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Do you dare to explore the hidden reaches of the World of
Darkness?Venture into those forbidden regions where even
vampires fear to tread. Glide through the elegant salons of
Europe's elders and trek through the depths of the Dark
Continent. Lose yourself in Peking's Forbidden City and find
what waits at the headwaters of/the Amazon. A World of
Darkness Second Edition updates previously published
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information and offers allenew details on the setting of all
the Storyteller games.
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A World of Darkness Second Edition


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includes:
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@; Vastly expanded information - nearly the


r:" entire world is covered.
Details o n previously uncovered regions,

- including Africa and China.


Information on cities important to

f vampires, including New York City, Rio


and Sydney.

ISBN 1-56504-207-7
v v v v v v v v v v v v v v v v v v v v

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THINGSON HEAVENAND EARTH


STRANGER
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We live on a placid island in the midst of black seas ofinfinity, and


it was not meant that we shouldjourney far.
- H.P. Lovecraft, “The Call of Cthulhu”
Authors: MarkCenczyk (Asia), BenChessell (Caribbean),Richard Andrew “Renaissance Man” Bates. He sells, he draws, he writes, he
Dansky (North America), Graeme Davis (British Isles),James Estes interviews, he sings - and those are only the talents I can print.
(Egypt), Alex Hammond (Caribbean), Angel McCoy (Africa), Emory “Double Duty” Hester, for sharing my pain (if not my
Deena McKinney (Europe), James Moore (Central and South Guinness).
America), Lucien Soulban (Arabia), Richard Watts (Australia) Laura “Deathbird Row” Perkinson, for following Buckelew’s foot-
Additional Material by: Robert Hatch and Richard Dansky steps to hell.
Developer: Robert Hatch Michelle “Flecktone” Prahler, for our, um, eh, bonding over, eh, er,
Editor: Ronni Radner (hack! wheeze! ), Ball-Gag Phlegm-Man and, uh, um, Kool Menthol
Vice President in Charge of Production: Richard Thomas Woman (bleehk!).
Art Directors: Aileen E. Miles and Lawrence Snellv Greg “Delta Delta Delta” Fountain, for bringing out the trailer park
Layout and Typesetting: Matt Milberger in all of us. (Now put it back where you found it, Greg!)
Interior Art: Jason Brubaker, Pia Guerra, Eric Lacombe, Ron
Spencer, Michael Gaydos, E. Allen Smith, Dennis Calero, Larry
MacDougal, Anthony Hightower, Heather McKinney
Front Cover: John Matson
Cover Design: Matt Milberger

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WORDFROM THE
WHITE
WOLFGAMESTUDIO
This month‘s word: DOH!
When I first began work on Clanbook: Lasombra, I was
pleased by how flavorful and atmospheric it was. Much of this,
of course, stems from the intrinsic epistolaryflair of Mr. Richard
Dansky, but credit must also be given to the discernment and
01996 by White Wolf. All rights reserved. Reproduction insight of the tremendously talented Jennifer Hartshorn.
without written permission of the publisher is expresslydenied, Unfortunately, credit was not given - not where it was
except for the purpose of reviews. Vampire the Masquerade and supposed to be, anyway. Not knowing that Jen had already done
Mage the Ascension are registered trademarks of White Wolf. some development o n the book prior to my receiving it, I
Werewolf the Apocalypse, Wraith the Oblivion, Changeling inadvertently left her off the credits, and for this egregious
the Dreaming, and A World of Darkness Second Edition are mistake I grovelingly extend the humblest of apologies. I am
trademarks of White Wolf. All rights reserved. humility personified! I am scum! I am a base, verminous,
The mention of or reference to any companies or products loathsome, pathetic, cretinous wretch little higher on the evo-
in these pages is not a challenge to the trademarks or copyrights lutionary tree than a slime mold!
concerned. Future printings of the book will have this error rectified.
Because of the mature themes involved, reader discretion (Okay, Jen, I’m through typing! Let go of my trachea now -
is advised. Printed in Canada please - gakk -can’t breat09u*[a%jd’fs+
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TABLE OF CONTENTS
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CHAPTER ONE: HOME OF THE BRAVE: NORTHAMERICA


BY NIGHT(RICHARD
DANSKY) 3
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CHAPTER TWO:THECARIBBEAN IN DARKNESS


(BEN CHESSELL ANDALEXHAMMOND) 19
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CHAPTERTHREE:EL6AlLE DE SANGRE: AND SOUTH


CENTRAL (JAMES MOORE)
AMERICA 27
CHAPTERFOUR:THEBRITISHISLES(GRAEMEDAVIS) 43
CHAPTER FIVE: TALESOF THE OLDCOUNTRY: EUROPEBY NIGHT(DEENAMCKINNEY) 67
CHAPTER SIX: DESERT WINDS: ARABIA 61 NIGHT (LUClEN SOUl6AN) 89
KINGDOM:
THEFORGOTTEN
CHAPTERSEVEN: EGYIT (JAMES ESTES) 103
CHMTEREIGHT:AFRICA:THEDARKCONTINENT M c C o y1
(ANGEL 117
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CHAPTERNINE: STRANGERS: OF ASIA(MARKCENCZYK)
THEKINDRED 133
CHAPTER TEN:AUSTRALIA
BY NIGHT~R~CHARD
WATTS) 147
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I’mano-goodcoward,an American too. ANorthAmerican, that is. I’m


guilty of murder of innocent men, innocent women, innocent children -
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thousands of them. My planes, my guns, my money, my soldiers -it’s my


blood on my hands.It’s all my fault. I must not think bad thoughts.
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- X, ‘‘I Must Not Think Bad Thoughts”

No other continent is as much a battleground between Sabbat


and Camarilla as North America. Then again, no other prize is as rich.
GEOGRA~HY
New York, Los Angeles and Washington, D.C. are all worth fighting Europe’s Kindred population often exists along clearlydelineated
over; the markets, the media and the missiles are all desirable. There clanandsect lines.Spain?LasombraandBrujah.Austria?Tremere.. .and
are rich veins of silicon to be mined in the computer firmsofCalifomia, so on. This is not so inNorth America. Repeated waves of immigration
Washington state and Massachusetts; there are also vast untapped to and migration across the continent, not to mention a decided lack
natural resources in the Canadian north and in the wilds of Alaska. of wars to decide internal boundaries,have thoroughlymixed vampires
The Great Plains are still the breadbasket of the world, and starvingan of all clans and affiliations across the United States and Canada.
enemy’s herds is as good as starving him directly. There are prizes well
worth going to war for here, and the master strategists of both sides -
as well as those who stand behind them -know it.
In Europe the battles have grown a bit stale and a bit predict-
able. Here they are still fresh and savage, as even the denizens of
longest standing have been here for a mere handful of centuries.
Things have not ossified the way they have in the Old Country, nor
are there still-potent indigenous creatures strong enough to chal-
lenge the Kindred for rule of the night. On a stage mostly cleared of
those pesky werewolves, and with the Antediluvian puppeteers not
betraying their hands to their puppets, a bloody play is acted out
every night by the vampires of North America. Even the bit players
find the action intense and deadly.

HOME OF THE BRAVE: NORTH AMERICA BY NIGHT

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