0
Wisdom
I will someday find out what
CONSTITUTION
+2
Charisma
SAVING THROWS
-- happened to my biological father
TEMPORARY HIT POINTS BONDS

+1

+2
Acrobatics (Dex) Total SUCCESSES Once I pick a goal, I become
13 obsessed with it to the detriment of
+0
Animal Handling (Wis) 1d8 FAILURES
everything else in my life.
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+1
Athletics (Str)

+2 ●


+2

+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Ability Score Increase:
Shortsword 0 1d4 Your Ability Scores each increase
14 +0
Insight (Wis)
by 1.
+2
Intimidation (Cha)
WISDOM +1
Investigation (Int) Age:
+0
Medicine (Wis) Humans reach Adulthood in their
0
+1
Nature (Int) late teens and live less than a
+0
Perception (Wis)
century.
10
+2
Performance (Cha)
Size:
CHARISMA +2
Persuasion (Cha) Humans vary widely in height and
+1
Religion (Int) build, from barely 5 feet to well over
+2 +2
Sleight of Hand (Dex) 6 feet tall. Regardless of your
position in that range, your size is
+4
Stealth (Dex)
15 Medium.
+0
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING Speed:


Your base walking speed is 30 feet.
10 PASSIVE WISDOM (PERCEPTION)
Shortsword, Lawyer's Languages:
CP
Robe, Bracelet, Hair You can speak, read, and write
Gel Common and one extra language of
Proficiency: Light armour, SP
your choice. Humans typically learn
simple weapons, the Languages of other peoples
EP
Languages: Common, they deal with, including obscure
dialects. They are fond of sprinkling
GP their Speech with words borrowed
from other tongues: Orc Curses,
PP
Elvish musical expressions,
Dwarvish Military phrases, and so
on.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
22 5'6" 77kg
AGE HEIGHT WEIGHT
Apollo Justice
Black White Brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

A lawyer from a distant land


not found on most maps;
Khura'in. He was raised by
his adoptive father Dhur'ke
and has no memory of his
biological parents. The only
thing he has left tied to them
is a golden bracelet that has
helped out in court plenty of
times. The bracelet seems to
tighten around his hand
whenever someone lies to
him. It doesn't happen all the
time but when it does, Apollo
is put in a state leaving him ADDITIONAL FEATURES & TRAITS
vulnerable but allowing him to
notice the tiniest subtle
twitches or other habits while
somebody is talking. When
not in court, Apollo spend his
time trying to find information
on his biological parents,
specifically his father as his
name; Jove Justice is
engraved on his bracelet

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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