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Barbarian (1) Pirate

CLASS & LEVEL BACKGROUND PLAYER NAME


Usk Lizardfolk Chaotic Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 +1 30
You hate waste and see no reason not to
scavenge fallen enemies. Fingers are
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
tasty and portable!

14 PERSONALITY TRAITS

Hit Point Maximum 15


+4 Strength You have learned to laugh. You use this
DEXTERITY talent in response to all emotional
+1 Dexterity
situations, to better fit in with your
+1 +5 Constitution
-1 Intelligence
CURRENT HIT POINTS
comrades.
IDEALS

13 +1 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+3 +1 Acrobatics (Dex) Total 1d12


SUCCESSES Is extremely glad in the taste of flesh, and
17 +1 Animal Handling (Wis) FAILURES
will try and eat most things to the point he
needs to be stopped and told if he cannot
-1 Arcana (Int) HIT DICE DEATH SAVES eat something...or FLAWS
someone
INTELLIGENCE +4 Athletics (Str)

-1 0
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Glaive +4 1d10 + 2 slashing


8 +1 Insight (Wis)
0 Intimidation (Cha) Greataxe +4 1d12 + 2 slashing

WISDOM -1 Investigation (Int)


+1 Medicine (Wis)
+1 -1 Nature (Int)
+3 Perception (Wis)
13
0 Performance (Cha)
0 Persuasion (Cha)
CHARISMA
-1 Religion (Int)

0 +1 Sleight of Hand (Dex)


+1 Stealth (Dex)
10 +3 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

13 PASSIVE WISDOM (PERCEPTION)


CP
Explorer's Pack (1); Clothes,
common (1); Rope, silk (1);
Whetstone (1)
SP
Tool Proficiencies: Navigator's Tools; Water
Vehicles
EP
Weapon Proficiencies: Martial; Simple

Armor Proficiencies: Light; Medium; Shields GP


10
Language Proficiencies: Common; Draconic
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 2 meters 100 kilograms
AGE HEIGHT WEIGHT
Usk Gem Blue
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

----------Bonus Actions----------
Rage. Advantage on Strength checks and saves; melee damage bonus +2; resistance to bludgeoning, piercing, and slashing damage (lasts 1 minute, use
twice/rest).

-----------Other Traits------------
Bad Reputation. If your character has a sailor background, you may select this background feature instead of Ship's Passage.
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses,
such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.

Bite Attack. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your
Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Hold Breath. You can hold your breath for 15 minutes.

Hungry Jaws. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it
deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a
short or long rest.

Hunter's Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

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