Professional Documents
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DESIGN AND
DEVELOPMENT
Tony K P
MET362 - PRODUCT DESIGN AND DEVELOPMENT 2
Invention Vs Innovation Vs Creativity
▪ It’s all about problem-solving and design thinking, which is part of that product design process.’
▪ collection of assets (e.g., components, processes, knowledge, people and relationships) that
are shared by a set of products.
▪ Product architecture is a layout of the product that establishes or represents the relationship
between the product features and functions with the help of drawn up lines and schematics.
It is a vital tool in the product development process.
1. Making a schematic.
▪ Organize a product into a number of modules to develop and complete a specific function.
▪ The interaction of these modules carries out the product’s overall purpose.
▪ Integral architecture aims at the depths of each feature and its objective covering the
relationship between these.
▪ Make or Buy Analysis: The process of gathering and organizing data about product
requirements and analyzing them against available alternatives, including the purchase or
internal manufacture of the product.
▪ Make or Buy Decisions: Decisions made regarding the external purchase or internal
manufacture of a product.
▪ Long lead item refers to the equipment, product or system that is identified at the earliest
stage of a project to have a delivery time long enough to affect directly the overall lead time
of the project.
i. They analyze sales data, customer feedback, and product reviews. They also
assess their competitors products
ii. Consulting the manufacturing, design, finance and engineering team to develop
product specifications
iv. The developer submits proposals to the project head for reviewing. This enhances
the development process
v. The product developer prepares the final cost estimates for the product
v. Modifying the design based on the feedback received during the development stages
vi. They also analyze designs of other companies and help in generating new ideas
1. Product quality: How good is the product resulting from the development effort? Does it
satisfy customer needs? Is it robust and reliable? Product quality is ultimately reflected in
market share and the price that customers are willing to pay.
2. Product cost: What is the manufacturing cost of the product? This cost includes spending on
capital equipment and tooling as well as the incremental cost of producing each unit of the
product. Product cost determines how much profit accrues to the firm for a particular sales
3. Development time: How quickly did the team complete the product development effort?
Development time determines how responsive the firm can be to competitive forces and to
technological developments, as well as how quickly the firm receives the economic returns from
the team’s efforts.
4. Development cost: How much did the firm have to spend to develop the product? Development
cost is usually a significant fraction of the investment required to achieve the profits.
5. Development capability: Are the team and the firm better able to develop future products as a
result of their experience with a product development project? Development capability is an asset
the firm can use to develop products more effectively and economically in the future.
1. Quality assurance: A development process specifies the phases a development project will
pass through and the checkpoints along the way. When these phases and checkpoints are
chosen wisely, following the development process is one way of assuring the quality of the
resulting product.
2. Coordination: A clearly articulated development process acts as a master plan that defines
the roles of each of the players on the development team. This plan informs the members of
the team when their contributions will be needed and with whom they will need to exchange
Inventor: Someone who creates a useful device or process for the first time through the use of
the imagination or of ingenious thinking and experiment.
1. Political Changes
2. Social Changes
4. Cultural Changes
2.platform engineering, i.e. deliberate selection of common features that are useful for specific
categories/species of customers that use the product line,
3.product engineering, i.e. replication of best engineering practices in the assembly of concrete
products for specific customers,
4.product line operations, i.e. Sustaining the provision of services to customers and processing
feedback from customers.
Principles involved:
Innovative, Understandable
Principles involved:
Innovative, Understandable, Unobtrusive, Aesthetic
Principles involved:
Innovative, Understandable,
Unobtrusive, Aesthetic
Principles involved:
Innovative, Understandable
Principles involved:
Innovative, Understandable
▪ Innovation is a product, service, business model, or strategy that's both novel and useful.
▪ Innovations don't have to be major breakthroughs in technology or new business models;
they can be as simple as upgrades to a company's customer service or features added to
an existing product.
▪ by identifying and addressing the pain points your consumers are experiencing.
▪ There are two types of pain points innovation should address: explicit and latent.
I. Explicit pain points: Customers are aware of, and can easily define, these pain points.
II. Latent pain points: These pain points are more difficult to define because most customers
aren’t aware of them.
I. Clarify: Conduct research to clarify a problem and empathize with your target audience. The
goal is to identify key pain points, ensuring solutions are useful.
II. Ideate: Focus on idea generation to solve problems identified during research.
III. Develop: Explore potential solutions generated during ideation. Create prototypes to
validate their effectiveness.
IV. Implement: Advocate for your innovation to key stakeholders and encourage its adoption
into the organization.
▪ The Define stage is where we make use of all the data collected and make sense of it.
▪ Discover and Define are the most crucial stages of the DDDF/POV cycle. It really ensures that teams are
focused on solving the right problems expressed by users on a relatively large scale, before developing a
desirable solution, which correlates to the Proof of Market cycle.
▪ Develop is where the Proof of Concept begins. Creativity runs wild in the Develop stage, teams generate tons
of ideas, build them, test them, learn from them, and repeat.
▪ Selecting the more feasible and popular ideas to prototype is what happens in the Deliver stage.
▪ The impact we talk about here applies to scale and sustainability. Businesses should be sustainable, in a
financial and an environmental/social sense.
1. Product or service innovation: This focuses on creating a new product, service, or product
feature. Examples range from the internet to the pivoting head of Gillette razor blades.
2. Process innovation: This refers to changes made to make a process more efficient. For
example, assembly lines were a breakthrough in manufacturing.
3. Business model innovation: This is when you transform business operations. Ride-sharing
platforms, such as Uber or Lyft, are an example of this. They took the taxi and car service
companies’ business model and altered it to a peer-to-peer, digitized model.