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barbarian Marta

CLASS & LEVEL BACKGROUND PLAYER NAME


thook (seeks a new name tho)
half-orc chaotic good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH kind-hearted, goofy, curios but
30 ft? shy and scared of their own
+3 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
strenght that is hard to controll
when they feel rage or love
17 PERSONALITY TRAITS

Hit Point Maximum


+5 Strength
DEXTERITY protect, defend, don't hurt

0
0

+4
Dexterity
Constitution
12? but be helpfull
CURRENT HIT POINTS IDEALS
+1 Intelligence

10 +1 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2
0 Acrobatics (Dex) Total SUCCESSES chaotic if overwhelmed by emotions
15 Animal Handling (Wis) (witches happen a lot);
+1
12? FAILURES
fear of abandonment
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +3 Athletics (Str)

+1 -1

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

13 +1 Insight (Wis)
-1 Intimidation (Cha)

WISDOM +1 Investigation (Int)


+1 Medicine (Wis)
+1 ● +3 Nature (Int)
● +3 Perception (Wis)
12
-1 Performance (Cha)
-1 Persuasion (Cha)
CHARISMA
+1 Religion (Int)
-1 0 Sleight of Hand (Dex)
0 Stealth (Dex)
8 +1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP

language: common and orc SP

EP
(basic darws from
background?)
GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
13 2m 120 kg
AGE HEIGHT WEIGHT
thook (seeks a new name tho)
dark gray light gray long, wavy black
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Raised by their human father


to be kind and good inclined
is percived as soft from the
orcs and abandoned as the
dad dies. Live on the streets,
hides and learns (with childis
and sometimes worng
assumptions) about other
races. Because of this they
attract lots of conflicts and
move to find peace in wild
lands, away from cities and
others, in their late
adolescence, even if scared,
they feel too lonley and start ADDITIONAL FEATURES & TRAITS
a jurney to re-enter some
kind of society. Especially
imprint on a very old darf that
helps them somethimes and
shows them his values.
Now that even this reference
figure is gone Thokk seeks a
human name and an
adventure to grow and show
himself that they can be a
good half orc.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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