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This study aims to improve the attitude of tolerance and learning outcomes of class IVB students

at Elementary School 88 Bengkulu Tengah by applying Cooperative Learning model type Time
Token assisted by scrapbook media. This research is a Classroom Action Research. Subjects in
the study amounted to 21 students with 12 female and 9 male. The research instruments used are
observation and test sheets. The data analysis technique used with the Observation Sheet uses the
formula for the average score, the highest score, the lowest score, the difference in scores and the
range of values for each criterion. The test data was analyzed using the formula of average values
and classical learning percentage. The average application of Cooperative Learning model type
time token assisted by scrapbook media result of cycle I is 55.8 enough categories and in the
second cycle 87.87 very good categories. The average tolerance attitude result of learning cycle I
is 5.72 in the enough category and the second cycle which is 10.23 in the very good category.
The result of learning ips subjects cycle I average was 70.59 with classical completion 57.14%,
increase in cycle II which is 77.6 with classical completion 85.71%. The result of learning ppkn
subjects cycle I, average was 69.52 with classical completion 52.38%, increase in cycle II of
78.33 with classical completion 90.4%. Thus, the implementation of Cooperative Learning model
type time token assisted by scrapbook media can increase the tolerance attitude and learning
outcomes of students in thematic learning in class IVB Elementary School 88 Bengkulu Tengah.
This study aims to describe the using of quartet card to improve student interest and learning
outcomes in integrated thematic learning of class IV C students at Elementary School 71
Bengkulu City. Subjects in the study amounted to 27 with 17 male and 10 female. This research
is Classroom Action Research. The data analysis technique used with the observation sheet and
questionnaire. The data analysis technique used with the Observation Sheet uses the formula for
the average score, the highest score, the lowest score, the difference in scores and the range of
values for each criterion. The test data was analyzed using the formula of average values and
classical learning percentage. The questionnaire was analyzed using the formula of student
interest percentage. The average application of quartet card from cycle I is

The results of this study indicate that using quartet card as media to increase student interest and
learning outcomes in integrated thematic learning class IV C Elementary School 71 Bengkulu
City is an improvement from cycle one cycle two. This can be seen from the learning process
using quartet card as media with the steps of preparing a quartet card game, forming a playing
group, determining the first player, shuffling quartet cards, distributing quartet cards to each
player, collecting series on quartet cards, quartet card game round patterns, marking the end of
the game in quartet cards, the winner of the quartet card game, the game ends, individual
assignments, so that it can be seen an increase student interest and learning outcomes of students.
The results of the Learning interest questionnaires conducted by students in the first cycle
obtained a percentage 62,97% and then increased in the second cycle to 88,89%. Meanwhile,
based on the results of learning outcomes in integrated thematic learning at the first cycle
obtained a percentage of 55,56% of IPS, 66.67% of PPKn and increased in the second cycle to
85,19% of IPS, 92,60 of PPKn including reach the completeness learning category wich is 85%.
Thus using quartet card as media can increase student interest and learning outcomes in
integrated thematic learning class IV C Elementary School 71 Bengkulu City.

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