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Alchemist - Artificer - Lvl.

8 Criminal
Class & Level Background
Human
Race Alignment
Viktor Wilco
Character Name Experience Points XP Next Level Player’s Name

STRENGTH +3 PROFICIENCY BONUS +3 INITIATIVE


11  ____
+0 Saving Throw

+0   ____
+0 Athletics
18 ARMOR CLASS
86
HIT POINTS MAXIMUM __________
DEXTERITY 86
16  ____
+3 Saving Throw
Shield (+2 AC)
Breastplate (14 + 2)
+3   ____
+3 Acrobatics CURRENT HIT POINTS

  ____
+3 Sleight of Hand

  ____
+6 Stealth e ARMOR, SHIELD, PROTECTIONS

CONSTITUTION
18 
● ____
+7 Saving Throw
FoG = III TEMPORARY HIT POINTS

+4
HIT DICE MAXIMUM ____________
7
INTELLIGENCE
20 
● ____
+8 Saving Throw
HIT DICE SPENT
+5 ●  ____
 +8 Arcana

  ____
+5 History Successes Failed

  ____
+5 Investigation ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES

  ____
+5 Nature

  ____ Religion
+5 Weapon Attack Damage/Type Range Weight

WISDOM Grappling Appendage +2 Bludgeoning Melee


10  ____
+0 Saving Throw
1d6-1 (If hit: Bonus action for a Grapple)

+0   ____
+0 Animal Handling Fire bolt +9 Fire 120 ft. (V,S)
  ____
+0 Insight 2d10 + Int Mod (Zo lang ik alchemist supplies als focus gebruik)
●  ____
 +3 Medicine
Guidance Concentration Melee
  ____
+0 Perception
+1d4 to ability check
  ____
+0 Survival

CHARISMA
8  ____
-1 Saving Throw

-1 ●  ____
 +2 Deception

  ____
-1 Intimidation

  ____
-1 Performance

  ____ Persuasion
-1

 Proficient |  Expertise | e Armor penalty


WEAPONS & AMMUNITIONS

10 PASSIVE WISDOM (PERCEPTION)


 Attunement: Boots of Flying 
 Attunement: Dagger of Warning 
INSPIRATION
 Attunement 
 Infusions: Bag of Holding 
VISION
Darkvision (60 feet)  Infusions: Cloak of Elvenkind 
 Infusions: Radiant Weapon (Gruumsh's Schepje) 
SPEED
base hour day  
30  
 
special movement
Walking, Swimming  Refresh after short/long rest |  Refresh after long rest |  Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 1
Armor:  Light |  Medium |  Heavy Character creation date
 Shields || Weapons:  Simple |  Martial Place and date of birth
Deity and Domain
Dice Set
Arcana, Medicine, Deception, Stealth Age 37 Gender Male
Height 1,75 Weight
Size Medium Hair White
Expertise: Thieves, Tinker, Smith, Eyes One Red And One Green Skin White (Large Scar On Right Eye)
Alchemist Appearance
PROFICIENCIES

Common, Elvish
Personality traits

Ideals
LANGUAGES

Underwater Adaption (Simic Hybrid)


Grappling Appendage (Simic Hybrid) Bonds
Criminal Contact (Criminal)
Magical Tinkering
Infuse Item (Bag of Holding, Enh. Defense Flaws
Sending Stones, Radiant Weapon,)
The Right Tool for the Job
Tool Expertise Friends and allies
Flash of Genius

Enemies

Background/other
* Alchemist Subclass *
Tool Prof. (Alchemist supplies)
Experimental Elixer
Alchemical Savant

RACE & CLASS FEATURES


CHARACTER DATA

FEATS NOTES CHARACTER PORTRAIT

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 2
Item D B P _____
Platinum piece (pp)
Bag of Holding X
Gold piece (gp) 213
Dagger
Electrum piece (ep)
All Purpose Tool +1 X
Silver piece (sp) 5
Doctor's bag
Copper piece (cp) 2
2x Basic Healing Potions
11x Najas Plant
Shoes of Elvenkind X 1pp=10gp | 1gp=2ep | 1ep=5sp | 1sp=10cp || Weight: 50 pieces =1 lb.
1x Flower for Blood-Queen COINS
Empty bottles from Bloodforest camp
Illegible papers from Bloodforest Cam
Sending Stones X
30g aan metal

GEMS AND JEWELERY


Schep
Thieves Tools Where How much When

Winged Boots X
Cloak of Elvenkind X
Unidentified bag X

Half-Plate

Loaned, deposited or received values or goods


Potion o' Poison Resistance X
Potion o' Fire Resistance X VALUABLES

Gem of Seeing X
Lmao

MOUNT

Total Weight
Each size category above Medium x2, Tiny creatures ½
Total weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING LIFT
D – Donned

B – Backpack (max ______ lb.) 40 80 120 240


Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (n. ____; max ______ lb.)

___ – _________________________ (n. ____; max ______ lb.) Speed –10 ft. Spd. –20ft. | Disadvantage on
Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CARRYING CAPACITY
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 3
SPELL SAVE DC
SPELL SLOTS 4 3 X X X X X X X
17 SORCERY POINTS
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

N° PREPARED
SPELLS USED SLOTS

9
POINTS USED
Int
SPELLCASTING ABILITY __________

Healing Word (Alchemist Spell) Flaming Sphere (Alchemist Spell) (Concentration)


Ray of Sickness (Alchemist Spell) Melf's Acid Arrow (Alchemist Spell)
Absorb Elements Heat Metal (Concentration)
Tasha's Caustic Brew (Concentartion)(Good at high spellslots) Enlarge/Reduce (Concentration)
Disguise Self Invisibility (Concentration)
Identify (Ritual) Enhance Ability (Concentration)
Detect Magic (Ritual)

1st LEVEL 2nd LEVEL

3rd LEVEL 4th LEVEL

5th LEVEL 6th LEVEL

7th LEVEL 8th LEVEL

Firebolt
Guidance (Concentration)

9th LEVEL CANTRIPS

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 4

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